From: "Michael J. Addabbo" Subject: Re: (fscombat) Flying Corps Gold Date: 18 Feb 1998 20:23:05 -0800 Whats your overclockign situation gunn. I'm a 166p5 running 188 at 75bus * 2.5 monster 3dfx at 59 -neko ---------- > From: Gunn > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Flying Corps Gold > Date: Sunday, January 18, 1998 7:43 PM > > > > > -----Original Message----- > From: Douglas Cowan > To: FS Combat Mailing List > Date: Sunday, January 18, 1998 10:26 PM > Subject: (fscombat) Flying Corps Gold > > > >Hello there, > > > >This is my first posting to *this* list, but one or two of you might know > me > >from the EF2000 / ADF list. > > > >I basically joined here to find more about Flying Corps Gold. Anyone know > >anything about it? > > > >And is it normal to receive about 3 messages from this list a day, or is > there > >something wrong my end? > > > > > Welcome to the list! > > Nah, nothing long with it. Sometime it really gets active for a couple days, > and sometimes its really dead (as it is now). Haven't heard much talk about > Flying Corps from him, although I'm interested in what people have to say > about it. I had the original version, but sold it as it would run worth > anything. But now with 3dfx (and my overclocking success), I'd like to give > it another shot some time. > > > -Gunn > ______________________________________________________________ > "Flight Simulator - To accurately replicate the physics of flying a > particular > aircraft and the surroundings in which it flies". > ---------------------------------------------------- > Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html > ______________________________________________________________ > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Flight Unlimited 2 tales..for a 'non-combat' change. Date: 19 Feb 1998 22:57:27 -0800 Now that's cool! -neko ---------- > From: Gunn > To: FSCOMBAT Mail Server > Subject: (fscombat) Flight Unlimited 2 tales..for a 'non-combat' change. > Date: Monday, January 19, 1998 11:50 AM > > A really cool/neat thing happened to me while flying Flight Unlimited 2 late > last nite, that I figured I'd share. > > Received takeoff clearance from tower at Hayward airport which is east of > San Francisco. I was going to take a short flight over to San Fran in a > moderate rain/thunderstorm, just for a little practice. > > I slowly pulled onto the runway, and firewalled the throttle. In a short > time, I lifted off in the Piper Arrow and headed out west as per directions > of the tower controller. I was doing about 80knots, climbing about 850 feet > per minute with a 5knot crosswind. I got to about 800 feet when I heard a > funny noise coming from the engine area: 'clunkety-clunkety-clunkety' (you > get it ). I checked the RPM gauge: near zero. Moved the throttle...nothing. > Damn, engine out! I immediately pressed the MayDay! key I had programmed for > just such situations (but never used it before). > > The tower controller warned all the other planes in the area as to my > trouble and told me I was cleared for any available runway. As soon as I > made the 180deg. turn, I was about on the ground and dropped gear and flaps > and ended up landing on a road from which I collapsed the main gear. Oh > well.. > > I just couldn't believe that! I have about 8hrs. of flight time in this sim > now, and thats the first time I had a malfunction. Took me completely by > surprise! > > -Gunn > ______________________________________________________________ > "Flight Simulator - To accurately replicate the physics of flying a > particular > aircraft and the surroundings in which it flies". > ---------------------------------------------------- > Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html > ______________________________________________________________ > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 01 Feb 1998 22:18:21 +1300 > Long time no talk to, eh? Been away for a while getting my family moved > out to Virginia, then attending a school outside Philly. Was walking > around the mall today after visiting Independence Hall and the Liberty > Bell, and stopped in a Software Etc. Guess what I found sitting on the > shelf? DiD's F-22 (was it TAW or ADF?). Came back to the hotel and > checked my email, and didn't find anywhere near the amount of traffic > regarding this, possibly one of the most anticipated sims of the past > two years. From all the ranting going on in the EF2000 list I would say give ADF a miss untill TAW comes out (and then wait until TAW is patched to something like v1.5:) Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). e-mail: bgates@voyager.co.nz WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos" Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 01 Feb 1998 08:21:28 -0800 HI Storm: Good to hear from you! Regarding ADF, yea, IMHO it is well worth the investment! BTW, the EF2000 mailing list is where this sim is discussed quite in length (both DID sims). The sim is the front end for ADF/TAW. TAW is scheduled to be released this summer, and will add the dynamic campaign engine that we have in EF2000....plus a whole lot more! The sim has an enormous amount of depth even without the dynamic campaign...the missions in the Tour of Duty are canned, but also dynamic in a way. If you continue to fly after successfully completing the objective, you will find a whole "new" mission to explore.....something is always happening! The flight model feels "right," and the various modeling of the overall avionics is quite realistic...at least in my opinion! Weapon parameters, are for the most part, also well modeled (the AMRAAM does appear to be fire and forget...which isn't entirely correct)! The coolest part though is the implementation of "stealth" in the F-22...it appears to be properly modeled in the sim. I really like "sneaking" up on those unsuspecting Migs! With the depth of this sim, I will still be "learning" when TAW is finally released! Anyway, good sim! If you liked EF2000, you will like this one as well! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- >Heya Gang, > >Long time no talk to, eh? Been away for a while getting my family moved >out to Virginia, then attending a school outside Philly. Was walking >around the mall today after visiting Independence Hall and the Liberty >Bell, and stopped in a Software Etc. Guess what I found sitting on the >shelf? DiD's F-22 (was it TAW or ADF?). Came back to the hotel and >checked my email, and didn't find anywhere near the amount of traffic >regarding this, possibly one of the most anticipated sims of the past >two years. > >Anyone have the low-down on this sim? Is it worth the $54 I saw on the >box? Please let me know. I also found out that Diamond is coming out >with the Monster-3d II. Any low-down on this? > >Thanks, >--Storm > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: HiSync Subject: (fscombat) Warbirds Flight Recorder Date: 01 Feb 1998 22:00:04 +0800 Hi, I'm a new warbirds flyer. I just like to know if there is any flight = recorder for warbirds 2.0. I need them to improve my dogfighting skills. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Warbirds Flight Recorder Date: 01 Feb 1998 13:46:53 -0500 -----Original Message----- >Hi, I'm a new warbirds flyer. I just like to know if there is any flight recorder for warbirds 2.0. I need them to improve my dogfighting skills. > Well, you ask a question we've all asked for or have wanted for quite some time. The answer is 'No', there is no flight recorder ;( Its supposed to be high on their priority list, but I think the 3D-OpenGL stuff is (or at should be) their #1 objective. -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 01 Feb 1998 11:30:43 -0800 I hate hearing all the time how the amraam isn't fire and forget. It truly is a fire and forget missile. It's just that the PK goes down enourmously and so does reliable range due to the missile smaller onboard radar. But at 10-15nm its very possible that fire and forget would work fine... -neko ---------- > From: Lanny Erdos > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) DiD F22/Monster 3D II > Date: Sunday, February 01, 1998 8:21 AM > > HI Storm: > > Good to hear from you! Regarding ADF, yea, IMHO it is well worth the > investment! BTW, the EF2000 mailing list is where this sim is discussed > quite in length (both DID sims). The sim is the front end for ADF/TAW. TAW > is scheduled to be released this summer, and will add the dynamic campaign > engine that we have in EF2000....plus a whole lot more! The sim has an > enormous amount of depth even without the dynamic campaign...the missions in > the Tour of Duty are canned, but also dynamic in a way. If you continue to > fly after successfully completing the objective, you will find a whole "new" > mission to explore.....something is always happening! The flight model > feels > "right," and the various modeling of the overall avionics is quite > realistic...at least in my opinion! Weapon parameters, are for the most > part, also well modeled (the AMRAAM does appear to be fire and > forget...which isn't entirely correct)! The coolest part though is the > implementation of "stealth" in the F-22...it appears to be properly modeled > in the sim. I really like "sneaking" up on those unsuspecting Migs! With > the depth of this sim, I will still be "learning" when TAW is finally > released! Anyway, good sim! If you liked EF2000, you will like this one as > well! > > Lanny > OS-1 Erdos > lerdos@1st.net > > -----Original Message----- > From: Bradley M. Alexander > To: fscombat@xmission.com > Date: Saturday, January 31, 1998 6:15 PM > Subject: (fscombat) DiD F22/Monster 3D II > > > >Heya Gang, > > > >Long time no talk to, eh? Been away for a while getting my family moved > >out to Virginia, then attending a school outside Philly. Was walking > >around the mall today after visiting Independence Hall and the Liberty > >Bell, and stopped in a Software Etc. Guess what I found sitting on the > >shelf? DiD's F-22 (was it TAW or ADF?). Came back to the hotel and > >checked my email, and didn't find anywhere near the amount of traffic > >regarding this, possibly one of the most anticipated sims of the past > >two years. > > > >Anyone have the low-down on this sim? Is it worth the $54 I saw on the > >box? Please let me know. I also found out that Diamond is coming out > >with the Monster-3d II. Any low-down on this? > > > >Thanks, > >--Storm > > > > > >- > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Fwd: WBML: Schlachtgeschwader 2 Date: 01 Feb 1998 17:32:00 -0700 >Date: Mon, 02 Feb 1998 00:10:57 +0100 >From: "Jens B?rner" >Reply-To: jboerner@odn.de >Organization: Confusion Design >MIME-Version: 1.0 >To: "'War Birds Mailing List" >Subject: WBML: Schlachtgeschwader 2 >Sender: owner-warbirds@employees.org >Precedence: bulk > >Hi lonesome warbirders! >The Schlachtgeschwader 2 has opened up at >http://members.xoom.com/SchlaG2/ >We invite everybody to have a first look at the pages-which are I have >to admit-not yet completly finished. Still lacking the aircraft data and >some other details. But u already can read about us-and become a member! > >So when u want to be in the first historically accurate Warbirds/Fighter >Ops WING, with special positions and u like german fighters, this is ur >place! > >Please send me any comments, hints or critism (if it makes u happy...;) >)! > >BTW: U do not need a ICIGames account on Warbirds to join us, u can also >fly Fighter Ops or >want to fly Head-to Head. > >Gen. Maj. Jens "Silberfisch" Boerner, >Kommodore Schlachtgeschwader 2 "Immelmann" > >..Und auf ihren Schwingen ritt der Tod...... > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos" Subject: (fscombat) Fw: Undeliverable Mail Date: 01 Feb 1998 21:19:13 -0800 >It is only fire and forget to a point...a very low point neko! It must >travel roughly half the distance to the target, before it's own radar takes >over. Until that point, it relies on the launching a/c to keep a lock on the >target! Your right however with your assumption that you still have a >probability of a hit without maintaining lock; however, if the bandit >maneuvers hard to evade, the chances of a hit are extremely low! The AMRAAM >will continue on a course to the last "know" area, that being supplied by >the launching a/c (you); however, if he is not there were he was originally, >you will miss! > >Lanny >OS-1 Erdos >lerdos@1st.net >-----Original Message----- >From: Michael J. Addabbo >To: fscombat@lists.xmission.com >Date: Sunday, February 01, 1998 11:35 AM >Subject: Re: (fscombat) DiD F22/Monster 3D II > > >>I hate hearing all the time how the amraam isn't fire and forget. >>It truly is a fire and forget missile. It's just that the PK goes down >>enourmously and so does reliable range due to the missile smaller onboard >>radar. But at 10-15nm its very possible that fire and forget would work >>fine... >>-neko >> >>---------- >>> From: Lanny Erdos >>> To: fscombat@lists.xmission.com >>> Subject: Re: (fscombat) DiD F22/Monster 3D II >>> Date: Sunday, February 01, 1998 8:21 AM >>> >>> HI Storm: >>> >>> Good to hear from you! Regarding ADF, yea, IMHO it is well worth the >>> investment! BTW, the EF2000 mailing list is where this sim is discussed > >[message truncated] > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zarko Bizaca Subject: Re: (fscombat) Writing/Coding sims Date: 01 Feb 1998 20:05:37 -0700 Gunn wrote: > For awhile now, I've been thinking about writing my own simulation program. > Nothing fancy from a 'one-man-band', but just something for fun. Even a > Cessna would do..hhehehe. > > But, I'm not too familiar with graphics programming. I've read somewhat on > OpenGL and how to do things, but nothing like terrain building. If there is > anyone out in this #fscombat crowd that would like to maybe put something > together, I think it would be fun to do. Kinda like the guys did from > Simguild with Flying Circus. http://www.simguild.com . They are just a few > guys who done that sim after reg. working hours. > > I do the flight models by trade for a living, so anyone who would consider > working with anything else that goes into a sim would be great! (graphics, > AI, etc). I plan to use Microsoft VC++ 5.0 and the 3dfx drivers for OpenGL. > Of course, if anyone knows directx well enough, that would work too. > > Thanks! > > -Gunn > ______________________________________________________________ > "Flight Simulator - To accurately replicate the physics of flying a > particular > aircraft and the surroundings in which it flies". > ---------------------------------------------------- > Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html > ______________________________________________________________ Hellow Gun, This is 4din, ex-WB. I was planinning for a long time to start on a sim, but I didn't get further than some basic tools. I am a game programmer at SaffireCorp. Americn Fork, Utah. I would really like a WWII sim with good flight models, and decent AI ( and AI that is outside of the flight model and outputs controls inputs, not impossibly tight turns) .   WarBirds graphics is for me at acceptable level in orther to have a few hundreds of planes active ( most of them do not use AI -- like buffs flying in defense boxes). OpenGL is not market ready yet and it will never beat Voodoo2 with Glide. On other hand there is no reason not to have graphic routines separated enough to be quickly replaced by any other API. Of course, there are issues that influence the game play: like visibility of the planes (well this is THE issue for guns-only simms, that's where WB succs the most). I used to be a mathematician - 4dimensional toplogist and I switched 2 years ago to game programming and moved form Austin, Texas to...to... . OK I love Arches NP. I did a bit of stupid scroller AI, a 3d-engine based on an old version of Direct3D and a port of an arcade game(3dfx) onto PC (we gave up the Direct3D version - was getting fast, but the different video cards had so different outputs that that spooked our client). That is an arena-based game, all the geometry and the textures get loaded before the fight so I need some figuring to do with level of details algorithms for landscapes. I still use VC+ 4.2, I took 5.0 out after 2 days - tooo buggy. Project files are similar enough that this should not be problem. I wish I could say I am a great programmer, but....hm "very good" would not be really stretching it. I hope. Porting unfinished code teaches you quite a lot of Zen. Do you use C or C++? I can use either but I do not know enough about compilers to be confident in tightness of my C++ code. I have never used assembler (since Commodore64), I can tolerate a bit of MFC programming (not in a game!) and can get as perverse with memory mapped files and virtual memory as needed. 3D graphics is my speciality. Anyway, in case you do not smart-out in meantime, let's chat a bit. I am open to anything that shoots, flies, spins and stalls. Best regards --Zarko Bizaca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Fw: Undeliverable Mail Date: 01 Feb 1998 19:30:11 -0800 I'll look into it at work and find out how an amraam handles loss of information from the launching platform... -neko I believe that the amraam would switch to it's radar much earlier if the host aircraft was not painting the target. Probably as soon as the source radar stopped painting the target the amraam would have to turn on its own. Only 2 reasons it leaves its radar off. One its radar has smaller range obviously. Two at longer range the can get all it's information from the launching aircraft in time to manuever accordingly and preserve its stealth. The target will just know that a radar from an aircraft is painting it untill the missile switches to its own. But if launched withing its own radars range and the launching aircraft stopped painting the missile would surely switch on its own radar. These are my assumptions. I'll verify them this week at work. At 12nm or so most aircraft would be very visable to it's radar. I'll see if i can find out what kind of lag the missile has when using the launching platforms radar as its eyes... -neko > >It is only fire and forget to a point...a very low point neko! It must > >travel roughly half the distance to the target, before it's own radar takes > >over. Until that point, it relies on the launching a/c to keep a lock on > the > >target! Your right however with your assumption that you still have a > >probability of a hit without maintaining lock; however, if the bandit > >maneuvers hard to evade, the chances of a hit are extremely low! The AMRAAM > >will continue on a course to the last "know" area, that being supplied by > >the launching a/c (you); however, if he is not there were he was > originally, > >you will miss! > > > >Lanny > >OS-1 Erdos > >lerdos@1st.net > >-----Original Message----- > >From: Michael J. Addabbo > >To: fscombat@lists.xmission.com > >Date: Sunday, February 01, 1998 11:35 AM > >Subject: Re: (fscombat) DiD F22/Monster 3D II > > > > > >>I hate hearing all the time how the amraam isn't fire and forget. > >>It truly is a fire and forget missile. It's just that the PK goes down > >>enourmously and so does reliable range due to the missile smaller onboard > >>radar. But at 10-15nm its very possible that fire and forget would work > >>fine... > >>-neko > >> > >>---------- > >>> From: Lanny Erdos > >>> To: fscombat@lists.xmission.com > >>> Subject: Re: (fscombat) DiD F22/Monster 3D II > >>> Date: Sunday, February 01, 1998 8:21 AM > >>> > >>> HI Storm: > >>> > >>> Good to hear from you! Regarding ADF, yea, IMHO it is well worth > the > >>> investment! BTW, the EF2000 mailing list is where this sim is discussed > > > >[message truncated] > > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: (fscombat) F4 - ripple fire bombs? Date: 01 Feb 1998 18:24:48 -0500 That's cool. Any word about F4? - E > > Hey, can any of you who has the F4 demo attest to wether we have a > > sim, > > yet, that will allow ripple-firing bombs? How long have we waited > for > > > > the simple ability to drop a stick of bombs without having to > > hurry-up-and-pickle-as- > > many-bombs-as-we-can-at-450-knots! Also, do they come off > > symetrically > > (ie: first from the outboard port station, then outboard starboard, > > consecutively inward)? > > > > Thanks > > DIDs' F22 ADF allows single, ripple and salvo release of weapons. You > can select the number of ordinances to be released and in the some > cases > you can also set the delay between each release. Bombs are released > symetrically from their wing stations. > > -- > | > | > ____(0)____ > ------------===(\] (.) [/)===------------ > *^ Q o o Q ^* > fly low - fly fast EF2000 > > Spyder > spyder@escape.ca > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 01 Feb 1998 21:18:10 -0800 When fired at long-range, it needs to be updated by the fighter's radar. When it gets nearer to target, then the onboard radar kicks in. It works just like the AIM-54 Phoenix. Both are fire and forget if you shoot within the missiles radar track range. Good Guy Michael J. Addabbo wrote: > I hate hearing all the time how the amraam isn't fire and forget. > It truly is a fire and forget missile. It's just that the PK goes down > enourmously and so does reliable range due to the missile smaller onboard > radar. But at 10-15nm its very possible that fire and forget would work > fine... > -neko > > ---------- > > From: Lanny Erdos > > To: fscombat@lists.xmission.com > > Subject: Re: (fscombat) DiD F22/Monster 3D II > > Date: Sunday, February 01, 1998 8:21 AM > > > > HI Storm: > > > > Good to hear from you! Regarding ADF, yea, IMHO it is well worth the > > investment! BTW, the EF2000 mailing list is where this sim is discussed > > quite in length (both DID sims). The sim is the front end for ADF/TAW. > TAW > > is scheduled to be released this summer, and will add the dynamic > campaign > > engine that we have in EF2000....plus a whole lot more! The sim has an > > enormous amount of depth even without the dynamic campaign...the missions > in > > the Tour of Duty are canned, but also dynamic in a way. If you continue > to > > fly after successfully completing the objective, you will find a whole > "new" > > mission to explore.....something is always happening! The flight model > > feels > > "right," and the various modeling of the overall avionics is quite > > realistic...at least in my opinion! Weapon parameters, are for the most > > part, also well modeled (the AMRAAM does appear to be fire and > > forget...which isn't entirely correct)! The coolest part though is the > > implementation of "stealth" in the F-22...it appears to be properly > modeled > > in the sim. I really like "sneaking" up on those unsuspecting Migs! > With > > the depth of this sim, I will still be "learning" when TAW is finally > > released! Anyway, good sim! If you liked EF2000, you will like this one > as > > well! > > > > Lanny > > OS-1 Erdos > > lerdos@1st.net > > > > -----Original Message----- > > From: Bradley M. Alexander > > To: fscombat@xmission.com > > Date: Saturday, January 31, 1998 6:15 PM > > Subject: (fscombat) DiD F22/Monster 3D II > > > > > > >Heya Gang, > > > > > >Long time no talk to, eh? Been away for a while getting my family moved > > >out to Virginia, then attending a school outside Philly. Was walking > > >around the mall today after visiting Independence Hall and the Liberty > > >Bell, and stopped in a Software Etc. Guess what I found sitting on the > > >shelf? DiD's F-22 (was it TAW or ADF?). Came back to the hotel and > > >checked my email, and didn't find anywhere near the amount of traffic > > >regarding this, possibly one of the most anticipated sims of the past > > >two years. > > > > > >Anyone have the low-down on this sim? Is it worth the $54 I saw on the > > >box? Please let me know. I also found out that Diamond is coming out > > >with the Monster-3d II. Any low-down on this? > > > > > >Thanks, > > >--Storm > > > > > > > > >- > > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > > with "unsubscribe fscombat" in the body of the message. > > > For information on digests or retrieving files and old messages send > > > "help" to the same address. Do not use quotes in your message. > > > > > > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) F4 - ripple fire bombs? Date: 01 Feb 1998 02:36:16 +0100 jlarson@washington.navy.mil wrote: > Hey, can any of you who has the F4 demo attest to wether we have a sim, > yet, that will allow ripple-firing bombs? How long have we waited for > the simple ability to drop a stick of bombs without having to > hurry-up-and-pickle-as- > many-bombs-as-we-can-at-450-knots! Also, do they come off symetrically > (ie: first from the outboard port station, then outboard starboard, > consecutively inward)? A10 Cuba had very detailed ripple fire. You may select how much bombs are releasedand also the delay between them. Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) AMRAAM Performance Date: 02 Feb 1998 07:01:00 -0500 ------ =_NextPart_000_01BD2FA8.526EB480 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Sounds good neko....let me know what you find! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Sunday, February 01, 1998 10:30 PM I'll look into it at work and find out how an amraam handles loss of information from the launching platform... -neko I believe that the amraam would switch to it's radar much earlier if the host aircraft was not painting the target. Probably as soon as the source radar stopped painting the target the amraam would have to turn on its own. Only 2 reasons it leaves its radar off. One its radar has smaller range obviously. Two at longer range the can get all it's information from the launching aircraft in time to manuever accordingly and preserve its stealth. The target will just know that a radar from an aircraft is painting it untill the missile switches to its own. But if launched withing its own radars range and the launching aircraft stopped painting the missile would surely switch on its own radar. These are my assumptions. I'll verify them this week at work. At 12nm or so most aircraft would be very visable to it's radar. I'll see if i can find out what kind of lag the missile has when using the launching platforms radar as its eyes... -neko > >It is only fire and forget to a point...a very low point neko! It must > >travel roughly half the distance to the target, before it's own radar takes > >over. Until that point, it relies on the launching a/c to keep a lock on > the > >target! Your right however with your assumption that you still have a > >probability of a hit without maintaining lock; however, if the bandit > >maneuvers hard to evade, the chances of a hit are extremely low! The AMRAAM > >will continue on a course to the last "know" area, that being supplied by > >the launching a/c (you); however, if he is not there were he was > originally, > >you will miss! > > > >Lanny > >OS-1 Erdos > >lerdos@1st.net > >-----Original Message----- > >From: Michael J. Addabbo > >To: fscombat@lists.xmission.com > >Date: Sunday, February 01, 1998 11:35 AM > >Subject: Re: (fscombat) DiD F22/Monster 3D II > > > > > >>I hate hearing all the time how the amraam isn't fire and forget. > >>It truly is a fire and forget missile. It's just that the PK goes down > >>enourmously and so does reliable range due to the missile smaller onboard > >>radar. But at 10-15nm its very possible that fire and forget would work > >>fine... > >>-neko > >> > >>---------- > >>> From: Lanny Erdos > >>> To: fscombat@lists.xmission.com > >>> Subject: Re: (fscombat) DiD F22/Monster 3D II > >>> Date: Sunday, February 01, 1998 8:21 AM > >>> > >>> HI Storm: > >>> > >>> Good to hear from you! Regarding ADF, yea, IMHO it is well worth > the > >>> investment! BTW, the EF2000 mailing list is where this sim is discussed > > > >[message truncated] > > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Porta Subject: (fscombat) F-22 ADF/Voodoo Rush Date: 02 Feb 1998 15:04:38 +0100 Hi folks! I got this e-mail from Jorge this afternoon: "Hello, my name is Jorge, I'm a spanish boy who is trying to work with F-22 ADF with a video card Voodoo Rush. I know the program works with normal Voodoo Card switched to a Virge Video Card. But when I try to connect on the Voodoo Rush with the game the screen stands on black colour. I don't know if there's any driver to work with Voodoo Rush in F-22 ADF. Do u know how to solve the problem? Thanks for all." I=B4m not an expert on these things, so I decided to check with you guys in hope of some assistance:-) I=B4m not sure if Jorge subscribes to the FS-combat-list; I=B4ll forward any suggestions/answers to him. Thanks in advance! Best regards -Porta Michael "Porta" Nielsen Brannfjellveien 106 b 1182 Oslo Norway e-mail: viggon@online.no ICQ: 5298000 homepages:=20 http://home.sol.no/~viggon http://members.xoom.com/Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: John Mathieu Subject: (fscombat) EF2000 list? Date: 02 Feb 1998 09:44:07 -0500 Quick question. How do I sign on to the EF2000 mailing list? Is there much traffic these days about F22ADF? Thanks, John - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: Re[2]: (fscombat) Falcon 4 Date: 02 Feb 1998 08:24:41 -0700 >Received: from ccMail by smtp.wg.com (ccMail Link to SMTP R6.01.01 BETA) > id AA886427681; Mon, 02 Feb 98 08:54:43 -0500 >Message-Id: <9802028864.AA886427681@smtp.wg.com> >X-Mailer: ccMail Link to SMTP R6.01.01 BETA >Date: Mon, 02 Feb 98 08:51:04 -0500 >From: "Alan Chapman" >To: >Subject: Re[2]: (fscombat) Falcon 4 >MIME-Version: 1.0 >Content-Type: text/plain; charset=US-ASCII >Content-Transfer-Encoding: 7bit > > >If you go into the graphics setup there is one selection that if turned on >makes >the terrain "neon" on my machine too. I think it is "texture smoothing" >but I'm >not sure. If you check the "render" box on the right (and wait for it to >draw) >then you can systematically check and uncheck the different graphics >options to >see which causes this effect. The offending one also slows frame rate >drastically. I believe the readme file warns against using this feature >unless >you are using 3dfx. I would try turning it off even if you are using >3dfx. I'm >not, since F4 doesn't support RUSH, yet. > >Blaze > > >______________________________ Reply Separator >_________________________________ >Subject: Re: (fscombat) Falcon 4 >Author: at wg-ral-smtp >Date: 1/30/98 10:35 PM > > >Same thing happening here Toke! I have all current drivers....so that is >not the problem. I'm also seeing the same "neon" ground textures that you >are referring to! > >Lanny >OS-1 Erdos >lerdos@1st.net >-----Original Message----- >From: Loxodont Thomson >To: fscombat@lists.xmission.com >Date: Friday, January 30, 1998 10:12 AM >Subject: Re: (fscombat) Falcon 4 > > >>Lanny, >> Same thing happened to me. Ran it in 95, everything worked right >>off the bat, but when i fly, everything is neon (the ground textures) sorta >>turned me off. I fidled around, my glide, directx5 setup and monster 3d >>drivers are all good and current. Read the readme file instructions >>concerning the neon environment, but it said it would only happen if u didnt >>have a card, so I gues im in ur boat also....im running a dual p2-300, 96mg >>ram, and the game is in a empty 2gb partition, whats wrong guys? >> >>Loxodont "Toke" Thomson >> >>At 07:52 AM 1/30/98 -0500, you wrote: >>>Hi Guys: >>> >>> Did anyone have the trouble getting the demo to properly recognize their >>3D card? I did the 3Dfx install, choose 3Dfx demo, but obviously, it was >>not utilizing my Pure 3D! The terrain texture was a dead give away that >the >>sim was not "seeing" my card! I did do the min install (20 megs), but this >>should have virtually no effect regarding textures.....pauses for loading >>yes, but graphical detail should not be affected. BTW, I'm loading off of >>CD, and not downloading from web. I may give it another shot tonight (I >did >>uninstall). I'll try the full install, but really don't think this will >>have any affect on the recognition of my 3D card! Thanks for help you guys >>and gals can provide! >>> >>>Lanny Erdos >>>Design Specialist 2 >>>lerdos@1st.net (H) >>>ODNR Division of Mines & Reclamation >>>1900 East High Ave. >>>New Philadelphia, Ohio 44663 >>>(330) 339-2207 (office) >>>(330) 339-4688 (fax) >>> >>> >>> >>> >>>- >>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >>> with "unsubscribe fscombat" in the body of the message. >>> For information on digests or retrieving files and old messages send >>> "help" to the same address. Do not use quotes in your message. >>> >>> >> >> >>- >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. >> > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos OH" Subject: Re: (fscombat) EF2000 list? Date: 02 Feb 1998 10:33:16 -0500 On Feb 2, 9:44am, John Mathieu wrote: > Subject: (fscombat) EF2000 list? > > Quick question. How do I sign on to the EF2000 mailing list? Is there much > traffic these days about F22ADF? > > Thanks, > John Send e-mail to: majordomo@gamers.org with subscribe EF2000 in the body of the message. Yes, most traffic is related to ADF! -- Lanny Erdos lerdos@1st.net (Home) Design Specialist 2 ODNR Division of Mines and Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 ph. 330-339-2207 fax 330-339-4688 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: Re[2]: (fscombat) Falcon 4 Date: 02 Feb 1998 12:19:15 -0500 ------ =_NextPart_000_01BD2FD4.C882CEF0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Thanks for the tips Blaze! I am using a 3D card (Pure 3D), and have = also received a tip regarding the addition of a line in the MPR97.ini = (in the demo directory) file. (Thanks Eric) Pure3D=3Dgr3dfx.mpr I haven't had time to try it out yet, but hopefully tonight! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Monday, February 02, 1998 10:25 AM >If you go into the graphics setup there is one selection that if turned = on >makes >the terrain "neon" on my machine too. I think it is "texture = smoothing" >but I'm >not sure. If you check the "render" box on the right (and wait for it = to >draw) >then you can systematically check and uncheck the different graphics >options to >see which causes this effect. The offending one also slows frame rate >drastically. I believe the readme file warns against using this = feature >unless >you are using 3dfx. I would try turning it off even if you are using >3dfx. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: jlarson@washington.navy.mil Date: 02 Feb 1998 15:53:00 -0700 to your locked target and a second press would give you a fwd view out a (albeit *early* version) virtual cockpit. Allowed you to first watch an opponent, check your orientation, then go back. It was real quick and easy and took up a minimum of keystrokes/JS resources (ie: ONE button). - e > ---------- > From: Kris Shankar[SMTP:krissh@microsoft.com] > Reply To: fscombat@lists.xmission.com > Sent: Saturday, January 31, 1998 1:56AM > To: fscombat@lists.xmission.com > Subject: (fscombat) Padlock view > > What so folks think of Ef2000's padlock views? Which in your opinion > is the > best padock view implementation in a recent product (past 2 years)? I > thought both EF2000 and Su-27 do a good job with their padlock views. > A lot > of people I talked to find padlock view difficult to use - what do you > think > of a padlock where the player holds down a key to glance quickly at > the > target and then releases it to look forward again? > Kris Shankar > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: Re: Re[2]: (fscombat) Falcon 4 Date: 02 Feb 1998 16:32:25 -0400 I run the demo with my Monster 3D and it works fine. If I run the non-3dfx version I do get neon colors. Ken Richardson krichar@ns.sympatico.ca ---------- > From: Loxodont Thomson > To: fscombat@lists.xmission.com > Subject: Re: Re[2]: (fscombat) Falcon 4 > Date: Monday, February 02, 1998 2:31 PM > > Thats just it, I got a monster 3d, and i get the neon...my monster works > fine with all other apps, just f4 it seems to fail with the texture > smootheing, is this prob simply mine, also I never found any updates for - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: John Graham Subject: (fscombat) Re: Padlock view Date: 02 Feb 1998 23:58:08 -0500 At 03:53 PM 2/2/98 -0700, jlarson@washington.navy.mil wrote: >> From: Kris Shankar[SMTP:krissh@microsoft.com] >> Subject: (fscombat) Padlock view >> >> What so folks think of Ef2000's padlock views? Which in your opinion >> is the >> best padock view implementation in a recent product (past 2 years)? I >> thought both EF2000 and Su-27 do a good job with their padlock views. >> A lot >> of people I talked to find padlock view difficult to use - what do you >> think >> of a padlock where the player holds down a key to glance quickly at >> the >> target and then releases it to look forward again? >> Kris Shankar I didn't get the original post (hate when that happens) so I'm using the quote. I don't care for padlocks much at all as, at best, I only have an idea of where it is I'm looking anytime part of my plane's body is not in view. I also rather dislike how easy this sort of view makes it to locate and track planes that you might otherwise not notice as quickly, or be able to track. In any case, I find that when I do use a padlock view, I am rapidly turning it on and off as an axillary to fixed views. I rather like this idea of implementation where your primary view is still forward and you hold down a key whenever you wish to utilize the padlock. Nice idea, Kris. As for which padlock I like best, it's easily Su-27's implementation. It is much easier than most to determine whereabouts you are looking, and I especially like the way you completely lose padlock when the plane you are tracking leaves your line-of-sight. I would hope it worked both ways. That is, I wouldn't want to fight against an AI system that "knew" where I was when I was in it's blind-spot. _____________________________________________________ John Graham (aka Oslo) WB: Musk SCO ~RK^ ICQ UIN: 415263 Royal Knights http://home.earthlink.net/~grahamjt/ A Guerre! - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: Re: (fscombat) Falcon 4 Date: 03 Feb 1998 00:39:11 -0700 >Message-ID: <34D65823.527B@uwm.edu> >Date: Mon, 02 Feb 1998 17:34:59 -0600 >From: James Schuldes >X-Mailer: Mozilla 3.0Gold (Win95; I) >MIME-Version: 1.0 >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Falcon 4 >References: <1.5.4.32.19980202183149.0073950c@dons.ac.usfca.edu> >Content-Type: text/plain; charset=us-ascii >Content-Transfer-Encoding: 7bit > >Loxodont Thomson wrote: >> >> Also, whats is the cheapest u guys have seen for the Thurstmaster f22 and >> tqs, I was just searching and i found it for: 127.62 and 115.97 > >snips > >> this problem, if we cant solve it, I'm gonna go hook myself up with the >> thrustmaster selection mentioned above, seeing as how they seem to have the >> most support from game manufacturer's and they dont break > >Ahhhhhhhhhhhhhhhh, while I like TM product design - -and own FCS, FLCS, >WCS-2, TQS & RCS -- the one thing is that they do break -- more often >than I can stand although it has never cost me more than the postage to >send it in -- TM does repair their gear -- usually for free. FCS has >been sent in 2 times and needs to go again. FLCS has been in 2 times >and is also currently broken. My RCS needs a new pot but I call that >routine maintenence after 3 years -- but the endless stream of broken >hat switches and a set of broken wires in the sticks is simply light >duty manufacturing. I currently use CH f16 and RCS (looking for a CH >pro throttle.) I don't think I am excessively brutal in my gaming but I >do put on the hours - probably average 2 per day. I have had the CH F16 >since last August and in that time have seen no problems. In the same >period of time, I have broken yet another hat switch on my FLCS. Sorry >Buzz... I play with CH sticks now. > >Snak, out. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: Re[2]: (fscombat) Falcon 4 Date: 02 Feb 1998 23:49:57 -0800 i got monster; and it runs fine here. looks great -neko ---------- > From: Loxodont Thomson > To: fscombat@lists.xmission.com > Subject: Re: Re[2]: (fscombat) Falcon 4 > Date: Monday, February 02, 1998 10:31 AM > > Thats just it, I got a monster 3d, and i get the neon...my monster works > fine with all other apps, just f4 it seems to fail with the texture > smootheing, is this prob simply mine, also I never found any updates for the > demo on the homepage of f4, can someone put this up on a ftp? > > Also, whats is the cheapest u guys have seen for the Thurstmaster f22 and > tqs, I was just searching and i found it for: 127.62 and 115.97 > respectively, see if u can beat those deals. It turns out that my Saitek > flight ensamble is a fallen soldier, i can move the axis around, but the > buttons don't respond, cant calibrate...perhaps someone also has encountered > this problem, if we cant solve it, I'm gonna go hook myself up with the > thrustmaster selection mentioned above, seeing as how they seem to have the > most support from game manufacturer's and they dont break, I feel the Saitek > stuff was too buggy, although the rudder on the throttle was pure genius and > worked fabulously, It was jujst too soon to jump onto the Saitek boat, I > wish them the best of luck in the future. One final consideration...USB. > Now I know that Gravis has put out some USB controllers, and Saitek, from > the e-mail i recieved is doing one too, any word of upcoming controlers > using USB from Trustmaster...if so, when, how much, worth the wait? There, > thats alot to think about, I'll list my concerns: > > F4, getting neon with a monster 3d voodoo card > cheapest price for a TM F22 Pro (127.62) and a TM TQS (115.97)? > Had trouble calibrating a Saitek X36F, no button responce? > Upcomming USB controllers from Thurstmaster or other manufacturers > (Links, release dates, info?) > > Thanx guys, ur commitment to this mailing list makes it the best i know. > > Lox "Toke" Thomson > > > > >>If you go into the graphics setup there is one selection that if turned on > >>makes > >>the terrain "neon" on my machine too. I think it is "texture smoothing" > >>but I'm > >>not sure. If you check the "render" box on the right (and wait for it to > >>draw) > >>then you can systematically check and uncheck the different graphics > >>options to > >>see which causes this effect. The offending one also slows frame rate > >>drastically. I believe the readme file warns against using this feature > >>unless > >>you are using 3dfx. I would try turning it off even if you are using > >>3dfx. I'm > >>not, since F4 doesn't support RUSH, yet. > >> > >>Blaze > >> > >> > >>______________________________ Reply Separator > >>_________________________________ > >>Subject: Re: (fscombat) Falcon 4 > >>Author: at wg-ral-smtp > >>Date: 1/30/98 10:35 PM > >> > >> > >>Same thing happening here Toke! I have all current drivers....so that is > >>not the problem. I'm also seeing the same "neon" ground textures that you > >>are referring to! > >> > >>Lanny > >>OS-1 Erdos > >>lerdos@1st.net > >>-----Original Message----- > >>From: Loxodont Thomson > >>To: fscombat@lists.xmission.com > >>Date: Friday, January 30, 1998 10:12 AM > >>Subject: Re: (fscombat) Falcon 4 > > > >> > >> > >>>Lanny, > >>> Same thing happened to me. Ran it in 95, everything worked right > >>>off the bat, but when i fly, everything is neon (the ground textures) sorta > >>>turned me off. I fidled around, my glide, directx5 setup and monster 3d > >>>drivers are all good and current. Read the readme file instructions > >>>concerning the neon environment, but it said it would only happen if u didnt > >>>have a card, so I gues im in ur boat also....im running a dual p2-300, 96mg > >>>ram, and the game is in a empty 2gb partition, whats wrong guys? > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: Re[2]: (fscombat) Falcon 4 Date: 02 Feb 1998 23:52:12 -0800 i think people are not using the -g use -g in the command line or the special 3dfx shortcut that came with it if u deleted teh shortcut as i often do u must make new one with -g do not simply run it from the directory also -nopete shuts the jerk up who shouts the entire flight :0 -neko ---------- > From: Ken Richardson > To: fscombat@lists.xmission.com > Subject: Re: Re[2]: (fscombat) Falcon 4 > Date: Monday, February 02, 1998 12:32 PM > > I run the demo with my Monster 3D and it works fine. If I run the non-3dfx > version I do get neon colors. > > Ken Richardson > krichar@ns.sympatico.ca > > > ---------- > > From: Loxodont Thomson > > To: fscombat@lists.xmission.com > > Subject: Re: Re[2]: (fscombat) Falcon 4 > > Date: Monday, February 02, 1998 2:31 PM > > > > Thats just it, I got a monster 3d, and i get the neon...my monster works > > fine with all other apps, just f4 it seems to fail with the texture > > smootheing, is this prob simply mine, also I never found any updates for > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: (fscombat) bad news, can't verify truth but applies very much to all of us Date: 03 Feb 1998 00:06:10 -0800 hope this is false but I for one will send mail and hope to influence this... -neko > >Subject: e-mail charges by phone companie > > > > >>>>THIS IS NO JOKE. Please read, and respond accordingly. > >>>> > >>>>(I received the following information from a telecommunications attorney > >>>>friend > >>>>of mine.) > >>>> > >>>>Please read, e-mail the FCC, and send this to everyone you know. > >>>> > >>>> > >>>> > >>>>I am writing to you to inform you of a very important matter currently > >>>>under review by the FCC. Your local telephone company has filed a > >>>>proposal with the FCC to impose per minute charges for your Internet > >>>>service. > >>>> > >>>>They contend that your usage has or will hinder the operation of the > >>>>telephone network. It is my belief that Internet usage will diminish if > >>>>users were required to pay additional per minute charges and the proposed > >>>>regulation constitutes just plain bad public policy. The FCC has created > >>>>an e-mail box for your comments. Responses must be received by February 13, > >>>>1998. > >>>> > >>>>Send your comments to isp@fcc.gov and tell them what you think. Every > >>>>phone company is in on this one (it will be a windfall for them) and they > >>>>are trying to quietly sneak it in. Let everyone you know hear about this > >>>>one. > >>>> > >>>>Get the e-mail address to everyone you can think of. > >>>> > >>>>isp@fcc.gov <-------FCC - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: thomer00@usfca.edu Date: 03 Feb 1998 01:43:30 -0700 off the bat, but when i fly, everything is neon (the ground textures) sorta turned me off. I fidled around, my glide, directx5 setup and monster 3d drivers are all good and current. Read the readme file instructions concerning the neon environment, but it said it would only happen if u didnt have a card, so I gues im in ur boat also....im running a dual p2-300, 96mg ram, and the game is in a empty 2gb partition, whats wrong guys? Loxodont "Toke" Thomson At 07:52 AM 1/30/98 -0500, you wrote: >Hi Guys: > > Did anyone have the trouble getting the demo to properly recognize their 3D card? I did the 3Dfx install, choose 3Dfx demo, but obviously, it was not utilizing my Pure 3D! The terrain texture was a dead give away that the sim was not "seeing" my card! I did do the min install (20 megs), but this should have virtually no effect regarding textures.....pauses for loading yes, but graphical detail should not be affected. BTW, I'm loading off of CD, and not downloading from web. I may give it another shot tonight (I did uninstall). I'll try the full install, but really don't think this will have any affect on the recognition of my 3D card! Thanks for help you guys and gals can provide! > >Lanny Erdos >Design Specialist 2 >lerdos@1st.net (H) >ODNR Division of Mines & Reclamation >1900 East High Ave. >New Philadelphia, Ohio 44663 >(330) 339-2207 (office) >(330) 339-4688 (fax) > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: (fscombat) List of keys for Red Baron II Date: 03 Feb 1998 10:26:55 +0100 Could anybody send me the list of active keys in Red Baron II, or at least tell me if there's a key to bypass the formation flying part up to the target ? something like the Flyong Corps autopilot, maybe ? Cdr David 'Zip' Pierron, Sqd Cdr, 03/27 'Nord Est', 27th French Fighter Wing 'Guynemer', onboard Su27. Check out Zip's hangar, home of the Flanker webring, at http://home.planete.net/~dpierron/ (02 Jan 98) Download Flanker Realistic Payload Editor at http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: Re[2]: (fscombat) Falcon 4 Date: 03 Feb 1998 10:29:55 +0100 Did you try and look in the executable file ? I did, and I found a whole bunch of command line options... didn't try them though, if you want the list, either open the exe file with an hexadecimal editor, and search for 'nopete' or email me privately and I'll send the list to you. >-----Original Message----- >From: Michael J. Addabbo [SMTP:maddabbo@MCI2000.com] >Sent: Tuesday, February 03, 1998 8:52 AM >To: fscombat@lists.xmission.com >Subject: Re: Re[2]: (fscombat) Falcon 4 > >i think people are not using the -g >use -g in the command line >or the special 3dfx shortcut that came with it >if u deleted teh shortcut as i often do >u must make new one with -g >do not simply run it from the directory >also >-nopete shuts the jerk up who shouts the entire flight >:0 >-neko > >---------- >> From: Ken Richardson >> To: fscombat@lists.xmission.com >> Subject: Re: Re[2]: (fscombat) Falcon 4 >> Date: Monday, February 02, 1998 12:32 PM >> >> I run the demo with my Monster 3D and it works fine. If I run the >non-3dfx >> version I do get neon colors. >> >> Ken Richardson >> krichar@ns.sympatico.ca >> >> >> ---------- >> > From: Loxodont Thomson >> > To: fscombat@lists.xmission.com >> > Subject: Re: Re[2]: (fscombat) Falcon 4 >> > Date: Monday, February 02, 1998 2:31 PM >> > >> > Thats just it, I got a monster 3d, and i get the neon...my monster >works >> > fine with all other apps, just f4 it seems to fail with the texture >> > smootheing, is this prob simply mine, also I never found any updates >for >> >> - >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lerdos@1st.net Date: 03 Feb 1998 02:27:25 -0700 "markers" to orient yourself with the bandit! It takes some time to master it, but one of the best when you finally do! BTW, Falcon 4 appears to have gone one step better than EF2000 in this regard (have very limited time in demo). It gives you a little "subbox" within the HUD that will appear when the bandit is in your 6 o'clock position, and gives you indicators on what way you need to maneuver to get your nose pointed on the bandit! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- >What so folks think of Ef2000's padlock views? Which in your opinion is the >best padock view implementation in a recent product (past 2 years)? I >thought both EF2000 and Su-27 do a good job with their padlock views. A lot >of people I talked to find padlock view difficult to use - what do you think >of a padlock where the player holds down a key to glance quickly at the >target and then releases it to look forward again? >Kris Shankar > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) bad news, can't verify truth but applies very much to all of us Date: 03 Feb 1998 10:35:00 +0100 It's working this way in France... we are charged for each minute passed on phone (chatting or online, don't matter). >-----Original Message----- >From: Michael J. Addabbo [SMTP:maddabbo@MCI2000.com] >Sent: Tuesday, February 03, 1998 9:06 AM >To: Fscombat >Subject: (fscombat) bad news, can't verify truth but applies very much to all >of us > >hope this is false but I for one will send mail and hope to influence >this... >-neko > >> >Subject: e-mail charges by phone companie >> > >> >> >>>>THIS IS NO JOKE. Please read, and respond accordingly. >> >>>> >> >>>>(I received the following information from a telecommunications >attorney >> >>>>friend >> >>>>of mine.) >> >>>> >> >>>>Please read, e-mail the FCC, and send this to everyone you know. >> >>>> >> >>>> >> >>>> >> >>>>I am writing to you to inform you of a very important matter >currently >> >>>>under review by the FCC. Your local telephone company has filed a >> >>>>proposal with the FCC to impose per minute charges for your Internet >> >>>>service. >> >>>> >> >>>>They contend that your usage has or will hinder the operation of the >> >>>>telephone network. It is my belief that Internet usage will diminish >if >> >>>>users were required to pay additional per minute charges and the >proposed >> >>>>regulation constitutes just plain bad public policy. The FCC has >created >> >>>>an e-mail box for your comments. Responses must be received by >February 13, >> >>>>1998. >> >>>> >> >>>>Send your comments to isp@fcc.gov and tell them what you think. Every >> >>>>phone company is in on this one (it will be a windfall for them) and >they >> >>>>are trying to quietly sneak it in. Let everyone you know hear about >this >> >>>>one. >> >>>> >> >>>>Get the e-mail address to everyone you can think of. >> >>>> >> >>>>isp@fcc.gov <-------FCC > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Tormod Antonsen Subject: Re: (fscombat) EF2000 list? Date: 03 Feb 1998 03:41:15 -0800 (PST) ---John Mathieu wrote: > > > Quick question. How do I sign on to the EF2000 mailing list? ef2000_request@gamers.org Body: subscribe Is there much > traffic these days about F22ADF? yep > Thanks, you're welcome > John Tormod _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Tormod Antonsen Subject: Re: (fscombat) Re: Padlock view Date: 03 Feb 1998 04:02:45 -0800 (PST) Hi Just my two cents. I didn't use padlocks for a long time. then I read the Ef2000 Strat. guide and since I can not fly without it. I have yet to try Su-27 to any lenght but as you say, it's a coolthing that you have to find the target in fixed views before padlock works and then you might as well loose the padlock when the bastard gets behind or below you. I had a little fight online against "Trym" a while ago in F-22 ADF and noticed that i could follow his movements in padlock even when he was behind a mountain. this is not exactly my idea of a good padlock. Of course I would like to have such a feature if I was flying for real but I doubt it exists. hpe tat will be worked out in future sims like F-15, TAW and Falcon. Otherwise I guess we have to wait for Su-27 2 :) BTW. Just bought Flanker: commanders edition so I'm trying to learn some russian here. Never thought I could ever go back from the graphics of Ef2000 and there like but this sim is good.darn good. regards ---John Graham wrote: > I didn't get the original post (hate when that happens) so I'm using the > quote. I don't care for padlocks much at all as, at best, I only have an > idea of where it is I'm looking anytime part of my plane's body is not in > view. I also rather dislike how easy this sort of view makes it to locate > and track planes that you might otherwise not notice as quickly, or be able > to track. == Tormod Antonsen 1st.VFG-Norway ICQ: 5639791 Nick: Bounce _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: (fscombat) Flight of the AMRAAM, not for people with hight blood pressure (sorta Date: 03 Feb 1998 04:20:06 -0800 Hi all. Did some AMRAAM research at work. First off the ranges in our sims are way off. The published stuff on the AMRAAM shows its range to be a good 40nm. This is the range of the missile mind you. This means after traveling fifty miles it still has enough energy to be lethal. Now add onto that 40nm any geometry between the target and the launcher. If closing add the targets closure to your range. At 40K feet if I'm going say Mach 1.5 and he's coming nose on for Mach 1.5 at 30K feet. The range I will shoot the missile at is 40nm plus the range that the target will cover while my missile flys out to 40nm. I will need to pre-calculate using my speed, the targets speed, and my know missile envelope to determine when to fire. While most games allow you to fire AMRAAM's at about 35nm-45nm. This is fine but at high alt high speed the missile can cover that range by itself not including what the fight geometry may add to max possible. I would imagine that you could get launch cues at well over 65nm, assuming the right setup conditions. The sims have made anything over 50nm impossible. Just thought I'd cover that first because I thought it was very interesting that the actual possible range is quite a bit further than I though. Was also very surprised to hear how far an AIM7M can go. It also on its own can go over 45nm assuming its launched at Mach 2 from 50k feet. Some AMRAAM rough stats... simplified ~Mach4 ~20sec burn time ~45 nm max range Guidance is inertial initially updated by data link during fly out. The missile will climb for altitude much like a pheonix missile. During its flight it will receive target updates from the launching vehicle. The updates are from a data link, the missile doesn't use anything to pick up returns of the target from the launching platforms radar. At anytime the missile can home on jam. Normally when the missile gets to the point in space where it believes its radar will be in range it turns on that radar and finishes the job. The range where it will turn on that radar is probably pretty sensitive. I'll type some tidbits out of a package of info... "Launch Functions and Modes: AMRAAM launch is effect by three aircrew control functions: 1) AMRAAM select, 2) master arm select, and 3) launch initiate select. Functions 1 and 2 may be in any order. When launch initiate is selected, target information is transferred to the AMRAAM for automatic AMRAAM selection of the optimum launch mode. Four launch modes are available as follows: 1) COMMAND INERTIAL-ACTIVE MODE: An AMRAAM launched in the command inertial-active mode will perform launch-aircraft commanded inertial midcourse guidance as well as active terminal guidance. Command inertial guidance utilizes target state information provided by launch aircraft sensors at launch initiate as well as AMRAAM-computed inertial position. From this information, the AMRAAM computes its trajectory and positions its seeker for active radar terminal guidance and intercept. Target state changes that occur after launch, as measured by the sensors onboard the launch aircraft, are transmitted as update information to the AMRAAM via a data link. When the target is within the acquisition range of the AMRAAM radar seeker, the target is acquired and the intercept is completed. 2) INERTIAL-ACTIVE MODE: An AMRAAM launched in the inertial-active mode will perform autonomous inertial midcourse guidance as well as active terminal guidance. This mode is functionally equivalent to the command inertial-active mode except no target state changes that occur after launch are transmitted to the AMRAAM. This mode allows the aircrew to engage other targets since target position updates are not provided to the AMRAAM alter aircraft separation. 3) ACTIVE MODE: An AMRAAM launched in the active mode will perform active terminal guidance without performing midcourse guidance. A boresight option of the active launch mode allows missile launch capability without the requirement for an operating radar in the launch aircraft. 4) HOME-ON-JAM: An AMRAAM launched in the home-on-jam mode is capable of homing on a target which is the source of a jamming signal detected by the launch aircraft radar or the missile radar." "The AMRAAM system, in conjunction with a suitable fire control radar system, is capable of simultaneously supporting 8 missiles in flight against 8 targets, and permits missiles to be launched at 1.0 second or less time intervals..." The AMRAAM is definitely a that has the ability to be fire and forget. I say this because the geometry of the engagement will determine the need for launching platform to update the target. If its a relatively close range head on shot say 20nm. The launching aircraft will only need to update the missile for a very short period of time before the missile turns on its own radar. If he had to break under those conditions the missile have a good chance acquiring the target at its point in space where it determine it was in range. Consider the possibility of close range tail shots. Your on his six at 12 nm. Its a tail chaser. Launch and in a few seconds its radar will take care of everything. Many engagements will continue to be within visual range. If a target extends the AMRAAM would be the weapon of choice. I see lots of possibilities where it will end up being launched ACTIVE MODE. How many times do you think we will have permission to shoot at over 50nm? At long ranges certainly the missile will need updates if the target is aware it is under scrutiny. With current fighters the enemy will be very aware you are firing on him. But he wont see the missiles radar until its to late. But he will know and will take evasive action. Consider the future. IRST and electronically scanned phased arrays make for very agile stealth searching. You can dance over the target and he's not so sure he was painted. His information is fleeting. Your F22 radar is very advanced in todays circle of radars. And IRST may allow for AMRAAM launches with information from pooled from AWACs and other flights. Combine info and you have relative ranges and altitudes and speeds. Enough to give the computer all it needs to program the inertial launch. Now the missile can fly to a target that has absolutely no idea he was launched on. He is doing nothing to evade. You launched from a beam position 25nm away. He has no idea you are there. And no idea he should be avoiding when... Last thing he knows is his RWR is picking up a spike from the terminal guidance of an AMRAAM missile. Automatic CHAFF then eject eject eject... So even though it's not likely to be possible to launch from long range as fire and forget now it soon will be. One last thing to consider. The AMRAAM home-on-jam can't detect anything but direction. Probably totally passive it detects the jamming as an angle off and turns to head towards it. However if you knew the targets position at launch so did the missile and it has inertially kept track of where it has flown. Projecting foreward the data it had about target speed and motion it can make assumptions about the speed and range and share that data with rate of change information on angle its getting to do some pretty mean flying so all is not lost. Time for bed sorry so long... Please comment and discuss and modify, change, correct.... Not gonna proof read accurately hope u understand. -neko P.S. And a big hello to kali nick: zapper! who seemed to say hi sorta on kali just now... hehehehehe :) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Mike Dawson Subject: RE: (fscombat) bad news, can't verify truth but applies very much to all of us Date: 03 Feb 1998 10:04:32 -0600 ------ =_NextPart_000_01BD308B.617B4D60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Cox cable is providing phone services now and for much cheaper than = AT&T. cox: $15.95 1st line 2nd line is $7.95 vs AT&T 1st line $17.95 2nd = line $17.95. You do the math. Better yet, get a cable modem if its in = your area. The only way AT&T will listen is to start taking our money = elsewhere. sorry this is off topic it will be the last time. This just = ticks me off. -----Original Message----- Sent: Tuesday, February 03, 1998 2:06 AM to all of us hope this is false but I for one will send mail and hope to influence this... -neko > >Subject: e-mail charges by phone companie > > >=20 > >>>>THIS IS NO JOKE. Please read, and respond accordingly. > >>>> > >>>>(I received the following information from a telecommunications attorney > >>>>friend > >>>>of mine.) > >>>> > >>>>Please read, e-mail the FCC, and send this to everyone you know. > >>>> > >>>> > >>>> > >>>>I am writing to you to inform you of a very important matter currently > >>>>under review by the FCC. Your local telephone company has filed a > >>>>proposal with the FCC to impose per minute charges for your = Internet > >>>>service. > >>>> > >>>>They contend that your usage has or will hinder the operation of = the > >>>>telephone network. It is my belief that Internet usage will = diminish if > >>>>users were required to pay additional per minute charges and the proposed > >>>>regulation constitutes just plain bad public policy. The FCC has created > >>>>an e-mail box for your comments. Responses must be received by February 13, > >>>>1998. > >>>> > >>>>Send your comments to isp@fcc.gov and tell them what you think. = Every > >>>>phone company is in on this one (it will be a windfall for them) = and they > >>>>are trying to quietly sneak it in. Let everyone you know hear = about this > >>>>one. > >>>> > >>>>Get the e-mail address to everyone you can think of. > >>>> > >>>>isp@fcc.gov <-------FCC - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "CJ Martin" Subject: Re: (fscombat) Flight of the AMRAAM, not for people with hight blood pressure (sortalongwinded) Date: 03 Feb 1998 12:25:10 -0500 > Did some AMRAAM research at work. > First off the ranges in our sims are way off. The published stuff on the > AMRAAM shows its range to be a good 40nm. At what altitude? The Raero (maximum aerodynamic range of the missile) varies GREATLY with altitude. I suspect this is a very high altitude range. >This is the range of the missile > mind you. This means after traveling fifty miles it still has enough > energy to be lethal. No, that's not what in means. It means the missile can fly out to a maximum of nn miles, after which point it has lost all of it's maneuvering options. In fact, the further it goes, the less energy it has to maneuver at the end. Also note that Raero assumes a totally NON maneuvering target. >Now add onto that 40nm any geometry between the > target and the launcher. If closing add the targets closure to your range. > At 40K feet if I'm going say Mach 1.5 and he's coming nose on for Mach 1.5 > at 30K feet. The range I will shoot the missile at is 40nm plus the range > that the target will cover while my missile flys out to 40nm. I will need > to pre-calculate using my speed, the targets speed, and my know missile > envelope to determine when to fire. While most games allow you to fire > AMRAAM's at about 35nm-45nm. This is fine but at high alt high speed the > missile can cover that range by itself not including what the fight > geometry may add to max possible. I would imagine that you could get > launch cues at well over 65nm, assuming the right setup conditions. The > sims have made anything over 50nm impossible. Just thought I'd cover that > first because I thought it was very interesting that the actual possible > range is quite a bit further than I though. True to a point (though your numbers are way off), but what you may have missed is that the opposite is also true, i.e. a tail shot has much further to travel. >Was also very surprised to > hear how far an AIM7M can go. It also on its own can go over 45nm assuming > its launched at Mach 2 from 50k feet. 50K!!! There you have it. At 10K that number would be roughly QUARTERED. [snip] > The AMRAAM is definitely a that has the ability to be fire and forget. I > say this because the geometry of the engagement will determine the need for > launching platform to update the target. If its a relatively close range > head on shot say 20nm. The launching aircraft will only need to update the > missile for a very short period of time before the missile turns on its own > radar. If he had to break under those conditions the missile have a good > chance acquiring the target at its point in space where it determine it was > in range. Not if the target was maneuvering. The range of the active radar in the AMRAAM is pretty limited, and I should also point out that the AMRAAM has NO IFF...when it goes active, it will lock the first thing it sees, period. If it doesn't see anything, it starts looking, until it runs out of gas. Still want that thing zooming around in front of you without feeding it updates? > Consider the possibility of close range tail shots. Your on his six at 12 > nm. Its a tail chaser. Launch and in a few seconds its radar will take > care of everything. Many engagements will continue to be within visual > range. If a target extends the AMRAAM would be the weapon of choice. I > see lots of possibilities where it will end up being launched ACTIVE MODE. Within visual range, it is pretty wasteful to use an AMRAAM in a situation where a (much cheaper) Sidewinder will do the job. The Sidewinder can also be verified to be tracking the intended target prior to launch (by uncaging the seeker head). > How many times do you think we will have permission to shoot at over 50nm? > At long ranges certainly the missile will need updates if the target is > aware it is under scrutiny. With current fighters the enemy will be very > aware you are firing on him. But he wont see the missiles radar until its How will he be aware you are firing at him, if you launch in a TWS mode? > to late. But he will know and will take evasive action. Consider the > future. IRST and electronically scanned phased arrays make for very agile > stealth searching. There is nothing "stealthly" above an active radar, whether it is mechanical or electrically scanned. My $.02 -CJ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Bill" Subject: (fscombat) Re: Falcon 4.0 Date: 03 Feb 1998 18:26:04 -0000 Hi, I received this from MicroProse Ref Falcon 4.0 The demo was made using an older version of the glide drivers for the 3dfx and does not run on some machines with the newer glide drivers. Install the older glide drivers which are included in the zip. The demo uses DirectX 5.0. Make sure you install this (included in the zip) and make sure you are loading the latest sound and video drivers for your specific sound and video cards (available from the manufacturers). Andy C/S Regards Bill C.................. bill03@globalnet.co.uk http://www.users.globalnet.co.uk/~bill03/index.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos OH" Subject: Re: (fscombat) Flight of the AMRAAM, not for people with hight blood pressure (sortalongwinded) Date: 03 Feb 1998 13:56:32 -0500 I thought you might jump in on this one CJ ! I've had trouble with WAN here at work, so I have "lost" a couple of days of e-mail (so I didn't see who posted the thread you are responding to....I assume it was neko...sorry if wrong)), but my point in my original post regarding this thread was that the AMRAAM is "not" a true fire and forget missile. It does require updates from the launching a/c.....to a point (no need for me to expand on that, you have already provided a very good explanation). Thanks for the detailed info! Lanny On Feb 3, 12:25pm, CJ Martin wrote: > Subject: Re: (fscombat) Flight of the AMRAAM, not for people with hight bl > > Did some AMRAAM research at work. > > First off the ranges in our sims are way off. The published stuff on the > > AMRAAM shows its range to be a good 40nm. > > At what altitude? The Raero (maximum aerodynamic range of the missile) > varies GREATLY with altitude. I suspect this is a very high altitude range. > > >This is the range of the missile > > mind you. This means after traveling fifty miles it still has enough > > energy to be lethal. > > No, that's not what in means. It means the missile can fly out to a maximum > of nn miles, after which point it has lost all of it's maneuvering options. > In fact, the further it goes, the less energy it has to maneuver at the > end. Also note that Raero assumes a totally NON maneuvering target. > > >Now add onto that 40nm any geometry between the > > target and the launcher. If closing add the targets closure to your > range. > > At 40K feet if I'm going say Mach 1.5 and he's coming nose on for Mach > 1.5 > > at 30K feet. The range I will shoot the missile at is 40nm plus the > range > > that the target will cover while my missile flys out to 40nm. I will > need > > to pre-calculate using my speed, the targets speed, and my know missile > > envelope to determine when to fire. While most games allow you to fire > > AMRAAM's at about 35nm-45nm. This is fine but at high alt high speed the > > missile can cover that range by itself not including what the fight > > geometry may add to max possible. I would imagine that you could get > > launch cues at well over 65nm, assuming the right setup conditions. The > > sims have made anything over 50nm impossible. Just thought I'd cover > that > > first because I thought it was very interesting that the actual possible > > range is quite a bit further than I though. > > True to a point (though your numbers are way off), but what you may have > missed is that the opposite is also true, i.e. a tail shot has much further > to travel. > > >Was also very surprised to > > hear how far an AIM7M can go. It also on its own can go over 45nm > assuming > > its launched at Mach 2 from 50k feet. > > 50K!!! There you have it. At 10K that number would be roughly QUARTERED. > > [snip] > > > The AMRAAM is definitely a that has the ability to be fire and forget. I > > say this because the geometry of the engagement will determine the need > for > > launching platform to update the target. If its a relatively close range > > head on shot say 20nm. The launching aircraft will only need to update > the > > missile for a very short period of time before the missile turns on its > own > > radar. If he had to break under those conditions the missile have a good > > chance acquiring the target at its point in space where it determine it > was > > in range. > > Not if the target was maneuvering. The range of the active radar in the > AMRAAM is pretty limited, and I should also point out that the AMRAAM has > NO IFF...when it goes active, it will lock the first thing it sees, period. > If it doesn't see anything, it starts looking, until it runs out of gas. > Still want that thing zooming around in front of you without feeding it > updates? > > > Consider the possibility of close range tail shots. Your on his six at > 12 > > nm. Its a tail chaser. Launch and in a few seconds its radar will take > > care of everything. Many engagements will continue to be within visual > > range. If a target extends the AMRAAM would be the weapon of choice. I > > see lots of possibilities where it will end up being launched ACTIVE > MODE. > > Within visual range, it is pretty wasteful to use an AMRAAM in a situation > where a (much cheaper) Sidewinder will do the job. The Sidewinder can also > be verified to be tracking the intended target prior to launch (by uncaging > the seeker head). > > > How many times do you think we will have permission to shoot at over > 50nm? > > At long ranges certainly the missile will need updates if the target is > > aware it is under scrutiny. With current fighters the enemy will be very > > aware you are firing on him. But he wont see the missiles radar until > its > > How will he be aware you are firing at him, if you launch in a TWS mode? > > > to late. But he will know and will take evasive action. Consider the > > future. IRST and electronically scanned phased arrays make for very > agile > > stealth searching. > > There is nothing "stealthly" above an active radar, whether it is > mechanical or electrically scanned. > > My $.02 > > -CJ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos OH" Subject: Re: (fscombat) Re: Falcon 4.0 Date: 03 Feb 1998 14:09:10 -0500 On Feb 3, 6:26pm, Bill wrote: > Subject: (fscombat) Re: Falcon 4.0 > Hi, > I received this from MicroProse Ref Falcon 4.0 > ---------------------------------------------------------------------- > The demo was made using an older version of the glide drivers for the 3dfx > and does not run on some machines with the newer glide drivers. Install > the older glide drivers which are included in the zip. > The demo uses DirectX 5.0. Make sure you install this (included in the > zip) and make sure you are loading the latest sound and video drivers for > your specific sound and video cards (available from the manufacturers). > Andy > C/S I finally was able to get mine to run by including a line in one of the .ini files regarding my Pure 3D! It however, is almost unplayable on my P-133 w/32 megs and Pure 3D video card! With most graphical detail turned down, the sim still runs at around 10-12 fps (this is however from the CD-ROM with limited pauses during loading.....did compact install). I believe the recommended system is a P-233 with at least 32 megs of ram, and it shows. With the right high end system however, this sim will really "take-off." The level of detail is quite impressive, fx sound is also well done....the sound of the cannons striking a/c is really too cool! The APG-68 radar appears to be very accurately modeled, and in itself, presents a very steep learning curve (the readme does not include instructions regarding it's use in realistic mode....you will need to pull out your old Falcon 3 Strategy Guides). This will definitely be one of the sims to beat this year.....along with F-15 SE! -- Lanny Erdos lerdos@1st.net (Home) Design Specialist 2 ODNR Division of Mines and Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 ph. 330-339-2207 fax 330-339-4688 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alfonso Figueroa" Subject: RE: (fscombat) Flight of the AMRAAM, not for people with hight blood pressure (sortalongwinded) Date: 03 Feb 1998 20:28:15 +0100 Hello Mr. Addabbo, thanks for the great post. I appreciate the time you spend typing/investigating. Some comments follow: >First off the ranges in our sims are way off. The published stuff on the >AMRAAM shows its range to be a good 40nm. This information is from the missile company, I suppose. This is probably the best possible range, at the best speed, altitude, temperature and pressure. More realistic encounters would yeld (probably) a shorter range. >I would imagine that you could get >launch cues at well over 65nm, assuming the right setup conditions. The >sims have made anything over 50nm impossible. I totally agree with you, but take into account that the average fighter radar will not be able to pick up a fighter sized radar cross section object at those distances. You may be able to pick up a Boeing 747 at 65 nm, but there is no way you are going to pick up a Mig21 at those distances. Therefore, the Amraam maximum launch range could be limited in those games by the average radar range of the fighter. >The range where it will turn on that radar is >probably pretty sensitive. And proabably very short. If you want to have long range detection in the onboard missile radar you need a very high energy output. That means lots of electrical power, in a small sized battery. That probably means very short battery life (seconds). Both factors contribute to have a short range active phase. Probably in the area of 6-8 nm. >At long ranges certainly the missile will need updates if the target is >aware it is under scrutiny. With current fighters the enemy will be very >aware you are firing on him. But he wont see the missiles radar until its >to late. I disagree. Any current available fighter equipped with Amraam will launch them with Track While Scan (TWS) radar modes, giving the target very, very little knowledgle that he is being targetted. If he is lucky he will know that somebody is scanning a certain sky cone, but nothing else. The RWR will never detect a lock-on, because there is not such thing in TWS. As far the RWR being able to detect the Aim120 active radar, it all dependes if the software recogizes the specific frequency and pattern of the weapon. I doubt existing RWR are ready yet. Again, thanks for you informative post. It was a pleasure to read. Alfonso Figueroa Madrid,Spain. P.S. I recently bought DID F22ADF, and from the little investigation I did, it seems to get AMRAAM ranges and operation right. It even needs mid-course update in long range shots. Radar modelling is also decent. A pity they ruined the realism of the sim with an IRST that consistently peeks any target at 50 nm. (I wonder why do you need a radar with such an IRST?). - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: G3ADIVO Subject: RE: (fscombat) Re: Falcon 4.0 Date: 03 Feb 1998 22:37:11 +0300 Is anyone else flying F4 on a P133? Do you have similar results??? I've got a P133, but with even less memory, plan to get VDII and memory, but this is kind of depressing. I hope someone else out there is getting better results! If so, let us know! E > ---------- > From: Lanny Erdos OH[SMTP:lerdos@vash.osmre.gov] > Reply To: fscombat@lists.xmission.com > Sent: Tuesday, February 03, 1998 10:09PM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Re: Falcon 4.0 > > On Feb 3, 6:26pm, Bill wrote: > > Subject: (fscombat) Re: Falcon 4.0 > > Hi, > > I received this from MicroProse Ref Falcon 4.0 > > > ---------------------------------------------------------------------- > > The demo was made using an older version of the glide drivers for > the 3dfx > > and does not run on some machines with the newer glide drivers. > Install > > the older glide drivers which are included in the zip. > > The demo uses DirectX 5.0. Make sure you install this (included in > the > > zip) and make sure you are loading the latest sound and video > drivers for > > your specific sound and video cards (available from the > manufacturers). > > Andy > > C/S > > I finally was able to get mine to run by including a line in one of > the .ini > files regarding my Pure 3D! It however, is almost unplayable on my > P-133 w/32 > megs and Pure 3D video card! With most graphical detail turned down, > the sim > still runs at around 10-12 fps (this is however from the CD-ROM with > limited > pauses during loading.....did compact install). I believe the > recommended > system is a P-233 with at least 32 megs of ram, and it shows. With > the right > high end system however, this sim will really "take-off." The level > of detail > is quite impressive, fx sound is also well done....the sound of the > cannons > striking a/c is really too cool! The APG-68 radar appears to be very > accurately modeled, and in itself, presents a very steep learning > curve (the > readme does not include instructions regarding it's use in realistic > mode....you will need to pull out your old Falcon 3 Strategy Guides). > This > will definitely be one of the sims to beat this year.....along with > F-15 SE! > > -- > Lanny Erdos > lerdos@1st.net (Home) > Design Specialist 2 > ODNR Division of Mines and Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > ph. 330-339-2207 > fax 330-339-4688 > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lauren Sobkoviak Subject: RE: (fscombat) Re: Falcon 4.0 Date: 03 Feb 1998 12:06:10 -0800 At 10:37 PM 2/3/98 +0300, you wrote: >Is anyone else flying F4 on a P133? Do you have similar results??? >I've got a P133, but with even less memory, plan to get VDII and memory, >but this is kind of depressing. I hope someone else out there is >getting better results! If so, let us know! > >E > >> ---------- >> From: Lanny Erdos OH[SMTP:lerdos@vash.osmre.gov] I didn't run the F4 demo on a P133, but I did run it on a P166, without 3D acceleration of any type. With graphics options turned down to 50 percent, I was able to get a flyable sim, probably around 15fps. Figure with 3D acceleration, I'd probably get a lot better. Lauren Sobkoviak buckshot@empnet.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight blood Date: 03 Feb 1998 12:27:56 -0800 Please read entire letter before you respond I addressed a number of your comments... > At what altitude? The Raero (maximum aerodynamic range of the missile) > varies GREATLY with altitude. I suspect this is a very high altitude range. sure is high altitude but it is still lethal at that range very low odds shot with all things being perfect. I'm not forgeting anything. I think I put in enough information for you to understand what I meant. > > True to a point (though your numbers are way off), but what you may have > missed is that the opposite is also true, i.e. a tail shot has much further > to travel. Adressed tail shot at closer ranges as the only ranges where it could be used more as a fire and forget weapon. And said that at long range you would need to pray to hit the target if you didnt update. But 12 nm head on or tail aspect is still not visual range. If your fighting a Mig 29 and your merge and pass with multiple aircraft both formations. Say you get one head on launched from 12nm. That missile could have been forgeten very quickly because of the time of flight before it would lock on. The merge ends with a high speed pass as you avoid their flights shots and second avoids yours. Early break turn and he's already running out trying to extend. He is now out of visual range going out to 5 nm. At 6nm you launch a tail aspect amraam. He's already passed the envelope of a sidewinder high PK. And he's hauling now to extend. The amraam is launched active right off the rail BVR. You aren't carrying any sparrows. So its the amraams job for this fuzzy range. Remeber 6nm tail chase with a fighter moving much faster at low altitude is outside the goodluck range of an aim9. > > its launched at Mach 2 from 50k feet. > 50K!!! There you have it. At 10K that number would be roughly QUARTERED. hehe yep but I was stating maximums. You adjust it for your situation. In my sims I can engage in perfect conditions at times. Sometimes I will fly to 45K and get up to 1.6 mach to help that amraam out. With closing fighters my amraam will be launched at well over 65 nm from target, not like in sim where I have to wait until say 45nm. > > The AMRAAM is definitely a that has the ability to be fire and forget. I ability to be, will probably be only say SWAG (scientific wild assed guess) 10% of the time in combat maybe..., pulled that from ... > Not if the target was maneuvering. The range of the active radar in the > AMRAAM is pretty limited, and I should also point out that the AMRAAM has > NO IFF...when it goes active, it will lock the first thing it sees, period. > If it doesn't see anything, it starts looking, until it runs out of gas. > Still want that thing zooming around in front of you without feeding it > updates? Depends who's in front of me and whos shooting at me. Definately depend on circumstances. Are you saying you wont take advantage of the logic that missile has?? > Within visual range, it is pretty wasteful to use an AMRAAM in a situation > where a (much cheaper) Sidewinder will do the job. The Sidewinder can also > be verified to be tracking the intended target prior to launch (by uncaging > the seeker head). Do you consider anything over 6nm to be within visual range? I consider about 4nm to be visual range for normal situations. I said 12nm for that setup. Then the target extended. Was in and out of visual range. > How will he be aware you are firing at him, if you launch in a TWS mode? He'd know alot more than he'd know with an f22s radar painting him. Low probabilty of intercept. Irst would be passive as would buddy illumnation such as AWACs and another jet. You could fire from a differant diretion than an illumiinating radar or without an illuminating radar. I consider that "stealthy". Low prob intercept is also more "stealthy" low observable. Kinda feel like you actually wouldve agreed with what I said if you didnt feel like nitpicking. Nothing was blatently missing from what I said. Just had to fill the gaps for your situation. Can't say those situations wont happen can you?? -neko - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight blood Date: 03 Feb 1998 12:34:23 -0800 > I thought you might jump in on this one CJ ! I've had trouble with WAN > here at work, so I have "lost" a couple of days of e-mail (so I didn't see who > posted the thread you are responding to....I assume it was neko...sorry if > wrong)), but my point in my original post regarding this thread was that the > AMRAAM is "not" a true fire and forget missile. It does require updates from > the launching a/c.....to a point (no need for me to expand on that, you have > already provided a very good explanation). Thanks for the detailed info! > wait a sec.... Yes it is a true fire and forget capable missile. Under the right circumstances. Jeeze. What you just said is false. Look at the modes. One of them is fire and forget. The launching platform will determine when in parameters to use that mode. And off you go. It is truely fire and forget capable. Just remember that fire and forget is not defined as ONLY fire and forget. -neko - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight blood Date: 03 Feb 1998 12:39:56 -0800 > > This information is from the missile company, I suppose. This is probably > the best possible range, at the best speed, altitude, temperature and > pressure. More realistic encounters would yeld (probably) a shorter range. absolutely, those were absolutley ideal conditions. Much much shorter lower and slower. Much! > I totally agree with you, but take into account that the average fighter > radar will not be able to pick up a fighter sized radar cross section object > at those distances. You may be able to pick up a Boeing 747 at 65 nm, but > there is no way you are going to pick up a Mig21 at those distances. > Therefore, the Amraam maximum launch range could be limited in those games > by the average radar range of the fighter. Good to shoot bombers... > And proabably very short. If you want to have long range detection in the > onboard missile radar you need a very high energy output. That means lots of > electrical power, in a small sized battery. That probably means very short > battery life (seconds). Both factors contribute to have a short range active > phase. Probably in the area of 6-8 nm. hehe no comment > > >At long ranges certainly the missile will need updates if the target is > >aware it is under scrutiny. With current fighters the enemy will be very > >aware you are firing on him. But he wont see the missiles radar until its > >to late. > > I disagree. Any current available fighter equipped with Amraam will launch > them with Track While Scan (TWS) radar modes, giving the target very, very > little knowledgle that he is being targetted. If he is lucky he will know > that somebody is scanning a certain sky cone, but nothing else. The RWR will > never detect a lock-on, because there is not such thing in TWS. As far the > RWR being able to detect the Aim120 active radar, it all dependes if the > software recogizes the specific frequency and pattern of the weapon. I doubt > existing RWR are ready yet. was compairing todays TWS to tomarrow LPI radars... > Again, thanks for you informative post. It was a pleasure to read. thanks for comments... Whats your max range from target launch cue youve gotten in ADF?? > P.S. I recently bought DID F22ADF, and from the little investigation I did, > it seems to get AMRAAM ranges and operation right. It even needs mid-course > update in long range shots. Radar modelling is also decent. A pity they > ruined the realism of the sim with an IRST that consistently peeks any > target at 50 nm. (I wonder why do you need a radar with such an IRST?). -neko > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "CJ Martin" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 03 Feb 1998 17:30:27 -0500 > sure is high altitude but it is still lethal at that range very low odds > shot with all things being perfect. I'm not forgeting anything. I think I > put in enough information for you to understand what I meant. Very low odds indeed. So what the difference between reality and the sims you play in this case? Fire at something that far out with an AMRAAM and you will almost certainly miss it. > Adressed tail shot at closer ranges as the only ranges where it could be > used more as a fire and forget weapon. Well, unless both aircraft are travelling at warp speed, I think an AMRAAM up the tail pipe at close range is a waste of money. Also, in real life, a dead six shot will create problems for the missile maintaining radar lock. Ever hear of Jet Engine Modulation? (JEM). Can't go any further with that one... > And said that at long range you would need to pray to hit the target if you > didnt update. But 12 nm head on or tail aspect is still not visual range. I dunno, I guess it depends on the situation. At night or in crap weather, no. In broad daylight, 12 miles is really close to "visual", perhaps not close enough to visual ID beyond small/large, but visual nonetheless. > If your fighting a Mig 29 and your merge and pass with multiple aircraft > both formations. Say you get one head on launched from 12nm. That missile > could have been forgeten very quickly because of the time of flight before > it would lock on. The merge ends with a high speed pass as you avoid their > flights shots and second avoids yours. Early break turn and he's already > running out trying to extend. He is now out of visual range going out to 5 > nm. At 6nm you launch a tail aspect amraam. He's already passed the > envelope of a sidewinder high PK. And he's hauling now to extend. The > amraam is launched active right off the rail BVR. Er, not exactly, but I'll let that one go for now. > You aren't carrying any sparrows. So its the amraams job for this fuzzy > range. Remeber 6nm tail chase with a fighter moving much faster at low > altitude is outside the goodluck range of an aim9. If he is really going that fast and you are really one his six, then you Pk for an AMRAAM ain't so hot either. See above. > > > its launched at Mach 2 from 50k feet. > > 50K!!! There you have it. At 10K that number would be roughly QUARTERED. > hehe yep but I was stating maximums. You adjust it for your situation. > In my sims I can engage in perfect conditions at times. Sometimes I will > fly to 45K and get up to 1.6 mach to help that amraam out. With closing > fighters my amraam will be launched at well over 65 nm from target, not > like in sim where I have to wait until say 45nm. Well, that is your right I suppose. Be pretty easy to defeat your best missiles that way though. That should make the bad guys happier... > > > The AMRAAM is definitely a that has the ability to be fire and forget. > I > ability to be, will probably be only say SWAG (scientific wild assed guess) > 10% of the time in combat maybe..., pulled that from ... > > > Not if the target was maneuvering. The range of the active radar in the > > AMRAAM is pretty limited, and I should also point out that the AMRAAM has > > NO IFF...when it goes active, it will lock the first thing it sees, > period. > > If it doesn't see anything, it starts looking, until it runs out of gas. > > Still want that thing zooming around in front of you without feeding it > > updates? > > Depends who's in front of me and whos shooting at me. Definately depend on > circumstances. Are you saying you wont take advantage of the logic that > missile has?? I'm saying that in a swirling dogfight, you better be damn sure WHERE all the friendlies are before you shot that missile. If it's you vs a crowd only, then blast away. If you have other friendlies nearby... > > Within visual range, it is pretty wasteful to use an AMRAAM in a > situation > > where a (much cheaper) Sidewinder will do the job. The Sidewinder can > also > > be verified to be tracking the intended target prior to launch (by > uncaging > > the seeker head). > > Do you consider anything over 6nm to be within visual range? I consider > about 4nm to be visual range for normal situations. > I said 12nm for that setup. Then the target extended. Was in and out of > visual range. What happened to the 12nm head to head setup? A 'winder in the face is a lot cheaper, and either way, the bad guy has to honor the threat of the missile headed his way...even if the Pk is low. > > How will he be aware you are firing at him, if you launch in a TWS mode? > He'd know alot more than he'd know with an f22s radar painting him. Low > probabilty of intercept. > Irst would be passive as would buddy illumnation such as AWACs and another > jet. You could fire from a differant diretion than an illumiinating radar > or without an illuminating radar. I consider that "stealthy". Low prob > intercept is also more "stealthy" low observable. IRST? On what aircraft? Don't say F-22...that upgrade is a contractors proposal, not under contract yet (if ever). Buddy Illumination from AWACS? Er, not possible in real life. > Kinda feel like you actually wouldve agreed with what I said if you didnt > feel like nitpicking. Nothing was blatently missing from what I said. > Just had to fill the gaps for your situation. Can't say those situations > wont happen can you?? Well, I'm sorry if you consider my comments "nit-picking". I didn't realize your statement at the end asking for comments wasn't really true. FWIW, I can say that some of your situations can't happen in real life. Sorry, but my knowledge is mostly firsthand, coming from maintaining these systems in the real world. -CJ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: (fscombat) Monster at the door! Date: 03 Feb 1998 18:47:23 -0600 Diamond has just announced their Monster 3D II - 3DFX VooDoo 2 $249.95 U.S. and their MEGAMonster - a pair of M3DII cards (no price as yet). Release date is end of February 1998. Each card comes with 8 MB EDO DRAM, fixed 4MB Frame Buffer 4MB Texture Memory 25ns EDO DRAM (90MHz bus). There will be NO frame rate problems with this baby onboard! -- | | ____(0)____ ------------===(\] (.) [/)===------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Monster at the door! Date: 03 Feb 1998 20:43:08 -0500 -----Original Message----- >Diamond has just announced their Monster 3D II - 3DFX VooDoo 2 $249.95 >U.S. and their MEGAMonster - a pair of M3DII cards (no price as yet). >Release date is end of February 1998. >Each card comes with 8 MB EDO DRAM, fixed 4MB Frame Buffer 4MB Texture >Memory 25ns EDO DRAM (90MHz bus). >There will be NO frame rate problems with this baby onboard! Wow, not only will this give us some pretty nice frame rates on existing games, but think of the future of flight sims!! I'm sure our graphics in these sims will be tremoundous, which of course someday (not to far away!) will drop our frame rates down to nearly "unflyable" even with a pair of these and a 333Mhz PII. But thats ok becuase they'll look better, and fly more realistic than ever! Now to get my hands on a pair of those.....hehehe -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 03 Feb 1998 21:34:29 -0800 I'm not trying to disagree with you, just for the sake of disagreement neko...it is just that we have a very different understanding of "true" fire and forget! The PK at the extreme limits of the AMRAAM w/o updating the AIM-120 in-flight, is slim at best, and non-existent in the worse case. While it is true, that it does not require updating to strike its target, it definitely increases your PK. However, in a sense, you are correct, just not practical (not trying to be smart). A true fire and forget missile, like the Maverick, does not require updating at all (launch, cycle, launch,cycle, etc.) to increase the PK. On the other hand, the AMRAAM will certainly benefit from updates from the launching a/c. At least to the point where it's active radar takes over. Additionally, the AMRAAM's point of terminal velocity and optimum maneuverability is achieved just at the point of burn out, not during the "coast" to the target (which would be the case in extreme range shots). If it has to maneuver hard during the glide portion of the flight, with low velocity, it may not be able to recover. Anyway, I really don't want to run this thread in the ground...... if taken literally, you are correct. Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- bloodpressure (sortalongwinded) >> AMRAAM is "not" a true fire and forget missile. It does require >updates from >> the launching a/c.....to a point (no need for me to expand on that, you >have >> already provided a very good explanation). Thanks for the detailed >info! >> >wait a sec.... >Yes it is a true fire and forget capable missile. Under the right >circumstances. Jeeze. What you just said is false. Look at the modes. >One of them is fire and forget. The launching platform will determine when >in parameters to use that mode. And off you go. It is truely fire and >forget capable. Just remember that fire and forget is not defined as ONLY >fire and forget. > >-neko - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 03 Feb 1998 21:37:46 -0800 I don't want you to leak any classified stuff or anything, but I have a question concerning realism in SSI's Flanker. When missiles(SAM's or AAM's) are fired at me at medium to long range, I just show them my tail, engage burners and dump chaff and flare and most times, they miss. There have been talks from more experienced simmers that the best way to evade missile is to "beam it" and turn in the direction of the missile, but in Flanker you have put the missile on your six and dump chaff and flare, and I hear this is like a gameplay cheat. But now with this JEM thing, it seems less likely a gameplay cheat and more like reality. You don't have to give us the detail, just a yes or no. Did SSI got this type of missile evasion right(put missile on your six)? Good Guy CJ Martin wrote: > Well, unless both aircraft are travelling at warp speed, I think an AMRAAM > up the tail pipe at close range is a waste of money. Also, in real life, a > dead six shot will create problems for the missile maintaining radar lock. > Ever hear of Jet Engine Modulation? (JEM). Can't go any further with that > one... > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with Date: 03 Feb 1998 23:17:34 -0800 Hi CJ Hi all My last post I promise K. I agree with most of what you are saying guys just tidy up few minor points here on my end. > So what the difference between reality and the sims you play in this case? > Fire at something that far out with an AMRAAM and you will almost certainly > miss it. Things we agree on: The missile does have a fire and forget mode. Just having this mode does make it a true fire and forget CAPABLE weapon. This mode will come in usefull for some small percentage of launches. Would you agree that max practical range of missile at high alt high speed is about 45nm? If yes would you agree that max launch cue would be at about 58nm in a head on shot where the target covers 13nm for you? Differance in SIM: (not discussing tactics just discussing sim modeling) I'm at high alt and high speed to get maximum effective range from my missile. At mach 1.5 and 45k feet what should my missiles range be. About 45nm is the quotes I've been getting from many sources. Both pilots and weapons designers and data. Just estimates off top of heads. Some said the range is actually quite a bit higher. But all published data I checked (not many places) agrees with 45nm. The differance is that in the sim I get a launch cue at 45nm. The time of flight for missile will allow the enemy to fly about 10nm(he's coming head on at about mach 1. This means that the sim thinks that the amraams range is about 35nm. Most reports are a little higher than that. If the missiles effective range is really about 45nm then I should get a cue at about 58nm. Assuming 40nm missile range would get cue at 51nm. The launch cue range would shift accordingly for the targets closure. That's all. Differance of about 10nm. > I dunno, I guess it depends on the situation. At night or in crap weather, > no. In broad daylight, 12 miles is really close to "visual", perhaps not > close enough to visual ID beyond small/large, but visual nonetheless. Vis range depends on target. Many small fighters would be very dificult so spot at over 4nm in daytime. I don't mean see a glint here and there. Not counting lucky things like some aircraft contrails or smoke. I mean tally ho i'm padlocked there he is. I see what he's doing on a known hard to see fighter. 4nm is really far to see somthing so small with eyes. Size makes all the differance. Yehudi lighting is the way to go! Next thing to work on is visual low observability (being done many places). > If he is really going that fast and you are really one his six, then you Pk > for an AMRAAM ain't so hot either. See above. True, and I did mean he was hauling. I supposed that we were at about 350knts after turn onto tail. He was a good 1.5 Mach entire fight. Blast right throught fire missiles disengage with out turning. He's a little lower that us now so thats good., timing would be critical cuz launch window closing very quickly. > Well, that is your right I suppose. Be pretty easy to defeat your best > missiles that way though. That should make the bad guys happier... If he knows there on the way. He has to figure it out first. And yeah the odds go down. But I'm standoffish early on, pick off a few if I can long way out before attempt mid range fight. Missile is cheaper than my bird. > IRST? On what aircraft? Don't say F-22...that upgrade is a contractors > proposal, not under contract yet (if ever). > Buddy Illumination from AWACS? Er, not possible in real life. Buddy illumination was from another fighter and we aren't doing anything like that yet in real life. But I think we will be during the long life of the AMRAAM missile. I'm also sure that at some point in the life of the F22 it will have IRST. Project a little bit foreward. Those are relatively conservative possabilities. If you think those are wild crazy star wars ideas you should see the shit we are doing at work. Current fighters make movies look like the 40's. Stuff currently being worked on is beyond many peoples dreams. My Jaw drops with lottsa drooling. AMRAAM will be around long time to see lots of things happen. And It will use its fire and forget ability more and more, (obviously at shorter ranges when it makes sense, low observable technology is allowing those closer ranges.) > Well, I'm sorry if you consider my comments "nit-picking". I didn't realize > your statement at the end asking for comments wasn't really true. By nitpicking I meant that you picked apart what I said and turned it into things I wasnt tryign to say missing my points. Point wasnt about tactics or utility of amraams features. Point was that its got great range and ability to fire and forget if need be. Thanks CJ, thanks lanny... -neko - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) How should I upgrade? Date: 03 Feb 1998 23:34:03 -0800 depending on Ppro its actually much better than a pII. PII is cheaper to manufactrue cuz of way L2 caches is done. The L2 on PII currently runs at half cpu's speed. PPro has big L2 cache running with cpu at full speed hard to manufacture very expensive to make. PPro in socket 7 would be total wast however. Consider AMD K6 b4 buying PII. Anybody have a K6 or can talk about compatability issues??? I have no experience with them. But bang for buck the eat PII alive. And have some tech edge as well. Bigger L1 cash 64k as opposed to 32k. And L2 cache can run faster thatn PII depends. Just chech things out.... -neko ---------- > From: Dusty > To: fscombat@lists.xmission.com > Subject: (fscombat) How should I upgrade? > Date: Tuesday, December 30, 1997 9:56 AM > > I'm going to upgrade in the next few weeks, and I still don't know how far I > should upgrade. My current system is a p120, 24megs of ram, A MB-8500TVX > motherboard with a type 7 socket, and a Jaton Video-57p 2d card. My question > is, should I upgrade to a P2 now, or just get a PPro 233 with a socket > adapter and wait till this summer to upgrade to a P2? Also, if I do upgrade > to a P2 what MB should I get, and will I have to replace my 2d card? Thanks. > > Dusty > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) How should I upgrade? Date: 03 Feb 1998 23:35:56 -0800 there's really good info at tomshardware but also checkout www.combatsim.com there tech reviews are excellent. ---------- HI Dusty: My feeling are to always upgrade to the fastest CPU that you can afford! Personally, I wouldn't bother with the PPRO...go for at least the P-233 II (it has the new slot one, and AGP card). I don't know much about your card, but you may want to invest in dedicated 3D card....like the Pure 3D from Canopus....my card of choice! However, the next generation of Voodoo cards is just around the corner, so you might want to consider waiting on one of those (speeds 4-5x faster than today's PCI cards). In addition, AGP is the next wave that graphics will jump on....so something else to consider! I personally have 32 megs of ram, but if your getting a new system, don't get anything less than 64 if you can afford it! Oh yea, get a real big hard drive!!!!! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Tuesday, December 30, 1997 12:56 PM I'm going to upgrade in the next few weeks, and I still don't know how far I should upgrade. My current system is a p120, 24megs of ram, A MB-8500TVX motherboard with a type 7 socket, and a Jaton Video-57p 2d card. My question is, should I upgrade to a P2 now, or just get a PPro 233 with a socket adapter and wait till this summer to upgrade to a P2? Also, if I do upgrade to a P2 what MB should I get, and will I have to replace my 2d card? Thanks. Dusty - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) How should I upgrade? Date: 03 Feb 1998 23:38:35 -0800 he was correct ---------- > From: Tez Sykes > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) How should I upgrade? > Date: Tuesday, December 30, 1997 5:04 PM > > > > >FYI, MMX is in the CPU and is NOT motherboard specific. It works on any > >motherboard that will accept the processor. > > > >Erik L. Ahrens, > >NW Engineering > > > > Are you sure? The MMX CPUs have different core voltages. P200MMXs should > have core voltages of 2.8v. > > -- > > Please visit our homepage at http://www.celticimages.home.ml.org. > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) How to get AWACS to shut up in F4? Date: 03 Feb 1998 23:40:26 -0800 dont forget -g ofr 3dfx f4demo.exe -g -nopete... -neko ---------- On Sat, 03 Jan 1998 16:24:10 -0500, you wrote: > Now the AWACS chatter is > driving me crazy though Run it something like "f4.demo.exe -nopete" It's the -nopete that works...it's been awhile, I think that's it though! Honest! - Vita - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Suncom Talon Joystick Date: 03 Feb 1998 23:44:07 -0800 cool I'm liking there stuff they just reviewed teh split throttle very favorably at www.combatsim.com -neko ---------- Hi All: I recently purchased the Suncom Talon F-15 Strike Eagle joystick, and thought I would post a short review on the stick if anyone is considering picking up a new JS. The Talon is an "accurate" replica of the stick used in the F-15SE. It is fairly large, with some limited weight! It does include four suction cups for the base, to help with "sliding" of the stick. It has a possible combination of 48 programmable buttons (I'm presently only using 12 with ADF and 12 with Longbow 2), but I'm considering going to 24 with ADF. There are four base buttons that each can store the 12 programmable buttons on the stick (castle switch and hat switch, plus four primary buttons)..... and it is fairly easy to switch from on base button to the next. In actuality, a total of 16 buttons can be programmed per "slot," as the 4 primary buttons on the stick can be programmed as well by pushing the "fast button." A second push will revert these buttons back to the default joystick mode. It is very fluent and precise in both the x axis and y axis, with has a "comfortable" dead zone. One negative though, is the lack of a build in throttle or rudder support. However, these can be programmed into the stick, but it would have been nice if these options were included (like the SideWinder Pro....one of my other sticks). But the best part, I purchased this stick for $39.99 from Electronic Boutique....a great price, for a very good programmable joystick! I would recommend this stick to anyone on a tight budget that would like to have a programmable stick, or anyone else for that matter. Combine it with Suncom's soon to be released throttle, and you have a killer combination! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) re: new sim Date: 03 Feb 1998 23:50:20 -0800 Mig alley sounds like it will be very good. Its on my list -neko ---------- =46rom: Porta I think we need a new F-16 or F-22 sim. NOT!!!!!!!!!! hehehe A =B4Nam sim could be cool. Does anybody know anything about "MiG All= ey" (Wasn=B4t that the name, from Rowan?) Release date? Regards -Porta >-----Original Message----- >From:=09Andy Adcock [SMTP:andy@hia.net] >Sent:=09Monday, January 05, 1998 1:51 PM >To:=09fscombat@lists.xmission.com >Subject:=09Re: (fscombat) re: new sim > >Anyone besides me familiar with the movie Flight of the Intruder ? I= d >just LOVE to fly an A-1 Skyraider on some rescue missions ! hehe San= dy lead! > > >Attachment Converted: "c:\eudora\attach\RE (fscombat) re new sim" > Michael "Porta" Nielsen Brannfjellveien 106 b 1182 Oslo Norway e-mail: viggon@online.no ICQ: 5298000 homepages:=20 http://home.sol.no/~viggon http://www.xoom.com/Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com= " with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) re: new sim... Date: 03 Feb 1998 23:53:10 -0800 Gotta agree with this... -neko In fact I think turning off cockpit for clear front view is a huge cheat as well. The sim needs to model the limitations of the cockpit. Cant wait for HMD technology to get to us... ---------- > From: jlarson@washington.navy.mil > To: fscombat@lists.xmission.com > Subject: (fscombat) re: new sim... > Date: Tuesday, January 06, 1998 2:40 PM > > Hi, all - > > Just another note that I think really ought to be a part of a new > sim coming down the pike - > > These "target views" are a definite cheat. I'm talking about the > view that allows you to observe the identity, load-out, composition, > and, in some variations, even the intended target of the other a/c. > In fact, the "worst" case I've seen allows the player to cycle > through every air entity (airborne or NOT) within something like a > 50nm radius! This provides too much intel to be considered "fair." > Where is your sense of sport? Yes, these views provide some "Gee, > charlie whiz-bang" effect for the program's snazzy graphics ability, > but it is too easily abused. When you consider that historically 9 > out of 10 victims of A-A combat never even SAW their opponent, you > get a grasp of how far from reality you really are diverging when you > accept the ability to identify or just plain SEARCH with that > feature. With combat over the internet, what good is it to have > accurately modeled radar, that won't have the resolution to > discriminate between closely spaced contacts at long range, when your > opponent can just "click" press the view key and discover your ruse - > you are sneaking in your wingman under your wing - but his radar > didn't tell him that? Or your wingman is calling for help, you roll > in hot (albeit, your ordnance is long since expended), but the bad > guy just "views" you, sees you aren't a threat, and continues his > attack... I can think of many more instances when surprise and the > unknown (which von Clausewitz called the "fog of war") could be > advantageous (or not!) and/or essential to the success of certain > tactics. > > I think that players, especially over the internet, should be able to > have the ability to control, or at least monitor, the usage of these > "target views." A full-feature sim needs to provide that toggle > somewhere in the set-up. Especially for internet matches. > > Well, I guess I got a little long-winded there. Hope I didn't ruin > anyone's day, but this is a factor that I think really degrades the > experience and takes away from the accurate depiction and > portrayal of air warfare which, in the beginning, is really what most > of us sim fanatics buy a sim for in the first place - getting the > chance to "do" what those pretty-boys up there do every day before > we all even wake up in the morning... :-) > > Accelerate straight up! > > - E > > > +++++++++++++++++++++++++++++++++++++++++++++++++++ > > From: > To: fscombat@lists.xmission.com > Date sent: Mon, 5 Jan 1998 06:43:16 +0000 > Subject: (fscombat) re: new sim... > Copies to: jlarson@washington.navy.mil > Send reply to: fscombat@lists.xmission.com > > Hi! > > Just wrote down some notes on what kind of flightsim I'd like to see > in the future... > You don't want me to get started down that road! Okay, but you > asked! > > > JAS-39 GRIPEN Tornado Rafale MiG-29 > How about the F-14D, the Vietnam era a/c: F-4, -105, -8, -7 (not > USNF-style, but on the same order as F4, LB, or J's F-15) > > Possbible to arm with nucelar bombs (Rafale) > ??? Okay, its on your turf, though... > > 3dfx support - state of the art graphics > foregone conclusion these days... > > Weather effects (snow/rain) > good call. clouds/fog could use some improvement, too > > Dynamic campaigns > see "3Dfx" above > > Ultrarealistic or easy mode (+medium) > concur > > Interactive training lessons > er, lukewarm - not convinced of its usefulness. I'd rather have > developers spend time/money on a useful manual and a complete feature > set (ie: this list) > > Support for mulitplayer via serial linkcable, modem, internet or LAN > CONCUR. And for FREE - over Kali/Kahn-type applications. > I don't like this trend of pay-to-play over the internet. Yes, I > understand a free economy and the concept of capitalism, but here's > the deal: I pay $50 for a program (and that right gladly, note), I > expect to be able to do what I *want* with it after that. This move > to make sims un-playable over Kali is BULL. And I'll draw the line > right there. I don't care how good a sim is, I won't pay to play it > with/against a human opponent over the internet. 'Nuf said. > > Option to choose loadout for each mission (also how much fuel to > load) > Fuel load - another good call. I'd also like to see the ability to > select a different load-out upon recovery - between missions, that > is. I.E.: Air-to-ground on the first mission, decide to go back for > some air-to-air, load-up on heaters and slammers - go! Might be > nice. Good for H2H internet sessions. Less wasted time in set-up, > re-establish inernet connexn, etc, all for a different load-out. > > Night-, dawn-, dusk- and day-missions > Okay... > > Possibility to link up with other tank/helicopter-sim > Interconnectivity is a good idea. > > Play as "bad guy" (against civilians as well - like WW2-Germany) or > "good guy" (must be ware not to hit any civilians) (-just imagine > blowing a little town to pieces while a friend takes care of > ground troops in his tank... hehe) > Okay... not too terribly excited to see that, but okay > > Actually; I'd like to see a WW2-scenario, only with modern equipment. > > Any other ideas? > > Howabout - No more F-16 sims? I think we beat that one into the > ground... > > Could we ask the developers to take a step "back," maybe and model > a/c from eras past? It could be just as challenging/rewarding to > master older a/c without the benifits of 90's technology (ie: High > speed JTIDS/data links, all-seeing look-down/shoot-down radars, > reliable RWRs, jam-resistant radios, AMRAAMs, HARMs, AIM-9Ms, ASPJ, > FBW, NCTR/IFF, high-thrust engines, etc). You'll find yourself > flying much closer to the seat-of-your pants idea than you're used > to, I think. > > Picture a European conflict set in the late -80s to early -90s, the > USSR is in extremis, and instead of sueing for peace, they attack to > protect the world for communism. (If J's F-15 can model the better > part of SWA [South West Asia] can Europe be far behind?) There is > plenty of terrain, plenty of variety of a/c to model [on both sides], > its a believable scenario, it can open up the possibity of the > "Electronic Battlefield" concept, there's plenty of weather over > the Continent, and the terrain would be interesting and various. The > middle east is getting a fair bit of coverage and Korea is, well, not > believable enough - for me, anyway. Could have potential... > > That's enough for now. Back to work! > > Eric > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: (fscombat) way off topic but I had to Date: 04 Feb 1998 00:03:01 -0800 > > > >>>>> > > > > It's the Spring of 1957 and Bobby goes to > > > >>>>> > > > > pick up his date. He's a pretty hip guy with > > > >>>>> > > > > his own car. When he goes to the front > > > >>>>> > > > > door, the girl's father answers and invites > > > >>>>> > > > > him in. "Carrie's not ready yet, so why don't > > > >>>>> > > > > you have a seat?," he says. > > > >>>>> > > > > > > > >>>>> > > > > "That's cool" says Bobby. > > > >>>>> > > > > Carrie's father asks Bobby what they're > > > >>>>> > > > > planning to do. > > > >>>>> > > > > > > > >>>>> > > > > Bobby replies politely that they will > > > >>>>> > > > > probably just go to the soda shop or a > > > >>>>> > > > > movie. > > > >>>>> > > > > > > > >>>>> > > > > Carrie's father responds "why don't you two > > > >>>>> > > > > go out and screw? I hear all the kids are > > > >>>>> > > > > doing it." > > > >>>>> > > > > > > > >>>>> > > > > Naturally, this comes as a quite a surprise > > > >>>>> > > > > to Bobby-so he asks Carrie's Dad to > > > >>>>> > > > > repeat it. > > > >>>>> > > > > > > > >>>>> > > > > "Yeah," says Carries father, "Carrie really > > > >>>>> > > > > likes to screw; she'll screw all night if we > > > >>>>> > > > > let her!" > > > >>>>> > > > > > > > >>>>> > > > > Well, this just made Bobby's eyes light up, > > > >>>>> > > > > and his plan for the evening was beginning > > > >>>>> > > > > to look pretty good. > > > >>>>> > > > > > > > >>>>> > > > > A few minutes later, Carrie comes > > > >>>>> > > > > downstairs in her little poodle skirt and > > > >>>>> > > > > announces that she's ready to go. > > > >>>>> > > > > Almost breathless with anticipation, Bobby > > > >>>>> > > > > escorts his date out the front door. > > > >>>>> > > > > > > > >>>>> > > > > About 20 minutes later, Carrie rushes back > > > >>>>> > > > > into the house, slams the door behind > > > >>>>> > > > > her, and screams at her father: > > > >>>>> > > > > "DAMMIT DADDY! IT'S CALLED THE TWIST!!!" > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alfonso Figueroa" Subject: RE: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 04 Feb 1998 10:05:43 +0100 Hello again Mr.Addabbo, Mr Addabbo said: > >Whats your max range from target launch cue youve gotten in ADF?? > Here I enter dangerous grounds, mainly because the manual included in F22ADF is extremely bad. By the observatiob/experimentation with F22ADF I found the following Missile range is mainly affected by the Closing Speed parameters. I found little/no effect from altitude differential with the target. This looks to be a simplification from EF2000, where altitude differential was taken into account (in addition to closing speed and target aspect). Radar detection depends on radar cross section, but not on target aspect. Unfortunately the IRST is badly modelled, IMHO. In fact it consistently targets anything at <= 48-50NM The radar models doppler notch in look-down situation, and not in look-up situation, which is fine. Regarding the AMRAAM, there are two different shoot cues, IMHO. The most evident is presented in the HUD, which are around 42-35NM in head on encounters. This is probably the No Escape Zone of the AMRAAM. The second shoot cue appears in the Attack MFD (the white circle that appears long before the red circle in the HUD). I have been able to take succesfull shots at 60-55 NM (which is about the maximun radar detection range) by not waiting to the HUD shoot cue, and looking only at the Attack MFD. You need radar painting at those ranges (at least Emcon 2). If you drop to Emcon1 as *soon* as launching the Amraam at those extreme ranges (therefore no mid-course updates), the weapon will not find the target. Of course this are just my observations, and I could be wrong. In general, F22ADF sports the same avionics/weapon behaviour as EF2000, which were not perfect (bad IMHO) to start with. To the people wanting to know if F22ADF is worth I can only say the following: if you are really into aircraft and sims, and you have plenty of money to spend, buy it. If not, just skip it. (It is not worth in my opinion). Best Regards, Alfonso Figueroa Madrid,España - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alfonso Figueroa" Subject: RE: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 04 Feb 1998 09:43:42 +0100 Leo says: >But now with this JEM thing, it seems less likely a gameplay cheat and more >like reality. You don't have to give us the detail, just a yes or no. Did SSI >got this type of missile evasion right(put missile on your six)? > >Good Guy No way, José. Missile evation in Flanker is porked. Do not try to find esoteric technical explanations for what is clearly a simplified/buggy situation. I too felt bad about it. (I also tried to find some reason to convince me that Su27 was getting missile evasion right, but I could not convince me! :-). Best Regards, Alfonso Figueroa Madrid, Spain. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "CJ Martin" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 04 Feb 1998 07:34:56 -0500 Against a medium to long range shot, you have a much better chance of simply outrunning the missile. JEM becomes a problem in closer. -CJ ---------- > From: Leo dela Cruz > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) > Date: Wednesday, February 04, 1998 12:37 AM > > I don't want you to leak any classified stuff or anything, but I have a > question concerning realism in SSI's Flanker. When missiles(SAM's or AAM's) are > fired at me at medium to long range, I just show them my tail, engage burners > and dump chaff and flare and most times, they miss. There have been talks from > more experienced simmers that the best way to evade missile is to "beam it" and > turn in the direction of the missile, but in Flanker you have put the missile > on your six and dump chaff and flare, and I hear this is like a gameplay cheat. > But now with this JEM thing, it seems less likely a gameplay cheat and more > like reality. You don't have to give us the detail, just a yes or no. Did SSI > got this type of missile evasion right(put missile on your six)? > > Good Guy > > CJ Martin wrote: > > > Well, unless both aircraft are travelling at warp speed, I think an AMRAAM > > up the tail pipe at close range is a waste of money. Also, in real life, a > > dead six shot will create problems for the missile maintaining radar lock. > > Ever hear of Jet Engine Modulation? (JEM). Can't go any further with that > > one... > > > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TDASILVA@imnet.com (TDASILVA) Subject: Re[2]: (fscombat) Suncom Talon Joystick Date: 04 Feb 1998 09:48:11 -0500 I've got the Talon, love it and would recommended it to anyone interested in a good stick. There is one small caveat, however, with regard to programmability. You cannot enter more than one keystroke per button. Therefore, multiple key stroke commands, like Ctrl/Alt/S simply cannot be done. Keep that in mind, since that is the major difference (IMHO) between the Suncom and Thrustmaster gear. The good news is that the split throttle allows you to key in multiple keystrokes. Good Luck, Tony DaSilva Technical Writer IMENT Systems, Inc. ______________________________ Reply Separator _________________________________ Author: "Michael J. Addabbo" at INTERNET cool I'm liking there stuff they just reviewed teh split throttle very favorably at www.combatsim.com -neko ---------- Hi All: I recently purchased the Suncom Talon F-15 Strike Eagle joystick, and thought I would post a short review on the stick if anyone is considering picking up a new JS. The Talon is an "accurate" replica of the stick used in the F-15SE. It is fairly large, with some limited weight! It does include four suction cups for the base, to help with "sliding" of the stick. It has a possible combination of 48 programmable buttons (I'm presently only using 12 with ADF and 12 with Longbow 2), but I'm considering going to 24 with ADF. There are four base buttons that each can store the 12 programmable buttons on the stick (castle switch and hat switch, plus four primary buttons)..... and it is fairly easy to switch from on base button to the next. In actuality, a total of 16 buttons can be programmed per "slot," as the 4 primary buttons on the stick can be programmed as well by pushing the "fast button." A second push will revert these buttons back to the default joystick mode. It is very fluent and precise in both the x axis and y axis, with has a "comfortable" dead zone. One negative though, is the lack of a build in throttle or rudder support. However, these can be programmed into the stick, but it would have been nice if these options were included (like the SideWinder Pro....one of my other sticks). But the best part, I purchased this stick for $39.99 from Electronic Boutique....a great price, for a very good programmable joystick! I would recommend this stick to anyone on a tight budget that would like to have a programmable stick, or anyone else for that matter. Combine it with Suncom's soon to be released throttle, and you have a killer combination! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Alger" Subject: Re: (fscombat) How should I upgrade? Date: 04 Feb 1998 07:56:38 -0800 OK, Im not a technowhiz but I did go to the computer store I have been upgrading through ever sense a 286. Robert, he's the owner, said wait a couple of months because the prices are really going to drop out. So I'm going to wait (running a 120 now). The AMD stuff is good. Ran with it for a couple years in a 486 and it didn't miss a beat. Ken "timber" Alger kenab@earthlink.net (Psalm 107 :23 - 30) -----Original Message----- >he was correct > >---------- >> From: Tez Sykes >> To: fscombat@lists.xmission.com >> Subject: Re: (fscombat) How should I upgrade? >> Date: Tuesday, December 30, 1997 5:04 PM >> >> >> >> >FYI, MMX is in the CPU and is NOT motherboard specific. It works on any >> >motherboard that will accept the processor. >> > >> >Erik L. Ahrens, >> >NW Engineering >> > >> >> Are you sure? The MMX CPUs have different core voltages. P200MMXs >should >> have core voltages of 2.8v. >> >> -- >> >> Please visit our homepage at http://www.celticimages.home.ml.org. >> >> >> >> - >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Duke Freitas (IDOC)" <486dx4@micron.net> Subject: Re: (fscombat) How should I upgrade? Date: 04 Feb 1998 12:18:39 -0700 Yes they are core voltage dependent but this should be no prob as most new MBs have core voltage selectable Michael J. Addabbo wrote: > he was correct > > ---------- > > From: Tez Sykes > > To: fscombat@lists.xmission.com > > Subject: Re: (fscombat) How should I upgrade? > > Date: Tuesday, December 30, 1997 5:04 PM > > > > > > > > >FYI, MMX is in the CPU and is NOT motherboard specific. It works on any > > >motherboard that will accept the processor. > > > > > >Erik L. Ahrens, > > >NW Engineering > > > > > > > Are you sure? The MMX CPUs have different core voltages. P200MMXs > should > > have core voltages of 2.8v. > > > > -- > > > > Please visit our homepage at http://www.celticimages.home.ml.org. > > > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 04 Feb 1998 12:15:00 -0800 So Flanker did missile evasion right? Good Guy CJ Martin wrote: > Against a medium to long range shot, you have a much better chance of > simply outrunning the missile. JEM becomes a problem in closer. > > -CJ > > ---------- > > From: Leo dela Cruz > > To: fscombat@lists.xmission.com > > Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight > bloodpressure (sortalongwinded) > > Date: Wednesday, February 04, 1998 12:37 AM > > > > I don't want you to leak any classified stuff or anything, but I have a > > question concerning realism in SSI's Flanker. When missiles(SAM's or > AAM's) are > > fired at me at medium to long range, I just show them my tail, engage > burners > > and dump chaff and flare and most times, they miss. There have been talks > from > > more experienced simmers that the best way to evade missile is to "beam > it" and > > turn in the direction of the missile, but in Flanker you have put the > missile > > on your six and dump chaff and flare, and I hear this is like a gameplay > cheat. > > But now with this JEM thing, it seems less likely a gameplay cheat and > more > > like reality. You don't have to give us the detail, just a yes or no. Did > SSI > > got this type of missile evasion right(put missile on your six)? > > > > Good Guy > > > > CJ Martin wrote: > > > > > Well, unless both aircraft are travelling at warp speed, I think an > AMRAAM > > > up the tail pipe at close range is a waste of money. Also, in real > life, a > > > dead six shot will create problems for the missile maintaining radar > lock. > > > Ever hear of Jet Engine Modulation? (JEM). Can't go any further with > that > > > one... > > > > > > > > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) How should I upgrade? Date: 04 Feb 1998 16:28:18 -0500 -----Original Message----- >OK, Im not a technowhiz but I did go to the computer store I have been >upgrading through ever sense a 286. Robert, he's the owner, said wait a >couple of months because the prices are really going to drop out. So I'm >going to wait (running a 120 now). The AMD stuff is good. Ran with it for >a couple years in a 486 and it didn't miss a beat. > I've read the same information on the 'net that Intel will cut their PII prices in and around May of this year. By then, the 100Mhz bus, 400Mhz computers will be around, coupled with all that other cool stuff to get :) (Like a pair of Voodoo2's...) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) Monster at the door! Date: 05 Feb 1998 11:34:12 +1300 > Wow, not only will this give us some pretty nice frame rates on existing > games, but think of the future of flight sims!! I'm sure our graphics in > these sims will be tremoundous, which of course someday (not to far away!) > will drop our frame rates down to nearly "unflyable" even with a pair of > these and a 333Mhz PII. But thats ok becuase they'll look better, and fly > more realistic than ever! I doubt you will need anything like a PII 333 because all the triangle setups etc are now done on the 3D card. Now if this is truly the case then we have an end to the FPU problems associated with other CPU's. This also means in the end that simulations will become cheaper for people because we are no longer tied to Intel's rather expensive price structures! Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) re: new sim Date: 05 Feb 1998 11:35:33 +1300 I still think a Korean Airlines 007 sim would be great:) Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.htm= l e-mail: bgates@voyager.co.nz ICQ UIN 5947761 Mig alley sounds like it will be very good. Its on my list -neko I think we need a new F-16 or F-22 sim. NOT!!!!!!!!!! hehehe A =B4Nam sim could be cool. Does anybody know anything about "MiG Alley" (Wasn=B4t that the name, from Rowan?) Release date? Regards -Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Monster at the door! Date: 04 Feb 1998 18:20:27 -0500 -----Original Message----- >> Wow, not only will this give us some pretty nice frame rates on existing >> games, but think of the future of flight sims!! I'm sure our graphics in >> these sims will be tremoundous, which of course someday (not to far >away!) >> will drop our frame rates down to nearly "unflyable" even with a pair of >> these and a 333Mhz PII. But thats ok becuase they'll look better, and fly >> more realistic than ever! > >I doubt you will need anything like a PII 333 because all the triangle >setups etc are now done on the 3D card. > >Now if this is truly the case then we have an end to the FPU problems >associated with other CPU's. This also means in the end that simulations >will become cheaper for people because we are no longer tied to Intel's >rather expensive price structures! Well, lets look at the past and present of simulation. I bet you were one of the ones during the Commodore64/128 days that thought "It can't get any better than this!" !?! In less than four years, I've went from a 486-50 to a PII-333Mhz, thats about 10x the power just that short while ago. I'm sure the technology will continue in this fashion for a long while...... If we didn't need anything like a PII-333, then why make them for "personal computers"? Its the sim nuts out there like us that push the technology! After all, I think MSWord was just fine on a 386 :) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) re: new sim Date: 04 Feb 1998 23:11:08 -0000 >I still think a Korean Airlines 007 sim would be great:) How 'bout I write a custom mission in ADF for you regarding this? Just to get it out of your system... Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: (fscombat) Free multiplayer WWI Sim Date: 04 Feb 1998 19:56:23 -0400 Some of you may want to check out http://www.simguild.com and download the software for their WWI sim. It's very basic but multi-player like Air Warrior. It's alot like the old Red Baron but the multiplayer part makes it a hoot! The software is 1.6Meg and you can play for free as it is still in beta. I'm a more of a jet lover myself but I must say, this WWI thing is fun, just like slow motion and in your face up close. Ken Richardson krichar@ns.sympatico.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) re: new sim Date: 05 Feb 1998 13:02:27 +1300 > >I still think a Korean Airlines 007 sim would be great:) > > How 'bout I write a custom mission in ADF for you regarding this? Just to get > it out of your system... Would be better if you could do it in EF2000:) Regards Mailman ps. Do I get a choice of sides I can fly? "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) Monster at the door! Date: 05 Feb 1998 13:01:42 +1300 > >Now if this is truly the case then we have an end to the FPU problems > >associated with other CPU's. This also means in the end that simulations > >will become cheaper for people because we are no longer tied to Intel's > >rather expensive price structures! > > > Well, lets look at the past and present of simulation. I bet you were one of > the ones during the Commodore64/128 days that thought "It can't get any > better than this!" !?! In less than four years, I've went from a 486-50 HEY, WHAT ARE YOU SAYING!!!!!! Everyone knows that the C64/128 is the BEST flight sim system about. To argue otherwise would be like saying that Saddam Hussein is a superb politician and humanitarian:) > to a PII-333Mhz, thats about 10x the power just that short while ago. I'm > sure the technology will continue in this fashion for a long while...... Tell me, does your system support AGP2? How much did it cost? Whats your annual income? > If we didn't need anything like a PII-333, then why make them for "personal > computers"? Its the sim nuts out there like us that push the technology! > After all, I think MSWord was just fine on a 386 :) Its not a case of "us" simmers pushing the technology but more a case of "us" simmers HAVING TO FOLLOW the technology. Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Billy Hutton Subject: (fscombat) Re: Realism is more than graphics (was: Monster at the door!) Date: 04 Feb 1998 16:57:02 -0800 I was right with you until you threw in the bit about Saddam! :) Really. The C= 64 _was_ the best in immersive flight sims, _at that time_, just like I really felt my pulse quicken as a new robot chased me down the halls when I used to play Night Stalker on my Intellivision! (Not to mention B-17 Bomber, one of the first sims out there to include a human voice). Realism is more than graphics, and that appears to be lost in todays sim market. Well, not lost, but glossed over. A sim can have the absolute best graphics in the world, and if I don't get "caught up" in the mission, or feel like I'm actually flying, then I'm not going to play it. BTW, Jane's did a great job on the _sound_ of Longbow 2. I used to crew EH-60's (Blackhawks) and after flying the blackhawk w/ stereo headphones on, my ears felt the same after the mission was over. :) Same engine noises. Kudos. Oh well... my $0.02 Billy > > Well, lets look at the past and present of simulation. I bet you were one > of the ones during the Commodore64/128 days that thought "It can't get any > > better than this!" !?! - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "CJ Martin" Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) Date: 04 Feb 1998 21:36:59 -0500 That's not what I said. I actually don't have enough time playing Flanker to make any sort of judgment. I was only pointing out some factors that real life missiles have to deal with. Bob Shaw's book has a pretty good basic discussion of air to air missiles, and I just recently acquired another good book on guided missile theory (I forget the Title/Author, and it's a bit above the "casual" reader, but if anyone wants to know it's title I can post it here. It's at the office.) :) -CJ ---------- > From: Leo dela Cruz > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight bloodpressure (sortalongwinded) > Date: Wednesday, February 04, 1998 15:15 > > So Flanker did missile evasion right? > > Good Guy > > CJ Martin wrote: > > > Against a medium to long range shot, you have a much better chance of > > simply outrunning the missile. JEM becomes a problem in closer. > > > > -CJ > > > > ---------- > > > From: Leo dela Cruz > > > To: fscombat@lists.xmission.com > > > Subject: Re: (fscombat) Flight of the AMRAAM,not for people with hight > > bloodpressure (sortalongwinded) > > > Date: Wednesday, February 04, 1998 12:37 AM > > > > > > I don't want you to leak any classified stuff or anything, but I have a > > > question concerning realism in SSI's Flanker. When missiles(SAM's or > > AAM's) are > > > fired at me at medium to long range, I just show them my tail, engage > > burners > > > and dump chaff and flare and most times, they miss. There have been talks > > from > > > more experienced simmers that the best way to evade missile is to "beam > > it" and > > > turn in the direction of the missile, but in Flanker you have put the > > missile > > > on your six and dump chaff and flare, and I hear this is like a gameplay > > cheat. > > > But now with this JEM thing, it seems less likely a gameplay cheat and > > more > > > like reality. You don't have to give us the detail, just a yes or no. Did > > SSI > > > got this type of missile evasion right(put missile on your six)? > > > > > > Good Guy > > > > > > CJ Martin wrote: > > > > > > > Well, unless both aircraft are travelling at warp speed, I think an > > AMRAAM > > > > up the tail pipe at close range is a waste of money. Also, in real > > life, a > > > > dead six shot will create problems for the missile maintaining radar > > lock. > > > > Ever hear of Jet Engine Modulation? (JEM). Can't go any further with > > that > > > > one... > > > > > > > > > > > > > > > > > > > - > > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > > with "unsubscribe fscombat" in the body of the message. > > > For information on digests or retrieving files and old messages send > > > "help" to the same address. Do not use quotes in your message. > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: Re[2]: (fscombat) Re: Falcon 4.0 Date: 04 Feb 1998 22:42:34 -0700 >Date: Tue, 03 Feb 98 14:17:07 -0500 >From: "Alan Chapman" >To: >Subject: Re[2]: (fscombat) Re: Falcon 4.0 >MIME-Version: 1.0 >Content-Type: text/plain; charset=US-ASCII >Content-Transfer-Encoding: 7bit > > >It runs fairly smooth on my K6 200 at medium to high detail settings, and >that's >without 3dfx. Unlike most games/sims, the performance in this one seems to >depend heavily on system RAM, from what I've read in the newsgroups. I >believe >my 64meg helps me out in F4. > >Blaze > > >______________________________ Reply Separator >_________________________________ >Subject: Re: (fscombat) Re: Falcon 4.0 >Author: at wg-ral-smtp >Date: 2/3/98 2:09 PM > > >On Feb 3, 6:26pm, Bill wrote: >> Subject: (fscombat) Re: Falcon 4.0 >> Hi, >> I received this from MicroProse Ref Falcon 4.0 >> ---------------------------------------------------------------------- >> The demo was made using an older version of the glide drivers for the 3dfx >> and does not run on some machines with the newer glide drivers. Install >> the older glide drivers which are included in the zip. >> The demo uses DirectX 5.0. Make sure you install this (included in the >> zip) and make sure you are loading the latest sound and video drivers for >> your specific sound and video cards (available from the manufacturers). >> Andy >> C/S > >I finally was able to get mine to run by including a line in one of the .ini >files regarding my Pure 3D! It however, is almost unplayable on my P-133 >w/32 >megs and Pure 3D video card! With most graphical detail turned down, the sim >still runs at around 10-12 fps (this is however from the CD-ROM with limited >pauses during loading.....did compact install). I believe the recommended >system is a P-233 with at least 32 megs of ram, and it shows. With the >right >high end system however, this sim will really "take-off." The level of >detail >is quite impressive, fx sound is also well done....the sound of the cannons >striking a/c is really too cool! The APG-68 radar appears to be very >accurately modeled, and in itself, presents a very steep learning curve (the >readme does not include instructions regarding it's use in realistic >mode....you will need to pull out your old Falcon 3 Strategy Guides). This >will definitely be one of the sims to beat this year.....along with F-15 SE! > >-- >Lanny Erdos >lerdos@1st.net (Home) >Design Specialist 2 >ODNR Division of Mines and Reclamation >1900 East High Ave. >New Philadelphia, Ohio 44663 >ph. 330-339-2207 >fax 330-339-4688 > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos OH" Subject: Re: (fscombat) Re: Realism is more than graphics (was: Monster at the door!) Date: 05 Feb 1998 07:02:29 -0500 On Feb 4, 4:57pm, Billy Hutton wrote: > Subject: (fscombat) Re: Realism is more than graphics (was: Monster at the > I was right with you until you threw in the bit about Saddam! :) Really. The > C= 64 _was_ the best in immersive flight sims, _at that time_, just like I > really felt my pulse quicken as a new robot chased me down the halls when I > used to play Night Stalker on my Intellivision! (Not to mention B-17 Bomber, > one of the first sims out there to include a human voice). > > Realism is more than graphics, and that appears to be lost in todays sim > market. Well, not lost, but glossed over. A sim can have the absolute best > graphics in the world, and if I don't get "caught up" in the mission, or feel > like I'm actually flying, then I'm not going to play it. > > BTW, Jane's did a great job on the _sound_ of Longbow 2. I used to crew > EH-60's (Blackhawks) and after flying the blackhawk w/ stereo headphones on, my > ears felt the same after the mission was over. :) Same engine noises. Kudos. > > Oh well... my $0.02 > > Billy Well, for the most part, I would agree with you; however, there are some sims today that are getting it right! Longbow 2 being a very good example....great graphics, with immersive play. F-22 ADF from DID is also another sim that, even though not complete w/o TAW, has great depth, including very detailed comm system as well as "good" graphics...not great, but good! I must admit however, that sims like Falcon 3 & Gunship 2000 really made you feel like you were actually part of something even bigger, and the depth, especially of Falcon 3, was unequaled at the time........your imagination filled in for the lackluster graphics. But, I believe the best is yet to come....with Andy and CJ taking the lead at Jane's, we are in for one hell of a ride over the next couple of years..........CJ, stop reading this, and get back to work on F-15SE! :^) heheheheheh Just kidding...enjoy your professional input on this list! -- Lanny Erdos lerdos@1st.net (Home) Design Specialist 2 ODNR Division of Mines and Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 ph. 330-339-2207 fax 330-339-4688 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) Long and Boring message (not to mention stupid)? Date: 05 Feb 1998 15:09:42 +0200 (EET) Hey ... Just my 0.02 of the local currency (which means 0.000001 $, sort of). Well first I would like to comment on the Irak crisis. I heard something on the radio about the air strikes starting on . Bloodly hell is this true ? They are gonna tell us the attack routes, too ? I mean, If I were the USAF/UN commander (I know I would make a real bad one) I would probably strike at a different time. I am not sure how much can the Irak do against the air strikes, but still it's strange ... Falcon 3 is really unbeatable at some of the feeling issues. But as there are lots of good sims on the way this year, we shouldn't mess with it anymore. This brings me to Falcon 4. Consider this. If MPS really manage to work it out, and they get you more planes add-ons, including the F-15, would you playe Jane's any more? No offence meant CJ and Andy, we all really appreciate your sims, but the MPS stuff is a little more revolutionary for the current generation of sims. I know that MPS don't have a F-15 add-on in the books right now. Also, I thinks that the current technology doesn't allow for a real battlefield right now. You see MPS seem to be working on two separate things. The Falcon 4 world, with planed Mig-29/Hornet/Su-27 stuff and a Tank Platoon 2 world with add-ons for the Apache and probably a Warthog. Now some things that are really good in the tanks world would eat up resources in the Jets world, and whaqt will happen if I want to fly the a10. Will I go for the tanks or for the jets ? Hmm, It seems I can't really bury F3. I remember dodging the SAMS in the early versions. Provided you've got the time to look for the missiles, there was nothing easier than presenting a full-deflection shot to the missile, then turning inside it when close. If curious you could even see the missile pass by your wingtip (and they seemed to be really big). Now on the later versions, this thing was not possible, because they had implemented the concept of proximity detonation (or whatever it is called). And so the missile will usualy go BOOM near my wing, not destroying my plane but ruining the hell out of the my Viper. In case you wonder, those were hispeed Radar guided SAMs. JEM? JEM? What the hell does it mean ? Now I am really curious ... Regarding Longbow 2. Now that's a great sim. Still I would like to hear your comments (stay calm) on some of the bad parts, like the debriefing part (really limited, maybe realistic), the squadron management (I know it did the job, but it was very limited) and most important, on the wingman interaction. Now I might be wrong, but GS2000 allowed for much better tactics. Well, that's it, I think. O yeah, AMD K6 rules... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) me again Date: 05 Feb 1998 15:54:54 +0200 (EET) Hmm .. It seems that Eagle Dynamics are working on some EB stuff, too, judging by the interview on CSIM. SO sorry ... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: (fscombat) f4 - AI Date: 05 Feb 1998 15:53:22 +0100 What do you guys think, the enemies fly like devils, goodness me, sometime I recognise there is a Mig19 behind me by hearing that hissing sound and a missile up my butt the next second. Gosh and how they evade. The guy in the mig19 makes me look like driving a tractor. And, I'm not talking about ace mode here. F4 looks like all the frustration F3 has been, hardcore simmers rejoice. Now THIS seems to be the sim one will be able to spend a few years with. call me rookie Rob PS Hey, what's you guys hiscore (mine 600k in ace mode), but I use labels, lost without em - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos OH" Subject: Re: (fscombat) Long and Boring message (not to mention stupid)? Date: 05 Feb 1998 09:58:06 -0500 On Feb 5, 3:09pm, Dan Dimitrescu wrote: > Subject: (fscombat) Long and Boring message (not to mention stupid)? > > Hey ... > > Just my 0.02 of the local currency (which means 0.000001 $, sort of). > Falcon 3 is really unbeatable at some of the feeling issues. But as there > are lots of good sims on the way this year, we shouldn't mess with it > anymore. Well, it is really hard to get back into is the VGA graphics, regardless of how good the sim is, and in many ways, Falcon 3 still rules! > > This brings me to Falcon 4. Consider this. If MPS really manage to work it > out, and they get you more planes add-ons, including the F-15, would you > playe Jane's any more? No offence meant CJ and Andy, we all really > appreciate your sims, but the MPS stuff is a little more revolutionary for > the current generation of sims. I know that MPS don't have a F-15 add-on > in the books right now. Also, I thinks that the current technology doesn't > allow for a real battlefield right now. > You see MPS seem to be working on two separate things. The Falcon 4 world, > with planed Mig-29/Hornet/Su-27 stuff and a Tank Platoon 2 world with > add-ons for the Apache and probably a Warthog. Now some things that are > really good in the tanks world would eat up resources in the Jets world, > and whaqt will happen if I want to fly the a10. Will I go for the tanks or > for the jets ? You bet I will continue to sim with Jane's products! Andy and CJ have proven to me that they know exactly what they are doing, and to what degree we expect are sims to be developed (regarding realism)! BTW, the virtual battlefield you have eluded to is just around the corner! :^) > > Hmm, It seems I can't really bury F3. I remember dodging the SAMS in the > early versions. Provided you've got the time to look for the missiles, > there was nothing easier than presenting a full-deflection shot to the > missile, then turning inside it when close. If curious you could even see > the missile pass by your wingtip (and they seemed to be really big). > Now on the later versions, this thing was not possible, because they had > implemented the concept of proximity detonation (or whatever it is > called). And so the missile will usualy go BOOM near my wing, not > destroying my plane but ruining the hell out of the my Viper. > In case you wonder, those were hispeed Radar guided SAMs. > > JEM? JEM? What the hell does it mean ? Now I am really curious ... This is a CJ question, isn't it ? > > Regarding Longbow 2. Now that's a great sim. Still I would like to hear > your comments (stay calm) on some of the bad parts, like the debriefing > part (really limited, maybe realistic), the squadron management (I know it > did the job, but it was very limited) and most important, on the wingman > interaction. Now I might be wrong, but GS2000 allowed for much better > tactics. Bad parts...Longbow 2, surely you can't be serious! Well, better wingman interaction (personality wise.....kinda like GS2000) would have been nice.....you did hear that Andy? :^) No sim is perfect, but Longbow 2 comes damn close! > > Well, that's it, I think. O yeah, AMD K6 rules... Personally, I'll stick with Intel! BTW Dan, how much did you have to drink before you wrote this......heheheheheh! -- Lanny Erdos lerdos@1st.net (Home) Design Specialist 2 ODNR Division of Mines and Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 ph. 330-339-2207 fax 330-339-4688 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) f4 - AI Date: 05 Feb 1998 17:12:26 +0200 (EET) Well I remember the Mig-19s being very tough in F3, too. When I caught a <3> on the RWR ... it was time to leave the scene and extend ... The 19 made mincemeat out of me in close range. Sure when I was looking through the Padlock sometimes (most often) I would get in trouble. If I remember correctly, they were the only real problems in the Instant Action. Hovewer I once got killed by a Su-25 after overshooting like the stupid pilot that I am. Dan P.S. Lanny, I don't usualy drink alcohol, but I happen to be in exams these weeks. And bloody Aerospace engineering (first year) is not very easy. Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: (fscombat) f4 - AI Date: 05 Feb 1998 10:37:36 -0500 I usually fly ace level and then you get '29s. Since I haven't programmed all the radar functions into my X36 I usually just go it as long as I can with guns. They do a fair job of trying to spoil your shot but it usually doesn't take long to tag them. I usually die as a result of a missile from a source I never saw. I'm flying the unaccelerated version and although it looks good it doesn't compare in the graphics department with Hornet Korea, for example. I hope they add some cloud layers! Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp What do you guys think, the enemies fly like devils, goodness me, sometime I recognise there is a Mig19 behind me by hearing that hissing sound and a missile up my butt the next second. Gosh and how they evade. The guy in the mig19 makes me look like driving a tractor. And, I'm not talking about ace mode here. F4 looks like all the frustration F3 has been, hardcore simmers rejoice. Now THIS seems to be the sim one will be able to spend a few years with. call me rookie Rob PS Hey, what's you guys hiscore (mine 600k in ace mode), but I use labels, lost without em - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) f4 - AI Date: 05 Feb 1998 10:50:40 -0500 ------ =_NextPart_000_01BD3223.E7BC6690 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Yea, Falcon 4 is set to be the sim of 98! I'm still having difficulties = with effectively running it on my P-133/Pure 3D card, but I think I will = try the full install (did min from CD) to see if that has any affect on = frame rate....think not though! Best score a lousy 421k...realism set = to 96%, no labels ! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Thursday, February 05, 1998 9:53 AM What do you guys think, the enemies fly like devils, goodness me, = sometime I recognise there is a Mig19 behind me by hearing that hissing sound and a missile up my butt the next second. Gosh and how they evade. The guy = in the mig19 makes me look like driving a tractor. And, I'm not talking about ace mode here. F4 looks like all the frustration F3 has been, hardcore simmers rejoice. = Now THIS seems to be the sim one will be able to spend a few years with. call me rookie Rob PS Hey, what's you guys hiscore (mine 600k in ace mode), but I use = labels, lost without em - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Re: Realism is more than graphics (was: Monster at Date: 05 Feb 1998 10:36:05 -0800 Total agreement! -neko > that sims like Falcon 3 & Gunship 2000 really made you feel like you were > actually part of something even bigger, and the depth, especially of Falcon 3, > was unequaled at the time........your imagination filled in for the lackluster > graphics. But, I believe the best is yet to come.... > Lanny Erdos - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) f4 - AI Date: 05 Feb 1998 10:43:30 -0800 hehe The MiG 19 was a bug. It was very very screwed. The modeling on it was flawed. I think in the very last version it was fixed up a bit. Falcon3 still reigns as my favorite. I've had every falcon version. Lots of neat quirks in it. High fidelity flight model was stripped from an f15, made slow speed imposible so it switched to complex mode below 300knts big change. I always flew in complex mode because all other jets used that mode. You had no advantage that way. -neko ---------- > From: Dan Dimitrescu > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) f4 - AI > Date: Thursday, February 05, 1998 7:12 AM > > > Well I remember the Mig-19s being very tough in F3, too. When I caught a > <3> on the RWR ... it was time to leave the scene and extend ... The 19 > made mincemeat out of me in close range. > > Sure when I was looking through the Padlock sometimes (most often) I would > get in trouble. If I remember correctly, they were the only real problems > in the Instant Action. Hovewer I once got killed by a Su-25 after > overshooting like the stupid pilot that I am. > > Dan > > P.S. Lanny, I don't usualy drink alcohol, but I happen to be in exams > these weeks. And bloody Aerospace engineering (first year) is not very > easy. > > > > -- > Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat > "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) f4 - AI Date: 05 Feb 1998 10:50:44 -0800 300K at full 100% realism gotta say gets very boring after 20 or 30 kills guns great demo cant wait but cant do it all day hehehe -neko ---------- Yea, Falcon 4 is set to be the sim of 98! I'm still having difficulties with effectively running it on my P-133/Pure 3D card, but I think I will try the full install (did min from CD) to see if that has any affect on frame rate....think not though! Best score a lousy 421k...realism set to 96%, no labels ! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Thursday, February 05, 1998 9:53 AM What do you guys think, the enemies fly like devils, goodness me, sometime I recognise there is a Mig19 behind me by hearing that hissing sound and a missile up my butt the next second. Gosh and how they evade. The guy in the mig19 makes me look like driving a tractor. And, I'm not talking about ace mode here. F4 looks like all the frustration F3 has been, hardcore simmers rejoice. Now THIS seems to be the sim one will be able to spend a few years with. call me rookie Rob PS Hey, what's you guys hiscore (mine 600k in ace mode), but I use labels, lost without em - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: (fscombat) Monster 3D Problems Date: 06 Feb 1998 10:33:39 +1300 Can someone help. I cant get my monster 3D to work with Longbow2. Every time I go to run LB2 the game will freeze and Ill have to reset the computer. I also cant access all the Monster control panels with the right mouse button. I also remember someone posting a message about problems the Monsters have with IBM 6x86 CPU's. Im wondering if my CPU could have something to do with it? Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TBest90662@aol.com Subject: (fscombat) F22 ADF (general questions) Date: 05 Feb 1998 20:24:40 EST I've had EF2000 on my HD for pretty much a year now. (it's been going on and off, I can't get enough of freeflight) I'm running on a P133 w/ 48edo ram. I can get a descent framerate (medium terrain detail). Probably somewhere around 16-18fps. What if i played F22 ADF with Low details, 640x480. Do you think i could get as high a framerate? Just wondering, BECAUSE I SAW F22 AT A CompUSA! I didn't think it would be available for another month. I am getting a Monster 3d II soon. (if you reply to this, please don't talk about the monster II card, i just want to know how F22 ADF will run on my naked computer) BTW: When is TAW coming out? If it is coming out soon, i'll wait for that. Thanks a lot! Terry - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos" Subject: Re: (fscombat) F22 ADF (general questions) Date: 05 Feb 1998 21:48:12 -0800 I'm running ADF on a P-133 w/32 megs of ram and a Pure 3D card at 800 x 600 with a very playable frame rate. If you add the monster II, you should have no problems (without it, it might be a little slow...sorry I mentioned the Monster)! BTW, TAW is due out sometime this summer. Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- >I've had EF2000 on my HD for pretty much a year now. (it's been going on and >off, I can't get enough of freeflight) I'm running on a P133 w/ 48edo ram. I >can get a descent framerate (medium terrain detail). Probably somewhere around >16-18fps. >What if i played F22 ADF with Low details, 640x480. Do you think i could get >as high a framerate? Just wondering, BECAUSE I SAW F22 AT A CompUSA! I didn't >think it would be available for another month. I am getting a Monster 3d II >soon. (if you reply to this, please don't talk about the monster II card, i >just want to know how F22 ADF will run on my naked computer) BTW: When is TAW >coming out? If it is coming out soon, i'll wait for that. Thanks a lot! > >Terry > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) Monster 3D Problems Date: 06 Feb 1998 21:54:17 +1300 Thanks to those that mentioned things to try to get my monster and LB2 to work. It seems that I had to mask my 6x86 PR166 as a pentium (same upon shame:) cpu before the monster would work with LB2. But now that its working with LB2 all I can say is "FRITGGEN ROOOOOOOOT"!!!!!! Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Monster 3D Problems Date: 06 Feb 1998 09:05:27 -0500 (EST) Have you tried installing the drivers from the 3dfx directory on the Longbow CD? nemo On Fri, 6 Feb 1998, Mailman wrote: > Can someone help. > > I cant get my monster 3D to work with Longbow2. > > Every time I go to run LB2 the game will freeze and Ill have to reset the > computer. > > I also cant access all the Monster control panels with the right mouse > button. > > I also remember someone posting a message about problems the Monsters have > with IBM 6x86 CPU's. Im wondering if my CPU could have something to do with > it? > > > Regards > > Mailman > > "Even the Lions appeared to be scared of the > cornered christians" > > Ludinum Octavius, 12AD (Roman Scribe). > > [89th (New Zealand) Fighter Wing, Feilding, New Zealand] > WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html > e-mail: bgates@voyager.co.nz > ICQ UIN 5947761 > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) bad news, can't verify truth but applies very much to all of us Date: 06 Feb 1998 16:04:02 +0100 PIERRON David schrieb: > It's working this way in France... we are charged for each minute passed > on phone (chatting or online, don't matter). And Germany too. Every minute being online makes me poor ... ;-(( Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) F22 ADF (general questions) Date: 06 Feb 1998 17:46:38 +0200 (EET) WEll I'm not user your Voodoo 2 will help much with only a P133. I mean, I'm not sure it will do any better than a Voodoo. I think the CPU has to feed the card with all the triangles and stuff .... Or not ? Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) f4 - AI Date: 06 Feb 1998 17:50:48 +0200 (EET) Hmmm ... I finally got the damn demo to work. And boy it was simple. The point is, I ran it with "-window" and now it worked like shit, but I oculd see all the errors ... and so I noticed that some of the files were cut to 8.3 (don't ask me how, I used winzip). Still I couldn't figure one of the file name. It works without it, but I'm not sure it does nothing. SO can any1 send me the list of files in Terrdata/misctex (or something) ? Thanks BTW It really rocks. Just as I expected. And despite the shitty joystick I managed to get a 300K+ score. Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) Buck Danny Date: 06 Feb 1998 18:08:24 +0200 (EET) Hi, This mesg is mainly for the european/french members of this list. You see when I was a kid (hell I'm 19 now) I used to go to the french library in Bucharest. I read a lot of interesting books there, among which there was an excellent series of aviation comics. The hero was an american pilot (Navy guy, mostly) called Buck Danny, who had lots of adventures, most of them very believable. This is one of the great memories of my childhood. So I would like to know how the series ended ( the guy who wrote them died in 89) as the most recent book I've seen was a Tout Buck Danny called "ALerte Nucleare" or something. I know he flew Tomcats in that story ... Dan P.S. Yeah I hope there will be no flames on this one ... Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) F22 ADF (general questions) Date: 06 Feb 1998 18:50:36 -0600 Dan Dimitrescu wrote: > WEll I'm not user your Voodoo 2 will help much with only a P133. I > mean, > I'm not sure it will do any better than a Voodoo. I think the CPU has > to > feed the card with all the triangles and stuff .... Or not ? > > Dan > Dan the VooDoo II 3DFX moves the triangle setup off of the CPU and puts it on the card. | | ____(0)____ ------------===(\] (.) [/)===------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: (fscombat) Diamond Viper PCI card Date: 07 Feb 1998 10:54:31 +1300 Has anyone got any information on the PCI version of the Diamond Viper? How fast is it, what chipset does it use, do you like it etc. Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Diamond Viper PCI card Date: 07 Feb 1998 01:02:39 -0500 -----Original Message----- flanker@wlv.ac.uk ; ef2000@gamers.org >Has anyone got any information on the PCI version of the Diamond Viper? > >How fast is it, what chipset does it use, do you like it etc. > >Regards > >Mailman To find out the information on this card, I'm sure a quick search on the internet would uncover more information than you'll ever need. A good place to start would be Diamonds web site, I'd say. http://www.diamondmm.com/ -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) F22 ADF (general questions) Date: 07 Feb 1998 01:17:23 -0800 not at all voodoo 2 has chip dedicated to tringles it will in fact be 3 times faster than voodoo for sure cpu will matter much much less for games with voodoo 2 -neko ---------- > From: Dan Dimitrescu > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) F22 ADF (general questions) > Date: Friday, February 06, 1998 7:46 AM > > WEll I'm not user your Voodoo 2 will help much with only a P133. I mean, > I'm not sure it will do any better than a Voodoo. I think the CPU has to > feed the card with all the triangles and stuff .... Or not ? > > Dan > > -- > Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat > "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "eric@bayflyer.com" Subject: RE: (fscombat) Diamond Viper PCI card Date: 07 Feb 1998 11:22:00 -0800 ------ =_NextPart_000_01BD33BA.9C82E6C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I have the diamond viper v330 pci in combo with a diamond monster 3d = running in a PII300 with 64mb. It uses the nVidia Riva chipset, which = is supposedly very fast compared to most of the other 3d chipsets. For 3d stuff.... I can only tell you that performance with the viper is approximately = equal to the performance I see with the monster. One difference, = however, is that the viper doesn't use the same architecture = (z-buffering) as the monster (3dfx), which allows you to run 800x600 on = some games that 3dfx would only be able to run 640x480. Also, the viper = doesn't have a 'native' api, per se, as it's native api is actually = direct3d. It is the first and only chip that I know of that was built = specificially around direct3d. I guess this is bad, or good, depending = on what you believe the future of direct3d vs. 3dfx native (glide) vs. = maybe opengl. The viper does have opengl drivers too, but I'm not a = Quake fan, so I haven't tried them. As an example, in flight simulator 98 at max detail and 640x480, I get = about 26-35fps coming out of meigs with the viper, and I get about = 24-32fps with the monster. Not too much difference really, especially = considering that my estimation error is probably +/- 5fps. On the = patched version of Flight Unlimited II that is supposed to work better = with the riva through direct3d (does this make sense ? the unpatched = version ran at about 1fps for me!), however, I get about 8-14fps over = SFO, where I get about 12-18fps with the monster. I think this is more = an indication of the nature of the fu2 implementation, though. One other thing....the 3dfx seems to have more dramatic fog effects and = bilinear filtering. In other words, the graphics look slightly cooler! As far as 2d is concerned, the viper is a screamer! It's a 128bit = architecture, so it's very very fast in non-3d accel. mode. In flight = unlim II with full detail NOT using 3d accel, I was still getting = between 8-12fps at max detail level. Of course, you don't get those = cool filtering and fog effects, but that still shows the bandwidth of = the card. Using a ZDnet benchmark util, I was showing just over 100 = Million Pix/Sec through put! That's compared to my old Matrox Mystique = at about 24 Million Pix/Sec. Hope that helps! Eric eric@bayflyer.com http://www.bayflyer.com/ ---------- Sent: Friday, February 06, 1998 1:54 PM Has anyone got any information on the PCI version of the Diamond Viper? How fast is it, what chipset does it use, do you like it etc. Regards Mailman ------ =_NextPart_000_01BD33BA.9C82E6C0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IgETAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYARAEAAAEAAAAMAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAAVQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAGZzY29tYmF0QGxpc3Rz LnhtaXNzaW9uLmNvbQBTTVRQAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAA AAUAAABTTVRQAAAAAB4AAzABAAAAHAAAAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQADABUM AQAAAAMA/g8GAAAAHgABMAEAAAAeAAAAJ2ZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbScAAAAC AQswAQAAACEAAABTTVRQOkZTQ09NQkFUQExJU1RTLlhNSVNTSU9OLkNPTQAAAAADAAA5AAAAAAsA QDoBAAAAAgH2DwEAAAAEAAAAAAAAAilDAQSAAQAmAAAAUkU6IChmc2NvbWJhdCkgRGlhbW9uZCBW aXBlciBQQ0kgY2FyZABJDAEFgAMADgAAAM4HAgAHAAsAFgAAAAYABQEBIIADAA4AAADOBwIABwAL AAYAJAAGABkBAQmAAQAhAAAAQjFBMUNCMkFBQTlGRDExMUExRDk0NDQ1NTM1NDAwMDAABgcBA5AG AFwJAAAUAAAACwAjAAAAAAADACYAAAAAAAsAKQAAAAAAAwAuAAAAAAADADYAAAAAAEAAOQCg1P+p /TO9AR4AcAABAAAAJgAAAFJFOiAoZnNjb21iYXQpIERpYW1vbmQgVmlwZXIgUENJIGNhcmQAAAAC AXEAAQAAABYAAAABvTP9qf8qy6Gyn6oR0aHZREVTVAAAAAAeAB4MAQAAAAUAAABTTVRQAAAAAB4A HwwBAAAAEgAAAGVyaWNAYmF5Zmx5ZXIuY29tAAAAAwAGEH7ABb4DAAcQPQgAAB4ACBABAAAAZQAA AElIQVZFVEhFRElBTU9ORFZJUEVSVjMzMFBDSUlOQ09NQk9XSVRIQURJQU1PTkRNT05TVEVSM0RS VU5OSU5HSU5BUElJMzAwV0lUSDY0TUJJVFVTRVNUSEVOVklESUFSSVZBQ0gAAAAAAgEJEAEAAADD BwAAvwcAAFUNAABMWkZ1wpclUv8ACgEPAhUCpAPkBesCgwBQEwNUAgBjaArAc2V07jIGAAbDAoMy A8YHEwKDujMTDX0KgAjPCdk7Ff94MjU1AoAKgQ2xC2Bu8GcxMDMUIAsKEvIMASJjAEAgSSARwHZl aCB0aBswZAcwBGBueGQgdgUgBJAcABlAMKAgcGNpIAuAIAWgzQbRIAPwG1AgYRuHG8EUc3QcQTMb 8HJ1bo8DABkAHPId4FBJSRyQkxygHZM2NAbQLiAa0B0FQHUR8AQgG1JuVmnzG5EH8Gl2HeARsAUg EfE+LB2AIsARsBzwBCBzdYhwcG8R8GRseRwA8wSQJGBmYR6wHSIKsQmATxtAHXAEYCTxb2YbQ29n G1Ee4yK1cy4KhSfMRtcFsR8BHrB1DdAuKdEKhb0a4GMDkQIgJFEewGwDIHZ5CGAbQWEFQBwxAhBy fQOBYxswHZMbUhwUI6FheyPwA2B4B3Ar4CtAJGBl/HF1B0AlohtSLBoa4BHw5yy5HoUhAU9uG3IN 0ASQhwnwLKAjIGhvd2UkgU8jICOhK8MtKGRvB5Bu9ichQxtDcxuwGzAKwCKxDR7AYymQFgAgKHot 7mIpoQZxGQApHdAhlB6G4igfAGZ4KSMmB0AVkJ53BCArgx1wHzEgOCBAfHg2IEECICPAA3AbMGff NbEzlTiiHYAIYGwb8CrjfmI10QJgGzE6NCDAOrA08zqQIQFBbDtAIyA0Dxr0mR3gJ24r4CJwZSct 4X5pIyAcMhHwIyA3oR2gJ/8EIEDUQUItszZhOXEkYBuQvxYANmAfACEEM4MbMGZEID8k8QBwPNUi siu0GuBrbvczACYkK+F3N6E28AMQBUD+cxwwHNBFYBzQQ8MKwAhg/xvhRBo7gApQBBEbUCOhI6GY YmFkIyAFsWdvBHD/IyANsBwwG+AfcjsRI0Ar4Zsrgj1AbAiQGyVmdTZzPyYxRBYcACegPDRCpShn X03gDbA3gE+yAMB5PUFv90yBUMAhAVQ/Sxr0UdQbgH8FECSBIZFMECMgNvBG0SeubSHgJqAd0VEu 8GtFQd8AcCMgO0Aa1TTidAiBJZE1G2BtJ71BLdEDoGV4HxuwC1AywR0BGNBpZ2ifSGEHcDywK+AF sTk4HdD/BUAAwDxwDbABkAMRRcI+NT8jIEqBEgA9YQhgBUAyNvAtMzVmIuAdIkzDVPH/JjEHgFoQ BCAs3EIBG+Fc67o0XcAyXfIwzyEQTlVxu1SRHnB1I3EyOB8gZUPC/yMgB5BIkkPDBaAAgQSBH3Ld K8NtLrEesC5SaTsRBJA/A2Atoy4RS4ACYCRgKy/8LSBd4jHDL1Qr4BGwJYHXVEJnkiYxRloEVSrw B3B/NjFgkRrgK8MjqSWiPJBy/ms9MQJAHEEs11QhHeAbUPdJcVogTxgoUwNLAwDAVfF3EfAAgBsw PxtDH0BqHnJ3A5Er4V1EMV3yLEFfASGHOOEy91zqOC0xNF3y5m8kgQYARk8jIjJxXNv0MTJ2cDhh zzGUbGILgP9t8EsGBGA2kQORC4AbkCqg/2eDJjVA0U61TkQSIAdwWXH/B4ACMGdzPxJvkie9MfIm pL16gmcp0htSPEMwgW1Uct8a9HtjVBAbsEDhY3RhH5DvDcE2UVjiG/BiAxALgGTA/wXARWBIUDcz IQIqwSazbcH8ZHM/FAnALfAjUQQgFZB6b23wc1oDZbMG8ASQIe9X/yTQBcA3oTIb8COhZeH/LKAE oAmAPxotwiPABQBkwL8HgIlAIRJCcR3geKA4hPD/RaE2CVZTQlMkgySIHQFHIP5uXcAb8ADQLKBS IQRihhT/WfUfQGvRbEIdk06AK1FbpfhOT1QhUR9ykTZcwkfi/2cxK1FdAUDwH4FuETMQCfC/dlJh s1s8PZAbIFIiTyZA/wWgCHBB4iuCNKA04l0CfyH/NTGI8oV4RbOD+VTEK8OWJL5zMvEhlEuAG+AD 8GQdsW8mNSqgCyAhAVWU0x3gWt5EMgAFQD1ALJBoAMBt4d9OkAMQlacy8R9yaiFgJhE3dvIZIByg TZZBZ5JQadx4LwZgg9BvZnBOkI1hf1JgK+BCcSUrJGAG8BvwTfcr4C4hBdB5ZzEu4DXRYPi7o/4n vUhR0Su0G2BsIuA1iV1FBRBjCoUGcWNA9UuAeRjQeTGhHTEhEBrwQQJAcDovL3evYC79rgovJ8wK 9E3geNAgQAIAPml2cT5ADMGyUwtZMTbnCqADYDZCIC20dwqHsyvrDDCz9kYDYTq1frP2DIL/p3ED EAOBtR+2LQZgAjC3Xx+4a7cQIhBRgCMgRmViJx8wCsAkYDA2IyAxOZFbATE6NakgUE25r/m2LVRv u++4awThHUEr4O5ATeAesCegeF5QBBBnkR2ugjtZ4QBwVfByQHeIbHYuANAudWvFgLcNwAHQIEBA O5IR4C4FsMZnv9+6vnViajZRwf/tuGsow9Y3gEQbpSIAHDK8UEMqggsgsH+xgzM60O8LRhQiDAGz 9kg3oQBwK4D/MgFMAEWiJGALgCxDfERptO/NwmqZG1LM6z+qTgfgkHT/QjIjIivhIrVS9I5BIWFM QX8dcCuCTeBV8Y5BEgCqLlL+ZTuQhvEnzLk8zr+y9xo59jw00AUgPt6ds/YKhRUhAgDiQAADABAQ AAAAAAMAERABAAAAQAAHMCC5RoP7M70BQAAIMCC5RoP7M70BHgA9AAEAAAAFAAAAUkU6IAAAAAAD AA00/TcAAMck ------ =_NextPart_000_01BD33BA.9C82E6C0-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Randy Blauvelt Subject: Re: (fscombat) Diamond Viper PCI card Date: 07 Feb 1998 17:34:02 -0500 At 01:02 AM 2/7/98 -0500, you wrote: > >-----Original Message----- >Subject: (fscombat) Diamond Viper PCI card > > >>Has anyone got any information on the PCI version of the Diamond Viper? >> ---------- Plenty o info at Tom's Hardware Guide, 3D accelerator cards. Viper330 AGP is #1, PCI version is #2. I've heard that it *is* possible to use this card for 3D acceleration (3dfx) but that setup is hardly intuitive. I don't have this card myself, but i hear a lot of feedback working in a computer store. Best regards Randy "Spif" on #fscombat, Flying Circus - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: Re: (fscombat) How to get AWACS to shut up in F4? Date: 07 Feb 1998 20:51:30 -0800 Hey folks, This is a e-mail i sent off to the thrustmaster joystick support folks, if u got answers that can help me, I'd really appreciate it, thanx Hi guys, After being disappointed by Saitek, I blew the phattest wad of dough on your controllers, so I got the f22, the tqs and the rcs. I got a couple questions: I got the rcs plain, no toe pedals, can i buy toe pedals, where do i buy them, i read about the rcs pro, but nothing in ur catalougue or anything, gimmie the scoop. Secondly, I create a program file, with your programing software, in dos or in win95 and i try to upload it to the joystick and i get this error: "Runtime error 200 at 0165:0091" Ok, I have correctly chained my products together, got all the plugs connected, including the kb and the game port, it calibrates just fine and recognizes the #1 and #2 buttons, i used the rudder and the throttle, all work, just cant program a thing. --------------- Now, Now, Now, I know what u are gonna ask, do i got a ACM. The answer is no, I'll tell u why. I blew 380 on this setup, spending 20 more bux would REALLY make me feel guilty, but I would if I had to, because that would mean id spend phat cash for a 2 button joystick. Secondly, I have the VERY first ISA full length Sound Blaster AWE 32 in my comp. I love it lots, does it all for me, and I really dont intend on upgrading my sound card until Creative realeases a PCI card. But I have searched high and low for a program or dip switch to disable the gameport on my card, and havent found a thing...thats a definite concern. So, I hope I dont have to buy a ACM, but if i have to, I have to, but if I do, how would i disable the gameport on my sound card? Your earliest response would make me REALLY happy and I'll go fly around in my phat new controllers...also, that f22 is mighty stiff, prolly the way u intended it, but I dont have the strength to pull the thing all the way to any which end, any easy work around for that? Sincerly, Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mats Bergersen" Subject: (fscombat) TM stuff Date: 08 Feb 1998 15:29:14 +0100 Snip... I got the rcs plain, no toe pedals, can i buy toe pedals, where do i buy them, i read about the rcs pro, but nothing in ur catalougue or anything, gimmie the scoop. They decided not to make the PRO RCS afaik :( Secondly, I create a program file, with your programing software, in dos or in win95 and i try to upload it to the joystick and i get this error: "Runtime error 200 at 0165:0091" Don't know about this one, but how fast is your computer?? You can get the latest "downloaders" at TM's site. Now, Now, Now, I know what u are gonna ask, do i got a ACM. The answer is no, I'll tell u why. I blew 380 on this setup, spending 20 more bux would REALLY make me feel guilty, but I would if I had to, because that would mean id spend phat cash for a 2 button joystick. Secondly, I have the VERY first ISA full length Sound Blaster AWE 32 in my comp. I love it lots, does it all for me, and I really dont intend on upgrading my sound card until Creative realeases a PCI card. But I have searched high and low for a program or dip switch to disable the gameport on my card, and havent found a thing...thats a definite concern. So, I hope I dont have to buy a ACM, but if i have to, I have to, but if I do, how would i disable the gameport on my sound card? I can scan in the jumper layout from the manual if you want it. It's not a PnP card right, 'cause then you would have to disable it via software from Creative. I'm vary sitisfied with my ACM, since I can control the port speed. I had "rolling" problems in ADF, but then I changed the speed and have no problems any more. Your earliest response would make me REALLY happy and I'll go fly around in my phat new controllers...also, that f22 is mighty stiff, prolly the way u intended it, but I dont have the strength to pull the thing all the way to any which end, any easy work around for that? Just use it A LOT and irt will loose some it's stiffness after a while. Mats Mats "Trym" Bergersen Group Leader 1st Virtual Flight Group of Norway E-mail: norwegian.flight@oslo.online.no Www: http://home.sol.no/~matsbe/Skvadron/ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: Re: (fscombat) TM stuff Date: 08 Feb 1998 10:28:24 -0800 In Reply to Trym, thanx for ur response. >They decided not to make the PRO RCS afaik :( That sux, sounds like a good idea. > >Secondly, I create a program file, with your programing software, in dos or >in win95 and i try to upload it to the joystick and i get this error: >"Runtime error 200 at 0165:0091" > >Don't know about this one, but how fast is your computer?? You can get the >latest "downloaders" at TM's site. Latest program, dual p-ii 300, but in 95 im just using one chip, 96 mb of ram, 14gb of hard drive space, just about as fast as they get. > >Now, Now, Now, I know what u are gonna ask, do i got a ACM. The answer is >no, I'll tell u why. I blew 380 on this setup, spending 20 more bux would >REALLY make me feel guilty, but I would if I had to, because that would mean >id spend phat cash for a 2 button joystick. Secondly, I have the VERY first >ISA full length Sound Blaster AWE 32 in my comp. I love it lots, does it >all for me, and I really dont intend on upgrading my sound card until >Creative realeases a PCI card. But I have searched high and low for a >program or dip switch to disable the gameport on my card, and havent found a >thing...thats a definite concern. So, I hope I dont have to buy a ACM, but >if i have to, I have to, but if I do, how would i disable the gameport on my >sound card? > >I can scan in the jumper layout from the manual if you want it. It's not a >PnP card right, 'cause then you would have to disable it via software from >Creative. Very true, its not pnp, but i dont see a jumper for it, could u please check this out, i dont know where my manual is. > >I'm vary sitisfied with my ACM, since I can control the port speed. I had >"rolling" problems in ADF, but then I changed the speed and have no problems >any more. > I gotcha > >Your earliest response would make me REALLY happy and I'll go fly around in >my phat new controllers...also, that f22 is mighty stiff, prolly the way u >intended it, but I dont have the strength to pull the thing all the way to >any which end, any easy work around for that? > >Just use it A LOT and irt will loose some it's stiffness after a while. > Believe me, when falcon 4.0, janes f-15, and flanker 2.0 come out, not to mention m1 tankplatton2, u can be assured, my right hand will frequent my THRUSTMASTER joystick more than anything else. :) Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) TM stuff Date: 08 Feb 1998 17:14:37 -0500 -----Original Message----- >In Reply to Trym, thanx for ur response. > > >>They decided not to make the PRO RCS afaik :( > >That sux, sounds like a good idea. > > >> >>Secondly, I create a program file, with your programing software, in dos or >>in win95 and i try to upload it to the joystick and i get this error: >>"Runtime error 200 at 0165:0091" >> >>Don't know about this one, but how fast is your computer?? You can get the >>latest "downloaders" at TM's site. > >Latest program, dual p-ii 300, but in 95 im just using one chip, 96 mb of >ram, 14gb of hard drive space, just about as fast as they get. Holy &#@*(&@$#(& !! anyway.... ;) >>Now, Now, Now, I know what u are gonna ask, do i got a ACM. The answer is >>no, I'll tell u why. I blew 380 on this setup, spending 20 more bux would >>REALLY make me feel guilty, but I would if I had to, because that would mean >>id spend phat cash for a 2 button joystick. Secondly, I have the VERY first >>ISA full length Sound Blaster AWE 32 in my comp. I love it lots, does it >>all for me, and I really dont intend on upgrading my sound card until >>Creative realeases a PCI card. But I have searched high and low for a >>program or dip switch to disable the gameport on my card, and havent found a >>thing...thats a definite concern. So, I hope I dont have to buy a ACM, but >>if i have to, I have to, but if I do, how would i disable the gameport on my >>sound card? >> >>I can scan in the jumper layout from the manual if you want it. It's not a >>PnP card right, 'cause then you would have to disable it via software from >>Creative. > >Very true, its not pnp, but i dont see a jumper for it, could u please check >this out, i dont know where my manual is. I have the same card you have. To disable it, you have to run this program. It is *not* a hardware disable (although mine was PnP I think). Attached below is a 'instruction' set I made a long while ago to help people with disabling it, after I went through it myself (I have the ACM card, but all CH Stuff). Hope it helps. -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ Installing Thrustmaster ACM Game Card with a SB 32 Game Card PnP **************************************************************************** ***** Before installation of ACM Game Card: * Make sure you have the file CTCM.EXE on your hard drive somewhere, or get it from Creatives Web Site at http://www.creaf.com/ (I had it already from the software that came with it.) 1) Go to Device Manager - open Sound, Video, Game Controllers tree - Double click on the "Gameport Joystick" there. 2) Uncheck the "Current Configuration" check box. 3) Go to the resources Tab and un-check the "Use Automatic Settings" checkbox. - You should now see a red 'x' throught the Gameport Joystick. 4) Shut Down Computer 5) Install the Thrustmaster ACM Game Card in your computer, and hook up joysticks, etc. After installation of the ACM Game Card: 6) Boot up computer. 7) Go to the Control Panel - pick "Add New Hardware". - select "Game Controllers". - scroll down and pick the Thrustmaster ACM Game Card. 8) Let it install and then reboot your computer. 9) Go to Device Manager. - You should now see the Thrustmaster ACM Game Card below the disable Gameport Joystick. 10) Go to the Game Controllers applet in Control Panel, and set up your joysticks! To play a game in DOS mode: 11) Make sure you load the file CTCM.EXE in your autoexec.bat file or your dosstart.bat file. No special options, etc. just, C:\windows\ctcm.exe - This will configure the sound card and should say something like "Configured 2 out of 3 options". I think the 3rd is the game port, as it 'used' to say (before the ACM) "3 out of 3 options". -Gunn - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) How to get AWACS to shut up in F4? Date: 09 Feb 1998 12:59:43 +0100 Loxodont Thomson schrieb: > Hey folks, > This is a e-mail i sent off to the thrustmaster joystick support > folks, if u got answers that can help me, I'd really appreciate it, thanx > > ------------------------------------------------------------ > Hi guys, > After being disappointed by Saitek, I blew the phattest wad of dough on > your controllers, so I got the f22, the tqs and the rcs. I got a couple > questions: Well done ... > I got the rcs plain, no toe pedals, can i buy toe pedals, where do i buy > them, i read about the rcs pro, but nothing in ur catalougue or anything, > gimmie the scoop. RCS pro does not exist ... > Secondly, I create a program file, with your programing software, in dos or > in win95 and i try to upload it to the joystick and i get this error: > "Runtime error 200 at 0165:0091" Download the new version of download.exe from http://www.thrustmaster.com ... > ...also, that f22 is mighty stiff, prolly the way u > intended it, but I dont have the strength to pull the thing all the way to > any which end, any easy work around for that? Go to your local gym and do some work-out ... will also give you some really big muscles ... ;-)) Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dave Oemig Subject: Re: (fscombat) Suncom Talon Joystick Date: 08 Feb 1998 08:52:59 +0100 Great info there. Thanks much. I was wondering though, how the "feel" is. I have a TM PFCS with steel springs and it's great. How does Talon compare? Cheers, Dave > Subject: (fscombat) Suncom Talon Joystick > Date: Monday, January 05, 1998 6:36 AM > > Hi All: > > I recently purchased the Suncom Talon F-15 Strike Eagle joystick, and > thought I would post a short review on the stick if anyone is considering > picking up a new JS. > > The Talon is an "accurate" replica of the stick used in the > F-15SE. It is fairly large, with some limited weight! It does include four > suction cups for the base, to help with "sliding" of the stick. It has a > possible combination of 48 programmable buttons (I'm presently only using > 12 with ADF and 12 with Longbow 2), but I'm considering going to 24 with > ADF. There are four base buttons that each can store the 12 programmable > buttons on the stick (castle switch and hat switch, plus four primary > buttons)..... and it is fairly easy to switch from on base button to the > next. In actuality, a total of 16 buttons can be programmed per "slot," as > the 4 primary buttons on the stick can be programmed as well by pushing the > "fast button." A second push will revert these buttons back to the default > joystick mode. It is very fluent and precise in both the x axis and y > axis, with has a "comfortable" dead zone. One negative though, is the lack > of a build in throttle or rudder support. However, these can be programmed > into the stick, but it would have been nice if these options were included > (like the SideWinder Pro....one of my other sticks). But the best part, I > purchased this stick for $39.99 from Electronic Boutique....a great price, > for a very good programmable joystick! I would recommend this stick to > anyone on a tight budget that would like to have a programmable stick, or > anyone else for that matter. Combine it with Suncom's soon to be released > throttle, and you have a killer combination! > > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > ODNR Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > ---------- > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: Re: (fscombat) How to get AWACS to shut up in F4? Date: 09 Feb 1998 13:33:58 -0400 Here's the solution to your F22 problem.... ---------- > Subject: RE: (fscombat) How to get AWACS to shut up in F4? > Date: Monday, February 09, 1998 2:13 AM > > Ken, > > He needs the Pentium II loaders - they are available on the WEB page > in the Tech Support file library. That's a known error with the PIIs. Bob > Church wrote new loaders that correct that. > Hey folks, > This is a e-mail i sent off to the thrustmaster joystick support > folks, if u got answers that can help me, I'd really appreciate it, thanx > > ------------------------------------------------------------ > Hi guys, > After being disappointed by Saitek, I blew the phattest wad of dough on > your controllers, so I got the f22, the tqs and the rcs. I got a couple > questions: > > I got the rcs plain, no toe pedals, can i buy toe pedals, where do i buy > them, i read about the rcs pro, but nothing in ur catalougue or anything, > gimmie the scoop. > > Secondly, I create a program file, with your programing software, in dos or > in win95 and i try to upload it to the joystick and i get this error: > "Runtime error 200 at 0165:0091" > Ken Richardson krichar@ns.sympatico.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Suncom Talon Joystick Date: 09 Feb 1998 14:12:05 -0500 ------ =_NextPart_000_01BD3564.B3DC8FA0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I personally don't have any TM gear, so I can't make comparison; = however, the Talon "feels" very right to me. IMO, it supplies just the = right amount of tension, and responds appropriately in regard to user = input.....just a good, inexpensive JS. Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Sunday, February 08, 1998 2:53 AM Great info there. Thanks much. I was wondering though, how the "feel" = is. I have a TM PFCS with steel springs and it's great. How does Talon = compare? Cheers, Dave > Subject: (fscombat) Suncom Talon Joystick > Date: Monday, January 05, 1998 6:36 AM > > Hi All: > > I recently purchased the Suncom Talon F-15 Strike Eagle = joystick, and > thought I would post a short review on the stick if anyone is = considering > picking up a new JS. > > The Talon is an "accurate" replica of the stick used in the > F-15SE. It is fairly large, with some limited weight! It does include = four > suction cups for the base, to help with "sliding" of the stick. It = has a > possible combination of 48 programmable buttons (I'm presently only = using > 12 with ADF and 12 with Longbow 2), but I'm considering going to 24 = with > ADF. There are four base buttons that each can store the 12 = programmable > buttons on the stick (castle switch and hat switch, plus four primary > buttons)..... and it is fairly easy to switch from on base button to = the > next. In actuality, a total of 16 buttons can be programmed per = "slot," as > the 4 primary buttons on the stick can be programmed as well by = pushing the > "fast button." A second push will revert these buttons back to the = default > joystick mode. It is very fluent and precise in both the x axis and = y > axis, with has a "comfortable" dead zone. One negative though, is the = lack > of a build in throttle or rudder support. However, these can be = programmed > into the stick, but it would have been nice if these options were = included > (like the SideWinder Pro....one of my other sticks). But the best = part, I > purchased this stick for $39.99 from Electronic Boutique....a great = price, > for a very good programmable joystick! I would recommend this stick = to > anyone on a tight budget that would like to have a programmable stick, = or > anyone else for that matter. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: RE: (fscombat) Suncom Talon Joystick Date: 09 Feb 1998 14:32:51 -0800 At 02:12 PM 2/9/98 -0500, you wrote: >I personally don't have any TM gear, so I can't make comparison; however, the Talon "feels" very right to me. IMO, it supplies just the right amount of tension, and responds appropriately in regard to user input.....just a good, inexpensive JS. > >Lanny Erdos >Design Specialist 2 >lerdos@1st.net (H) >ODNR Division of Mines & Reclamation >1900 East High Ave. >New Philadelphia, Ohio 44663 >(330) 339-2207 (office) >(330) 339-4688 (fax) > Lanny, I've had my Thrustmasters only a few days, and i can tell u that the f-22 pro has so much tension, to pull back on the stick, raises it off my desk, I'm not sure if its the height that I am sitting at, or that I dont exert ehough downward force when pulling back, if u ever get the opportunity to try the stick, u'll see, its crazy firm. I have heard things that its realistic in respect to the f-16, but what I know of the f-16's flight stick, is that it only moves an inch or so, and is primarily force sensitive, not realying wholly on mechanix. Anyway, just my initial impressions of this stick. Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) Suncom Talon Joystick Date: 09 Feb 1998 20:58:31 -0800 Thanks for the info Lox! I really like my Talon, and plan to add the new Suncom throttle when it becomes available, so I should be in good shape for quite a while! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Monday, February 09, 1998 2:33 PM At 02:12 PM 2/9/98 -0500, you wrote: >I personally don't have any TM gear, so I can't make comparison; however, the Talon "feels" very right to me. IMO, it supplies just the right amount of tension, and responds appropriately in regard to user input.....just a good, inexpensive JS. > >Lanny Erdos >Design Specialist 2 >lerdos@1st.net (H) >ODNR Division of Mines & Reclamation >1900 East High Ave. >New Philadelphia, Ohio 44663 >(330) 339-2207 (office) >(330) 339-4688 (fax) > Lanny, I've had my Thrustmasters only a few days, and i can tell u that the f-22 pro has so much tension, to pull back on the stick, raises it off my desk, I'm not sure if its the height that I am sitting at, or that I dont exert ehough downward force when pulling back, if u ever get the opportunity to try the stick, u'll see, its crazy firm. I have heard things that its realistic in respect to the f-16, but what I know of the f-16's flight stick, is that it only moves an inch or so, and is primarily force sensitive, not realying wholly on mechanix. Anyway, just my initial impressions of this stick. Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Bradley M. Alexander" Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 09 Feb 1998 22:54:52 -0600 Gunn wrote: > -----Original Message----- > From: Bradley M. Alexander > To: fscombat@xmission.com > Date: Saturday, January 31, 1998 9:17 PM > Subject: (fscombat) DiD F22/Monster 3D II > > >Heya Gang, > > > >Long time no talk to, eh? Been away for a while getting my family moved > >out to Virginia, then attending a school outside Philly. Was walking > >around the mall today after visiting Independence Hall and the Liberty > >Bell, and stopped in a Software Etc. Guess what I found sitting on the > >shelf? DiD's F-22 (was it TAW or ADF?). Came back to the hotel and > >checked my email, and didn't find anywhere near the amount of traffic > >regarding this, possibly one of the most anticipated sims of the past > >two years. > > > > Well welcome back Mr. Storm!! ;) > Why thank you, Herr Gunn... > F-22 ADF the most anticipated sim of the past two years ??? Well, not for me > anyway ;) I haven't bought it, and if you guys from the EF2000 list > remember, I said I wouldn't until they integrated this with their other > add-on package (be called Gold then ) ..hehe. Well anyway, by the time that > happens, Falcon 4 and (more importantly IMO ) Jane's F15 will have most > likely arrived, and *those* will be the sims to try for jet-heads. > Not only that, but having cruised the EF2000 mailing list and seeing some of the initial impressions, I don't see myself getting it any time soon...Apparently someone tried it on a PPRO-200 and it was slow and choppy. Far outclassing my now-slow P-100. > But then, European Air War and Janes WW-II sim will arrive this year and > really give us prop-heads something we've wanted for a long time! > Which one is it that is using the actual physics-based model down to the bullet level? I saw it on combatsim.com, but I don't remember the name. The graphics were phenominal as well, which means I prolly don't have the horsepower to run it... Guess its time to start begging my wife for another upgrade (Just bought 64MB of RAM two weeks ago). Which reminds me...Best Buy has memory on sale. 32MB SIMMS are $64.99 with a $15.00 rebate. Can't beat that... > >Anyone have the low-down on this sim? Is it worth the $54 I saw on the > >box? Please let me know. I also found out that Diamond is coming out > >with the Monster-3d II. Any low-down on this? > > Don't know specifics of this card, other than the Voodoo 2 is about 3 times > faster than the original; its 3d only, you can put 2 of the PCI Voodoo2's in > your system and really cruise!! > > Welcome back (and welcome to the Mid-Atlantic States...heheh) , Why thank you...Still getting used to it. The fact that I can drive for three hours and go through four states...Ain't like that in the Midwest... --Storm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Bradley M. Alexander" Subject: Re: (fscombat) Storm, read this! Date: 09 Feb 1998 23:04:39 -0600 TBest90662@aol.com wrote: > I'd say if your machine is a 166 or higher with 32 EDO ram or higher, go for > it. Especially if you liked EF2000. F22 ADF is a good game and comes with a > lot of cool suff inside (a large colored book on planes,....stuff you want) A > lot have been saying it is worth $60 or more. Cool. Now once I recover from my move and my wife wanting to buy furniture, I might get an upgrade...Then again, the East Coast seems to be *rotten* with computer shows...So I may get a deal after all...(Gunn, let me know if you want to go to the Capitol computer show...Seems like they're every other weekend... > Ok, about Monster 3d II. Yes, i > believe it is coming out sometime in March. I believe it is going to be a 6mb > card. (The company ((diamond)) has a good reputation, but i still wouldn't get > this card) I say this because one month following you'll see some 8mb cards > come out (I think Orchid is making one) and eventually 12mb ones. There you > go, hope this helps. > I like Diamond cards. I have had a 2MB Stealth 64 for two years now and I am quite happy with it... > PS) I don't think we've met Storm, i'm Terry. Bye. Nice to meet you. I think we met either on the EF2000 list or the 688 list... --Storm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael J. Addabbo" Subject: Re: (fscombat) Suncom Talon Joystick Date: 09 Feb 1998 22:04:47 -0800 f16 doesnt move more than 1/4 " I love my f22pro stick In the f18dome sim the sticks aoa limiter was hard to pull through When fightinging its much much harder to pull throgh the limit than the f22pro is to crank all the way back. Very cool. I had to put the throttle full foreward and use both hands. ;) -neko ---------- > From: Loxodont Thomson > To: fscombat@lists.xmission.com > Subject: RE: (fscombat) Suncom Talon Joystick > Date: Monday, February 09, 1998 2:32 PM > > At 02:12 PM 2/9/98 -0500, you wrote: > >I personally don't have any TM gear, so I can't make comparison; however, > the Talon "feels" very right to me. IMO, it supplies just the right amount > of tension, and responds appropriately in regard to user input.....just a > good, inexpensive JS. > > > >Lanny Erdos > >Design Specialist 2 > >lerdos@1st.net (H) > >ODNR Division of Mines & Reclamation > >1900 East High Ave. > >New Philadelphia, Ohio 44663 > >(330) 339-2207 (office) > >(330) 339-4688 (fax) > > > > Lanny, > I've had my Thrustmasters only a few days, and i can tell u that the > f-22 pro has so much tension, to pull back on the stick, raises it off my > desk, I'm not sure if its the height that I am sitting at, or that I dont > exert ehough downward force when pulling back, if u ever get the opportunity > to try the stick, u'll see, its crazy firm. I have heard things that its > realistic in respect to the f-16, but what I know of the f-16's flight > stick, is that it only moves an inch or so, and is primarily force > sensitive, not realying wholly on mechanix. Anyway, just my initial > impressions of this stick. > > Lox "Toke" Thomson > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Date: 10 Feb 1998 11:24:52 +0100 -neko In fact I think turning off cockpit for clear front view is a huge cheat as well. The sim needs to model the limitations of the cockpit. Cant wait for HMD technology to get to us... ---------- > From: jlarson@washington.navy.mil > To: fscombat@lists.xmission.com > Subject: (fscombat) re: new sim... > Date: Tuesday, January 06, 1998 2:40 PM > > Hi, all - > > Just another note that I think really ought to be a part of a new > sim coming down the pike - > > These "target views" are a definite cheat. I'm talking about the > view that allows you to observe the identity, load-out, composition, > and, in some variations, even the intended target of the other a/c. > In fact, the "worst" case I've seen allows the player to cycle > through every air entity (airborne or NOT) within something like a > 50nm radius! This provides too much intel to be considered "fair." > Where is your sense of sport? Yes, these views provide some "Gee, > charlie whiz-bang" effect for the program's snazzy graphics ability, > but it is too easily abused. When you consider that historically 9 > out of 10 victims of A-A combat never even SAW their opponent, you > get a grasp of how far from reality you really are diverging when you > accept the ability to identify or just plain SEARCH with that > feature. With combat over the internet, what good is it to have > accurately modeled radar, that won't have the resolution to > discriminate between closely spaced contacts at long range, when your > opponent can just "click" press the view key and discover your ruse - > you are sneaking in your wingman under your wing - but his radar > didn't tell him that? Or your wingman is calling for help, you roll > in hot (albeit, your ordnance is long since expended), but the bad > guy just "views" you, sees you aren't a threat, and continues his > attack... I can think of many more instances when surprise and the > unknown (which von Clausewitz called the "fog of war") could be > advantageous (or not!) and/or essential to the success of certain > tactics. > > I think that players, especially over the internet, should be able to > have the ability to control, or at least monitor, the usage of these > "target views." A full-feature sim needs to provide that toggle > somewhere in the set-up. Especially for internet matches. > > Well, I guess I got a little long-winded there. Hope I didn't ruin > anyone's day, but this is a factor that I think really degrades the > experience and takes away from the accurate depiction and > portrayal of air warfare which, in the beginning, is really what most > of us sim fanatics buy a sim for in the first place - getting the > chance to "do" what those pretty-boys up there do every day before > we all even wake up in the morning... :-) > > Accelerate straight up! > > - E > > > +++++++++++++++++++++++++++++++++++++++++++++++++++ > > From: > To: fscombat@lists.xmission.com > Date sent: Mon, 5 Jan 1998 06:43:16 +0000 > Subject: (fscombat) re: new sim... > Copies to: jlarson@washington.navy.mil > Send reply to: fscombat@lists.xmission.com > > Hi! > > Just wrote down some notes on what kind of flightsim I'd like to see > in the future... > You don't want me to get started down that road! Okay, but you > asked! > > > JAS-39 GRIPEN Tornado Rafale MiG-29 > How about the F-14D, the Vietnam era a/c: F-4, -105, -8, -7 (not > USNF-style, but on the same order as F4, LB, or J's F-15) > > Possbible to arm with nucelar bombs (Rafale) > ??? Okay, its on your turf, though... > > 3dfx support - state of the art graphics > foregone conclusion these days... > > Weather effects (snow/rain) > good call. clouds/fog could use some improvement, too > > Dynamic campaigns > see "3Dfx" above > > Ultrarealistic or easy mode (+medium) > concur > > Interactive training lessons > er, lukewarm - not convinced of its usefulness. I'd rather have > developers spend time/money on a useful manual and a complete feature > set (ie: this list) > > Support for mulitplayer via serial linkcable, modem, internet or LAN > CONCUR. And for FREE - over Kali/Kahn-type applications. > I don't like this trend of pay-to-play over the internet. Yes, I > understand a free economy and the concept of capitalism, but here's > the deal: I pay $50 for a program (and that right gladly, note), I > expect to be able to do what I *want* with it after that. This move > to make sims un-playable over Kali is BULL. And I'll draw the line > right there. I don't care how good a sim is, I won't pay to play it > with/against a human opponent over the internet. 'Nuf said. > > Option to choose loadout for each mission (also how much fuel to > load) > Fuel load - another good call. I'd also like to see the ability to > select a different load-out upon recovery - between missions, that > is. I.E.: Air-to-ground on the first mission, decide to go back for > some air-to-air, load-up on heaters and slammers - go! Might be > nice. Good for H2H internet sessions. Less wasted time in set-up, > re-establish inernet connexn, etc, all for a different load-out. > > Night-, dawn-, dusk- and day-missions > Okay... > > Possibility to link up with other tank/helicopter-sim > Interconnectivity is a good idea. > > Play as "bad guy" (against civilians as well - like WW2-Germany) or > "good guy" (must be ware not to hit any civilians) (-just imagine > blowing a little town to pieces while a friend takes care of > ground troops in his tank... hehe) > Okay... not too terribly excited to see that, but okay > > Actually; I'd like to see a WW2-scenario, only with modern equipment. > > Any other ideas? > > Howabout - No more F-16 sims? I think we beat that one into the > ground... > > Could we ask the developers to take a step "back," maybe and model > a/c from eras past? It could be just as challenging/rewarding to > master older a/c without the benifits of 90's technology (ie: High > speed JTIDS/data links, all-seeing look-down/shoot-down radars, > reliable RWRs, jam-resistant radios, AMRAAMs, HARMs, AIM-9Ms, ASPJ, > FBW, NCTR/IFF, high-thrust engines, etc). You'll find yourself > flying much closer to the seat-of-your pants idea than you're used > to, I think. > > Picture a European conflict set in the late -80s to early -90s, the > USSR is in extremis, and instead of sueing for peace, they attack to > protect the world for communism. (If J's F-15 can model the better > part of SWA [South West Asia] can Europe be far behind?) There is > plenty of terrain, plenty of variety of a/c to model [on both sides], > its a believable scenario, it can open up the possibity of the > "Electronic Battlefield" concept, there's plenty of weather over > the Continent, and the terrain would be interesting and various. The > middle east is getting a fair bit of coverage and Korea is, well, not > believable enough - for me, anyway. Could have potential... > > That's enough for now. Back to work! > > Eric > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Date: 10 Feb 1998 11:45:35 +0100 Its on my list -neko ---------- =46rom: Porta I think we need a new F-16 or F-22 sim. NOT!!!!!!!!!! hehehe A =B4Nam sim could be cool. Does anybody know anything about "MiG All= ey" (Wasn=B4t that the name, from Rowan?) Release date? Regards -Porta >-----Original Message----- >From:=09Andy Adcock [SMTP:andy@hia.net] >Sent:=09Monday, January 05, 1998 1:51 PM >To:=09fscombat@lists.xmission.com >Subject:=09Re: (fscombat) re: new sim > >Anyone besides me familiar with the movie Flight of the Intruder ? I= d >just LOVE to fly an A-1 Skyraider on some rescue missions ! hehe San= dy lead! > > >Attachment Converted: "c:\eudora\attach\RE (fscombat) re new sim" > Michael "Porta" Nielsen Brannfjellveien 106 b 1182 Oslo Norway e-mail: viggon@online.no ICQ: 5298000 homepages:=20 http://home.sol.no/~viggon http://www.xoom.com/Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com= " with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dave Oemig Subject: Re: (fscombat) Suncom Talon Joystick Date: 10 Feb 1998 20:08:01 +0100 Actually on the F-16, the A and B models had a movable stick but only because the pilots wanted some kind of feedback. Many a pilot overloaded himself because they just gripped too hard on the force feel stick. On the current models, the stick does not move. I got this information from a ex-F-16C Block 50 guy I work with. Cheers, Dave > > > Lanny, > I've had my Thrustmasters only a few days, and i can tell u that the > f-22 pro has so much tension, to pull back on the stick, raises it off my > desk, I'm not sure if its the height that I am sitting at, or that I dont > exert ehough downward force when pulling back, if u ever get the opportunity > to try the stick, u'll see, its crazy firm. I have heard things that its > realistic in respect to the f-16, but what I know of the f-16's flight > stick, is that it only moves an inch or so, and is primarily force > sensitive, not realying wholly on mechanix. Anyway, just my initial > impressions of this stick. > > Lox "Toke" Thomson > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mats Bergersen" Subject: RE: (fscombat) TM stuff Date: 10 Feb 1998 08:03:23 +0100 Snip.. > >Very true, its not pnp, but i dont see a jumper for it, could u please check >this out, i dont know where my manual is. I have the same card you have. To disable it, you have to run this program. It is *not* a hardware disable (although mine was PnP I think). Attached below is a 'instruction' set I made a long while ago to help people with disabling it, after I went through it myself (I have the ACM card, but all CH Stuff). If you don't have any jumpers on the card, then Gunn is right and you have a PnP card. You can disable the joystick port his way. But if you do have jumpers on your card, the joystick port is called _JYEN_ and you take away the jumper to disable it. Mats Mats "Trym" Bergersen Group Leader 1st Virtual Flight Group of Norway E-mail: norwegian.flight@oslo.online.no Www: http://home.sol.no/~matsbe/Skvadron/ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) Storm, read this! Date: 10 Feb 1998 18:06:00 -0600 Bradley M. Alexander wrote: .............SNIP...................................... > > Ok, about Monster 3d II. Yes, i > > believe it is coming out sometime in March. I believe it is going to > be a 6mb > > card. (The company ((diamond)) has a good reputation, but i still > wouldn't get > > this card) I say this because one month following you'll see some > 8mb cards > > come out (I think Orchid is making one) and eventually 12mb ones. > There you > > go, hope this helps. > > > > I like Diamond cards. I have had a 2MB Stealth 64 for two years now > and I am > quite happy with it... .............SNIP...................................... Bradley here is an email I received from Diamond a week ago. Subsequently I have heard that the release date is first week of March. QUOTE: Diamond Multimedia today announced its next-generation 3D game accelerator - Monster 3D II Model X100 and a high-powered MEGAMonster(TM) dual card option. Featuring 3Dfx Interactive's highly touted Voodoo2 graphics engine and Diamond's own 8MB design (that's right - 8MB of pure gaming power!!). Monster 3D II delivers more than three times the performance of Diamond's original Monster 3D. The retail version of the Monster 3D II, including a great game bundle, will begin shipping in March for an estimated retail price of $249.95 The Details =85 For all the details on today's Monster 3D II announcement click here http://www.diamondmm.com/company/public/press_releases.html. =A8 API support for Microsoft's Direct 3D, 3Dfx's Glide and OpenGL =A8 MEGAMonster dual card option gives you up to six times of the origina= l Monster 3D by using two Monster 3D II accelerators simultaneously =A8 Two texel engines support multiple textures per pixel =A8 8MB memory configuration (4 MB frame buffer and 4MB texture memory) gives you 3D rendering rates of more than 60 frames-per-second =A8 Play games in 800 x 600 (16-bit color) with Z-buffering - a must for running today's hottest games such as Quake, Quake II, Hexen II, and more =A8 Dedicated hardware triangle setup engine enables faster 3D rendering A Monsterous Gaming Bundle =85. The retail model of the Monster 3D II comes with a truly impressive selection of 3D games (in the U.S) Special Edition Star Wars Game Pack (exclusive to Diamond!!) from Lucas Arts(TM) Entertainment includes: =A8 Shadows of the Empire(TM) -- Battle of Hoth(TM) =A8 X-wing(TM) vs, Tie Fighter(TM) =A8 The Academy(TM) =A8 Jedi Knight(TM) - Dark Forces(TM) II: Pathways to the Force(TM) =A8 Heavy Gear(TM) by Activision(TM) (full version) =A8 Tomb Raider II(TM) by Activision(TM) =A8 Demo CD feature a selection of hot new titles from Eidos Interactive including Final Fantasy VIII, Joint Strike Fighter and Fight Unlimited II(TM) Be One of the First to get a Monster 3D II! Pre-order Now! If you want to be sure to be among the first Monster 3D II owners, you can pre-order your product now through CompUSA, Babbages's and Software Etc., Future Shop, and direct from Diamond's website. For all the details, see today's announcements or visit Diamond Multimedia's website at www.diamondmm.com. (Pre-order program applies to U.S. and Canada only) Special Offer for Current Monster 3D Owners! Visit the Diamond website (mark, provide link to Monster 3D II product page) for details on a great $50 rebate offer and Diamond's trade-in program for current Monster 3D owners. These exciting offers will be available for a limited time only and applies to U.S. and Canada only. -- | | ____(0)____ ------------=3D=3D=3D(\] (.) [/)=3D=3D=3D------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 10 Feb 1998 20:52:13 -0500 -----Original Message----- >Gunn wrote: > >> -----Original Message----- >> From: Bradley M. Alexander >> But then, European Air War and Janes WW-II sim will arrive this year and >> really give us prop-heads something we've wanted for a long time! >> > >Which one is it that is using the actual physics-based model down to the bullet >level? I saw it on combatsim.com, but I don't remember the name. The graphics >were phenominal as well, which means I prolly don't have the horsepower to run Yep, I think you're talking about EAW. Combatsim has some good info on it and some screenshots as well. But, I think I heard somewhere else that its still a ways off though. There is also some concern as to how "hard-core" the Janes WW-II sim is going to be, since Andy Hollis is not directly behind it. The team who does ATF, the Anthology series, etc is the one working on this, and they are supposedly Janes money making side of the house, making enough for Andy to give us the real 'hard-core' stuff we enjoy ;) Lets hope its a winner. I'm in dire need of a single player WW-II sim. ;) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re[2]: (fscombat) DiD F22/Monster 3D II Date: 11 Feb 1998 09:23:05 -0500 >Yep, I think you're talking about EAW. Combatsim has some good info on it >and some screenshots as well. But, I think I heard somewhere else that its >still a ways off though. > >There is also some concern as to how "hard-core" the Janes WW-II sim is >going to be, since Andy Hollis is not directly behind it. The team who does >ATF, the Anthology series, etc is the one working on this, and they are >supposedly Janes money making side of the house, making enough for Andy to >give us the real 'hard-core' stuff we enjoy ;) Lets hope its a winner. I'm >in dire need of a single player WW-II sim. ;) > > >-Gunn What about AW III? It's not too bad. Much better graphics than AW II, better full screen views (all instruments) and better AI. Blaze - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Alan Chapman Subject: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 11:21:50 -0500 Hi all, been stewing for a long time over an issue I'll throw out here to hopefully get an idea of how everyone else feels about this: I look for many things in a flight sim, like level of immersion, realism in the physical modeling, avionics, etc. One area where my opinions seem to differ from most is I actually prefer a good mission editor (with an open format - like text files) over a campain engine, because with an open format I believe the rest will follow from third party developers, if the base sim is deserving enough. But that's not what this post is about ;) I've been flight simming (seriously) for almost 10 years, and the absolute most ball busting fun I have ever had (well almost ;) is flying multiplayer either on server based pay-for-play sims like AW, or co-op with a friend in stand alone sims like Falcon, PAW, ATF, or Apache. Nothing compares to sharing the excitement, the victories and (simulated) tragedies, covering one another, calling your wingman's attention to a SAM launch and watching him break into the missle and defeat it, or shooting bandits off his tail. Between two of you, you can plan strategies on how to accomplish the mission, and (if it's a replayable mission) try it agin with different stratagies until successful. It doesn't get much better than that. It frustrates me to see many new sims come along with out the co-op feature. I won't buy them. I don't care how good they are in the other areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis and the Skunk Works crew, who have flatly stated they won't include co-op in the new F15 sim. Not that they don't deserve their reputation for creating very good products like LB2, but I won't buy their next product, and I'm wondering if there are many more out there like me. I will buy F15 if they commit to adding co-op later, and yes I will more than gladly pay for it. I've always believed it would be hard if not impossible to do everything right for what seems to be the typical game price of $50. I will gladly pay a fair price for what I want. So my question is, are there enough of us out there to send the message that we won't buy without co-op, and we'll even pay for it? Blaze - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TDASILVA@imnet.com (TDASILVA) Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 10 Feb 1998 09:22:50 -0500 Gunn wrote: > -----Original Message----- > From: Bradley M. Alexander > To: fscombat@xmission.com > Date: Saturday, January 31, 1998 9:17 PM > Subject: (fscombat) DiD F22/Monster 3D II > > >Heya Gang, > > > >Long time no talk to, eh? Been away for a while getting my family moved > >out to Virginia, then attending a school outside Philly. Was walking > >around the mall today after visiting Independence Hall and the Liberty > >Bell, and stopped in a Software Etc. Guess what I found sitting on the > >shelf? DiD's F-22 (was it TAW or ADF?). Came back to the hotel and > >checked my email, and didn't find anywhere near the amount of traffic > >regarding this, possibly one of the most anticipated sims of the past > >two years. > > > > Well welcome back Mr. Storm!! ;) > Why thank you, Herr Gunn... > F-22 ADF the most anticipated sim of the past two years ??? Well, not for me > anyway ;) I haven't bought it, and if you guys from the EF2000 list > remember, I said I wouldn't until they integrated this with their other > add-on package (be called Gold then ) ..hehe. Well anyway, by the time that > happens, Falcon 4 and (more importantly IMO ) Jane's F15 will have most > likely arrived, and *those* will be the sims to try for jet-heads. > Not only that, but having cruised the EF2000 mailing list and seeing some of the initial impressions, I don't see myself getting it any time soon...Apparently someone tried it on a PPRO-200 and it was slow and choppy. Far outclassing my now-slow P-100. > But then, European Air War and Janes WW-II sim will arrive this year and > really give us prop-heads something we've wanted for a long time! > Which one is it that is using the actual physics-based model down to the bullet level? I saw it on combatsim.com, but I don't remember the name. The graphics were phenominal as well, which means I prolly don't have the horsepower to run it... Guess its time to start begging my wife for another upgrade (Just bought 64MB of RAM two weeks ago). Which reminds me...Best Buy has memory on sale. 32MB SIMMS are $64.99 with a $15.00 rebate. Can't beat that... > >Anyone have the low-down on this sim? Is it worth the $54 I saw on the > >box? Please let me know. I also found out that Diamond is coming out > >with the Monster-3d II. Any low-down on this? > > Don't know specifics of this card, other than the Voodoo 2 is about 3 times > faster than the original; its 3d only, you can put 2 of the PCI Voodoo2's in > your system and really cruise!! > > Welcome back (and welcome to the Mid-Atlantic States...heheh) , Why thank you...Still getting used to it. The fact that I can drive for three hours and go through four states...Ain't like that in the Midwest... --Storm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Checking connection speed Date: 10 Feb 1998 22:24:57 -0800 Heyas, I ran across an article in the local paper about how to check what sort of speed your phone line is capable of. First off you need a terminal emulation program (I use Microphone) You set it up to call 888-877-9248 (this is toll free). Once connected use "Line" as your first name and "Test" as your last name. You just keep presiing your return/enter key till it disconnects you. Below is my results. Dale ATE1QV1&F1W2&C1&D0&K0M1L1\N3%C3S0=0 OK ATDT1-888-877-9248 CONNECT 24000 CONNECT 21600/ARQ/V34/LAPM/V42BIS CONNECT 115200 / 02-09-98 (23:08:14) (Error Correcting Modem Detected) USR Support BBS - Node 16 - Total Control Rack PCBoard (R) v15.3/250 - Node 16 Testing your system capability... Do you want graphics (Enter)=yes? (n ) \[[[[[[[\ \[[[[[[[\ (R) [[_ _[[[ [[[[_ _[[[ \\\[[[ [[[[ \[[[[[\ \[[[[[[\ ___[[[ [[[[ [[ [[ [[ [[ [[ Formerly U.S. Robotics [[\ \[[[ [[[[\ \[[[ [[ [[ [[ [[ [[ _[[[[[[[_ _[[[[[[[_ _[[[[[_ [[ [[ [[ FIDO (1:115/500) PRIME (98:212/1) UMMMMMMMMMMMMMMMM8 RIME (USRUSA, #174) 3 Also call our 3 Running PCBoard 15.3 3 Fax on Demand 3 Now Featuring 3 1-800-ROBO1OD 3 U.S. Robotics Total 3 762-6163 3 Control Enterprise Hubs 3 1-847-676-8536 3 All Nodes x2 Capable TMMMMMMMMMMMMMMMM> What is your first name? line What is your last name? test \\\ \\\\D D\\\\\\\ \\\ ] ] ^ ^] \ ^[[[[[[[ [[[ ] ] ^ ^] [ ^[[[ [[[] [[[ [[[ [[[ (R) ] ] ^ ^] [ ^[[[ [[[] \\\\\ [[[\\\ \\\\\ \[[[\ \\\ \\\\\ \\\\\ ] ] ^ ^] __[[[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ ] ] ^ ^[[\\ ^[[[[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ ] ] ^ ^] [ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ __[\\\ ] _\_ ^] [ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[\ [[[ _\ \[] _ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[\ [[[ [[[ [[[ [[[ [[[ ______ _D D____ ____ _____ ______ _____ ___ ___ _____ _____ 56k Test Facility ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? 3 Testing in progress, please wait... 3 @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY Test returned code 2 ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? 3 x2 is not currently possible on this connection, or is likely to 3 3 be highly impaired. 3 3 3 3 Since line conditions can change from call to call, we recommend 3 3 that you make several calls to this test system to ensure an 3 3 accurate diagnosis. If you have multiple phone lines available 3 3 for use, we recommend that you try calling this system from each 3 3 line. 3 3 3 3 x2 failures are typically caused by additional analog to digital 3 3 conversions in your local phone lines. 3 3 3 3 It's important to remember that telephone network configurations 3 3 can change, so your chances of making high-speed connections may 3 3 improve over time. 3 @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY ZDDDDDDDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? 3 x2-STATS Version 1.05 3 02-09-98 23:08 3 Caller 3906518/16 3 CDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDBDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDD4 3 Elapsed Time 00:00:31 3 Modulation V.34+ 3 3 Blocks Received 15 3 Speed 21600/24000 3 3 Blers 0 3 Symbol Rate 3200/3200 3 3 Blocks sent 52 3 Carrier Frequency 1829/1829 3 3 Link Naks 0 3 Trellis Code 64S-4D/16S-4D 3 3 Blocks resent 0 3 Nonlinear Encoding ON/ON 3 3 Link Timeouts 0 3 Precoding ON/ON 3 3 Chars sent 2048 3 Shaping ON/ON 3 3 Octets sent 1150 3 Preemphasis 2/0 3 3 Chars lost 0 3 Rx Lev/TX Lev/SNR 24.1/12.3/36.0 3 3 Chars Received 0 3 Echo Loss Near Far 3 3 Octets Received 27 3 Roundtrip Delay 52 3 3 Protocol LAPM SREJ 3 Retrains Request/Grant 0/0 3 3 Block Size 128 3 Fallback Enabled 3 3 Window Size 15 3 HST Line Reversals 0 3 3 Compression V42BIS 3 HST Equalization Long 3 3 Dictionary Size 2048 3 SV: 07/24/97 DSP: 07/24/97 3 3 String Length 32 3 Reason: Online 3 @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? 3 -28 3 y y [ [ [ [ [ [ [ [ [ [ \ \ \ \ \ y y y y y y y y 3 1 3 3 -30 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ \ y y y y 3 3 3 3 -32 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ y y y 3 5 3 3 -34 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y y 3 7 3 3 -36 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y y 3 9 3 3 -38 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 11 3 3 -40 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 13 3 3 -42 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 15 3 3 -44 3=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=y=y=3 17 3 3 -46 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 19 3 3 -48 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 21 3 3 -50 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 23 3 3 -52 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 25 3 3 -54 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 27 3 3 -56 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 29 3 3 -58 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 31 3 3Level@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDYAtten3 3 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 1 3 4 6 7 9 0 2 3 5 6 8 9 1 2 4 5 7 8 0 1 3 4 6 7 3 3 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY Minutes Used: 1 Thank you for calling the U.S. Robotics BBS NO CARRIER - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 11:58:15 -0800 Blaze: Well, I agree to a point! I too, believe that co-op is far more enjoyable that H2H, which quickly, for me, becomes somewhat boring. Co-op missions should be common place among all sims today, but of course, they are not. Where I disagree, is your choice not to purchase F-15SE from Jane's. I have nothing but respect for Andy Hollis and CJ Martin from Jane's (not to imply that you don't), as they have demonstrated that they are very capable of producing the finest simulations on the market today...... Longbow 2 is a masterpiece in my estimation, as have been several past titles from Andy and Company. While yes, I'm disappointed that F-15SE will not include co-op (and I do want it), I will not boycott Jane's because of it...too good a company! I respect your decision not to purchase F-15, I simply cannot concur. Let's just hope that Andy does release an add-on that addresses this issue! One more small point, I do firmly believe that solo play has to be addresses first, as good multiplay evolves from a solid single player perspective It may be hard to believe for many on this list, but multiplay is still a minority out there, and the developers realize this, thus, in many cases (but not all), multiplay options are a secondary thought. Is this right....probably so from a developers standpoint.....sell to the majority, and please the minority later. Not that I agree entirely with this way of thought, but it seems very logical! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Wednesday, February 11, 1998 8:22 AM I've been flight simming (seriously) for almost 10 years, and the absolute most ball busting fun I have ever had (well almost ;) It frustrates me to see many new sims come along with out the co-op feature. I won't buy them. I don't care how good they are in the other areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis and the Skunk Works crew, who have flatly stated they won't include co-op in the new F15 sim. Not that they don't deserve their reputation for creating very good products like LB2, but I won't buy their next product, and I'm wondering if there are many more out there like me. I will buy F15 if they commit to adding co-op later, and yes I will more than gladly pay for it. I've always believed it would be hard if not impossible to do everything right for what seems to be the typical game price of $50. I will gladly pay a fair price for what I want. So my question is, are there enough of us out there to send the message that we won't buy without co-op, and we'll even pay for it? - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Tormod Antonsen Subject: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 10:46:51 -0800 (PST) Hi I concur to all you say there, but I've already ordered it. Couldn't resist Somehow I hope you have succes with your quest though. I daresay it's a great loss for us simmers that such companies as Jane is not commited to multiplay. tormod Alan Chapman [snip] It frustrates me to see many new sims come along with out the co-op feature. I won't buy them. I don't care how good they are in the other areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis and the Skunk Works crew, who have flatly stated they won't include co-op in the new F15 sim. Not that they don't deserve their reputation for creating very good products like LB2, but I won't buy their next product, and I'm wondering if there are many more out there like me. I will buy F15 if they commit to adding co-op later, and yes I will more than gladly pay for it. I've always believed it would be hard if not impossible to do everything right for what seems to be the typical game price of $50. I will gladly pay a fair price for what I want. _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 18:33:45 -0500 -----Original Message----- >I've been flight simming (seriously) for almost 10 years, and the >absolute most ball busting fun I have ever had (well almost ;) is flying >multiplayer either on server based pay-for-play sims like AW, or co-op >with a friend in stand alone sims like Falcon, PAW, ATF, or Apache. Oh yes, I agree completely. Flying 1942: Pacific Air War connected by modem with 'dude' (also a member on this list...still I think), it was a lot of fun. And now with Longbow, its a real blast. I also fly Warbirds in a squadron just for this reason. I really don't get into Head 2 Head stuff. Especially in jet sims, where its just not the same as the 'ole stick and rudder and energy management stuff you get in prop fighters. But anyway, I too wish more would design COOP multiplayer into the architecture of their sims from the get-go. I presume that once online connections become faster as the norm (with cable, ISDN, and other newer/faster technologies) that this will become a standard someday...but who knows when. But, on the other hand, I don't mind flying solo either, so I'm already watering at the mouth to get my hands on F-15 when it comes out. But I do wish it was coop. I'll probably not even touch the multiplayer h2h with that sim....... >Nothing compares to sharing the excitement, the victories and >(simulated) tragedies, covering one another, calling your wingman's >attention to a SAM launch and watching him break into the missle and >defeat it, or shooting bandits off his tail. Between two of you, you >can plan strategies on how to accomplish the mission, and (if it's a >replayable mission) try it agin with different stratagies until >successful. It doesn't get much better than that. > >It frustrates me to see many new sims come along with out the co-op >feature. I won't buy them. I don't care how good they are in the other >areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis and >the Skunk Works crew, who have flatly stated they won't include co-op in >the new F15 sim. Not that they don't deserve their reputation for >creating very good products like LB2, but I won't buy their next >product, and I'm wondering if there are many more out there like me. I >will buy F15 if they commit to adding co-op later, and yes I will more >than gladly pay for it. I've always believed it would be hard if not >impossible to do everything right for what seems to be the typical game >price of $50. I will gladly pay a fair price for what I want. > >So my question is, are there enough of us out there to send the message >that we won't buy without co-op, and we'll even pay for it? > >Blaze > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Trevor Rogers (CS)" Subject: Re: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 18:34:42 -0500 (EST) On Wed, 11 Feb 1998, Alan Chapman wrote: [snipped all that info to save bandwidth] > So my question is, are there enough of us out there to send the message > that we won't buy without co-op, and we'll even pay for it? NOPE. I believe that the number of players that could care less for multi-player outnumbers the number of players that do care for it. Andy, has stated time and time again that they will include co-op if they can pull it off right. I agree with his stance. There are a lot of issues concerning timing and synchronization that has to be controlled. Some of you may have remembered the problems with F15 SE3, where (for example) the pilot would pull a break turn and the WSO would still be travelling in a straight line. Based on Andy's Skunkworks history, I think they will discover a way to implement co-op. It's just a matter of time. To tell you the truth, I'm not big on H2H, but I do love co-op. Still, I plan to get F-15 (co-op) or not. In the end... it's to each his own. --TR Trevor "Neighborhood" Rogers 809th TFW 'Spike Dawgs' "Beware: Bad DAWG on board!!!" - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Bill" Subject: Re: (fscombat) DiD F22/Monster 3D II Date: 12 Feb 1998 00:08:15 -0000 >> -----Original Message----- >> From: Bradley M. Alexander >> To: fscombat@xmission.com >> Date: Saturday, January 31, 1998 9:17 PM >> Subject: (fscombat) DiD F22/Monster 3D II >Which one is it that is using the actual physics-based model down to the bullet >level? I saw it on combatsim.com, but I don't remember the name. The graphics >were phenominal as well, which means I prolly don't have the horsepower to run >it... I think it was "F-16 Aggressor" by General Simulations. Preview is in ELO Vol 2 Issue 12. Cheers, Bill C............... bill03@globalnet.co.uk >--Storm > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lauren Sobkoviak Subject: Re: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 18:02:34 -0800 At 11:21 AM 2/11/98 -0500, you wrote: > >So my question is, are there enough of us out there to send the message >that we won't buy without co-op, and we'll even pay for it? > >Blaze > > I enjoy coop and multiplay as much as the next guy, but I also enjoy sitting in front of my computer screen, flying missions by myself and not making a fool of myself doing so. Right now, my favorite sim is RBII offline and Longbow 2 online. Depending on how good F-15 is, it might replace RBII as my offline sim. But, I will never complain about not having something as new as internet coop and multiplay in complicated sims. When the existing structure of the net is upgraded to provide absolute lag-less game play, they it might turn into something that I would prefer, but never demand. Lauren Sobkoviak buckshot@empnet.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: Re[2]: (fscombat) DiD F22/Monster 3D II Date: 11 Feb 1998 21:20:17 -0800 Actually I thought he was talking about Screaming Demons -neko ---------- > From: Alan Chapman > To: fscombat@lists.xmission.com > Subject: Re[2]: (fscombat) DiD F22/Monster 3D II > Date: Wednesday, February 11, 1998 6:23 AM > > > > >Yep, I think you're talking about EAW. Combatsim has some good info on it > >and some screenshots as well. But, I think I heard somewhere else that its > >still a ways off though. > > > >There is also some concern as to how "hard-core" the Janes WW-II sim is > >going to be, since Andy Hollis is not directly behind it. The team who does > >ATF, the Anthology series, etc is the one working on this, and they are > >supposedly Janes money making side of the house, making enough for Andy to > >give us the real 'hard-core' stuff we enjoy ;) Lets hope its a winner. I'm > >in dire need of a single player WW-II sim. ;) > > > > > >-Gunn > > What about AW III? It's not too bad. Much better graphics than AW II, better > full screen views (all instruments) and better AI. > > Blaze > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 21:23:45 -0800 I dont think you understand how locked they have become. They commited to thier design concept long ago. Adding co-op to a flight sim must be done from the very beginnings. They can't change easily now. Next product... -neko ---------- > From: Alan Chapman > To: fscombat@lists.xmission.com > Subject: (fscombat) Co-op sims / Andy Hollis > Date: Wednesday, February 11, 1998 8:21 AM > > Hi all, been stewing for a long time over an issue I'll throw out here > to hopefully get an idea of how everyone else feels about this: > > I look for many things in a flight sim, like level of immersion, > realism in the physical modeling, avionics, etc. One area where my > opinions seem to differ from most is I actually prefer a good mission > editor (with an open format - like text files) over a campain engine, > because with an open format I believe the rest will follow from third > party developers, if the base sim is deserving enough. But that's not > what this post is about ;) > > I've been flight simming (seriously) for almost 10 years, and the > absolute most ball busting fun I have ever had (well almost ;) is flying > multiplayer either on server based pay-for-play sims like AW, or co-op > with a friend in stand alone sims like Falcon, PAW, ATF, or Apache. > Nothing compares to sharing the excitement, the victories and > (simulated) tragedies, covering one another, calling your wingman's > attention to a SAM launch and watching him break into the missle and > defeat it, or shooting bandits off his tail. Between two of you, you > can plan strategies on how to accomplish the mission, and (if it's a > replayable mission) try it agin with different stratagies until > successful. It doesn't get much better than that. > > It frustrates me to see many new sims come along with out the co-op > feature. I won't buy them. I don't care how good they are in the other > areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis and > the Skunk Works crew, who have flatly stated they won't include co-op in > the new F15 sim. Not that they don't deserve their reputation for > creating very good products like LB2, but I won't buy their next > product, and I'm wondering if there are many more out there like me. I > will buy F15 if they commit to adding co-op later, and yes I will more > than gladly pay for it. I've always believed it would be hard if not > impossible to do everything right for what seems to be the typical game > price of $50. I will gladly pay a fair price for what I want. > > So my question is, are there enough of us out there to send the message > that we won't buy without co-op, and we'll even pay for it? > > Blaze > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Checking connection speed Date: 11 Feb 1998 21:31:52 -0800 Thanks much, I found this very usefull -neko ---------- > From: Dale > To: cww@xmission.com; cmag@xmission.com; fscombat@xmission.com; warbirds@employees.org > Subject: (fscombat) Checking connection speed > Date: Tuesday, February 10, 1998 10:24 PM > > Heyas, > > I ran across an article in the local paper about how to check what sort of > speed your phone line is capable of. > > First off you need a terminal emulation program (I use Microphone) > > You set it up to call 888-877-9248 (this is toll free). Once connected use > "Line" as your first name and "Test" as your last name. You just keep > presiing your return/enter key till it disconnects you. > > Below is my results. > > Dale > > > > > > > ATE1QV1&F1W2&C1&D0&K0M1L1\N3%C3S0=0 > OK > ATDT1-888-877-9248 > CONNECT 24000 > CONNECT 21600/ARQ/V34/LAPM/V42BIS > CONNECT 115200 / 02-09-98 (23:08:14) > (Error Correcting Modem Detected) > > USR Support BBS - Node 16 - Total Control Rack > PCBoard (R) v15.3/250 - Node 16 > > Testing your system capability... > > Do you want graphics (Enter)=yes? (n ) > > > \[[[[[[[\ \[[[[[[[\ (R) > [[_ _[[[ [[[[_ _[[[ > \\\[[[ [[[[ \[[[[[\ \[[[[[[\ > ___[[[ [[[[ [[ [[ [[ [[ [[ Formerly U.S. Robotics > [[\ \[[[ [[[[\ \[[[ [[ [[ [[ [[ [[ > _[[[[[[[_ _[[[[[[[_ _[[[[[_ [[ [[ [[ > > > FIDO (1:115/500) > PRIME (98:212/1) > UMMMMMMMMMMMMMMMM8 RIME (USRUSA, #174) > 3 Also call our 3 Running PCBoard 15.3 > 3 Fax on Demand 3 Now Featuring > 3 1-800-ROBO1OD 3 U.S. Robotics Total > 3 762-6163 3 Control Enterprise Hubs > 3 1-847-676-8536 3 All Nodes x2 Capable > TMMMMMMMMMMMMMMMM> > > What is your first name? line > What is your last name? test > > > \\\ \\\\D D\\\\\\\ \\\ > ] ] ^ ^] \ ^[[[[[[[ [[[ > ] ] ^ ^] [ ^[[[ [[[] [[[ [[[ [[[ (R) > ] ] ^ ^] [ ^[[[ [[[] \\\\\ [[[\\\ \\\\\ \[[[\ \\\ \\\\\ \\\\\ > ] ] ^ ^] __[[[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ > ] ] ^ ^[[\\ ^[[[[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ > ] ] ^ ^] [ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ __[\\\ > ] _\_ ^] [ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[\ [[[ > _\ \[] _ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[\ [[[ [[[ [[[ [[[ [[[ > ______ _D D____ ____ _____ ______ _____ ___ ___ _____ _____ > > 56k Test Facility > > ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? > 3 Testing in progress, please wait... 3 > @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY > > > > > > > > > Test returned code 2 > ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? > 3 x2 is not currently possible on this connection, or is likely to 3 > 3 be highly impaired. 3 > 3 3 > 3 Since line conditions can change from call to call, we recommend 3 > 3 that you make several calls to this test system to ensure an 3 > 3 accurate diagnosis. If you have multiple phone lines available 3 > 3 for use, we recommend that you try calling this system from each 3 > 3 line. 3 > 3 3 > 3 x2 failures are typically caused by additional analog to digital 3 > 3 conversions in your local phone lines. 3 > 3 3 > 3 It's important to remember that telephone network configurations 3 > 3 can change, so your chances of making high-speed connections may 3 > 3 improve over time. 3 > @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY > ZDDDDDDDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? > 3 x2-STATS Version 1.05 3 02-09-98 23:08 3 Caller 3906518/16 3 > CDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDBDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDD4 > 3 Elapsed Time 00:00:31 3 Modulation V.34+ 3 > 3 Blocks Received 15 3 Speed 21600/24000 3 > 3 Blers 0 3 Symbol Rate 3200/3200 3 > 3 Blocks sent 52 3 Carrier Frequency 1829/1829 3 > 3 Link Naks 0 3 Trellis Code 64S-4D/16S-4D 3 > 3 Blocks resent 0 3 Nonlinear Encoding ON/ON 3 > 3 Link Timeouts 0 3 Precoding ON/ON 3 > 3 Chars sent 2048 3 Shaping ON/ON 3 > 3 Octets sent 1150 3 Preemphasis 2/0 3 > 3 Chars lost 0 3 Rx Lev/TX Lev/SNR 24.1/12.3/36.0 3 > 3 Chars Received 0 3 Echo Loss Near Far 3 > 3 Octets Received 27 3 Roundtrip Delay 52 3 > 3 Protocol LAPM SREJ 3 Retrains Request/Grant 0/0 3 > 3 Block Size 128 3 Fallback Enabled 3 > 3 Window Size 15 3 HST Line Reversals 0 3 > 3 Compression V42BIS 3 HST Equalization Long 3 > 3 Dictionary Size 2048 3 SV: 07/24/97 DSP: 07/24/97 3 > 3 String Length 32 3 Reason: Online 3 > @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY > ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD? > 3 -28 3 y y [ [ [ [ [ [ [ [ [ [ \ \ \ \ \ y y y y y y y y 3 1 3 > 3 -30 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ \ y y y y 3 3 3 > 3 -32 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ y y y 3 5 3 > 3 -34 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y y 3 7 3 > 3 -36 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y y 3 9 3 > 3 -38 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 11 3 > 3 -40 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 13 3 > 3 -42 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 15 3 > 3 -44 3=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=y=y=3 17 3 > 3 -46 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 19 3 > 3 -48 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 21 3 > 3 -50 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 23 3 > 3 -52 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 25 3 > 3 -54 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 27 3 > 3 -56 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 29 3 > 3 -58 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 31 3 > 3Level@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDYAtten3 > 3 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 3 > 3 1 3 4 6 7 9 0 2 3 5 6 8 9 1 2 4 5 7 8 0 1 3 4 6 7 3 > 3 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 3 > 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 > @DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY > > Minutes Used: 1 > > Thank you for calling the U.S. Robotics BBS > > > NO CARRIER > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Co-op sims / Andy Hollis Date: 11 Feb 1998 21:34:35 -0800 I very much agree with Lanny and would add that I cannot pass up the flight model F-15 is promising. I would love to have multi, especially in a 2 seat f15 but I will purchase it knowing that it will not occur. -neko > Blaze: > > Well, I agree to a point! I too, believe that co-op is far more enjoyable > that H2H, which quickly, for me, becomes somewhat boring. Co-op missions > should be common place among all sims today, but of course, they are not. > Where I disagree, is your choice not to purchase F-15SE from Jane's. I > have nothing but respect for Andy Hollis and CJ Martin from Jane's (not to > imply that you don't), as they have demonstrated that they are very capable > of producing the finest simulations on the market today...... Longbow 2 is > a masterpiece in my estimation, as have been several past titles from Andy > and Company. While yes, I'm disappointed that F-15SE will not include > co-op (and I do want it), I will not boycott Jane's because of it...too > good a company! I respect your decision not to purchase F-15, I simply > cannot concur. Let's just hope that Andy does release an add-on that > addresses this issue! One more small point, I do firmly believe that solo > play has to be addresses first, as good multiplay evolves from a solid > single player perspective It may be hard to believe for many on this list, > but multiplay is still a minority out there, and the developers realize > this, thus, in many cases (but not all), multiplay options are a secondary > thought. Is this right....probably so from a developers > standpoint.....sell to the majority, and please the minority later. Not > that I agree entirely with this way of thought, but it seems very logical! > > Lanny > OS-1 Erdos > lerdos@1st.net > > > -----Original Message----- > From: Alan Chapman [SMTP:ballsofire@earthlink.net] > Sent: Wednesday, February 11, 1998 8:22 AM > To: fscombat@lists.xmission.com > Subject: (fscombat) Co-op sims / Andy Hollis > > > I've been flight simming (seriously) for almost 10 years, and the > absolute most ball busting fun I have ever had (well almost ;) > It frustrates me to see many new sims come along with out the co-op > feature. I won't buy them. I don't care how good they are in the other > areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis and > the Skunk Works crew, who have flatly stated they won't include co-op in > the new F15 sim. Not that they don't deserve their reputation for > creating very good products like LB2, but I won't buy their next > product, and I'm wondering if there are many more out there like me. I > will buy F15 if they commit to adding co-op later, and yes I will more > than gladly pay for it. I've always believed it would be hard if not > impossible to do everything right for what seems to be the typical game > price of $50. I will gladly pay a fair price for what I want. > > So my question is, are there enough of us out there to send the message > that we won't buy without co-op, and we'll even pay for it? > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Alan Chapman Subject: Re: (fscombat) Co-op sims / Andy Hollis Date: 12 Feb 1998 09:15:28 -0500 Score: Andy - 6, Blaze - 0 OK, time for the spin control..... ;-) I just want to clarify that I wasn't suggesting a boycott or anything offensive like that, just letting it be known that I won't buy it because co-op means that much to me, and was wondering if others held my view. Obviously it means more to me than it does to most, and that was the reason for the post - to find out. Not trying to be offensive. It might help if we do let Andy & Co. know that we would pay for an add on disk with that capability, so if you would I encourage you to say so. I believe F15 will be a great product for those that like single player sims, but I'm not one of them. I understand that they made some design decisions early on that are preventing them from doing it "right" cost effectively at this point in development. However, figuratively speaking I wouldn't buy a large American car that accelerates quickly, but instead a Porche that accelerates quickly AND corners well, because it was designed with both considerations from the start. They made a judgement call early on and they won't get my business, but it looks like they made the right one judging from the responses. Although it may be difficult, there is nothing new and mysterious about doing co-op multiplayer "right". I'll just bank my dollars until F4, Flanker 2.0, etc. Blaze - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: (fscombat) (no subject) Date: 12 Feb 1998 15:25:15 -0600 Lanny or anyone else, have you received any email from the EF2000 list or is their server still down? -- | | ____(0)____ ------------===(\] (.) [/)===------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Rob Brown (S&T Onsite)" Subject: (fscombat) FW: [EF2000] [F22:ADF] Better graphics? Date: 12 Feb 1998 13:20:03 -0800 Wow! Did anyone else get the improvements from this? I was blown out of my chair! This guy deserves a medal! Rob -----Original Message----- From: Frederic Bronner [SMTP:fbronner@osiris.com] Sent: Monday, February 09, 1998 8:08 AM To: ef2000@gamers.org Subject: [EF2000] [F22:ADF] Better graphics? Hello Everybody, I came across the following message on my news server, I thought it might interest some of you since I haven't seen anything like it here.... Frederic From ???@0x00001B07 Mon Jan 19 19:43:18 1998 Path: pyramid.osiris.com!news.abs.net!news-spur1.maxwell.syr.edu!news.maxwell.syr. edu!howland.erols.net!newsfeed.internetmci.com!207.69.200.121!news.mindsprin g.com!usenet From: "Steve Zambito" > Newsgroups: comp.sys.ibm.pc.games.flight-sim Subject: *New Post* F22-ADF (Improve your Graphics)Hidden Secrets? Date: Tue, 13 Jan 1998 01:34:28 -0500 Organization: MindSpring Enterprises Lines: 150 Message-ID: <69f1vn$4e8@camel12.mindspring.com > NNTP-Posting-Host: user-38lcog7.dialup.mindspring.com X-Server-Date: 13 Jan 1998 06:35:35 GMT X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: pyramid.osiris.com comp.sys.ibm.pc.games.flight-sim:81935 Status: N I have been playing with F22-ADF and the first thing that caught my attention was "Why does the screen shots on the box looks so good and on my screen it looks kinda blah". The first thing I did (from the interface) was check the options screen - made sure everything was maxed !!! It was ...? So why doesn't my screen look like the screenshots on the box ? I have a P200(non-mmx)/64megs of RAM/Diamond Voodoo 3dfx - overclocking everything I can - hehehehe I still wasn't happy with the Graphics and proceeded to dig into this (I was thinking that we had another PRO-PILOT scenario here) Screenshots not really looking like the game actually is. I said to myself - not "Did" - no way ... Well - I started to poke around in the files - I found GAMES.CFG and it is a ASCII file - the file can be found in the \PROGRAM directory where the exe files are for F22-ADF. In this file - there are setting variables ie. HWACL=1 QUICKMFD=1 CAMOUFLAGE=1 DUSTTRAILS=1 COCKREFLECT=1 CONTRAILS=1 WEAPONS=1 SMOKE=1 SHIPWAKES=1 MISSTRAILS=1 (there are more) The way these work is 1=on, 0=off or 0=low, 1=medium, 2=high etc. To make a long story shorter - I played with this file for a couple hours (I have a lot of free time-not really :) I would put 0's where 1's were and fly and see what changes would take place - One setting in particular really made a big differenece and that was "TEXTURE_SMOOTH=0" I changed it to a "1" and fell out of my chair !!! That was it, that made the sim look just like the screenshots on the box. I was very pleased - I wonder why "Did" forgot to mention that somewhere blatantly obvious in the readme.txt or gee on the OPTION Screen somewhere - since that made a drastic improvement I dwelled into this area even more - since I couldn't find anything on the internet to help with this file, if anyone has seen a indepth list of variable settings for ADF - please let me know !!! Of course if you compare this file (GAMES.CFG) with the OPTIONS screen most of the option settings are there but there are some that aren't on the options screen ... that are in the GAMES.CFG file - (Future settings maybe ?) I also found that if I delete variables they wouldn't come back even if I went to OPTIONS and maxed it out and click on OK (thinking that would SAVE and add the settings back in to the GAMES.CFG file which I just deleted out ) - They didn't get recreated - that got me wondering - so what I did is I deleted everything dealing with DETAILS and started ADF - no errors and the sim looked fantastic - so then to confirm my theory - I saved my modified GAMES.CFG file somewhere and UN-INSTALLED F22ADF and then REINSTALLED it back onto the HARD-DRIVE. Before I even started the game - I copied my modified GAMES.CFG file back to the \PROGRAM directory and then started ADF. No errors - went to OPTIONS and everything was MAXED like it should be since I am using that saved off copy of GAMES.CFG and then went and flew ... Everything looked perfect - damm good looking flight sim - just like the box. So - what does this mean - The original settings in the GAMES.CFG File seem to dumm down the graphics and if they are not there the sim assumes max - this is all theory of course - I am just sharing my results - I am not a expert on files that come with F22ADF. So - below is now what my GAMES.CFG file looks like in its entirety: UPDATE_MFDS=1 INSTALL=1 HWACL=1 DETAIL=2 REZ=2 QUICKMFD=1 SPEECH=1,126,0 BETTY=1 CONTROL=1 SOUNDFX=1,0,8 CD_AUDIO=0 MUSIC=0,0 REALISM=1,0,0,0,1,0,1 CAMOUFLAGE=1 HUDCOL_5 RECORDER=0 HELPPATH=d:\F22_ADF\PROGRAM\F22help.hlf22data\multipla.txt DIFFICULTY=2 That is it :) - Remember, I deleted all of the DETAIL variables !!! So my file is much smaller than what yours will be. I can only suggest that you make your GAMES.CFG file look like mine after YOU COPY off your GAMES.CFG file to somewhere - that way you can bring it back to original settings - Note: My Drive-letter could be different than yours - so don't copy the info above unless you check it. The only question I was wondering was does this information get saved in the REGISTRY - I could not find it in the REGISTRY... Good Luck and you should see that this sim looks beautiful when it is maxed out ... BTW - My settings above reflect 800x600 mode using 3dfx Voodoo - The frame rate hit is a little bad when explosions are going off near your aircraft and the ground but the view is awesome. Also - Everytime you are seated in the cockpit - 1st thing you should do is 1) . Press ALT + C - center joystick 2). Press ALT + 7 - Turns on ANTIALIASING NOTE: There is a setting in the GAMES.CFG file called ANTIALIASING=0 changing it to a "1" will NOT turn on ANTIALIASING automatically - you must still press ALT+7 to turn on ANTIALIASING while in the cockpit. (That is what caught my attention as to why settings weren't taking affect when changed in the GAMES.CFG file). (I could not get ALT + F7/F8 to change the GAMMA correction - so I can't confirm that it works - 800x600 mode color is a little dark but the colors make the sim look much deeper/better than 640x400 mode. If anyone has any more HELPFUL hints please EMAIL me at F22INFOzambito@atl.mindspring.com (Take out the F22INFO to email me) See you in the AIR - btw, what is everyone bitching about concerning TCP/IP play - it worked perfectly for me ? or is that just KALI - what is everyone elses opinion ? Sincerely, Steve Zambito aka. Aerial_Knight P.S. Ed Kloskowski posted a message to the group a day or two ago - he didn't like the graphics either and so I sent him this information 1st to have him try my theories and sure enough he saw a drastic improvement - so now I am sharing this info with the group. Let's get some news going concerning ADF, secrets, tips, etc.... Thanks Ed - for proving that I don't fly to high without oxygen :) See ya at 63,000 feet :) ==== The EF2000 E-Mail List Server ====------>>> Send MAIL to: ef2000@gamers.org Send COMMANDS to: majordomo@gamers.org Common commands are: HELP and unsubscribe ef2000 All mails archived at http://www.gamers.org/forums/hypermail/ef2000 === Flying ... but not as we know it, Jim ====---->>> - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Bill" Subject: Re: (fscombat) (no subject) Date: 12 Feb 1998 23:25:33 -0000 Yes, one tonight 2130hrs GMT 12th Feb Bill C............... bill03@globalnet.co.uk http://www.users.globalnet.co.uk/~bill03/index.htm >Lanny or anyone else, have you received any email from the EF2000 list >or is their server still down? >-- >Spyder >spyder@escape.ca > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) (no subject) Date: 12 Feb 1998 20:50:39 -0600 Bill wrote: > Yes, one tonight 2130hrs GMT 12th Feb > > Bill C............... Thanks Bill. Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: WWII sim; was Re: Re[2]: (fscombat) DiD F22/Monster 3D II Date: 12 Feb 1998 22:53:13 -0500 >> >give us the real 'hard-core' stuff we enjoy ;) Lets hope its a winner. >I'm >> >in dire need of a single player WW-II sim. ;) >> > >> > >> >-Gunn >> >> What about AW III? It's not too bad. Much better graphics than AW II, >better >> full screen views (all instruments) and better AI. Well, IMO AWIII has a pretty bad flight model. Main thing: Not a 6 DOF physics flight model. Seems more like table-based when I've experimented with it. There is no lag or damping in any of the axis...when you move the stick and let it go, the plane moves instantaneously and stops when you release instantaneously. All of the cockpit gauges work the same way. Climb : that VSI needle swings up instantly. Push forward: that needles pegs down instantly. their 'net "smoothing code" (ala WB) is non-existant. The planes are very jerky in flight. Damage modelling is non-existant. Never had pieces of my plane fall off. I've went on forever, but its been a while since I deleted it off the drive ;) Although I due give it credit for the better 3d graphics and full screen views (that small porthole *used* to be a complaing). Never flew solo, so don't know about AI... So thats why I'm waiting for EAW or Janes sim for some solo action. -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) (no subject) Date: 12 Feb 1998 22:58:31 -0800 Actually, now that you mention it...no, I haven't received any today! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Thursday, February 12, 1998 1:25 PM Lanny or anyone else, have you received any email from the EF2000 list or is their server still down? -- | | ____(0)____ ------------===(\] (.) [/)===------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Suncom Talon Joystick Date: 12 Feb 1998 22:57:53 -0500 -----Original Message----- >Thanks for the info Lox! I really like my Talon, and plan to add the new >Suncom throttle when it becomes available, so I should be in good shape for >quite a while! > >Lanny Lanny, You can read a pretty good review at combatsim.com on the Strike Fighter Series Throttle, which is the one I assume you're talking about; the split-throttle one. Its pretty nice, except that when using both throttles as throttles, you don't have rudder. If you want rudder, you don't get two throttles. Since the standard PC only has 4 axis to mess with, thats the limitation currently. I've spoken with Suncom about this, and talked to Len to include this on his page to let potential buys beware. In a jet sim, it might be pretty good when rudders aren't very effective. But its pretty much useless in a P38 or other WW-II twin-engine fighter or bomber, where you're life pretty much depends on that vertical moving surface! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) Suncom Talon Joystick Date: 12 Feb 1998 23:14:24 -0800 Hi Gunn: Yea, I read the article at combatsim, and you make a very good point. I don't fly prop planes, so rudder control is not really that important; however I do fly helos, and rudder control is very important in an Apache! I need to do some more reading regarding the split throttle from Suncom.......BTW, that is the one that I was talking about! Couldn't I just program rudder into Talon, and use throttle for throttle? Does that make sense? Thanks Gunn! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Thursday, February 12, 1998 7:58 PM -----Original Message----- >Thanks for the info Lox! I really like my Talon, and plan to add the new >Suncom throttle when it becomes available, so I should be in good shape for >quite a while! > >Lanny Lanny, You can read a pretty good review at combatsim.com on the Strike Fighter Series Throttle, which is the one I assume you're talking about; the split-throttle one. Its pretty nice, except that when using both throttles as throttles, you don't have rudder. If you want rudder, you don't get two throttles. Since the standard PC only has 4 axis to mess with, thats the limitation currently. I've spoken with Suncom about this, and talked to Len to include this on his page to let potential buys beware. In a jet sim, it might be pretty good when rudders aren't very effective. But its pretty much useless in a P38 or other WW-II twin-engine fighter or bomber, where you're life pretty much depends on that vertical moving surface! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Marc Patteet" Subject: Re: (fscombat) FW: [EF2000] [F22:ADF] Better graphics? Date: 13 Feb 1998 08:49:51 +0100 It surprises me that a lot of people have this problem. I had all this from the very first second that I played the game, scratch from install, had to change nothing. (except the anti-alising, which doesn 't make a huge difference). But now I understand that some people claimed that the LB2-graphics where better then in ADF, which surprised me a lot. (don't flame me, LB2 is still nice !) Marc Patteet Email : mpatteet@glo.be -----Oorspronkelijk bericht----- Van: Rob Brown (S&T Onsite) Aan: 'fscombat@lists.xmission.com' Datum: donderdag 12 februari 1998 23:13 Onderwerp: (fscombat) FW: [EF2000] [F22:ADF] Better graphics? > >Wow! Did anyone else get the improvements from this? I was blown out of my >chair! This guy deserves a medal! > >Rob > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: (fscombat) Co-op sims / Andy Hollis Date: 13 Feb 1998 16:53:37 +0400 > ---------- > From: Alan Chapman[SMTP:ballsofire@earthlink.net] > Reply To: fscombat@lists.xmission.com > Sent: Thursday, February 12, 1998 5:15PM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Co-op sims / Andy Hollis > > Score: Andy - 6, Blaze - 0 > > OK, time for the spin control..... ;-) > [snip] > Although it may be difficult, there is nothing new and mysterious > about > doing co-op multiplayer "right". I'll just bank my dollars until F4, > Flanker 2.0, etc. > Just curious, has SSI stated that F2.0 *will* support co-op? -E > Blaze > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: (fscombat) Co-op sims / Andy Hollis Date: 13 Feb 1998 16:35:22 +0400 Ha! Email's been down for DAYS so I've had to sit idly by while this debate has picked up, peaked, and now appears to be settling on a "its okay for a sim not to have co-op" theme. I think its a serious mistake for a sim, in this day and age, to forego the co-op feature. If someone likes to play offline, that's fine. They just don't utilize every feature they paid for - and that's completely okay. So far we've seen sims take advantage of progressively more and more technologies and features such as mission editors, views, flight models, hardware advances and internet connectivity. Each sim, by and large, builds on the advances of the last (yes, there are exceptions, but I am merely recognising the trend). Right now the focus is on Jane's F-15. They have openly advertised that they will only support head-to-head competitive-style matches over the internet. In my opinion, that is a step backwards. Still, I truly believe that J's F-15 will be a serious contender this year inspite of the decision to NOT include co-op. The reason I think co-op is so important is that AI, enemy or friendly, is just that - "artificial." They (it) are merely routines and algorythms that perform in consistently the same manner. War is a uniquely HUMAN pursuit, however, and as such is subject to what humans consistently do: Make mistakes, make "great plays," forget, over/under estimate, focus on one thing at a time, etc. This is what contributes to uncertainties and variables that I'm sure we've all heard of as being collectively named the "fog of war." Computers, and hence the AI in the computer, seem to "know all," and thus, I feel using them as wingmen is in a way a "cheat," and flying against them is somewhat putting yourself at a disadvantage. In fact, learning their behavior and capitalizing on their limitations is in a way a "cheat." (I acknowledge, however, that doing the same with flesh and blood opponents is merely considered sportsmanship! ;-) ) It is simply much more challenging to engage and team-up with HUMAN counterparts. The internet enables this. And I am saddened that J's made the decision that they did. I believe wholeheartedly in expressing dislike for a product via boycott. I'm not so sure this is called for in this instance. But(!), I am going to find it VERY hard to recommend it to others. And that is the real rub. In the January (I believe) issue of Computer Gaming World there is an interesting article near the beginning. Its about hard-core gamers (of which we probably are) vs the "casual" gamer (I forget the actual term they used). There was a study of the market and they discovered several facts. Hardcore gamers, although admittedly a minority, have about 40 games in their libraries, while casual gamers have considerably less. They make recommendations to friends and themselves buy based on recommendations. And they utilize the internet. In a nutshell, they are an important lobby. Important, if not due to direct buying power, then due to the influence they have on other potential customers. I just find it curious that Janes made the decision that they did. I would accept limiting co-op to a max of two participants over 56kbps modems, or other similar measures, in order to provide the capability. I applaud the desire to "do it right" the first time (yes, I'm tired of F22-bashing, too! :-) ) and understand the sheer volume and speed of data that must have to be transferred (have you SEEN the area they are modelling?!? HOLY MOLY!), so I guess at some point there have to be concessions. I'm just sorry it was done at the expense of co-op. Wow - this got too long! ;-) Good on-ya, Blaze. Agree with you 100%. Sim developers, listen up! Thanks. All in good fun, E > ---------- > From: Alan Chapman[SMTP:ballsofire@earthlink.net] > Reply To: fscombat@lists.xmission.com > Sent: Wednesday, February 11, 1998 7:21PM > To: fscombat@lists.xmission.com > Subject: (fscombat) Co-op sims / Andy Hollis > > Hi all, been stewing for a long time over an issue I'll throw out here > to hopefully get an idea of how everyone else feels about this: > > I look for many things in a flight sim, like level of immersion, > realism in the physical modeling, avionics, etc. One area where my > opinions seem to differ from most is I actually prefer a good mission > editor (with an open format - like text files) over a campain engine, > because with an open format I believe the rest will follow from third > party developers, if the base sim is deserving enough. But that's not > what this post is about ;) > > I've been flight simming (seriously) for almost 10 years, and the > absolute most ball busting fun I have ever had (well almost ;) is > flying > multiplayer either on server based pay-for-play sims like AW, or co-op > with a friend in stand alone sims like Falcon, PAW, ATF, or Apache. > Nothing compares to sharing the excitement, the victories and > (simulated) tragedies, covering one another, calling your wingman's > attention to a SAM launch and watching him break into the missle and > defeat it, or shooting bandits off his tail. Between two of you, you > can plan strategies on how to accomplish the mission, and (if it's a > replayable mission) try it agin with different stratagies until > successful. It doesn't get much better than that. > > It frustrates me to see many new sims come along with out the co-op > feature. I won't buy them. I don't care how good they are in the > other > areas. I've seen pedestal placing praise ad-nausiem for Andy Hollis > and > the Skunk Works crew, who have flatly stated they won't include co-op > in > the new F15 sim. Not that they don't deserve their reputation for > creating very good products like LB2, but I won't buy their next > product, and I'm wondering if there are many more out there like me. > I > will buy F15 if they commit to adding co-op later, and yes I will more > than gladly pay for it. I've always believed it would be hard if not > impossible to do everything right for what seems to be the typical > game > price of $50. I will gladly pay a fair price for what I want. > > So my question is, are there enough of us out there to send the > message > that we won't buy without co-op, and we'll even pay for it? > > Blaze > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Tormod Antonsen Subject: RE: (fscombat) Co-op sims / Andy Hollis Date: 14 Feb 1998 06:07:24 -0800 (PST) ---jlarson@washington.navy.mil wrote: > Just curious, has SSI stated that F2.0 *will* support co-op? Yup, they're even commited to update to disimilar air combat with a later update.(similar to Falcon 4.0's Mig update on schedule.) tormod _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: (fscombat) Co-op sims / Andy Hollis Date: 15 Feb 1998 13:37:35 +0400 Roger that! Looks like we're in for a ride! > ---------- > From: Tormod Antonsen[SMTP:tormod_antonsen@yahoo.com] > Reply To: fscombat@lists.xmission.com > Sent: Saturday, February 14, 1998 5:07PM > To: fscombat@lists.xmission.com > Subject: RE: (fscombat) Co-op sims / Andy Hollis > > ---jlarson@washington.navy.mil wrote: > > Just curious, has SSI stated that F2.0 *will* support co-op? > > Yup, they're even commited to update to disimilar air combat with a > later update.(similar to Falcon 4.0's Mig update on schedule.) > tormod > _________________________________________________________ > DO YOU YAHOO!? > Get your free @yahoo.com address at http://mail.yahoo.com > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Porta Date: 15 Feb 1998 17:52:21 +0100 Hi! Yesterday, I installed F-16 Fighting Falcon (DI) again. With the 3Dfx beta patch, I must say, with this sim, DI is heading in the right direction. I=B4d love to see a campaign add-on a=B4la the Tornado campaign(s) - which I believe was great! Perhaps we should ask DI to consider making such a campaign?! I certainly will e-mail them and ask! Best regards -Porta Michael "Porta" Nielsen Brannfjellveien 106 b 1182 Oslo Norway e-mail: viggon@online.no ICQ: 5298000 homepages:=20 http://home.sol.no/~viggon http://members.xoom.com/Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) GSC accepting file uploads Date: 15 Feb 1998 11:11:56 -0800 >Date: Sat, 14 Feb 1998 23:54:12 -0800 >From: Jon Blum >Subject: RE: GSC Mac Uploads >To: "'Dale'" >MIME-version: 1.0 > > >GSC is accepting file uploads for Korea Missions, Replays and Hornet >related documentation, >as well as joystick settings, etc. Mission files >for Mac and PC are cross-platform compatible. > >All you need to do is point to the File Section link on our homepage. From >there you can >navigate the various directories and download files. To get >to the upload page, just click on the >link at the top of the file >listings, or go directly to http://www.graphsim.com/fsUpload.htm. > >Uploads can only be performed by browsers capable of file upload. These >are listed on the >uploads page along with a link to the upload add-ons on >the Microsoft page. The upload form has >complete instructions for >uploading both Mac and PC files. In short, all uploads must be either >>stuffed and hexed, or zipped, and filenames must be 12 characters or >less, plus an extension >(i.e. filename.hqx). Again, complete instructions >are on the uploads page. > > >--Jon - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: (fscombat) RE: F-16FF (Porta) Date: 15 Feb 1998 21:54:34 -0800 I'm glad you are enjoying F-16 FF Porta. I was a little disappointed = with=20 it for various reasons.......seemed to be a little rushed out the door. = I=20 wrote a mini review regarding the sim on the list a while ago, and won't = go=20 into a lengthy detail again, but I felt the sims lack of a truly dynamic = campaign was a serious omission, weapon modeling was poorly implemented=20 (regarding visuals), and wingman commands were virtually useless, to = name a=20 few! I'm sure however, that the addition of the 3Dfx patch does a lot = to=20 enhance the sim, but it seems to me that it needs a lot more than=20 that.....just MHO. BTW, agree on the Tornado campaign design......good=20 one! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Sunday, February 15, 1998 8:52 AM Hi! Yesterday, I installed F-16 Fighting Falcon (DI) again. With the 3Dfx = beta patch, I must say, with this sim, DI is heading in the right direction. I=B4d love to see a campaign add-on a=B4la the Tornado campaign(s) - = which I believe was great! Perhaps we should ask DI to consider making such a campaign?! I certainly will e-mail them and ask! Best regards -Porta Michael "Porta" Nielsen Brannfjellveien 106 b 1182 Oslo Norway e-mail: viggon@online.no ICQ: 5298000 homepages: http://home.sol.no/~viggon http://members.xoom.com/Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) RE: F-16FF (Porta) Date: 15 Feb 1998 22:35:11 -0800 I think DI needs the most improvement is on AI. Right now its really unhu= man, anemic. Mostly I am talking about aircraft AI. They are like drones, too machine-like. Dogfighting them seems too easy(in Hind and Apache), I play= ed a little bit of iF-16 and it seems the same way too. I used to play Hind al= ot but I stopped because I am sick of going home with 3 helo kills on my tally, = and sometimes Pakistani Vipers. Another is their weapon's modelling(in Hind, = though it seems the same way in iF-16), especially the gun in which I can easily destroy another Hind and other armored units with a few bursts. But what = I would really like to see is the elimination of the canned atmosphere in t= heir sim. Good Guy lanny erdos wrote: > I'm glad you are enjoying F-16 FF Porta. I was a little disappointed w= ith > it for various reasons.......seemed to be a little rushed out the door.= I > wrote a mini review regarding the sim on the list a while ago, and won'= t go > into a lengthy detail again, but I felt the sims lack of a truly dynami= c > campaign was a serious omission, weapon modeling was poorly implemented > (regarding visuals), and wingman commands were virtually useless, to na= me a > few! I'm sure however, that the addition of the 3Dfx patch does a lot = to > enhance the sim, but it seems to me that it needs a lot more than > that.....just MHO. BTW, agree on the Tornado campaign design......good > one! > > Lanny > OS-1 Erdos > lerdos@1st.net > > -----Original Message----- > From: Porta [SMTP:viggon@online.no] > Sent: Sunday, February 15, 1998 8:52 AM > To: fscombat@lists.xmission.com > Subject: > > Hi! > > Yesterday, I installed F-16 Fighting Falcon (DI) again. With the 3Dfx b= eta > patch, I must say, with this sim, DI is heading in the right direction. > > I=B4d love to see a campaign add-on a=B4la the Tornado campaign(s) - wh= ich I > believe was great! > > Perhaps we should ask DI to consider making such a campaign?! > I certainly will e-mail them and ask! > > Best regards > -Porta > > Michael "Porta" Nielsen > > Brannfjellveien 106 b > 1182 Oslo > Norway > > e-mail: viggon@online.no > ICQ: 5298000 > > homepages: > http://home.sol.no/~viggon > http://members.xoom.com/Porta > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Porta Subject: (fscombat) RE: F-16FF (Porta) Date: 16 Feb 1998 10:48:39 +0100 >I'm glad you are enjoying F-16 FF Porta.=A0 I was a little disappointed= with=20 >it for various reasons.......seemed to be a little rushed out the door.=A0= I=20 >wrote a mini review regarding the sim on the list a while ago, and won't go= =20 >into a lengthy detail again, but I felt the sims lack of a truly dynamic=20 >campaign was a serious omission, weapon modeling was poorly implemented=20 >(regarding visuals), and wingman commands were virtually useless, to name a= =20 >few!=A0 I'm sure however, that the addition of the 3Dfx patch does a lot to= =20 >enhance the sim, but it seems to me that it needs a lot more than=20 >that.....just MHO.=A0 BTW, agree on the Tornado campaign design......good= =20 >one! > Maybe we should create a "wish-list", a=B4la the ADF-list?! We could start with the features we=B4d like to see in a patch/add-on. Regards -Porta >Lanny >OS-1 Erdos >lerdos@1st.net Michael "Porta" Nielsen Brannfjellveien 106 b 1182 Oslo Norway e-mail: viggon@online.no ICQ: 5298000 homepages:=20 http://home.sol.no/~viggon http://members.xoom.com/Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: (fscombat) Eidos cancelled Flying Nightmares 2 Date: 16 Feb 1998 21:59:37 -0500 Heard today from an article by Rod White at PCME Magazine that Eidos dropped Flying Nightmares 2, cancelled that is! Talks about Bryan Walker looking for some publisher to continue its development. What a shame; sounded like a ground-breaking simulation. Lanny, I know you're gonna be upset about this! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Rick" Subject: Re: (fscombat) Eidos cancelled Flying Nightmares 2 Date: 16 Feb 1998 22:32:00 +0000 > Heard today from an article by Rod White at PCME Magazine that Eidos dropped > Flying Nightmares 2, cancelled that is! Talks about Bryan Walker looking for > some publisher to continue its development. > > What a shame; sounded like a ground-breaking simulation. Lanny, I know > you're gonna be upset about this! Not Lanny, ME, this and Team Apache too, what is this world coming too? Now we have to wait til Microprose and Empire come out with their Apache sims Dang it And I thought '98 was shaping up to be a great sim year guess I was wrong OH WELL Rick Steffers rickstef@yorkassociates.com rickstef@udel.edu http://www.arista.nisa.com/steffers/TA http://www.arista.nisa.com/steffers/helochat http://www.arista.nisa.com/steffers/Training - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Rick" Subject: Re: (fscombat) Eidos cancelled Flying Nightmares 2 Date: 16 Feb 1998 22:32:00 +0000 > Heard today from an article by Rod White at PCME Magazine that Eidos dropped > Flying Nightmares 2, cancelled that is! Talks about Bryan Walker looking for > some publisher to continue its development. > > What a shame; sounded like a ground-breaking simulation. Lanny, I know > you're gonna be upset about this! Not Lanny, ME, this and Team Apache too, what is this world coming too? Now we have to wait til Microprose and Empire come out with their Apache sims Dang it And I thought '98 was shaping up to be a great sim year guess I was wrong OH WELL Rick Steffers rickstef@yorkassociates.com rickstef@udel.edu http://www.arista.nisa.com/steffers/TA http://www.arista.nisa.com/steffers/helochat http://www.arista.nisa.com/steffers/Training - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Gus Lane Subject: Re: (fscombat) Eidos cancelled Flying Nightmares 2 Date: 17 Feb 1998 00:40:03 -0500 Sorry for butting in, I'm not really upset that it's cancelled. I'm kind of tired of "ground breaking sims" that in the long run offers 50 or so missions, one map, and has to depend on multiplayer to ensure any kind of randomness or campaign dynamics. Personally I am a singles player kind of guy. Gus Gunn wrote: > > Heard today from an article by Rod White at PCME Magazine that Eidos dropped > Flying Nightmares 2, cancelled that is! Talks about Bryan Walker looking for > some publisher to continue its development. > > What a shame; sounded like a ground-breaking simulation. Lanny, I know > you're gonna be upset about this! > > -Gunn > ______________________________________________________________ > "Flight Simulator - To accurately replicate the physics of flying a > particular > aircraft and the surroundings in which it flies". > ---------------------------------------------------- > Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html > _________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Marc Patteet" Subject: (fscombat) EF2000 maillist Date: 17 Feb 1998 08:32:30 +0100 Anybody here of the EF2000 maillist knows what is wrong ? I did not get any mail for almost a week now. Marc Patteet Email : mpatteet@glo.be - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) Eidos cancelled Flying Nightmares 2 Date: 17 Feb 1998 12:07:16 +0200 (EET) Hi, You seem to have a false impression about the ground breaking aspects of those two sims. Anyway I'm sure they were worth the time. Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re[2]: (fscombat) Co-op sims / Andy Hollis Date: 17 Feb 1998 07:10:18 -0500 Well, Flanker 1 does and 2.0 will supposedly add things like great graphics, not take anything away. Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp > Just curious, has SSI stated that F2.0 *will* support co-op? -E - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) EF2000 maillist Date: 17 Feb 1998 08:30:44 -0500 ------ =_NextPart_000_01BD3B7E.57998980 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable It should be up and running now Marc....I think they were doing server = upgrade! It is possible that you were "bumped" from the list....may = need to resubscribe! I started receiving mail again at my home address = on 2/16, am...still not receiving any here at work, so I resubscribed! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Tuesday, February 17, 1998 2:33 AM Anybody here of the EF2000 maillist knows what is wrong ? I did not get any mail for almost a week now. Marc Patteet Email : mpatteet@glo.be - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Eidos cancelled Flying Nightmares 2 Date: 17 Feb 1998 09:26:43 -0500 ------ =_NextPart_000_01BD3B86.298C02E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Yea, I heard from a friend yesterday...I couldn't believe it! I hope = Brian is able to find another developer willing to take this one = over......it definitely would have been a ground breaking/unique = simulation! What a bummer............... Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Monday, February 16, 1998 10:00 PM Heard today from an article by Rod White at PCME Magazine that Eidos = dropped Flying Nightmares 2, cancelled that is! Talks about Bryan Walker looking = for some publisher to continue its development. What a shame; sounded like a ground-breaking simulation. Lanny, I know you're gonna be upset about this! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) RE: F-16FF (Porta) Date: 17 Feb 1998 09:29:44 -0500 ------ =_NextPart_000_01BD3B86.95DDF610 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well, I believe there is a patch out there for F-16FF, but I'm not sure = what it addresses! This sim does need a lot of help........really = disappointing considering it came from DI, which is generally considered = thorough (I know this is a relative term) in sim development! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Monday, February 16, 1998 4:49 AM >I'm glad you are enjoying F-16 FF Porta. I was a little disappointed = with=20 >it for various reasons.......seemed to be a little rushed out the door. = I=20 >wrote a mini review regarding the sim on the list a while ago, and = won't go=20 >into a lengthy detail again, but I felt the sims lack of a truly = dynamic=20 >campaign was a serious omission, weapon modeling was poorly implemented = >(regarding visuals), and wingman commands were virtually useless, to = name a=20 >few! I'm sure however, that the addition of the 3Dfx patch does a lot = to=20 >enhance the sim, but it seems to me that it needs a lot more than=20 >that.....just MHO. BTW, agree on the Tornado campaign design......good = >one! > Maybe we should create a "wish-list", a=B4la the ADF-list?! 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) RE: F-16FF (Porta) Date: 17 Feb 1998 01:38:11 -0000 >Maybe we should create a "wish-list", a´la the ADF-list?! Bet you don't get 100+ bugs/enhancements like we did on the ADF list for ADF ;) Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Darren Miniken Subject: Re: (fscombat) RE: F-16FF (Porta) Date: 18 Feb 1998 10:22:42 +1000 Lanny, I'm pretty sure you can find the patch you are talking about at www.combatsim.com on the downloads page. -- Darren Miniken Global Wholesale Technical Services National Australia Bank E-Mail : darrenm@nabaus.com.au Lanny Erdos wrote: > > Well, I believe there is a patch out there for F-16FF, but I'm not sure what it addresses! This sim does need a lot of help........really disappointing considering it came from DI, which is generally considered thorough (I know this is a relative term) in sim development! > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > ODNR Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Darren Miniken Subject: Re: (fscombat) EF2000 maillist Date: 18 Feb 1998 10:18:35 +1000 Marc, The EF2000 list was down for a couple of days, but is now back up and running. If you still haven't received any mail by the time you read this I think you should contact the list administrator -- Darren Miniken Global Wholesale Technical Services National Australia Bank E-Mail : darrenm@nabaus.com.au Marc Patteet wrote: > > Anybody here of the EF2000 maillist knows what is wrong ? > I did not get any mail for almost a week now. > > Marc Patteet > > Email : mpatteet@glo.be - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) RE: F-16FF (Porta) Date: 17 Feb 1998 21:49:49 -0800 Yea I did see it there Darren. I don't have F-16 FF installed right now, as Longbow 2 and ADF are taking up most of my flight time. Thanks! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Tuesday, February 17, 1998 4:23 PM Lanny, I'm pretty sure you can find the patch you are talking about at www.combatsim.com on the downloads page. -- Darren Miniken Global Wholesale Technical Services National Australia Bank E-Mail : darrenm@nabaus.com.au Lanny Erdos wrote: > > Well, I believe there is a patch out there for F-16FF, but I'm not sure what it addresses! This sim does need a lot of help........really disappointing considering it came from DI, which is generally considered thorough (I know this is a relative term) in sim development! > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > ODNR Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: (fscombat) Very good simming site Date: 18 Feb 1998 10:18:50 +0100 No spamming intended, but I discovered a very good site, talking about sims only (flight-land-naval) , which provides daily updated news digest, game releases list, and patches lists, as well as excellent reviews and previews ! This site is Simulation Headquarters, address is http://www.simhq.com ; go check it... it's worth the time spent... Cdr David 'Zip' Pierron, Sqd Cdr, 03/27 'Nord Est', 27th French Fighter Wing 'Guynemer', onboard Su27. Check out Zip's hangar, home of the Flanker webring, at http://home.planete.net/~dpierron/ (02 Jan 98) Download Flanker Realistic Payload Editor at http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) PS : no HTML code was harmed during the creation of this email... - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: (fscombat) SQN newsletter now up Date: 18 Feb 1998 22:24:01 +1300 I have the pleasure to announce that the 89th (NZ) Fighter Wings January-February newsletter is now available to read. As always please do not hesitate to contact me with your comments. Newsletter link: http://www.geocities.com/CapeCanaveral/Hangar/4610/janfebs.htm Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Billy Hutton Subject: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 08:21:45 -0800 - "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is surprised. ;-) The above is from the simhq.com website. (Nice page, thanks for the url). I have to tell everyone, I've been expecting Falcon 4.0 since "2nd Quarter '97, and have always expected delays, but when I read this, my heart sank. - Billy - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 09:15:44 -0800 FALCON 4!! Whoa, my heart is in the same boat. I've go to a university with a T1 and I wanted to host huge games on my computer, run a virtual war of my server. What a tough hit for all us loyal fans. The latest I heard beofre this news was April 1st, July makes me cry, I'll be out of school soon and graduated. Although, I was also real big on M1 Tank Platoon and the screenshots of its successor, slated for release on the 24th of March, makes me quite excited. If they can keep this date, I can play with the tanks until Falcon comes out. But I'm not holing my breath. Loxodont "Toke" Thomson At 08:21 AM 2/18/98 -0800, you wrote: >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is surprised. >;-) > >The above is from the simhq.com website. (Nice page, thanks for the url). I >have to tell everyone, I've been expecting Falcon 4.0 since "2nd Quarter '97, >and have always expected delays, but when I read this, my heart sank. > >- Billy > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 19:08:25 -0500 -----Original Message----- >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is surprised. >;-) Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Andy Adcock Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 18:53:15 -0600 Hehehe yep. I'm looking forward to that one big time. Time for a sim of a BIG fighter. I'm really wondering if there will be a capability to have a Pilot and Navigator in the same cockpit in Network play? Phreak Gunn wrote: > -----Original Message----- > From: Billy Hutton > To: fscombat@lists.xmission.com > Date: Wednesday, February 18, 1998 11:30 AM > Subject: (fscombat) Falcon 4.0 Delayed... again. :( > > >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is > surprised. > >;-) > > Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > -Gunn > ______________________________________________________________ > "Flight Simulator - To accurately replicate the physics of flying a > particular > aircraft and the surroundings in which it flies". > ---------------------------------------------------- > Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html > ______________________________________________________________ > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. -- Andy Adcock E-mail: fa18commo@the-pentagon.com Web Site: http://www.hia.net/andy/html/ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 18:18:27 -0800 Ok, I've been waiting for Falcon 4.0 like the rest of us. I aprreciate all the stuff they have done for the game. Microprose has invested soo much into this game, I really want them to get a return out of it. I'm sorta rooting for Falcon over f-15. The guys at Janes have really answered our cause for realistic simulators and I appreciate that, but they are new kids on the block compared to Microprose. Sorta like the flashy new company that knows just what to do right. They are right on time with release dates and their sims get alot of recognition. I'll likely buy their sim, but I'm seriously looking forward to the complete package with Falcon 4.0. Don't flame me cause I'm loyal. Here's to us, Loxodont "Toke" Thomson > > >Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > >-Gunn >______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 23:25:18 -0800 hehhe f15 has no net play as far as i know only head to head... does it have coop for true LAN??? -neko ---------- > From: Andy Adcock > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > Date: Wednesday, February 18, 1998 4:53 PM > > Hehehe yep. I'm looking forward to that one big time. Time for a sim of a > BIG fighter. I'm really wondering if there will be a capability to have a > Pilot and Navigator in the same cockpit in Network play? > > Phreak > > Gunn wrote: > > > -----Original Message----- > > From: Billy Hutton > > To: fscombat@lists.xmission.com > > Date: Wednesday, February 18, 1998 11:30 AM > > Subject: (fscombat) Falcon 4.0 Delayed... again. :( > > > > >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is > > surprised. > > >;-) > > > > Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > > > -Gunn > > ______________________________________________________________ > > "Flight Simulator - To accurately replicate the physics of flying a > > particular > > aircraft and the surroundings in which it flies". > > ---------------------------------------------------- > > Hangar 5O, Sim Mission Debriefs > > GunnSite, Warbirds Gunnsight Developer > > http://www.radix.net/~gunn/hangar50.html > > ______________________________________________________________ > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > > > -- > > Andy Adcock > E-mail: fa18commo@the-pentagon.com > Web Site: http://www.hia.net/andy/html/ > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 18 Feb 1998 23:36:10 -0800 Actually, the Jane's people are the old kids on the block cause lots of its programmers came from Microprose which worked on F-15 III and Fleet Defender. Take Andy Hollis for example, if I got my history right, he is one of the founders of Microprose, along with "Wild Bill" Stealey(I-Magic) and Sid Mieir(?). Good Guy Loxodont Thomson wrote: > Ok, > I've been waiting for Falcon 4.0 like the rest of us. I aprreciate > all the stuff they have done for the game. Microprose has invested soo much > into this game, I really want them to get a return out of it. I'm sorta > rooting for Falcon over f-15. The guys at Janes have really answered our > cause for realistic simulators and I appreciate that, but they are new kids > on the block compared to Microprose. Sorta like the flashy new company that > knows just what to do right. They are right on time with release dates and > their sims get alot of recognition. I'll likely buy their sim, but I'm > seriously looking forward to the complete package with Falcon 4.0. Don't > flame me cause I'm loyal. > > Here's to us, > Loxodont "Toke" Thomson > > > > > >Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > > > > >-Gunn > >______________________________________________________________ > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 11:19:27 +0100 That is, if Jane's F15 is not delayed... from the release list in simhq.com, I found out that 1998 will be a great year for flight sims, but if each and every one get delayed, well, maybe we'll have to wait until 1999 ? At least, Flanker 2 will be _the_ sim of the year ! Cdr David 'Zip' Pierron, Sqd Cdr, 03/27 'Nord Est', 27th French Fighter Wing 'Guynemer', onboard Su27. Check out Zip's hangar, home of the Flanker webring, at http://home.planete.net/~dpierron/ (02 Jan 98) Download Flanker Realistic Payload Editor at http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) >-----Original Message----- >From: Gunn [SMTP:gunn@Radix.Net] >Sent: Thursday, February 19, 1998 1:08 AM >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > > >-----Original Message----- >From: Billy Hutton >To: fscombat@lists.xmission.com >Date: Wednesday, February 18, 1998 11:30 AM >Subject: (fscombat) Falcon 4.0 Delayed... again. :( > > >>- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is >surprised. >>;-) > > > >Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > >-Gunn >______________________________________________________________ >"Flight Simulator - To accurately replicate the physics of flying a >particular > aircraft and the surroundings in which it flies". >---------------------------------------------------- >Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html >______________________________________________________________ > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "CJ Martin" Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 07:11:43 -0500 > From: Loxodont Thomson [snip] > The guys at Janes have really answered our cause for realistic simulators >and I appreciate that, but they are new kids on the block compared to >Microprose. Ahem. Well most of the F-15 team used to work for MPS; something like nine people not including Andy. -CJ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re[2]: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 08:36:06 -0500 Nope. I hear ADF doesn't either. Is this true? I can't believe they would have abandoned all the people who loved (and used) that feature in EF2000. If so, I'm afraid the market is inexorably moving away from supporting co-op. I feel somebody (this means everybody) needs to be raising a ruckus about this!! Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp hehhe f15 has no net play as far as i know only head to head... does it have coop for true LAN??? -neko ---------- > From: Andy Adcock > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > Date: Wednesday, February 18, 1998 4:53 PM > > Hehehe yep. I'm looking forward to that one big time. Time for a sim of a > BIG fighter. I'm really wondering if there will be a capability to have a > Pilot and Navigator in the same cockpit in Network play? > > Phreak > > Gunn wrote: > > > -----Original Message----- > > From: Billy Hutton > > To: fscombat@lists.xmission.com > > Date: Wednesday, February 18, 1998 11:30 AM > > Subject: (fscombat) Falcon 4.0 Delayed... again. :( > > > > >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is > > surprised. > > >;-) > > > > Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > > > -Gunn > > ______________________________________________________________ > > "Flight Simulator - To accurately replicate the physics of flying a > > particular > > aircraft and the surroundings in which it flies". > > ---------------------------------------------------- > > Hangar 5O, Sim Mission Debriefs > > GunnSite, Warbirds Gunnsight Developer > > http://www.radix.net/~gunn/hangar50.html > > ______________________________________________________________ > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > > > -- > > Andy Adcock > E-mail: fa18commo@the-pentagon.com > Web Site: http://www.hia.net/andy/html/ > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: Re[2]: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 14:58:04 +0100 Just yesterday and today we dug out that ol' EF2k and did some coop and found out that ef2 is still very alive and kickin', much more fun than adf, which plainly sucks. Adf is nearly in line with all the novalogic stuff. Sorry for the emo, but I wished I hadn't bought it. And F4's delay makes me feel pi..ed as well, such a nice looking sim, with full multiplayer support and some nice hardcore realism to learn and have a game that you can play for two or three years (just like ef2). Tired of buying all those flashy sims who are just that. Didn't want to step on nobody's toes, ok. Rob Alan Chapman schrieb: > > Nope. I hear ADF doesn't either. Is this true? I can't believe they would > have abandoned all the people who loved (and used) that feature in EF2000. > If > so, I'm afraid the market is inexorably moving away from supporting co-op. I > feel somebody (this means everybody) needs to be raising a ruckus about this!! > > Blaze > > > ______________________________ Reply Separator > _________________________________ > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > Author: at wg-ral-smtp > Date: 2/18/98 11:25 PM > > > hehhe f15 has no net play as far as i know only head to head... > does it have coop for true LAN??? > -neko > > > ---------- > > From: Andy Adcock > > To: fscombat@lists.xmission.com > > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > > Date: Wednesday, February 18, 1998 4:53 PM > > > > Hehehe yep. I'm looking forward to that one big time. Time for a sim of > a > > BIG fighter. I'm really wondering if there will be a capability to have a > > Pilot and Navigator in the same cockpit in Network play? > > > > Phreak > > > > Gunn wrote: > > > > > -----Original Message----- > > > From: Billy Hutton > > > To: fscombat@lists.xmission.com > > > Date: Wednesday, February 18, 1998 11:30 AM > > > Subject: (fscombat) Falcon 4.0 Delayed... again. :( > > > > > > >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one is > > > surprised. > > > >;-) > > > > > > Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > > > > > -Gunn > > > ______________________________________________________________ > > > "Flight Simulator - To accurately replicate the physics of flying a > > > particular > > > aircraft and the surroundings in which it flies". > > > ---------------------------------------------------- > > > Hangar 5O, Sim Mission Debriefs > > > GunnSite, Warbirds Gunnsight Developer > > > http://www.radix.net/~gunn/hangar50.html > > > ______________________________________________________________ > > > > > > - > > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > > with "unsubscribe fscombat" in the body of the message. > > > For information on digests or retrieving files and old messages send > > > "help" to the same address. Do not use quotes in your message. > > > > > > > > -- > > > > Andy Adcock > > E-mail: fa18commo@the-pentagon.com > > Web Site: http://www.hia.net/andy/html/ > > > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 20 Feb 1998 08:44:02 +1300 There's been a bit of talk about certain sims being delayed. For me I would rather have a sim that is delayed a few months than have a sim that is released before it is ready (ala ADF). And as far as F16 goes, well weve been waiting this long for it so I cant see what the problem is with another few months:) Regards Mailman "Even the Lions appeared to be scared of the cornered christians" Ludinum Octavius, 12AD (Roman Scribe). [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html e-mail: bgates@voyager.co.nz ICQ UIN 5947761 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Travis" Subject: (fscombat) Hotas gear Date: 19 Feb 1998 13:24:47 -0800 I am looking to replace my Saitek combo in time for F-15 and was wondering if anyone has had experience with the Suncom Talon and the SFS throttle. I am growing tired of Saitek problems and would like to know if the Suncom is any better(I doubt the support could be any better than Saitek, tough to beat in this department). What are the advantages and disadvantages of the Talon? Is it true that Suncom is making a new stick? Thank you in advance - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Gus Lane Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 20:51:31 -0500 Falcon 3.0 was delayed as well and it was still released with bugs. Gus Mailman wrote: > > There's been a bit of talk about certain sims being delayed. > > For me I would rather have a sim that is delayed a few months than have a > sim that is released before it is ready (ala ADF). And as far as F16 goes, > well weve been waiting this long for it so I cant see what the problem is > with another few months:) > > Regards > > Mailman - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 22:49:39 -0400 Lots-o-bugs too. :( I wouldn't be surprised if F4 isn't peppered with bugs also when it's released. I wonder how many times they rewrote it so far? Ken Richardson krichar@ns.sympatico.ca ---------- > From: Gus Lane > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > Date: Thursday, February 19, 1998 9:51 PM > > Falcon 3.0 was delayed as well and it was still released with bugs. > > Gus > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 21:37:06 -0500 -----Original Message----- >That is, if Jane's F15 is not delayed... from the release list in >simhq.com, I found out that 1998 will be a great year for flight sims, >but if each and every one get delayed, well, maybe we'll have to wait >until 1999 ? >At least, Flanker 2 will be _the_ sim of the year ! Well, what I like about Janes is that they pretty much keep their mouths shut until a release date is guaranteed. Thats what I remember with Longbow2. It was being talked about and out on the shelves before I really had any time to react (and just in time to get a 3dfx card) ;) So, when they say March (-they- did say that didnt' they?), then I'm sure they mean it....can't wait. (But maybe I have to scrounge up a Voodoo2 for this one?!) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: Re[2]: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 21:35:02 -0500 -----Original Message----- > >Nope. I hear ADF doesn't either. Is this true? I can't believe they would >have abandoned all the people who loved (and used) that feature in EF2000. If >so, I'm afraid the market is inexorably moving away from supporting co-op. I >feel somebody (this means everybody) needs to be raising a ruckus about this!! > >Blaze That does bring up a good point that I almost forgot about. EF2000 had co-op play, and it was a jet-sim, etc !! So, why not F-15 too? Is there really that much difference in the campaign structure that 2 aircraft can't get the data in skies at almost the same time to fly together in a simulated world? I remember flying EF2000 a few times when in college on the network. We were the guys who sat in the back, and used the 'ole keyboard to fly with no sound...heheh, but it was a blast, to let loose a big barrage of an attack on an enemy field. Now I can live w/out F15 having co-op play, but it would be nice. And since another jet sim has already done it, it just piqued my curiosity as to the differences.....anyway -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 21:43:50 -0800 [Just a quick note about this letter bouncing. When posting to the listserver, you must use the e-mail address you subscribed with. Otherwise it bounces - Dale] >Date: Thu, 19 Feb 1998 19:38:01 -0800 >From: Layd Knieval >Reply-To: Music-man1@Worldnet.att.net >X-Mailer: Mozilla 3.0C-WorldNet (Win95; I) >MIME-Version: 1.0 >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( >References: <010501bd3dab$f0a6b100$28e330d1@gunn.radix.net> >Content-Type: text/plain; charset=us-ascii >Content-Transfer-Encoding: 7bit > >Gunn wrote: >> >> -----Original Message----- >> From: Alan Chapman >> To: fscombat@lists.xmission.com >> Date: Thursday, February 19, 1998 8:40 AM >> Subject: Re[2]: (fscombat) Falcon 4.0 Delayed... again. >> >> > >> >Nope. I hear ADF doesn't either. Is this true? I can't believe they >> would >> >have abandoned all the people who loved (and used) that feature in EF2000. >> If >> >so, I'm afraid the market is inexorably moving away from supporting co-op. >> I >> >feel somebody (this means everybody) needs to be raising a ruckus about >> this!! >> > >> >Blaze >> >> That does bring up a good point that I almost forgot about. EF2000 had co-op >> play, and it was a jet-sim, etc !! So, why not F-15 too? Is there really >> that much difference in the campaign structure that 2 aircraft can't get the >> data in skies at almost the same time to fly together in a simulated world? >> >> I remember flying EF2000 a few times when in college on the network. We were >> the guys who sat in the back, and used the 'ole keyboard to fly with no >> sound...heheh, but it was a blast, to let loose a big barrage of an attack >> on an enemy field. >> >> Now I can live w/out F15 having co-op play, but it would be nice. And since >> another jet sim has already done it, it just piqued my curiosity as to the >> differences.....anyway >> >> -Gunn >> ______________________________________________________________ >> "Flight Simulator - To accurately replicate the physics of flying a >> particular >> aircraft and the surroundings in which it flies". >> ---------------------------------------------------- >> Hangar 5O, Sim Mission Debriefs >> GunnSite, Warbirds Gunnsight Developer >> http://www.radix.net/~gunn/hangar50.html >> ______________________________________________________________ >> >> - >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. > > >Andy has stated on the flight sim newsgroup that it is a bandwidth issue >and that in the case of strike eagle you have to make sure that both >players in a coop jet are seeing the same things on their displays and >so and so forth. You might try looking up the article via dejanews. I >wish they would at least include coop tcp/ip in an add on in the future >becuase bandwidth might be an issue now, but in a few years we may have >cable modems are some other exotic technology to get past the bandwidth >barrier. For now it doesnt really make sense for Origin to include it >cuase Andy believes "If you cant do it right then don't do it." Not to >mention that it would have delayed the release. Which is why I believe >that they really wanted to get this puppy out late last year but it >probably slipped and you how Andy wont let any dates get out unless the >thing has mastered. He admitted that work on Janes F-15 began well >before they started work on Longbow 2. I'm sure we will see some sort of >add on before christmas next year for what will surely be a great sim. >Maybe a Flanker or Mig add-on? Layd out... ;-) > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Billy Hutton Subject: (fscombat) LB2: Chemical Truck Mission Date: 19 Feb 1998 21:59:06 -0800 I have been trying to successfully fly the coolest mission I've ever received in Longbow2, but am having serious difficulty. I was wondering if anyone had any pointers. I come quite close to surviving it, minus a fast-moving MIG 29 that seems to wax me. There are also a good many enemy helos (6-8) and I'm having trouble with ATA weapons conservation. Perhaps I'm doing something to alert them to my presence and they're scrambling the helos. :( Any hints or tactics would be much appreciated. Billy - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 19 Feb 1998 23:08:39 -0800 Falcon3.0 was also very very worth the wait and fixes... -neko :0 ---------- > From: Gus Lane > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > Date: Thursday, February 19, 1998 5:51 PM > > Falcon 3.0 was delayed as well and it was still released with bugs. > > Gus > > > Mailman wrote: > > > > There's been a bit of talk about certain sims being delayed. > > > > For me I would rather have a sim that is delayed a few months than have a > > sim that is released before it is ready (ala ADF). And as far as F16 goes, > > well weve been waiting this long for it so I cant see what the problem is > > with another few months:) > > > > Regards > > > > Mailman > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TBest90662@aol.com Subject: Re: (fscombat) LB2: Chemical Truck Mission Date: 20 Feb 1998 03:11:00 EST Alright, i've beaten the campaign but have not come across this mission. I suggest you refrain from using your radar a lot. If i were you, i'd hit 3 after you hit ENTER to get that radar going. In doing this you can control your radar manually. Every time you hit ENTER, the radar will do one sweep. Now, having trouble surviving? Fly low, who cares about speed, (unless you feel more comfortable knowing that the rest of your squadron is out diverting the enemies attention).....When i say low, i mean low, i feel insecure about 50ft, especially on top of mountains. (where you shouldn't be in the first place) Before you fly over a hill or mountain or other obstacle you use to mask yourself, hover just behind it so your radar can see over, hit ENTER, there, you now know what lies ahead till the next ridge....I always do this, especially on missions that are very challenging. (i always keep my wingman one ridge behind on Air 2 Air mode (CTRL -) and on Weapons Free (CTRL 6).....When i hear him report that there are enemy helos or aircraft, i myself go air to air (Page UP) and switch to STINGERs. First bandit i lock up, i tell my wingie to drop, then i take the other. (they always come in 2's, at least the helos do) Now, that's pretty much all i can say. Stay LOW, only use single radar sweeps when you need them. Don't always keep it running. Oh yes, one more thing, if you do get detected and have to fight air to air. Always fight in TADS, never FCR, i say this because TADs tracks targets with a steady laser rather then unsteady radar sweeps. When you engage a target with the radar sweeping, the gun will shoot to the point where the radar LAST swept over the target. Always use TADs....(in Air 2 Air) Try not to waste stingers on helos. When you wingie engages that first guy, just pray that his Stinger hits and destroys the target. I say this because once that target is down, your wingie is free to join in with you and beat the second guy. Only use stingers when you know you have to, and you'll know when you have to! Just keep it on TADs, and don't stop firing your 30mm chain gun. Oh, bout that MiG....Quickly lock on to him and hit CTRL 2. F-16's will then come in to help you. You've got to be patient, but when it comes, it'll sure get rid of that Mig. Hope that helps. If not, i'm sure you'll find people who can help on some message boards....try going to www.simhq.com. There there are some message boards, there are a lot of true hard core simmers there that can't sure fly. Good bye. Terry - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: bgates@host02.net.voyager.co.nz Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( Date: 20 Feb 1998 22:00:17 +0000 Falcon 3 was a technological leap ahead of its time when it was released. Many of the things that they tried to do had not even been thought of at the time. As I said before time delays are acceptable as long as the final version is not bug ridden and has all the supposed features installed and workign (unlike ADF). Regards Mailman > Falcon 3.0 was delayed as well and it was still released with bugs. > > Gus > > > Mailman wrote: > > > > There's been a bit of talk about certain sims being delayed. > > > > For me I would rather have a sim that is delayed a few months than have a > > sim that is released before it is ready (ala ADF). And as far as F16 goes, > > well weve been waiting this long for it so I cant see what the problem is > > with another few months:) > > > > Regards > > > > Mailman > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > "Even the Lions appeared to be scared of the cornered Christians" Ludnum Octavius Roman Scribe, 12AD E-Mail: bgates@voyager.co.nz WWW: http://ww.geocities.com/CapeCanaveral/Hangar/4610/index.html - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: (fscombat) Hotas gear Date: 20 Feb 1998 14:19:54 +0300 Yes, I have the Talon. Its an EXCELLENT stick. The feel is great, programmability is simple (even though it is limited), and inexpensive (relatively). Haven't had ANY problems with it so far, either. Understand the STS Throttle will bring its programmability issue up to the point where you can program more than one keystroke per button. Still, you won't be able to save set-ups to disk - it will be limited to the four buttons that "store" the programming you did. Hope that helps. If anyone has any news on a new Suncom stick, please share that info! Would really like to track that! E > ---------- > From: Travis[SMTP:stomasi@ricochet.net] > Reply To: fscombat@lists.xmission.com > Sent: Friday, February 20, 1998 12:24AM > To: fscombat@lists.xmission.com > Subject: (fscombat) Hotas gear > > I am looking to replace my Saitek combo in time for F-15 and was > wondering > if anyone has had experience with the Suncom Talon and the SFS > throttle. I > am growing tired of Saitek problems and would like to know if the > Suncom is > any better(I doubt the support could be any better than Saitek, tough > to > beat in this department). > > What are the advantages and disadvantages of the Talon? > > Is it true that Suncom is making a new stick? > > Thank you in advance > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: Re[2]: (fscombat) DiD F22/Monster 3D II Date: 20 Feb 1998 14:20:15 +0300 BTW - Wasn't SDOE supposed to be released in Feb? Any news on that? (Pls tell me IT'S not delayed ALSO!!!) E > ---------- > From: Neko[SMTP:maddabbo@MCI2000.com] > Reply To: fscombat@lists.xmission.com > Sent: Thursday, February 12, 1998 8:20AM > To: fscombat@lists.xmission.com > Subject: Re: Re[2]: (fscombat) DiD F22/Monster 3D II > > Actually I thought he was talking about Screaming Demons > -neko > > ---------- > > From: Alan Chapman > > To: fscombat@lists.xmission.com > > Subject: Re[2]: (fscombat) DiD F22/Monster 3D II > > Date: Wednesday, February 11, 1998 6:23 AM > > > > > > > > >Yep, I think you're talking about EAW. Combatsim has some good info > on > it > > >and some screenshots as well. But, I think I heard somewhere else > that > its > > >still a ways off though. > > > > > >There is also some concern as to how "hard-core" the Janes WW-II > sim is > > >going to be, since Andy Hollis is not directly behind it. The team > who > does > > >ATF, the Anthology series, etc is the one working on this, and they > are > > >supposedly Janes money making side of the house, making enough for > Andy > to > > >give us the real 'hard-core' stuff we enjoy ;) Lets hope its a > winner. > I'm > > >in dire need of a single player WW-II sim. ;) > > > > > > > > >-Gunn > > > > What about AW III? It's not too bad. Much better graphics than AW > II, > better > > full screen views (all instruments) and better AI. > > > > Blaze > > > > > > > > - > > To unsubscribe to fscombat, send an email to > "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages > send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: (fscombat) RE:SDOE Release/was MonsterII Date: 20 Feb 1998 09:53:56 -0500 ------ =_NextPart_000_01BD3DE5.76406A20 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit It has been pushed back to May Eric! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, February 20, 1998 6:20 AM BTW - Wasn't SDOE supposed to be released in Feb? Any news on that? (Pls tell me IT'S not delayed ALSO!!!) 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re[4]: (fscombat) Falcon 4.0 Delayed... again. :( Date: 20 Feb 1998 10:16:05 -0500 Not just EF2000 has co-op. Flanker has it (and will again), Falcon had it (and will again), Jane's ATF and all the follow-ons had it, the previous F15 had it, and other jet sims that I never bought such as Top Gun had it also I think. Also numerous other sims such as PAW, Apache, Longbow2, etc. Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp -----Original Message----- > >Nope. I hear ADF doesn't either. Is this true? I can't believe they would >have abandoned all the people who loved (and used) that feature in EF2000. If >so, I'm afraid the market is inexorably moving away from supporting co-op. I >feel somebody (this means everybody) needs to be raising a ruckus about this!! > >Blaze That does bring up a good point that I almost forgot about. EF2000 had co-op play, and it was a jet-sim, etc !! So, why not F-15 too? Is there really that much difference in the campaign structure that 2 aircraft can't get the data in skies at almost the same time to fly together in a simulated world? I remember flying EF2000 a few times when in college on the network. We were the guys who sat in the back, and used the 'ole keyboard to fly with no sound...heheh, but it was a blast, to let loose a big barrage of an attack on an enemy field. Now I can live w/out F15 having co-op play, but it would be nice. And since another jet sim has already done it, it just piqued my curiosity as to the differences.....anyway -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: (fscombat) radio speach? Date: 20 Feb 1998 18:12:01 +0200 Hello everyone, I want to buy AW3. But have a problem, I really don=92t like reading radio messages. =46rom what I=92ve heard of AW3 I don=92t understand if the radio message= s in off-line play speak, or just come as text. I have an eye problem and having to read text messaged just ruins the game for me. Thanks, Crasher -- You have USNF97? You want to fly online? Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. 1ST Sky Warrior Wing. Zivan@inter.net.il UIN: 1931289 Visit my Aviation home page: http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) Lamers and stuff.. Date: 20 Feb 1998 19:38:20 +0200 (EET) Hi ... I've been reading my local TV guide yesterday, and guess what. There is a movie called "The Admiral" or something ... Battle for the channel Guadal. Now this "channel" is written 'canal' in Romanian. I thought "Hmm never heard of it ..." then I go into the text. Admiral William F. Halsey ... I know this guy .... South Pacific blah blah blah. Then I get it ... Guadalcanal. Suckers ..... I think I'm gonna kill that guy. Dan P.S. It seems that Brian Walker is going to Origin. Andy Hollis is mentioned in my Gs2K at original concept or something so he might have been part of the first GS. Just to mention it. I think ADF was thought as a two steps game. But it's not really half of Falcon 4 IMHO. Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Lamers and stuff.. Date: 20 Feb 1998 14:17:27 -0500 ------ =_NextPart_000_01BD3E0A.465CE4D0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Well, personally, I wasn't all that impressed with the Falcon 4 demo Dan = (and I have been waiting for this sim forever...like many others)! I = know it is only a demo, and I'm sure it may well be the definitive sim = of 98, but ADF has some very good qualities as well! You have to really = get into ADF to fully appreciate all that it does have to offer! Even = without TAW, there is a lot there. Initially I was disappointed with it = as well, but the more I sim with it, the more I like it........stealth = does appear to have been properly modeled in the sim....makes for some = interesting options that weren't available prior to the F-22 taking = flight! As always, just MHO! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, February 20, 1998 12:38 PM Dan P.S. It seems that Brian Walker is going to Origin. Andy Hollis is mentioned in my Gs2K at original concept or something so he might have been part of the first GS. Just to mention it. I think ADF was thought as a two steps game. 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AQAAAAEAAAAAAAAAHgBDgAggBgAAAAAAwAAAAAAAAEYAAAAAOIUAAAEAAAABAAAAAAAAAB4APQAB AAAABQAAAFJFOiAAAAAAAwANNP03AAC8CA== ------ =_NextPart_000_01BD3E0A.465CE4D0-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) LB2: Chemical Truck Mission Date: 20 Feb 1998 17:37:26 -0500 >Alright, i've beaten the campaign but have not come across this mission. I >suggest you refrain from using your radar a lot. If i were you, i'd hit 3 Ahhhh! The joys of a dynamic campaign! And remember, you've beaten 'a' campaign, not 'the' campaign. Start it over, it'll be different! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TBest90662@aol.com Subject: (fscombat) That's a ROGER Gunn Date: 20 Feb 1998 18:27:52 EST I've already started the AZER2000 campaign...HARD! See ya Terry - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) That's a ROGER Gunn Date: 20 Feb 1998 18:38:17 -0500 -----Original Message----- >I've already started the AZER2000 campaign...HARD! See ya > >Terry Hehehe, it sure sounds like. I haven't downloaded it yet, will have to soon. Good luck ;) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 00:22:54 -0400 We all remember the old F19 Stealth Fighter from MPS. It was one of the best sims of it's day, a classic IMO. Stealth adds alot of strategy to a sim, makes you think and plan a little differently. I haven't received my copy of ADF yet (first attempt got lost in the mail, second attempt should be here next week) but from what I read below I think I like it already. Ken Richardson krichar@ns.sympatico.ca ---------- more I like it........stealth does appear to have been properly modeled in the sim....makes for some interesting options that weren't available prior to the F-22 taking flight! As always, just MHO! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, February 20, 1998 12:38 PM Dan P.S. It seems that Brian Walker is going to Origin. Andy Hollis is mentioned in my Gs2K at original concept or something so he might have been part of the first GS. Just to mention it. I think ADF was thought as a two steps game. But it's not really half of Falcon 4 IMHO. . ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: (fscombat) Longbow 1 stuff Date: 20 Feb 1998 23:23:36 -0800 Any body still play this (hehehe)? I am still having quite a blast with it, and no, I don't have LB2 yet untill I get a Thriller 3D and Jane's finish the D3D patch. Anyway for my question. Lets say I got hit or flew recklessly and my tail rotor hits the ground before I get to go to the target area. So now I have to fly and spin around till I reach friendly lines, but my wingie still got full ammo left. What is the command to make him complete the mission by himself? I know that Longbow has this command, but I think it disappeared on FPK. Another question, I am in Korea and was to lase this Mainstay(?) for the F-16's. I set my targetting waypoint about 5 km east of the airport and try to lock as best as possible using TADS but it only locks on the hangars, towers and trucks, not the Mainstay itself even if I try to do it manually. So I figure the F-16's would be carrying some 500 pounders at least so I targeted the hangar near it. But the F-16's say they can't see my laser. I double-checked, and I am definitely lasing it. They still claim they can't see it and headed for home. Aaargh,.so I ordered my wingie to raise hell and try to kill it ourselves(which I think is what we should have done in the second place, the first thing to do is fire the artillery instead of sending mudmovers). After firing all of our Hellfires, Hydras and the 30 mm slugs, the damn Mainstay is still not yet finished. It seems as if its made of brick or something. Anybody got a clue on how I should tackle this problem? Is it some sort of "gameplay" feature? Last question, I fly Longbow in DOS using VGA graphics. Its quite livable and actually prefer VGA terrain than its SVGA counterpart(though object and cockpit graphics are horrendous in comparison) and its fast on my system. I would like to try LB2 but I might find in my disgust it would just chug along even on lowest settings. Does LB2 have a low-rez option? If so, is it more readable than LB? How is the cardinal views, do you get more angles or still the front/left/right only? Me thinks that the virtual cockpit will make LB2 run like molasses on my machine. I don't like LB's views cause it lacks visual SA, and you need to be in complete depedency on instruments all the time. Oh, and does it have a magnetic compass? I got my IHADDS and display shot up once and I can't find which way is North. I hear LB2 is faster than LB Gold, but then again I hear that lowest gfx settings in LB2 is better than LBG in highest setting. And more importantly, how are the wingie AI? Is it better than LB? How about other flights? I hear they get easily shot down or something like that. How about enemy helo AI. I find LB's is quite easy, though the limited views make it artificially hard, though its alot better than DI's Hind which I think is quite anemic. Oh, and how much space does it need? Is it true that install size doesn't affect framerate, just affects the complexity of the terrain? How about pausing? Thanks in advance. Good Guy - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 10:34:18 +0200 F-19 was boring as hell. It=92s not so much the game, it=92s the fact that your Stealth. Flying low, slow and invisible, dropping them on the primary, then on the secondary, and home. Every mission the same. I=92m looking forward to a challenging low altitude flight sim, were the ground isn=92t so flat, and flying low is a real challenge. In F-19 you could simply press the auto-pilot and go make yourself a cup of coffee. There is great improvement in tactically usable terrain, but no new F-117 sim that I know of. The F-22 unlike the F-117 doesn=92t rely completely on stealth for it=92s= defense. If discovered it can hit them burners and get out of there before anyone can say "hay what was THAT!". Jane=92s F-15E while not stealth fly=92s the same mission profile, low lo= w low. from what I=92ve seen the terrain looks very promising. To bad I simply don=92t have the hors power to run such a sim. Just MHO, Crasher. -- You have USNF97? You want to fly online? Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. 1ST Sky Warrior Wing. Zivan@inter.net.il UIN: 1931289 Visit my Aviation home page: http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: bgates@host02.net.voyager.co.nz Subject: (fscombat) 89th (NZ) Fighter Wing January/February Newsletter Date: 21 Feb 1998 22:32:34 +0000 I wish to inform everyone that the January/February newsletter of the 89th (NZ) Fighter Wing has finally been posted to our website. VISIT: http://www.geocities.com/CapeCanaveral/Hangar/4610/janfebs.htm Included in this months edition are the following articles: 1. Condensed Air Power Manual of the Royal Australian Air Force 2. After Action Report from January 24th-25th Netmeet 3. Basic Flying 101: Landing Procedures 4. Basic Air Combat Tactics: Fighter Wing Doctrine 5. SQNLDR Chris Brace's DIY Series: Part II Building a Cockpit. -WARNING: THIS PAGE IS GRAPHICS INTENSIVE We may be short on pretty pictures in this months newsletter but we are LONG on interesting and hardcore reading!!!!! Anyway feedback is always appreciated. Drop me a line to let me know how you found our newsletter. Regards Mailman "Even the Lions appeared to be scared of the cornered Christians" Ludnum Octavius Roman Scribe, 12AD E-Mail: bgates@voyager.co.nz WWW: http://ww.geocities.com/CapeCanaveral/Hangar/4610/index.html - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: RE: Re[2]: (fscombat) Falcon 4.0 Delayed... again. :( Date: 21 Feb 1998 15:02:18 +0300 Roger THAT. I only hope designers are taking note of consumers' displeasure. As it stands, I don't stand to lose anything by not recommending the program to others since all I need is a couple of friends to play H2H with from time-to-time. If it had more internet capability, I'd be cutting my own throat! Looking fwd to F4, also! E > ---------- > From: Alan Chapman[SMTP:alan.chapman@wg.com] > Reply To: fscombat@lists.xmission.com > Sent: Thursday, February 19, 1998 4:36PM > To: fscombat@lists.xmission.com > Subject: Re[2]: (fscombat) Falcon 4.0 Delayed... again. :( > > > Nope. I hear ADF doesn't either. Is this true? I can't believe they > would > have abandoned all the people who loved (and used) that feature in > EF2000. If > so, I'm afraid the market is inexorably moving away from supporting > co-op. I > feel somebody (this means everybody) needs to be raising a ruckus > about this!! > > Blaze > > > ______________________________ Reply Separator > _________________________________ > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > Author: at wg-ral-smtp > Date: 2/18/98 11:25 PM > > > hehhe f15 has no net play as far as i know only head to head... > does it have coop for true LAN??? > -neko > > > ---------- > > From: Andy Adcock > > To: fscombat@lists.xmission.com > > Subject: Re: (fscombat) Falcon 4.0 Delayed... again. :( > > Date: Wednesday, February 18, 1998 4:53 PM > > > > Hehehe yep. I'm looking forward to that one big time. Time for a > sim of > a > > BIG fighter. I'm really wondering if there will be a capability to > have a > > Pilot and Navigator in the same cockpit in Network play? > > > > Phreak > > > > Gunn wrote: > > > > > -----Original Message----- > > > From: Billy Hutton > > > To: fscombat@lists.xmission.com > > > Date: Wednesday, February 18, 1998 11:30 AM > > > Subject: (fscombat) Falcon 4.0 Delayed... again. :( > > > > > > >- "RELEASE LIST updated. Falcon 4.0 slips to July. Ok, so no one > is > > > surprised. > > > >;-) > > > > > > Ehhhhhh, big deal. We all have Janes F15 to keep us occupied ;) > > > > > > -Gunn > > > ______________________________________________________________ > > > "Flight Simulator - To accurately replicate the physics of flying > a > > > particular > > > aircraft and the surroundings in which it flies". > > > ---------------------------------------------------- > > > Hangar 5O, Sim Mission Debriefs > > > GunnSite, Warbirds Gunnsight Developer > > > http://www.radix.net/~gunn/hangar50.html > > > ______________________________________________________________ > > > > > > - > > > To unsubscribe to fscombat, send an email to > "majordomo@xmission.com" > > > with "unsubscribe fscombat" in the body of the message. > > > For information on digests or retrieving files and old messages > send > > > "help" to the same address. Do not use quotes in your message. > > > > > > > > -- > > > > Andy Adcock > > E-mail: fa18commo@the-pentagon.com > > Web Site: http://www.hia.net/andy/html/ > > > > > > > > - > > To unsubscribe to fscombat, send an email to > "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages > send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael Nielsen" Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 12:48:57 +0100 >Just to mention it. I think ADF was thought as a two steps game. But it's >not really half of Falcon 4 IMHO. Well; I hope F4 will be worth the waiting - I haven´t seen the demo, but from the screenshots I´ve seen, this doesn´t look very good. Hopefully, MP is rewriting the entire graphics engine. Is it true F4 has been delayed to July? Perhaps the sim will never be released...:-) Would be nice if someone at MP could tell us _what_ causes all these delays - I believe some of you, like me, get fed up when they announce the sim to be released then and then, just to delay it by 6 months... They should´ve done like they did with Platoon 2 - kept quiet. Does anybody know about any new _good_ screenshots from F4? I have a feeling that the shots I´ve seen are rather old... Regards -Porta - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 09:15:58 -0600 Michael Nielsen wrote: > >Just to mention it. I think ADF was thought as a two steps game. But > it's > >not really half of Falcon 4 IMHO. > > Well; I hope F4 will be worth the waiting - I haven=B4t seen the demo, > but > from the screenshots I=B4ve seen, this doesn=B4t look very good. > Hopefully, MP is rewriting the entire graphics engine. If you've seen the screen shots then you have pretty much seen the demo. :-) First off let me say I have always been a fan of Falcon 3.0 but .................. Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, 64 meg ram and Monster 3D. Installed option as a 166MMX processor with 3DFX card. With everything turned on I got about 2-3 frames per second and with everything turned off got about 5-7 frames per second. Impossible to judge the flight dynamics at these frame rates. Textures on aircraft (except your F16) are very poor. Nothing on the ground moves (probably because its a demo). Views are poor to down right terrible. Smoke trails from missiles are UGLY and explosions are second rate. If this demo was suppose to interest us in this sim somebody at Microprose should be looking for a new line of work. Although I know its only a demo it sure as hell is making me think twice about purchasing this sim IF it ever gets released. As always these are just MHO. -- | | ____(0)____ ------------=3D=3D=3D(\] (.) [/)=3D=3D=3D------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Sean Sharp Subject: Re: (fscombat) Longbow 1 stuff Date: 21 Feb 1998 11:13:36 -0500 Leo dela Cruz wrote: > What is the command to > make him complete the mission by himself? I know that Longbow has this > command, but I think it disappeared on FPK. I don't think that's an option. > Another question, I am in > Korea and was to lase this Mainstay(?) for the F-16's. I set my > targetting waypoint about 5 km east of the airport and try to lock as > best as possible using TADS but it only locks on the hangars, towers and > trucks, not the Mainstay itself even if I try to do it manually. You'll probably need to get closer. Plus, are you sure you activated the laser? In Realistic mode, the TADS laser must be activated manually. The mission objective is to destroy the bases air defenses and lase the target, nothing else. If ya still can't designate and lase the target upon getting close, ya may have a software glitch, meaning ya may have to reinstall. Might try forcing it to reload the terrain first, create a temporary pilot, and start him up in the training missions or the Gulf, then go back to your campaign pilot, it should reload the Korean terrain features at this point. Beyond that, what level of terrain detail are you using? If you're not running high detail, ya might try that. > Last question, I fly Longbow in DOS using VGA > graphics. Its quite livable and actually prefer VGA terrain than its > SVGA counterpart(though object and cockpit graphics are horrendous in > comparison) and its fast on my system. I would like to try LB2 but I > might find in my disgust it would just chug along even on lowest > settings. If you can't run LB/FPK in high res mode, you're not gonna be able to run LB2. > Me thinks that the virtual cockpit will make LB2 run like molasses on my > machine. I don't like LB's views cause it lacksvisual SA, and you need to > be in complete depedency on instruments all What are your current system specs? > Oh, and does it have a magnetic compass? I got my IHADDS and > display shot up once and I can't find which way is North. The Longbow and Kiowa cockpits don't have mechanical compass's, but the Blackhawk does, as well as a fully operational HSI. > I hear LB2 is > faster than LB Gold, but then again I hear that lowest gfx settings in > LB2 is better than LBG in highest setting. Again, what the heck are you running this on? > Oh, and how much space does it need? Is it true that > install size doesn't affect framerate, just affects the complexity of > the terrain? How about pausing? The full install on mine is over 400 meg, which is no big deal on my machine. As for the benifits, it depends on your CD's speed. If you're running a 2x CD and have a gig of free HDD space, a large install is obviously better. If you have a 32x CD, just about any install should run well. Good hunting, out. ydeepS - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 16:59:54 -0400 >Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, >64 >meg ram and Monster 3D. Installed option as a 166MMX processor with >3DFX >card. >With everything turned on I got about 2-3 frames per second and with >everything turned off got about 5-7 frames per second. Impossible to >judge the flight dynamics at these frame rates. Textures on aircraft There must be something wrong with that system. I have the same setup and it runs with a frame rate of at least 15fps with most detail turned up. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: (fscombat) ADF *NOW* Rules! Date: 21 Feb 1998 20:10:21 -0000 As many of you know, I worked out how to originally create "custom" missions in F22 ADF. Well, I passed what I knew onto some people who clearly have a lot more time than me, and now it has been discovered how to make CO-OP multiplayer missions! Anything in single player games is now possible in multiplay. Now I'm off to help completely recode all the ToDs for co-op multiplay ;) Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) Longbow 1 stuff Date: 21 Feb 1998 19:15:25 -0800 Sorry I forgot to state my system specs. I have a P-166 with 64 megs RAM and a Diamond Stealth 64, which theoretically is supposed to be enough to run LB in SVGA. Well, I can run it okay but once I go to an object intensive campagin, chug... chug... chug... My harddrive and CD are two 2.1 gig hardrives(400 megs and 780 megs) and a Mitsumi 8x CD drive. As far as I can tell, my system is tweaked to the max short of overclocking(won't boot up on other settings than 66 x 2.5) and Wintune 97 is offering no advise on how to make it any faster software-wise. Take note though that this is a family computer, and its not allowed to allocate 400 megs of space on what the rest of the family considers as a "worthless game". I am also quite short on cash and we are in a process of moving so buying a Voodoo2 is out of the question at this time, and I doubt that my dad would "invest" money on a Voodoo1 just to play games and nothin' more. I can however more-or-less convince him on a Thriller 3D, so whoever has this card and using the LB2 D3D Beta patch to please state how the speed is and the way the graphics look compared to software(comparing it to Glide is suicidal). Also, is there any other types of programs that can take advantage of Voodoo 2's 3D muscle(like AutoCAD or 3DMax) besides games and sims? Good Guy Sean Sharp wrote: > Leo dela Cruz wrote: > > > What is the command to > > make him complete the mission by himself? I know that Longbow has this > > command, but I think it disappeared on FPK. > > I don't think that's an option. > > > Another question, I am in > > Korea and was to lase this Mainstay(?) for the F-16's. I set my > > targetting waypoint about 5 km east of the airport and try to lock as > > best as possible using TADS but it only locks on the hangars, towers and > > trucks, not the Mainstay itself even if I try to do it manually. > > You'll probably need to get closer. Plus, are you sure you activated the > laser? In Realistic mode, the TADS laser must be activated manually. The > mission objective is to destroy the bases air defenses and lase the target, > nothing else. If ya still can't designate and lase the target upon getting > close, ya may have a software glitch, meaning ya may have to reinstall. > Might try forcing it to reload the terrain first, create a temporary pilot, > and start him up in the training missions or the Gulf, then go back to your > campaign pilot, it should reload the Korean terrain features at this point. > Beyond that, what level of terrain detail are you using? If you're not > running high detail, ya might try that. > > > Last question, I fly Longbow in DOS using VGA > > graphics. Its quite livable and actually prefer VGA terrain than its > > SVGA counterpart(though object and cockpit graphics are horrendous in > > comparison) and its fast on my system. I would like to try LB2 but I > > might find in my disgust it would just chug along even on lowest > > settings. > > If you can't run LB/FPK in high res mode, you're not gonna be able to run > LB2. > > > Me thinks that the virtual cockpit will make LB2 run like molasses on my > > machine. I don't like LB's views cause it lacksvisual SA, and you need to > > be in complete depedency on instruments all > > What are your current system specs? > > > Oh, and does it have a magnetic compass? I got my IHADDS and > > display shot up once and I can't find which way is North. > > The Longbow and Kiowa cockpits don't have mechanical compass's, but the > Blackhawk does, as well as a fully operational HSI. > > > I hear LB2 is > > faster than LB Gold, but then again I hear that lowest gfx settings in > > LB2 is better than LBG in highest setting. > > Again, what the heck are you running this on? > > > Oh, and how much space does it need? Is it true that > > install size doesn't affect framerate, just affects the complexity of > > the terrain? How about pausing? > > The full install on mine is over 400 meg, which is no big deal on my > machine. As for the benifits, it depends on your CD's speed. If you're > running a 2x CD and have a gig of free HDD space, a large install is > obviously better. If you have a 32x CD, just about any install should run > well. > > Good hunting, out. > > ydeepS > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 21:54:44 -0600 Ken Richardson wrote: > >Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, > >64 > >meg ram and Monster 3D. Installed option as a 166MMX processor with > >3DFX > >card. > >With everything turned on I got about 2-3 frames per second and with > >everything turned off got about 5-7 frames per second. Impossible to > >judge the flight dynamics at these frame rates. Textures on aircraft > > There must be something wrong with that system. I have the same setup > and > it runs with a frame rate of at least 15fps with most detail turned > up. > You could be right Ken but I have never had a problem with anything else I've installed including LB 2 and F22 ADF. Dam it's frustrating when things like this happen. I guess it could be a number of things like a poor demo or such. Just doesn't make much sense. -- | | ____(0)____ ------------===(\] (.) [/)===------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Lamers and stuff.. Date: 21 Feb 1998 23:37:25 -0500 -----Original Message----- >Ken Richardson wrote: > >> >Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, >> >64 >> >meg ram and Monster 3D. Installed option as a 166MMX processor with >> >3DFX >> >card. >> >With everything turned on I got about 2-3 frames per second and with >> >everything turned off got about 5-7 frames per second. Impossible to >> >judge the flight dynamics at these frame rates. Textures on aircraft >> >> There must be something wrong with that system. I have the same setup >> and >> it runs with a frame rate of at least 15fps with most detail turned >> up. >> > >You could be right Ken but I have never had a problem with anything else >I've installed including LB 2 and F22 ADF. Dam it's frustrating when >things like this happen. I guess it could be a number of things like a >poor demo or such. Just doesn't make much sense. I also have a P166 (overclocked to P200) with a 3dfx card, 48MB ram, and I had the demo running almost full graphics, and was getting a very playable smooth rate out of it, no problems. Gotta be something causing probs for you...good luck. -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Longbow 1 stuff Date: 21 Feb 1998 23:44:22 -0500 -----Original Message----- >Sorry I forgot to state my system specs. I have a P-166 with 64 megs RAM and a >Diamond Stealth 64, which theoretically is supposed to be enough to run LB in >SVGA. Well, I can run it okay but once I go to an object intensive campagin, >chug... chug... chug... My harddrive and CD are two 2.1 gig hardrives(400 megs Hey, with a P166 and 64MB of RAM, you should be able to run Longbow original very well! I know, becuase I did !! I never had any chug-chug-chugs ;) >can however more-or-less convince him on a Thriller 3D, so whoever has this card Thriller 3D...why? Maybe a good card would be one based on the NVidia RIVA chipset. Very fast 2d and 3d performance, and able to acclerate D3D and OpenGL (even in a window, for stuff like 3DMax and other 3d dev tools that you mention). >and using the LB2 D3D Beta patch to please state how the speed is and the way >the graphics look compared to software(comparing it to Glide is suicidal). Also, >is there any other types of programs that can take advantage of Voodoo 2's 3D >muscle(like AutoCAD or 3DMax) besides games and sims? Nope...Voodoo2 is full-screen only. So that rules out any "windowed" apps. -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) Longbow 1 stuff Date: 21 Feb 1998 21:22:43 -0800 Sure I can play SVGA, but I have to turn all details to low, which means mountains pops up more often. And it will give me the checker-board look with the dithering off. I can play SVGA with half detail at an okay fps, but that is on a short mission in Panama. On an object infested Korean campaign, can you say slideshow? I dunno, maybe I am more sensitive on framerate, I like it silky smooth. With the RIVA, I might have some problems of only being able to play D3D or OpenGL. With V2200, I get both and RRedline and I think Speedy3D. D3D is almost as good and as far as I know from other people, it looks better than RIVA. And I could get 8 megs of RAM instead of 4. I would use this board as somewhat of a bridgegap till I get money and buy a Voodoo 2(which would be a bridgegap for the Voodoo 3, and so forth and so on). But who knows, I will be happy if I get one of these puppies in my machine. The question is, which one will provide more happiness, and which one will be able to masquerade as a "serious" video card for "serious" applications. Good Guy Gunn wrote: > -----Original Message----- > From: Leo dela Cruz > To: fscombat@lists.xmission.com > Date: Saturday, February 21, 1998 10:18 PM > Subject: Re: (fscombat) Longbow 1 stuff > > >Sorry I forgot to state my system specs. I have a P-166 with 64 megs RAM > and a > >Diamond Stealth 64, which theoretically is supposed to be enough to run LB > in > >SVGA. Well, I can run it okay but once I go to an object intensive > campagin, > >chug... chug... chug... My harddrive and CD are two 2.1 gig hardrives(400 > megs > > Hey, with a P166 and 64MB of RAM, you should be able to run Longbow original > very well! I know, becuase I did !! I never had any chug-chug-chugs ;) > > >can however more-or-less convince him on a Thriller 3D, so whoever has this > card > > Thriller 3D...why? Maybe a good card would be one based on the NVidia RIVA > chipset. Very fast 2d and 3d performance, and able to acclerate D3D and > OpenGL (even in a window, for stuff like 3DMax and other 3d dev tools that > you mention). > > >and using the LB2 D3D Beta patch to please state how the speed is and the > way > >the graphics look compared to software(comparing it to Glide is suicidal). > Also, > >is there any other types of programs that can take advantage of Voodoo 2's > 3D > >muscle(like AutoCAD or 3DMax) besides games and sims? > > Nope...Voodoo2 is full-screen only. So that rules out any "windowed" apps. > > -Gunn > ______________________________________________________________ > "Flight Simulator - To accurately replicate the physics of flying a > particular > aircraft and the surroundings in which it flies". > ---------------------------------------------------- > Hangar 5O, Sim Mission Debriefs > GunnSite, Warbirds Gunnsight Developer > http://www.radix.net/~gunn/hangar50.html > ______________________________________________________________ > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Lamers and stuff.. Date: 22 Feb 1998 02:16:11 -0800 low low low??? you like to guzzle fuel... ;) -neko ---------- =46rom: Zivan Krisher F-19 was boring as hell. It=92s not so much the game, it=92s the fact that your Stealth. Flying low, slow and invisible, dropping them on the primary, then on the secondary, and home. Every mission the same. I=92m looking forward to a challenging low altitude flight sim, were = the ground isn=92t so flat, and flying low is a real challenge. In F-19 you could simply press the auto-pilot and go make yourself a = cup of coffee. There is great improvement in tactically usable terrain, but no new F-117 sim that I know of. The F-22 unlike the F-117 doesn=92t rely completely on stealth for it= =92s defense. If discovered it can hit them burners and get out of there before anyone can say "hay what was THAT!". Jane=92s F-15E while not stealth fly=92s the same mission profile, lo= w low low. from what I=92ve seen the terrain looks very promising. To bad I simply don=92t have the hors power to run such a sim. Just MHO, Crasher. -- You have USNF97? You want to fly online? Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. 1ST Sky Warrior Wing. Zivan@inter.net.il UIN: 1931289 Visit my Aviation home page: http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com= " with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Lamers and stuff.. Date: 22 Feb 1998 02:20:47 -0800 you are not running it correctly i have a 166 running at 188 with a monster and i get approx 12-15 fps very playable about half things turned on make sure it has -g for 3dfx in the command line -nopete to shut the announcer up -neko ---------- =46rom: Spyder Michael Nielsen wrote: > >Just to mention it. I think ADF was thought as a two steps game. B= ut > it's > >not really half of Falcon 4 IMHO. > > Well; I hope F4 will be worth the waiting - I haven=B4t seen the de= mo, > but > from the screenshots I=B4ve seen, this doesn=B4t look very good. > Hopefully, MP is rewriting the entire graphics engine. If you've seen the screen shots then you have pretty much seen the de= mo. :-) First off let me say I have always been a fan of Falcon 3.0 but =2E................. Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, 64 meg ram and Monster 3D. Installed option as a 166MMX processor with 3= DFX card. With everything turned on I got about 2-3 frames per second and with everything turned off got about 5-7 frames per second. Impossible to judge the flight dynamics at these frame rates. Textures on aircraft (except your F16) are very poor. Nothing on the ground moves (probabl= y because its a demo). Views are poor to down right terrible. Smoke tra= ils =66rom missiles are UGLY and explosions are second rate. If this demo= was suppose to interest us in this sim somebody at Microprose should be looking for a new line of work. Although I know its only a demo it sure as hell is making me think tw= ice about purchasing this sim IF it ever gets released. As always these are just MHO. -- | | ____(0)____ ------------=3D=3D=3D(\] (.) [/)=3D=3D=3D------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com= " with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: (fscombat) airline sillies, kinda dumb Date: 22 Feb 1998 02:35:33 -0800 >> >> Airline Pilot Collection >> >> Landing: A controlled mid-air collision with a planet. >> >> --- >> >> An airline pilot wrote that on this particular flight he had hammered >> his ship into the runway really hard. The airline had a policy which >> required the first officer to stand at the door while the passengers >> exited, give a smile, and a "Thanks for flying XYZ airline." He said >> that in light of his bad landing, he had a hard time looking the >> passengers in the eye, thinking that someone would have a smart >> comment. Finally everyone had gotten off except for this little old >> lady walking with a cane. She said, "Sonny, mind if I ask you a >> question?" >> >> "Why no Ma'am, what is it?" >> >> "Did we land or were we shot down?" >> >> --- >> >> "Welcome aboard Southwest Flight XXX, to YYY. To operate your >> seatbelt, insert the metal tab into the buckle, and pull tight. It >> works just like every other seatbelt, and if you don't know how to >> operate one, you probably shouldn't be out in public unsupervised. >> >> In the event of a sudden loss of cabin pressure, oxygen masks will >> descend from the ceiling. Stop screaming, grab the mask, and pull it >> over your face. If you have a small child travelling with you, secure >> your mask before assisting with theirs. If you are travelling with >> two small children, decide now which you love more. >> >> Weather at our destination is 50 degrees with some broken clouds, but >> they'll try to have them repaired before we arrive. Thank you, and >> remember, nobody loves you, or your money, more than Southwest >> Airlines." >> >> --- >> >> On another Southwest flight: "Well, ladies and gentlemen, we're >> ready to quit taxiing and actually take off, so please stow your >> tray tables, put your seat backs in the full upright and most >> uncomfortable position, buckle your seatbelts, and roll up your >> windows real tight because we'll be going very, very fast. Those >> of you with cellular telephones should turn them off now, as they >> may interfere with the captain's pacemaker. >> >> "We do try to maintain cabin pressure during the flight, but >> in the event that it should fail, yellow margerine cups will >> fall down out of the ceiling. Stop screaming long enough to >> pull one over your big ol' nose and mouth, and then insert >> a quarter for the first minute of oxygen. If you're travelling >> with a family, first put your own mask on, and then assist >> your husband with his." >> >> --- >> >> United Airlines FA: "Ladies and Gentlemen, as you are all now >> painfully aware, our Captain has landed in Seattle. From all of us at >> United Airlines we'd like to thank you for flying with us today and >> please be very careful as you open the overhead bins as you may be >> killed by falling luggage that shifted during our so called "touch >> down." >> >> --- >> >> About 5 or 6 years ago I was on an American Airlines flight into >> Amarillo, Texas on a particularly windy and bumpy day. I could tell >> during the final that the Captain was really having to fight it, and >> after an extremely hard landing, the Flight Attendant come on the PA >> and announces, "Ladies and Gentlemen, welcome to Amarillo. Please >> remain in your seats with your seatbelt fastened while the Captain >> taxies what's left of our airplane to the gate!" >> >> --- >> >> Another flight Attendant's comment on a less than perfect landing: "We >> ask you to please remain seated as Captain Kangaroo bounces us to the >> terminal." >> >> --- >> >> Overheard by a guy giving rides: "Sorry about the rough landing, but >> I'm practicing for a job at Continental. Next time I'll try to lose >> your luggage." >> >> --- >> >> Upon landing hard, the pilot gets on the PA system, "Sorry folks for >> the hard landing. It wasn't the pilot's fault, and it wasn't the >> plane's fault. It was the asphalt." >> >> --- >> >> A photographer from a well know national magazine was assigned to >> cover the fires at Yellowstone National Park. The magazine wanted to >> show some of the heroic work of the fire fighters as they battled the >> blaze. When the photographer arrived, he realized that the smoke was >> so thick that it would seriously impede or make it impossible for him >> to photograph anything from ground level. He requested permission to >> rent a plane and take photos from the air. His request was approved >> and arrangements were made. He was told to report to a nearby airport >> where a plane would be waiting for him. He arrived at the airport and >> saw a plane warming up near the gate. He jumped in with his bag and >> shouted, "Let's go!'' The pilot swung the little plane into the wind, >> and within minutes they were in the air. The photographer said, "Fly >> over the park and make two or three low passes so I can take some >> pictures." >> >> "Why?" asked the pilot. >> >> "Because I am a photographer," he responded, "and photographers take >> photographs." >> >> The pilot was silent for a moment; finally he stammered, "You mean >> you're not the flight instructor?" >> > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: (fscombat) travel Date: 22 Feb 1998 07:30:24 -0500 I'm getting the travel bug and was wondering if anyone knows anything about Flightsimulator 98 or ProPilot. Can you fly across the USA and refuel along the way or is it still setup in regions like S. Calif. Chicago area and the N.E.? Any info on both sims. Thanks, William - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) travel Date: 22 Feb 1998 13:27:28 -0500 > I'm getting the travel bug and was wondering if anyone knows anything >about Flightsimulator 98 or ProPilot. Can you fly across the USA and >refuel along the way or is it still setup in regions like S. Calif. >Chicago area and the N.E.? Any info on both sims. Thanks, > William Get FlightSimulator98 (even though I haven't tried it). I have ProPilot, and its the worst flight sim I've ever bought. Better yet, get Flight Unlimited 2, although you can't go on major cross country trips, if thats what you want. -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: Re: (fscombat) travel Date: 22 Feb 1998 13:49:32 -0500 FS>> I'm getting the travel bug and was wondering if anyone knows anything FS>>about Flightsimulator 98 or ProPilot. Can you fly across the USA and FS>>refuel along the way or is it still setup in regions like S. Calif. FS>>Chicago area and the N.E.? Any info on both sims. Thanks, FS>> William FS>Get FlightSimulator98 (even though I haven't tried it). I have ProPilot, and FS>its the worst flight sim I've ever bought. Better yet, get Flight Unlimited FS>2, although you can't go on major cross country trips, if thats what you FS>want. Gunn, what didn't you like about Pro Pilot? It had good reviews but then we all know about those. Is there any cross country flying in it "long distance" that is? Thanks William FS>particular FS> aircraft and the surroundings in which it flies". FS>---------------------------------------------------- FS>Hangar 5O, Sim Mission Debriefs FS> GunnSite, Warbirds Gunnsight Developer FS> http://www.radix.net/~gunn/hangar50.html FS>______________________________________________________________ FS>- FS> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS> with "unsubscribe fscombat" in the body of the message. FS> For information on digests or retrieving files and old messages send FS> "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Bill Arnette Subject: Re: (fscombat) travel Date: 22 Feb 1998 14:12:43 -0500 At 07:30 AM 2/22/98 -0500, you wrote: > I'm getting the travel bug and was wondering if anyone knows anything >about Flightsimulator 98 or ProPilot. Can you fly across the USA and >refuel along the way or is it still setup in regions like S. Calif. >Chicago area and the N.E.? Any info on both sims. Thanks, > William > FlightSim 98 is probably what you want. Although it may not have the best flight model, it does have the enitre US with about 3000 airports and most navaids. You can easily plan a cross country trip using real world navigation charts and references. Also with the flight shop converter you can add just about any plane under the sun and the correct panel to it. You can download detailed scenery for just about anywhere in the world. There is a freeware utility called RealWeather that takes actual METARs downloaded from the 'net and generates the real-wrold weather for you as you fly near each reporting station. There are several GPS utilities and flight planners available. There are two programs called SquawkBox and ProController that give you live text-based ATC for many terminal areas around the country. It is like a multiplayer game where controllers run ProController which gives them radar for a terminal area, and pilots run SquawkBox which allows them to communicate with the controllers. Used in conjunction with FS98 multiplayer, you can see the other traffic the controllers are controlling. The best thing is that most of this is FREE! Check out the following websites for what is available: www.flightsim.com www.avsim.com www.simflight.com wings.ark.com Cheers, Bill > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > -- Bill Arnette wtarnette@pagesz.net - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: Re: (fscombat) travel Date: 22 Feb 1998 14:22:38 -0500 FS>At 07:30 AM 2/22/98 -0500, you wrote: FS>> I'm getting the travel bug and was wondering if anyone knows anything FS>>about Flightsimulator 98 or ProPilot. Can you fly across the USA and FS>>refuel along the way or is it still setup in regions like S. Calif. FS>>Chicago area and the N.E.? Any info on both sims. Thanks, FS>> William FS>> FS>FlightSim 98 is probably what you want. Although it may not have the best FS>flight model, it does have the enitre US with about 3000 airports and most FS>navaids. You can easily plan a cross country trip using real world FS>navigation charts and references. FS>Also with the flight shop converter you can add just about any plane under FS>the sun and the correct panel to it. You can download detailed scenery for FS>just about anywhere in the world. There is a freeware utility called FS>RealWeather that takes actual METARs downloaded from the 'net and generates FS>the real-wrold weather for you as you fly near each reporting station. FS>There are several GPS utilities and flight planners available. FS>There are two programs called SquawkBox and ProController that give you FS>live text-based ATC for many terminal areas around the country. It is like FS>a multiplayer game where controllers run ProController which gives them FS>radar for a terminal area, and pilots run SquawkBox which allows them to FS>communicate with the controllers. Used in conjunction with FS98 FS>multiplayer, you can see the other traffic the controllers are controlling. FS>The best thing is that most of this is FREE! FS>Check out the following websites for what is available: FS>www.flightsim.com FS>www.avsim.com FS>www.simflight.com FS>wings.ark.com FS>Cheers, FS>Bill Thanks Bill, it all sounds about right for me. I had FS5.0 and it was good but couldn't fly coast to coast well you could but there weren't any airports in between.Could you fly VFR thru say Fla. to NY? Hey, thanks again, William FS>> FS>> FS>>- FS>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS>> with "unsubscribe fscombat" in the body of the message. FS>> For information on digests or retrieving files and old messages send FS>> "help" to the same address. Do not use quotes in your message. FS>> FS>> FS>-- FS>Bill Arnette FS>wtarnette@pagesz.net FS>- FS> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS> with "unsubscribe fscombat" in the body of the message. FS> For information on digests or retrieving files and old messages send FS> "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) travel Date: 22 Feb 1998 14:55:01 -0500 > >FS>Get FlightSimulator98 (even though I haven't tried it). I have ProPilot, and >FS>its the worst flight sim I've ever bought. Better yet, get Flight Unlimited >FS>2, although you can't go on major cross country trips, if thats what you >FS>want. > Gunn, what didn't you like about Pro Pilot? It had good reviews but >then we all know about those. Is there any cross country flying in it >"long distance" that is? Thanks > William Maybe I should start posting my own "mini-reviews" at Hangar50 huh? hehehe, I've written my 'reviews' on FU2 and SPP lots of times to people..hehehe Anyway, I sincerely gave it a few tries, but each time, I just disliked it even more. And really, I always find good things I like with just about any sim, not matter how bad. But this was an exception. Nothing good (except maybe the instrument panel and all its fully functional systems). And to be truthful, I haven't read *any* good reviews on SPP. Some have been "nice" to it, but none saying its as great as it was advertised. I really looked forward to it, and was very disappointed. Very, very bad flight model, not even a 6 degree-of-freedom physics model I'd say. Theres no where to taxi in SPP...because there are no taxiways!! Go to a huge airport, and all you will see are a few buildings and the runways; just green grass everywhere else...jeez. Ground handling sucks anyway. Feeling of speed is nonexistant. Only way to tell when trying to takeoff is to look at gauges. Graphics are very bad by todays standards, and no hardware 3D support, now or planned as a patch. Communications are too perfect and planned. You can't make up what you want to say as in FU2, it just goes in order. And with even the bad graphics, the frame rate still isn't that good. Hope thats good enough. :) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: (fscombat) Janes F15 Officers Edition Date: 22 Feb 1998 14:58:26 -0500 Just seen this on the Janes web site. Sounds like a pretty good deal, with all the extras you get. Some of you may be interested. http://www.f-15.com/ -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Bryan's address Date: 22 Feb 1998 13:07:20 -0800 heya, Anybody know Bryan's e-mail address at Jane's yet? dale - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: (fscombat) re travel Date: 22 Feb 1998 16:21:32 -0500 Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. Some sims really make me wonder. I used to be a sucker for a flashy box like ATF " no offence" but like they say you sure as hell can't judge a book by its cover! Might give FS98 a shot. Thanks again, William - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) airline sillies, kinda dumb Date: 23 Feb 1998 10:02:23 +0100 excellent ! thanks Neko ... >-----Original Message----- >From: Neko [SMTP:maddabbo@MCI2000.com] >Sent: Sunday, February 22, 1998 11:36 AM >To: Fscombat >Subject: (fscombat) airline sillies, kinda dumb > > >>> >>> Airline Pilot Collection >>> >>> Landing: A controlled mid-air collision with a planet. >>> >>> --- >>> >>> An airline pilot wrote that on this particular flight he had hammered > >>> his ship into the runway really hard. The airline had a policy which > >>> required the first officer to stand at the door while the passengers >>> exited, give a smile, and a "Thanks for flying XYZ airline." He said > >>> that in light of his bad landing, he had a hard time looking the >>> passengers in the eye, thinking that someone would have a smart >>> comment. Finally everyone had gotten off except for this little old >>> lady walking with a cane. She said, "Sonny, mind if I ask you a >>> question?" >>> >>> "Why no Ma'am, what is it?" >>> >>> "Did we land or were we shot down?" >>> >>> --- >>> >>> "Welcome aboard Southwest Flight XXX, to YYY. To operate your >>> seatbelt, insert the metal tab into the buckle, and pull tight. It >>> works just like every other seatbelt, and if you don't know how to >>> operate one, you probably shouldn't be out in public unsupervised. >>> >>> In the event of a sudden loss of cabin pressure, oxygen masks will >>> descend from the ceiling. Stop screaming, grab the mask, and pull it > >>> over your face. If you have a small child travelling with you, secure >>> your mask before assisting with theirs. If you are travelling with >>> two small children, decide now which you love more. >>> >>> Weather at our destination is 50 degrees with some broken clouds, but > >>> they'll try to have them repaired before we arrive. Thank you, and >>> remember, nobody loves you, or your money, more than Southwest >>> Airlines." >>> >>> --- >>> >>> On another Southwest flight: "Well, ladies and gentlemen, we're >>> ready to quit taxiing and actually take off, so please stow your >>> tray tables, put your seat backs in the full upright and most >>> uncomfortable position, buckle your seatbelts, and roll up your >>> windows real tight because we'll be going very, very fast. Those >>> of you with cellular telephones should turn them off now, as they >>> may interfere with the captain's pacemaker. >>> >>> "We do try to maintain cabin pressure during the flight, but >>> in the event that it should fail, yellow margerine cups will >>> fall down out of the ceiling. Stop screaming long enough to >>> pull one over your big ol' nose and mouth, and then insert >>> a quarter for the first minute of oxygen. If you're travelling >>> with a family, first put your own mask on, and then assist >>> your husband with his." >>> >>> --- >>> >>> United Airlines FA: "Ladies and Gentlemen, as you are all now >>> painfully aware, our Captain has landed in Seattle. From all of us at >>> United Airlines we'd like to thank you for flying with us today and >>> please be very careful as you open the overhead bins as you may be >>> killed by falling luggage that shifted during our so called "touch >>> down." >>> >>> --- >>> >>> About 5 or 6 years ago I was on an American Airlines flight into >>> Amarillo, Texas on a particularly windy and bumpy day. I could tell >>> during the final that the Captain was really having to fight it, and >>> after an extremely hard landing, the Flight Attendant come on the PA >>> and announces, "Ladies and Gentlemen, welcome to Amarillo. Please >>> remain in your seats with your seatbelt fastened while the Captain >>> taxies what's left of our airplane to the gate!" >>> >>> --- >>> >>> Another flight Attendant's comment on a less than perfect landing: "We >>> ask you to please remain seated as Captain Kangaroo bounces us to the >>> terminal." >>> >>> --- >>> >>> Overheard by a guy giving rides: "Sorry about the rough landing, but >>> I'm practicing for a job at Continental. Next time I'll try to lose >>> your luggage." >>> >>> --- >>> >>> Upon landing hard, the pilot gets on the PA system, "Sorry folks for >>> the hard landing. It wasn't the pilot's fault, and it wasn't the >>> plane's fault. It was the asphalt." >>> >>> --- >>> >>> A photographer from a well know national magazine was assigned to >>> cover the fires at Yellowstone National Park. The magazine wanted to >>> show some of the heroic work of the fire fighters as they battled the >>> blaze. When the photographer arrived, he realized that the smoke was >>> so thick that it would seriously impede or make it impossible for him >>> to photograph anything from ground level. He requested permission to >>> rent a plane and take photos from the air. His request was approved >>> and arrangements were made. He was told to report to a nearby airport >>> where a plane would be waiting for him. He arrived at the airport and >>> saw a plane warming up near the gate. He jumped in with his bag and >>> shouted, "Let's go!'' The pilot swung the little plane into the wind, >>> and within minutes they were in the air. The photographer said, "Fly >>> over the park and make two or three low passes so I can take some >>> pictures." >>> >>> "Why?" asked the pilot. >>> >>> "Because I am a photographer," he responded, "and photographers take >>> photographs." >>> >>> The pilot was silent for a moment; finally he stammered, "You mean >>> you're not the flight instructor?" >>> >> > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) Hotas gear Date: 23 Feb 1998 10:04:34 +0100 Saitek problems ? Please, could you be more specific ? I own a Saitek combo and I never had any problem... maybe I'm the lucky guy ;-) >-----Original Message----- >From: Travis [SMTP:stomasi@ricochet.net] >Sent: Thursday, February 19, 1998 10:25 PM >To: fscombat@lists.xmission.com >Subject: (fscombat) Hotas gear > >I am looking to replace my Saitek combo in time for F-15 and was wondering >if anyone has had experience with the Suncom Talon and the SFS throttle. I >am growing tired of Saitek problems and would like to know if the Suncom is >any better(I doubt the support could be any better than Saitek, tough to >beat in this department). > >What are the advantages and disadvantages of the Talon? > >Is it true that Suncom is making a new stick? > >Thank you in advance > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) Lamers and stuff.. Date: 23 Feb 1998 10:06:47 +0100 Ditto >-----Original Message----- >From: Ken Richardson [SMTP:krichar@ns.sympatico.ca] >Sent: Saturday, February 21, 1998 10:00 PM >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Lamers and stuff.. > >>Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, >64 >>meg ram and Monster 3D. Installed option as a 166MMX processor with >3DFX >>card. >>With everything turned on I got about 2-3 frames per second and with >>everything turned off got about 5-7 frames per second. Impossible to >>judge the flight dynamics at these frame rates. Textures on aircraft > >There must be something wrong with that system. I have the same setup and >it runs with a frame rate of at least 15fps with most detail turned up. > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) Lamers and stuff.. Date: 23 Feb 1998 10:07:17 +0100 Are you sure you ran the 3dfx version ? did you have strange colored textures (neon-like) ? >-----Original Message----- >From: Spyder [SMTP:spyder@escape.ca] >Sent: Sunday, February 22, 1998 4:55 AM >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Lamers and stuff.. > >Ken Richardson wrote: > >> >Ran the demo from Computer Gaming Worlds' March issue on a 200MMX, >> >64 >> >meg ram and Monster 3D. Installed option as a 166MMX processor with >> >3DFX >> >card. >> >With everything turned on I got about 2-3 frames per second and with >> >everything turned off got about 5-7 frames per second. Impossible to >> >judge the flight dynamics at these frame rates. Textures on aircraft >> >> There must be something wrong with that system. I have the same setup >> and >> it runs with a frame rate of at least 15fps with most detail turned >> up. >> > >You could be right Ken but I have never had a problem with anything else >I've installed including LB 2 and F22 ADF. Dam it's frustrating when >things like this happen. I guess it could be a number of things like a >poor demo or such. Just doesn't make much sense. >-- > | > | > ____(0)____ > ------------===(\] (.) [/)===------------ > *^ Q o o Q ^* > fly low - fly fast EF2000 > >Spyder >spyder@escape.ca > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) re travel Date: 23 Feb 1998 10:14:32 +0100 Try Flight Unlimited 2 ; it really beats FS98 on many points (except radio navigation and the quantity of land modeled). It's the civil simulator of the year... IMHO. Cdr David 'Zip' Pierron, Sqd Cdr, 03/27 'Nord Est', 27th French Fighter Wing 'Guynemer', onboard Su27. Check out Zip's hangar, home of the Flanker webring, at http://home.planete.net/~dpierron/ (02 Jan 98) Download Flanker Realistic Payload Editor at http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) >-----Original Message----- >From: su27@cchat.com [SMTP:su27@cchat.com] >Sent: Sunday, February 22, 1998 10:22 PM >To: fscombat@lists.xmission.com >Subject: (fscombat) re travel > > Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. >Some sims really make me wonder. I used to be a sucker for a flashy box >like ATF " no offence" but like they say you sure as hell can't judge a >book by its cover! Might give FS98 a shot. Thanks again, > William > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re[2]: (fscombat) Lamers and stuff.. Date: 23 Feb 1998 14:31:48 -0500 F117s don't typically fly low. They don't have to. They fly high and at night. Why expose yourself to the possibility of being seen and/or fired on by ground personnel? Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp low low low??? you like to guzzle fuel... ;) -neko ---------- F-19 was boring as hell. It's not so much the game, it's the fact that your Stealth. Flying low, slow and invisible, dropping them on the primary, then on the secondary, and home. Every mission the same. I'm looking forward to a challenging low altitude flight sim, were the ground isn't so flat, and flying low is a real challenge. In F-19 you could simply press the auto-pilot and go make yourself a cup of coffee. There is great improvement in tactically usable terrain, but no new F-117 sim that I know of. The F-22 unlike the F-117 doesn't rely completely on stealth for it's defense. If discovered it can hit them burners and get out of there before anyone can say "hay what was THAT!". Jane's F-15E while not stealth fly's the same mission profile, low low low. from what I've seen the terrain looks very promising. To bad I simply don't have the hors power to run such a sim. Just MHO, Crasher. -- You have USNF97? You want to fly online? Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. 1ST Sky Warrior Wing. Zivan@inter.net.il UIN: 1931289 Visit my Aviation home page: http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ---------- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: (fscombat) ADF *NOW* Rules! Date: 23 Feb 1998 09:04:31 -0500 Awesome!! Can anyone else verify this? If so, I'm off to buy ADF! ;) Thanks Douglas! Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp As many of you know, I worked out how to originally create "custom" missions in F22 ADF. Well, I passed what I knew onto some people who clearly have a lot more time than me, and now it has been discovered how to make CO-OP multiplayer missions! Anything in single player games is now possible in multiplay. Now I'm off to help completely recode all the ToDs for co-op multiplay ;) Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dave Giffney" Subject: Re: (fscombat) Hotas gear Date: 23 Feb 1998 19:43:40 -0000 David, What problems have you had with the Saitek Combo ??????? The reason I ask is I to have the combo and seem to be having problems with the Motherboard Bus Speed. If it is set to high the stick reports X36 Configuration Program The Stick didn't respond to the initialisation Turn the AT BUS SPEED (in BIOS) down and every thing works fine! Dave Giffney dave_g@globalnet.co.uk www.users.globalnet.co.uk/~dave_g/index.htm -----Original Message----- >Saitek problems ? Please, could you be more specific ? I own a Saitek >combo and I never had any problem... maybe I'm the lucky guy ;-) > >>-----Original Message----- >>From: Travis [SMTP:stomasi@ricochet.net] >>Sent: Thursday, February 19, 1998 10:25 PM >>To: fscombat@lists.xmission.com >>Subject: (fscombat) Hotas gear >> >>I am looking to replace my Saitek combo in time for F-15 and was wondering >>if anyone has had experience with the Suncom Talon and the SFS throttle. I >>am growing tired of Saitek problems and would like to know if the Suncom is >>any better(I doubt the support could be any better than Saitek, tough to >>beat in this department). >> >>What are the advantages and disadvantages of the Talon? >> >>Is it true that Suncom is making a new stick? >> >>Thank you in advance >> >>- >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: RE: (fscombat) re travel Date: 23 Feb 1998 15:37:32 -0500 FS>Try Flight Unlimited 2 ; it really beats FS98 on many points (except FS>radio navigation and the quantity of land modeled). FS>It's the civil simulator of the year... IMHO . Thanks Cdr. I've heard and read about the same thing. I'm like a picky old lady when it comes to sims. By the time I decide, F15 will probably be out and that will solve my problem. Thanks again, William FS>Cdr David 'Zip' Pierron, FS>Sqd Cdr, 03/27 'Nord Est', FS>27th French Fighter Wing 'Guynemer', onboard Su27. FS>Check out Zip's hangar, home of the Flanker webring, at FS>http://home.planete.net/~dpierron/ (02 Jan 98) FS>Download Flanker Realistic Payload Editor at FS>http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) FS>>-----Original Message----- FS>>From: su27@cchat.com [SMTP:su27@cchat.com] FS>>Sent: Sunday, February 22, 1998 10:22 PM FS>>To: fscombat@lists.xmission.com FS>>Subject: (fscombat) re travel FS>> FS>> Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. FS>>Some sims really make me wonder. I used to be a sucker for a flashy box FS>>like ATF " no offence" but like they say you sure as hell can't judge a FS>>book by its cover! Might give FS98 a shot. Thanks again, FS>> William FS>> FS>> FS>> FS>>- FS>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS>> with "unsubscribe fscombat" in the body of the message. FS>> For information on digests or retrieving files and old messages send FS>> "help" to the same address. Do not use quotes in your message. FS>- FS> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS> with "unsubscribe fscombat" in the body of the message. FS> For information on digests or retrieving files and old messages send FS> "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: RE: (fscombat) re travel Date: 23 Feb 1998 15:37:32 -0500 FS>Try Flight Unlimited 2 ; it really beats FS98 on many points (except FS>radio navigation and the quantity of land modeled). FS>It's the civil simulator of the year... IMHO . Thanks Cdr. I've heard and read about the same thing. I'm like a picky old lady when it comes to sims. By the time I decide, F15 will probably be out and that will solve my problem. Thanks again, William FS>Cdr David 'Zip' Pierron, FS>Sqd Cdr, 03/27 'Nord Est', FS>27th French Fighter Wing 'Guynemer', onboard Su27. FS>Check out Zip's hangar, home of the Flanker webring, at FS>http://home.planete.net/~dpierron/ (02 Jan 98) FS>Download Flanker Realistic Payload Editor at FS>http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) FS>>-----Original Message----- FS>>From: su27@cchat.com [SMTP:su27@cchat.com] FS>>Sent: Sunday, February 22, 1998 10:22 PM FS>>To: fscombat@lists.xmission.com FS>>Subject: (fscombat) re travel FS>> FS>> Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. FS>>Some sims really make me wonder. I used to be a sucker for a flashy box FS>>like ATF " no offence" but like they say you sure as hell can't judge a FS>>book by its cover! Might give FS98 a shot. Thanks again, FS>> William FS>> FS>> FS>> FS>>- FS>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS>> with "unsubscribe fscombat" in the body of the message. FS>> For information on digests or retrieving files and old messages send FS>> "help" to the same address. Do not use quotes in your message. FS>- FS> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS> with "unsubscribe fscombat" in the body of the message. FS> For information on digests or retrieving files and old messages send FS> "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: (fscombat) Joystick switchboxes Date: 23 Feb 1998 17:12:44 -0500 (EST) Who can tell me how joystick switchboxes work? Specifically, I have a TM TQS/FLCS with mouse and keyboard passing through the setup. If I have the joystick output from this setup connected through a switchbox and switch to another controller without keyboard/mouse throughput, will the keyboard/mouse pass-throughs running through the TQS/FLCS continue to function OK? (Whew! did I make that clear?) And soes anybody have experience with the CH Products switchbox, which seems to be a little lower in price? Thanks for help. nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: (fscombat) Joystick switchboxes Date: 23 Feb 1998 18:10:59 -0500 I think the TM stuff is powered through the keyboard connector, and if that is the case then the mouse and keyboard should still work fine. Before buying a switch box just unplug the joystick port and see if your mouse, etc. still work. Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Who can tell me how joystick switchboxes work? Specifically, I have a TM TQS/FLCS with mouse and keyboard passing through the setup. If I have the joystick output from this setup connected through a switchbox and switch to another controller without keyboard/mouse throughput, will the keyboard/mouse pass-throughs running through the TQS/FLCS continue to function OK? (Whew! did I make that clear?) And soes anybody have experience with the CH Products switchbox, which seems to be a little lower in price? Thanks for help. nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Bill Arnette Subject: Re: (fscombat) Joystick switchboxes Date: 23 Feb 1998 20:24:42 -0500 My friend and I built a switch box so that I could switch between a Virtual Pilot Pro and a F-16 FLCS. With the F-16 FLCS, the joystick's keyboard pass-thru does not work unless the joystick is plugged in. So we wired the switch box so that the power wires were not swtiched and were hot all the time. That way I can the leave keyboard plugged into the FLCS while I use the VPP without having to mess with the keyboard connector. I don't know if this is the way the JoySwtich and CH switch work, but I imagine they have a similar design. Cheers, Bill At 06:10 PM 2/23/98 -0500, you wrote: > > I think the TM stuff is powered through the keyboard connector, and if that is > the case then the mouse and keyboard should still work fine. Before buying a > switch box just unplug the joystick port and see if your mouse, etc. still > work. > > Blaze > > >______________________________ Reply Separator _________________________________ >Subject: (fscombat) Joystick switchboxes >Author: at wg-ral-smtp >Date: 2/23/98 5:12 PM > > >Who can tell me how joystick switchboxes work? Specifically, I have a TM >TQS/FLCS with mouse and keyboard passing through the setup. If I have the >joystick output from this setup connected through a switchbox and switch >to another controller without keyboard/mouse throughput, will the >keyboard/mouse pass-throughs running through the TQS/FLCS continue to >function OK? (Whew! did I make that clear?) > And soes anybody have experience with the CH Products switchbox, >which seems to be a little lower in price? > > Thanks for help. >nemo > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > -- Bill Arnette wtarnette@pagesz.net - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) Joystick switchboxes Date: 23 Feb 1998 19:37:53 -0600 Lawrence Manley wrote: > Who can tell me how joystick switchboxes work? Specifically, I have a TM > TQS/FLCS with mouse and keyboard passing through the setup. If I have the > joystick output from this setup connected through a switchbox and switch > to another controller without keyboard/mouse throughput, will the > keyboard/mouse pass-throughs running through the TQS/FLCS continue to > function OK? (Whew! did I make that clear?) > And soes anybody have experience with the CH Products switchbox, > which seems to be a little lower in price? > > Thanks for help. > nemo > If you switch to another controller while your mouse and keyboard are routed through the TM you will lose them as that circuit will be disconnected from inside the switch box. Sorry no experience with the CH Products switchbox. -- | | ____(0)____ ------------===(\] (.) [/)===------------ *^ Q o o Q ^* fly low - fly fast EF2000 Spyder spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) H*lp Date: 23 Feb 1998 20:21:52 -0800 >>Date: Mon, 23 Feb 1998 13:48:21 +0200 (EET) >>From: Dan Dimitrescu >>To: Flight Sim Combat >>Subject: Help >>Message-ID: >>MIME-Version: 1.0 >>Content-Type: TEXT/PLAIN; charset=US-ASCII >> >> >>Hello >> >>My editor is going to the USA by end March, to NY, Las Vegas and LA I >>think. I wondered if any of you knows where he can buy a F-16 Figtherstick >>there, and at what price. Also, the same thing about the Voodoo 2s. >> >>Thanks >> >>Dan >> >>------------------------------------------------------------------------------ >> Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat >> "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 >> > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: Re: (fscombat) ADF *NOW* Rules! Date: 23 Feb 1998 20:21:28 -0800 >Message-ID: <34F230EC.A7D68DC3@ecis.com> >Date: Mon, 23 Feb 1998 18:31:08 -0800 >From: Rene Borromeo >X-Mailer: Mozilla 4.04 [en] (Win95; I) >MIME-Version: 1.0 >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) ADF *NOW* Rules! >References: <9802238882.AA888242895@smtp.wg.com> >Content-Type: text/plain; charset=us-ascii >Content-Transfer-Encoding: 7bit > > > >> Subject: (fscombat) ADF *NOW* Rules! >> Author: at wg-ral-smtp >> Date: 2/21/98 8:10 PM >> >> As many of you know, I worked out how to originally create "custom" >>missions in >> F22 ADF. Well, I passed what I knew onto some people who clearly have a lot >> more time than me, and now it has been discovered how to make CO-OP >>multiplayer >> missions! Anything in single player games is now possible in multiplay. >> >> Now I'm off to help completely recode all the ToDs for co-op multiplay ;) >> >> Douglas "MadCow(an)" Cowan >> >> Glasgow, Scotland >> >> Email: d.cowan@ukonline.co.uk >> ICQ: 1254762 >> !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan >> >> >> >> > >Douglas, > >You will get the Victoria Cross for this. > >Good Show Lad, >Snooze >ICQ#2317798 >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > "Whatsoever ye shall ask in prayer, > believing, ye shall receive" > Matthew 21:22 >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) re travel Date: 23 Feb 1998 22:40:01 -0500 -----Original Message----- > Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. >Some sims really make me wonder. I used to be a sucker for a flashy box >like ATF " no offence" but like they say you sure as hell can't judge a >book by its cover! Might give FS98 a shot. Thanks again, > William > Sure no problem. To prove my point even more, check out this months Computer Gaming World. I just got it today. They review Pro Pilot, Flight Unlimited 2, and Red Baron II. Its worth the buy for flight simmers this month. Details on F-15 also...(drool, drool). Anyway, they gave FU2 superb marks, and ProPilot very poor remarks...as I said heheheh -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) ADF *NOW* Rules! Date: 23 Feb 1998 19:50:51 -0800 Are you intending to let us in on the secrets or make a custome mission generator?? Even a simple setup for dogfighting differant aircraft from a neutrals start would be very useful.... -neko ---------- > From: Alan Chapman > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) ADF *NOW* Rules! > Date: Monday, February 23, 1998 6:04 AM > > > Awesome!! Can anyone else verify this? If so, I'm off to buy ADF! ;) > > Thanks Douglas! > > Blaze > > > ______________________________ Reply Separator _________________________________ > Subject: (fscombat) ADF *NOW* Rules! > Author: at wg-ral-smtp > Date: 2/21/98 8:10 PM > > > As many of you know, I worked out how to originally create "custom" missions in > F22 ADF. Well, I passed what I knew onto some people who clearly have a lot > more time than me, and now it has been discovered how to make CO-OP multiplayer > missions! Anything in single player games is now possible in multiplay. > > Now I'm off to help completely recode all the ToDs for co-op multiplay ;) > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Joystick switchboxes Date: 23 Feb 1998 19:53:32 -0800 good question, i wouldnt know till i tried... like to hear an answer to it... -neko ---------- > From: Lawrence Manley > To: fscombat@lists.xmission.com > Subject: (fscombat) Joystick switchboxes > Date: Monday, February 23, 1998 2:12 PM > > Who can tell me how joystick switchboxes work? Specifically, I have a TM > TQS/FLCS with mouse and keyboard passing through the setup. If I have the > joystick output from this setup connected through a switchbox and switch > to another controller without keyboard/mouse throughput, will the > keyboard/mouse pass-throughs running through the TQS/FLCS continue to > function OK? (Whew! did I make that clear?) > And soes anybody have experience with the CH Products switchbox, > which seems to be a little lower in price? > > Thanks for help. > nemo > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: (fscombat) F-15 Date: 23 Feb 1998 21:41:57 -0800 I'm a dissapointed Microprose afficianado and I'm bummed that I will have to wait a month for m1 tank platoon 2 and a few months more for Falcon 4.0 So Lets talk to Andy about F-15. We are all pretty much excited about his new title and anticipate it alot. After a disappointing February, I'm looking forward to March. I have read some reviews that F-15 will be out by the end of February, and others at March 24th. Andy, is it to soon to give us an idea how far it will be until we'll be the check out counter? I read that you are in a working beta stage, when will you go through the final playtesting, packaging...Delivering? :) Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Phill Perry" Subject: Re: (fscombat) Joystick switchboxes Date: 24 Feb 1998 17:25:12 +1100 I'd have to disagree here, I've got my F22pro/TQS/RCS and T2 driving controls hooked up to a joyswitch. I don't lose any mouse or keyboard functionality when switching between them. Phill Perry Forest Hill Australia pperrry@geocities.com >If you switch to another controller while your mouse and keyboard are routed >through the TM you will lose them as that circuit will be disconnected from >inside the switch box. Sorry no experience with the CH Products switchbox. > >-- > | > | > ____(0)____ > ------------===(\] (.) [/)===------------ > *^ Q o o Q ^* > fly low - fly fast EF2000 > >Spyder >spyder@escape.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) Hotas gear Date: 24 Feb 1998 09:53:12 +0100 Man, if you read the message carefully, you'll find that I answered this cute guy, stating that I didn't have any problem with my combo... Cdr David 'Zip' Pierron, Sqd Cdr, 03/27 'Nord Est', 27th French Fighter Wing 'Guynemer', onboard Su27. Check out Zip's hangar, home of the Flanker webring, at http://home.planete.net/~dpierron/ (02 Jan 98) Download Flanker Realistic Payload Editor at http://home.planete.net/~dpierron/Files/frpe.zip (426Kb) (r 1.5) >-----Original Message----- >From: Dave Giffney [SMTP:dave_g@globalnet.co.uk] >Sent: Monday, February 23, 1998 8:44 PM >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Hotas gear > >David, >What problems have you had with the Saitek Combo ??????? > >The reason I ask is I to have the combo and seem to be having problems with >the Motherboard Bus Speed. If it is set to high the stick reports > >X36 Configuration Program >The Stick didn't respond >to the initialisation > >Turn the AT BUS SPEED (in BIOS) down and every thing works fine! > > >Dave Giffney >dave_g@globalnet.co.uk >www.users.globalnet.co.uk/~dave_g/index.htm > >-----Original Message----- >From: PIERRON David >To: 'fscombat@lists.xmission.com' >Date: 23 February 1998 09:04 >Subject: RE: (fscombat) Hotas gear > > >>Saitek problems ? Please, could you be more specific ? I own a Saitek >>combo and I never had any problem... maybe I'm the lucky guy ;-) >> >>>-----Original Message----- >>>From: Travis [SMTP:stomasi@ricochet.net] >>>Sent: Thursday, February 19, 1998 10:25 PM >>>To: fscombat@lists.xmission.com >>>Subject: (fscombat) Hotas gear >>> >>>I am looking to replace my Saitek combo in time for F-15 and was wondering >>>if anyone has had experience with the Suncom Talon and the SFS throttle. I >>>am growing tired of Saitek problems and would like to know if the Suncom >is >>>any better(I doubt the support could be any better than Saitek, tough to >>>beat in this department). >>> >>>What are the advantages and disadvantages of the Talon? >>> >>>Is it true that Suncom is making a new stick? >>> >>>Thank you in advance >>> >>>- >>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >>> with "unsubscribe fscombat" in the body of the message. >>> For information on digests or retrieving files and old messages send >>> "help" to the same address. Do not use quotes in your message. >> >>- >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. >> > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) F-15 Date: 24 Feb 1998 07:26:25 -0500 ------ =_NextPart_000_01BD40F5.842B7E50 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I recently received a reply from CJ Martin regarding the 3/24 = date...presently they are indeed in beta stage, but according to CJ, it = is still a little to early to predict a "firm" release date, though the = beta testers are working hard to "meet" this date. You may want to = consider joining the F-15 mailing list, as there are ongoing "updates" = from CJ as well as from several members of the beta team! I'll post how to join in a later message.....have to look it up! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Tuesday, February 24, 1998 12:42 AM I'm a dissapointed Microprose afficianado and I'm bummed that I will = have to wait a month for m1 tank platoon 2 and a few months more for Falcon 4.0 = So Lets talk to Andy about F-15. We are all pretty much excited about his = new title and anticipate it alot. After a disappointing February, I'm = looking forward to March. I have read some reviews that F-15 will be out by the = end of February, and others at March 24th.=20 Andy, is it to soon to give us an idea how far it will be until we'll = be the check out counter? I read that you are in a working beta stage, = when will you go through the final playtesting, packaging...Delivering? :) Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Paolo Baiardi Subject: (fscombat) DID F22ADF Patch Date: 24 Feb 1998 14:26:28 +0100 Ciao, today I checked the DID site, useless as usual. I started to read in the "News" section that the patch is delayed, as many of us already pointed out. What it really amazed me was the style used... I mean, I'm Italian and my English is far from good, but whoever wrote the news about the patch badly needs to "patch" his/her grammar! Words like 'disapoint', 'appologise', 'fnd out', and sentences like 'We were expecting it's release to be' seem really strange to me... Unless DID think we are so accustomed to crappy software to don't deserve anything than monkey written speeches. Regards, Paolo -- ---------------- Paolo Baiardi paolo@ittpub.nl ITT Publitec - Amsterdam +31 20 5676 794 Amsterdam - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Joystick switchboxes Date: 24 Feb 1998 10:19:54 -0500 (EST) Thanks, Blaze, will give it a try. I did the WD40 thing last night with the FLCS, BTW, and all is sweet. nemo On Mon, 23 Feb 1998, Alan Chapman wrote: > > I think the TM stuff is powered through the keyboard connector, and if that is > the case then the mouse and keyboard should still work fine. Before buying a > switch box just unplug the joystick port and see if your mouse, etc. still > work. > > Blaze > > > ______________________________ Reply Separator _________________________________ > Subject: (fscombat) Joystick switchboxes > Author: at wg-ral-smtp > Date: 2/23/98 5:12 PM > > > Who can tell me how joystick switchboxes work? Specifically, I have a TM > TQS/FLCS with mouse and keyboard passing through the setup. If I have the > joystick output from this setup connected through a switchbox and switch > to another controller without keyboard/mouse throughput, will the > keyboard/mouse pass-throughs running through the TQS/FLCS continue to > function OK? (Whew! did I make that clear?) > And soes anybody have experience with the CH Products switchbox, > which seems to be a little lower in price? > > Thanks for help. > nemo > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Joystick switchboxes Date: 24 Feb 1998 10:23:58 -0500 (EST) On Mon, 23 Feb 1998, Bill Arnette wrote: > My friend and I built a switch box so that I could switch between a Virtual > Pilot Pro and a F-16 FLCS. With the F-16 FLCS, the joystick's keyboard > pass-thru does not work unless the joystick is plugged in. So we wired the > switch box so that the power wires were not swtiched and were hot all the > time. That way I can the leave keyboard plugged into the FLCS while I use > the VPP without having to mess with the keyboard connector. Thanks, Bill, I guess the key part is what follows -- does anybody with a Joyswitch or CH switch know the answer? I don't know > if this is the way the JoySwtich and CH switch work, but I imagine they > have a similar design. Thanks, nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Joystick switchboxes Date: 24 Feb 1998 10:26:29 -0500 (EST) On Mon, 23 Feb 1998, Spyder wrote: > > If you switch to another controller while your mouse and keyboard are routed > through the TM you will lose them as that circuit will be disconnected from > inside the switch box. Sorry no experience with the CH Products switchbox. Uh-oh! Hmmmmm...Hafta go scratch my head over this one -- it leaves wondering about what point there is in having a switchbox at all -- unless of course none of your setups use keyboard/mouse throughput. Thanks, nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Joystick switchboxes Date: 24 Feb 1998 10:29:53 -0500 (EST) On Tue, 24 Feb 1998, Phill Perry wrote: > I'd have to disagree here, I've got my F22pro/TQS/RCS and T2 driving > controls hooked up to a joyswitch. I don't lose any mouse or keyboard > functionality when switching between them. Hehe...sounds like I'm just gonna hafta try it and see! Thanks, nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dave Giffney" Subject: Re: (fscombat) Hotas gear Date: 24 Feb 1998 20:07:43 -0000 SORRY.. Just dumb that day I guess.... or a long day/night with Longbow 2 -----Original Message----- >Man, if you read the message carefully, you'll find that I answered this >cute guy, stating that I didn't have any problem with my combo... - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TBest90662@aol.com Subject: Re: (fscombat) H*lp Date: 24 Feb 1998 19:04:20 EST I have a CH Combat Stick. Although i already have it I always search for it and the CH Fighterstick when ever i go to cpu stores. I HAVEN'T FOUND ONE YET!!!! Stores are always carrying everything but CH flight products!! Keep in mind when i say cpu stores i only mean CompUSA and BestBuy, and when i say that i mean ONLY TWO Stores. I'm sure it will be easy to find in and around LA, i live 70 miles south. I'm sure if he goes about 30 miles south of LA he'll run into Fry's Electronics and find one there. (huge selection) Ok, Voodoo2 cards. The only company that has em out is Creative Labs. (started shipping last Friday *20th*) Should've already arrived. I'm continuously checking at my two stores. I'm sure by the time he comes to LA they'll have them. Question is, does he wanna cough up $300?? (that's for the 12 meg, the one to get) See ya & good luck! Terry - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: (fscombat) F22ADF Help!!! Date: 24 Feb 1998 22:12:22 -0400 I finally received my copy of F22 ADF but I'm having problems. Sometimes (most of the time) when I try to start it I get the following error message: win6nsf.mds : MMSYSTEM007 There is not enough memory available for this task. Quit one or more programs, and then try again. version 5.108 by STEPHEN on Nov 20 1997 Sometimes the "win6nsf.mds" is "gui1_1" or something similar. I've tried the solution on DID's web page by manually configuring my Virtual Memory but it didn't help at all. I've tried reinstalling numerous times (3dfx Glide version), installing Dx5, and the Glide drivers that came on the CD. Nothing helps. Sometimes it works, most of the time it doesn't. When it works it works perfectly, no trouble at all. Here is what I have for a system... Pentium 200MMX 32Meg SDRAM 3.2G HD, 1.7G free space. Diamond Monster 3D and Diamond Stealth 64VRAM 24x CDROM OSR2 Windows 95 (October '97 release) I've tried defragging my HD, no help. I shouldn't have problems with Virtual Memory with 1.7G free. I'm also shutting down all applications, 92% resources free according to Windows. Any solutions???? I would really like to continue my flight training. :) Thanks! Ken Richardson krichar@ns.sympatico.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Subject: (fscombat) Suncom Throttle Date: 25 Feb 1998 05:21:45 +0300 Hi All - I've heard that it has shipped. Been waiting for this one - has anyone gotten their hands on it? Anything to say (yay or nay?)? Thanks E Larson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Tareq Hijazi" Subject: Re: (fscombat) re travel Date: 25 Feb 1998 09:03:07 +0200 Give Flight Unlimited II a try... It is great fun and the graphix+sound are excellent.. Tareq ---------- > From: su27@cchat.com > To: fscombat@lists.xmission.com > Subject: (fscombat) re travel > Date: Sunday, February 22, 1998 11:21 PM > > Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. > Some sims really make me wonder. I used to be a sucker for a flashy box > like ATF " no offence" but like they say you sure as hell can't judge a > book by its cover! Might give FS98 a shot. Thanks again, > William > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: PIERRON David Subject: RE: (fscombat) Hotas gear Date: 25 Feb 1998 10:23:53 +0100 hehe no problem lad >-----Original Message----- >From: Dave Giffney [SMTP:dave_g@globalnet.co.uk] >Sent: Tuesday, February 24, 1998 9:08 PM >To: fscombat@lists.xmission.com >Subject: Re: (fscombat) Hotas gear > >SORRY.. > >Just dumb that day I guess.... >or a long day/night with Longbow 2 > >-----Original Message----- >From: PIERRON David >To: 'fscombat@lists.xmission.com' >Date: 24 February 1998 08:53 >Subject: RE: (fscombat) Hotas gear > > >>Man, if you read the message carefully, you'll find that I answered this >>cute guy, stating that I didn't have any problem with my combo... > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) H*lp Date: 25 Feb 1998 12:26:44 +0200 (EET) WEll he sure wants and can afford it. However I was thinking about geting the 8mbs version and the Fighterstick for myself. If I can afford them both ! Thanks a lot ... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: (fscombat) G G G G G Ghz... Date: 25 Feb 1998 02:15:46 -0800 Can't wait. We're talking many bips, almost tips; bflops, tflops... -neko Intel To Phase Out X86 For 64-Bit Architecture (02/24/98; 7:30 p.m. EST) By Kelly Spang, Computer Reseller News [] The x86-based processor, the heart of the volume desktop market, will be phased out by Intel in favor of its new 64-bit architecture, according to an industry analyst. While Intel has two new processor families on its road map continuing the x86 instruction set, around the year 2002 VARs could see limited introductions of Intel products based on the IA-64 architecture targeting the high-end PC, according to Linley Gwennap, editor in chief and publisher of Microprocessor Report based in Sunnyvale, Calif. By 2004, it is likely Intel will begin its transition of mainstream products from the 32-bit x86 processor to a new class of products based on the 64-bit design, Gwennap said, speaking at a seminar titled The Complete Intel: From x86 to IA-64. Intel officials declined comment. "The transition (of IA-64) to the mainstream PC market is inevitable, but won't happen until at least 2004," Gwennap said. Merced, the first processor to be based on the IA-64 architecture, is expected to be available by the second half of next year at speeds starting around 800 megahertz, targeting enterprise-class servers where the Intel architecture currently doesn't extend. Built into the 64-bit architecture, Intel has promised backward compatibility for 32-bit applications, over time enabling the chip maker to consolidate technologies for the desktop. "The PC market is very focused on a single technology at one time," Gwennap said. "It doesn't want to be in this undecided, transitional state." Before the transition to the 64-bit architecture, Intel has two other classes of IA-32-based processors slated for introduction within the next couple of years. Next year, Intel will unveil Katmai, a processor extending the current Pentium II core. That product will include new multimedia instructions for better 3-D graphics performance First introduced at 450 MHz to 500 MHz based on .25-micron technology with prices as high as $700, Intel is expected to shrink Katmai chips to ..18-micron technology, enabling speeds of 750 MHz by the year 2000, Gwennap said. Katmai may also appear in notebooks by the first half of the year 2000, he said. Around 2000, Intel will introduce its Williamette processor, code-name for its seventh-generation CPU core. This processor will include the Katmai multimedia instructions and offer as much as a 50 percent increase in core performance compared with Deschutes at the same clock speed, Gwennap said. Williamette speeds will reach 800 MHz based on .18-micron technology and leap to 1.2 gigahertz with Intel's .13-micron process. It is likely that Williamette will be the last new generation of processor from Intel based on the x86 instruction set, opening the door for the transition to the IA-64 architecture, Gwennap said. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Sean Tudor Subject: RE: (fscombat) F-15 Date: 25 Feb 1998 21:48:54 +1100 At 07:26 24/02/98 -0500, you wrote: >I'll post how to join in a later message.....have to look it up! How do you join the mailing list ? - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) F-15 Date: 25 Feb 1998 07:39:58 -0500 ------ =_NextPart_000_01BD41C0.939A4850 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Sorry guys, I have the info at home (in office right now) and can't = remember (forgot to look it up last night....sorry again). I will post = it tonight, but if CJ, or anyone else with the info is "listening", = maybe he/they can post the specifics to the list before I have a chance = tonight! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Wednesday, February 25, 1998 5:49 AM At 07:26 24/02/98 -0500, you wrote: >I'll post how to join in a later message.....have to look it up! How do you join the mailing list ? - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Randy Blauvelt Subject: Re: (fscombat) H*lp Date: 25 Feb 1998 07:59:46 -0500 Dan - According to Diamond's FAQ for the Monster3D II: "What's the status with shipping Monster 3D II? We released the Monster 3D II board to volume manufacturing last Friday which is on our original schedule. Now that we have final hardware, we're doing the driver testing and testing all the software in our bundle. So when will I be able to buy one? Depending on how the final testing of our drivers and full software bundle goes -- you can expect us to ship during the first half of March, with volume availability at retail outlets during the second half of March." Hope this matches up with your travel plans. RB -------------------- At 12:26 PM 2/25/98 +0200, you wrote: > >WEll he sure wants and can afford it. However I was thinking about geting >the 8mbs version and the Fighterstick for myself. If I can afford them >both ! > >Thanks a lot ... > >Dan > >--------------------------------------------------------------------------- --- > Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat > "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Joystick switchboxes (fwd) Date: 25 Feb 1998 09:50:13 -0500 (EST) Phil Perry, if you're still there (I forgot to take down your email address), what particular joystick switchbox are you having this success with? You can email me privately if you like. Last night I tried something called the Quickshot J-Switch (17.99 @ EBoutique -- they owed me credit anyway, so it was worth the chance) but it didn't work. It has 4 joystick ports, with the number 1 port promising "full functionality" (for midi musical keyboards, for example), but with the TQS/FLCS/keyboard connected to port 1 and an FCS connected to port 2, system froze up when switched to number 2 port. I guess this confirms what someone on the list said -- the keyboard must be powered through the TQS joystick connector rather than through the keyboard port (or else power through the keyboard port is disabled with the joystick connector is switched off). If I manage to figure out a setup that works, I'll let the list know. nemo ---------- Forwarded message ---------- On Tue, 24 Feb 1998, Phill Perry wrote: > I'd have to disagree here, I've got my F22pro/TQS/RCS and T2 driving > controls hooked up to a joyswitch. I don't lose any mouse or keyboard > functionality when switching between them. Hehe...sounds like I'm just gonna hafta try it and see! Thanks, nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Bill Arnette Subject: Re: (fscombat) Joystick switchboxes (fwd) Date: 25 Feb 1998 10:29:12 -0500 (EST) > > Phil Perry, if you're still there (I forgot to take down your email > address), what particular joystick switchbox are you having this success > with? You can email me privately if you like. > Last night I tried > something called the Quickshot J-Switch (17.99 @ > EBoutique -- they owed me credit anyway, so it was worth the chance) but > it didn't work. It has 4 joystick ports, with the number 1 port promising > "full functionality" (for midi musical keyboards, for example), but with This probably just means that the two MIDI lines are passed through to the connector so that you can still connect a MIDI breakout box to it. The other ports probably do not have this pass-thru. > the TQS/FLCS/keyboard connected to port 1 and an FCS connected to port 2, > system froze up when switched to number 2 port. I guess this confirms > what someone on the list said -- the keyboard must be powered through the > TQS joystick connector rather than through the keyboard port (or else > power through the keyboard port is disabled with the joystick connector is > switched off). If I manage to figure out a setup that works, I'll let the > list know. It sounds like they switch all the joystick wires instead of leaving the +5v lines connected all the time. If you know anything about electronics you can probably rewire it so that the +5v lines are hardwired instead of switched and then all the sticks will have power so you can leave the keyboard plugged into your TQS. BTW, my homemade switch which only swtiches X1 and Y1 axes plus the 4 buttons for 2 configurations cost about $21 to build. So if they had the Quickshot switch at the time I built mine, I would have bought and modified it. My switch works for me because I use my throttle with both my FLCS and my CH VPP. The stick and yoke go into the switch which runs into the throttle which runs into the pedals which runs into the computer. Cheers, Bill -- Bill Arnette wtarnette@pagesz.net - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Travis" Subject: Re: (fscombat) Hotas gear Date: 25 Feb 1998 09:07:48 -0800 Hi David- The Saitek will work flawlessly for a couple of weeks and then some of the buttons and hats will stop functioning. A little while later none of the buttons will function. The basic stick and throttle will work. I am pushing the launch button but it acts as if I did not. I love the ergonomic features and the programmability of the combo but this flaw becomes frustrating to say the least. ---------- > From: PIERRON David > To: 'fscombat@lists.xmission.com' > Subject: RE: (fscombat) Hotas gear > Date: Wednesday, February 25, 1998 1:23 AM > > hehe no problem lad > > >-----Original Message----- > >From: Dave Giffney [SMTP:dave_g@globalnet.co.uk] > >Sent: Tuesday, February 24, 1998 9:08 PM > >To: fscombat@lists.xmission.com > >Subject: Re: (fscombat) Hotas gear > > > >SORRY.. > > > >Just dumb that day I guess.... > >or a long day/night with Longbow 2 > > > >-----Original Message----- > >From: PIERRON David > >To: 'fscombat@lists.xmission.com' > >Date: 24 February 1998 08:53 > >Subject: RE: (fscombat) Hotas gear > > > > > >>Man, if you read the message carefully, you'll find that I answered this > >>cute guy, stating that I didn't have any problem with my combo... > > > > > > > >- > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: Re: (fscombat) Hotas gear Date: 25 Feb 1998 10:48:35 -0800 At 09:07 AM 2/25/98 -0800, you wrote: >Hi David- > >The Saitek will work flawlessly for a couple of weeks and then some of the >buttons and hats will stop functioning. A little while later none of the >buttons will function. The basic stick and throttle will work. I am pushing >the launch button but it acts as if I did not. I love the ergonomic >features and the programmability of the combo but this flaw becomes >frustrating to say the least. >---------- WHOA!! Thats exactly what happened to me! I think that the design of it is wonderful and I really wish it would work, I ended up uying the full thrustmaster suite and so far, I can't get my thrustmaster to center up in a game, ill be flying toward a waypoint and then the nose will drop, constantly correcting, or even fighting the joystick as the case is with he rigid f-22, its not fun, got a util on the tm page to center it, doesnt seem to work. I think i will have to break down and buy one of thsoe joystick cards from TM, but I dont like it. Whats the deal.... Anyone get your Saitek to ressurect and use its buttons? Anyone have difficulty centering the f-22 when conected to a sound card (AWE 32)? Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Tormod Antonsen Subject: RE: (fscombat) F-15 Date: 25 Feb 1998 11:27:50 -0800 (PST) Goto http://www.sverige.net and enlist there. Tormod ---Lanny Erdos wrote: > > Sorry guys, I have the info at home (in office right now) and can't remember (forgot to look it up last night....sorry again). I will post it tonight, but if CJ, or anyone else with the info is "listening", maybe he/they can post the specifics to the list before I have a chance tonight! > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > ODNR Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > -----Original Message----- > From: Sean Tudor [SMTP:vicious@magna.com.au] > > >I'll post how to join in a later message.....have to look it up! > > How do you join the mailing list ? _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Hotas gear Date: 25 Feb 1998 14:49:25 -0500 (EST) On Wed, 25 Feb 1998, Loxodont Thomson wrote: > so far, I can't get my thrustmaster to center up in a > game, ill be flying toward a waypoint and then the nose will drop, > constantly correcting, or even fighting the joystick as the case is with he > rigid f-22, its not fun, got a util on the tm page to center it, doesnt seem > to work. I think i will have to break down and buy one of thsoe joystick > cards from TM, but I dont like it. Whats the deal.... Welcome to the club (I assume ALT-C isn't working for you). My experience with TQS/FLCS is very recent, and others on the list are more experienced, but it sounds to me like the old problem of too much/dry grease on the potentiometers. The fix is to spray them with WD-40 (and NOT with otrher lubricants that don't work as well). I'm definitely not an electronics-type guy, so it was a little scary for me to be opening up this fancy gear I just spent so much money one. But I'm REALLY glad I did it. The stick is now smooth as silk. From what I understand, you might have to repeat this procedure once in a while, but for most people it doesn't seem to be that often. As for buying the ACM card, you'll notice that's their one recommended fix for EVERYTHING on their website. I did it, but it didn't solve the problem. WD-40 did. I'm a true believer! nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Hotas gear Date: 25 Feb 1998 13:02:18 -0800 WD40 will work but its not a good way to go. What u want to use is electronic tuner spray. You can get it at any automotive parts store and any good electronics store. I wouldn't spray wd-40 on my MB but tuner spray can be used in proximity to circuit boards. Read back many of these cleaning sprays are made for circuit boards and won't hurt plastic or rubber... -neko ---------- > From: Lawrence Manley > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Hotas gear > Date: Wednesday, February 25, 1998 11:49 AM > > On Wed, 25 Feb 1998, Loxodont Thomson wrote: > > so far, I can't get my thrustmaster to center up in a > > game, ill be flying toward a waypoint and then the nose will drop, > > constantly correcting, or even fighting the joystick as the case is with he > > rigid f-22, its not fun, got a util on the tm page to center it, doesnt seem > > to work. I think i will have to break down and buy one of thsoe joystick > > cards from TM, but I dont like it. Whats the deal.... > > Welcome to the club (I assume ALT-C isn't working for you). My experience > with TQS/FLCS is very recent, and others on the list are more experienced, > but it sounds to me like the old problem of too much/dry grease on the > potentiometers. The fix is to spray them with WD-40 (and NOT with otrher > lubricants that don't work as well). I'm definitely not an > electronics-type guy, so it was a little scary for me to be opening up > this fancy gear I just spent so much money one. But I'm REALLY glad I did > it. The stick is now smooth as silk. From what I understand, you might > have to repeat this procedure once in a while, but for most people it > doesn't seem to be that often. > > As for buying the ACM card, you'll notice that's their one > recommended fix for EVERYTHING on their website. I did it, but it didn't > solve the problem. WD-40 did. I'm a true believer! > nemo > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: su27@cchat.com Subject: Re: (fscombat) re travel Date: 25 Feb 1998 20:20:00 -0500 FS>Give Flight Unlimited II a try... It is great fun and the graphix+sound are FS>excellent.. FS>Tareq Thanks Tareq but I think I got rid of that travel bug for the time being. Got a map I'm using for ADF and i'm working with that along with getting the new download for ADF. Should keep me busy til Janes F15 lands. Thanks, William FS>---------- FS>> From: su27@cchat.com FS>> To: fscombat@lists.xmission.com FS>> Subject: (fscombat) re travel FS>> Date: Sunday, February 22, 1998 11:21 PM FS>> FS>> Thanks for the lowdown on Pro Pilot Gunn. You saved me about 50.00. FS>> Some sims really make me wonder. I used to be a sucker for a flashy box FS>> like ATF " no offence" but like they say you sure as hell can't judge a FS>> book by its cover! Might give FS98 a shot. Thanks again, FS>> William FS>> FS>> FS>> FS>> - FS>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS>> with "unsubscribe fscombat" in the body of the message. FS>> For information on digests or retrieving files and old messages send FS>> "help" to the same address. Do not use quotes in your message. FS>- FS> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" FS> with "unsubscribe fscombat" in the body of the message. FS> For information on digests or retrieving files and old messages send FS> "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) Hotas gear Date: 23 Feb 1998 09:04:10 +0100 Neko schrieb: > WD40 will work but its not a good way to go. What u want to use is > electronic tuner spray. You can get it at any automotive parts store and > any good electronics store. I wouldn't spray wd-40 on my MB but tuner > spray can be used in proximity to circuit boards. Read back many of these > cleaning sprays are made for circuit boards and won't hurt plastic or > rubber... > -neko That's correct. I got a "cleaner and maintenance spray" from my car maintenance shop. One short burst into every pot and my F22 pro works PERFECTLY for months now. Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) Hotas gear Date: 23 Feb 1998 09:06:38 +0100 Loxodont Thomson schrieb: > WHOA!! Thats exactly what happened to me! I think that the design of it is > wonderful and I really wish it would work, I ended up uying the full > thrustmaster suite and so far, I can't get my thrustmaster to center up in a > game, ill be flying toward a waypoint and then the nose will drop, > constantly correcting, or even fighting the joystick as the case is with he > rigid f-22, its not fun, got a util on the tm page to center it, doesnt seem > to work. I think i will have to break down and buy one of thsoe joystick > cards from TM, but I dont like it. Whats the deal.... > > Anyone get your Saitek to ressurect and use its buttons? > > Anyone have difficulty centering the f-22 when conected to a sound card (AWE > 32)? > > Lox "Toke" Thomson I have a SB16 and an ACM card. My F22 pro works perfectly with both cards. But of course you have disable the port of the SB card when you use the ACM card but you probably knew that ... ;-)) Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: (fscombat) JSF Date: 26 Feb 1998 03:05:26 -0800 Anybody out there have any doubts whose gonna win this Competition? X-35 X-34? I think Boeing has it hands down. I'm not even considering the aircraft designs. When the ATF competition was being decided Northrop had the B-2. Lockheed had much less to keep it frosty. Now Lockheed has the F-22. McDougnal has some F-18's to update. If Boeing loses this competition, it may well use McDougnal to build commercial aircraft and leave the fighter business to Lockheed which is now swallowing the only other fighter company, Northrop Grumman. When the government wanted consolidation I don't think it foresaw Boeing eating McDonnell so quickly. There's really only 2 huge companies building fighter jets here now. Boeing and Lockheed. If one gets all the programs for the next 15 years the other's out of the fighter business. That leaves basically the one to do all future fighters? I don't think they will allow that to happen. Ever wonder why the JSF is an experimental program?? When was a real program experimental in the past??? Lightweight Fighter Competition YF-16/YF-17 prototypes for real program YF-18 for F-18 program Advanced Technology Fighter YF-22/YF-23 X-29 Gramman's Foreword Swept Wing X-31 Thrust vectoring demonstrator X-34/X-35 Modern F-111 but lighter, same combination of too many cooks in the kitchen (jack of all trades) Jack up the price, with a specialty of none. Who else thinks they will decide which to build and build one, use its tech to make an entire new program with a new Competition for a more modern lightweight fighter program. MRF? Multiple Role Fighter! That's what we need. A new F-16 replacement. Cheap, effective, BANG for buck... Just my thoughts on this program... -neko - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: Re: (fscombat) Hotas gear Date: 26 Feb 1998 06:47:40 -0800 Seems like I'm gonna have to invest MORE money into my already crazy expensive joystick system, oh well, Whats the alternative? But I see I need to go buy an allen wrench set also before I can open this bugger up.... Lox "Toke" Thomson At 09:04 AM 2/23/98 +0100, you wrote: >Neko schrieb: > >> WD40 will work but its not a good way to go. What u want to use is >> electronic tuner spray. You can get it at any automotive parts store and >> any good electronics store. I wouldn't spray wd-40 on my MB but tuner >> spray can be used in proximity to circuit boards. Read back many of these >> cleaning sprays are made for circuit boards and won't hurt plastic or >> rubber... >> -neko > >That's correct. >I got a "cleaner and maintenance spray" from my car maintenance shop. >One short burst into every pot and my F22 pro works PERFECTLY for months now. > >Killerbee > >Roth Airbase >Bavaria > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) Spitfire ... Date: 26 Feb 1998 19:15:57 +0200 (EET) Ever heard of this game ... the graphics are more than tops and it's said to be really realistic. Sadly it's only gonna have scripted missions ... It's a Microsoft game ... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Hotas gear Date: 26 Feb 1998 09:40:57 -0800 b4 you go nuts on allen keys, most hardware stores have allen key pocket knifes. These have fold out allen keys in many of the most useful sizes and are quite reasonable nobody should be without one... -neko ---------- > From: Loxodont Thomson > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Hotas gear > Date: Thursday, February 26, 1998 6:47 AM > > Seems like I'm gonna have to invest MORE money into my already crazy > expensive joystick system, oh well, Whats the alternative? But I see I need > to go buy an allen wrench set also before I can open this bugger up.... > > Lox "Toke" Thomson > > At 09:04 AM 2/23/98 +0100, you wrote: > >Neko schrieb: > > > >> WD40 will work but its not a good way to go. What u want to use is > >> electronic tuner spray. You can get it at any automotive parts store and > >> any good electronics store. I wouldn't spray wd-40 on my MB but tuner > >> spray can be used in proximity to circuit boards. Read back many of these > >> cleaning sprays are made for circuit boards and won't hurt plastic or > >> rubber... > >> -neko > > > >That's correct. > >I got a "cleaner and maintenance spray" from my car maintenance shop. > >One short burst into every pot and my F22 pro works PERFECTLY for months now. > > > >Killerbee > > > >Roth Airbase > >Bavaria > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) Spitfire ... Date: 26 Feb 1998 09:41:41 -0800 article on it at www.combatsim.com ---------- > From: Dan Dimitrescu > To: Flight Sim Combat > Subject: (fscombat) Spitfire ... > Date: Thursday, February 26, 1998 9:15 AM > > > Ever heard of this game ... the graphics are more than tops and it's said > to be really realistic. Sadly it's only gonna have scripted missions ... > It's a Microsoft game ... > > Dan > > -- > Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat > "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) Spitfire ... Date: 26 Feb 1998 21:14:34 +0200 (EET) Yeah but you'de better go and look for some shots 'cause the terain really deserves a look ! Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Jeff Needs" Subject: (fscombat) #FSCombat page down. Date: 26 Feb 1998 17:06:25 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0006_01BD42D8.DF0A3840 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Anyone know why the #FSCombat page for the DALNet channel would be down? Blade.. you out there?!? FlyR Out.... Standing By ------=_NextPart_000_0006_01BD42D8.DF0A3840 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Anyone know why the #FSCombat page = for the=20 DALNet channel would be down?
 
Blade.. you out = there?!?
 
FlyR Out.... Standing By
------=_NextPart_000_0006_01BD42D8.DF0A3840-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) DID F22ADF Patch Date: 25 Feb 1998 22:32:48 -0000 > patch badly needs to "patch" his/her grammar! > Words like 'disapoint', 'appologise', 'fnd out', and sentences like 'We > were expecting it's release to be' seem really strange to me... Unless > DID think we are so accustomed to crappy software to don't deserve > anything than monkey written speeches. Software developers aren't known for their wonderful grammar ;) I hope you weren't saying that DID's software was crappy, or else I'd have to get upset...IMO ADF's the best sim out there -- especially now I can write my own missions ;) Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) Lamers and stuff.. Date: 27 Feb 1998 11:59:16 +0200 --------------90D4B41BFD7674AAFF2867B5 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable In the F-117 sim I had, there was a stealth meter. Showing you how stealth you are. For example, if the bomb bay was open your stealthness would go down. And if you tried to fly higher it would also go down. As far as I know the F-117 is only stealth from the front. Wouldn=92t flying high expose it=92s belly to the radar? Maybe someone out there has some real info on this and not just theories, (like me). Crasher Quote: F117s don't typically fly low. They don't have to. They fly high and at night. Why expose yourself to the possibility of being seen and/or fired on by ground personnel? Blaze -- You have USNF97? You want to fly online? Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. 1ST Sky Warrior Wing. Zivan@inter.net.il UIN: 1931289 Visit my Aviation home page: http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm --------------90D4B41BFD7674AAFF2867B5 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable In the F-117 sim I had, there was a stealth meter.
Showing you how stealth you are.
For example, if the bomb bay was open your stealthness would go down.=
And if you tried to fly higher it would also go down.
As far as I know the F-117 is only stealth from the front.
Wouldn=92t flying high expose it=92s belly to the radar?
Maybe someone out there has some real info on this and not just theor= ies, (like me).

Crasher

Quote:
 

F117s don't typically fly low.  They don't have to.  They= fly high and at night.
  Why expose yourself to the possibility of being seen and/or= fired on by ground
personnel?

Blaze
 
 

--
You have USNF97? You want to fly online?
Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader.
1ST Sky Warrior Wing.
Zivan@inter.net.il
UIN: 1931289
Visit my Aviation home page:
http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm
  --------------90D4B41BFD7674AAFF2867B5-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: (fscombat) Buy AWIII? Date: 27 Feb 1998 16:24:27 +0200 Hi guys, Dose any one out there have Air Warrior III? I want to buy it, but have one unanswered question. The radio massages in offline play, do they speak or do you only get text? This is a buy or don=92t question for me, as I have eye problems and can=92= t reed the text in combat. And while I=92m at it, is it worth buying if I don=92t yet have a 3Dfx ca= rd and am planing to fly it offline? (I haven=92t had a WWII sim since Aces over Europe and this is the only one in the stores). Thanks, Crasher -- You have USNF97? You want to fly online? Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. 1ST Sky Warrior Wing. Zivan@inter.net.il UIN: 1931289 Visit my Aviation home page: http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: NAV@Macola.com Subject: RE: (fscombat) Lamers and stuff.. Date: 27 Feb 1998 09:50:51 -0500 The actual measure of stealth is the radar cross-section of the aircraft. Any aircraft will present a larger RCS from some angles than others. But large is a relative thing. I suspect the 117 pilots know the RCS "envelope" of the plane and try and keep the smallest RCS possible pointed at the radars. I read an account of the tests run = with the B-1 when the AF was refitting it for conventional weapons. On the test range the radar operators would not see the incoming bomber until it made its drop and turned away. In fact the B-1 has such a small frontal RCS that crews found it to be more dangerous to have a fighter escort because the adversary units could detect an F-15 or -16 at much longer ranges than the B-1. I do know the typical 117 mission is flown with a high profile. Radar stealth works at any altitude but up high nobody can see or hear you either. This is really important for the 117 because it uses optical weapons sensors and therefore must usually operate in good weather with clear skies between the plane and target. Nobody wants the first 117 loss to be to an optically aimed ZSU-23... As an added bonus you have = a bigger LGB drop cone to work with. On the ideal 117 mission the bad guy's search radar never sees you so the air defence net never goes on alert and all those tracking radars never light up. The first sign of your presence should be the target blowing up. By that point your bay doors are closed and you are heading home. So far it seems to have worked that way. > -----Original Message----- > From: Zivan Krisher [SMTP:zivan@inter.net.il] > Sent: Friday, February 27, 1998 4:59 AM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Lamers and stuff.. >=20 > In the F-117 sim I had, there was a stealth meter.=20 > Showing you how stealth you are.=20 > For example, if the bomb bay was open your stealthness would go down. = > And if you tried to fly higher it would also go down.=20 > As far as I know the F-117 is only stealth from the front.=20 > Wouldn't flying high expose it's belly to the radar?=20 > Maybe someone out there has some real info on this and not just > theories, (like me).=20 >=20 > Crasher=20 >=20 > Quote:=20 > =A0=20 >=20 > F117s don't typically fly low.=A0 They don't have to.=A0 They fly = high and > at night.=20 > =A0 Why expose yourself to the possibility of being seen and/or fired = on > by ground=20 > personnel?=20 >=20 > Blaze=20 > =A0=20 > =A0=20 >=20 > --=20 > You have USNF97? You want to fly online?=20 > Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader.=20 > 1ST Sky Warrior Wing.=20 > Zivan@inter.net.il=20 > UIN: 1931289=20 > Visit my Aviation home page:=20 > =20 > =A0 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: william henning Subject: Re: (fscombat) Lamers and stuff.. Date: 27 Feb 1998 10:23:27 -0500 --------------E25548C2AD01BA6FE645FA42 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit There's a book out called Skunk Works that's pretty good. Tells all about the F117, U2 and the Blackbird. Good reading. William Zivan Krisher wrote: > In the F-117 sim I had, there was a stealth meter. > Showing you how stealth you are. > For example, if the bomb bay was open your stealthness would go down. > And if you tried to fly higher it would also go down. > As far as I know the F-117 is only stealth from the front. > Wouldn’t flying high expose it’s belly to the radar? > Maybe someone out there has some real info on this and not just > theories, (like me). > > Crasher > > Quote: > > > F117s don't typically fly low. They don't have to. They fly high and > at night. > Why expose yourself to the possibility of being seen and/or fired on > by ground > personnel? > > Blaze > > > > -- > You have USNF97? You want to fly online? > Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. > 1ST Sky Warrior Wing. > Zivan@inter.net.il > UIN: 1931289 > Visit my Aviation home page: > http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm > --------------E25548C2AD01BA6FE645FA42 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit There's a book out called Skunk Works that's pretty good. Tells all about the F117, U2 and the Blackbird. Good reading. 
                                    William
Zivan Krisher wrote:

 In the F-117 sim I had, there was a stealth meter.
Showing you how stealth you are.
For example, if the bomb bay was open your stealthness would go down.
And if you tried to fly higher it would also go down.
As far as I know the F-117 is only stealth from the front.
Wouldn’t flying high expose it’s belly to the radar?
Maybe someone out there has some real info on this and not just theories, (like me).

Crasher

Quote:
 

F117s don't typically fly low.  They don't have to.  They fly high and at night.
  Why expose yourself to the possibility of being seen and/or fired on by ground
personnel?

Blaze
 
 

--
You have USNF97? You want to fly online?
Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader.
1ST Sky Warrior Wing.
Zivan@inter.net.il
UIN: 1931289
Visit my Aviation home page:
http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm
 

  --------------E25548C2AD01BA6FE645FA42-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Lamers and stuff.. Date: 27 Feb 1998 10:50:12 -0500 ------ =_NextPart_000_01BD436D.7B2ACA20 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable William Thought that I would mention that e-mail is coming through with = attachment.....you need to turn off "send as html." Look under tools on = task bar, select options, and then you will have to search for = it.....not sure where it is on your e-mail program. Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, February 27, 1998 10:23 AM << File: ATT00002.htm >> There's a book out called Skunk Works that's = pretty good. Tells all about the F117, U2 and the Blackbird. Good reading. William Zivan Krisher wrote: > In the F-117 sim I had, there was a stealth meter. > Showing you how stealth you are. > For example, if the bomb bay was open your stealthness would go down. > And if you tried to fly higher it would also go down. > As far as I know the F-117 is only stealth from the front. > Wouldn't flying high expose it's belly to the radar? > Maybe someone out there has some real info on this and not just > theories, (like me). > > Crasher > > Quote: > > > F117s don't typically fly low. They don't have to. They fly high and > at night. > Why expose yourself to the possibility of being seen and/or fired on > by ground > personnel? > > Blaze > > > > -- > You have USNF97? 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Keith Bryan Subject: Re: (fscombat) Lamers and stuff.. Date: 27 Feb 1998 11:30:46 -0500 (EST) Uh Lanny, so does your mail... > > William > > Thought that I would mention that e-mail is coming through with = > attachment.....you need to turn off "send as html." Look under tools on = > task bar, select options, and then you will have to search for = > it.....not sure where it is on your e-mail program. > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > ODNR Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > > > > -----Original Message----- > From: william henning [SMTP:su27@cchat.com] > Sent: Friday, February 27, 1998 10:23 AM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Lamers and stuff.. > > << File: ATT00002.htm >> There's a book out called Skunk Works that's = > pretty good. Tells all > about the F117, U2 and the Blackbird. Good reading. > William > Zivan Krisher wrote: > > > In the F-117 sim I had, there was a stealth meter. > > Showing you how stealth you are. > > For example, if the bomb bay was open your stealthness would go down. > > And if you tried to fly higher it would also go down. > > As far as I know the F-117 is only stealth from the front. > > Wouldn't flying high expose it's belly to the radar? > > Maybe someone out there has some real info on this and not just > > theories, (like me). > > > > Crasher > > > > Quote: > > > > > > F117s don't typically fly low. They don't have to. They fly high and > > at night. > > Why expose yourself to the possibility of being seen and/or fired on > > by ground > > personnel? > > > > Blaze > > > > > > > > -- > > You have USNF97? You want to fly online? > > Contact me: Zivan "Crasher" Krisher, "Ghost " Squadron Leader. > > 1ST Sky Warrior Wing. > > Zivan@inter.net.il > > UIN: 1931289 > > Visit my Aviation home page: > > http://www.geocities.com/CapeCanaveral/Hangar/4142/index.htm > > > > > > ------ =_NextPart_000_01BD436D.7B2ACA20 > Content-Type: application/ms-tnef > Content-Transfer-Encoding: base64 > > eJ8+Ig0PAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy > b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYA4AEAAAEAAAAQAAAAAwAAMAIAAAAL > AA8OAAAAAAIB/w8BAAAAVQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAGZzY29tYmF0QGxpc3Rz > LnhtaXNzaW9uLmNvbQBTTVRQAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAA > AAUAAABTTVRQAAAAAB4AAzABAAAAHAAAAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQADABUM > AQAAAAMA/g8GAAAAHgABMAEAAAAeAAAAJ2ZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbScAAAAC > AQswAQAAACEAAABTTVRQOkZTQ09NQkFUQExJU1RTLlhNSVNTSU9OLkNPTQAAAAADAAA5AAAAAAsA > 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wAAAAAAAAEYAAAAADoUAAAAAAAADADCACCAGAAAAAADAAAAAAAAARgAAAAARhQAAAAAAAAMAMoAI > IAYAAAAAAMAAAAAAAABGAAAAABiFAAAAAAAAHgBBgAggBgAAAAAAwAAAAAAAAEYAAAAANoUAAAEA > AAABAAAAAAAAAB4AQoAIIAYAAAAAAMAAAAAAAABGAAAAADeFAAABAAAAAQAAAAAAAAAeAEOACCAG > AAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAAAAAHgA9AAEAAAAFAAAAUkU6IAAAAAADAA00 > /TcAAO+9 > > ------ =_NextPart_000_01BD436D.7B2ACA20-- > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: G3ADIVO Subject: (fscombat) F4 Date: 27 Feb 1998 05:57:55 +0300 Hi, All - Just got to try out the F4 demo. Luckily, its running on a pretty good machine, so frame rate isn't as bad a problem as alot of people are having. Had a few initial impressions and some questions. Maybe some of you have some comments. Does F4 have a multi-stage afterburner? I'm using stick only, no throttle and I only see a command for full AB in the Readme. Did F3 have multi-stage AB? Surprised F4 has such a simple auto pilot. Lately sims' A/Ps have been growing more complex. No jammer? Is this just for the demo or are we going to be limited to chaff and flare for our ECM? I can't imagine a modern sim without an ECM pod! And is there a command to steer the radar scan pattern left and right? I see elevation, range, bar, and width control, but no way to displace the scan from the centerline. Did F3 allow Azimuth control? Perhaps this is a "demo-limitation" as well. I know its a little trivial, but I'm just a little surprised that there's only one command for weapons release and not a separate command for guns and the rest of the ordnance. I like it this way - fewer stick buttons to do the same amt of tasks - but I was just a little surprised... Anyway, if anyone has any comments, feel free. E - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) F-15 Mailing List Date: 27 Feb 1998 11:18:36 -0800 >Received: by localhost with Microsoft MAPI; Thu, 26 Feb 1998 21:44:38 -0800 >Message-ID: <01BD42FF.BC6D1100.lerdos@1st.net> >From: lanny erdos >To: 'fscombat' >Subject: F-15 Mailing List >Date: Thu, 26 Feb 1998 21:44:19 -0800 >Return-Receipt-To: lanny erdos >X-Mailer: Microsoft Internet E-mail/MAPI - 8.0.0.4211 >MIME-Version: 1.0 >Content-Type: text/plain; charset="us-ascii" >Content-Transfer-Encoding: 7bit > >Tried to send this a couple of times, but I didn't see it come through, so >here is again. > >To join F-15SE mailing list (Jane's) send e-mail to listserv@sverige.net > with "subscribe f-15 in the body of the message. > > >Lanny >OS-1 Erdos >lerdos@1st.net > [Note: In some cases mail bounces for any reason it wants....the weather, a bad hair day, it ate something it didn't like. But in most cases someone sends mail from an address not subscribed to the list :)] - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) ADF Date: 27 Feb 1998 11:15:29 -0800 >Date: Thu, 26 Feb 1998 09:57:43 -0800 >From: Neko >Subject: adf >To: Fscombat >Message-id: <0EP0001B600O07@PM01SM.PMM.MCI.NET> >MIME-version: 1.0 >X-Mailer: Microsoft Internet Mail 4.70.1160 >Content-type: text/plain; charset=ISO-8859-1 >Content-transfer-encoding: 7bit >X-MSMail-Priority: Normal >X-Priority: 3 > >http://www.gttweb.com/adfacd10.exe >its a mission generater for adf, makes random missions for u quick gives u >some simple control... > > >http://www.ixmall.com/WarDogz/ >http://www.214th.com/f22adf/f22_unofficial_patch.htm >http://www.214th.com/f22adf/ > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Lamers and stuff.. Date: 27 Feb 1998 13:36:57 -0500 ------ =_NextPart_000_01BD4384.C7676CB0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Uhmmm, I don't have it setup that way, and it is not coming through that = way, either here in the office, or at my home address when I post to the = list ????????? Don't know what the problem is! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) ODNR Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, February 27, 1998 11:31 AM Uh Lanny, so does your mail... >=20 > William >=20 > Thought that I would mention that e-mail is coming through with =3D > attachment.....you need to turn off "send as html." Look under tools = on =3D > task bar, select options, and then you will have to search for =3D > it.....not sure where it is on your e-mail program. >=20 > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > ODNR Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) >=20 >=20 >=20 > -----Original Message----- > From: william henning [SMTP:su27@cchat.com] > Sent: Friday, February 27, 1998 10:23 AM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Lamers and stuff.. >=20 > << File: ATT00002.htm >> There's a book out called Skunk Works that's = =3D > pretty good. Tells all > about the F117, U2 and the Blackbird. Good reading. > William > Zivan Krisher wrote: >=20 > > In the F-117 sim I had, there was a stealth meter. > > Showing you how stealth you are. > > For example, if the bomb bay was open your stealthness would go = down. > > And if you tried to fly higher it would also go down. > > As far as I know the F-117 is only stealth from the front. > > Wouldn't flying high expose it's belly to the radar? > > Maybe someone out there has some real info on this and not just > > theories, (like me). > > > > Crasher > > > > Quote: > > > > > > F117s don't typically fly low. They don't have to. They fly high = and > > at night. > > Why expose yourself to the possibility of being seen and/or fired = on > > by ground > > personnel? > > > > Blaze > > > > > > > > -- > > You have USNF97? 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AADAAAAAAAAARgAAAAAQhQAAAAAAAAMABYAIIAYAAAAAAMAAAAAAAABGAAAAAFKFAAC3DQAAHgAl gAggBgAAAAAAwAAAAAAAAEYAAAAAVIUAAAEAAAAEAAAAOC4wAAMAJoAIIAYAAAAAAMAAAAAAAABG AAAAAAGFAAAAAAAACwAvgAggBgAAAAAAwAAAAAAAAEYAAAAADoUAAAAAAAADADCACCAGAAAAAADA AAAAAAAARgAAAAARhQAAAAAAAAMAMoAIIAYAAAAAAMAAAAAAAABGAAAAABiFAAAAAAAAHgBBgAgg BgAAAAAAwAAAAAAAAEYAAAAANoUAAAEAAAABAAAAAAAAAB4AQoAIIAYAAAAAAMAAAAAAAABGAAAA ADeFAAABAAAAAQAAAAAAAAAeAEOACCAGAAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAAAAA HgA9AAEAAAAFAAAAUkU6IAAAAAADAA00/TcAAEGg ------ =_NextPart_000_01BD4384.C7676CB0-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael Nielsen" Subject: (fscombat) Spitfire - looking good Date: 27 Feb 1998 20:16:27 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_008C_01BD43BC.95C3ED40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable What can I say? WOW! This sim looks fantastic; far better than any other WW2 sim I=B4ve ever = seen. I=B4ve heard we can create our own planes (perhaps scenery as well?!). = Imagine the fun downing a defenceless B-747 in a ME-262:-) I hope MS will model bombs, as well, so we can add our own = heavy-bombers. (BTW; I=B4m still collecting "signatures" for my WW2 Bomber project, = http://home.sol.no/~viggon ) Regards -Porta Michael "Porta" Nielsen mail: viggon@online.no http://home.sol.no/~viggon ------=_NextPart_000_008C_01BD43BC.95C3ED40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
What can I say? WOW!
This sim looks = fantastic;=20 far better than any other WW2 sim I´ve ever seen.
 
I´ve heard we can create our own planes = (perhaps scenery=20 as well?!). Imagine the fun downing a defenceless B-747 in a=20 ME-262:-)
 
I hope MS will model bombs, as well, = so we can=20 add our own heavy-bombers.
 
(BTW; I´m still collecting = "signatures" for my=20 WW2 Bomber project, http://home.sol.no/~viggon = )
 
 
Regards
-Porta
 
Michael "Porta" = Nielsen
mail: viggon@online.no
http://home.sol.no/~viggon
=
------=_NextPart_000_008C_01BD43BC.95C3ED40-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Loxodont Thomson Subject: (fscombat) F4 updated screen shots Date: 27 Feb 1998 13:59:15 -0800 Guys, Microprose updated their screenshots on their Falcon 4.0 homepage, pretty eutiful pix, very detailed stuff, still; we gota wait for many moons to play it....so when am I gonna by playing Janes F-15? Lox "Toke" Thomson - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Michael Nielsen" Subject: (fscombat) More F4 Date: 28 Feb 1998 00:15:30 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0046_01BD43DD.FA512FE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi! I just visited MP=B4s site, took a look at the new shots from F4. I was hoping the older shots were beta and without 3dfx, but it seems = like F4 actually looks like this. It reminds me of MS FlighSimulator W95 = - I think the graphics are looking ugly, so to speak. Well; I=B4m really disappointed - won=B4t see ut until July (maybe = August) and _THIS_ is what we=B4ll get?! Sorry MP; take a look at MS=B4 = "Spitfire" and you=B4ll understand my frustration. I know Spitfire = won=B4t ship with the same campaign as F4, but except from that, I think = Spitfire will be a far better sim (I believe the AI and flighmodels will = be good in both). Don=B4t flame me for picking on the graphics in F4 all the time - it=B4s = just that I get fed up hearing about how wonderful this sim looks, when = it appears to s u c k ! (IMHO) I guess a lot of you want to tell me to take a hike, not buy F4 etc., = but I don=B4t want to miss the dyn. campaign in F4. I hope this is = better than the graphics, though - if they believe the campaign is as = great as the graphics, I guess I=B4ll stick with some Nova games = instead;-) Good night from Porta -Veery frustrated Michael "Porta" Nielsen mail: viggon@online.no http://home.sol.no/~viggon ------=_NextPart_000_0046_01BD43DD.FA512FE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi!
 
I just visited MP´s site, took a look at the = new shots=20 from F4.
 
I was hoping the older shots were beta and without = 3dfx, but=20 it seems like F4 actually looks like this. It reminds me of MS = FlighSimulator=20 W95 - I think the graphics are looking ugly, so to speak.
Well; I´m really disappointed - won´t = see ut until=20 July (maybe August) and _THIS_ is what we´ll get?! Sorry MP; take = a look=20 at MS´ "Spitfire" and you´ll understand my = frustration. I=20 know Spitfire won´t ship with the same campaign as F4, but except = from=20 that, I think Spitfire will be a far better sim (I believe the AI and=20 flighmodels will be good in both). 
 
Don´t flame me for picking on the graphics in = F4 all the=20 time - it´s just that I get fed up hearing about how wonderful = this sim=20 looks, when it appears to s u c k ! (IMHO)
 
I guess a lot of you want to tell me to take a hike, = not buy=20 F4 etc., but I don´t want to miss the dyn. campaign in F4. I hope = this is=20 better than the graphics, though - if they believe the campaign is as = great as=20 the graphics, I guess I´ll stick with some Nova games=20 instead;-)
 
 
Good night from Porta
-Veery=20 frustrated
 
 
Michael "Porta" = Nielsen
mail: viggon@online.no
http://home.sol.no/~viggon
=
------=_NextPart_000_0046_01BD43DD.FA512FE0-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Trevor Rogers (CS)" Subject: Re: (fscombat) F4 Date: 27 Feb 1998 19:25:41 -0500 (EST) On Fri, 27 Feb 1998, G3ADIVO wrote: > Hi, All - > Does F4 have a multi-stage afterburner? I'm using stick only, > no throttle and I only see a command for full AB in the Readme. Did F3 > have multi-stage AB? I think it hasn't been implemented yet. Yes, F3 did have a multi-stage AB as far as I remember. > > Surprised F4 has such a simple auto pilot. Lately sims' A/Ps > have been growing more complex. Again, not implemented yet. > > No jammer? Is this just for the demo or are we going to be > limited to chaff and flare for our ECM? I can't imagine a modern sim > without an ECM pod! > Same as above. > And is there a command to steer the radar scan pattern left and > right? I see elevation, range, bar, and width control, but no way to > displace the scan from the centerline. Did F3 allow Azimuth control? > Perhaps this is a "demo-limitation" as well. > Did I mention?... The F4 demo has left a lot out to the best of my knowledge. I do not know what the designers plan to fully implement, but from various sources I've gathered that the F4 demo was released as just that, a demo. It (and this is my opinion) was released by MPS to get user feedback. A lot has changed since. For example one of the first thing to go was the disembodied hand (hoo rah). I just recently found out that the smoke and explosion effects have been improved. Frankly, I think releasing such an early demo has worked both for and against MPS. They, to my understanding, have gotten a lot of good feedback from users (I sent a comprehensive list in myself). On the other hand, some people are thinking that the demo is representative of the final product. If I was MPS, I would release an "updated" demo closer to the release of the product to give users a representation of what the final product will look like. Just my comments... ;-) Trevor "Neighborhood" Rogers 809th TFW 'Spike Dawgs' "Beware: Bad DAWG on board!!!" - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) WB2 H2H Mac<->PC Date: 27 Feb 1998 17:36:49 -0800 [I found the following on the Mac flight sim newsgroup. I had tried it with PC user and of two tries, we connected once but couldn't communicate or anything else. I'm looking for whatever info/experiences other people have had] Newsgroups: comp.sys.mac.games.flight-sim Organization: Purdue University Computing Center Lines: 25 Message-ID: <6d5l2i$d9p@mozo.cc.purdue.edu> References: <6d50pm$el3@q.seanet.com> NNTP-Posting-Host: expert.cc.purdue.edu Xref: news.inficad.com comp.sys.mac.games.flight-sim:30620 I wish I had answers, but I've been having some problems trying to get a Mac to PC H2H to work, myself. My roommate and I have a direct TCP/IP connection, and we've tried with both the PC and the Mac as host. When the PC is the host, we can connect up, and we appear at the same airfield. My (the Mac) call-sign is messed up. When he hits the roster button, it shows up correctly, but when we send messages, my name is aaaaaa. We can fly against each other, and I can see, hit and, kill him with out a problem. It's not quite as smooth the other way around though. A good chunk of the time when he hits my plane, a message comes up on his screen stating 'hit invalid player slot zero'. Also, he can only get the range on my plane, neither the call-sign or plane type icons work. If he lays into me enough, my plane will die sooner or later, but I don't think all the hits are registering (at least my machine doesn't make the 'got hit' sound when the invalid message comes up) When we tried that Mac as host, we couldn't even get off the ground. He'd select a plane and hit fly, but he wouldn't go. Every time he hit fly, I got a message about his plane being invalid. This is with the most recent version for both of us. Any tips would be appreciated. Thanks! Ben Galanti Purdue University galanti@ecn.purdue.edu - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: (fscombat) lockheed Date: 27 Feb 1998 19:28:01 -0800 http://www.lmtas.com/ http://www.lmsw.external.lmco.com/lmsw/html/index.html - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: TBest90662 Subject: (fscombat) F4 w/ Voodoo2 Date: 27 Feb 1998 23:00:16 EST Hey guys, i think it's been a while since i posted something on this list. (been so busy with the F-15 list) If you haven't signed up on the f-15 list, do it...Well, tomorrow = voodoo2 day. I'm going out to get the 12mb Creative Labs 3d Blaster. I'm currently running a P133 w/ 48edo, Diamond Monster SOUND, and a S3 Trio64v+ video card. Well, about a month ago, i dedicated a weekend to downloading the F4 demo. I ignored the minimal system requirment...(P133 w/ a 3dfx card or a P166) I GOT DENIED. I could install but couldn't run it. While loading it, it would say, "Cannot find blablabla, terrain graphics...blabla" Someone told me that it is because i lack 3d Acceleration, another said it is because i have a 1mb video card and need a 2mb....Will the 3d Blaster compensate for this?? Well, as of tomorrow i will have a Voodoo2 card. I know Voodoo2 won't make much of a difference then Voodoo1 in games of the past and near future. There's one thing i hate, and that's getting slapped by a simulator itself. (when i mean slapped, i mean: Being shown by a simulator itself that your system is weak ;) I like it a lot more when people break it to me...Example: Terry, your system isn't so out of date and you should be able to get a descent framerate with mediocre graphic settings in this sim if you get it....Example2 (more frequent answer): Terry, your system is weak, you have no hope! Ok, i'll cut the chit chat, can someone tell me how they think the F4 demo will run on my system with the 3d Blaster if it is able to run at all. As long as i'm in 640 x 480 i'm fine. I don't care about detail. I'll run at low detail if necessary. Thanks A LOT for reading this long boring message ;) Terry - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) F4 w/ Voodoo2 Date: 27 Feb 1998 23:20:16 -0800 voodoo2 will do LOTS for old glide games I currently run falcon4 demo on my 166 (188) p5 with at monder3d voodoo1 and 48 MB ram. Runs great for me. Should be decent to great for you with voodoo2. -neko ---------- > From: TBest90662 > To: fscombat@lists.xmission.com > Subject: (fscombat) F4 w/ Voodoo2 > Date: Friday, February 27, 1998 8:00 PM > > Hey guys, i think it's been a while since i posted something on this list. > (been so busy with the F-15 list) If you haven't signed up on the f-15 list, > do it...Well, tomorrow = voodoo2 day. I'm going out to get the 12mb Creative > Labs 3d Blaster. > I'm currently running a P133 w/ 48edo, Diamond Monster SOUND, and a S3 > Trio64v+ video card. Well, about a month ago, i dedicated a weekend to > downloading the F4 demo. I ignored the minimal system requirment...(P133 w/ a > 3dfx card or a P166) I GOT DENIED. I could install but couldn't run it. While > loading it, it would say, "Cannot find blablabla, terrain graphics...blabla" > Someone told me that it is because i lack 3d Acceleration, another said it is > because i have a 1mb video card and need a 2mb....Will the 3d Blaster > compensate for this?? > Well, as of tomorrow i will have a Voodoo2 card. I know Voodoo2 won't > make much of a difference then Voodoo1 in games of the past and near future. > There's one thing i hate, and that's getting slapped by a simulator itself. > (when i mean slapped, i mean: Being shown by a simulator itself that your > system is weak ;) I like it a lot more when people break it to me...Example: > Terry, your system isn't so out of date and you should be able to get a > descent framerate with mediocre graphic settings in this sim if you get > it....Example2 (more frequent answer): Terry, your system is weak, you have no > hope! > Ok, i'll cut the chit chat, can someone tell me how they think the > F4 demo will run on my system with the 3d Blaster if it is able to run at all. > As long as i'm in 640 x 480 i'm fine. I don't care about detail. I'll run at > low detail if necessary. Thanks A LOT for reading this long boring message ;) > > Terry > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: G3ADIVO Subject: RE: (fscombat) F4 Date: 28 Feb 1998 07:49:01 +0300 Hey, thanks alot! I'm still pretty impressed even at this stage of the game... :-) E > ---------- > From: Trevor Rogers (CS)[SMTP:rogers@eng.usf.edu] > Reply To: fscombat@lists.xmission.com > Sent: Saturday, February 28, 1998 3:25AM > To: 'fscombat@lists.xmission.com' > Subject: Re: (fscombat) F4 > > On Fri, 27 Feb 1998, G3ADIVO wrote: > > Hi, All - > > Does F4 have a multi-stage afterburner? I'm using stick only, > > no throttle and I only see a command for full AB in the Readme. Did > F3 > > have multi-stage AB? > > I think it hasn't been implemented yet. Yes, F3 did have a multi-stage > AB > as far as I remember. > > > > > Surprised F4 has such a simple auto pilot. Lately sims' A/Ps > > have been growing more complex. > > Again, not implemented yet. > > > > No jammer? Is this just for the demo or are we going to be > > limited to chaff and flare for our ECM? I can't imagine a modern > sim > > without an ECM pod! > > > Same as above. > > > And is there a command to steer the radar scan pattern left and > > right? I see elevation, range, bar, and width control, but no way > to > > displace the scan from the centerline. Did F3 allow Azimuth > control? > > Perhaps this is a "demo-limitation" as well. > > > Did I mention?... > > The F4 demo has left a lot out to the best of my knowledge. I do not > know > what the designers plan to fully implement, but from various sources > I've > gathered that the F4 demo was released as just that, a demo. It (and > this > is my opinion) was released by MPS to get user feedback. A lot has > changed > since. For example one of the first thing to go was the disembodied > hand > (hoo rah). I just recently found out that the smoke and explosion > effects > have been improved. > > Frankly, I think releasing such an early demo has worked both for and > against MPS. They, to my understanding, have gotten a lot of good > feedback > from users (I sent a comprehensive list in myself). On the other hand, > some people are thinking that the demo is representative of the final > product. > > If I was MPS, I would release an "updated" demo closer to the release > of > the product to give users a representation of what the final product > will > look like. > > Just my comments... ;-) > > Trevor "Neighborhood" Rogers > 809th TFW 'Spike Dawgs' > "Beware: Bad DAWG on board!!!" > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message.