From: Lanny Erdos Subject: (fscombat) SEF2000 Date: 01 May 1998 08:21:43 -0400 Hey Guys: I've been pretty busy with F-15 lately, but had the urge to jump back = into the EFA last night. You know what, this sim still rocks. Yea, the = graphics are dated without 3D acceleration (I have SEF2000) and comms = are not quite ADF or F-15, but no other sim has put everything together = like DID has with EF2000! The dynamic campaign structure is near = perfection, with only a viewable ground war absent. There is nothing = like putting together a 16 flight package with strike, SEAD and escort = a/c. And with the Revive add-on utility, debriefs are first rate, and = further micro-management of the war is possible........too cool! BTW, I = have spoken on several occasions with Carl Jackson (DID) in regard to = EF2000, and in his words, "they are not finished with EF2000 yet." I = don't want to get anyone's hopes up, but it looks like we can look = forward to an EF2000 upgrade sometime in the future....not too soon = though, as DID is currently busy with TAW and their new tank sim! = EF2000 lives on! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[4]: (fscombat) Sims Date: 01 May 1998 09:11:06 -0500 I used to look at it exactly the same way when I used to play AW online way before WB existed. It's sound logic, but the human interaction is so damn addictive and you have to fly a certain amount to keep your edge. Those two things made my bill usually over $100 a month. Now that I'm unfortuate enough to have divorced a rabid female in the state of North Carolina I can't afford such things ;) -Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Guess its all in your priorities and look on life ;) I see nothing more *inexpensive* than having a ball for 3 hours one nite and spending 6 bucks....thats cheap fun to me. And I'd rather spend my money on a realistic WWII flight sim, unlike AirWarrior. Ya get what ya pay for ;P -Gunn - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[5]: (fscombat) Sims Date: 01 May 1998 09:41:55 -0500 A follow up to my message below regarding AW vs WB (oh no, here we go). I don't think you should dismiss AW as "unrealistic". I agree WB has the edge, primarily in damage aand weapons modeling and flight model feel. But I would propose that compared to what is ultimately possible on a PC AW and WB are not that far away from each other. The tactics you use to stay alive and achieve kills are virtually the same. IMHO a (virtual) pilot who has developed successful tactics in one of these sims can immediately apply those methods in the other to great effect if he were to switch. Also AWIII is a kick*ss stand alone WWII sim. Complex mission editor, flight recorder and the whole works. It's almost the F3 of WWII sims IMHO. Not trying to start any big debate here ;) I very much respect your opinions, I just don't want others to dismiss what I believe to be great WWII sim as "unrealistic". To me, flying AW (or WB) successfully on or offline requires much more skill than ADF or EF2000 for example. -Blaze ______________________________ Reply Separator _________________________________ Author: Alan Chapman at WG-RAL-MKT I used to look at it exactly the same way when I used to play AW online way before WB existed. It's sound logic, but the human interaction is so damn addictive and you have to fly a certain amount to keep your edge. Those two things made my bill usually over $100 a month. Now that I'm unfortuate enough to have divorced a rabid female in the state of North Carolina I can't afford such things ;) -Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Guess its all in your priorities and look on life ;) I see nothing more *inexpensive* than having a ball for 3 hours one nite and spending 6 bucks....thats cheap fun to me. And I'd rather spend my money on a realistic WWII flight sim, unlike AirWarrior. Ya get what ya pay for ;P -Gunn - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: Re[5]: (fscombat) Sims Date: 01 May 1998 11:00:56 -0400 ------ =_NextPart_000_01BD74F0.6B7EB140 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Blaze, does AWIII support 3Dfx cards....think I remember reading somewhere that it did not! Thanks! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, May 01, 1998 10:42 AM A follow up to my message below regarding AW vs WB (oh no, here we go). I don't think you should dismiss AW as "unrealistic". I agree WB has the edge, primarily in damage aand weapons modeling and flight model feel. But I would propose that compared to what is ultimately possible on a PC AW and WB are not that far away from each other. The tactics you use to stay alive and achieve kills are virtually the same. IMHO a (virtual) pilot who has developed successful tactics in one of these sims can immediately apply those methods in the other to great effect if he were to switch. Also AWIII is a kick*ss stand alone WWII sim. Complex mission editor, flight recorder and the whole works. It's almost the F3 of WWII sims IMHO. Not trying to start any big debate here ;) I very much respect your opinions, I just don't want others to dismiss what I believe to be great WWII sim as "unrealistic". 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: spindler@unix-ag.uni-kl.de Subject: RE: Re[5]: (fscombat) Sims Date: 01 May 1998 17:54:32 +0200 (MET DST) > Blaze, does AWIII support 3Dfx cards....think I remember reading somewhere that it did not! Thanks! It works with my Monster3d. Torsten PS: It would be nice if you wouldn't append all of the mail you reply to. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[7]: (fscombat) Sims Date: 01 May 1998 11:51:58 -0500 Yep, the executable is actually "aw3d.exe". I believe it uses D3D instead of Glide though :( The terrain is still flat with mountains placed here and there, but now its all fully texture mapped and really looks good, especially the water in the PAC theater. They just released a patch which makes a lot of improvements (the water texture might be due to the patch). Looks and flys great on my K6200 w/Intergraph Voodoo RUSH. It's so cool to try & keep your eye on the bandit(s) against the textured terrain. Makes you really hate those camo paint schemes!! -Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Blaze, does AWIII support 3Dfx cards....think I remember reading somewhere that it did not! Thanks! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, May 01, 1998 10:42 AM A follow up to my message below regarding AW vs WB (oh no, here we go). I don't think you should dismiss AW as "unrealistic". I agree WB has the edge, primarily in damage aand weapons modeling and flight model feel. But I would propose that compared to what is ultimately possible on a PC AW and WB are not that far away from each other. The tactics you use to stay alive and achieve kills are virtually the same. IMHO a (virtual) pilot who has developed successful tactics in one of these sims can immediately apply those methods in the other to great effect if he were to switch. Also AWIII is a kick*ss stand alone WWII sim. Complex mission editor, flight recorder and the whole works. It's almost the F3 of WWII sims IMHO. Not trying to start any big debate here ;) I very much respect your opinions, I just don't want others to dismiss what I believe to be great WWII sim as "unrealistic". To me, flying AW (or WB) successfully on or offline requires much more skill than ADF or EF2000 for example. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: Re[5]: (fscombat) Sims Date: 01 May 1998 13:49:25 -0400 ------ =_NextPart_000_01BD7507.F4A9C6F0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Personally Torsten, I prefer that anyone replying to specific messages = include previous text (to a point of course), as I do like to know the = flow of the correspondence. One thing I dislike is reading someone's = reply, with no previous message attached to it, and then wondering what = the heck he was replying to. In the reply that you addressed, there = really wasn't that much additional text. There are numerous others who = include far more than I do...... Just my thoughts, I do respect = yours....if it relates to a money thing, I really understand! =20 Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, May 01, 1998 11:55 AM > Blaze, does AWIII support 3Dfx cards....think I remember reading = somewhere that it did not! Thanks! It works with my Monster3d. Torsten PS: It would be nice if you wouldn't append all of the mail you reply to. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: Re[7]: (fscombat) Sims Date: 01 May 1998 13:56:54 -0400 ------ =_NextPart_000_01BD7509.0087B0D0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I have a P-200 chip (Intel) ordered Blaze....should be here by early = next week, but right now I'm running a P-133 (Intel) w/64 megs ram and = Pure 3Dfx card. Any thoughts on what kind of performance I could expect = on my system with AWIII? BTW, F-15, ADF and LB2 run fine at full res! = Hey, one more question, has the cockpit views changed from AWII? Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) Yep, the executable is actually "aw3d.exe". 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[9]: (fscombat) Sims Date: 01 May 1998 14:22:22 -0500 You should not have a problem. The game is extremely configurable in all aspects, including display detail and resolution, etc. I haven't noticed any major differences in the cockpits other than the full screen view (F7) is beautifully supported in all the planes now with all gauges functional, etc. The only thing you're missing in the F7 view is the icon range info which is a definate handicap, but I guess it is realisic. It's really just AWII with a lot of nice new touches, but essentially the same game. -Blaze _____________________________ Reply Separator _________________________________ Author: at wg-ral-smtp I have a P-200 chip (Intel) ordered Blaze....should be here by early next week, but right now I'm running a P-133 (Intel) w/64 megs ram and Pure 3Dfx card. Any thoughts on what kind of performance I could expect on my system with AWIII? BTW, F-15, ADF and LB2 run fine at full res! Hey, one more question, has the cockpit views changed from AWII? - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: william henning Subject: (fscombat) ADF-GTTs Date: 02 May 1998 14:19:04 -0400 I was looking into downloading GTTs New Dynamic Mission set for ADF but I'm not sure about the shareware steps involved. I've never downloaded any shareware so it seems a little different that downloading anything else. I know you can download it for a trial basis for a certain amount of time for free but I don't understand how the registration ties in with the download. Has anyone downloaded this program? I want to find out exactly what I need to do. Thanks, William - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Warbirds ladder Date: 03 May 1998 16:16:33 -0700 Hi, I have been so wrapped in promoting a new mac irc channel and the mac side of the warbirds ladder I have let the pc side slide :) The ladder has had a lot of success in acquiring mac people so that there is a good mix of both mac and pc people on the ladder. There have been some very good people join the ladder, both mac and pc Recently, the first CWW WB H2H tournament was held with a PC user winning overall. The newest version of WB is very nice for H2H. Damage is great and it is very stable. For cross platform it can't be beat. If you are interested in joining the ladder, you can find it at: http://www.xmission.com/~thon/CWW/Competition/fsgc.html It is totally automated In addition, the IRC channel #macflightsims on a Dalnet server has a bot that can give you the scores from the ladder. The channel name is #macflightsims, but for the purposes of H2H WB it is a flight sim channel, pure and simple Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: (fscombat) F-15 Questions/Problems Bombing Date: 03 May 1998 22:18:11 -0400 Hey guys, Well, I've finally gotten some time to fly some F-15...been plenty busy lately, and flying the new Warbirds 3D; anyway. I flew the first Single Mission tonite, after hours and hours of training missions and practicing. I took the "runway" predefined loadout. Near the target, I chose CDIP to launch the Durandels at the runway. Well, I couldn't quite figure out when to release the bombs! I followed the vertical line right to the target where at the bottom was a small diamond right over the runway. But when do I release? So then, I switched to "Auto" mode. I would fly to target, and my wingman would count down the time to drop. Well, I would see the arc getting smaller around the reticle. I had read in the book that if you held down the release button, at zero, it would release automatically. Well, everytime I hit the release button, the bomb would drop, and I never hit properly! (Came close, but no dice on all 12 bombs... ) :( Whats the key to this? Also, when I was landing, I told my wingmen to RTB. They took off! Where were they going? I figured that after I asked for landing clearance, and told them to RTB, they'd drop in behind me (or in front) and land. How do you get them to land with you? Well, thats about it for now I guess. Had a good time on the mission, and we all made it back; even with me loitering around the target forever, trying to figure this out :) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) air Warrior 3 Date: 04 May 1998 10:32:49 +0300 (EEST) IMHO this game is not worth buying unless you play on the net. If you do then you can play the off line missions, but there are many bugs and limitations. (Hint : try Doolittle's raid on Tokyo, you'll take off from a Jap carrier). But for on-line, even as I like WB better, I think AW3 has got a better interface and it allows for more user interaction. Now another thing, Do you guys have any suggestions on what sim related software we should put on our mags CD ? I am opne to any idea ... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Neko Subject: Re: (fscombat) air Warrior 3 Date: 04 May 1998 01:05:29 -0700 This is a multi-part message in MIME format. --Boundary_(ID_TCAi5Jn/Q0bpW6K6T3dAhw) Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT I suggest software that polls users on every sim available for rating. Let your users rate all sims they have used using a standard formula. Then publish the ratings in your mag and online. This would allow all of us to get an idea what is wanted in a sim from the majority. Here's my early attempt at the idea... Note falcon4 is supposed to read falcon 3... OUT OF PERFECT 10 FALCON3 7.36 EF2KG+ 7.58 LONGBOW2 8.15 SU27v1 6.50 IF22 5.49 BACK TO BAGDAD 5.43 Hehehe; I'm picky... Sample rating with just me rating these sims... If we all rate them I can average our opinions of each sim... I made a spreadsheet using excel to fill out the form its much easier that way if u have a spreadsheet. Any spreadsheet should be able to import it. If feel like it fill out and send back to me. email it to: maddabbo@MCI2000.com The spreadsheet is attached as a zip. Just change the red numbers and save the file and send back. Much easier if you feel liek it. Understandable if you don't want to do it. Thanks all... -neko P.S. It's in excel 4.0 format so anybody can read it in. You can view it with quickview that comes with win95 if you have no spreadsheet. > IMHO this game is not worth buying unless you play on the net. If you do > then you can play the off line missions, but there are many bugs and > limitations. (Hint : try Doolittle's raid on Tokyo, you'll take off from a > Jap carrier). But for on-line, even as I like WB better, I think AW3 has > got a better interface and it allows for more user interaction. > > Now another thing, > > Do you guys have any suggestions on what sim related software we should > put on our mags CD ? 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) MAC CDs Date: 04 May 1998 13:17:05 +0300 (EEST) Hello guys, I know that many of you have experience with both Macs and PCs. I was wondering if there's a way to read MAC CDs on Win 95 ? Maybe a program I can download ? thanks Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) F-15 Questions/Problems Bombing Date: 04 May 1998 21:19:34 -0700 Hey Gunn: When using the durandals on the runway (in CDIP) release weapons just as you would with MK-82/84's (level or in 10-15 degree dive). After you designate, line up the DIL (displayed impact line) with the ASL (azimuth steering line). This will put you in proper heading for the runway. When the aiming reticle is over the runway, pickle the durandals (you may need to use the full HUD view to see the reticle). If you want to use auto release, designate target (either through the HUD or with FLIR), set bombing mode to auto, and hold down the pickle button when TTR is around 5 sec. The bombs will release automatically when TREL is at zero (you must have target designated). Your wingman will over fly you as your are landing when issuing the TREL command....I assume they are coming around to land themselves, but truthfully, I have never seen them land either! Lanny OS-1 Erdos lerdos@1st.net -----Original Message----- Sent: Sunday, May 03, 1998 7:18 PM Hey guys, Well, I've finally gotten some time to fly some F-15...been plenty busy lately, and flying the new Warbirds 3D; anyway. I flew the first Single Mission tonite, after hours and hours of training missions and practicing. I took the "runway" predefined loadout. Near the target, I chose CDIP to launch the Durandels at the runway. Well, I couldn't quite figure out when to release the bombs! I followed the vertical line right to the target where at the bottom was a small diamond right over the runway. But when do I release? So then, I switched to "Auto" mode. I would fly to target, and my wingman would count down the time to drop. Well, I would see the arc getting smaller around the reticle. I had read in the book that if you held down the release button, at zero, it would release automatically. Well, everytime I hit the release button, the bomb would drop, and I never hit properly! (Came close, but no dice on all 12 bombs... ) :( Whats the key to this? Also, when I was landing, I told my wingmen to RTB. They took off! Where were they going? I figured that after I asked for landing clearance, and told them to RTB, they'd drop in behind me (or in front) and land. How do you get them to land with you? Well, thats about it for now I guess. Had a good time on the mission, and we all made it back; even with me loitering around the target forever, trying to figure this out :) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) MAC CDs Date: 04 May 1998 22:26:05 -0400 > >Hello guys, > >I know that many of you have experience with both Macs and PCs. I was >wondering if there's a way to read MAC CDs on Win 95 ? Maybe a program I >can download ? > >thanks > >Dan Well, I can't quite think of the name for it, but yes, there is a piece of software out there. Take a look at the MacWarehouse catalog online. (try http://www.microwarehouse.com and go from there). Its about $45.00 as I knowit; darn...can't think of the name off-hand. But there is something :) -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) F-15 Questions/Problems Bombing Date: 05 May 1998 07:40:30 -0400 ------ =_NextPart_000_01BD77F9.151D0F70 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Just a couple of corrections below! I met RTB not TREL and TTR = TREL! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) Hey Gunn: When using the durandals on the runway (in CDIP) release weapons just as you would with MK-82/84's (level or in 10-15 degree dive). After you designate, line up the DIL (displayed impact line) with the ASL (azimuth steering line). This will put you in proper heading for the runway. When the aiming reticle is over the runway, pickle the durandals (you may need to use the full HUD view to see the reticle). If you want to use auto release, designate target (either through the HUD or with FLIR), set bombing mode to auto, and hold down the pickle button when TTR is around 5 sec. The bombs will release automatically when TREL is at zero (you must have target designated). Your wingman will over fly you as your are landing when issuing the RTB command....I assume they are coming around to land themselves, but truthfully, I have never seen them land either! Hey guys, Well, I've finally gotten some time to fly some F-15...been plenty busy lately, and flying the new Warbirds 3D; anyway. I flew the first Single Mission tonite, after hours and hours of training missions and practicing. I took the "runway" predefined loadout. Near the target, I chose CDIP to launch the Durandels at the runway. Well, I couldn't quite figure out when to release the bombs! I followed the vertical line right to the target where at the bottom was a small diamond right over the runway. But when do I release? So then, I switched to "Auto" mode. I would fly to target, and my wingman would count down the time to drop. Well, I would see the arc getting smaller around the reticle. I had read in the book that if you held down the release button, at zero, it would release automatically. Well, everytime I hit the release button, the bomb would drop, and I never hit properly! (Came close, but no dice on all 12 bombs... ) :( Whats the key to this? Also, when I was landing, I told my wingmen to RTB. They took off! Where were they going? I figured that after I asked for landing clearance, and told them to RTB, they'd drop in behind me (or in front) and land. 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=_NextPart_000_01BD77F9.151D0F70-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Rick Subject: Re: (fscombat) MAC CDs Date: 05 May 1998 18:59:06 -0400 At 10:26 PM 5/4/98 -0400, you wrote: > > >> >>Hello guys, >> >>I know that many of you have experience with both Macs and PCs. I was >>wondering if there's a way to read MAC CDs on Win 95 ? Maybe a program I >>can download ? >> >>thanks >> >>Dan > > >Well, I can't quite think of the name for it, but yes, there is a piece of >software out there. Take a look at the MacWarehouse catalog online. (try >http://www.microwarehouse.com and go from there). Its about $45.00 as I >knowit; darn...can't think of the name off-hand. But there is something :) > >-Gunn >______________________________________________________________ well if i remember correctly, what we have in the store, there are a few titles, one is called Macopener, and the other is called Conversions Pro/Plus(can't recall which) both programs can handle opening of Mac programs on a pc. kinda helps if you work in the largest computer superstore in the nation later Rick Steffers rickstef@udel.edu http://www.arista.nisa.com/steffers/ ******************************************************** *Got my knees in the breeze and my ass in the trees! * *A description of NOE flight * ******************************************************** Rick Steffers rickstef@udel.edu http://www.arista.nisa.com/steffers/ ******************************************************** *Got my knees in the breeze and my ass in the trees! * *A description of NOE flight * ******************************************************** - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Military site Date: 05 May 1998 22:48:19 -0700 For those of you looking for an interesting variety of military materila to spice up your pages or whatever, check out http://www.militarycity.com/cgi-update/biglib.pl?lib=militarycity It has the following categories: Graphics - Clip Art, Paintings, Silhouettes, Unit Patches Images - Aircraft and Helicopters Images - Armor & Artillery, Bases & Places, Historical Subjects, Military Vehicles, People, Space, Weapons Images - Ships of the U.S. Navy, U.S. Coast Guard, and Foreign Navies Sound & Video Software Text & Reference Plus a variety of interesting links other then these. It has become my favorite for aircraft images Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re: (fscombat) air Warrior 3 Date: 06 May 1998 09:37:49 -0500 I disagree. Sure you may find a bug here and there, but it is by far the best WWII stand alone sim on the market. Kesmai has recently released a patch that addresses many issues and improves the graphics. I'll admit the game has been around a LONG time, and it sometimes it seems like its been advancing at a less than stellar rate, but the fact that it is long in the tooth is also responsible for the great depth this package offers. You can record and exchange your fights for training purposes or just for fun. The flight models are reasonable, maybe lacking the finer properties Warbirds offers but nonetheless requiring similar skill to become proficient at. There are dozens of planes and appropriate flight models to chose from. A very in depth mission planner is included with which you can design your own huge scenarios or 1v1s or anything in between. The mission planner and recorder alone puts this game above most stand alone boxed sims. You can edit the files that determine how each keyboard function and flight control operates. Everything is incredibly customizable. This is IMHO one of the great values on the market. I don't work for Kesmai or iMagic ;) Blaze ______________________________ Reply Separator _________________________________ IMHO this game is not worth buying unless you play on the net. If you do then you can play the off line missions, but there are many bugs and limitations. (Hint : try Doolittle's raid on Tokyo, you'll take off from a Jap carrier). But for on-line, even as I like WB better, I think AW3 has got a better interface and it allows for more user interaction. Dan - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Lanny Erdos" Subject: (fscombat) SEF2000/ADF/F-15/LB2 Date: 06 May 1998 11:55:22 -0400 Hi All: I've been doing alot of simming lately in Jane's F-15, and IMHO it is a very impressive and immersive simulation. I won't go into all of the details as to why I find this such a first rate sim, but even with that being said, it still lacks something. That something to me is the dynamic campaign structure that we have in EF2000/Tactcom and SEF2000 and all of the other variations of this master piece. Even the EF2000 "follow-up," ADF lacks the dynamic structure of EF2000 (though this will soon be corrected with TAW). I found myself being drawn back to SEF2000, a sim that I have had on my hard drive for almost two years, due the excellent campaign structure and the all encompassing Mission Planner. Granted, it is not perfect (dumb wingmen, no visible ground war, no bomb blast radius), but what it does right, it does right! So I find myself back in the EFA for the time being, flying over Orland and Bodo, etc. and loving every minute of it! I do really enjoy F-15, but I fear that it does have a limited "shelve" life due to the nature of the branching/linked campaign structure. While these can be very interesting and entertaining, they can only be played out so many times, before boredom finally sets in. Due to the fact that the campaigns are the most important aspect of a sim for me, this just enhances the limited replayability of sims with this campaign structure. However, F-15 does offer a very powerful Mission Builder that does add to it's replayability, and which should extent the life of the sim. I have had a blast creating and flying the missions that I have created with this tool.....good job CJ! So, I quess I'll have to wait until September to get TAW, and the dynamic campaign engine that comes with it for the F-22, but in the mean time, the little old EFA is going to get one hell of a workout! :^) Lanny Erdos Design Specialist 2 lerdos@1st.net (Home) lerdos@osmre.gov (Work) Ohio Department of Natural Resources Division of Mines and Reclamation 1900 East High Ave New Philadelphia, Ohio 44663 ph 330-339-2207 fax 330-339-4688 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dave Giffney" Subject: (fscombat) Saitek info Date: 06 May 1998 19:16:44 +0100 Help Needed... Can any Saitek owner's check out the survey I am conducting on my web site (address below). It mainly for the purpose of gathering data on X36 combo problem and passing them onto Saitek. Also you'll be able to see if any other users have the same set-up problem as you, or the same set-up but no problem! Also for your info - Just received today a e-mail from saitek that states new drivers due "OCT 98ish" ??????? Dave Giffney dave_g@globalnet.co.uk www.geocities.com/SiliconValley/2378/ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: william henning Subject: (fscombat) ADF Date: 06 May 1998 18:18:22 -0400 I downloaded Game Tool Techs Dynamic Mission Designer for ADF and I think it really brings life back into ADF until TAW. No two missions will be the same and you can set the missions to last for 10 minutes to 24 hours. Fly as wingman instead of wingleader and "take" orders instead of giving them if you want. There are plenty of options to choose from to make a mission even have them made randomly if you want. You can try it free for 30 days to check it out to see if you want to buy it. There's a readme file that comes with it. A good investment for $25.00. I sent a message to the EF2000 list about it this morning but didn't seem to show up. Is it still there?. Anyway I don't mind giving GTT a plug for this ADF addon. Check it out! William - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: william henning Subject: (fscombat) HOT LINKS Date: 06 May 1998 18:55:50 -0400 Here are a couple of links no combat pilot should be without. Fighter Tactics Academy-http://www.sci.fi/~fta/welcome.htm. And for the Eurofighter go to http://www.eurofighter.org/ William - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: (fscombat) Hind Date: 06 May 1998 22:43:19 -0700 Anyone still play this sim? I am reenjoying this sim again, and realized that it gives me more fun and a better experience than Longbow FPK. I have been flying in the Afghan campaign and am having some good fun shoving rockets up the Mujahadeens hinds. Hehehe. Wouldn't it be nice if a good sim maker makes an update of this sim, tweaking some stuff to make it more realistic. What I would like to have on the Hind v2 would be: Separate gunner and pilot roster. Option to fly only as pilot or only as gunner while inflight(no jumping), though this would mean I would like to have intelligent and more humanlike performance. Tweaked physics/flight/damage modeling. Imagine barrelling down the valley, with guns and rocket pods ablazing at low-level and full throttle then hauling ass, none of that slow boring pop-up attacks like the cowardly Apaches =^) Anyone care to share any Hind stories? Good Guy - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) Hind Date: 07 May 1998 10:31:23 +0300 (EEST) Yep, interesting sim, Plus that now it's got SOME 3dfx support... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) air Warrior 3 Date: 07 May 1998 10:34:22 +0300 (EEST) WEll, perhaps you are right, but I still think it's not much of a 1998 sim. And it's got lots of bugs, etc .... The problem is, there are lots of interesting ww2 sims ready to surface and I think AW3 is no match (as a single player game) for most of them, except in the number of aircraft modelled. Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 On Wed, 6 May 1998 alan.chapman@wg.com wrote: > > I disagree. Sure you may find a bug here and there, but it is by far > the best WWII stand alone sim on the market. Kesmai has recently > released a patch that addresses many issues and improves the graphics. > I'll admit the game has been around a LONG time, and it sometimes it > seems like its been advancing at a less than stellar rate, but the > fact that it is long in the tooth is also responsible for the great > depth this package offers. > > You can record and exchange your fights for training purposes or just > for fun. The flight models are reasonable, maybe lacking the finer > properties Warbirds offers but nonetheless requiring similar skill to > become proficient at. There are dozens of planes and appropriate > flight models to chose from. A very in depth mission planner is > included with which you can design your own huge scenarios or 1v1s or > anything in between. The mission planner and recorder alone puts this > game above most stand alone boxed sims. You can edit the files that > determine how each keyboard function and flight control operates. > Everything is incredibly customizable. > > This is IMHO one of the great values on the market. I don't work for > Kesmai or iMagic ;) > > Blaze > > ______________________________ Reply Separator _________________________________ > Date: 5/4/98 10:32 AM > > IMHO this game is not worth buying unless you play on the net. If you do > then you can play the off line missions, but there are many bugs and > limitations. (Hint : try Doolittle's raid on Tokyo, you'll take off from a > Jap carrier). But for on-line, even as I like WB better, I think AW3 has > got a better interface and it allows for more user interaction. > > Dan > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Fwd: Ladder inactive period Date: 07 May 1998 03:26:40 -0700 >Date: Thu, 7 May 1998 03:23:31 -0700 >To: CWW >From: Dale >Subject: Ladder inactive period >Cc: >Bcc: >X-Attachments: > >Initially, when the ladders were set up, HotBlack convinced me to go with >a longer challenge response period. And a longer period before someone was >automatically removed from the ladder. These were 2 and 6 months >respectively. > >The only discussion was between HB and myself. The reason for the extended >periods were the longer vacation periods that Europeans get. No one wanted >them to suffer just because they are lucky enough to get generally more >vacation time then Americans and to lose their place on the ladder. At the >time, this applied solely to the H2 ladder. But it was generally adopted >for the other ladders. > >Initially, HB was creating the ladders from the ground up. But as he got >closer to getting doctorate, his time grew less and I took over creating >them. And until now I had left the inactive period alone but been cutting >down on the challenge response time. Out of respect for HB, the Hornet >ladders challenge response time was left at 2 months. But with the >refurbishing of the Mac H3 ladder, the inactive period was cut to 4 >months. It wasn't suppose to effect any of the current standings, just >take effect from now on. > >But with the Skyfighters ladder, the challenge period was cut to 14 days. >And the new ladders have a 7 day (Warbirds and others) challenge period. >This was done because movement on the Hornet ladders was so slow. Nobody >did anything for months at a time. This is going to change. > >The established ladders have become quite static. That can not remain the >case. Changes will be made, but you can influence the extent of them. And >the current time periods will not be increased. > >For the time being, I have restored the 6 month inactive period to the Mac >H3 ladder. I propose to change the inactive period to at least 4 months >for all ladders and make the challenge period 1 month for the Hornet >ladders. If not less. This subject is open for discussion. And since it >was concern for Europeans that set the standards in the first place, their >opinion will carry more weight. > >Dale > > > ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) MFS back in business Date: 07 May 1998 23:22:38 -0700 Hi, You may remember the Mac Flight Site that Tom Morrison set up and maintained for a number of years. For about the last year it has been lanquishing because Tom graduated from his Doctorate program, got a real job, got married and had a daughter. Recently I asked Tom about the site. And now Tom has granted me administrative power to the site. And I want to restore it to it's previous prominance. And although I will be the adminis- trator, as far as I am concerned, it is still Tom's site. Tom has done a lot for the flight sim community and I don't want anyone to ever forget that. I am looking for any material that needs added to the site since about 18 to 24 months ago. I am looking for any other older material that might have been missed. I am looking for both individual and commercial software and files that would be of interest to the flight sim user. And to accomadate those flight sim makers that make dual or cross platform flight sims, I will add a PC section within that companies directory You can find the site at ftp://shelby.ucr.edu/pub/MFS . And you can directly upload by going to the incoming directory and using that for any files you may want to contribute And for those of you on other flight sim mailing lists, I would appreciate this being forwarded Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford) Subject: (fscombat) Flying Corps Gold Date: 08 May 1998 12:46:23 +0100 (GDT) Hi, Are there any 'Flying Corps' experts out there? I've just bought & installed the FC Gold version and would appreciate advice 1) Even with a 'large' install it reads scenery from the CD which causes pauses. Has anyone got it to run with all scenery on HD? Maybe using one of the fakecd programs? 2) Failing that has anyone got the fixseek program to achieve anything? (Its supposed to tune FCG to the your CD drive, but you appear to need to know arcane stuff (like ping times for the CD) to use it). 2) Is the latest patch worth applying? It appears to add nothing I want (unless it contains earlier patches which do?) and takes away Sidewinder Pro support, which I'd like to keep. Cheers, Keith -- ============================================================================== Keith Bedford keith.bedford@uk03.bull.co.uk Bull Information Systems Maxted Road - UK03-HM14 Hemel Hempstead Herts HP2 7DZ Tel: +44-442-88 4250 England Fax: +44-442-88 4570 ============================================================================== - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) Figtherstick Date: 08 May 1998 15:35:16 +0300 (EEST) Hello, Today is a great day, My CH Figtherstick arrived. However it seems there's a disk missing (the one with the install files. I only have three disks ... I will d/l them from the net, but it's very strange, Also, I have tried the jcenter program, and when I fully move the stick to the upper rigth corner it "jumps" to the left corner. Any ideas ? thanks Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) Figtherstick Date: 08 May 1998 15:54:40 -0700 I reckon you bought it from a mail order company. From the sounds of it, the stick might have been used before and was a return. That could explain the missing disks and what seems to be spikey pots. You could return it and ask for a new one, or if you don't want the hassle, call CH and ask for a set of new pots. Its pretty easy to install it yourself, all you need is a phillips screw driver to open the base and use your hands to swap pots. Good Guy Dan Dimitrescu wrote: > Hello, > > Today is a great day, > > My CH Figtherstick arrived. However it seems there's a disk missing (the > one with the install files. I only have three disks ... I will d/l them > from the net, but it's very strange, > > Also, I have tried the jcenter program, and when I fully move the stick > to the upper rigth corner it "jumps" to the left corner. Any ideas ? > > thanks > > Dan > > ------------------------------------------------------------------------------ > Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat > "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Figtherstick Date: 08 May 1998 21:29:05 -0400 > >Hello, > >Today is a great day, > >My CH Figtherstick arrived. However it seems there's a disk missing (the >one with the install files. I only have three disks ... I will d/l them >from the net, but it's very strange, > >Also, I have tried the jcenter program, and when I fully move the stick >to the upper rigth corner it "jumps" to the left corner. Any ideas ? No prob. on the missing disks. Actually, I don't even think I used those disks with mine. Download the Speedkeys program on their website (maybe thats on one of the included disks now?). Its a great program for programming... As far as the jcenter program; never used it. Just calibrate in Win95 control panel and if its ok there; then its probably good. I've never had any problems. Have fun, -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Beta testing . . . for FS98 Date: 08 May 1998 21:33:42 -0700 >From: "FighterJock" >Subject: > Beta testing . . . > Date: > Fri, 8 May 1998 12:24:15 -0400 > From: > "Justin Tyme" > Reply-To: > flight-sim@wings.ark.com > To: > "Wings Flight-sim Mailing List" , > "Flight-sim IUP Mailing List" > > > > >Beta testing for PANJ98 is scheduled to begin on or about May 27. Looking >for 10-15 serious testers. Now taking applications at > > http://www.fsgenesis.com/beta.htm > > >____ >Justin Tyme >Indiana, PA USA >http://www.fsgenesis.com - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Ladder time periods Date: 09 May 1998 01:08:19 -0700 Hi, Aside from being one objection, I have not recieved or otherwise seen posted any objections to revised the challenge and inactivity periods for the CWW ladders. Starting with as soon as I can finish refurbishing a ladder, the following time periods will be used: All ladders will have the inactive period inbetween matches set to 4 months This will also be in effect for any new ladders The following ladders will have the following response time before a match is in default: Warbirds: 7 days Skyfighters: 14 days All Hornet ladders: 30 days All new ladders will be either 7 or 14 days. I am still interested in whatever comments anyone has. Especially people that don't live in the US ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: (fscombat) voodoo 2 and flying corps gold Date: 09 May 1998 13:26:15 +0200 Does anybody know if flying corps 'flies' with voodoo 2? I have ordered a v2 and sell my v1 to a friend. Have also thought about getting flying corps cause the landscape just looks amazing (any comments? is it alive? or as lonely - yes, flame me everybody - as all the janes stuff). thanx in advance Rob - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Splashman Subject: Re: (fscombat) SEF2000/ADF/F-15/LB2 Date: 09 May 1998 14:50:41 EDT In a message dated 98-05-06 11:55:01 EDT, you write: << I've been doing alot of simming lately in Jane's F-15, and IMHO it is a very impressive and immersive simulation. >> Hey Lanny, me too. Sure brings back memories of good ol' SEIII. But the one thing I miss is the enjoyment I used to get from executing a great textbook landing. Like in B2B, the flight model is so good there's real satisfaction in that phase. But in F-15, there's so much bobbing going on that it's just too frustrating. I'm not talking about Pilot Induced Oscellations, just insane, no apparent reason bobbing up that I think some refer to as having to do with the automatic trim system. I can't figure it out so I just exit after "fence-out" and skip that phase. Been plagued with the "lock-up" problem disucssed in the other list but the patch should fix that. Other than that, great sim. Splash - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dave Giffney" Subject: (fscombat) Survey - Please Help Date: 09 May 1998 20:58:11 +0100 Calling All Saitek Owners...... I am conducting a small survey on my web site and need your help. If you own the X36 joystick and/or the X35 throttle would you please visit and complete the small survey form. Dave dave_g@globalnet.co.uk Saitek Support Site: http://www.geocities.com/SiliconValley/2378/ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Steve Stethen Subject: Re: (fscombat) SEF2000/ADF/F-15/LB2 Date: 09 May 1998 15:49:37 -0400 Splashman, > I miss is the enjoyment I used to get from executing a great textbook > landing. Like in B2B, the flight model is so good there's real satisfaction > in that phase. I concur; VV upon touchdown is very important in B2B too! Snake - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: (fscombat) Re: flying corps Date: 09 May 1998 22:19:17 +0200 Hi Zivan, great to hear from you again. Well, sorry for being so unspecific. By alive I meant, things going on around you. Like in Hind, people walking around, trucks driving around. As much as I like Janes stuff, but the environment seems somewhat empty to me. Perhaps I'm asking too much. I'm that kind of simhead who likes taking a ride through the countryside and see things just as much as having a hot dogfight. Su27 and Hind/Apache went in the right direction. I want trees and bridges to fly under, have cars moving, civilians, cows, kites, strawberry fields ... :) Rob Zivan Krisher schrieb: > Hi Rob, > > I have a pirate copy of flying corps, it isn’t 3D effected, but the > landscape is still very beautiful. > I’ve only been flying it for a few days now and since I don’t have the > book or the key map maybe I don’t know everything. > It looks very good from high up and when you get low your surprised to > find allot of deferent levels of ground. What I mean is that it’s very > hilly. I like that. > But another thing that you find out is that the cites and towns you see > from above turn out to be flat. > I have not seen a single building. > From the few missions I’ve flow, I get the feeling that objects are > placed on the ground just for the sake of the mission and accept for > your base and the target area everything is empty. > Maybe this is deferent in the gold version with 3Dfx on, but I doubt > they’d make such a big change in the game. > I only played one ground attack mission (and still don’t even know what > the key for dropping bombs is) and the target area was quite active, > with units that are not directly connected to my mission all around. > There was even an observation balloon. Since I wasn’t having much > success bombing I flew up and tried to attack the balloon, I was > surprised to find myself attacked by heavy flack and you know what the > best part was, when I got near the balloon the observer jumped out with > a parachute. > I don’t know what you mean by alive, my first operational campaign > mission was a 8 vs. 12 dogfight. > That’s what I call alive. > But with no radio communication wing man interaction is non existent. > You just try to keep track of the formation and fly with them. > What drives me crazy is that I can’t get a padlock view on the friendlys > or ground targets. > The planes are difficult to control and I’m still getting myself into > spins and uncontrollable dives. > My biggest problem is that the rudder keys I’ve found seem to slam full > rudder the moment you touch them. > So instead of being useful to make slight adjustments to you aiming or > stabilizing a turn, the rudder is sure to though you totally off the > tail of a bandit or cause you to spin. > I’m sure there are alternative keys I don’t know about. > > Ok define “Alive”, then I’ll get back to you and tell you what I think. > > If you don’t have a WWI sim you may as well buy flying corps. > > PS. > > The reason I can actually play flying corps is that I’ve upgraded to a > P200 with 64MB RAM. > > Later, > Zivan. > > > > -- > Zivan "Crasher" Krisher > zkrisher@hatzor.org.il > ICQ# 1931289 > Visit my IAF History home page: > http://fly.to/IAF > > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) Re: flying corps Date: 10 May 1998 01:31:44 +0300 well than Rob, from what I've seen flying corps doesn't have what your looking for. I've only played the single missions, and 4 campaign missions, (3 of which were training missions). but I only saw ground activity in the ground attack mission. the rest of the world is empty. maybe someone with more hours logged in flyhing corps, that uses the 3Dfx can give better info. later, Zivan. -- Zivan "Crasher" Krisher zkrisher@hatzor.org.il ICQ# 1931289 Visit my IAF History home page: http://fly.to/IAF - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) SEF2000/ADF/F-15/LB2 Date: 10 May 1998 04:40:43 -0700 Yea, the F-15 can be a bear to fly! I also experience the bobbing effect like everyone else, but have learned to cope with it. It is a whole new experience as compared to the EFA and the F-22....much tougher. I too experienced the system lockups, until I added 32 more megs of ram, and went to 64 megs....this seems to have helped, though I'm not sure if that is the sole reason for the lockups. It happened in the Iranian campaign and in a custom mission that I created. In regard to landing....seems much too easy in the Mud Hen.....the actual touch-down. My sink rate has been pretty poor at times, but I always manage to land safely. It is tough however fighting the nose bobbing on approach, so I make sure that I'm 15-20 nm's out when initiating my final approach. Lanny OS-1 Erdos lerdos@1st.net In a message dated 98-05-06 11:55:01 EDT, you write: << I've been doing alot of simming lately in Jane's F-15, and IMHO it is a very impressive and immersive simulation. >> Hey Lanny, me too. Sure brings back memories of good ol' SEIII. But the one thing I miss is the enjoyment I used to get from executing a great textbook landing. Like in B2B, the flight model is so good there's real satisfaction in that phase. But in F-15, there's so much bobbing going on that it's just too frustrating. I'm not talking about Pilot Induced Oscellations, just insane, no apparent reason bobbing up that I think some refer to as having to do with the automatic trim system. I can't figure it out so I just exit after "fence-out" and skip that phase. Been plagued with the "lock-up" problem disucssed in the other list but the patch should fix that. Other than that, great sim. Splash - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) Re: flying corps Date: 10 May 1998 23:09:23 +0200 By the way, have you received the book already? Rob Zivan Krisher schrieb: > well than Rob, > > from what I've seen flying corps doesn't have what your looking for. > I've only played the single missions, and 4 campaign missions, (3 of > which were training missions). > but I only saw ground activity in the ground attack mission. > the rest of the world is empty. > > maybe someone with more hours logged in flyhing corps, that uses the > 3Dfx can give better info. > > later, > > Zivan. > > -- > Zivan "Crasher" Krisher > zkrisher@hatzor.org.il > ICQ# 1931289 > Visit my IAF History home page: > http://fly.to/IAF > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) New 2Group Sq Date: 10 May 1998 21:33:10 -0700 2nd Group (http://home.thezone.net/~ullyot/2nd_cmag/index.htm) of the 1st CMAW (http://www.xmission.com/~morrison/CMAW/CMAW.html) is pleased to announce the addition of a new squadron, VMFA 213 "Grim Reapers" commanded by G.R. "Reaper" Powell The VMFA 213 will be the 2nd Hornet sq for 2 Group along with VFA 14. And will make the Group's 3 rd sq overall long with the RB II sq, 98th Sq, Pair o' Dice Within a month to 6 weeks, there will be a PC Hornet tournament to be sponsored in part by 2 Group under the CWW's Gunsmoke Tournament Series. Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) MaxOverlays WarBirds 2.01 Med Maps Date: 10 May 1998 22:00:25 -0700 Newsgroups: comp.sys.mac.games.flight-sim My Max=D8verlays WarBirds 2.01 Med Maps are finished and available at: http://www.fairmont.wvnet.edu/www/webteam/bob/overlays/wbmap.html I'm working on the other terrains. Stay tuned. Later, -Bob -- Bob Heffner Graphic Designer - Fairmont State College xam@access.mountain.net rlh@fscvax.fairmont.wvnet.edu - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford) Subject: Re: (fscombat) voodoo 2 and flying corps gold Date: 11 May 1998 09:35:38 +0100 (GDT) Hi, I believe the latest patch (Y) to Flying Corps adds Voodoo 2 compatability. Check out the Empire/Rowan web-site. (www.empire.co.uk ?) The landscape is very vell drawn from a reasonable altitude, though from a few hundred feet the pretty little french villages turn into flat drawings! Look out for the geese when landing! There appears to be not a lot occurring on the ground, though with the comprehensive mission editor most things are possible, you can add tanks, trucks, cars, trains, soldiers etc and give them routes to follow and actions to perform. I've only just started with the mission editor so I'm not sure whether opposing ground forces fight. The planes are difficult to fly, thats how it should be... To my shame, I have to admit to using the 'u' key frequently which gains 500 ft instantly instead of over several minutes. Cheers, Keith -- ============================================================================== Keith Bedford keith.bedford@uk03.bull.co.uk Bull Information Systems Maxted Road - UK03-HM14 Hemel Hempstead Herts HP2 7DZ Tel: +44-442-88 4250 England Fax: +44-442-88 4570 ============================================================================== - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) Figtherstick Date: 11 May 1998 14:51:12 +0300 (EEST) Hi, Teh jcenter problem did not repeat in any othger place so games are fine. However I seem to have a problem with A1 and A2 (trigger and top fire buttons). In Warbirds firing both of tghem will sometimes get one of them to stuck in the software - I mean it keeps firing until I press it again. Thbe speedkeys test part does it too sometimes .... I ordered it from chips'n'bits .... (my editor went to USA but couldn't find it anywhere). I don't want to trouble with the return process. IK don't have any other decent joystick. Ok gotta go. BTW Shaw's book arrived last week too. great read, though it requests lots of time (like I didn't know). Which is really great ... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) voodoo 2 and flying corps gold Date: 11 May 1998 14:29:26 +0200 Thanx Keith, maybe I'll wait another 6 months till it gets real cheap. I'll get F15 next week, although I wanted to leave it out, so I'll have something to do (simwise). Rob Keith Bedford schrieb: > Hi, > I believe the latest patch (Y) to Flying Corps adds Voodoo 2 > compatability. > Check out the Empire/Rowan web-site. (www.empire.co.uk ?) > > The landscape is very vell drawn from a reasonable altitude, though from a > few hundred feet the pretty little french villages turn into flat drawings! > Look out for the geese when landing! > > There appears to be not a lot occurring on the ground, though with the > comprehensive mission editor most things are possible, you can add > tanks, trucks, cars, trains, soldiers etc and give them routes to follow > and actions to perform. > I've only just started with the mission editor so I'm not sure whether > opposing ground forces fight. > > The planes are difficult to fly, thats how it should be... > To my shame, I have to admit to using the 'u' key frequently which gains > 500 ft instantly instead of over several minutes. > > Cheers, > Keith > > > -- > ============================================================================== > Keith Bedford keith.bedford@uk03.bull.co.uk > Bull Information Systems > Maxted Road - UK03-HM14 > Hemel Hempstead > Herts HP2 7DZ Tel: +44-442-88 4250 > England Fax: +44-442-88 4570 > ============================================================================== > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[2]: (fscombat) air Warrior 3 Date: 11 May 1998 09:11:17 -0500 Found a frustrating bug in the editor myself this weekend! Can't wait for those new one's too. I think the operative phrase below is "ready to surface", AW is here now. Try the patch if you haven't already. Saw some screen shots of WB 3 on the newsgroup. AWESOME! Only two problems: no RUSH support and no single player (can't afford $100/mo). Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp WEll, perhaps you are right, but I still think it's not much of a 1998 sim. And it's got lots of bugs, etc .... The problem is, there are lots of interesting ww2 sims ready to surface and I think AW3 is no match (as a single player game) for most of them, except in the number of aircraft modelled. Dan > > This is IMHO one of the great values on the market. I don't work for > Kesmai or iMagic ;) > > Blaze - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) Re: flying corps Date: 11 May 1998 17:43:10 +0300 no Rob, not yet, haven't received the book yet. surface mail is hell. we don't need to bore the list members with this stuff, send me a direct E-Mail. Later, Zivan. -- Zivan "Crasher" Krisher zkrisher@hatzor.org.il ICQ# 1931289 Visit my IAF History home page: http://fly.to/IAF - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: Re[2]: (fscombat) air Warrior 3 Date: 11 May 1998 11:21:04 -0400 ------ =_NextPart_000_01BD7CCE.E3D66DF0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Alan, if you have time, could you give me a brief review of how the = campaigns are structured in AWIII (dynamic, branching, linear, etc.) = Are weapon inventories tracked, supplies, airframes, pilots. Can you = set up your own missions within the campaign (AKA EF2000/Tactcom)? Can = you choose to customize loadouts? Anything that you might be able to = comment on would be appreciated. Thanks. P.S. There is a patch floating around for it? What does it do? Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Monday, May 11, 1998 10:11 AM Found a frustrating bug in the editor myself this weekend! Can't wait = for=20 those new one's too. I think the operative phrase below is "ready to=20 surface", AW is here now. Try the patch if you haven't already.=20 =20 Saw some screen shots of WB 3 on the newsgroup. AWESOME! Only two = problems:=20 no RUSH support and no single player (can't afford $100/mo). =20 Blaze ______________________________ Reply Separator = _________________________________ Author: at wg-ral-smtp WEll, perhaps you are right, but I still think it's not much of a=20 1998 sim. And it's got lots of bugs, etc .... =20 The problem is, there are lots of interesting ww2 sims ready to surface and I think AW3 is no match (as a single player game) for most = of=20 them, except in the number of aircraft modelled. =20 Dan =20 >=20 > This is IMHO one of the great values on the market. I don't work for=20 > Kesmai or iMagic ;) >=20 > Blaze - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[4]: (fscombat) air Warrior 3 Date: 11 May 1998 11:57:10 -0500 Lanny, You know it's funny, I almost never do the campaign thing in any of the sims I buy. I'm more into building my own missions and/or 1 vs n and/or multiplayer. I do single or random missions sometimes. I will take a look at it though and let you know. AW always gives you the full load of cannon (for those planes that have cannons) and mg rounds for the particular aircraft, although you can't fire them separately as in WB. The cannon rounds are used up in conjunction with the mg rounds first and then after the cannon runs out you're left w/only mg. I'll send you the 3.4 patch readme direct when I get back home. Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Alan, if you have time, could you give me a brief review of how the campaigns are structured in AWIII (dynamic, branching, linear, etc.) Are weapon inventories tracked, supplies, airframes, pilots. Can you set up your own missions within the campaign (AKA EF2000/Tactcom)? Can you choose to customize loadouts? Anything that you might be able to comment on would be appreciated. Thanks. P.S. There is a patch floating around for it? What does it do? Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Monday, May 11, 1998 10:11 AM Found a frustrating bug in the editor myself this weekend! Can't wait for those new one's too. I think the operative phrase below is "ready to surface", AW is here now. Try the patch if you haven't already. Saw some screen shots of WB 3 on the newsgroup. AWESOME! Only two problems: no RUSH support and no single player (can't afford $100/mo). Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp WEll, perhaps you are right, but I still think it's not much of a 1998 sim. And it's got lots of bugs, etc .... The problem is, there are lots of interesting ww2 sims ready to surface and I think AW3 is no match (as a single player game) for most of them, except in the number of aircraft modelled. Dan > > This is IMHO one of the great values on the market. I don't work for > Kesmai or iMagic ;) > > Blaze - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: (fscombat) BattleZone Date: 11 May 1998 13:00:32 -0400 Hey Guys: Hey guys, I was playing around with the Battlezone demo last night, and = this thing is pretty cool! It is a game/sim based on/set in the 60's = Cold War between the US and the Russians. It seems that the US has = secretly (the Russians as well) placed an army on the moon to = extract/recover the resource of need (bio-metal). Of course, the = Russians want it all, so war breaks out. The game has elements of a = real time strategy game, as well as combat flight simulations. You = control several types of hover craft, that actually fly more like modern = fighters (ok, not realistically). You may be tasked for instance with = escorting scavengers (they collect bio-metal), or fighting off incoming = Russian fighters who are attacking your base. I saw a Russian transport = airdrop (how they do that it zero gravity I don't know) troops at the = perimeter of my base, and watched as they attacked my main control = tower. My Grizzly (hover craft) made short work of them.....man, they = die real nice (in a virtual kind of sense guys). You also are required = to construct and defend your base, as well as harvest bio-medal to = provide power for the base. You do this from a first person = perspective, not an overhead view as in C&C.......really cool. The = graphics and explosions are first class, and it does have 3Dfx = support....a real military gem! Anyway, it is a nice change of pace = when I'm getting tired of those damn SU-27's knocking my F-15E out of = the sky :^) Sorry for the off topic, just thought that some might be interested! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) air Warrior 3 Date: 12 May 1998 00:16:27 +0300 can someone please direct me to a URL were I could find the WB patch? -- Zivan "Crasher" Krisher zkrisher@hatzor.org.il ICQ# 1931289 Visit my IAF History home page: http://fly.to/IAF - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) air Warrior 3 Date: 12 May 1998 00:25:21 +0300 sorry, I meant the AWIII patch. that's what happens when you try to write mail late at night. Zivan. -- Zivan "Crasher" Krisher zkrisher@hatzor.org.il ICQ# 1931289 Visit my IAF History home page: http://fly.to/IAF - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: (fscombat) air Warrior 3 Date: 11 May 1998 20:42:41 -0400 -----Original Message----- Try http://www.imagicgames.com/support.dir/patches.html or ftp://ftp.imagicgames.com/pub/patches/aw3/aw3ptch3.exe. Later, Blaze >sorry, I meant the AWIII patch. >that's what happens when you try to write mail late at night. > >Zivan. > > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: James Schuldes Subject: RE: (fscombat) air Warrior 3 Date: 11 May 1998 19:59:27 -0500 try ftp://icigames.com/pub/wbfiles/win95/wbr2ptch.exe I presume you want Win95 ver - otherwise back up the tree and look for the MAC files folder. -----Original Message----- Sent: Monday, May 11, 1998 4:16 PM can someone please direct me to a URL were I could find the WB patch? -- Zivan "Crasher" Krisher zkrisher@hatzor.org.il ICQ# 1931289 Visit my IAF History home page: http://fly.to/IAF - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford) Subject: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 11:01:40 +0100 (GDT) Hi, I've just read a very interesting article at Combat Sim http://www.combatsim.com/l4-new.htm to the effect that "On an analog gameport, as much as 50% of your CPU time can go towards polling your joystick". The author (Gordon Berg) reports frame rates of F15 (P200+3DFX) jumping from 15 to 32 by installing a PDPI L4 digital gameport. A similar improvement is predicted for eg a Diamond Monster Sound card, but with some jitter (?) and misreading of joystick buttons (?). . Has anyone experience of upgrading from ISA soundcard+joystick to any of the above and noticed significant results? I'm using a SoundBlaster 16 + MS Sidewinder Pro. . As an experiment I intend to disable my joystick and see if F15 frame rates change at all. . Cheers, Keith ============================================================================== Keith Bedford keith.bedford@uk03.bull.co.uk Bull Information Systems Maxted Road - UK03-HM14 Hemel Hempstead Herts HP2 7DZ Tel: +44-442-88 4250 England Fax: +44-442-88 4570 ============================================================================== - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: Re: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 23:00:06 +1200 I saw this too at Sim Therapy and was wondering if it was true or not. So has anyone out there got first hand experience with this PDPL thingy? Regards Mailman > I've just read a very interesting article at Combat Sim > http://www.combatsim.com/l4-new.htm > to the effect that "On an analog gameport, as much as 50% of your CPU time > can go towards polling your joystick". > The author (Gordon Berg) reports frame rates of F15 (P200+3DFX) jumping > from 15 to 32 by installing a PDPI L4 digital gameport. > A similar improvement is predicted for eg a Diamond Monster Sound card, > but with some jitter (?) and misreading of joystick buttons (?). "Even the Lions appeared to be scared of the cornered Christians" Ludinum Octavius Roman Scribe, 12AD [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html E-Mail: bgates@voyager.co.nz Read our latest newsletter at: http://www.geocities.com/CapeCanaveral/Hangar/4610/MarchApril.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: mshaw@cais.com (Matt Shaw) Subject: Re: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 11:11:32 GMT Hi, You should have gotten the gain already by using the MS SideWinder Pro as it is digital and the driver in Direct X knows this. Any Win95 program asking for a joystick read will get the benefit silently. On Tue, 12 May 1998 11:01:40 +0100 (GDT), you wrote: >Hi, > I've just read a very interesting article at Combat Sim >http://www.combatsim.com/l4-new.htm >to the effect that "On an analog gameport, as much as 50% of your CPU = time >can go towards polling your joystick". >The author (Gordon Berg) reports frame rates of F15 (P200+3DFX) jumping >from 15 to 32 by installing a PDPI L4 digital gameport. >A similar improvement is predicted for eg a Diamond Monster Sound card, >but with some jitter (?) and misreading of joystick buttons (?). >. >Has anyone experience of upgrading from ISA soundcard+joystick to any >of the above and noticed significant results? >I'm using a SoundBlaster 16 + MS Sidewinder Pro. >. >As an experiment I intend to disable my joystick and see if F15 frame = rates >change at all. >. >Cheers, > Keith >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D > Keith Bedford keith.bedford@uk03.bull.co.uk > Bull Information Systems > Maxted Road - UK03-HM14 > Hemel Hempstead > Herts HP2 7DZ Tel: +44-442-88 4250 > England Fax: +44-442-88 4570 >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. =20 Fighter Duel 2.0 Development Team http://www.fighterduel.com .........................................................................= .. Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford) Subject: Re: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 12:36:27 +0100 (GDT) Matt Shaw wrote: > > Hi, > You should have gotten the gain already by using the MS SideWinder Pro > as it is digital and the driver in Direct X knows this. > Any Win95 program asking for a joystick read will get the benefit > silently. . Matt Hi, thanks for the info, I had wondered about that... I would have expected Microssoft to claim increased performance in their adverts, they don't usually miss a trick. Maybe they did and I missed it! . Now if I could stop Microsoft FS98 disabling the Sidewinder every time I run it in digital mode maybe I could get acceptable performance out of that too! When I get chance I will plug in my old QS joystick & see what difference there is. . Cheers, Keith Bedford keith.bedford@uk03.bull.co.uk - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: mshaw@cais.com (Matt Shaw) Subject: Re: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 12:23:01 GMT Keith, I have found that the actual framerate drop on a program depends quite a bit on the program. If the program tries to read the stick/rudder/throttle every frame, its going to be slowed down on analog ports. Generally one only has to read about 10 times a second for a balance between response and performance.=20 On Tue, 12 May 1998 12:36:27 +0100 (GDT), you wrote: >Matt Shaw wrote: >>=20 >> Hi, >> You should have gotten the gain already by using the MS SideWinder Pro >> as it is digital and the driver in Direct X knows this. >> Any Win95 program asking for a joystick read will get the benefit >> silently. >. >Matt Hi, > thanks for the info, I had wondered about that... >I would have expected Microssoft to claim increased performance in their >adverts, they don't usually miss a trick. Maybe they did and I missed = it! >. >Now if I could stop Microsoft FS98 disabling the Sidewinder every time >I run it in digital mode maybe I could get acceptable performance out of= that >too! >When I get chance I will plug in my old QS joystick & see what = difference >there is. >. >Cheers, > Keith Bedford keith.bedford@uk03.bull.co.uk > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. =20 Fighter Duel 2.0 Development Team http://www.fighterduel.com .........................................................................= .. Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[2]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 09:37:17 -0500 OK call me joystick challenged (watch it), but there's something here that my teeny weenie brain can't make click. The card Gorden wrote about improves performance because it provides to the computer bus digital joystick positional info, instead of the timed pulses provided by a standard analog game port. Note that the actual external game port to the controller is still analog. I don't see how Microsoft can claim their SideWinder Pro is "digital" if it connects to a typical analog game port and there is no special hardware on the PC side of the gameport to provide the PC true digital info rather than the timed pulses (that hog CPU cycles) provided by standard gameport hardware. Is this another case of pure hype like "digital ready" speakers? Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Keith, I have found that the actual framerate drop on a program depends quite a bit on the program. If the program tries to read the stick/rudder/throttle every frame, its going to be slowed down on analog ports. Generally one only has to read about 10 times a second for a balance between response and performance. On Tue, 12 May 1998 12:36:27 +0100 (GDT), you wrote: >Matt Shaw wrote: >> >> Hi, >> You should have gotten the gain already by using the MS SideWinder Pro >> as it is digital and the driver in Direct X knows this. >> Any Win95 program asking for a joystick read will get the benefit >> silently. >. >Matt Hi, > thanks for the info, I had wondered about that... >I would have expected Microssoft to claim increased performance in their >adverts, they don't usually miss a trick. Maybe they did and I missed it! >. >Now if I could stop Microsoft FS98 disabling the Sidewinder every time >I run it in digital mode maybe I could get acceptable performance out of that >too! >When I get chance I will plug in my old QS joystick & see what difference >there is. >. >Cheers, > Keith Bedford keith.bedford@uk03.bull.co.uk > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. Fighter Duel 2.0 Development Team http://www.fighterduel.com ............................................................................ Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: mshaw@cais.com (Matt Shaw) Subject: Re: Re[2]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 13:49:37 GMT Here is the skinny. Microsoft's stick doesn't actually input data to the analog inputs on the analog port, it digitally encodes them. The DirectX driver doesn't fire up and poll the analog inputs it deencodes the information from the port. The force feedback stick works similarly, except it sends the force communication through the midi connections. On Tue, 12 May 98 09:37:17 -0500, you wrote: > >OK call me joystick challenged (watch it), but there's something here = that=20 >my teeny weenie brain can't make click. The card Gorden wrote about=20 >improves performance because it provides to the computer bus digital=20 >joystick positional info, instead of the timed pulses provided by a = standard=20 >analog game port. Note that the actual external game port to the = controller=20 >is still analog. =20 > >I don't see how Microsoft can claim their SideWinder Pro is "digital" if= it=20 >connects to a typical analog game port and there is no special hardware = on=20 >the PC side of the gameport to provide the PC true digital info rather = than=20 >the timed pulses (that hog CPU cycles) provided by standard gameport=20 >hardware. > >Is this another case of pure hype like "digital ready" speakers? > >Blaze > >______________________________ Reply Separator = _________________________________ >Subject: Re: (fscombat) Digital Gameports/PCI sound cards=20 >Author: at wg-ral-smtp >Date: 5/12/98 12:23 PM > > >Keith, >I have found that the actual framerate drop on a program depends=20 >quite a bit on the program. If the program tries to read the=20 >stick/rudder/throttle every frame, its going to be slowed down on=20 >analog ports. Generally one only has to read about 10 times a second=20 >for a balance between response and performance.=20 > >On Tue, 12 May 1998 12:36:27 +0100 (GDT), you wrote: > >>Matt Shaw wrote: >>>=20 >>> Hi, >>> You should have gotten the gain already by using the MS SideWinder = Pro=20 >>> as it is digital and the driver in Direct X knows this. >>> Any Win95 program asking for a joystick read will get the benefit=20 >>> silently. >>. >>Matt Hi, >> thanks for the info, I had wondered about that... >>I would have expected Microssoft to claim increased performance in = their=20 >>adverts, they don't usually miss a trick. Maybe they did and I missed = it!=20 >>. >>Now if I could stop Microsoft FS98 disabling the Sidewinder every time >>I run it in digital mode maybe I could get acceptable performance out = of that=20 >>too! >>When I get chance I will plug in my old QS joystick & see what = difference=20 >>there is. >>. >>Cheers, >> Keith Bedford = keith.bedford@uk03.bull.co.uk=20 >> >>- >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"=20 >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send=20 >> "help" to the same address. Do not use quotes in your message. > >Regards, >--Matt > >Matthew Shaw, SPGS, Inc. > > Fighter Duel 2.0 Development Team >http://www.fighterduel.com >........................................................................= ....=20 >Don't be afraid to go out on a limb. That's where the fruit is. >-H.Jackson Browne > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"=20 > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send=20 > "help" to the same address. Do not use quotes in your message. > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. =20 Fighter Duel 2.0 Development Team http://www.fighterduel.com .........................................................................= .. Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[4]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 10:06:33 -0500 This makes since if you tell me it connects to some other port like the serial port, but if it connects to a standard analog game port it sounds like baloney to me. The DirectX driver has to read the timed pulses because that's what the hardware is providing. That's what's slow, and there is no way for the controller to "encode" the analog resistance ranges the analog gameport reads. Sorry for being so direct but I smell a rat ;) Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp Here is the skinny. Microsoft's stick doesn't actually input data to the analog inputs on the analog port, it digitally encodes them. The DirectX driver doesn't fire up and poll the analog inputs it deencodes the information from the port. The force feedback stick works similarly, except it sends the force communication through the midi connections. On Tue, 12 May 98 09:37:17 -0500, you wrote: Regards, --Matt Matthew Shaw, SPGS, Inc. Fighter Duel 2.0 Development Team http://www.fighterduel.com ............................................................................ Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: NAV Nathan Vonada Subject: RE: Re[2]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 10:40:52 -0400 You are right. The MS joystick is digital because it uses an electro-optical system just like a mouse to sense the stick position. It then uses a D/A converter to send an analog signal to the joystick port. So it is polled like any other joystick. But there are no pots. If there is any digital data transferred it must be via the keyboard connector. But I don't think there is. > -----Original Message----- > From: alan.chapman@wg.com [SMTP:alan.chapman@wg.com] > Sent: Tuesday, May 12, 1998 10:37 AM > To: fscombat@lists.xmission.com; john.scanlon@wg.com > Subject: Re[2]: (fscombat) Digital Gameports/PCI sound cards > > > OK call me joystick challenged (watch it), but there's something here > that > my teeny weenie brain can't make click. The card Gorden wrote about > improves performance because it provides to the computer bus digital > joystick positional info, instead of the timed pulses provided by a > standard > analog game port. Note that the actual external game port to the > controller > is still analog. > > I don't see how Microsoft can claim their SideWinder Pro is "digital" > if it > connects to a typical analog game port and there is no special > hardware on > the PC side of the gameport to provide the PC true digital info rather > than > the timed pulses (that hog CPU cycles) provided by standard gameport > hardware. > > Is this another case of pure hype like "digital ready" speakers? > > Blaze > > ______________________________ Reply Separator > _________________________________ > Subject: Re: (fscombat) Digital Gameports/PCI sound cards > Author: at wg-ral-smtp > Date: 5/12/98 12:23 PM > > > Keith, > I have found that the actual framerate drop on a program depends > quite a bit on the program. If the program tries to read the > stick/rudder/throttle every frame, its going to be slowed down on > analog ports. Generally one only has to read about 10 times a second > for a balance between response and performance. > > On Tue, 12 May 1998 12:36:27 +0100 (GDT), you wrote: > > >Matt Shaw wrote: > >> > >> Hi, > >> You should have gotten the gain already by using the MS SideWinder > Pro > >> as it is digital and the driver in Direct X knows this. > >> Any Win95 program asking for a joystick read will get the benefit > >> silently. > >. > >Matt Hi, > > thanks for the info, I had wondered about that... > >I would have expected Microssoft to claim increased performance in > their > >adverts, they don't usually miss a trick. Maybe they did and I missed > it! > >. > >Now if I could stop Microsoft FS98 disabling the Sidewinder every > time > >I run it in digital mode maybe I could get acceptable performance out > of that > >too! > >When I get chance I will plug in my old QS joystick & see what > difference > >there is. > >. > >Cheers, > > Keith Bedford > keith.bedford@uk03.bull.co.uk > > > >- > > To unsubscribe to fscombat, send an email to > "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > > "help" to the same address. Do not use quotes in your message. > > Regards, > --Matt > > Matthew Shaw, SPGS, Inc. > > Fighter Duel 2.0 Development Team > http://www.fighterduel.com > ...................................................................... > ...... > Don't be afraid to go out on a limb. That's where the fruit is. > -H.Jackson Browne > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: mshaw@cais.com (Matt Shaw) Subject: Re: Re[4]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 15:08:03 GMT It is NOT encoding the analog resistance values. The analog gameport has midi as well as several button inputs. This allows no actual usage of the analog resistor pots. This is why the MS sticks only work in Windows where the driver can provide the info to programs asking for the joystick info. This is also why digital sticks such as the MS ones output nearly perfect stable numbers, there are no variable ,wasted, interruptable CPU loops used to count until the axis bit flips. On Tue, 12 May 98 10:06:33 -0500, you wrote: > >This makes since if you tell me it connects to some other port like the=20 >serial port, but if it connects to a standard analog game port it sounds= =20 >like baloney to me. The DirectX driver has to read the timed pulses = because=20 >that's what the hardware is providing. That's what's slow, and there is= no=20 >way for the controller to "encode" the analog resistance ranges the = analog=20 >gameport reads. Sorry for being so direct but I smell a rat ;) > >Blaze > > >______________________________ Reply Separator = _________________________________ >Subject: Re: Re[2]: (fscombat) Digital Gameports/PCI sound cards =20 >Author: at wg-ral-smtp >Date: 5/12/98 1:49 PM > > >Here is the skinny. >Microsoft's stick doesn't actually input data to the analog inputs on=20 >the analog port, it digitally encodes them. The DirectX driver=20 >doesn't fire up and poll the analog inputs it deencodes the=20 >information from the port. The force feedback stick works similarly,=20 >except it sends the force communication through the midi connections. > >On Tue, 12 May 98 09:37:17 -0500, you wrote: > > >Regards, >--Matt > >Matthew Shaw, SPGS, Inc. > > Fighter Duel 2.0 Development Team >http://www.fighterduel.com >........................................................................= ....=20 >Don't be afraid to go out on a limb. That's where the fruit is. >-H.Jackson Browne > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"=20 > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send=20 > "help" to the same address. Do not use quotes in your message. > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. =20 Fighter Duel 2.0 Development Team http://www.fighterduel.com .........................................................................= .. Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: alan.chapman@wg.com Subject: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 11:53:30 -0500 Hmmm interesting. So you're saying the stick uses the midi inputs? What about game cards (not sound cards) that don't support midi? I guess then it sends digital words via the button inputs? Although this is possible, another poster has just stated that the only thing that makes it digital is the fact that they did away with the pots and measure the position electro/optically but still provide analog inputs to the game port. This would account for more stability (no dirty pots). Are you getting your info from documentation that comes with the product, or where? Blaze ______________________________ Reply Separator _________________________________ Author: at wg-ral-smtp It is NOT encoding the analog resistance values. The analog gameport has midi as well as several button inputs. This allows no actual usage of the analog resistor pots. This is why the MS sticks only work in Windows where the driver can provide the info to programs asking for the joystick info. This is also why digital sticks such as the MS ones output nearly perfect stable numbers, there are no variable ,wasted, interruptable CPU loops used to count until the axis bit flips. On Tue, 12 May 98 10:06:33 -0500, you wrote: > >This makes since if you tell me it connects to some other port like the >serial port, but if it connects to a standard analog game port it sounds >like baloney to me. The DirectX driver has to read the timed pulses because >that's what the hardware is providing. That's what's slow, and there is no >way for the controller to "encode" the analog resistance ranges the analog >gameport reads. Sorry for being so direct but I smell a rat ;) > >Blaze > > >______________________________ Reply Separator _________________________________ >Subject: Re: Re[2]: (fscombat) Digital Gameports/PCI sound cards >Author: at wg-ral-smtp >Date: 5/12/98 1:49 PM > > >Here is the skinny. >Microsoft's stick doesn't actually input data to the analog inputs on >the analog port, it digitally encodes them. The DirectX driver >doesn't fire up and poll the analog inputs it deencodes the >information from the port. The force feedback stick works similarly, >except it sends the force communication through the midi connections. > >On Tue, 12 May 98 09:37:17 -0500, you wrote: > > >Regards, >--Matt > >Matthew Shaw, SPGS, Inc. > > Fighter Duel 2.0 Development Team >http://www.fighterduel.com >............................................................................. >Don't be afraid to go out on a limb. That's where the fruit is. >-H.Jackson Browne > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. Fighter Duel 2.0 Development Team http://www.fighterduel.com ............................................................................ Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford) Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 17:07:42 +0100 (GDT) Thanks to everyone who responded to my original post - its livened up the list this afternoon. I shall endevour to try out the various options and see if I can improve or degrade my frame-rate in F15 Unfortunately I shall be out of contact probably until next week, but I will post any findings then. . Cheers, Keith -- ============================================================================== Keith Bedford keith.bedford@uk03.bull.co.uk Bull Information Systems Maxted Road - UK03-HM14 Hemel Hempstead Herts HP2 7DZ Tel: +44-442-88 4250 England Fax: +44-442-88 4570 ============================================================================== - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: mshaw@cais.com (Matt Shaw) Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 12 May 1998 16:18:53 GMT No, I am not saying that it uses the midi port for all things. The MS sticks use the MIDI port for the force effect communication. The positions are measured optically which eliminates the dirty pot syndrome, but not the CPU based counting problem. To be clear, I could be wrong, but to the best of recollection, I was told by MS that they encode the stick positions and buttons and input them via the buttons and analog wires in a digital fashion, not requiring the port to fire up the pots. I will see if I can find out for sure from my MS documentation on the Sidewinder sticks. On Tue, 12 May 98 11:53:30 -0500, you wrote: > >Hmmm interesting. So you're saying the stick uses the midi inputs? = What=20 >about game cards (not sound cards) that don't support midi? I guess = then it=20 >sends digital words via the button inputs? Although this is possible,=20 >another poster has just stated that the only thing that makes it digital= is=20 >the fact that they did away with the pots and measure the position=20 >electro/optically but still provide analog inputs to the game port. = This=20 >would account for more stability (no dirty pots). Are you getting your = info=20 >from documentation that comes with the product, or where? > >Blaze >______________________________ Reply Separator = _________________________________ >Subject: Re: Re[4]: (fscombat) Digital Gameports/PCI sound cards =20 >Author: at wg-ral-smtp >Date: 5/12/98 3:08 PM > > >It is NOT encoding the analog resistance values. >The analog gameport has midi as well as several button inputs.=20 >This allows no actual usage of the analog resistor pots. >This is why the MS sticks only work in Windows where the driver can=20 >provide the info to programs asking for the joystick info. >This is also why digital sticks such as the MS ones output nearly=20 >perfect stable numbers, there are no variable ,wasted, interruptable=20 >CPU loops used to count until the axis bit flips. > >On Tue, 12 May 98 10:06:33 -0500, you wrote: > >> >>This makes since if you tell me it connects to some other port like the= =20 >>serial port, but if it connects to a standard analog game port it = sounds=20 >>like baloney to me. The DirectX driver has to read the timed pulses = because=20 >>that's what the hardware is providing. That's what's slow, and there = is no=20 >>way for the controller to "encode" the analog resistance ranges the = analog=20 >>gameport reads. Sorry for being so direct but I smell a rat ;) >> >>Blaze >> >> >>______________________________ Reply Separator=20 >_________________________________ >>Subject: Re: Re[2]: (fscombat) Digital Gameports/PCI sound cards =20 >>Author: at wg-ral-smtp >>Date: 5/12/98 1:49 PM >> >> >>Here is the skinny. >>Microsoft's stick doesn't actually input data to the analog inputs on=20 >>the analog port, it digitally encodes them. The DirectX driver=20 >>doesn't fire up and poll the analog inputs it deencodes the=20 >>information from the port. The force feedback stick works similarly,=20 >>except it sends the force communication through the midi connections.=20 >> >>On Tue, 12 May 98 09:37:17 -0500, you wrote:=20 >> >> >>Regards, >>--Matt >> >>Matthew Shaw, SPGS, Inc. >> >> Fighter Duel 2.0 Development Team >>http://www.fighterduel.com >>.......................................................................= ......=20 >>Don't be afraid to go out on a limb. That's where the fruit is. >>-H.Jackson Browne >> >>- >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"=20 >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send=20 >> "help" to the same address. Do not use quotes in your message. >> >> >> >> >>- >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"=20 >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send=20 >> "help" to the same address. Do not use quotes in your message. > >Regards, >--Matt > >Matthew Shaw, SPGS, Inc. > > Fighter Duel 2.0 Development Team >http://www.fighterduel.com >........................................................................= ....=20 >Don't be afraid to go out on a limb. That's where the fruit is. >-H.Jackson Browne > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"=20 > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send=20 > "help" to the same address. Do not use quotes in your message. > > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. Regards, --Matt Matthew Shaw, SPGS, Inc. =20 Fighter Duel 2.0 Development Team http://www.fighterduel.com .........................................................................= .. Don't be afraid to go out on a limb. That's where the fruit is. -H.Jackson Browne - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) BattleZone Date: 12 May 1998 19:24:44 +0300 (EEST) Hi, Again, I have tried BZ too (full game we have it for review, we all got a look at it). Great game. But what I don't like is the fact that all units are sort of hovercrafts (some nice physics IMHO), and no aircraft, etc ... Urban Assault for Microsoft might have more diversity in this area .... Dan BTW, BZ looks almost as good in software too ... Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: Re: (fscombat) BattleZone Date: 12 May 1998 19:24:44 +0300 (EEST) Hi, Again, I have tried BZ too (full game we have it for review, we all got a look at it). Great game. But what I don't like is the fact that all units are sort of hovercrafts (some nice physics IMHO), and no aircraft, etc ... Urban Assault for Microsoft might have more diversity in this area .... Dan BTW, BZ looks almost as good in software too ... Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Zivan Krisher Subject: Re: (fscombat) air Warrior 3 Date: 12 May 1998 21:07:38 +0300 thank's for the URLs guys. -- Zivan "Crasher" Krisher zkrisher@hatzor.org.il ICQ# 1931289 Visit my IAF History home page: http://fly.to/IAF - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Dimitrescu Subject: (fscombat) Teama apache site and playable demo ... Date: 13 May 1998 20:57:36 +0300 (EEST) Hello, Check out www.team-apache.com. Flyable demo available (25 megs in one file or in 16 small files). Dunno what it does. I do have a beta myself. Expect great flight model and weather model, simplified avionics (anyway they model the A version of the APache so no FCR), and you can't be the gunner so naturally you can't do his job. Hope the demo includes some campaign stuff and squadron management ... the best part of this sim That's all folks ... Dan Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat "No one's gonna ground us, we were born to fly !" - "Carry On" - ManOwar '87 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) Tournament Framework Date: 17 May 1998 18:18:23 -0700 The Gunsmoke Tournament Series is being revived as part of the CWW. It will be used to staged a series of tournies using a variety of flight sims, Mac and/or PC. To see what is being done, check out : http://www.inficad.com/~cdb/CWW/Competition/GS.html It is still a work in progress, but any suggestions would be welcome for making it better Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dan Champagne Subject: (fscombat) Build your own motion simulator Date: 17 May 1998 23:59:54 -0400 Check this out http://www.geocities.com/CapeCanaveral/Hangar/1160/index.html A home built motion simulator for flight sims. See you later, Z out. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford) Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 18 May 1998 12:54:39 +0100 (GDT) As promised last week I tried running F15 with no joystick, an old analog joystick and the MS Sidewinder PRO (configured as a sidewinder, not emulating) to discover what differences joysticks make to frame-rates with analog sound cards. Unfortunately F15 refused to play without a joystick - couldn't configure controls, get a frame-rate or do anything other than a slow left roll down into the ocean. Both joysticks gave the same frame-rate. MS FS98 consistently gave the same frame rate in all cases, even with no joystick connected. (As a positive note the latest Sidewinder software downloaded from MS finally works ok with FS98). Inconclusive really. I guess YMMV is the answer. Cheers, Keith -- ============================================================================== Keith Bedford keith.bedford@uk03.bull.co.uk Bull Information Systems Maxted Road - UK03-HM14 Hemel Hempstead Herts HP2 7DZ Tel: +44-442-88 4250 England Fax: +44-442-88 4570 ============================================================================== - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 18 May 1998 13:49:32 -0400 Thanks for the follow up work Keith. Kind of what I expected though. I'd like to find out more about just what the definition of a "digital joystick" is, and is it specified somewhere. It looks like right now the manufacturers can pretty much call whatever they come up with (so long as there are digital electronics somewhere in the design) as "digital". -Blaze -----Original Message----- >As promised last week I tried running F15 with no joystick, an old analog >joystick and the MS Sidewinder PRO (configured as a sidewinder, not emulating) >to discover what differences joysticks make to frame-rates with analog >sound cards. > >Unfortunately F15 refused to play without a joystick - couldn't configure >controls, get a frame-rate or do anything other than a slow left roll down >into the ocean. Both joysticks gave the same frame-rate. > >MS FS98 consistently gave the same frame rate in all cases, even with no >joystick connected. >(As a positive note the latest Sidewinder software downloaded from MS finally >works ok with FS98). > >Inconclusive really. I guess YMMV is the answer. > >Cheers, > Keith >-- >=========================================================================== === > Keith Bedford keith.bedford@uk03.bull.co.uk > Bull Information Systems > Maxted Road - UK03-HM14 > Hemel Hempstead > Herts HP2 7DZ Tel: +44-442-88 4250 > England Fax: +44-442-88 4570 >=========================================================================== === > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 18 May 1998 21:58:21 +0100 > Thanks for the follow up work Keith. Kind of what I expected though. I'd > like to find out more about just what the definition of a "digital joystick" > is, and is it specified somewhere. It looks like right now the > manufacturers can pretty much call whatever they come up with (so long as > there are digital electronics somewhere in the design) as "digital". A digital joystick is (or certainly used to be) a simple joystick which will have 4 possible outputs -- Left, Right, Up, Down, or a mixture of them -- oh, and Fire. They were used in old computers like the Atari ST and Amiga. They're awful for flight sims, but are great for platform games. Analogue joysticks measure how FAR the joystick has travelled to the left/right/top/bottom, and converts this into numbers. e.g. Playing a flight-sim with a Digital Joystick means you can only roll at one speed -- hold it to the right, it'll spin to the right -- let go, it'll stop spinning dead. With analogue, you can execute a slow roll by holding the stick *slightly* to the right -- or a fast roll by shoving it as far right as it'll go. That's the difference between analogue/digital joysticks as it has been for many many years. If there's some company selling their analogue joysticks as "digital", then they're shooting themselves in the foot, because in my books digital joystick=crap (unless you're playing platform games)! Of course, if the communication with the game port is digital -- that's a different thing altogether... Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 18 May 1998 21:11:50 -0400 You are correct but now new controllers are starting to (or at least claiming to) offer true digital communication with the PC, encoding digitally the joystick positional information, not just on or off. -Blaze -----Original Message----- >> Thanks for the follow up work Keith. Kind of what I expected though. I'd >> like to find out more about just what the definition of a "digital joystick" >> is, and is it specified somewhere. It looks like right now the >> manufacturers can pretty much call whatever they come up with (so long as >> there are digital electronics somewhere in the design) as "digital". > >A digital joystick is (or certainly used to be) a simple joystick which will have 4 >possible outputs -- Left, Right, Up, Down, or a mixture of them -- oh, and Fire. They >were used in old computers like the Atari ST and Amiga. They're awful for flight sims, >but are great for platform games. > >Analogue joysticks measure how FAR the joystick has travelled to the >left/right/top/bottom, and converts this into numbers. > >e.g. Playing a flight-sim with a Digital Joystick means you can only roll at one speed -- >hold it to the right, it'll spin to the right -- let go, it'll stop spinning dead. With >analogue, you can execute a slow roll by holding the stick *slightly* to the right -- or >a fast roll by shoving it as far right as it'll go. > >That's the difference between analogue/digital joysticks as it has been for many many >years. If there's some company selling their analogue joysticks as "digital", then >they're shooting themselves in the foot, because in my books digital joystick=crap >(unless you're playing platform games)! > >Of course, if the communication with the game port is digital -- that's a different thing >altogether... > >Douglas "MadCow(an)" Cowan > >Glasgow, Scotland > >Email: d.cowan@ukonline.co.uk >ICQ: 1254762 >!NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan > >"Existence is a race against time to become immune to >intergalactical oblivion. The Dinosaurs failed. Will we?" >-- Me > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Ken Richardson" Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 19 May 1998 00:29:43 -0300 Their claims are correct, at least with the joystick company I work with. Optical position sensors which send data to the PC in a digital bit stream. Very flexible. Ken Richardson krichar@ns.sympatico.ca ---------- > From: Alan Chapman > To: fscombat@lists.xmission.com > Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards > Date: Monday, May 18, 1998 10:11 PM > > You are correct but now new controllers are starting to (or at least > claiming to) offer true digital communication with the PC, encoding > digitally the joystick positional information, not just on or off. > > -Blaze > > -----Original Message----- > From: Douglas Cowan > To: fscombat@lists.xmission.com > Date: Monday, May 18, 1998 5:08 PM > Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards > > >Of course, if the communication with the game port is digital -- that's a > different thing > >altogether... > > > >Douglas "MadCow(an)" Cowan > > > >Glasgow, Scotland - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: (fscombat) FW: [ef2000] AGE/TAW Date: 19 May 1998 09:45:10 -0400 Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Tuesday, May 19, 1998 9:07 AM Hey Guys: Well, I managed to get AGE up and running, and created my first "mini" = mission last night. It was a simple dogfight, but I'm at least getting = the hang of AGE, though I still have a lot to learn. So far I'm pretty = impressed with it, it does seem that the possibilities are = endless.....limited only by your imagination! Like the Mission Builder = in Jane's F-15 (which by the way is excellent), AGE should breath new = life into ADF, and help ease the pain of waiting for TAW. BTW, I = received an e-mail from Carl Jackson (DID) regarding TAW, and according = to Carl, TAW is coming along nicely....In his words, "it is going to = blow us away, it is like nothing out there right now"! Man, I can't = wait! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) =3D=3D=3D=3D The EF2000 E-Mail List Server =3D=3D=3D=3D------>>> Send MAIL to: ef2000@gamers.org Send COMMANDS to: majordomo@gamers.org Common commands are: HELP and unsubscribe ef2000 All mails archived at http://www.gamers.org/forums/hypermail/ef2000 =3D=3D=3D Flying ... but not as we know it, Jim =3D=3D=3D=3D---->>> - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: (fscombat) Test Date: 19 May 1998 17:33:54 +0300 Testing 1 2 3 ... BTW isn't the list a little quiet these days ? - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Test Date: 19 May 1998 11:06:15 -0400 ------ =_NextPart_000_01BD8316.24FE0BB0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hey Dan, very quite these days! But the EF2000 and F-15 mailing list = have also been pretty slow lately....maybe everyone is too busy simming = to post anything :^) Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Tuesday, May 19, 1998 10:34 AM Testing 1 2 3 ... BTW isn't the list a little quiet these days ? - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: Re[6]: (fscombat) Digital Gameports/PCI sound cards Date: 19 May 1998 17:08:36 -0400 May I ask the name of the product and specifically what ports they use? If it's the game port I want to know how they do it i.e. encoding button pulses or what. -Blaze -----Original Message----- >Their claims are correct, at least with the joystick company I work with. >Optical position sensors which send data to the PC in a digital bit stream. >Very flexible. > >Ken Richardson >krichar@ns.sympatico.ca - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Test Date: 19 May 1998 18:44:54 -0400 Hey Dan, very quite these days! But the EF2000 and F-15 mailing list have also been pretty slow lately....maybe everyone is too busy simming to post anything :^) Hehehe, more like check the weather channel: Its *hot* and sunny all over the place....most of us are probably outside resting our eyes from the computer screen after all winter!! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) Test Date: 20 May 1998 00:30:46 +0100 > Hehehe, more like check the weather channel: Its *hot* and sunny all over > the place....most of us are probably outside resting our eyes from the > computer screen after all winter!! Or louping over the handlebars of their mountain bike, landing on their chests first, whilst going down gnarly off-road downhills at dangerous speeds. Wow did it hurt... ...though on the bright side, I won 10 Pounds on the lottery with my lucky numbers: 1, 2, 3, 4, 5 and 6 :) (They go 1 to 49 for those not in the UK). Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Gunn" Subject: Re: (fscombat) Test Date: 19 May 1998 19:49:29 -0400 >> Hehehe, more like check the weather channel: Its *hot* and sunny all over >> the place....most of us are probably outside resting our eyes from the >> computer screen after all winter!! > >Or louping over the handlebars of their mountain bike, landing on their chests first, >whilst going down gnarly off-road downhills at dangerous speeds. > >Wow did it hurt... > >...though on the bright side, I won 10 Pounds on the lottery with my lucky numbers: 1, 2, >3, 4, 5 and 6 :) (They go 1 to 49 for those not in the UK). Congrats! Some lucky numbers you got there...hehehe. Not to dive into the personal side of things, but yea!! I do a lot of mountain biking myself, and riding like crazy this summer...but man is it muddy around here. After the 12 days of rain and such..... ;) Now what about those flight sims?! -Gunn ______________________________________________________________ "Flight Simulator - To accurately replicate the physics of flying a particular aircraft and the surroundings in which it flies". Hangar 5O, Sim Mission Debriefs GunnSite, Warbirds Gunnsight Developer http://www.radix.net/~gunn/hangar50.html ______________________________________________________________ - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) Test Date: 19 May 1998 21:58:47 -0700 Roger that Gunn! I have the sunburn to go along with it. Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) -----Original Message----- Sent: Tuesday, May 19, 1998 3:45 PM Hey Dan, very quite these days! But the EF2000 and F-15 mailing list have also been pretty slow lately....maybe everyone is too busy simming to post anything :^) Hehehe, more like check the weather channel: Its *hot* and sunny all over the place....most of us are probably outside resting our eyes from the computer screen after all winter!! - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 20 May 1998 22:09:44 +0200 Sure sounds nice, Lanny, but to me it seems that promises like that come very easy to DID. If I compare adf to ef2, ef2 wins hands down. Some might say graphics ... well, I dunnow if the 3dfx blurr is such a quantum leap. I expected much of adf and was quite frustrated once I got it. I think it belongs into the novalogic group of sims. If TAW is "going to blow us away", it will need a new flight model for sure. I've heard that landing the F15 seems to be too easy, but with ADF you have a hard time crash landing. You can land on one wheel, say the front one, no problem, you're safe. Ok, I shut up with my negative babbling. Sth positive then :) First I wanted to pass on F15, but now I got it :) - just when I wanted to get a new start into the old but still good Su27. Hey, I'm positively surprised! Of course, the landscape is that boring desert thing, but there are more objects than I expected. And I like the flight model. Ok, the sounds are a bit off target, but so far (2 hours into it) I like the sim. How do you guys compare the air-refuel-difficulty? I managed first try. I think, F4 is the hardest in that (I almost always blew up the refueller, along with myself, in the demo). Anyway, I'll probably still get TAW :) Rob > Hey Guys: > Well, I managed to get AGE up and running, and created my first "mini" > mission last night. It was a simple dogfight, but I'm at least getting the > hang of AGE, though I still have a lot to learn. So far I'm pretty > impressed with it, it does seem that the possibilities are > endless.....limited only by your imagination! Like the Mission Builder in > Jane's F-15 (which by the way is excellent), AGE should breath new life into > ADF, and help ease the pain of waiting for TAW. BTW, I received an e-mail > from Carl Jackson (DID) regarding TAW, and according to Carl, TAW is coming > along nicely....In his words, "it is going to blow us away, it is like > nothing out there right now"! Man, I can't wait! > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > Ohio Department of Natural Resources > Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) FW: [ef2000] AGE/TAW Date: 20 May 1998 21:26:17 -0700 You managed to refuel in F-15 on your first attempt! I'm impressed! I still haven't mastered it. I think that the flight model in F-15 is one of the most impressive out there, and I have a lot of confidence in CJ Martin to get it right, and I think that he has. In regard to landing, yes I would agree, seems rather easy. I haven't crashed on landing yet :^) Oh, the comparison of DID to Nova Logic, can't agree there. NL is much more associated with arcadish type simulations (I have a couple of them), while IMO, DID is much more directed to the realistic simulation (yes, they do tone down some aspects for playability, but not too much). I still think that EF2000 in many ways, is the best out there, and I firmly believe that we will be in for a pleasant surprise with TAW. Just my 2 cents! Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) -----Original Message----- Sent: Wednesday, May 20, 1998 1:10 PM Sure sounds nice, Lanny, but to me it seems that promises like that come very easy to DID. If I compare adf to ef2, ef2 wins hands down. Some might say graphics ... well, I dunnow if the 3dfx blurr is such a quantum leap. I expected much of adf and was quite frustrated once I got it. I think it belongs into the novalogic group of sims. If TAW is "going to blow us away", it will need a new flight model for sure. I've heard that landing the F15 seems to be too easy, but with ADF you have a hard time crash landing. You can land on one wheel, say the front one, no problem, you're safe. Ok, I shut up with my negative babbling. Sth positive then :) First I wanted to pass on F15, but now I got it :) - just when I wanted to get a new start into the old but still good Su27. Hey, I'm positively surprised! Of course, the landscape is that boring desert thing, but there are more objects than I expected. And I like the flight model. Ok, the sounds are a bit off target, but so far (2 hours into it) I like the sim. How do you guys compare the air-refuel-difficulty? I managed first try. I think, F4 is the hardest in that (I almost always blew up the refueller, along with myself, in the demo). - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 21 May 1998 10:17:47 +0200 Well, I hope for it, too (TAW being sth big). But don't you think that EF2 flight model seemed more realistic (that is "harder") than ADF's. With the landing I meant, F15 landing is easy, but with adf it's nearly impossible to crashland. Nevermind. Lanny, do you know if there is collision in F15? It seems no. I was quite happy when I flew below one of the bridges, but when I was clearly too high once, nothing happened. Or is collision just switched of for the training sessions. I have expert setting. Rob lanny erdos schrieb: > You managed to refuel in F-15 on your first attempt! I'm impressed! I still > haven't mastered it. I think that the flight model in F-15 is one of the > most > impressive out there, and I have a lot of confidence in CJ Martin to get it > right, and I think that he has. In regard to landing, yes I would agree, > seems > rather easy. I haven't crashed on landing yet :^) > > Oh, the comparison of DID to Nova Logic, can't agree there. NL is much more > associated with arcadish type simulations (I have a couple of them), while > IMO, > DID is much more directed to the realistic simulation (yes, they do tone down > some aspects for playability, but not too much). I still think that EF2000 > in > many ways, is the best out there, and I firmly believe that we will be in for > a > pleasant surprise with TAW. Just my 2 cents! > > Lanny > Hornet1 Erdos > lerdos@1st.net (H) > lerdos@osmre.gov (W) > > -----Original Message----- > From: Robert Hager [SMTP:RHager@t-online.de] > Sent: Wednesday, May 20, 1998 1:10 PM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) FW: [ef2000] AGE/TAW > > Sure sounds nice, Lanny, but to me it seems that promises like that come > very easy to DID. If I compare adf to ef2, ef2 wins hands down. Some might > say graphics ... well, I dunnow if the 3dfx blurr is such a quantum leap. > I expected much of adf and was quite frustrated once I got it. I think it > belongs into the novalogic group of sims. If TAW is "going to blow us away", > it will need a new flight model for sure. I've heard that landing the F15 > seems to be too easy, but with ADF you have a hard time crash landing. You > can land on one wheel, say the front one, no problem, you're safe. Ok, I > shut up with my negative babbling. > > Sth positive then :) First I wanted to pass on F15, but now I got it :) > - just when I wanted to get a new start into the old but still good Su27. > Hey, I'm positively surprised! Of course, the landscape is that boring > desert thing, but there are more objects than I expected. And I like the > flight model. Ok, the sounds are a bit off target, but so far (2 hours > into it) I like the sim. How do you guys compare the air-refuel-difficulty? > I managed first try. I think, F4 is the hardest in that (I almost always > blew up the refueller, along with myself, in the demo). > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) FW: [ef2000] AGE/TAW Date: 21 May 1998 07:55:33 -0400 ------ =_NextPart_000_01BD848D.D5D122B0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Robert: Actually, no I don't believe that the flight model in EF2000 was harder = or more realistic than that in ADF. Truthfully, I feel that that the = EFA was/is easier to fly than is the F-22. I'm talking about flight = physics, not weapon employment or added SA due to the extensive = implementation of the AWACS or JSTARS in ADF...just my option. Plus, I = like flying the EFA better...neat little a/c :^) Yes, F-15 has collisions. I know you have expert settings, but at some = point in time, did you turn on invulnerability (actually, if I remember = right, that is the default setting after installation). Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Thursday, May 21, 1998 4:18 AM Well, I hope for it, too (TAW being sth big). But don't you think that = EF2 flight model seemed more realistic (that is "harder") than ADF's. With = the landing I meant, F15 landing is easy, but with adf it's nearly = impossible to crashland. Nevermind. Lanny, do you know if there is collision in F15? It seems no. I was = quite happy when I flew below one of the bridges, but when I was clearly too=20 high once, nothing happened. Or is collision just switched of for the training sessions. I have expert setting. Rob lanny erdos schrieb: > You managed to refuel in F-15 on your first attempt! I'm impressed! = I still=20 > haven't mastered it. I think that the flight model in F-15 is one of = the > most=20 > impressive out there, and I have a lot of confidence in CJ Martin to = get it=20 > right, and I think that he has. In regard to landing, yes I would = agree, > seems=20 > rather easy. I haven't crashed on landing yet :^) > > Oh, the comparison of DID to Nova Logic, can't agree there. NL is = fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) FW: [ef2000] AGE/TAW Date: 21 May 1998 08:05:22 -0400 ------ =_NextPart_000_01BD848F.348D57F0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Oops, actually Jane's F-15 has modeled AWACS and JSTARS to a greater = extent! Damn, I'm getting all of these sims confused :^) EF2000, ADF, = F-15, and I just received AWIII. Man, I gota get out more ! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Thursday, May 21, 1998 7:56 AM Robert: Actually, no I don't believe that the flight model in EF2000 was harder = or more realistic than that in ADF. Truthfully, I feel that that the = EFA was/is easier to fly than is the F-22. I'm talking about flight = physics, not weapon employment or added SA due to the extensive = implementation of the AWACS or JSTARS in ADF...just my option. Plus, I = like flying the EFA better...neat little a/c :^) Yes, F-15 has collisions. I know you have expert settings, but at some = point in time, did you turn on invulnerability (actually, if I remember = right, that is the default setting after installation). Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Thursday, May 21, 1998 4:18 AM Well, I hope for it, too (TAW being sth big). But don't you think that = EF2 flight model seemed more realistic (that is "harder") than ADF's. With = the landing I meant, F15 landing is easy, but with adf it's nearly = impossible to crashland. Nevermind. Lanny, do you know if there is collision in F15? It seems no. I was = quite happy when I flew below one of the bridges, but when I was clearly too=20 high once, nothing happened. Or is collision just switched of for the training sessions. I have expert setting. Rob lanny erdos schrieb: > You managed to refuel in F-15 on your first attempt! I'm impressed! = I still=20 > haven't mastered it. I think that the flight model in F-15 is one of = the > most=20 > impressive out there, and I have a lot of confidence in CJ Martin to = get it=20 > right, and I think that he has. In regard to landing, yes I would = agree, > seems=20 > rather easy. I haven't crashed on landing yet :^) > > Oh, the comparison of DID to Nova Logic, can't agree there. NL is = fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 21 May 1998 22:57:37 +0200 No, everything is set to top, graphics, flite model, etc. Invulnerability is not on. Just now in training the su27 hit me three times and I didn't blow up. So I guess it's training. Rob Lanny Erdos schrieb: > Robert: > > Actually, no I don't believe that the flight model in EF2000 was harder or > more realistic than that in ADF. Truthfully, I feel that that the EFA > was/is easier to fly than is the F-22. I'm talking about flight physics, > not weapon employment or added SA due to the extensive implementation of the > AWACS or JSTARS in ADF...just my option. Plus, I like flying the EFA > better...neat little a/c :^) > > Yes, F-15 has collisions. I know you have expert settings, but at some point > in time, did you turn on invulnerability (actually, if I remember right, > that is the default setting after installation). > > Lanny Erdos - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 21 May 1998 20:54:33 +0100 > I firmly believe that we will be in for a > pleasant surprise with TAW. Just my 2 cents! We will -- I can almost guarantee that. As you may (or may not) know (Lanny, you certainly do!), I've spent lots of time trudging through the f22 files finding out how to work custom missions and so on. On my way, I've stumbled across *MASSES* of unused code. In fact, I'd go as far as to say that less than half the installation of ADF is actually used -- the rest is unfinished TAW work! Believe me -- you'll be impressed by TAW, even if you hate DID as much as some of you on this list seem to :P I'm not going to let any more of DID's secrets out though -- I've already neared trouble for releasing to the world all those UFOs ;) Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 22 May 1998 19:18:24 +0200 Hey, what ufo stuff are you talking about ? :) By the way, wasn't there some secret code for f15 to have pigs flying around? Rob ps I'll probably move to Scotland (from Germany) this September. Are you guys doing any net-sets up there? Douglas Cowan schrieb: > > I firmly believe that we will be in for a > > pleasant surprise with TAW. Just my 2 cents! > > We will -- I can almost guarantee that. As you may (or may not) know (Lanny, > you > certainly do!), I've spent lots of > time trudging through the f22 files finding out how to work custom missions > and so on. On > my way, I've stumbled across *MASSES* of unused code. In fact, I'd go as far > as to say > that less than half the installation of ADF is actually used -- the rest is > unfinished > TAW work! > > Believe me -- you'll be impressed by TAW, even if you hate DID as much as > some of you on > this list seem to :P > > I'm not going to let any more of DID's secrets out though -- I've already > neared trouble > for releasing to the world all those UFOs ;) > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan > > "Existence is a race against time to become immune to > intergalactical oblivion. The Dinosaurs failed. Will we?" > -- Me > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) H3 Tournament Date: 22 May 1998 17:38:36 -0700 The CWW Gunsmoke Tournament Series has been revived and expanded upon. Gunsmoke will stage tournaments for different flight sims, both PC and Mac. There are several tournaments planned already but not scheduled beyond the first one. Initially I am looking for suggestions of what additional flight sims should be included and some sort of scheduling. In the past there has been world tournaments held in 3 parts for the various time zones. And ones that had only one start time. You can find the Gunsmoke page at: http://www.xmission.com/~thon/CWW/Competition/GS.html The first tournament of this series will a Hornet 2 for Mac to be code named, "Cry Havoc...." and registration for it opens immediately. I will have the ROE for it linked into the Gunsmoke page by Sunday night. All tournament pages will remain linked to the Gunsmoke page and will include the bracket to be generated for the match (example coming soon)that shows all participants and who won. This is aside from membership in the Aggressor Sq's as specified on the Gunsmoke page Dale - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: (fscombat) June 1998 Newsletter now up. Date: 24 May 1998 21:40:21 +1200 Just a little note to let you all know that the June issue of the 89th (New Zealand) Fighter Wings newsletter is now up on our site. In this months issue is: 1. 82nd Sydney Hawks by Emiliano Molina 2. Dream Sim (fiction) by Mark "Fingers" Purchase 3. All the trimmings (non-fiction) by Bill "Wingnut" Sherwood 4. Basic Air Combat Tactics by Scott "Mailman" Boswell 5. Auckland Regional Netmeet AAR by Paul Heimel 6. Topgun98 by Scott "Mailman" Boswell 7. Airstrikes by Bill Chaulk Coming up in July's newsletter is my report on flying the RNZAF $12,000,000 Airmacchi MB339 Sim. To visit the newsletter click on the below link: http://www.geocities.com/CapeCanaveral/Hangar/4610/July.htm Feel free to contact me on anything you see in the newsletter. Regards Mailman - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: (fscombat) Falcon 4 Date: 24 May 1998 06:45:48 -0700 Hi All: As probably many of you are already aware, Falcon 4 has slipped to an October/December release. I actually thought that maybe Microprose would get this mother of all sims out this summer. On the other hand, maybe this is a good thing......we can only hope that they are feverishly working to correct all of the bugs to ensure that we are not patching the hell out of the sim....yea right! Oh well, with ADF/AGE (soon to be TAW) and F-15 to keep me busy, I really don't care any more! Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: (fscombat) AWIII Date: 24 May 1998 07:29:54 -0700 Hi Guys: I just received AWIII, and have been playing around with it. One thing that I initially noticed was the dated graphics, even with 3D acceleration (I have Pure 3D), but that is not really a problem as I already knew that the graphics were somewhat below cutting edge. However, what is a problem, is when a mountain pops up out of nowhere and smacks you right in the face! This has happened a couple of times (I haven't applied the patch yet, so maybe this is addressed). Most recent was when I was engaging several enemy a/c, and a mountain popped up right between us......what the heck! I'm playing the sim on P-200 w/64 megs of ram and Canopus Pure 3Dfx card, so I should have plenty of horsepower to run this sim. Has anyone else experienced this? Thanks guys! Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "kenab" Subject: RE: (fscombat) June 1998 Newsletter now up. Date: 24 May 1998 06:30:28 -0700 Just a little note to let you all know that the June issue of the 89th (New Zealand) Fighter Wings newsletter is now up on our site. To visit the newsletter click on the below link: http://www.geocities.com/CapeCanaveral/Hangar/4610/July.htm Just thought u may want to see this. Looking forward to reading the newsletter. Timber VFA-123 Sea Dragons We are sorry. The page you were looking for, http://www.geocities.com/CapeCanaveral/Hangar/4610/July.htm, does not exist. Feel free to contact me on anything you see in the newsletter. Regards Mailma - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Alan Chapman" Subject: Re: (fscombat) AWIII Date: 24 May 1998 10:26:14 -0400 Lanny, I've never had that happen, but it could easily happen if your viewing range is set to low or "combat" range. The keys 1 through 5 (or so) on the top of the keyboard change the viewing range, with one being the highest, or farthest. Make sure you press one and then see what happens. My machine is a K6 200 w/ 64 Meg and a Intergraph VooDoo RUSH so we're close in horsepower. Another thing that could be happening is if you have the auto frame rate maintainer turned on, if you're around many ground objects or planes it could be reducing your viewing range dynamically for you. Try turning it off or reducing the minimum frame rate. Alan -----Original Message----- >Hi Guys: > > I just received AWIII, and have been playing around with it. One thing that I >initially noticed was the dated graphics, even with 3D acceleration (I have >Pure 3D), but that is not really a problem as I already knew that the graphics >were somewhat below cutting edge. However, what is a problem, is when a >mountain pops up out of nowhere and smacks you right in the face! This has >happened a couple of times (I haven't applied the patch yet, so maybe this is >addressed). Most recent was when I was engaging several enemy a/c, and a >mountain popped up right between us......what the heck! > >I'm playing the sim on P-200 w/64 megs of ram and Canopus Pure 3Dfx card, so I >should have plenty of horsepower to run this sim. Has anyone else experienced >this? Thanks guys! > >Lanny >Hornet1 Erdos >lerdos@1st.net (H) >lerdos@osmre.gov (W) > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) Falcon 4 Date: 24 May 1998 10:53:51 -0400 (EDT) On Sun, 24 May 1998, lanny erdos wrote: > Falcon 4 has slipped to an > October/December release. I actually thought that maybe Microprose would get > this mother of all sims out this summer. On the other hand, maybe this is a > good thing......we can only hope that they are feverishly working to correct > all of the bugs to ensure that we are not patching the hell out of the > sim....yea right! Until I read those last two words, Lanny, I wuz gonna call you a hopeless optmist! nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: (fscombat) Re: (fecombat) Team Apache demo Date: 24 May 1998 10:56:08 -0400 (EDT) Anybody else having trouble exiting from the final information screen after pressing ESC to end the mission in the Team Apache demo? Can't find anything on this in the readme, so I wonder of anyone has suggestions. Hate to run this if I hafta restart the computer every time. nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) AWIII Date: 24 May 1998 15:38:30 -0700 Thanks for the tips Alan. I'm still getting a feel for the sim, so I may have overlooked a few things. I'll check it out! Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) -----Original Message----- Sent: Sunday, May 24, 1998 7:26 AM Lanny, I've never had that happen, but it could easily happen if your viewing range is set to low or "combat" range. The keys 1 through 5 (or so) on the top of the keyboard change the viewing range, with one being the highest, or farthest. Make sure you press one and then see what happens. My machine is a K6 200 w/ 64 Meg and a Intergraph VooDoo RUSH so we're close in horsepower. Another thing that could be happening is if you have the auto frame rate maintainer turned on, if you're around many ground objects or planes it could be reducing your viewing range dynamically for you. Try turning it off or reducing the minimum frame rate. Alan -----Original Message----- >Hi Guys: > > I just received AWIII, and have been playing around with it. One thing that I >initially noticed was the dated graphics, even with 3D acceleration (I have >Pure 3D), but that is not really a problem as I already knew that the graphics >were somewhat below cutting edge. However, what is a problem, is when a >mountain pops up out of nowhere and smacks you right in the face! This has >happened a couple of times (I haven't applied the patch yet, so maybe this is >addressed). Most recent was when I was engaging several enemy a/c, and a >mountain popped up right between us......what the heck! > >I'm playing the sim on P-200 w/64 megs of ram and Canopus Pure 3Dfx card, so I >should have plenty of horsepower to run this sim. Has anyone else experienced >this? Thanks guys! > >Lanny >Hornet1 Erdos >lerdos@1st.net (H) >lerdos@osmre.gov (W) > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 22 May 1998 21:38:24 +0100 Douglas Cowan schrieb: > I'm not going to let any more of DID's secrets out though -- I've already neared trouble > for releasing to the world all those UFOs ;) Hi MadCow, did DID activate lawyers ? Were you threatened? Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 22 May 1998 21:40:28 +0100 Robert Hager schrieb: > Well, I hope for it, too (TAW being sth big). But don't you think that EF2 > flight model seemed more realistic (that is "harder") than ADF's. With the > landing I meant, F15 landing is easy, but with adf it's nearly impossible > to crashland. Nevermind. > > Lanny, do you know if there is collision in F15? It seems no. I was quite > happy when I flew below one of the bridges, but when I was clearly too > high once, nothing happened. Or is collision just switched of for the > training sessions. I have expert setting. > > Rob Hallo Robert, wie geht's ...? I did collide with my wingman once ... now I always tell them to wide up formation ... Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 25 May 1998 10:33:18 +0200 Hallo Frank, evrything alrite over here. Flugsim-mässig habe ich grade F15 von meinem Dad- in-law aus Singapur gekriegt. Obwohl die Landschaft ja nicht so rasend ist, bin ich doch positiv überrascht. Tolles Flugmodell, irgendwie. Die Nachricht über Falcon4 haut voll rein, langsam kriege ich die Krätze mit Microprose. Wie kommt's, daß Janes einen quality sim nach dem anderen rausbringt, und Microprose immer noch an f4 rumdocktert. Arbeiten da nur zwei Leute am Pro- jekt? Naja, iss ja nich alles Flugsim im Leben :) Ansonsten geht das Studium gut voran. Vielleicht gehen wir im September nach Schottland, wo ich das letzte Jahr meines Studiums machen will, um eine Doppel- qualifikation zu bekommen (und ums Studium um ca. 8 Monate zu verkürzen :). Nächste Woche fängt wieder die heiße Lernphase an, d.h. Elektronik und Mathe bis zum Erbrechen einen Monat lang. Weißt Du eigentlich was AGE für ADF ist? Da gabs mal ein tool mit dem man eine Mission, air2air so viel ich weiß, erstellen konnte. Das Ding hieß aber ACD oder so. Und was meint Mad Cowan mit diesen Ufo's? Etwa sowas wie die fliegenden Schweine in F15? ADF steht bei mir immer noch ziemlich un- benutzt im Schrank, obwohl mir mein Spetzl (alter EF2 Veteran) sagt, daß man nur ein bißchen warm damit werden muß, dann wäre ADF ganz brauchbar. Ok, ich brems mal, außerdem ist meine liebe Frau grad außer Haus und da muß man die Zeit schon nutzen ( F15 :), Rob PS Bist Du jetzt Übersetzer für combatsim? Ich habe Dan mal gesagt, er solle sich an Dich wenden. 2PS Weißt Du was Neues über Su27/2.0? Für mich steht 2.0 auf gleicher Stufe wie F4. 3PS Du hast nix mit Siemens zu tun, oder? Ich denk dran, mich nach dem Studium bei Siemens Regensburg zu bewerben. Frank Juergen Woerner schrieb: > Robert Hager schrieb: > > > Well, I hope for it, too (TAW being sth big). But don't you think that EF2 > > flight model seemed more realistic (that is "harder") than ADF's. With the > > landing I meant, F15 landing is easy, but with adf it's nearly impossible > > to crashland. Nevermind. > > > > Lanny, do you know if there is collision in F15? It seems no. I was quite > > happy when I flew below one of the bridges, but when I was clearly too > > high once, nothing happened. Or is collision just switched of for the > > training sessions. I have expert setting. > > > > Rob > > Hallo Robert, > > wie geht's ...? > > I did collide with my wingman once ... now I always tell them to wide up > formation ... > > Killerbee > > Roth Airbase > Bavaria > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: RE: (fscombat) June 1998 Newsletter now up. Date: 25 May 1998 21:10:36 +1200 > To visit the newsletter click on the below link: > > http://www.geocities.com/CapeCanaveral/Hangar/4610/July.htm > > Just thought u may want to see this. Looking forward to reading the > newsletter. > > Timber > VFA-123 Sea Dragons > > We are sorry. The page you were looking for, > http://www.geocities.com/CapeCanaveral/Hangar/4610/July.htm, > does not exist. Should be http://www.geocities.com/CapeCanaveral/Hangar/4610/June.htm Sorry about the confusion. Regards Mailman "Even the Lions appeared to be scared of the cornered Christians" Ludinum Octavius Roman Scribe, 12AD [89th (New Zealand) Fighter Wing, Feilding, New Zealand] WWW: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html E-Mail: bgates@voyager.co.nz Read our latest newsletter at: http://www.geocities.com/CapeCanaveral/Hangar/4610/June.htm - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 25 May 1998 22:33:25 +0300 Tres interesant, tres tres interesant. I suppose I should write in Romanian now, and hey we have other language speaking persons here too ... Dan ---------- > From: Robert Hager > To: fscombat@lists.xmission.com > Cc: woerner@znnbg.siemens.de > Subject: Re: (fscombat) FW: [ef2000] AGE/TAW > Date: Monday, May 25, 1998 11:33 AM >=20 > Hallo Frank, >=20 > evrything alrite over here. Flugsim-m=E4ssig habe ich grade F15 von mei= nem Dad- > in-law aus Singapur gekriegt. Obwohl die Landschaft ja nicht so rasend ist, > bin ich doch positiv =FCberrascht. Tolles Flugmodell, irgendwie. Die Nachricht > =FCber Falcon4 haut voll rein, langsam kriege ich die Kr=E4tze mit Microprose. > Wie kommt's, da=DF Janes einen quality sim nach dem anderen rausbringt,= und > Microprose immer noch an f4 rumdocktert. Arbeiten da nur zwei Leute am Pro- > jekt? Naja, iss ja nich alles Flugsim im Leben :)=20 >=20 > Ansonsten geht das Studium gut voran. Vielleicht gehen wir im September nach > Schottland, wo ich das letzte Jahr meines Studiums machen will, um eine Doppel- > qualifikation zu bekommen (und ums Studium um ca. 8 Monate zu verk=FCrz= en :). > N=E4chste Woche f=E4ngt wieder die hei=DFe Lernphase an, d.h. Elektroni= k und Mathe > bis zum Erbrechen einen Monat lang. >=20 > Wei=DFt Du eigentlich was AGE f=FCr ADF ist? Da gabs mal ein tool mit d= em man > eine Mission, air2air so viel ich wei=DF, erstellen konnte. Das Ding hi= e=DF=20 > aber ACD oder so. Und was meint Mad Cowan mit diesen Ufo's? Etwa sowas wie > die fliegenden Schweine in F15? ADF steht bei mir immer noch ziemlich u= n- > benutzt im Schrank, obwohl mir mein Spetzl (alter EF2 Veteran) sagt, da= =DF > man nur ein bi=DFchen warm damit werden mu=DF, dann w=E4re ADF ganz bra= uchbar. >=20 > Ok, ich brems mal, au=DFerdem ist meine liebe Frau grad au=DFer Haus un= d da mu=DF > man die Zeit schon nutzen ( F15 :), >=20 > Rob >=20 > PS Bist Du jetzt =DCbersetzer f=FCr combatsim? Ich habe Dan mal gesagt,= er solle > sich an Dich wenden. >=20 > 2PS Wei=DFt Du was Neues =FCber Su27/2.0? F=FCr mich steht 2.0 auf glei= cher Stufe > wie F4. >=20 > 3PS Du hast nix mit Siemens zu tun, oder? Ich denk dran, mich nach dem Studium > bei Siemens Regensburg zu bewerben.=20 >=20 >=20 > =20 >=20 > Frank Juergen Woerner schrieb: > > Robert Hager schrieb: > > > > > Well, I hope for it, too (TAW being sth big). But don't you think that EF2 > > > flight model seemed more realistic (that is "harder") than ADF's. With the > > > landing I meant, F15 landing is easy, but with adf it's nearly impossible > > > to crashland. Nevermind. > > > > > > Lanny, do you know if there is collision in F15? It seems no. I was quite > > > happy when I flew below one of the bridges, but when I was clearly too > > > high once, nothing happened. Or is collision just switched of for t= he > > > training sessions. I have expert setting. > > > > > > Rob > > > > Hallo Robert, > > > > wie geht's ...? > > > > I did collide with my wingman once ... now I always tell them to wide up > > formation ... > > > > Killerbee > > > > Roth Airbase > > Bavaria > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com= " > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. >=20 >=20 > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: (fscombat) GSC BBS Post Date: 25 May 1998 15:07:53 -0700 GTT Air Combat Designer Open Beta Posted by Eric Joiner on Sunday, 24 May 1998, at 6:25 p.m. Hi Guys. During the coming week, we're going to release an open beta of our Air Combat Designer for Hornet Korea. This is a PC application (sorry...Im heading for the bunker now...) that allows INSTANT creation of air to air missions in the Korean theatre. You can select: Start in Air Start from ground at any friendly base including carrier Random start/weather/aggressiveness/flight size/pct enemy A Global Editor will allow you to modify the combat environment generally, then a flight editor will allow you to tweak individual flights. These missions are QUITE cool, and of course the app works in conjunction with Camo Commander. (Techware and STRiKE stuff should work fine as well.) Both Surface to Air threats and Air threats exist in theatre. Users can select HARM in their loadouts. Further at least ONE easter egg feature does exist that will allow...nukes.. ACD is intended to be a freeware application. It will be a test bed for our Dynamic Mission Designer application to appear in Q3. We'll be sending press releases to the major press folks on Weds. But...to this group...we give early notice. We'd like you to bang on it extensively. The H3K AI and mission planning can be tricky. We need your help in automating that process in debugging. Thanks. I look forward to your help. We'll make the product available sometime this week from our site...probably weds night. We'll let you know here. Meantime check the GTT site. Eric Game Tool Technologies http://www.gttweb.com/ ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mailman" Subject: (fscombat) June Newsletter Date: 26 May 1998 22:27:41 +1200 Just a reminder of the correct URL for the 89th (NZ) fighter Wings June newsletter as I posted the incorrect one in my previous email: http://www.geocities.com/CapeCanaveral/Hangar/4610/June.htm Regards Mailman ps. Dont hesitate to contact me if you have any queries regarding the newsletter. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 25 May 1998 14:33:16 +0100 > did DID activate lawyers ? > Were you threatened? Not really -- I was just exaggerating for effect ;) But someone who read my web-page wrote an email to DID asking them for a syntax description of their mission files. Of course the answer they got was go away -- it's illegal. When *I* emailed a person "higher up" in DID about something else, and mentioned the custom missions I'd done in passing, I was told: "If your custom missions are accepted by the customers who are we to argue, it's certainly a thin line in these situations, but as you say it keeps interest in the sim going." Which I thought was particularly decent of them :) Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) FW: [ef2000] AGE/TAW Date: 26 May 1998 14:47:36 +0200 Although I had a few romanian friends, I still don't speak a single word :) Sorry I sent the german gschwätz to the server, should have gone to killer- bee straight. Rob Dan Dimitrescu schrieb: > Tres interesant, tres tres interesant. > I suppose I should write in Romanian now, and hey we have other language > speaking persons here too ... > > Dan > > ---------- > > From: Robert Hager > > To: fscombat@lists.xmission.com > > Cc: woerner@znnbg.siemens.de > > Subject: Re: (fscombat) FW: [ef2000] AGE/TAW > > Date: Monday, May 25, 1998 11:33 AM > > > > Hallo Frank, > > > > evrything alrite over here. Flugsim-mässig habe ich grade F15 von meinem > Dad- > > in-law aus Singapur gekriegt. Obwohl die Landschaft ja nicht so rasend > ist, > > bin ich doch positiv überrascht. Tolles Flugmodell, irgendwie. Die > Nachricht > > über Falcon4 haut voll rein, langsam kriege ich die Krätze mit > Microprose. > > Wie kommt's, daß Janes einen quality sim nach dem anderen rausbringt, und > > Microprose immer noch an f4 rumdocktert. Arbeiten da nur zwei Leute am > Pro- > > jekt? Naja, iss ja nich alles Flugsim im Leben :) > > > > Ansonsten geht das Studium gut voran. Vielleicht gehen wir im September > nach > > Schottland, wo ich das letzte Jahr meines Studiums machen will, um eine > Doppel- > > qualifikation zu bekommen (und ums Studium um ca. 8 Monate zu verkürzen > :). > > Nächste Woche fängt wieder die heiße Lernphase an, d.h. Elektronik und > Mathe > > bis zum Erbrechen einen Monat lang. > > > > Weißt Du eigentlich was AGE für ADF ist? Da gabs mal ein tool mit dem man > > eine Mission, air2air so viel ich weiß, erstellen konnte. Das Ding hieß > > aber ACD oder so. Und was meint Mad Cowan mit diesen Ufo's? Etwa sowas > wie > > die fliegenden Schweine in F15? ADF steht bei mir immer noch ziemlich un- > > benutzt im Schrank, obwohl mir mein Spetzl (alter EF2 Veteran) sagt, daß > > man nur ein bißchen warm damit werden muß, dann wäre ADF ganz brauchbar. > > > > Ok, ich brems mal, außerdem ist meine liebe Frau grad außer Haus und da > muß > > man die Zeit schon nutzen ( F15 :), > > > > Rob > > > > PS Bist Du jetzt Übersetzer für combatsim? Ich habe Dan mal gesagt, er > solle > > sich an Dich wenden. > > > > 2PS Weißt Du was Neues über Su27/2.0? Für mich steht 2.0 auf gleicher > Stufe > > wie F4. > > > > 3PS Du hast nix mit Siemens zu tun, oder? Ich denk dran, mich nach dem > Studium > > bei Siemens Regensburg zu bewerben. > > > > > > > > > > Frank Juergen Woerner schrieb: > > > Robert Hager schrieb: > > > > > > > Well, I hope for it, too (TAW being sth big). But don't you think > that EF2 > > > > flight model seemed more realistic (that is "harder") than ADF's. > With the > > > > landing I meant, F15 landing is easy, but with adf it's nearly > impossible > > > > to crashland. Nevermind. > > > > > > > > Lanny, do you know if there is collision in F15? It seems no. I was > quite > > > > happy when I flew below one of the bridges, but when I was clearly > too > > > > high once, nothing happened. Or is collision just switched of for the > > > > training sessions. I have expert setting. > > > > > > > > Rob > > > > > > Hallo Robert, > > > > > > wie geht's ...? > > > > > > I did collide with my wingman once ... now I always tell them to wide > up > > > formation ... > > > > > > Killerbee > > > > > > Roth Airbase > > > Bavaria > > > > > > > > > - > > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > > with "unsubscribe fscombat" in the body of the message. > > > For information on digests or retrieving files and old messages send > > > "help" to the same address. Do not use quotes in your message. > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: (fscombat) f15, which campaign to start? Date: 27 May 1998 18:32:32 +0200 Hi guys, I want to start a campaign in f15 and have limited time only. Which one is more interesting, rewarding, playable, whatever - iran or iraq? Rob - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) f15, which campaign to start? Date: 27 May 1998 13:15:49 -0400 ------ =_NextPart_000_01BD8971.920B8460 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I've only played the Iranian campaign...in it right now, on mission 14. = However, it has been a lot of fun, but also a little frustrating with = the crash bug that, I believe, has been identified by CJ Martin...should = be addressed in the patch. Anyway, the Iranian campaign is a lot of = fun, and the crash bug doesn't appear to effect everyone (has happened = to me twice in 14 missions). I can't comment on the Iraqi campaign, as = I have yet to try it. Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Wednesday, May 27, 1998 12:33 PM Hi guys, I want to start a campaign in f15 and have limited time only. 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"unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: (fscombat) Off Subject Date: 27 May 1998 13:38:35 -0400 Hi All: Hey, I know that this is off subject, so I apologize to anyone who may = be offended, but I recently purchased Blade Runner for my 9 year old = daughter (found out it was a little too adult for her....so now I'm = hooked), and man this sim/game has atmosphere. The feeling of actually = being there is the heart of this adventure. Much more than we can = presently find in our flight sims, at least IMHO. The best to date at = giving you that "I am there" feeling is Longbow/FPK IMO, with others = like EF2000 and F-15 coming close, and others such as ADF, Hornet = 3.0/Korea and iF-16 a long way from there with limited or no campaigns = (TAW should significantly improve ADF however). Anyway, if you want a = creepy adventure game/simulation that keeps you up until 2 in the = morning, and makes you jump through the ceiling when a Nexus 6 pops = around the corner, check out Blade Runner.....cool experience! Oh BTW, = I no longer sleep :^) Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: (fscombat) What is it with deserts!? Date: 27 May 1998 19:00:07 +0100 I think the ground artists in flight simulators are beginning to get lazy. It seems that the majority of flight sim's "arenas" are desert nowadays. How simple is that!? Shove a basic orange down, and make a dune pattern, repeat it, and stuff the odd rocky outcrop around the place. Come on, give us a decent landscape someone! The green bits of ADF aren't too bad, but that's about it... Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) Off Subject Date: 27 May 1998 22:33:11 +0200 Thanx for the tip, cuz I miss it, too - a story in a game. Limited time now, though. An old one with a cool story is system shock, you should find it for a few cents in the bargain bin. What does your wife say to "I no longer sleep" :) Rob ps ... and gpolice came with my voodoo2 and that doesn't look to bad, around 15 minute intro, but currently I'm all f15 ... Lanny Erdos schrieb: > Hi All: > > Hey, I know that this is off subject, so I apologize to anyone who may be > offended, but I recently purchased Blade Runner for my 9 year old daughter > (found out it was a little too adult for her....so now I'm hooked), and man > this sim/game has atmosphere. The feeling of actually being there is the > heart of this adventure. Much more than we can presently find in our flight > sims, at least IMHO. The best to date at giving you that "I am there" > feeling is Longbow/FPK IMO, with others like EF2000 and F-15 coming close, > and others such as ADF, Hornet 3.0/Korea and iF-16 a long way from there > with limited or no campaigns (TAW should significantly improve ADF however). > Anyway, if you want a creepy adventure game/simulation that keeps you up > until 2 in the morning, and makes you jump through the ceiling when a Nexus > 6 pops around the corner, check out Blade Runner.....cool experience! Oh > BTW, I no longer sleep :^) > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > Ohio Department of Natural Resources > Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) f15, which campaign to start? Date: 27 May 1998 22:33:10 +0200 I started that one today, first mission, successful. Messed up a runway and downed 3 baddies ... It's cool to look behind you, telling your wingmen to follow up and you can see the flak rising in the night sky. Crash bug - doesn't sound cool though. Thanx Lanny, Rob Lanny Erdos schrieb: > I've only played the Iranian campaign...in it right now, on mission 14. > However, it has been a lot of fun, but also a little frustrating with the > crash bug that, I believe, has been identified by CJ Martin...should be > addressed in the patch. Anyway, the Iranian campaign is a lot of fun, and > the crash bug doesn't appear to effect everyone (has happened to me twice in > 14 missions). I can't comment on the Iraqi campaign, as I have yet to try > it. > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > Ohio Department of Natural Resources > Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > > > -----Original Message----- > From: Robert Hager [SMTP:RHager@t-online.de] > Sent: Wednesday, May 27, 1998 12:33 PM > To: fscombat@mail.xmission.com > Subject: (fscombat) f15, which campaign to start? > > Hi guys, > > I want to start a campaign in f15 and have limited time only. Which one > is more interesting, rewarding, playable, whatever - iran or iraq? > > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: (fscombat) Figtherstick problems .... Date: 27 May 1998 22:23:04 +0300 Hello, I have some problems with my new CH F-16 Fighterstick. each time I press the top fire button and the trigger, one of them will get stuck (as a signal, not mechanicaly). For example in warbirds when I fire both banks of weapons, tehre's a big chance one of them will continue firing after I release the buttons. Any idea how can I solve this ? thanks Dan - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: RE: (fscombat) Off Subject Date: 27 May 1998 21:25:25 -0700 Yea, I'm jumping back and forth between F-15 and Blade Runner right now...with a little ADF in there, so as not to get to rusty for TAW when it is released! She doesn't complain too much, she gets the whole bed to herself.....with two small children running around the house, we rarely see each other anyway.....passing one another in the hall chasing them! Heheheeheheh Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) -----Original Message----- Sent: Wednesday, May 27, 1998 1:33 PM Thanx for the tip, cuz I miss it, too - a story in a game. Limited time now, though. An old one with a cool story is system shock, you should find it for a few cents in the bargain bin. What does your wife say to "I no longer sleep" :) Rob ps ... and gpolice came with my voodoo2 and that doesn't look to bad, around 15 minute intro, but currently I'm all f15 ... - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: Re: (fscombat) Off Subject Date: 27 May 1998 19:08:58 -0700 I am finally am dual platform after having finished building a 266. because of what you guys have said, the first sim I got was F-15. I haven't got my new stick set up for it yet, but I can feel my wife moving towards (sim)widowhood again :) Dale lanny erdos wrote: > > Yea, I'm jumping back and forth between F-15 and Blade Runner right now...with > a little ADF in there, so as not to get to rusty for TAW when it is released! > > She doesn't complain too much, she gets the whole bed to herself.....with two > small children running around the house, we rarely see each other > anyway.....passing one another in the hall chasing them! Heheheeheheh > > Lanny > Hornet1 Erdos > lerdos@1st.net (H) > lerdos@osmre.gov (W) > > -----Original Message----- > From: Robert Hager [SMTP:RHager@t-online.de] > Sent: Wednesday, May 27, 1998 1:33 PM > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Off Subject > > Thanx for the tip, cuz I miss it, too - a story in a game. Limited time now, > though. An old one with a cool story is system shock, you should find it for > a few cents in the bargain bin. > > What does your wife say to "I no longer sleep" :) > > Rob > > ps ... and gpolice came with my voodoo2 and that doesn't look to bad, around > 15 minute intro, but currently I'm all f15 ... > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: Re: (fscombat) Off Subject Date: 28 May 1998 00:17:55 +0300 Hi, I've read a lot about Blade Runner. the great thing about it is it's (limited) nonlinearity. You see each time you start the game, one of the main characters will be the "bad guy". You'll have to find out who ... Also, your investigations affect the other characters. If you don't pick up a certain clue, another one will come and get it ... You bought it for your daughter ?! Haven't you read the book or seen the movie ? This brings me to another story. I have a 10 years old cousin (no I don't have kids - I'm 19 years old myself) and I was wondering what games you guys think would appeal to him (on PC). I'd like to bring him more into the thinking/learning (not educational ! He can learn to use the TADS and FCR) games. I'm kinda sick of seeing him play Mortal Kombat on his Nintendo 64 .. and nothing else Any hints ? I haven't played System Shock, but the same team have done Ultima Underworld I&II which are absolutely fantastic. I've also played Ultim VII - very absorbing and huge, HUGE world. Didn't figure out what I was supposed to do after two months into the game, still I had been immersed into the world so much ... The System Shock, UW team was Looking Glass I think. They're doing another such game these days - "The Dark Project" ... High hopes for it ... I could say more about this games genre , but we are on a sism list after all Lanny, what about Longbow 2 .... very good atmosphere in a dynamic campaign ... hard to beat IMHO. As far as I know, Longbow (1) uses a canned mission structure, which puts it on the same rank as the other sims you have mentioned. Hind and F-16 have lots of things going on in their tiny simulated world. soldiers fighting each other, etc ... Though you know the missions are quite linear ... I don't recall right now (should read my own reviews) but I think that Red Baron 2 got me a lot with it's style. I especcially liked the way kills were awarded to pilots, after the mission was over. Very realistic IMHO ... But it did have some nasty bits which I should have digged more into ... heading for the bed ... had a two+ hours session of Warbirds h2h with a friend last nite .... Dan ---------- > From: Robert Hager > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Off Subject > Date: Wednesday, May 27, 1998 11:33 PM > > Thanx for the tip, cuz I miss it, too - a story in a game. Limited time now, > though. An old one with a cool story is system shock, you should find it for > a few cents in the bargain bin. > > What does your wife say to "I no longer sleep" :) > > Rob > > ps ... and gpolice came with my voodoo2 and that doesn't look to bad, around > 15 minute intro, but currently I'm all f15 ... > > > Lanny Erdos schrieb: > > Hi All: > > > > Hey, I know that this is off subject, so I apologize to anyone who may > be > > offended, but I recently purchased Blade Runner for my 9 year old daughter > > (found out it was a little too adult for her....so now I'm hooked), and man > > this sim/game has atmosphere. The feeling of actually being there is the > > heart of this adventure. Much more than we can presently find in our flight > > sims, at least IMHO. The best to date at giving you that "I am there" > > feeling is Longbow/FPK IMO, with others like EF2000 and F-15 coming close, > > and others such as ADF, Hornet 3.0/Korea and iF-16 a long way from there > > with limited or no campaigns (TAW should significantly improve ADF however). > > Anyway, if you want a creepy adventure game/simulation that keeps you up > > until 2 in the morning, and makes you jump through the ceiling when a Nexus > > 6 pops around the corner, check out Blade Runner.....cool experience! Oh > > BTW, I no longer sleep :^) > > > > Lanny Erdos > > Design Specialist 2 > > lerdos@1st.net (H) > > Ohio Department of Natural Resources > > Division of Mines & Reclamation > > 1900 East High Ave. > > New Philadelphia, Ohio 44663 > > (330) 339-2207 (office) > > (330) 339-4688 (fax) > > > > > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Frank Juergen Woerner Subject: Re: (fscombat) Off Subject Date: 28 May 1998 13:37:34 +0100 Dan Dimitrescu schrieb: > heading for the bed ... had a two+ hours session of Warbirds h2h with a > friend last nite .... > > Dan Hi Dan, what's your WB id ??? Have you ever heard of kilbee, the famous Luftwaffe pilot in his Dora 9 ? If you fly for red don't be afraid otherwise you'll soon be dead. Killerbee Roth Airbase Bavaria - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lawrence Manley Subject: Re: (fscombat) f15, which campaign to start? Date: 28 May 1998 09:19:46 -0400 (EDT) On Wed, 27 May 1998, Robert Hager wrote: > Crash bug - doesn't sound cool though. > Last night I tried the kernel32.dll patch that others have mentioned, but still no joy. I get the same crash on the first Iranian airfield attack mission, and always at the point where I order wingman to engage bandit. Janes tech support thinks I should mess with my drivers, but since they work just fine for everything else I think I'll hold off until I have a chance to try the Janes patch -- and meanwhile go back to ADF. I *HATE* messing with drivers! nemo - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Zarko Bizaca" Subject: Re: (fscombat) Off Subject Date: 28 May 1998 07:42:13 -0600 -----Original Message----- >Hi, > >I've read a lot about Blade Runner. the great thing about it is it's >(limited) nonlinearity. You see each time you start the game, one of the >main characters will be the "bad guy". You'll have to find out who ... >Also, your investigations affect the other characters. If you don't pick up >a certain clue, another one will come and get it ... > >You bought it for your daughter ?! Haven't you read the book or seen the >movie ? > >This brings me to another story. I have a 10 years old cousin (no I don't >have kids - I'm 19 years old myself) and I was wondering what games you >guys think would appeal to him (on PC). I'd like to bring him more into the >thinking/learning (not educational ! He can learn to use the TADS and FCR) >games. I'm kinda sick of seeing him play Mortal Kombat on his Nintendo 64 >.. and nothing else > >Any hints ? > BioFREAKS!!! ;-) >I haven't played System Shock, but the same team have done Ultima >Underworld I&II which are absolutely fantastic. I've also played Ultim VII >- very absorbing and huge, HUGE world. Didn't figure out what I was >supposed to do after two months into the game, still I had been immersed >into the world so much ... > >The System Shock, UW team was Looking Glass I think. They're doing another >such game these days - "The Dark Project" ... High hopes for it ... > >I could say more about this games genre , but we are on a sism list after >all > >Lanny, what about Longbow 2 .... very good atmosphere in a dynamic campaign >... hard to beat IMHO. As far as I know, Longbow (1) uses a canned mission >structure, which puts it on the same rank as the other sims you have >mentioned. >Hind and F-16 have lots of things going on in their tiny simulated world. >soldiers fighting each other, etc ... Though you know the missions are >quite linear ... > >I don't recall right now (should read my own reviews) but I think that Red >Baron 2 got me a lot with it's style. I especcially liked the way kills >were awarded to pilots, after the mission was over. Very realistic IMHO ... >But it did have some nasty bits which I should have digged more into ... > >heading for the bed ... had a two+ hours session of Warbirds h2h with a >friend last nite .... > >Dan > > >---------- >> From: Robert Hager >> To: fscombat@lists.xmission.com >> Subject: Re: (fscombat) Off Subject >> Date: Wednesday, May 27, 1998 11:33 PM >> >> Thanx for the tip, cuz I miss it, too - a story in a game. Limited time >now, >> though. An old one with a cool story is system shock, you should find it >for >> a few cents in the bargain bin. >> >> What does your wife say to "I no longer sleep" :) >> >> Rob >> >> ps ... and gpolice came with my voodoo2 and that doesn't look to bad, >around >> 15 minute intro, but currently I'm all f15 ... >> >> >> Lanny Erdos schrieb: >> > Hi All: >> > >> > Hey, I know that this is off subject, so I apologize to anyone who may > >> be >> > offended, but I recently purchased Blade Runner for my 9 year old >daughter >> > (found out it was a little too adult for her....so now I'm hooked), >and man >> > this sim/game has atmosphere. The feeling of actually being there is >the >> > heart of this adventure. Much more than we can presently find in our >flight >> > sims, at least IMHO. The best to date at giving you that "I am there" >> > feeling is Longbow/FPK IMO, with others like EF2000 and F-15 coming >close, >> > and others such as ADF, Hornet 3.0/Korea and iF-16 a long way from >there >> > with limited or no campaigns (TAW should significantly improve ADF >however). >> > Anyway, if you want a creepy adventure game/simulation that keeps you >up >> > until 2 in the morning, and makes you jump through the ceiling when a >Nexus >> > 6 pops around the corner, check out Blade Runner.....cool experience! >Oh >> > BTW, I no longer sleep :^) >> > >> > Lanny Erdos >> > Design Specialist 2 >> > lerdos@1st.net (H) >> > Ohio Department of Natural Resources >> > Division of Mines & Reclamation >> > 1900 East High Ave. >> > New Philadelphia, Ohio 44663 >> > (330) 339-2207 (office) >> > (330) 339-4688 (fax) >> > >> > >> > >> > - >> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> > with "unsubscribe fscombat" in the body of the message. >> > For information on digests or retrieving files and old messages send >> > "help" to the same address. Do not use quotes in your message. >> >> >> - >> To unsubscribe to fscombat, send an email to "majordomo@xmission.com" >> with "unsubscribe fscombat" in the body of the message. >> For information on digests or retrieving files and old messages send >> "help" to the same address. Do not use quotes in your message. > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) What is it with deserts!? Date: 28 May 1998 15:52:10 +0200 Dam' rite! Rob Douglas Cowan schrieb: > I think the ground artists in flight simulators are beginning to get lazy. It > seems that > the majority of flight sim's "arenas" are desert nowadays. How simple is > that!? Shove a > basic orange down, and make a dune pattern, repeat it, and stuff the odd > rocky outcrop > around the place. > > Come on, give us a decent landscape someone! The green bits of ADF aren't too > bad, but > that's about it... > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan > > "Existence is a race against time to become immune to > intergalactical oblivion. The Dinosaurs failed. Will we?" > -- Me > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: Re: (fscombat) Off Subject Date: 28 May 1998 15:52:12 +0200 > I haven't played System Shock, but the same team have done Ultima You should, very nice scifi-cyber-story, immersive and the graphics were very good then and I think still are (of course, no high end voodoo-blurr :). > The System Shock, UW team was Looking Glass I think. They're doing another Rite. > I could say more about this games genre , but we are on a sism list after > all Rite :) > Hind and F-16 have lots of things going on in their tiny simulated world. > soldiers fighting each other, etc ... Though you know the missions are That's what I liked most with Hind, stuff going on, the Mujahadeen running round and all that ... weak side on the Longbows ... > Dan Rob - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: RHager@t-online.de (Robert Hager) Subject: (fscombat) f15 campaign cheat? Date: 28 May 1998 18:45:45 +0200 Is there a possibility to break off your current mission, without it being counted? Like in LB2 press ALT-x and just restart, or refly the mission. Or is F15 truly hardcore and one better be good or sth? Rob - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) Off Subject Date: 28 May 1998 19:08:03 +0100 > ps ... and gpolice came with my voodoo2 and that doesn't look to bad, around > 15 minute intro, but currently I'm all f15 ... G-Police came with my Voodoo 1, and it is absolutely wonderful graphically -- even though it doesn't use Glide (which seems odd that they package it with 3DFX). It's also incredibly easy, with a great story -- I thought I had it sussed at Mission 3, but I was totally wrong! Get playing it! -- As a flight simmer, you'll find it easy like me and finish it in a couple of weeks! Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) Off Subject Date: 28 May 1998 19:23:35 +0100 > This brings me to another story. I have a 10 years old cousin (no I don't > have kids - I'm 19 years old myself) and I was wondering what games you > guys think would appeal to him (on PC). I'd like to bring him more into the > thinking/learning (not educational ! He can learn to use the TADS and FCR) > games. I'm kinda sick of seeing him play Mortal Kombat on his Nintendo 64 > .. and nothing else Looks like he wants blood and guts. I was 10ish when I got my first computer -- and Atari ST, and was soon learning to use this magical mouse creature and all that. Anyway, my first ever game for it was F15 Strike Eagle ONE by MicroProse (their only game that ever came out on its release date). This made me a flight-sim addict ever since. Oh, I wasn't going to do this, but what the heck, I'll say it anyway-- I've bought: F15 Strike Eagle (ST) F15 Strike Eagle 2 (ST) Flight of the Intruder (ST) -- my joint all-time favourite Knights of the Sky (ST) Dogfight (ST) Flight Unlimited (PC) EF2000 (PC) -- joint favourite F22 : ADF (PC) Hmm, I thought there were more than that -- there probably were, but anyway, my point is that it's difficult to change the games a person'll be interested in. It's a bit like a bird hatching out of an egg. The first living animal it sees, it decides it is its mother. The first game a child plays on a computer seriously is the genre that will likely be its favourite forever... He wants blood and guts? You could show him ejecting inverted at 100 feet in EF2000 or ADF, and point out that the pilot's guts go all over the place! (Or in ADF, he twitches.) Show him great explosions on the ground in these flight sims too -- maybe that'll interest him too. Oh, and turn the volume up full and plug in a SUBwoofer! Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mike Howell" Subject: (fscombat) Voodoo2 Date: 28 May 1998 18:22:57 -0500 So who has a P2- 300 mhz pentium, that has upgraded from voodoo1, to voodoo2 ?? I would like to know if he/she see's any great increase of framerate/smoothness on F15, F22, Ef2000+ or sims like these, before I go plop 300 on a V2 card....(versus the V1) Im getting smooth FR's now with my V1, but like they say- a picture is worth a 1000 words... Thanks for any help Mike "Spike" Howell - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Spyder Subject: Re: (fscombat) Voodoo2 Date: 28 May 1998 19:04:29 -0500 Mike Howell wrote: > So who has a P2- 300 mhz pentium, that has upgraded from voodoo1, to voodoo2 > ?? > > I would like to know if he/she see's any great increase of > framerate/smoothness on F15, F22, Ef2000+ or sims like these, before I go > plop 300 on a V2 card....(versus the V1) > > Im getting smooth FR's now with my V1, but like they say- a picture is worth > a 1000 words... > > Thanks for any help > > Mike "Spike" Howell Just something you might want to check out Mike. Leonard Hjalmarson from http://www.combatsim.com says that he will be reviewing a new 3D graphics card next week after they return from E3. It is suppose to blow the doors off of the Voodoo II cards. I knew there was a reason I didn't rush out and buy a Voodoo II card last week. -- Spyder spyder@escape.ca ICQ: 9638380 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "kenab" Subject: RE: (fscombat) Voodoo2 Date: 28 May 1998 18:17:26 -0700 Hi mike you may want to look at http://www.canopuscorp.com/whatsnew.htm Major problem with VooDoo2 is its inability to break over into the 1024 res world. Timber -----Original Message----- [mailto:owner-fscombat@lists.xmission.com] On Behalf Of Spyder Sent: Thursday, May 28, 1998 5:04 PM Mike Howell wrote: > So who has a P2- 300 mhz pentium, that has upgraded from voodoo1, to voodoo2 > ?? > > I would like to know if he/she see's any great increase of > framerate/smoothness on F15, F22, Ef2000+ or sims like these, before I go > plop 300 on a V2 card....(versus the V1) > > Im getting smooth FR's now with my V1, but like they say- a picture is worth > a 1000 words... > > Thanks for any help > > Mike "Spike" Howell Just something you might want to check out Mike. Leonard Hjalmarson from http://www.combatsim.com says that he will be reviewing a new 3D graphics card next week after they return from E3. It is suppose to blow the doors off of the Voodoo II cards. I knew there was a reason I didn't rush out and buy a Voodoo II card last week. -- Spyder spyder@escape.ca ICQ: 9638380 - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Leo dela Cruz Subject: Re: (fscombat) What is it with deserts!? Date: 28 May 1998 23:40:42 -0700 Another good thing about modiling sim worlds in deserts is that there are a hell of a lot fewer trees. So there is an excuse not to model forests. Good Guy Douglas Cowan wrote: > I think the ground artists in flight simulators are beginning to get lazy. It seems that > the majority of flight sim's "arenas" are desert nowadays. How simple is that!? Shove a > basic orange down, and make a dune pattern, repeat it, and stuff the odd rocky outcrop > around the place. > > Come on, give us a decent landscape someone! The green bits of ADF aren't too bad, but > that's about it... > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan > > "Existence is a race against time to become immune to > intergalactical oblivion. The Dinosaurs failed. Will we?" > -- Me > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: T A Subject: Re: (fscombat) What is it with deserts!? Date: 29 May 1998 09:06:47 +0200 hehe, yea, they tricked us pretty good with LB2 as well. Remember everyone hauling for trees, then one clever guy checked it out and found that Aserbadjan actually doesn't have much trees at all. :) T Leo dela Cruz wrote: > > Another good thing about modiling sim worlds in deserts is that there are a hell of a lot > fewer trees. So there is an excuse not to model forests. > > Good Guy > > Douglas Cowan wrote: > > > I think the ground artists in flight simulators are beginning to get lazy. It seems that > > the majority of flight sim's "arenas" are desert nowadays. How simple is that!? Shove a > > basic orange down, and make a dune pattern, repeat it, and stuff the odd rocky outcrop > > around the place. > > > > Come on, give us a decent landscape someone! The green bits of ADF aren't too bad, but > > that's about it... > > > > Douglas "MadCow(an)" Cowan > > > > Glasgow, Scotland > > > > Email: d.cowan@ukonline.co.uk > > ICQ: 1254762 > > !NEW! Webpage (UC) : http://web.ukonline.co.uk/d.cowan > > > > "Existence is a race against time to become immune to > > intergalactical oblivion. The Dinosaurs failed. Will we?" > > -- Me > > > > - > > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > > with "unsubscribe fscombat" in the body of the message. > > For information on digests or retrieving files and old messages send > > "help" to the same address. Do not use quotes in your message. > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) f15 campaign cheat? Date: 29 May 1998 07:31:55 -0400 ------ =_NextPart_000_01BD8AD3.DC6F0DC0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable As far as I know Rob, there is no way to break off from your current = mission within a campaign.....I could be wrong, but haven't found a way = to do it! If you exit the mission prior to completing it, you will = suffer the consequences! One more small note, if you have a system = crash (does happen in the Iranian campaign occasionally) whilst flying a = campaign mission, you will get to re-fly the mission, but you will lose = the ordnance (including nav and targeting pods) that you had loaded. Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Thursday, May 28, 1998 12:46 PM Is there a possibility to break off your current mission, without it = being counted? Like in LB2 press ALT-x and just restart, or refly the mission. 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"unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Off Subject Date: 29 May 1998 07:41:17 -0400 ------ =_NextPart_000_01BD8AD5.2ACEE070 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hey Dale, F-15 will scream on your P-266 (you do have a 3Dfx = card....right). It runs and looks great on my P-200 w/Pure 3D. I don't = know how much ram you have, but 64 megs seems to be optimum these days = (seems to have helped me, going from 32 to 64). Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Wednesday, May 27, 1998 10:09 PM I am finally am dual platform after having finished building a 266. because of what you guys have said, the first sim I got was F-15. I haven't got my new stick set up for it yet, but I can feel my wife moving towards (sim)widowhood again :) Dale ------ =_NextPart_000_01BD8AD5.2ACEE070 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IhILAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYA4AEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAAVQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAGZzY29tYmF0QGxpc3Rz LnhtaXNzaW9uLmNvbQBTTVRQAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAA AAUAAABTTVRQAAAAAB4AAzABAAAAHAAAAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQADABUM AQAAAAMA/g8GAAAAHgABMAEAAAAeAAAAJ2ZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbScAAAAC AQswAQAAACEAAABTTVRQOkZTQ09NQkFUQExJU1RTLlhNSVNTSU9OLkNPTQAAAAADAAA5AAAAAAsA QDoBAAAAHgD2XwEAAAAcAAAAZnNjb21iYXRAbGlzdHMueG1pc3Npb24uY29tAAIB918BAAAAVQAA AAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQBTTVRQ AGZzY29tYmF0QGxpc3RzLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAAAgH2DwEAAAAE 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) f15, which campaign to start? Date: 29 May 1998 07:48:55 -0400 ------ =_NextPart_000_01BD8AD6.3BC73F70 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I'm still upset about losing 4 Nav and 4 targeting pods during my latest = crash in the Iranian campaign....haven't jumped back into for the last = couple of days. Though you are right, it is a pretty cool sim....comms = are fantastic BTW! I'm near finishing Blade Runner, working on the final act (the strat = guide helped), so I'll be re-entering the cockpit of my F-15 soon. BTW = guys, Blade Runner is way cool if you're into adventure/simulations (you = are basically a police detective). It has a dynamic engine that ensures = the game/sim will never be exactly the same...how did they do that in an = adventure simulation...too cool! I would recommend this adventure to = anyone interested in this type of gaming. Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Wednesday, May 27, 1998 4:33 PM I started that one today, first mission, successful. Messed up a runway = and downed 3 baddies ... 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) Off Subject Date: 29 May 1998 08:59:46 -0400 ------ =_NextPart_000_01BD8AE0.21697A30 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Actually no, I have never seen the movie in its entirety! I quess I = didn't realize how "shocking" it could be! BTW, I'm into the final act, = and having a blast. Believe it or not, this game/sim has a very = ambitious dynamic campaign that is one of the best that I have seen (it = truly is never the same). The immersion factor is definitely there! Longbow 2, while excellent, does not give me the same feeling of "being = there" as did the original Longbow/FPK. I think that the cut scenes = following your mission added to this, as well as the news updates that = actually reported on your missions....great effect! Yes, it did have a = branching campaign, but it was well conceived and thoroughly engrossing. = F-16 FF or Hornet 3.0/Korea don't even compare IMHO when it comes to = the campaign engine. There is a kids series of CD-ROM titles called "Jump Start," I believe = (I have Jump Start 5th grade for my nine year old). They begin at = Kindergarten and progress through several grade levels...this might be = what you are looking for. They are thinking/learning type games, yet = fun and interactive. Hope this helps! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Wednesday, May 27, 1998 5:18 PM Hi, I've read a lot about Blade Runner. the great thing about it is it's (limited) nonlinearity. You see each time you start the game, one of the main characters will be the "bad guy". You'll have to find out who ... Also, your investigations affect the other characters. If you don't pick = up a certain clue, another one will come and get it ... You bought it for your daughter ?! Haven't you read the book or seen the movie ? This brings me to another story. I have a 10 years old cousin (no I = don't have kids - I'm 19 years old myself) and I was wondering what games you guys think would appeal to him (on PC). I'd like to bring him more into = the thinking/learning (not educational ! He can learn to use the TADS and = FCR) games. I'm kinda sick of seeing him play Mortal Kombat on his Nintendo = 64 . and nothing else=20 Any hints ? Lanny, what about Longbow 2 .... very good atmosphere in a dynamic = campaign .. hard to beat IMHO. As far as I know, Longbow (1) uses a canned = mission structure, which puts it on the same rank as the other sims you have mentioned. Hind and F-16 have lots of things going on in their tiny simulated = world. soldiers fighting each other, etc ... 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CCAGAAAAAADAAAAAAAAARgAAAABUhQAAAQAAAAQAAAA4LjAAAwAmgAggBgAAAAAAwAAAAAAAAEYA AAAAAYUAAAAAAAALAC+ACCAGAAAAAADAAAAAAAAARgAAAAAOhQAAAAAAAAMAMIAIIAYAAAAAAMAA AAAAAABGAAAAABGFAAAAAAAAAwAygAggBgAAAAAAwAAAAAAAAEYAAAAAGIUAAAAAAAAeAEGACCAG AAAAAADAAAAAAAAARgAAAAA2hQAAAQAAAAEAAAAAAAAAHgBCgAggBgAAAAAAwAAAAAAAAEYAAAAA N4UAAAEAAAABAAAAAAAAAB4AQ4AIIAYAAAAAAMAAAAAAAABGAAAAADiFAAABAAAAAQAAAAAAAAAe AD0AAQAAAAUAAABSRTogAAAAAAMADTT9NwAA0i8= ------ =_NextPart_000_01BD8AE0.21697A30-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Billy Hutton" Subject: (fscombat) ATF and F-15 Date: 29 May 1998 10:26:16 -0700 This is a multi-part message in MIME format. ------=_NextPart_000_002D_01BD8AEC.36167BC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello everyone, I have been working w/ F-15 for about a month now, and = now that I have a new hard drive, put ATF back on my computer as well. = It is a pretty amazing game still, and I just flew a great mission. Had = two gun kills, and limped 80 NM back to the airbase, w/ massive control = structure damage. :) Unfortunately, something went wrong on a perfect = approach about 150' above the runway, just outside the markers, and I = crashed. I was pretty bummed. :)=20 A quick question on F-15. How do you locate ground spikes that appear = in the TEWS? Just put them in front of you, then sweep your A-G radar = in and out at a low range? I can't imagine "guessing" where to make a = HRM, since the TEWS shows contacts by strength, and not distance. Anyway, I'm having some trouble locating and destroying ground threats, = while my air-to-air game seems pretty tight. Thanks gang, Billy -----Original Message----- From: Dale To: cmag@lists.xmission.com ; = cww@lists.xmission.com ; = fscombat@lists.xmission.com ; = warbirds@employees.org Date: Tuesday, May 05, 1998 10:53 PM Subject: (fscombat) Military site =20 =20 For those of you looking for an interesting variety of military = materila to spice up your pages or whatever, check out = http://www.militarycity.com/cgi-update/biglib.pl?lib=3Dmilitarycity =20 It has the following categories: =20 Graphics - Clip Art, Paintings, Silhouettes, Unit Patches Images - Aircraft and Helicopters =20 Images - Armor & Artillery, Bases & Places, Historical Subjects, = Military Vehicles, People, Space, Weapons =20 Images - Ships of the U.S. Navy, U.S. Coast Guard, and Foreign = Navies =20 Sound & Video =20 Software =20 Text & Reference =20 =20 Plus a variety of interesting links other then these. It has become = my favorite for aircraft images =20 Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb =20 Visit the Cyber Wings of the World=20 http://www.inficad.com/~cdb/CWW/CWW.html =20 To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html =20 #macflightsims - #hornet - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* =20 - To unsubscribe to fscombat, send an email to = "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the = message. For information on digests or retrieving files and old messages = send "help" to the same address. Do not use quotes in your message.=20 ------=_NextPart_000_002D_01BD8AEC.36167BC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello everyone, I have = been working=20 w/ F-15 for about a month now, and now that I have a new hard drive, put = ATF=20 back on my computer as well.  It is a pretty amazing game still, = and I just=20 flew a great mission.  Had two gun kills, and limped 80 NM back to = the=20 airbase, w/ massive control structure damage.  :)  = Unfortunately,=20 something went wrong on a perfect approach about 150' above the runway, = just=20 outside the markers, and I crashed.  I was pretty bummed. =20 :) 
 
A quick question on F-15.  How do = you locate=20 ground spikes that appear in the TEWS?  Just put them in front of = you, then=20 sweep your A-G radar in and out at a low range?  I can't imagine=20 "guessing" where to make a HRM, since the TEWS shows contacts = by=20 strength, and not distance.
 
Anyway, I'm having some trouble = locating and=20 destroying ground threats, while my air-to-air game seems pretty=20 tight.
 
Thanks gang,
Billy
-----Original = Message-----
From:=20 Dale <cdb@inficad.com>
To: = cmag@lists.xmission.com = <cmag@lists.xmission.com>; = cww@lists.xmission.com = <cww@lists.xmission.com>; = fscombat@lists.xmission.com=20 <fscombat@lists.xmission.com>;=20 warbirds@employees.org = <warbirds@employees.org>
= Date:=20 Tuesday, May 05, 1998 10:53 PM
Subject: (fscombat) = Military=20 site

For those of you looking for an interesting = variety=20 of military materila to spice up your pages or whatever, check out = http://www.militarycity.com/cgi-update/biglib.pl?lib=3Dmilitarycity

It=20 has the following categories:

Graphics - Clip Art, Paintings, = Silhouettes, Unit Patches
Images - Aircraft and = Helicopters

Images=20 - Armor & Artillery, Bases & Places, Historical Subjects, = Military=20 Vehicles, People, Space, Weapons

Images - Ships of the U.S. = Navy,=20 U.S. Coast Guard, and Foreign Navies

Sound &=20 Video

Software

Text & Reference


Plus a = variety=20 of interesting links other then these. It has become my favorite for = aircraft images

Dale=20 *******************************************************
Callsign: = Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home = Page:=20 http://www.inficad.com/~cdb

Visit the Cyber Wings of the = World=20
http://www.inficad.com/~cdb/CWW/CWW.html

To join the CWW = (Mac) or=20 FSCombat (PC)=20 = listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html

= #macflightsims=20 - #hornet - #fscombat, all on=20 = Dalnet
http://www.tcsn.net/jardine/macflightsims
http://www.inficad= .com/~cdb/CWW/Services/irc.html
**************************************= *****************

-=20 To unsubscribe to fscombat, send an email to=20 "majordomo@xmission.com" with "unsubscribe = fscombat" in=20 the body of the message. For information on digests or retrieving = files and=20 old messages send "help" to the same address. Do not use = quotes in=20 your message. ------=_NextPart_000_002D_01BD8AEC.36167BC0-- - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: (fscombat) RE: [ef2000] Re: I wonder what's next Date: 29 May 1998 13:32:05 -0400 Yea, Hornet 3.0/Korea could have, and should have been much better. It = is a good sim, but GSI seemed to stop just short of creating the = definitive F-18 simulation....things were only compounded when GSI = didn't "fix" the short-coming of 3.0 with Korea.....actually an add-on, = not a new sim! I received some feedback from Skip Stealey on iF/A-18E Super Hornet, and = this sim isn't sounding too bad. It will utilize the TALON campaign = system (as in iF-22...a good thing), and an upgraded DEMON (version 1.5) = terrain engine (hopefully much improved over iF-22). However, it does = not have the level of control I like to see in a sim. Below are some questions that Skip answered for me: >In regard to iF-18 Super Hornet, I do have several specific Q's: > >1. Is it going to utilize the same Demon graphics engine as iF-22? yes but modified for better lo level look and object attachment. >2. Will it be a fully dynamic campaign engine? Yes, including naval missions. >3. Will AWACS be modeled into the simulation? Yes, the E2C Hawkeye >4. Can I contact the AWACS? Yes >5. Will JSTARS be integrated? No, not directly. The a/c doesn't have the ablility to do full data = fusion like the F22. >6. Will I be able to generate flight packages (SEAD, escort, = strike)...how >many a/c? The campaign engine does all scheduling. You will be able to control = 'pilot scheduling' in your squadron and loadouts, waypoints, etc of your = package, up to 4 a/c. >7. Will I be able to choose/assign targets to all a/c in the strike = group? In your four planes you can send targets to your wingmen by locking on = and then passing it to them by data link or voice. >8. How in-depth will comms be (the more the better)? About the same as iF22 >9. Are weapon parameters realistically modeled? yes.......flight and control code is written on real world physics. >10. Flight model.....realistically modeled? Two models, realistic and relaxed. >11. How many campaigns are implemented? Two theaters, Gulf and Aegean Sea but fully dynamic campaign system = means there is an endless number of campaigns since each is unique. >12. Will supplies be tracked (weapons, airframes, pilots, etc.) Yes and resupply will take place. >13. Can I assign multiple a/c types for flight package (i.e. F-14's for >escort)? No, you don't have that level of command. >14. Will there be ship to ship engagements? yes. >15. Can I see the ground war? yes, battles take place and you can see them. They do affect the war. >16. Will I engage the enemy carrier battle group (too cool)? No, there are no enemy carriers, only a US one but there are enemy naval = battlegroups. >17. How is training implemented? Non-interactive. You'll be assigned a mission in a simulator that is = designed to focus on a particular area, be briefed on that area of = operations then fly it. Skip Stealey=20 Interactive Magic=20 Senior Licensing Manager -----Original Message----- Sent: Friday, May 29, 1998 11:32 AM Hi Lanny, I watched a program on satellite TV last night about combat and other experimental aircraft...they did a portion on the super hornet as well the F22 and the Su-37, etc... A super hornet simm, if it includes the 1/3 % more power that it's new engines offer, should present us with a semi decent simm. My greates complaint of the current hornet simm out now is it total lack of power and consequently it's inability to manuvere in a dogfight...basically, Hornet Korea is a combat simm about a heavily ordinance ladden, flying pig that would rather put itself in a hole and bury itself in the mud rather than...well you know... - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Lanny Erdos Subject: RE: (fscombat) ATF and F-15 Date: 29 May 1998 13:49:28 -0400 ------ =_NextPart_000_01BD8B08.99FD5E80 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Locating SAM's/AAA is not an easy task in F-15! Your TEWS will (if they = are using radar) orient you to the general direction of the threat; = however, as you said, will not help in distance to target. If you are = tasked with sanitizing SAM/AAA threats, you will need to become = extremely proficient with the RBM/HRM. You should know the general = location of the SAM's from your mission brief, so start making HRM at = about 40-50 miles from the target waypoint. SAM's should show up as = small dots......keep creating and reducing sizes until you locate the = target that you are tasked with destroying. Designate it with the target = button. You can then use the weapon view, or the FLIR (if you have = loaded Mav's say, and are close enough) to zoom in and get a better look = when you are approaching the target area. After doing this, you should = then re-designate the target with the zoomed view of the Weapon view or = the FLIR. Hope this helps! Lanny Erdos Design Specialist 2 lerdos@1st.net (H) Ohio Department of Natural Resources=20 Division of Mines & Reclamation 1900 East High Ave. New Philadelphia, Ohio 44663 (330) 339-2207 (office) (330) 339-4688 (fax) -----Original Message----- Sent: Friday, May 29, 1998 1:26 PM =20 A quick question on F-15. How do you locate ground spikes that appear = in the TEWS? Just put them in front of you, then sweep your A-G radar = in and out at a low range? I can't imagine "guessing" where to make a = HRM, since the TEWS shows contacts by strength, and not distance. Anyway, I'm having some trouble locating and destroying ground threats, = while my air-to-air game seems pretty tight. 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For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) Voodoo2 Date: 29 May 1998 15:02:11 +0100 Voodoo 2's definitely the way to go. There ARE cards out there that perform faster, but they are not supported to the extent that 3DFX are. The 3D card battle has been won, as GLIDE has become an industry standard alongside Direct3D and OpenGL. I think it'll be very tough for any other manufacturers to get a big share in the market...no matter what they produce. I've read that buying a Voodoo 2 is pointless unless you have something faster than a P200, as a Voodoo 2 processes 3D data faster than a P200 supplies it... ...so it sounds like your system would benefit from it. Having said that, though, I wouldn't bother upgrading 'till you get a game that won't run smoothly as your machine is. Why spend money without a reason? Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) What is it with deserts!? Date: 29 May 1998 15:09:01 +0100 OK, so they want to avoid trees do they? Let's have an arctic simulator, where you need to shoot polar bears in a blizzard. Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Douglas Cowan" Subject: Re: (fscombat) Voodoo2 Date: 29 May 1998 15:05:41 +0100 > Major problem with VooDoo2 is its inability to break over into the 1024 res > world. Is 1024 not a bit over the top for a game? The difference between 640 and 800 is noticable -- but not life-altering. From 800 to 1024 you'd need a good 17" monitor to make anything out of it... Then again, if I was told when I owned my Atari ST playing Elite 2 at 4 frames/sec in 16 colours that I'd be playing games a 25fps in 800X600 in 65000 colours, I'd have said it was just silly... Douglas "MadCow(an)" Cowan Glasgow, Scotland Email: d.cowan@ukonline.co.uk ICQ: 1254762 Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan "Existence is a race against time to become immune to intergalactical oblivion. The Dinosaurs failed. Will we?" -- Me - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: Re: (fscombat) Off Subject Date: 29 May 1998 21:20:20 +0300 I too have played F-15SE2 (on the PC). That was a long time before I played Falcon 3 so I didn't know shit about all the avionics stuff (but I could get an idea on how "realistic" the radar was. Anyway I decided to get F15SE3 but as I was visiting a friend in Germany, I discovered they only have german language versions of the games on sale. Big loss on my side ... Funny thing I could have bought it or Falcon 3 in Austria (I think) but I didn't know what the heck the last one was ... My cousin is acting very strange. Despite being a star wars fan, he doesn't want to hear about Shadows Of the Empire, which I recommended to buy for his N64 ... No he wants Mortal Kombat. I'm not sure it's his first genre, he's seen the magazines I gave him (he's so proud of me) and he enjoys them. I just want to knwo the best aproach to getting him into flight sim stuff ... Any idea of a sim that is manageable by kids but would also prove a challenge ? You're right about the first seen problem. I remember the first time I opened an avioation magazine. Saw some stuff on the F-14. today some of my friends call me Tomcat. Pathetic ... Dan ---------- > From: Douglas Cowan > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Off Subject > Date: Thursday, May 28, 1998 9:23 PM > > > This brings me to another story. I have a 10 years old cousin (no I don't > > have kids - I'm 19 years old myself) and I was wondering what games you > > guys think would appeal to him (on PC). I'd like to bring him more into the > > thinking/learning (not educational ! He can learn to use the TADS and FCR) > > games. I'm kinda sick of seeing him play Mortal Kombat on his Nintendo 64 > > .. and nothing else > > Looks like he wants blood and guts. I was 10ish when I got my first computer -- and Atari > ST, and was soon learning to use this magical mouse creature and all that. Anyway, my > first ever game for it was F15 Strike Eagle ONE by MicroProse (their only game that ever > came out on its release date). This made me a flight-sim addict ever since. Oh, I wasn't > going to do this, but what the heck, I'll say it anyway-- I've bought: > > F15 Strike Eagle (ST) > F15 Strike Eagle 2 (ST) > Flight of the Intruder (ST) -- my joint all-time favourite > Knights of the Sky (ST) > Dogfight (ST) > Flight Unlimited (PC) > EF2000 (PC) -- joint favourite > F22 : ADF (PC) > > Hmm, I thought there were more than that -- there probably were, but anyway, my point is > that it's difficult to change the games a person'll be interested in. It's a bit like a > bird hatching out of an egg. The first living animal it sees, it decides it is its > mother. The first game a child plays on a computer seriously is the genre that will > likely be its favourite forever... > > He wants blood and guts? You could show him ejecting inverted at 100 feet in EF2000 or > ADF, and point out that the pilot's guts go all over the place! (Or in ADF, he twitches.) > > Show him great explosions on the ground in these flight sims too -- maybe that'll > interest him too. Oh, and turn the volume up full and plug in a SUBwoofer! > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan > > "Existence is a race against time to become immune to > intergalactical oblivion. The Dinosaurs failed. Will we?" > -- Me > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: Dale Subject: RE: (fscombat) f15 campaign cheat? Date: 29 May 1998 14:10:19 -0700 >From: James Schuldes >To: "'fscombat@lists.xmission.com'" >Subject: RE: (fscombat) f15 campaign cheat? >Date: Fri, 29 May 1998 08:18:58 -0500 >MIME-Version: 1.0 >X-Mailer: Internet Mail Service (5.5.1960.3) >Content-Type: text/plain; > charset="iso-8859-1" > >Before you fly the mission - exit out and copy files from one folder to >a temp one you create - I forget the exact name but there is one folder >that holds all of the files pertaining to your campaign and your >progress. Then if you crash (program I mean - not plane), you can copy >the temp folder back and re-fly the mission. Not authorized, don't try >this at home, etc etc. > > -----Original Message----- > From: lerdos@osmre.gov [SMTP:lerdos@osmre.gov] > Sent: Friday, May 29, 1998 6:32 AM > To: 'fscombat@lists.xmission.com' > Subject: RE: (fscombat) f15 campaign cheat? > > As far as I know Rob, there is no way to break off from >your current mission within a campaign.....I could be wrong, but haven't >found a way to do it! If you exit the mission prior to completing it, >you will suffer the consequences! One more small note, if you have a >system crash (does happen in the Iranian campaign occasionally) whilst >flying a campaign mission, you will get to re-fly the mission, but you >will lose the ordnance (including nav and targeting pods) that you had >loaded. > > Lanny Erdos > Design Specialist 2 > lerdos@1st.net (H) > Ohio Department of Natural Resources > Division of Mines & Reclamation > 1900 East High Ave. > New Philadelphia, Ohio 44663 > (330) 339-2207 (office) > (330) 339-4688 (fax) > > > -----Original Message----- > From: Robert Hager >[SMTP:RHager@t-online.de] > Sent: Thursday, May 28, 1998 12:46 PM > To: fscombat@mail.xmission.com > Subject: (fscombat) f15 campaign >cheat? > > Is there a possibility to break off your >current mission, without it being > counted? > Like in LB2 press ALT-x and just >restart, or refly the mission. Or is F15 > truly hardcore and one better be good or >sth? > > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Mike Howell" Subject: Re: (fscombat) Voodoo2 Date: 29 May 1998 19:05:24 -0500 Thanks for the headsUp.... Now if only all the new Xmas fightersims were out on the date they were promised, and if the earth was flat, and if a frog had wings, etc. etc...... : ) Spike -----Original Message----- >Mike Howell wrote: > >> So who has a P2- 300 mhz pentium, that has upgraded from voodoo1, to voodoo2 >> ?? >> >> I would like to know if he/she see's any great increase of >> framerate/smoothness on F15, F22, Ef2000+ or sims like these, before I go >> plop 300 on a V2 card....(versus the V1) >> >> Im getting smooth FR's now with my V1, but like they say- a picture is worth >> a 1000 words... >> >> Thanks for any help >> >> Mike "Spike" Howell > >Just something you might want to check out Mike. >Leonard Hjalmarson from http://www.combatsim.com says that he will be reviewing >a new 3D graphics card next week after they return from E3. It is suppose to >blow the doors off of the Voodoo II cards. >I knew there was a reason I didn't rush out and buy a Voodoo II card last week. > > >-- >Spyder >spyder@escape.ca >ICQ: 9638380 > > > >- > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. > - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: Re: (fscombat) What is it with deserts!? Date: 30 May 1998 17:54:09 +0300 Well in case nay of you hasn't seen Team Apache yet, they've got trees. I don't think I've seen forests, but I'm not sure I want to see the framerate of a sim with a real (1000 trees) forest. Dan ---------- > From: Douglas Cowan > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) What is it with deserts!? > Date: Friday, May 29, 1998 5:09 PM > > OK, so they want to avoid trees do they? Let's have an arctic simulator, where you need > to shoot polar bears in a blizzard. > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan > > "Existence is a race against time to become immune to > intergalactical oblivion. The Dinosaurs failed. Will we?" > -- Me > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: Re: (fscombat) Off Subject Date: 30 May 1998 22:57:28 +0300 no real warbirds id right now Killerbee ... I just fly h2h stuff on the modem and sometimes on the net. However I'm considering playing it on hte arena. I just have to find a way to pay it. And heck 2 bucks an hour is very expensive for me (remember I live in Romania) ... since I will most definetly want to fly it very often. Anyway I would probably be flying 109G's (as a tribute to my country's aviation in WW2) or my fave aircraft of WW2 The Pony and the Corsair ... Maybe I'll go for CK, but that one doesn't have an arena ... You know, I might by travelling to Germany this summer, to visit a friend. I was wondering if there's any interesting aviation stuff going on near Munchen ( I'll be going to Prien) that I can see ? Lst time I went there (some five years ago) there were lots of Cobras and Phantoms flying around (If my memory serves me well). Also any idea where I can get my hands (for testing purposes) on some Thrustmaster and Suncom gear there ? I will probably travel to Munchen and other cities too, so that's no problem. I really want to see and try different sticks since here In Romania there's no place where I can do it (or buy a decent stick , unless you don't mind paying 200 $ for a Force FX BTW) Thanks, Dan ---------- > From: Frank Juergen Woerner > To: fscombat@lists.xmission.com > Subject: Re: (fscombat) Off Subject > Date: Thursday, May 28, 1998 3:37 PM > > Dan Dimitrescu schrieb: > > > heading for the bed ... had a two+ hours session of Warbirds h2h with a > > friend last nite .... > > > > Dan > > Hi Dan, > > what's your WB id ??? > Have you ever heard of kilbee, the famous Luftwaffe pilot in his Dora 9 ? > If you fly for red don't be afraid otherwise you'll soon be dead. > > Killerbee > > Roth Airbase > Bavaria > > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: "Dan Dimitrescu" Subject: Re: (fscombat) Voodoo2 Date: 30 May 1998 22:55:54 +0300 I can only agree to this considering that I've ordered myself a Monster 2. However, we risk to get into the Windows 95 situation. Heck isn't it ugly to be depending on a single company for your products ? I am sure that if enough of us would buy Glaze 3D's (for example) they would be forced to include support for it too. Not to mention that they wouldn't mind the extra power at all ... Dan > Voodoo 2's definitely the way to go. There ARE cards out there that perform faster, but > they are not supported to the extent that 3DFX are. The 3D card battle has been won, as > GLIDE has become an industry standard alongside Direct3D and OpenGL. I think it'll be > very tough for any other manufacturers to get a big share in the market...no matter what > they produce. > > I've read that buying a Voodoo 2 is pointless unless you have something faster than a > P200, as a Voodoo 2 processes 3D data faster than a P200 supplies it... > > > ...so it sounds like your system would benefit from it. Having said that, though, I > wouldn't bother upgrading 'till you get a game that won't run smoothly as your machine > is. Why spend money without a reason? > > Douglas "MadCow(an)" Cowan > > Glasgow, Scotland > > Email: d.cowan@ukonline.co.uk > ICQ: 1254762 > Webpage (Half dead as usual) : http://web.ukonline.co.uk/d.cowan > > "Existence is a race against time to become immune to > intergalactical oblivion. The Dinosaurs failed. Will we?" > -- Me > > - > To unsubscribe to fscombat, send an email to "majordomo@xmission.com" > with "unsubscribe fscombat" in the body of the message. > For information on digests or retrieving files and old messages send > "help" to the same address. Do not use quotes in your message. - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: (fscombat) F-18 Super Hornet Date: 31 May 1998 20:55:24 -0700 Hi All: I recently read an article on another F-18 sim that is due out this year....Super Hornet from DI. This sim sounds like it could be very interesting with 2 full blow dynamic campaigns and 4 mini campaigns. It will even allow us to see 3D polygon crew members running around on the carrier....too cool! DI is the same company that has done Hind, Apache and the classic Tornado (they also did F-16FF, not one of their better ones IMHO). According to the article, we will be able to taxi to the catapult...starting on the elevator....a nice touch! I've been looking for an F-18 Hornet sim (I have Hornet 3.0, but the very limited campaign was very disappointing), maybe this is the one, though IM's Hornet sim looks promising as well. Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message. ------------------------------------------------------------------------------- From: lanny erdos Subject: (fscombat) Carrier Engagements Date: 31 May 1998 21:14:49 -0700 Hi All: Does anyone know if any companies out there are currently working on any WWII sims that simulate the carrier battles of WWII? I've played Carriers at War by SSG (more of a strategy sim, but very good), and 1942 Pacific Air War by Microprose, but don't know of any others currently in the works [Jane's is doing one, as is Activision (SDOE), but I believe they are based in the European theatre]. Anyone? Lanny Hornet1 Erdos lerdos@1st.net (H) lerdos@osmre.gov (W) - To unsubscribe to fscombat, send an email to "majordomo@xmission.com" with "unsubscribe fscombat" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message.