From: Geoff Finger Subject: Re: [N64] F-zero X Date: 30 Sep 1999 23:04:02 -0700 (PDT) On Fri, 1 Oct 1999, Alex wrote: > I think the most important thing is to have the right accelleration setting. > Start by putting it half way between the center and max speed, then tweak > it. ALso what car are you using? The best car is probably the one on the > bottom left (Leon is the driver)... White Cat is also good. Try to use the > trigger buttons(Z and R) as little as possible and just corner using the > analogue stick, the trigger buttons slow you down. Practise is also good. I'm using Queen Meteor, with the acceleration setting set two notches from teh right. (think thats eitehr the middle of right half, or close to it) How do you tell which way to change it for each coruse though? I've been trying to avoid using skids, but some turns are just too sharp, its either skid turn, or just plain skid into the wall =) Static on your frequency Electrical storm in your veins Raging at unreachable glory Straining at invisible chains --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] F-zero X Date: 01 Oct 1999 16:18:16 +1000 At 23:04 30-09-99 -0700, you wrote: >On Fri, 1 Oct 1999, Alex wrote: > >> I think the most important thing is to have the right accelleration setting. >> Start by putting it half way between the center and max speed, then tweak >> it. ALso what car are you using? The best car is probably the one on the >> bottom left (Leon is the driver)... White Cat is also good. Try to use the >> trigger buttons(Z and R) as little as possible and just corner using the >> analogue stick, the trigger buttons slow you down. Practise is also good. > >I'm using Queen Meteor, with the acceleration setting set two notches from >teh right. (think thats eitehr the middle of right half, or close to it) >How do you tell which way to change it for each coruse though? > >I've been trying to avoid using skids, but some turns are just too sharp, >its either skid turn, or just plain skid into the wall =) > Ahh well Queen Meteor is crap, you don't want to use her. Try a car with a good grip rating like Astro Robin or White Cat and learn how to take the turns gently without oversteering. The cars with faster accelleration (light, more jets) can afford to have higher max speed. Tracks where you can boost often you can use a high max speed. Tracks where you can't boost often you should put it closer to the center, for example on rainbow road put it about two notches to the right of center. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] The battle between Sony, Nintendo and Sega Date: 01 Oct 1999 08:54:56 +0100 (BST) I would go along with that. Sony realised the importance of partnerships and have an agressive marketing strategy. This originiated from the failure of the Sony Betamax (anyone remember the doomed video media?) Since then Sony Have have learned from there mistakes and had there finger on the pulse when it comes to business strategy. In my view the saving grace Nintendo has is the outstanding graphics engine. This was developed in conjuction with SGI. As far as I know SGI aren't involved in Dolphine. The R&D that SGI put into the N64 didn't pay off so I think the are reluctant to go down that road again.... Does anyone know who is onboard for the graphic architecture on tyhe dolphine? Also games development for the Playstation was a doddle, anyone who could code in C++ could develope for it. This does effect the quality control of the end product but on the other hand it does give a wider scope for development. johno --- Kristian de Groot <153038@student.fbk.eur.nl> wrote: > Hi there, > i think it's all about policy and politics, > networking. I'll try to > explain this opinion. > > I don't think loyalty from gamers is an important > factor. It's about the > network you build around your company. That's > something Sony did better > than Nintendo the past years. > 1.The cartridges vs cd's policy > 2.Politics:Namco, Square Soft, Capcom, and I even > mention Konami(MGS vs > Castlevania/Hybrid Heaven) here. > > Now you see the same thing with Sega. Namco put > incredible efforts to make > the best of Soul Calibur. The result:that's THE game > why most people, and i > don't mean hardcore gamers here, will buy a > Dreamcast. Conclusion: Sega is > trying to create a strong network and they already > got their first good > result. > > My point is: we all have to little information at > this time to predict the > future. When we know more (facts) about the networks > around Sony, Nintendo > and Sega we will be able to predict how things will > evolve in the future. > But it will be a very exciting future for us, > gamers! > > I know this is a very short and abstract explanation > but i hope you'll > understand my point. > Please understand that i'm not saying quality isn't > important, but if you > create a strong network you get good quality(Soul > Calibur, Resident Evil, > FF, MGS, Golden Eye, Banjo-Kazooie etc.) > > Kris > > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ===== ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] What non-Nintendo/Rare games are you looking forward to? (N64) Date: 01 Oct 1999 09:26:16 +0100 (BST) My games list goes along the lines of: Gauntlet Legends Worms Armeggedon Gauntlet - I was a big fan of the original, it's more of a team game and will hopefully have some of the original classic sound samples: "wizard is about to die!" fantastic stuff. Worms Armeggedon - anything with exploding can go wrong! This is one of the best multiplayers games I've played and one of the funniest! Johno --- Eddy Wu wrote: > This list of games includes any that I am interested > in and considering > getting, depending on how they turn out. I'll > probably end up getting less > than half of them: > > Winback > Castlevania: Special Edition > Rainbow 6 > Mini Racers > Rocket (formerly Sprocket) > RE2 > A basketball game > Excitebike > > That's just from now until December. > > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ===== ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Kick Ass" Subject: Re: [N64] What non-Nintendo/Rare games are you looking forward to? (N64) Date: 01 Oct 1999 08:33:31 GMT heya u got the full version of worms armageddon i doooooooooooooo i agree its maaaaaddddddd ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] Dolphin data management Date: 01 Oct 1999 09:37:39 +0100 (BST) It's beginning to looks like it......I just hope that games maufactures will take full advantage of it. I saw some videos of a PSX2 game "bouncer" ( I think it was bouncer or something like that....) The water and lighting effects were astounding! --- Dexter Sy wrote: > I response to the S3 texture compression > announcement, > > http://www.next-generation.com/jsmid/news/7816.html > > > I think I'm beginning to see the big picture. > Nintendo's going to > manage Dolphin's data flow like a hawk, thereby > maximizing the amount of > data that can be streamed off the DVD. When I had > a chat with the > guys at Factor 5, and asked them about why Dolphin > would need their > M.O.R.T voice compression, and the MIDI based MusyX, > I basically got a > response saying that M.O.R.T. can do high quality > samples in one tenth > the space of an uncompressed sample, and MusyX for > Dolphin can handle > music so well that streaming off redbook audio would > be a waste of > bandwidth. > > Now, this announcement that Nintendo will be looking > into texture > compression technologies for Dolphin. While the N64 > probably needs this > as well :-), the fact that they are partnering with > S3 to take this > technology for dolphin shows us that Nintendo is > going to squeeze every > ounce of efficientcy out of its console. Anyone can > build a highway, > and unmanaged, a lot of cars can go through it. > Paint lanes and arrange > you cars properly, you'll probably get a lot more to > go through. In the > end, I think we could see some truly amazing stuff > simply because > developers can get more out of less. > > Dexter > > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ===== ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] TECHNOLOGY LEAP Date: 01 Oct 1999 11:38:15 +0100 JRB62307@aol.com wrote > Rush, you mean bits not bytes. Bits is a measure ment of the speed. Not >to be confused with bytes, and speed wise MHz. um no not really as bits and bytes are the same thing but a different measurement. 8 bits equal 1 byte, every character I type on the screen is 1 byte which is a combination of 1's and 0's in groups of 8 digits. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] F-zero X Date: 01 Oct 1999 07:37:42 EDT u don't need to use the code to unlock everything. try using the code for infinate energy/boost - its still tought to win in the harder tracks, even with that code on. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Nintendo 64 Date: 02 Oct 1999 00:56:45 +1000 (EST) COOLNEWS NINTENDO 64: Gamedate October 1, 1999 The newsletter of nintendo64.hotgames.com! FOUR TIMES THE FUN Many of the games we've got for you today on the world's best Nintendo 64 site make extensive use of the four-player option. This isn't just for the mutated freaks with eight arms - it's a great excuse to get some friends over to enjoy the latest in videogaming for lots of party-game related thrills! Ed. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Today's CoolNews is sponsored by... ****************FREE PC GIVEAWAY!!!****************** Two former Dell Executives want to give you an opportunity to earn extra cash and A FREE PC! Become a Hand Technology Consultant (TC) and get your choice of: - A Free Personal Computer: Cyrix M II-333 - An Intel Pentium III Computer for only $699 BUT HURRY there are only 10,001 PC's to give away! Details at: http://ph-ad21.focalink.com/SmartBanner/page?14722.16 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ FEATURE REVIEW - GAUNTLET LEGENDS Straight from the arcade into your Nintendo 64 comes a game full of dungeons, dragons and magic-related action! Does Gauntlet Legends lose any of its charm and sophistication during the conversion process or is the game still legendary? Find out here, if you're brave enough... http://nintendo64.hotgames.com/games/gauntl/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: WCW Mayhem: http://nintendo64.hotgames.com/games/wcwmay/review.htm All-Star Tennis '99: http://nintendo64.hotgames.com/games/allsta2/review.htm Tonic Trouble: http://nintendo64.hotgames.com/games/tonict/review.htm NASCAR 2000: http://nintendo64.hotgames.com/games/nascar1/review.htm Hybrid Heaven: http://nintendo64.hotgames.com/games/hybrid/review.htm FEATURE EDITORIAL - THE FUTURE OF NINTENDO'S STARS! Predict the future is a risky prospect but we're just the kind of foolhardy people to do it! In our brand new feature we confidently predict what will happen to the most popular Nintendo characters a few generations down the track - check it out and you may be surprised at what you see! http://nintendo64.hotgames.com/features.htm WIN PRIZES - THREE DREAMCASTS! Eager to try out Sega's off-white wonderbox? Well, get involved in our super-cool contest where you can WIN for FREE a brand new Dreamcast console! All this and more make Hotgames the most generous (not to mention dangerously attractive) gaming site in the world! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - WCW MAYHEM. All backrooms - Enter "CBCKRMS" as a password at the PPV password screen to unlock all backstage areas. Start spreading the news... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-n64-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] What non-Nintendo/Rare games are you looking forward to? (N64) Date: 01 Oct 1999 16:56:32 +0100 (BST) Command and Conquer with a sense for humour! Air strike those invertebrates damn it!!!! I guess that was you get when you combien Lemmings with Quake --- Kick Ass wrote: > heya > > u got the full version of worms > armageddon > i doooooooooooooo > i agree its maaaaaddddddd > > ______________________________________________________ > Get Your Private, Free Email at > http://www.hotmail.com > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ===== ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] Road Rash 64 Date: 01 Oct 1999 10:01:50 -0600 road rash 64 is great i recently bought it and i am very pleased with it. Wez wrote: > TreyDX@aol.com wrote: > > > In a message dated 9/30/99 6:13:04 PM Eastern Daylight Time, > > atcope@comp.uark.edu writes: > > > > > I remember back before the N64 was launched how everyone (including > > > myself) oooohed and ACHOO over the fact that it was designed by SGI. > > > > I myself am still waiting for the N64 (Project Reality) games that look like > > Jurassic Park. ;) Darn it all, Dino Crisis just well, I can't get into it, > > has anybody played Road Rash 64? I'm really considering trading Dino Crisis > > for RR64, any opinions? > > > > Trey > > > > Not recommended at all. Graphics are utterly terrible. Well, maybe terrible is > harsh. Reminicent of Cruisn USA. Didn't seem all that appealing...played for > like half hour and didn't have the urge to play again. And the only reason I > played for the half hour was because I had never really played a RR came before, > so it was kind of fun knocking guys off of motocycles at first. Rent if you > must...don't buy. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 02 Oct 1999 01:02:19 +1000 (EST) COOLNEWS: Gamedate October 1, 1999 The Newsletter of Hotgames.com RPG MADNESS With the help of Hotgames.com, you can stop attending those freakish medieval festivals and get into the real role playing spirit! Over the past week we've been featuring the latest and greatest RPGs from all over the world, blending the traditional fantasy genre with all different styles of gaming! Now you can finally stop wearing that chain mail in public... Ed. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Today's CoolNews is sponsored by... ****************FREE PC GIVEAWAY!!!****************** Two former Dell Executives want to give you an opportunity to earn extra cash and A FREE PC! Become a Hand Technology Consultant (TC) and get your choice of: - A Free Personal Computer: Cyrix M II-333 - An Intel Pentium III Computer for only $699 BUT HURRY there are only 10,001 PC's to give away! Details at: http://ph-ad21.focalink.com/SmartBanner/page?14722.16 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ FEATURE DEMO - ODIUM Or Gorky 17 if you're reading this from the land of the Euro, this scary ride features exploration, action and adventure! Does it have some gameplay to back it up, though? Read our review to see... http://www.hotgames.com/games/odium/review.htm LATEST 5 GAME DEMOS AND REVIEWS: FLW Professional Bass http://www.hotgames.com/games/flwpro/review.htm Hype: The Time Quest http://www.hotgames.com/games/hypeth/review.htm Legacy of Kain: Soul Reaver http://www.hotgames.com/games/legacy/review.htm Grand Theft Auto 2 http://www.hotgames.com/games/grandt2/review.htm Tread Marks http://www.hotgames.com/games/treadm/review.htm FEATURE ARTICLE - ONLINE GAMING! What's good, bad and downright ugly about playing games online against other people? You'll have to investigate our special feature to find out! Remember, our features section is continually updated with the world's grooviest analysis of the world of PC gaming, so you should check back often to see what's really going on! http://www.hotgames.com/features.htm WIN PRIZES - HYPE: THE TIME QUEST, RAYMAN 2, DREAMCASTS! Do we just rule or what? Not only are our pals at Ubi Soft helping us give away 20 copies of super cool platformer Hype: The Time Quest, but they're also throwing in 10 copies of Rayman 2 and some super-swett Rayman 2 T-shirts! if that's not all, we're STILL holding our Dreamcast giveaway competition! http://www.hotgames.com/prizes.htm CHEAT OF THE WEEK - GRAND THEFT AUTO itstantrum - Unlimited lives Games are good. Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] What non-Nintendo/Rare games are you looking forw Date: 01 Oct 1999 16:07:52 +0000 > From: "Elliot Jefferson" > To: n64@lists.xmission.com > Subject: Re: [N64] What non-Nintendo/Rare games are you looking forward to? (N64) > Date: Thu, 30 Sep 1999 19:34:29 PDT > Reply-to: n64@lists.xmission.com > I thought Excitebike was next year? > > Elliot > Yeah, unfortunately, it got pushed back to next spring when it was originally scheduled to come out in November/December. It and Perfect Dark were my two most wanted games. :( Oh well.. There's still JFG and DK 64 to look forward to. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] F-zero X Date: 01 Oct 1999 13:17:47 -0700 (PDT) On Fri, 1 Oct 1999 CapFalcon1@aol.com wrote: > u don't need to use the code to unlock everything. try using the code for > infinate energy/boost - its still tought to win in the harder tracks, even > with that code on. I don't have a game shark, and you are missing the point entirely. And i fail to believe that a halfway decent player would not have an easy time of it on even the hardest levels with that code on. It's the motor of the western world Spinning off to every extreme Pure as a lover's desire Evil as a murderer's dream --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: [N64] Sony PS2 Price Date: 01 Oct 1999 16:34:36 EDT I've talked it over with my friends and we've come to a very good conclusion: the Playstation WILL NOT come down in price significantly for the US release. The reason behind this is that if it put the price down to, say, $250 - $300 it would be creating competition for its own line of DVD players. Think about it. Most Sony DVD players cost about $250 - $500. So, why not go out and get a videogame system AND DVD player in one for less? That's what people will think and what they will do. Overall the console might make more sales at that price but it would also hurt Sony itself. Oops. I believe that the PS2 will debut in America for anything between $350 - $400. Please respond, opinions wanted. - the Guru [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] F-zero X Date: 01 Oct 1999 16:35:54 EDT FINE! DON'T LISTEN TO CAPTAIN FALCON HIMSELF! (what did u think capfalcon1 stould for?) JUST GO ON YOUR MARRY WAY AND KEEP SUCKING AT IT FOR ALL I CARE :-P j/k -don't go all ballistic on me :-) but i am tha real captain falcon! i've even got tha pix to prove it. so don't be a wierd boy and go thinkin that i'm not him. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BINNER15@aol.com Subject: Re: [N64] System War Shenanigans Date: 01 Oct 1999 16:41:35 EDT unsubscribe n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Sony PS2 Price Date: 01 Oct 1999 16:49:04 EDT In a message dated 10/1/99 4:38:53 PM Eastern Daylight Time, SillyMrMan@aol.com writes: << I've talked it over with my friends and we've come to a very good conclusion: the Playstation WILL NOT come down in price significantly for the US release. The reason behind this is that if it put the price down to, say, $250 - $300 it would be creating competition for its own line of DVD players. Think about it. Most Sony DVD players cost about $250 - $500. So, why not go out and get a videogame system AND DVD player in one for less? That's what people will think and what they will do. Overall the console might make more sales at that price but it would also hurt Sony itself. Oops. I believe that the PS2 will debut in America for anything between $350 - $400. Please respond, opinions wanted. - the Guru >> No way will it break the $250 barrier. I think there's a mental thing about paying $250 and over for a video game...even if it does play DVD's that would keep people away that were just after the video games. Many people already have a DVD machine and this really doesn't "add" anything. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] F-zero X Date: 01 Oct 1999 13:51:09 -0700 (PDT) On Fri, 1 Oct 1999 CapFalcon1@aol.com wrote: > FINE! DON'T LISTEN TO CAPTAIN FALCON HIMSELF! (what did u think capfalcon1 > stould for?) JUST GO ON YOUR MARRY WAY AND KEEP SUCKING AT IT FOR ALL I CARE > :-P > > j/k -don't go all ballistic on me :-) but i am tha real captain falcon! > i've even got tha pix to prove it. so don't be a wierd boy and go thinkin > that i'm not him. Your solution sucking at a game is to cheat? What do you do when you're playing head to head against people who have taken the time to beat the game the real way? Just lose miserably? =) We sometimes catch a window -- a glimpse of what's beyond Was it just imagination -- stringing us along? More things than are dreamed about -- unseen and unexplained We suspend our disbelief And we are entertained --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Dolphin data management Date: 01 Oct 1999 17:09:20 -0400 (EDT) Good call. It never struck me as to why Dolphin has all these compression features when games would look just fine without them due to the amount of space and power the machine has. I'm really looking forward to system release. Two more years. *sigh* On Fri, 1 Oct 1999, [iso-8859-1] Johno wrote: > It's beginning to looks like it......I just hope that > games maufactures will take full advantage of it. I > saw some videos of a PSX2 game "bouncer" ( I think it > was bouncer or something like that....) The water and > lighting effects were astounding! > > --- Dexter Sy wrote: > > I response to the S3 texture compression > > announcement, > > > > http://www.next-generation.com/jsmid/news/7816.html > > > > > > I think I'm beginning to see the big picture. > > Nintendo's going to > > manage Dolphin's data flow like a hawk, thereby > > maximizing the amount of > > data that can be streamed off the DVD. When I had > > a chat with the > > guys at Factor 5, and asked them about why Dolphin > > would need their > > M.O.R.T voice compression, and the MIDI based MusyX, > > I basically got a > > response saying that M.O.R.T. can do high quality > > samples in one tenth > > the space of an uncompressed sample, and MusyX for > > Dolphin can handle > > music so well that streaming off redbook audio would > > be a waste of > > bandwidth. > > > > Now, this announcement that Nintendo will be looking > > into texture > > compression technologies for Dolphin. While the N64 > > probably needs this > > as well :-), the fact that they are partnering with > > S3 to take this > > technology for dolphin shows us that Nintendo is > > going to squeeze every > > ounce of efficientcy out of its console. Anyone can > > build a highway, > > and unmanaged, a lot of cars can go through it. > > Paint lanes and arrange > > you cars properly, you'll probably get a lot more to > > go through. In the > > end, I think we could see some truly amazing stuff > > simply because > > developers can get more out of less. > > > > Dexter > > > > > > [ To quit the n64 mailing list, send the message > > "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com > > ] > > > > > ===== > > ____________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk > or your free @yahoo.ie address at http://mail.yahoo.ie > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] $249 for PS2 Date: 01 Oct 1999 17:13:18 -0400 (EDT) I think Sony will surprise everyone with this insane price. It may take a couple of years to recoup losses but I think they're bold enough to go that low. We'll see. On Fri, 1 Oct 1999 LARGEEYES@aol.com wrote: > In a message dated 10/1/99 4:38:53 PM Eastern Daylight Time, > SillyMrMan@aol.com writes: > > << I've talked it over with my friends and we've come to a very good > conclusion: > the Playstation WILL NOT come down in price significantly for the US > release. > The reason behind this is that if it put the price down to, say, $250 - > $300 > it would be creating competition for its own line of DVD players. Think > about it. Most Sony DVD players cost about $250 - $500. So, why not go out > and get a videogame system AND DVD player in one for less? That's what > people will think and what they will do. Overall the console might make > more > sales at that price but it would also hurt Sony itself. Oops. I believe > that the PS2 will debut in America for anything between $350 - $400. Please > respond, opinions wanted. > > - the Guru >> > No way will it break the $250 barrier. I think there's a mental thing about > paying $250 and over for a video game...even if it does play DVD's that would > keep people away that were just after the video games. Many people already > have a DVD machine and this really doesn't "add" anything. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Yikes Date: 01 Oct 1999 17:15:47 -0400 (EDT) On Thu, 30 Sep 1999, Gregory A. Swarthout wrote: > For gross disrespect to a fellow list member, Urban Idiot has earned a > week's vacation from the list. > > Greg > > Urbanldiot@aol.com wrote: > > > > In a message dated 9/30/99 3:45:27 PM Eastern Daylight Time, Retard@aol.com > > writes: > > > > > You missed the point completely. > > > > > > the Guru > > > > > Would you mind copying and pasting what you're replying to, Mister Retard? > > > > You have AOL so it's not that tough, retard. Just highlight with your mouse > > what you're replying to. You're the kind of person that gives AOL users a bad > > name. > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] JFG Date: 01 Oct 1999 17:20:36 -0400 (EDT) Hey Dex how's the JFG multiplayer?? That will decide if I get the game or not :) On Thu, 30 Sep 1999, Dexter Sy wrote: > I'd say the unthinking mechanical type. > > Dex > > Urbanldiot@aol.com wrote: > > > In a message dated 9/30/99 2:21:17 AM Eastern Daylight Time, > > karens@smartt.com writes: > > > > > Interesting point there. So does that make us all robots? People can call > > > themselves unbiased but there's always a bias there. > > > > It depends on what kind of robots do you mean? Those unthinking mechanical > > warriors like in Macross, or something like Transformers? Just remember, not > > everybody can play as Optimus Prime, it wouldn't look right. ;) > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] F-zero X Date: 01 Oct 1999 17:24:25 EDT well i think rush limbaugh iz da bomb, so what can i say now.... n e wayz i don't cheat at games hardly ever untill i hav already beaten them the regular way. i mostly like to use gameshark to screw up stuff (i.e. wacky clouds and paper thin cars in s.f. rush) and to make games malfunction or bug out - that's fun as hek! (try the "no fog" gs code in star fox!) i wuz merely trying to lend some advise that would help you - not that i did that myself to beat tha game - but i thought u could. n e wayz if u don't wanna cheat fine. i've sed what i've sed - i'm not a cheater, i'm a gamer. captain skanka skanka falcon p.s. i ain't tha captain falcon frum f-zero - i'm his cousin - but we look identical. if u want me to send u a pic i will. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Dolphin to be unveiled August2000 Date: 01 Oct 1999 17:34:57 -0400 (EDT) Hopefully we'll get to see some demos and the console before then. Nintendo has been trickling out new information and details for its next-generation console on a steady basis, with no word of when the technology will be previewed to the public in action. That is, until now. Reuters reports that Nintendo has finally set a date to show off Dolphin "and its software", a true demonstration, for the first time -- August 2000. This, of course, suggests that Dolphin will be unveiled in full at Nintendo's annual Spaceworld in Japan. Bear in mind, however, that this showing only encapsulates the console's unveiling to the public. It does not touch on when the press and industry analysts will first see the machine, nor does it touch on when finalized specifications and perhaps even early technical demos will be released. It seems highly likely that Nintendo will have something ready at next year's Electronics Entertainment Expo, even if only to give gamers a taste of what's to be shown at Spaceworld. Note that the unveiling is scheduled to take place only two months before the console is allegedly to hit retailers in October of the same year, which of course further suggests that Dolphin will not make its projected release date. Historically, home consoles have launched one year after they were first unveiled to the public, as demonstrated by the release schedules of PlayStation and Nintendo 64. IGN64 will have more as it becomes available. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 16:57:04 -0600 Well its true. Look at any PS commercial and what do they show? 45% acting (real life mind you) and jokes, 45% FMV and possibly 10% actual footage. You can't deny the truth. Urbanldiot@aol.com wrote: > > In a message dated 9/29/99 10:04:12 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Maybe it does, but THIS TIME Nintendo has the same medium, namely DVD. > > Now PlayStation can't put up its gay FMV and show it off on every > > commercial just like that was how the game was. No more of this > > "WOAH!!!" As the FMV loads up then you REALLY get into the game ... and > > start feeling cheated. > > > > If anybody else but D. Fentie wrote this I'd be offended, but I've come to > expect that from him. > > too drunk to finish this thought > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 16:59:49 -0600 Urbanldiot@aol.com wrote: > > In a message dated 9/29/99 10:11:10 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Here are some more questions about > > the PS2: Why 2 controller ports? > > Maybe cos 4 player games aren't a big priority with Sony? Maybe they want to > sell multitaps? HA! Idiocy. Why not just include 4 ports so that the multiplaying extraveganza can continue like it did on the N64. > Why black? > > Cos they don't listen to me. > > >Why the same > > controllers? > > But they just look the same, but they're not. > > > Why all the extras instead of 'add ons'? > > I'm not sure what you mean. I mean why include the DVD player with the system than just selling it seperately and lowering base cost? > > What's with the > > price?!? > > It's new technology. > > > Why is there less Video Ram than the Dreamcast even? > > Why do you care? You'll never buy a Dreamcast either. That's besides the point. Do you really think that its justified? It will catch up to them. I care because I want to know how PS2 and Nintendo are going to fair against each other come next 'round'. > > Why does > > it look like an air conditioner... ER... I mean VCR? > > It looks like a car stereo Amp. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 17:02:00 -0600 If I'm not mistaken... it sounds like Stryder... or a Stryder wannabe (what has man-kind become???) Eddy Wu wrote: > > Um.. how long have you been on this list? Or did you just switch e-mail > addresses? > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Thursday, September 30, 1999 12:02 AM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > >In a message dated 9/29/99 10:04:12 PM Eastern Daylight Time, > >d.fentie@home.com writes: > > > >> Maybe it does, but THIS TIME Nintendo has the same medium, namely DVD. > >> Now PlayStation can't put up its gay FMV and show it off on every > >> commercial just like that was how the game was. No more of this > >> "WOAH!!!" As the FMV loads up then you REALLY get into the game ... and > >> start feeling cheated. > >> > > > >If anybody else but D. Fentie wrote this I'd be offended, but I've come to > >expect that from him. > > > >too drunk to finish this thought > > > >Dave > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 17:06:41 -0600 Yeah, FF8 just plain sucked. I'm out of the franchise now, ever since Square sided with the PS, they have gone downhill from the 'best game company' to just a 'good game company'. Tisk tisk. Eddy Wu wrote: > > Nintendo has not forgotten how to make games. Games take time to make, > unless you want to crank out crap like the recent FF games every year. Do > you think that EAD is just sitting around all day staring into space? It > just logically follows that they are working on SOMETHING. Zelda: Gaiden, if > you bothered to actually read any of the articles (sound familiar?) is not > stuff left out of Zelda, it has a separate storyline but is based on the > same engine. There are different items, goals, quests, etc = new game. Other > games coming from Nintendo: Mother 3 (Earthbound), and I think Riqa and > Eternal Darkness, although those might be second party . Plus, just because > you haven't seen anything from the Dolphin yet, doesn't mean nothing is > being done. It takes a lot of work to make good games for very powerful > systems, and EAD needs time to understand what can be done. > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Thursday, September 30, 1999 12:20 AM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > >In a message dated 9/29/99 11:30:50 PM Eastern Daylight Time, > >glacion@earthlink.net writes: > > > >> Are you honestly telling me that the N64 would be where it is today > without > >> games like Zelda and Mario? > > > >Where did you get that from Eddy? The bonehead said that Sony doesn't know > >how to make games. So I was attempting to remind him that Nintendo seems to > >have forgotten how to make games. There have been zero first party EAD N64 > >games this year. The N64 would be bin it's cold cold grave without Zelda & > >Mario, and Goldeneye. Besides Zelda: Gaiden (which I heard is just mostly > >stuff left out of TooT) Nintendo EAD seems to be up to nothing. They even > >said they have nothing for the Dolphin yet, heck not even a tech demo? They > >just seem to be at 20 thousand feet and falling. > > > >Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 17:10:10 -0600 Still, a 100$ DVD player will not perform to the same standards as a 300$ Dvd player. Stryder wrote: > > On Wed, 29 Sep 1999, D Fentie wrote: > > > Highly doubtful that it will be under 300 bucks for a while. With the > > DVD technology and as the only 'supergiant' in videogames, I can > > honestly say that Sony will try to Monopolize the industry. And what > > makes you personally know Stryder that it will sell for less? The > > Because anything over $300 won't fly in the US. Sony is not stupid. It > WILL be $300 or less for the US launch. I would say that is a fairly safe > bet. > > > horrible quality DVD player in the PS2 alone will jack up the price... > > How do you know the quality. Chances are they will use that new laser > they invented for the PS2. > > > the PS2: Why 2 controller ports? > > I wonder that too. > > >Why black? > > Even though black seems to be cursed in N America, it is still the coolest > color for electronics. Does it matter anyway? > > >Why the same > > controllers? > > Don't know. The controllers are good. You don't HAVE to change them just > becuase it is a new system. I do think they should have put an LCD screen > or some other gadget on them though. > > >Why all the extras instead of 'add ons'? > > Add-ons don't ususally do well, I guess. > > > Whats with the > > price?!? > > There is no US launch price announced yet!!!! The Japanese launch price > is no surprise. Consoles always launch for higher than they do in N > America. > > > Why is there less Video Ram than the dreamcast even? > > Not sure. How much does the DC have? PS2? I don't know the numbers > offhand. > > > Why does > > it look like an air conditioner... er... I mean VCR? > > I think it looks cool personally. It also does not look like any VCR or > air conditioner I have ever seen. Honestly, it seems that people who like > the PSX like the way it looks and that people who don't like the PSX don't > like the way it looks. Clouded judgement. > > I still say it look like a car stereo amp. And I always thought they > looked cool. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 17:09:20 -0600 Then go rent a movie >I always like FMV personally. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 16:18:32 -0700 (PDT) On Fri, 1 Oct 1999, D Fentie wrote: > Yeah, FF8 just plain sucked. I'm out of the franchise now, ever since > Square sided with the PS, they have gone downhill from the 'best game > company' to just a 'good game company'. Tisk tisk. I ahven't actually played FF8 (although i've heard a lot of friends enthusing about the card game =) so i can't really say much about it. However what about Einhander, Final Fantasy Tactics, and Xenogears? i wasn't exactly happy with the direction FF7 took, but i don't think it was a crappy game, and there are a lot of other good square games to make up for whatever happens to the Final Fantasy series. Things crawl in the darkness That imagination spins Needles at your nerve ends Crawl like spiders on your skin --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 18:35:36 -0500 (CDT) On Fri, 1 Oct 1999, D Fentie wrote: > Well its true. Look at any PS commercial and what do they show? 45% > acting (real life mind you) and jokes, 45% FMV and possibly 10% actual > footage. You can't deny the truth. Hmmm, I just saw a commercial for Wipeout 3 yesterday and it was 90%+ game footage. No FMV anywhere. Stryder > > Urbanldiot@aol.com wrote: > > > > In a message dated 9/29/99 10:04:12 PM Eastern Daylight Time, > > d.fentie@home.com writes: > > > > > Maybe it does, but THIS TIME Nintendo has the same medium, namely DVD. > > > Now PlayStation can't put up its gay FMV and show it off on every > > > commercial just like that was how the game was. No more of this > > > "WOAH!!!" As the FMV loads up then you REALLY get into the game ... and > > > start feeling cheated. > > > > > > > If anybody else but D. Fentie wrote this I'd be offended, but I've come to > > expect that from him. > > > > too drunk to finish this thought > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 18:37:19 -0500 (CDT) On Fri, 1 Oct 1999, D Fentie wrote: > Yeah, FF8 just plain sucked. I'm out of the franchise now, ever since as if you played it. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 18:40:28 -0500 (CDT) On Fri, 1 Oct 1999, D Fentie wrote: > Then go rent a movie Uhh, I often do. I also like FMV in games...completely different. Tell me this, just what are you going to do when Dolphin games start having FMV in them (they will)? Will you abandon Nintendo...doubtful..my guess it that your opinion of FMV will suddenly change (like a typical biased fan). stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Sony PS2 Price Date: 01 Oct 1999 19:57:21 EDT In a message dated 10/1/99 3:54:57 PM Central Daylight Time, LARGEEYES@aol.com writes: << Many people already have a DVD machine and this really doesn't "add" anything. >> I don't have a DVD player, and I don't know anyone who does. So ha! --Digital Phoenix [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Sony PS2 Price Date: 01 Oct 1999 20:03:43 EDT In a message dated 10/1/99 7:59:38 PM Eastern Daylight Time, Davidxvx@aol.com writes: << << Many people already have a DVD machine and this really doesn't "add" anything. >> I don't have a DVD player, and I don't know anyone who does. So ha! >> That maybe true, but the current trend is that DVD is the media of the future. Therefore, when Sony rolls around next year, and Dolphin the year after, DVD prices will be way down and the need for one will be minimal. The same thing with CD playback on PSX, who uses it? Hardly anyone cause they already have a CD player. It's too bad really, because the same thing is going to happen with their Cable Modem plans. Not only are cable modems highly susceptible to being hacked, but they are going to be much slower than everyone else who will have T1 lines in a few years when Sony decides to actually offer game DLs and movies and stuff. Oh well, time will tell. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Sony PS2 Price Date: 01 Oct 1999 20:04:39 EDT same here.....ps2 iz gonna flop like a wet rag though [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] This List Date: 01 Oct 1999 20:51:10 -0600 Guys, this list is getting a little bit crazy... I mean, before this link was put on Nintendojo we only had a nice comfortable 25-30 messages a day... now I get 100-130... Is there a limit to the number of people allowed on this list? Instead of sending tones of messages, lets try to keep them all inclusive, compact, and to the point. Well anyways, at least the list won't be running out of people any time soon :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 02 Oct 1999 01:27:49 -0400 FMV itself I don't have a huge problem with, but when it becomes the focus of the game, then I get annoyed. For instance, after playing FF7 and 8 for about half an hour, the only reason I wanted to continue was to see the rest of the FMV. FMV or cinematics should enhance and further the game, not become the reason to play it. -----Original Message----- > >On Fri, 1 Oct 1999, D Fentie wrote: > >> Then go rent a movie > >Uhh, I often do. I also like FMV in games...completely different. Tell >me this, just what are you going to do when Dolphin games start having >FMV in them (they will)? Will you abandon Nintendo...doubtful..my guess >it that your opinion of FMV will suddenly change (like a typical biased >fan). > >stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 23:32:58 -0600 I did at my friends house. How do you think I didn't like it? I was a big fan of the FF series, regardless of system. FFVII was good at the time (but not the PC version... the graphics were poorly ported to the screen). Stryder wrote: > > On Fri, 1 Oct 1999, D Fentie wrote: > > > Yeah, FF8 just plain sucked. I'm out of the franchise now, ever since > > as if you played it. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Who is UrbanIdiot? Date: 02 Oct 1999 01:32:20 -0400 Anyone besides me notice that Trey never made a post while UrbanIdiot was not suspended on the list, and now that he is, Trey is back? And their very similar attitudes about PSX and N64 (such as the love of Castlevania SoTN)? And how they both know quite a bit about gaming history? And how UrbanIdiot acted like he had been part of the list for a long time? Just thought it was a bit odd... -----Original Message----- >If I'm not mistaken... it sounds like Stryder... or a Stryder wannabe >(what has man-kind become???) > >Eddy Wu wrote: >> >> Um.. how long have you been on this list? Or did you just switch e-mail >> addresses? >> >> -----Original Message----- >> From: Urbanldiot@aol.com >> To: n64@lists.xmission.com >> Date: Thursday, September 30, 1999 12:02 AM >> Subject: Re: [N64] How will N64 fare next fall (educated responses please) >> >> >In a message dated 9/29/99 10:04:12 PM Eastern Daylight Time, >> >d.fentie@home.com writes: >> > >> >> Maybe it does, but THIS TIME Nintendo has the same medium, namely DVD. >> >> Now PlayStation can't put up its gay FMV and show it off on every >> >> commercial just like that was how the game was. No more of this >> >> "WOAH!!!" As the FMV loads up then you REALLY get into the game ... and >> >> start feeling cheated. >> >> >> > >> >If anybody else but D. Fentie wrote this I'd be offended, but I've come to >> >expect that from him. >> > >> >too drunk to finish this thought >> > >> >Dave >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> > >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 01 Oct 1999 23:34:57 -0600 No, when Nintendo gets FMV I will actually like it less. FMV is like a pause in the game it seems when all I want to do is play. Even at the start of BK I was like 'ok, get to the freeking game already'. Stryder wrote: > > On Fri, 1 Oct 1999, D Fentie wrote: > > > Then go rent a movie > > Uhh, I often do. I also like FMV in games...completely different. Tell > me this, just what are you going to do when Dolphin games start having > FMV in them (they will)? Will you abandon Nintendo...doubtful..my guess > it that your opinion of FMV will suddenly change (like a typical biased > fan). > > stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Sony PS2 Price Date: 01 Oct 1999 23:36:15 -0600 Hey "Digital Phoenix", you don't know ANYONE that has one???? Where do you live???? Davidxvx@aol.com wrote: > > In a message dated 10/1/99 3:54:57 PM Central Daylight Time, > LARGEEYES@aol.com writes: > > << Many people already > have a DVD machine and this really doesn't "add" anything. >> > > I don't have a DVD player, and I don't know anyone who does. So ha! > > --Digital Phoenix > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Who is UrbanIdiot? Date: 01 Oct 1999 23:47:28 -0600 And when he said he was Drunk... and I think he once said his name wasn't Trey... (Dave maybe...?) BINGO. Eddy Wu wrote: > > Anyone besides me notice that Trey never made a post while UrbanIdiot was > not suspended on the list, and now that he is, Trey is back? And their very > similar attitudes about PSX and N64 (such as the love of Castlevania SoTN)? > And how they both know quite a bit about gaming history? And how UrbanIdiot > acted like he had been part of the list for a long time? Just thought it was > a bit odd... > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Friday, October 01, 1999 7:00 PM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > >If I'm not mistaken... it sounds like Stryder... or a Stryder wannabe > >(what has man-kind become???) > > > >Eddy Wu wrote: > >> > >> Um.. how long have you been on this list? Or did you just switch e-mail > >> addresses? > >> > >> -----Original Message----- > >> From: Urbanldiot@aol.com > >> To: n64@lists.xmission.com > >> Date: Thursday, September 30, 1999 12:02 AM > >> Subject: Re: [N64] How will N64 fare next fall (educated responses > please) > >> > >> >In a message dated 9/29/99 10:04:12 PM Eastern Daylight Time, > >> >d.fentie@home.com writes: > >> > > >> >> Maybe it does, but THIS TIME Nintendo has the same medium, namely DVD. > >> >> Now PlayStation can't put up its gay FMV and show it off on every > >> >> commercial just like that was how the game was. No more of this > >> >> "WOAH!!!" As the FMV loads up then you REALLY get into the game ... > and > >> >> start feeling cheated. > >> >> > >> > > >> >If anybody else but D. Fentie wrote this I'd be offended, but I've come > to > >> >expect that from him. > >> > > >> >too drunk to finish this thought > >> > > >> >Dave > >> > > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> >[ (without the quotes) to majordomo@xmission.com ] > >> > > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 02 Oct 1999 17:04:34 -0500 (CDT) On Fri, 1 Oct 1999, D Fentie wrote: > No, when Nintendo gets FMV I will actually like it less. FMV is like a > pause in the game it seems when all I want to do is play. Even at the > start of BK I was like 'ok, get to the freeking game already'. Oh, BTW, I saw 2 versions of a Driver commercial on MTV yesterday. One had about 50% live people and 50% game footage, and the other had 100% game footage. Neither had any FMV. I'll be sure to keep you updated. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Sony PS2 Price Date: 02 Oct 1999 17:23:34 -0500 (CDT) On Fri, 1 Oct 1999 ChiefQuimby@aol.com wrote: > already have a CD player. It's too bad really, because the same thing is > going to happen with their Cable Modem plans. Not only are cable modems > highly susceptible to being hacked, but they are going to be much slower than > everyone else who will have T1 lines in a few years when Sony decides to > actually offer game DLs and movies and stuff. Oh well, time will tell. Uhh, T1 connection can transfer data at about 1.5mbps. Cables modems can transfer data at 30mbps. Now a T3 connection can transfer data at 44mbps, but I seriously doubt cable modems are in any danger of becoming obsolete any time soon. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Sony PS2 Price Date: 02 Oct 1999 18:27:12 EDT In a message dated 10/2/99 6:24:19 PM Eastern Daylight Time, atcope@comp.uark.edu writes: << Uhh, T1 connection can transfer data at about 1.5mbps. Cables modems can transfer data at 30mbps. Now a T3 connection can transfer data at 44mbps, but I seriously doubt cable modems are in any danger of becoming obsolete any time soon. >> I never said anytime soon, but in 3 years down the road, when Sony is finally getting everything finalized on their internet strategy using cable modems, there will be faster options cheaper, because technology grows exponentially. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Sony PS2 Price Date: 02 Oct 1999 20:57:26 -0500 (CDT) On Sat, 2 Oct 1999 ChiefQuimby@aol.com wrote: > << Uhh, T1 connection can transfer data at about 1.5mbps. Cables modems can > transfer data at 30mbps. Now a T3 connection can transfer data at 44mbps, > but I seriously doubt cable modems are in any danger of becoming obsolete > any time soon. >> > I never said anytime soon, but in 3 years down the road, when Sony is finally > getting everything finalized on their internet strategy using cable modems, > there will be faster options cheaper, because technology grows exponentially. Man, sure there will someday be an option faster than cable modems...but not before Sony uses them for the PS2. Cable modems are the faster cheaper option you are talking about. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Sony PS2 Price Date: 02 Oct 1999 22:33:26 -0400 Um, exactly what are you basing this prediction about T1 lines on? Not only are cable modems faster, but they can be run over some existing cable lines, by cable companies. T1 lines would require new actual physical wiring to be run to each house, at a cost of several thousand dollars per house, if not more. The main competition for cable modems would be some sort of DSL, or perhaps a new technology we haven't heard of yet, but definitely not T1. Also, maybe you haven't heard, but the modem on the PS2 isn't built in, it's a cart that can be swappd out. So, it is conceivable that in the future there will be a cable modem available for PS2, or a DSL, or whatever. -----Original Message----- > >On Fri, 1 Oct 1999 ChiefQuimby@aol.com wrote: > >> already have a CD player. It's too bad really, because the same thing is >> going to happen with their Cable Modem plans. Not only are cable modems >> highly susceptible to being hacked, but they are going to be much slower than >> everyone else who will have T1 lines in a few years when Sony decides to >> actually offer game DLs and movies and stuff. Oh well, time will tell. > >Uhh, T1 connection can transfer data at about 1.5mbps. Cables modems can >transfer data at 30mbps. Now a T3 connection can transfer data at 44mbps, >but I seriously doubt cable modems are in any danger of becoming obsolete >any time soon. > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Driver commercial FMV Date: 02 Oct 1999 22:58:06 -0400 When a _racing_ game commercial is based on FMV, is the day I will sell all my games and become a PC-only gamer. -----Original Message----- >On Fri, 1 Oct 1999, D Fentie wrote: > >> No, when Nintendo gets FMV I will actually like it less. FMV is like a >> pause in the game it seems when all I want to do is play. Even at the >> start of BK I was like 'ok, get to the freeking game already'. > > >Oh, BTW, I saw 2 versions of a Driver commercial on MTV yesterday. One >had about 50% live people and 50% game footage, and the other had 100% >game footage. Neither had any FMV. I'll be sure to keep you updated. > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Driver commercial FMV Date: 02 Oct 1999 22:10:41 -0500 (CDT) On Sat, 2 Oct 1999, Eddy Wu wrote: > When a _racing_ game commercial is based on FMV, is the day I will sell all > my games and become a PC-only gamer. PC-only gamer? Ugh... Stryder > > -----Original Message----- > From: Stryder > To: n64@lists.xmission.com > Date: Saturday, October 02, 1999 6:07 PM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > > >On Fri, 1 Oct 1999, D Fentie wrote: > > > >> No, when Nintendo gets FMV I will actually like it less. FMV is like a > >> pause in the game it seems when all I want to do is play. Even at the > >> start of BK I was like 'ok, get to the freeking game already'. > > > > > >Oh, BTW, I saw 2 versions of a Driver commercial on MTV yesterday. One > >had about 50% live people and 50% game footage, and the other had 100% > >game footage. Neither had any FMV. I'll be sure to keep you updated. > > > >Stryder > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: [N64] Rayman 2 Date: 03 Oct 1999 01:07:45 -0500 (CDT) Just thought I'd let you know that Rayman 2 got four 9.0s in the new November issue of EGM. It even beat out Jet Force Gemini which got scores of 8.5, 7.5, 8.0, and 7.0. Ubisoft rocks! Of course, I'm going to wait until this game comes out for the Dreamcast anyway. Stryder atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 00:43:49 -0600 When FFVII came out all they kept showing was that prerendered scene where they fly away in a ship before a big explosion in space which was 100% of the commercial. I'LL keep YOU posted. Stryder wrote: > > On Fri, 1 Oct 1999, D Fentie wrote: > > > No, when Nintendo gets FMV I will actually like it less. FMV is like a > > pause in the game it seems when all I want to do is play. Even at the > > start of BK I was like 'ok, get to the freeking game already'. > > Oh, BTW, I saw 2 versions of a Driver commercial on MTV yesterday. One > had about 50% live people and 50% game footage, and the other had 100% > game footage. Neither had any FMV. I'll be sure to keep you updated. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Driver commercial FMV Date: 03 Oct 1999 00:46:49 -0600 I like the PC for games. Mainly ones like Starcraft/Warcraft etc. and I'm really liking the RPG Baulder's Gate which is quite surprising because I wasn't sure if an RPG could be effectively done on a computer. But I must say, graphic cards do rule on a computer moniter... now just control is the issue which is why you really can't get a good game with silky gravis control :) Stryder wrote: > > On Sat, 2 Oct 1999, Eddy Wu wrote: > > > When a _racing_ game commercial is based on FMV, is the day I will sell all > > my games and become a PC-only gamer. > > PC-only gamer? Ugh... > > Stryder > > > > > -----Original Message----- > > From: Stryder > > To: n64@lists.xmission.com > > Date: Saturday, October 02, 1999 6:07 PM > > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > > > > > >On Fri, 1 Oct 1999, D Fentie wrote: > > > > > >> No, when Nintendo gets FMV I will actually like it less. FMV is like a > > >> pause in the game it seems when all I want to do is play. Even at the > > >> start of BK I was like 'ok, get to the freeking game already'. > > > > > > > > >Oh, BTW, I saw 2 versions of a Driver commercial on MTV yesterday. One > > >had about 50% live people and 50% game footage, and the other had 100% > > >game footage. Neither had any FMV. I'll be sure to keep you updated. > > > > > >Stryder > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Rayman 2 Date: 03 Oct 1999 00:47:29 -0600 Naturally, you wouldn't want to support Nintendo now would you? Stryder wrote: > Of course, I'm going to wait until this game comes out for the Dreamcast > anyway. > > Stryder > > atcope@comp.uark.edu > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Rayman 2 Date: 03 Oct 1999 01:50:16 -0500 -----Original Message----- >Naturally, you wouldn't want to support Nintendo now would you? That has nothing to do with it. I would just rather get it on the DC since it will likely look better on the DC. If it was only for the N64, I would get it for the N64. Stryder > >Stryder wrote: >> Of course, I'm going to wait until this game comes out for the Dreamcast >> anyway. >> >> Stryder >> >> atcope@comp.uark.edu >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Rayman 2 Date: 03 Oct 1999 00:56:07 -0600 Thraxen? Thraxen wrote: > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Sunday, October 03, 1999 1:46 AM > Subject: Re: [N64] Rayman 2 > > >Naturally, you wouldn't want to support Nintendo now would you? > > That has nothing to do with it. I would just rather get it on the DC since > it will likely look better on the DC. If it was only for the N64, I would > get it for the N64. > > Stryder > > > > >Stryder wrote: > >> Of course, I'm going to wait until this game comes out for the Dreamcast > >> anyway. > >> > >> Stryder > >> > >> atcope@comp.uark.edu > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Rayman 2 Date: 03 Oct 1999 01:57:32 -0500 -----Original Message----- >Thraxen? Yeah, I'm posting from my new e-mail. I will lose my university account on Wednesday. I go by Thraxen in any game I play and anywhere else on the internet (like IRC). So I chose that name as part of my new e-mail address.] Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: [N64] 3DFX ad Date: 03 Oct 1999 02:06:23 -0500 -----Original Message----- >I like the PC for games. Mainly ones like Starcraft/Warcraft etc. and >I'm really liking the RPG Baulder's Gate which is quite surprising >because I wasn't sure if an RPG could be effectively done on a >computer. But I must say, graphic cards do rule on a computer >moniter... now just control is the issue which is why you really can't >get a good game with silky gravis control :) > Yeah, the PC is best for FPS and strategy games (which I personally despise...but a lot of people like them). But I love console games as well. On that note, have you guys seen the 3DFX ad in the new November issue of EGM? I find it rather insulting. Let me just quote some of it: "That's cool if you're still gaming on a console. Oh, by the way, did one of you guys lose your blankie? Because we found one." "Most of us started our gaming careers on a console. And that's fine. But things change as we mature. we stop sucking our thumbs. We stop wetting our beds." It goes on. Does anyone else find that insulting? ] First, it is rather hypocritical since 3DFX tried to get into the console market with Sega and the Dreamcast. Second, the whole notion that gamers kind of mature from consoles to PCs is plain retarded. Sure, my PC can spit our graphics better than my N64 and PSX, but gameplay is what matters....and I can't find games like Mario, Zelda, DC64, JFG, Dino Crisis, RE3, RE Code Veronica, FF Anthology, NFL2K, etc, etc... on PC. The RE games may eventually make it to PC, but they will be old news to me by the time they do. They also make it sound like we are all bed wetting children for playing console games. Now, kids are not the ones who are going to be dropping $200 for their graphics cards...those of us who are older gamers are the ones with the money to do so. So, what are they doing insulting us when we are the ones who may interested in their products? If I did not already own a great 3D card (TNT2 Ultra...far better than the Voodoo 3 anyway), as a console gamer, I would not even consider their card now. Also, what the hell is EGM doing by publishing an ad that is going to insult their entire reader base??? Go GeForce!!! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 02:45:28 -0500 (CDT) On Sun, 3 Oct 1999, D Fentie wrote: > When FFVII came out all they kept showing was that prerendered scene > where they fly away in a ship before a big explosion in space which was > 100% of the commercial. I'LL keep YOU posted. > Fentie, you do realize that there are MANY other games other than the FF games that have ads on TV don't you? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Your favorite 3rd party Date: 03 Oct 1999 05:34:12 -0400 (EDT) not confined to N64 and Gameboy but confined to consoles in general Feel free to voice your opinions on your favorite. Hmmmm my number one pick would be Acclaim. While they're games are no match for Nintendo's 1st party games and many of Sega's their games for the most part are fun and enjoyable. Runner ups: Capcom,Square,EA,Saffire and DMA no flaming please [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] Your favorite 3rd party Date: 03 Oct 1999 08:56:09 PDT >not confined to N64 and Gameboy but confined to consoles in general > >Feel free to voice your opinions on your favorite. > >Hmmmm my number one pick would be Acclaim. While they're games are no >match for Nintendo's 1st party games and many of Sega's their games for >the most part are fun and enjoyable. > >Runner ups: Capcom,Square,EA,Saffire and DMA > > > > >no flaming please > > Square all the way- Until I while ago, I didn't even know they helped do, Super Mario RPG (for SNES) one of my favorite games of all time, and with the FF, squares on top. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Your favorite 3rd party Date: 03 Oct 1999 14:07:04 -0400 I don't want to insult you or anything, but ACCLAIM?!?!? Are you on crack? Hell, I'd rate Square over them. Acclaim has had its moments, but its basically the epitomy of graphics over gameplay developing. -----Original Message----- >not confined to N64 and Gameboy but confined to consoles in general > >Feel free to voice your opinions on your favorite. > >Hmmmm my number one pick would be Acclaim. While they're games are no >match for Nintendo's 1st party games and many of Sega's their games for >the most part are fun and enjoyable. > >Runner ups: Capcom,Square,EA,Saffire and DMA > > > > > > > >no flaming please > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Your favorite 3rd party Date: 03 Oct 1999 15:37:53 EDT my fav 3rd party is Capcom it wouldve been col to see Streetfighter games on the N64 but at least we know that we will see them for the Dolphin. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Your favorite 3rd party Date: 03 Oct 1999 17:52:00 -0500 (CDT) On Sun, 3 Oct 1999, Lloyd Millard Mccoy Jr. wrote: > not confined to N64 and Gameboy but confined to consoles in general > > Feel free to voice your opinions on your favorite. Hmmm, my favorite would have to be either Single Trac or Capcom. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Bradley Renaud" Subject: Re: [N64] unsubsribe n64 Date: 03 Oct 1999 16:52:09 MDT >From: Vi On >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] unsubsribe n64 >Date: Tue, 28 Sep 1999 20:07:37 -0400 (EDT) > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > What is so hard to understand? > >He was using an aol account, can't really expect much from them. >I usually just kick them out of the list myself. > >-Vi > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com renaud102@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] This List Date: 03 Oct 1999 19:17:33 -0400 (EDT) Wow I guess us newbies are ruining the establishments way of life. Sound familiar?...Immigration surge in 1890's, Emancipation Proclamation, etc etc On Fri, 1 Oct 1999, D Fentie wrote: > Guys, this list is getting a little bit crazy... I mean, before this > link was put on Nintendojo we only had a nice comfortable 25-30 messages > a day... now I get 100-130... > > Is there a limit to the number of people allowed on this list? Instead > of sending tones of messages, lets try to keep them all inclusive, > compact, and to the point. Well anyways, at least the list won't be > running out of people any time soon :) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] TECHNOLOGY LEAP Date: 03 Oct 1999 19:40:23 EDT It translates into speed in the end though. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 19:49:33 EDT FMV to me is like cheating. It comes in handy in that it will get you through tough spots where you can't perform to well, but when you use it too much you get into trouble. Personally I find the use of the real games engine best for cinemas, but FMV is a nice touch. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] This List Date: 03 Oct 1999 19:03:13 -0500 -----Original Message----- >Wow I guess us newbies are ruining the establishments way of life. Sound >familiar?...Immigration surge in 1890's, Emancipation Proclamation, etc >etc Nah, I like all this new talk. We have been needing some new people in here for a while. I also don't mind getting a lot of e-mail....this list has been this busy before. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 19:06:31 -0500 -----Original Message----- > FMV to me is like cheating. It comes in handy in that it will get you >through tough spots where you can't perform to well, but when you use it too >much you get into trouble. Personally I find the use of the real games >engine best for cinemas, but FMV is a nice touch. yeah, I have to agree. I personally like when story scenes are rendered real time since it fits better with the flow of the game. But if the FMV is done really well (like Square does) it can be really dramatic. They also do a great job of blending it into the game....where one second you are playing then it will go into fairly seemlessly go into FMV. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 17:18:16 -0700 > > yeah, I have to agree. I personally like when story scenes are rendered > real time since it fits better with the flow of the game. But if the FMV is > done really well (like Square does) it can be really dramatic. They also do > a great job of blending it into the game....where one second you are playing > then it will go into fairly seemlessly go into FMV. Yes. They really got it down pat with FF VIII. amazing peice of blending, and I like the idea of including polygon elements in FMVs to keep some sort of continuity and not betray that fact that its cutting to a movie sequence. But what Square is doing is the exception rather than the rule. most developers use FMV as dramatic intros and they really don't use it the way Square does. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Who is UrbanIdiot? Date: 03 Oct 1999 17:22:25 PDT Yep. And how Trey never posted while UrbanIdiot was on the list? Trey has been known to change his handle too. Hmmm.... Elliot Reply-To: n64@lists.xmission.com Anyone besides me notice that Trey never made a post while UrbanIdiot was not suspended on the list, and now that he is, Trey is back? And their very similar attitudes about PSX and N64 (such as the love of Castlevania SoTN)? And how they both know quite a bit about gaming history? And how UrbanIdiot acted like he had been part of the list for a long time? Just thought it was a bit odd... -----Original Message----- >If I'm not mistaken... it sounds like Stryder... or a Stryder wannabe >(what has man-kind become???) > >Eddy Wu wrote: >> >> Um.. how long have you been on this list? Or did you just switch e-mail >> addresses? >> >> -----Original Message----- >> From: Urbanldiot@aol.com >> To: n64@lists.xmission.com >> Date: Thursday, September 30, 1999 12:02 AM >> Subject: Re: [N64] How will N64 fare next fall (educated responses please) >> >> >In a message dated 9/29/99 10:04:12 PM Eastern Daylight Time, >> >d.fentie@home.com writes: >> > >> >> Maybe it does, but THIS TIME Nintendo has the same medium, namely DVD. >> >> Now PlayStation can't put up its gay FMV and show it off on every >> >> commercial just like that was how the game was. No more of this >> >> "WOAH!!!" As the FMV loads up then you REALLY get into the game ... and >> >> start feeling cheated. >> >> >> > >> >If anybody else but D. Fentie wrote this I'd be offended, but I've come to >> >expect that from him. >> > >> >too drunk to finish this thought >> > >> >Dave >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> > >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] TECHNOLOGY LEAP Date: 03 Oct 1999 19:01:08 -0700 (PDT) On Sun, 3 Oct 1999 JRB62307@aol.com wrote: > It translates into speed in the end though. No, not really. All bits determine is what size of number the machine can handle. Larger numbers mean it can do more complicated things. However if it was running at 10 MHz it wouldn't matter if it was a 1024 bit machine, it would still be damn slow. On the other hand a 600 MHz 8bit machine wouldn't be slow, it would just do simple things really fast. Although it might be able to do things better than your normal 8 bit machine by just using the extra time from its fast speed to do a lot of calculations the long slow way. Static on your frequency Electrical storm in your veins Raging at unreachable glory Straining at invisible chains --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] This List Date: 03 Oct 1999 19:07:10 -0700 (PDT) On Sun, 3 Oct 1999, Lloyd Millard Mccoy Jr. wrote: > Wow I guess us newbies are ruining the establishments way of life. Sound > familiar?...Immigration surge in 1890's, Emancipation Proclamation, etc > etc So we should show massive prejudice towards the newbies and ocasionally lynch one of them? ;) Wilderness of mirrors World of polished steel Gears and iron chains Turn the grinding wheel I run between the shadows Some are phantoms, some are real --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] TECHNOLOGY LEAP Date: 03 Oct 1999 21:30:00 -0500 (CDT) On Sun, 3 Oct 1999, Geoff Finger wrote: > On Sun, 3 Oct 1999 JRB62307@aol.com wrote: > > > It translates into speed in the end though. > > No, not really. All bits determine is what size of number the machine can > handle. Larger numbers mean it can do more complicated things. However if > it was running at 10 MHz it wouldn't matter if it was a 1024 bit machine, > it would still be damn slow. > It is a mix of both. Both the MHz and bits matter in processors. For example...take the new Apple G4 processor (which is VERY impressive). The 500MHz G4 is overall an average of 3 times faster than a 600MHz PIII. Why? Because the G4 is 128bit. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:35:45 -0400 Yes, but FFVIII is probably the most prominent and dramatic example. For instance, I saw a FF8 ad today that, if I didn't know of the series and the narrator hadn't said something about "playing with your thumbs" at the end, I would have sworn it was an ad for the FF movie. It even said "Coming soon to a (home) theatre near you" at the end. It was completely FMV, not a single gameplay shot in the entire ad. -----Original Message----- > >On Sun, 3 Oct 1999, D Fentie wrote: > >> When FFVII came out all they kept showing was that prerendered scene >> where they fly away in a ship before a big explosion in space which was >> 100% of the commercial. I'LL keep YOU posted. >> > >Fentie, you do realize that there are MANY other games other than the FF >games that have ads on TV don't you? > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jagusman@aol.com Subject: Re: [N64] Rayman 2 Date: 03 Oct 1999 22:36:25 EDT Playstation sucks my big fat cock and Sega sucks my big hariy balls.Nintendo is #1 and they will alwyas rule in my book. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Rayman 2 (EGM) Date: 03 Oct 1999 22:43:38 -0400 Incidentally, the N64 game they rated highest besides Rayman 2 was Winback, which got ratings in the 8's. Sounds promising. -----Original Message----- > >Just thought I'd let you know that Rayman 2 got four 9.0s in the new >November issue of EGM. It even beat out Jet Force Gemini which got scores >of 8.5, 7.5, 8.0, and 7.0. Ubisoft rocks! > >Of course, I'm going to wait until this game comes out for the Dreamcast >anyway. > >Stryder > >atcope@comp.uark.edu > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Rayman 2 Date: 03 Oct 1999 21:44:43 -0500 (CDT) On Sun, 3 Oct 1999 Jagusman@aol.com wrote: > Playstation sucks my big fat cock and Sega sucks my big hariy balls.Nintendo > is #1 and they will alwyas rule in my book. Your loss. I hope someone is planning on removing this guy from the list. We don't need this kind of stff here. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] This List Date: 03 Oct 1999 22:47:15 -0400 (EDT) uhhh no On Sun, 3 Oct 1999, Geoff Finger wrote: > On Sun, 3 Oct 1999, Lloyd Millard Mccoy Jr. wrote: > > > Wow I guess us newbies are ruining the establishments way of life. Sound > > familiar?...Immigration surge in 1890's, Emancipation Proclamation, etc > > etc > > So we should show massive prejudice towards the newbies and ocasionally > lynch one of them? ;) > > -------------------------------------------------------------- > Wilderness of mirrors > World of polished steel > Gears and iron chains > Turn the grinding wheel > I run between the shadows > Some are phantoms, some are real > --Rush > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 21:55:53 -0500 (CDT) On Sun, 3 Oct 1999, Eddy Wu wrote: > Yes, but FFVIII is probably the most prominent and dramatic example. For > instance, I saw a FF8 ad today that, if I didn't know of the series and the > narrator hadn't said something about "playing with your thumbs" at the end, > I would have sworn it was an ad for the FF movie. It even said "Coming soon > to a (home) theatre near you" at the end. It was completely FMV, not a > single gameplay shot in the entire ad. I have yet to see a FF8 ad. I see the driver ad all the time though. My only point is that not every single PSX game ad is like that. Fentie stated that every PSX game ad used FMV and showed little to none game footage. That statement is completely false...and I was simply pointing that out. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:02:44 EDT FMV is not all that if i want to see a movie ill rent one i dont need to FMVs every minute havent you noticed that in most PSX (Squares game) they hardly show the game they mostly show the cinema scenes they dont show people the actual game only a few seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:08:04 -0400 Sure, I agree completely with you on that. Nintendo does it too, although to a lesser degree since there just isn't any FMV on carts. But a lot of the time I see a commercial with those two guys playing a NSports game, and I feel like screaming "SHOW THE DAMN GAME NOW!" I don't know why companies now feel they have to be cute and have some sort of gayness backstory to all of their ads with guys dressed up in mascot suits now... -----Original Message----- >On Sun, 3 Oct 1999, Eddy Wu wrote: > >> Yes, but FFVIII is probably the most prominent and dramatic example. For >> instance, I saw a FF8 ad today that, if I didn't know of the series and the >> narrator hadn't said something about "playing with your thumbs" at the end, >> I would have sworn it was an ad for the FF movie. It even said "Coming soon >> to a (home) theatre near you" at the end. It was completely FMV, not a >> single gameplay shot in the entire ad. > > >I have yet to see a FF8 ad. I see the driver ad all the time though. My >only point is that not every single PSX game ad is like that. Fentie >stated that every PSX game ad used FMV and showed little to none game >footage. That statement is completely false...and I was simply pointing >that out. > >Stryder > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve Landaverde" Subject: Re: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 20:08:06 -0700 I agree. PSX ads show mostly FMU's and not enough or at all of the acual game in play. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:11:59 EDT we dont need to see Mascots or cinema scenes but Nintendo at least shows the game more then Sony does . [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:12:57 EDT you are so rihgt Pikachu we must make a stand as gamers and talk to the companies we want to see the game not the cinaema scenes. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 21:18:11 -0600 Yes, just like there are many other games like Driver that have commercial ads. Stryder wrote: > > On Sun, 3 Oct 1999, D Fentie wrote: > > > When FFVII came out all they kept showing was that prerendered scene > > where they fly away in a ship before a big explosion in space which was > > 100% of the commercial. I'LL keep YOU posted. > > > > Fentie, you do realize that there are MANY other games other than the FF > games that have ads on TV don't you? > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:24:30 -0500 -----Original Message----- >FMV is not all that if i want to see a movie ill rent one i dont need to FMVs >every minute havent you noticed that in most PSX (Squares game) they hardly >show the game they mostly show the cinema scenes they dont show people the >actual game only a few seconds. > Sorry, but NO!! Sheesh. The FF ads are the only ones I can think of that focus on FMV. In the past few days I have seen a wipeout 3 ad whcih was 100% game footage. I have seen 2 Driver ads...one was about 50% live people and 50% game footage, the other was 100% game footage. And 1 'Greatest Hits' ad which show no game footage and no FMV...it was merely an ad for all the cheap greatest hits games. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:26:24 -0500 -----Original Message----- >Sure, I agree completely with you on that. Nintendo does it too, although to >a lesser degree since there just isn't any FMV on carts. But a lot of the >time I see a commercial with those two guys playing a NSports game, and I >feel like screaming "SHOW THE DAMN GAME NOW!" I don't know why companies now >feel they have to be cute and have some sort of gayness backstory to all of >their ads with guys dressed up in mascot suits now... It doesnot bother me. They should show game footage, but I find a lot of game ads to be quite entertaining. Stryder] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:28:27 -0500 -----Original Message----- please) >I agree. PSX ads show mostly FMU's and not enough or at all of the acual game in play. > Are you all sheep now? Can any of you point out a PSX game ad other than the FF ads that shows mostly FMV??? Enough of these 'me too' biased posts. stryder ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:30:18 -0500 -----Original Message----- >we dont need to see Mascots or cinema scenes but Nintendo at least shows the >game more then Sony does . > No they don't. You people are basing all of your opinions about sony game ads on the FF ads. Most PSX game ads show a lot of game footage. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:38:02 -0500 -----Original Message----- >Yes, just like there are many other games like Driver that have >commercial ads. > Good Fentie...you almost understood where I was going with my post. Now lets go another step further, shall we? The Driver ads show hordes of game footage and no FMV. Same with the Wipeout 3 ad i saw a few days ago (100% game footage). Now think Fentie, what PSX ads have you seen that show mostly FMV other than the FF games? Think real hard now.................keep going.............................I imagine you are probably having a hard time naming any. So now, what can you conclude? Let me help you. It means that the PSX game ads do indeed show game footage and very few use any FMV. You (being biased) just seemed to be having trouble seeing anything beyond what you wanted to see. Therefore, you were trying to use the FF ads as examples for all PSX ads. I sincerely hope that I helped to get you beyond this hang-up so that you can think more clearly now. Till all are one! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:48:13 -0400 I seem to recall that in the CarnEvil ad there was quite a bit of FMV, but it was mixed in with some actual gameplay. Oh, and BTW, and this is quite nit-picky and you should note the jocular tone I am writing this in so as not to think I am being biased, but the Wipeout ad is only 99.99999% gameplay. At the end when they are showing the actual physical CD case, the background is some sort of render ;-). -----Original Message----- please) > >-----Original Message----- >From: Steve Landaverde >To: n64@lists.xmission.com >Date: Sunday, October 03, 1999 10:12 PM >Subject: Re: Re: [N64] How will N64 fare next fall (educated responses >please) > > >>I agree. PSX ads show mostly FMU's and not enough or at all of the acual >game in play. >> > >Are you all sheep now? Can any of you point out a PSX game ad other than >the FF ads that shows mostly FMV??? > >Enough of these 'me too' biased posts. > >stryder ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:51:18 -0400 Some are ok, like the smash bros. one and the mario golf one, but generally I find them to be corny and stupid. i.e. the Crash ads, the spyro ads with the burnt sheep, tha banjo-kazooie ads, hell, any Nintendo ads that use live actors, etc. I guess this is personal taste; some people might actually find the commercials funny. For instance, I really dislike the new Gap ads with the singing people, but I liked the old ones with the dancing people. go figure =) -----Original Message----- > >-----Original Message----- >From: Eddy Wu >To: n64@lists.xmission.com >Date: Sunday, October 03, 1999 10:10 PM >Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > >>Sure, I agree completely with you on that. Nintendo does it too, although >to >>a lesser degree since there just isn't any FMV on carts. But a lot of the >>time I see a commercial with those two guys playing a NSports game, and I >>feel like screaming "SHOW THE DAMN GAME NOW!" I don't know why companies >now >>feel they have to be cute and have some sort of gayness backstory to all of >>their ads with guys dressed up in mascot suits now... > >It doesnot bother me. They should show game footage, but I find a lot of >game ads to be quite entertaining. > >Stryder] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Rayman 2 (Thraxen/Stryder) Date: 03 Oct 1999 23:54:24 -0400 too bad.. you lose your place as the oldest e-mail address on the list ;-) Congrats to Alex. -----Original Message----- > >-----Original Message----- >From: D Fentie >To: n64@lists.xmission.com >Date: Sunday, October 03, 1999 1:55 AM >Subject: Re: [N64] Rayman 2 > > >>Thraxen? > >Yeah, I'm posting from my new e-mail. I will lose my university account on >Wednesday. I go by Thraxen in any game I play and anywhere else on the >internet (like IRC). So I chose that name as part of my new e-mail >address.] > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:03:19 -0500 -----Original Message----- please) >I seem to recall that in the CarnEvil ad there was quite a bit of FMV, but >it was mixed in with some actual gameplay. Oh, and BTW, and this is quite >nit-picky and you should note the jocular tone I am writing this in so as >not to think I am being biased, but the Wipeout ad is only 99.99999% >gameplay. At the end when they are showing the actual physical CD case, the >background is some sort of render ;-). Ooops...must have missed that. Next time I will have to say it is only 99% game footage. Stryder] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 23:05:53 -0500 -----Original Message----- >Some are ok, like the smash bros. one and the mario golf one, but generally >I find them to be corny and stupid. i.e. the Crash ads, the spyro ads with >the burnt sheep, tha banjo-kazooie ads, hell, any Nintendo ads that use live >actors, etc. I guess this is personal taste; some people might actually find Despite my opinions of the actual game....I thought the SSB commercial was hilarious. I also really like most of the Crash ads. The Spyro ads were pretty lame though. I can't remember the remember the BK ads. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Rayman 2 (Thraxen/Stryder) Date: 03 Oct 1999 23:09:13 -0500 -----Original Message----- >too bad.. you lose your place as the oldest e-mail address on the list ;-) >Congrats to Alex. I had moved to number 1? Last I had looked I was like 2nd or 3rd. It really sucks to have to change e-mail addresses....I really liked having one of the oldest e-mails on the list. Oh well....I can't do anything about it :( Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:07:57 PDT > >Sure, I agree completely with you on that. Nintendo does it too, although >to > >a lesser degree since there just isn't any FMV on carts. But a lot of the > >time I see a commercial with those two guys playing a NSports game, and I > >feel like screaming "SHOW THE DAMN GAME NOW!" I don't know why companies >now > >feel they have to be cute and have some sort of gayness backstory to all >of > >their ads with guys dressed up in mascot suits now... > >It doesnot bother me. They should show game footage, but I find a lot of >game ads to be quite entertaining. > >Stryder FF is realy the only game PSX game i can think of with FMV's only, but that's (duh) understandable, It's an RPG so it doesn't focus on gameplay. It focuses on Plot, and what better to show plot than FMVs??? I don't think there's really much of a problem with PSX/ Nintendo "not showing the game" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve Landaverde" Subject: Re: Re: Re: [N64] How will N64 fare next fall (educated responses please) Date: 03 Oct 1999 22:32:25 -0700 Other PSX ad that did not show any game footage or very few was Silent Hill & Parasite Eve. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 02:05:52 -0400 (EDT) In the next generation more developers will be confident the games non-FMV graphics will lure consumers. If the average buyer saw FF in game graphics i doubt they would be much swayed to purchase the game. On Sun, 3 Oct 1999, Thraxen wrote: > > -----Original Message----- > From: Eddy Wu > To: n64@lists.xmission.com > Date: Sunday, October 03, 1999 10:10 PM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > > >Sure, I agree completely with you on that. Nintendo does it too, although > to > >a lesser degree since there just isn't any FMV on carts. But a lot of the > >time I see a commercial with those two guys playing a NSports game, and I > >feel like screaming "SHOW THE DAMN GAME NOW!" I don't know why companies > now > >feel they have to be cute and have some sort of gayness backstory to all of > >their ads with guys dressed up in mascot suits now... > > It doesnot bother me. They should show game footage, but I find a lot of > game ads to be quite entertaining. > > Stryder] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Rayman 2 (Thraxen/Stryder) Date: 04 Oct 1999 00:06:11 -0700 (PDT) On Sun, 3 Oct 1999, Thraxen wrote: > I had moved to number 1? Last I had looked I was like 2nd or 3rd. It > really sucks to have to change e-mail addresses....I really liked having one > of the oldest e-mails on the list. Oh well....I can't do anything about it > :( How do we check this? I'm presuming some kind of command to majordomo, but i'm not sure what. You and I, we reject these narrow attitudes We add to each other, like a coral reef Building bridges on the ocean floor Reaching for the alien shore --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Rayman 2 (Thraxen/Stryder) Date: 04 Oct 1999 06:35:05 -0400 How can you find out who's been on the list the longest? I'm curious to know where I am since I've been on for over 2 years. Eddy Wu wrote: > too bad.. you lose your place as the oldest e-mail address on the list ;-) > Congrats to Alex. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Rayman 2 (Thraxen/Stryder) Date: 04 Oct 1999 14:37:22 -0600 Where's this info posted? Thraxen wrote: > > -----Original Message----- > From: Eddy Wu > To: n64@lists.xmission.com > Date: Sunday, October 03, 1999 10:56 PM > Subject: Re: [N64] Rayman 2 (Thraxen/Stryder) > > >too bad.. you lose your place as the oldest e-mail address on the list ;-) > >Congrats to Alex. > > I had moved to number 1? Last I had looked I was like 2nd or 3rd. It > really sucks to have to change e-mail addresses....I really liked having one > of the oldest e-mails on the list. Oh well....I can't do anything about it > :( > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] wars again Date: 04 Oct 1999 16:37:23 EDT > Playstation sucks my big fat cock and Sega sucks my big hariy balls.Nintendo > is #1 and they will alwyas rule in my book. Your loss. I hope someone is planning on removing this guy from the list. We don't need this kind of stff here. True, Stryder, unfortunately this whole system wars thing is something that some can become obsessed with. I should know, because the day I finally saved enough money and got my N64, this kid on my bus started making fun of me about it, saying how much it "sucked" compared with PSX. Little retalliation against him turned into "PSX sux, N64 rulez" toward everyone with a Playstation. Word of advice for Jagusman: This system wars name calling thing will hurt your cause more than help it. Your only giving the PSX/DC people reason to strike back and hate the 64. Trust me on this one. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 14:40:07 -0600 OOOOOOOOOOOOOok Thraxen, er.. Stryder, what about Parasite Eve? Or.. whats that other game called... oh yeah SilentHill. There. Now this proves your theory wrong and the only thing it concludes is that you like to put words in other people's mouths. Thraxen wrote: > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Sunday, October 03, 1999 10:17 PM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > >Yes, just like there are many other games like Driver that have > >commercial ads. > > > > Good Fentie...you almost understood where I was going with my post. Now > lets go another step further, shall we? The Driver ads show hordes of game > footage and no FMV. Same with the Wipeout 3 ad i saw a few days ago (100% > game footage). Now think Fentie, what PSX ads have you seen that show > mostly FMV other than the FF games? Think real hard now.................keep > going.............................I imagine you are probably having a hard > time naming any. So now, what can you conclude? Let me help you. It means > that the PSX game ads do indeed show game footage and very few use any FMV. > You (being biased) just seemed to be having trouble seeing anything beyond > what you wanted to see. Therefore, you were trying to use the FF ads as > examples for all PSX ads. I sincerely hope that I helped to get you beyond > this hang-up so that you can think more clearly now. > > Till all are one! > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] wars again Date: 04 Oct 1999 16:40:53 -0400 Nutz4n64@aol.com wrote: > > Playstation sucks my big fat cock and Sega sucks my big hariy > balls.Nintendo > > is #1 and they will alwyas rule in my book. > > Your loss. > > I hope someone is planning on removing this guy from the list. We don't > need this kind of stff here. He was gone 5 minutes after he sent the message. Cleaned that up quickly. But I mean, when Nintendojo posts a signup for the list on the main page, without any rule info or anything, ya gotta expect this. Wes List Deputy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Rayman 2 Date: 04 Oct 1999 14:34:42 -0600 Yes, this person has been suspended. Jagusman@aol.com wrote: > > Playstation sucks my tiny member and Sega sucks my microscopic withered > gentitals. Nintendo is #1 and they will alwyas rule in my book. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheBump@aol.com Subject: [N64] Presenting The Nintendo Project! Date: 04 Oct 1999 18:48:00 EDT Hello everyone, Introducing "The Nintendo Project!" It's a cutting-edge new web site dedicated to all things Nintendo. I think you'll all find the site interesting. The URL is: http://tnp.itgo.com/ What do you all think? --Brian Editor In Chief / Project Manager, The Nintendo Project Formerly Associate Editor, Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 16:15:41 PDT Ah, the Battletanx ads with Teddy the bear were the some of the funniest. SSB was funny too. You'd think Namco would do one for Soul Calibur, justing seeing how the game looks. Elliot Reply-To: n64@lists.xmission.com -----Original Message----- >Some are ok, like the smash bros. one and the mario golf one, but generally >I find them to be corny and stupid. i.e. the Crash ads, the spyro ads with >the burnt sheep, tha banjo-kazooie ads, hell, any Nintendo ads that use live >actors, etc. I guess this is personal taste; some people might actually find Despite my opinions of the actual game....I thought the SSB commercial was hilarious. I also really like most of the Crash ads. The Spyro ads were pretty lame though. I can't remember the remember the BK ads. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geof Pejsa" Subject: Re: [N64] Presenting The Nintendo Project! Date: 04 Oct 1999 19:06:36 -0400 The site looks very good. Nice job! gpejsa@erols.com ----- Original Message ----- Sent: Monday, October 04, 1999 6:48 PM > Hello everyone, > > Introducing "The Nintendo Project!" It's a cutting-edge new web site > dedicated to all things Nintendo. I think you'll all find the site > interesting. The URL is: http://tnp.itgo.com/ > > What do you all think? > > --Brian > Editor In Chief / Project Manager, The Nintendo Project > Formerly Associate Editor, Nintendojo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 16:25:39 PDT I don't remember any fmv in the MGS ads. The EA sports ads ALWYAS show gameplay, both psx & N64. Elliot Reply-To: n64@lists.xmission.com OOOOOOOOOOOOOok Thraxen, er.. Stryder, what about Parasite Eve? Or.. whats that other game called... oh yeah SilentHill. There. Now this proves your theory wrong and the only thing it concludes is that you like to put words in other people's mouths. Thraxen wrote: > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Sunday, October 03, 1999 10:17 PM > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > >Yes, just like there are many other games like Driver that have > >commercial ads. > > > > Good Fentie...you almost understood where I was going with my post. Now > lets go another step further, shall we? The Driver ads show hordes of game > footage and no FMV. Same with the Wipeout 3 ad i saw a few days ago (100% > game footage). Now think Fentie, what PSX ads have you seen that show > mostly FMV other than the FF games? Think real hard now.................keep > going.............................I imagine you are probably having a hard > time naming any. So now, what can you conclude? Let me help you. It means > that the PSX game ads do indeed show game footage and very few use any FMV. > You (being biased) just seemed to be having trouble seeing anything beyond > what you wanted to see. Therefore, you were trying to use the FF ads as > examples for all PSX ads. I sincerely hope that I helped to get you beyond > this hang-up so that you can think more clearly now. > > Till all are one! > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 19:37:37 -0500 (CDT) On Mon, 4 Oct 1999, Lloyd Millard Mccoy Jr. wrote: > In the next generation more developers will be confident the games non-FMV > graphics will lure consumers. If the average buyer saw FF in game graphics > i doubt they would be much swayed to purchase the game. If graphics are what is swaying you to buy a game, you are buying them for the wrong reason in the first place. Stryder > > > On Sun, 3 Oct 1999, Thraxen wrote: > > > > > -----Original Message----- > > From: Eddy Wu > > To: n64@lists.xmission.com > > Date: Sunday, October 03, 1999 10:10 PM > > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > > > > > >Sure, I agree completely with you on that. Nintendo does it too, although > > to > > >a lesser degree since there just isn't any FMV on carts. But a lot of the > > >time I see a commercial with those two guys playing a NSports game, and I > > >feel like screaming "SHOW THE DAMN GAME NOW!" I don't know why companies > > now > > >feel they have to be cute and have some sort of gayness backstory to all of > > >their ads with guys dressed up in mascot suits now... > > > > It doesnot bother me. They should show game footage, but I find a lot of > > game ads to be quite entertaining. > > > > Stryder] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 19:49:35 -0500 (CDT) On Mon, 4 Oct 1999, D Fentie wrote: > OOOOOOOOOOOOOok Thraxen, er.. Stryder, what about Parasite Eve? Or.. > whats that other game called... oh yeah SilentHill. There. Now this > proves your theory wrong and the only thing it concludes is that you > like to put words in other people's mouths. Poor, poor confused Fentie. All I have said all along is that most (most being the key word) PSX commercials do not use FMV. That still holds true. BTW, Parasite Eve is a Square game, so that is no surprise (I don't recall the commercial though...maybe you can outline it for me? Hehe..not likely). Also, I played through Silent Hill...I remember there was a commercial for it, but I don't recall anything about it. But, I know for a fact that there is very little FMV in the game because most of the cut scenes are rendered real time. There is some FMV in the opening and a few small scenes in the game though...but nothing action packed that would make any sense in a commercial. Stryder > > Thraxen wrote: > > > > -----Original Message----- > > From: D Fentie > > To: n64@lists.xmission.com > > Date: Sunday, October 03, 1999 10:17 PM > > Subject: Re: [N64] How will N64 fare next fall (educated responses please) > > > > >Yes, just like there are many other games like Driver that have > > >commercial ads. > > > > > > > Good Fentie...you almost understood where I was going with my post. Now > > lets go another step further, shall we? The Driver ads show hordes of game > > footage and no FMV. Same with the Wipeout 3 ad i saw a few days ago (100% > > game footage). Now think Fentie, what PSX ads have you seen that show > > mostly FMV other than the FF games? Think real hard now.................keep > > going.............................I imagine you are probably having a hard > > time naming any. So now, what can you conclude? Let me help you. It means > > that the PSX game ads do indeed show game footage and very few use any FMV. > > You (being biased) just seemed to be having trouble seeing anything beyond > > what you wanted to see. Therefore, you were trying to use the FF ads as > > examples for all PSX ads. I sincerely hope that I helped to get you beyond > > this hang-up so that you can think more clearly now. > > > > Till all are one! > > > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] wars again Date: 04 Oct 1999 19:52:53 -0500 (CDT) On Mon, 4 Oct 1999, Wez wrote: > I mean, when Nintendojo posts a signup for the list on the main page, without > any rule info or anything, ya gotta expect this. > Good, as long as it is being taken care of promptly. I still like the link from Nintendojo though because we have gained a few more good posters with outspoken yet civil viewpoints...we just got to keep fools like that off the list. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 22:08:38 EDT Guys, this is pointless. Who cares about the commercials. I have to agree that in the FF commercials there is a lot of FMV, and I used to be like the FMV haters and think that thats all that they would show because thats all the PSX does well. Well, now I am starting to gain some empathy. Stryder has a good point on this matter. But in the end, it really doesn't matter. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 22:13:51 EDT I remember back in the day when developers knew that gameplay was where things were at. It had to be. Graphics and sound were made as best they could, and AI was limited to a few boolean algorithms. I miss those days. But now, in an article that Next Generation released in their November edition, Miyamoto said that they really didn't need to focus on squeezing every once of power out of a machine due to the Dolphin's immense power. I don't know about you guys, but this has to be great knews. Sure graphics help. And now with the Dolphin's added sound technology, it can help too. But overall, it is the gameplay that will reign supreme. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 22:22:40 EDT I know a lot of people like this. At school, their are quite a few people for the 64 and quite a few for the PSX, and I guess I'm one of the few that doesn't mind SEGA. One of my best friends used to own a Genesis and loved it. He didn't get his PSX until about a year ago, and only after realizing that since I had a 64 that he could have the best of both worlds. Now, he is a total Sony fanatic. He is decently educated on the industry (not to smart on the technical stuff though), but he is totally biased. This makes me wonder one thing: what happens when all you buy is one system and are brain washed. I am Nintendo biased through and through, but one thing that I have to say is that all systems have their strengths and weaknesses. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 22:23:43 EDT Just to take a vote, who has the most graphical power: PSX, or 64 (I'm doing this just to "test the water" so to speak). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] wars again Date: 04 Oct 1999 19:33:39 -0700 N64. no question. Dexter JRB62307@aol.com wrote: > Just to take a vote, who has the most graphical power: PSX, or 64 (I'm > doing this just to "test the water" so to speak). > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 22:34:59 EDT The N64 obviously has the most graphical power! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] FF anthology Date: 04 Oct 1999 19:50:56 -0700 If you've always been looking to get Final Fantasy III for the SNES but couldn't find one, or that %^%$ local videogame retailer is selling a used copy for more than a regular playstation game, then go get FF anthology, which surprisingly is one of my must have games for this year. I can't wait to play that bonus music cd! :-) Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] wars again Date: 04 Oct 1999 21:47:25 -0500 (CDT) On Mon, 4 Oct 1999 JRB62307@aol.com wrote: > Just to take a vote, who has the most graphical power: PSX, or 64 (I'm > doing this just to "test the water" so to speak). N64. They get too blurry sometimes...but the N64 has more horsepower. Which is the main reason behind the N64 having more 4 player games (not the lack of 4 ports!). Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] wars again Date: 04 Oct 1999 22:47:55 -0400 Um, this kind of thing would be better resolved basd on facts, instead of a vote, no? In terms of pure processing power, the N64 is the winner, you can't argue with that. It's just a basic fact. That's no judgement on the merits of the PSX, in fact it would be quite sad if the N64 wasn't more powerful than the Playstation since it came out a year or two after. -----Original Message----- > Just to take a vote, who has the most graphical power: PSX, or 64 (I'm >doing this just to "test the water" so to speak). > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] How to find out who's the most senior list member Date: 04 Oct 1999 22:54:02 -0400 The member listing for the mailing list is sorted by whoever joined first. To retrieve a copy of the list, send an e-mail to majordomo@xmission.com. No subject is needed, but in the body type "who n64". Then check your Inbox for a message titled "Majordomo results" within 30 seconds. Here's the top ten, in case you're kind of interested but not enough to actually do the work ;-) atcope@comp.uark.edu alexh@ivanhoe.starway.net.au bomber@interaccess.com Karens@smartt.com renato.braga@openlink.com.br gfinger@orion.ac.hmc.edu johng@engberganderson.com psu19083@odin.cc.pdx.edu SKURGE@aol.com glacion@earthlink.net Oh, and and the bottom of the listing they tell you how many subscribers the list has. Right now it's around 150, compared to about 70 before Nintendojo posted the signup on their page. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 22:56:33 EDT yes the N64 has the most graphical power and it doesnt need FMVs to make a good game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 04 Oct 1999 21:58:15 -0500 (CDT) On Mon, 4 Oct 1999 JRB62307@aol.com wrote: > Guys, this is pointless. Who cares about the commercials. I have to agree > that in the FF commercials there is a lot of FMV, and I used to be like the > FMV haters and think that thats all that they would show because thats all > the PSX does well. Well, now I am starting to gain some empathy. Stryder > has a good point on this matter. But in the end, it really doesn't matter. Yes, and I hate to drag it out...but...as i was watching some wrassling tonight, I saw some video game commercials. Let me discuss them for a second. I saw a commercial for Championship Motorcross w/ Ricky Carmichael. It has about 50% game footage and 50% live people. No FMV. I saw an ad foe Xena. It had about 60% or so game footage and 40% live people. No FMV. I saw an ad for Dino Crisis which as about 90% game footage and 10% FMV. I saw an ad for Wipeout 3. I it was about 85% game footage, 10% FMV, and about 5% some sort of animation. Interestingly enough, I also saw an ad for Jet Force Gemini. While it did contain mostly game footage...it also had a fair amount of computer rendered insects of some sort flying around...sure looked like a substitute for FMV to me. If you think Nintendo game ads wouldn't more FMV in them if they could put it into the games (they would but carts prevent it), your dreaming. I think my point is made. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] wars again Date: 04 Oct 1999 20:10:08 PDT Umm...IMO it doesn't matter (now). Both systems aren't in their prime, but programmers have some years worth of experience on both and are getting some good results, which is usually the case. Technically, they both have strength and weaknesses. With the 'next-gen' within sight this argument, poll, whatever, isn't...as controversial now as it might have been a year ago. Elliot Reply-To: n64@lists.xmission.com Just to take a vote, who has the most graphical power: PSX, or 64 (I'm doing this just to "test the water" so to speak). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 23:10:05 EDT Just to take a vote, who has the most graphical power: PSX, or 64 (I'm doing this just to "test the water" so to speak). I really don't know much about this sort of technology spec. I looked at Playstation's site and I think I remember hearing them say PSX had a higher polygon count. Not knowing officially, I've always thought that Sony's graphic detail was superior, but being a guy that can be slightly impressed by seeing screens, overall not caring too much about graphics over gameplay, I still choose 64. It's easy to learn the controller layout and a very fun experience in most games. Here's something for all of you to think over: Why do so many people have a main arguement about graphics? Some people say that PSX is better mainly because of better graphics. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] wars again Date: 04 Oct 1999 22:08:09 -0500 -----Original Message----- >yes the N64 has the most graphical power and it doesnt need FMVs to make a >good game. > Uhh, but a lot of N64 games use real time rendered cut scenes...which I have nothing against. But you can bet last dollar that if carts had enough room to store FMV you most certainly would see a lot of them with pre-rendered FMV. You people act like Nintendo is some sort of saint for not using FMV..but that is not the case, it is merely a product of the limitations of carts. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 23:18:53 EDT what i dont get is when people say the PSX has etter graphcs obviously they dont becuase in most of their games you alwyas see pixelization especially in games like FF7 and Spyro you see a lot of it sure it can handle FMVs but thats not the whole picture. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] wars again Date: 04 Oct 1999 23:29:56 -0400 OK, here's another newbie misconception that I feel the need to clear up. The 'ability' to 'handle' FMV has nothing to do with the processing power. Instead, it has to do with storage space. There are about 650 megabytes of space available on a CD, compared with 64 megabytes maximum on a cart. That's a difference of a factor of ten. FMV is basically a movie that you play from a CD, it doesn't take a powerful CPU, it just takes space. CDs have this space. Carts do not. That is why PSX games have FMV and N64 games for the most part do not. -----Original Message----- >what i dont get is when people say the PSX has etter graphcs obviously they >dont becuase in most of their games you alwyas see pixelization especially in >games like FF7 and Spyro you see a lot of it sure it can handle FMVs but >thats not the whole picture. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] wars again Date: 04 Oct 1999 23:32:26 -0400 Actually, Shigeru Miyamoto has come out and said that he is opposed to the use of FMV, because they break the continuity of the gaming experience or something. He also said he believes carts are the best medium for games, probably because of the lack of load times. -----Original Message----- > >-----Original Message----- >From: Alucard088@aol.com >To: n64@lists.xmission.com >Date: Monday, October 04, 1999 9:58 PM >Subject: Re: [N64] wars again > > >>yes the N64 has the most graphical power and it doesnt need FMVs to make a >>good game. >> > >Uhh, but a lot of N64 games use real time rendered cut scenes...which I have >nothing against. But you can bet last dollar that if carts had enough room >to store FMV you most certainly would see a lot of them with pre-rendered >FMV. You people act like Nintendo is some sort of saint for not using >FMV..but that is not the case, it is merely a product of the limitations of >carts. > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] wars again Date: 04 Oct 1999 23:36:45 EDT Shigaru Miyamoto is a genius he knows whar hes talking about.Hes right hes the game guru. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: [N64] Whats Your Choice? Date: 05 Oct 1999 01:14:56 EDT If you had to pick one game to have made for the Dolphin, what woud it be? (from any developer) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 01:16:33 EDT It would Be a zelda game [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] wars again Date: 05 Oct 1999 01:48:13 -0500 (CDT) On Mon, 4 Oct 1999, Eddy Wu wrote: > Actually, Shigeru Miyamoto has come out and said that he is opposed to the > use of FMV, because they break the continuity of the gaming experience or > something. He also said he believes carts are the best medium for games, > probably because of the lack of load times. Yeah, carts would be the best if they did not cost so much...just because he thinks they are the best medium does not mean they are the best for the consumer. Also, he may not use FMV (although it all could be Nintendo advocacy talk) but a lot of other companies that make games for nintendo would use it (or any Nintendo game he was not directly involved with for that matter). Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 01:58:10 -0500 (CDT) On Tue, 5 Oct 1999 Pikachu2411@aol.com wrote: > If you had to pick one game to have made for the Dolphin, what woud it be? > (from any developer) Metroid...I have been horribly disappointed by the lack of an N64 metroid title. Or maybe a Silent Hill sequel. That game was seriously freaky. I'd take a sequel to it on the DC, PS2, or Dolphin. Oh yeah, I would LOVE to have a Critical Depth. I have said it before and I will say it again...it is EASILY one of the most underrated games ever. The control is tricky at first, but once you master the dual analog, the control is dead on perfect. 3D, 360 degree, vehicular combat at it's absolute best. Great weapons, great levels, great characters, great control, tons of strategy...the only think they could have done better was make FMV endings (yes FMV!!!!) instead of those still drawings. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 07:18:39 EDT Easy. Pokemon. It has taken over my life and I need MORE to survive (I'm addicted, I know). Speaking sane for a moment, with what Nintendo and HAL did with Snap, I can't wait to see what they would do with the license on Dolphin. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] wars again Date: 05 Oct 1999 13:20:41 +0100 (BST) The cart also has the added bonus that it is viewed legally as "hardware". This is where sony came unstuck with the playstation emulators on the web. Anyone can use the playstation emulator as long as they use the original software, ( that isn't a breach of copywrite of the software) because the emulator is software based it didn't breach the sony patent on the PSX......At least I think thats right. Please feel free to correct me. Johno --- Stryder wrote: > On Mon, 4 Oct 1999, Eddy Wu wrote: > > > Actually, Shigeru Miyamoto has come out and said > that he is opposed to the > > use of FMV, because they break the continuity of > the gaming experience or > > something. He also said he believes carts are the > best medium for games, > > probably because of the lack of load times. > > Yeah, carts would be the best if they did not cost > so much...just because > he thinks they are the best medium does not mean > they are the best for the > consumer. Also, he may not use FMV (although it all > could be Nintendo > advocacy talk) but a lot of other companies that > make games for nintendo > would use it (or any Nintendo game he was not > directly involved with for > that matter). > > Stryder > > > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ===== ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 05 Oct 1999 23:26:36 +1000 (EST) COOLNEWS: Gamedate October 5, 1999 The Newsletter of Hotgames.com THE GREATEST SHOW ON EARTH! We say that we're the world's #1 game demo review site and that's no empty claim - after all, what other place on the 'net gives away over 1,000 free game demos on a 24 hour, 7 day a week basis? What other sites have the coolest competitions or the superior features? None, that's what. So feel free to delete every other bookmark you might have and stick with the one and only Hotgames.com! Cameron D. THE LATEST AT HOTGAMES.com: 1. PHARAOH 2. JANE'S USAF 3. TACHYON: THE FRINGE 4. ODIUM 1. PHARAOH Taking a lead from Caesar, this Egyptian-themed city simulator takes micromanagement back to the bronze age! Does this all new free demo stack up to scrutiny? Our demo reveals all... http://www.hotgames.com/games/pharao1/review.htm 2. JANE'S USAF Does the life of a pilot in the United States Air Force sound like the life for you? Well, here's you chance to test it out in this brand new demo! Just like every other demo on Hotgames.com, it comes with a super cool review that you should read! http://www.hotgames.com/games/janesu/review.htm 3. TACHYON: THE FRINGE A brand new space fighter simulation with a difference - you have to use your brain! Is this messing with a sacred gameplay formula or does it work like a charm? Check out our review right now for the answers! http://www.hotgames.com/games/tachyo/review.htm 4. ODIUM It's Russia. It's cold. It's scary. There are monsters about to kill you. Sounds pretty good to us, but but does Odium back up the spooky premise with gameplay? Our review and free demo are waiting right here! http://www.hotgames.com/games/odium/review.htm It's hard to be humble... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word unsubscribe in the subject field. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Ads Date: 05 Oct 1999 08:44:21 -0600 I must have missed those.. I kept switching from RAW/Warzone to the Mets game. Anyway, I think I'm repeating myself, but FMV by itself isn't the problem. I just get annoyed when they don't show any gameplay shots, whether they replace it with FMV, renders, or some live action schtick. The Nintendo/Sony issue isn't as important, except for the fact that Square is Sony-exclusive for now, and they s*bscribe to the FMV-only theory of gaming. No other company does it to anywhere near the same degree as Square does. If Square develops for the Dolphin, and they keep doing this, you'll hear from me again. BTW, please stop posting saying how 1) racing and 2) sports game ads don't have FMV in them... duh. -----Original Message----- >Interestingly enough, I also saw an ad for Jet Force Gemini. While it did >contain mostly game footage...it also had a fair amount of computer >rendered insects of some sort flying around...sure looked like a >substitute for FMV to me. If you think Nintendo game ads wouldn't more >FMV in them if they could put it into the games (they would but carts >prevent it), your dreaming. > >I think my point is made. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] How to find out who's the most senior list member Date: 05 Oct 1999 08:51:38 -0600 And that doesn't include people signed up for the digest. Greg Eddy Wu wrote: > > The member listing for the mailing list is sorted by whoever joined first. > To retrieve a copy of the list, send an e-mail to majordomo@xmission.com. No > subject is needed, but in the body type "who n64". Then check your Inbox for > a message titled "Majordomo results" within 30 seconds. > > Here's the top ten, in case you're kind of interested but not enough to > actually do the work ;-) > > atcope@comp.uark.edu > alexh@ivanhoe.starway.net.au > bomber@interaccess.com > Karens@smartt.com > renato.braga@openlink.com.br > gfinger@orion.ac.hmc.edu > johng@engberganderson.com > psu19083@odin.cc.pdx.edu > SKURGE@aol.com > glacion@earthlink.net > > Oh, and and the bottom of the listing they tell you how many subscribers the > list has. Right now it's around 150, compared to about 70 before Nintendojo > posted the signup on their page. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] How will N64 fare next fall (educated responses please) Date: 05 Oct 1999 19:48:14 +0100 Stryder wrote >>we dont need to see Mascots or cinema scenes but Nintendo at least shows >the >>game more then Sony does . >> > >No they don't. You people are basing all of your opinions about sony game >ads on the FF ads. Most PSX game ads show a lot of game footage. He's right, here in Europe most games ad's show the running game itself interspersed with FMV and real life people in a commercial format. Wip3out, Driver, the F1 games, Silent Hill, Syphon Filter, Legacy of Kain, Tomb Raider, Apocalypse, WWF and WCW games, and the list goes on. We actually see very few commercials for the N64 or Gameboy and recently I can't recall seeing any. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 12:04:50 -0700 (PDT) On Tue, 5 Oct 1999 Pikachu2411@aol.com wrote: > If you had to pick one game to have made for the Dolphin, what woud it be? > (from any developer) I would say a new Square game, not a sequal to one they've already got. Something like Chrono Trigger or Xenogears, or maybe Final Fantasy Tactics, which other than having the name Final Fantasy, was fairly unique in the square universe, at least what i've seen of it over on this side of the puddle =) Not however Chrono Cross or Xenogears2 or such. each emotional injury leaves behind its mark sometimes they come tumbling out like shadows in the dark --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: NetLiquid@aol.com Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 15:17:45 EDT Zelda, definitely. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: [N64] November Next Gen. Date: 05 Oct 1999 13:12:27 PDT Nov. Next Gen. arrived at my office today and these are tidbits I saw before looking at the reviews: * X-box (Microsoft's 'console) is non-upgradeable & powered by the AMD Athalon. For course Microsoft stills refers to this as a 'rumor.' *Factor 5's Thornado has been signed for the Dolphin instead of N64. *Tony Hawk's Skateboarding 2 is in the works for N64. *Interview with Shigeru Miyamoto about Dolphin Notable review scores: DC: Soul Calibur: 5 stars Blue Stinger: 3 stars Ready to Rumble: 4 stars Trickstyle: 2 stars N64: JFG: 3 Stars (NG:'Too much to do, too little to see') Hot Wheels: 3 stars Monster truck Madness: 1 star Shadowman: 2 Stars WWf Attitude: 2 stars PSX: Tony Hawk Pro Skater: 5 stars Madden 2000: 3 stars Gameday 2000: 4 stars Sw:Ep#1: 1 star More on JFG later... ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] wars again Date: 05 Oct 1999 14:46:51 PDT > I know a lot of people like this. At school, their are quite a few >people >for the 64 and quite a few for the PSX, and I guess I'm one of the few that >doesn't mind SEGA. One of my best friends used to own a Genesis and loved >it. He didn't get his PSX until about a year ago, and only after realizing >that since I had a 64 that he could have the best of both worlds. Now, he >is >a total Sony fanatic. He is decently educated on the industry (not to >smart >on the technical stuff though), but he is totally biased. This makes me >wonder one thing: what happens when all you buy is one system and are brain >washed. I am Nintendo biased through and through, but one thing that I >have >to say is that all systems have their strengths and weaknesses. > >Jeremiah - You make a great point, if some one wants to play ONLY 1 system, and totaly stosp playing all others it's their loss. I personaly don't like PSX, but I always play it at my friend's house just because the games on it are pretty great. As far as wars go, when nintendo dolpin & PSX2 come out I predict even more people will join in to love 1, and hate all others. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 15:04:53 PDT >If you had to pick one game to have made for the Dolphin, what woud it be? >(from any developer) I would want all the final fantasy games and all the ones in the future so I won't have to buy a PSX to play those super cool games. But If i had to pick one I would pick the next one FF9 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] wars again Date: 05 Oct 1999 14:49:08 PDT > Just to take a vote, who has the most graphical power: PSX, or 64 (I'm >doing this just to "test the water" so to speak). -PSX. But watch out for the endless load times and slowdown. BTW: Nintendo Dolpin will be more powerful than PSX2 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 18:39:41 EDT Good choice! I would have said the same thing. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 15:49:57 -0700 (PDT) On Tue, 5 Oct 1999 Pikachu2411@aol.com wrote: > Good choice! I would have said the same thing. Wow, thats amazing, you would have chosen the exact same thing as... wait a minute, who/what would you have chosen the exact same? Quoting would really help =) Where would you rather be? Anywhere but here When will the time be right? Anytime but now The doubt and the fear I know would all disappear Anywhere but here --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 19:54:29 EDT I would have chosen Pok=E9mon!=20 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: Re: [N64] How to find out who's the most senior list member Date: 05 Oct 1999 21:45:30 -0300 Speaking of which, how do you sign up for the digest? Can you switch between formats? Because I'm going away this weekend and I don't want my In-Box to be filled with 300 or so messages like when I was away from my computer for a few days. Anyway, any help would be appreciated. "Gregory A. Swarthout" wrote: > And that doesn't include people signed up for the digest. > > Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] wars again Date: 05 Oct 1999 21:26:16 EDT Well, I've tried to prove that fact with stats, but votes seemed to be a more convincing way since my friend seemed to think that PSX was better (obviously was considering prerendered scenes). Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 21:30:54 EDT Some sort of Mario game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Dolphin's compression technology Date: 05 Oct 1999 21:39:34 EDT To those of you who make games as well as play them, I have some great news. I guess that Nintendo isn't the only one with the ST3 compression technology because upon visiting the ST3 site I found out that since Microsoft licenses it, regular developers can use some of it (the source is only available by some sort of license). I tried it out and it worked great. The image quality changed a bit, but considering all it is an awsome deal. It works with Direct X and OpenGL for everyone that cares. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 22:05:54 -0400 um... probably a 3D Pokemon RPG, if it was done well. I imagine a game that took like 5 years in development time, including thousands of different Pokemon and a whole world to explore. Somehow I don't think it will happen, at least not in the next generation =) -----Original Message----- >If you had to pick one game to have made for the Dolphin, what woud it be? >(from any developer) > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How to find out who's the most senior list member Date: 05 Oct 1999 22:04:07 -0400 The digest format didn't work for me.. for the first couple of months I was subscribed I used it, and it really sucked. You get this one huge mail with every message posted on a given day, so you have to go through it and read it all at one time. It comes in order by time, not by thread, so it's usually very hard to follow a discussion. Plus, it's almost impossible to respond in a timely manner to the discussion because 1) you get it later than everyone and 2) you have to quote off of a huge mail. Maybe it will work better for you, but it sure didn't for me. BTW, for any new listers who don't want their N64 list mail mixed in with their normal mail, just set up a filter to a different folder. I don't know if AOL supports this, but any other e-mail prog does. The characters "[N64]" appear in the subject of eveyr post to the list, so that's how I do it. -----Original Message----- >Speaking of which, how do you sign up for the digest? Can you switch between >formats? Because I'm going away this weekend and I don't want my In-Box to be >filled with 300 or so messages like when I was away from my computer for a few >days. Anyway, any help would be appreciated. > >"Gregory A. Swarthout" wrote: > >> And that doesn't include people signed up for the digest. >> >> Greg > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] wars again Date: 05 Oct 1999 22:16:09 -0400 I think I posted something about this earlier, but the reason people defend the system that they own almost religiously at times is because they made the decision to buy one of the two systems, and it wouldn't make any sense to buy the worse system. So, by buying an N64, you are declaring that you think it is the better system. When other people say the PSX is better, N64-owners feel insulted because it implies that they made the wrong decision, and that they are stupid. For some, they take it so far that they don't even want to play the other system, which is an extreme. For me, I like my N64, since I don't have the money to own two systems and buy games for both, but I'll play good PSX games at my friends' houses. BTW, I have a question for Emily. Why don't you like the PSX if you think "the games on it are pretty great"? -----Original Message----- >- You make a great point, if some one wants to play ONLY 1 system, and >totaly stosp playing all others it's their loss. I personaly don't like >PSX, but I always play it at my friend's house just because the games on it >are pretty great. As far as wars go, when nintendo dolpin & PSX2 come out I >predict even more people will join in to love 1, and hate all others. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] wars again Date: 05 Oct 1999 22:16:20 -0400 What are you basing this on? -----Original Message----- > >> Just to take a vote, who has the most graphical power: PSX, or 64 (I'm >>doing this just to "test the water" so to speak). > >-PSX. But watch out for the endless load times and slowdown. BTW: >Nintendo Dolpin will be more powerful than PSX2 > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] How to find out who's the most senior list member Date: 05 Oct 1999 20:44:20 -0600 Send the command "s*bscribe n64-digest" to majordomo@xmission.com. Of course, you'll still need to uns*bscribe from the regular list. (Incidentally, *'s are u's) "Matthew M." wrote: > > Speaking of which, how do you sign up for the digest? Can you switch between > formats? Because I'm going away this weekend and I don't want my In-Box to be > filled with 300 or so messages like when I was away from my computer for a few > days. Anyway, any help would be appreciated. > > "Gregory A. Swarthout" wrote: > > > And that doesn't include people signed up for the digest. > > > > Greg > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] wars again Date: 05 Oct 1999 21:03:23 -0600 What the #%^& is wrong with your brain Emily? You are WRONG, the N64 has more graphical power. Do you think that prerendered scenes and FMV are directly related to graphical power? Emily Schwarz wrote: > > > Just to take a vote, who has the most graphical power: PSX, or 64 (I'm > >doing this just to "test the water" so to speak). > > -PSX. But watch out for the endless load times and slowdown. BTW: > Nintendo Dolpin will be more powerful than PSX2 > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Dolphin's compression technology Date: 05 Oct 1999 23:01:54 EDT Sorry about the mistake in S3tc's name when I said " I guess that Nintendo isn't the only one with the ST3 compression technology because upon visiting the ST3 site I found out that since Microsoft licenses it, regular developers can use some of it (the source is only available by some sort of license). It was a pretty big mess up, but it is S3tc, not ST3. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: [N64] Miyamoto interview in Nov. NG Date: 05 Oct 1999 20:40:22 PDT Here are some other points from the article. The interview was with Shigeru Miyamoto (S.M.) and Hiroshi Imanishi (H.M.), who's refered to as 'Nintendo's number-two executive." SM:"Right now, the hardware development team is asking if we, the software creators, have any extra desires to add into the hardware design...So rather than thinking about what we want the new machine to do, I'm concerned more on thinking about what we should do with the new hardware." After being asked to elaborate... SM:"Like whether we should devote our energies into using the full capacity of the machine or whether we should say, "we've got a new machine with so much power , so rather than making every possible effrt to take advantage of everything that's there, maybe we should concentrate on using just part of the power, but using it very effectively." This would let us spend less money & time & effort & still come up with better solutions and effects in comparison to what we are doing with N64." As far as $ 99 goes, forget it. S.M. said maybe, but if you leave the DVD drive out. A basic design for the chipset has been made, but won't be finished until next year. H.I. - 2000 deadline depends on if games materialize by then. S.M. has began work on a variety of projects, "making foundations and environmentsfor the development of several different projects." S.M. thinks the 'next step' in games isn't networked players (SEGA), or emotion (Sony) but the idea itself. "...something which nobody is thinking about." S.M. on N64 failure - missed two christmas seasons aganist competitors, no 'good' rpg at release, no 3d fighting game at release, & nintendo being "aganist that kind of boom and tried to make it's own boom." H.I. "If we are just concerned about recapturing the share [of the old market], we are destined to repeat the failure of Sega. Mr. Yamauchi sometimes says "Where does Sega look?" Sega is always looking at Nintendo, and Sega was just trying to capture the market share Nintendo already had. Mr. Yamauchi is always saying that if we are going to make a product, that product must have a meaning to it's existence and that we are not making products to compete with some existing other things." Will Square come back? H.I. "It's up to them, but..." (Gotta save some for those who have't got their issues yet. :) ) S.M. "It's not which company is there..." That's the gist of the article, but there's some details left out. Pretty good for a two page interview. Elliot ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 00:17:46 EDT Pokemon is good but its all aoubt Zelda [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Miyamoto interview in Nov. NG Date: 05 Oct 1999 21:53:09 -0700 (PDT) On Tue, 5 Oct 1999, Elliot Jefferson wrote: > Here are some other points from the article. > Will Square come back? > H.I. "It's up to them, but..." (Gotta save some for those who have't got > their issues yet. :) ) > S.M. "It's not which company is there..." Those of us who get NG and actually cared about spoilers wouldn't be reading this in the first place, and now those of us who don't get NG are just annoyed =) Scars of pleasure Scars of pain Atmospheric changes Make them sensitive again --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 00:55:49 EDT You are wrong, Alucard. Pok=E9mon is better! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 22:15:10 -0700 (PDT) On Wed, 6 Oct 1999 Pikachu2411@aol.com wrote: > You are wrong, Alucard. Pok=E9mon is better! Would you please quote what you're replying to? It's very confusing to read your mesages without it. You and I, we reject these narrow attitudes We add to each other, like a coral reef Building bridges on the ocean floor Reaching for the alien shore --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 01:36:04 EDT Zelda is much better then pokemon and a much bigger franchise [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 05 Oct 1999 22:56:08 -0700 (PDT) On Wed, 6 Oct 1999 Alucard088@aol.com wrote: > Zelda is much better then pokemon and a much bigger franchise You can make whatever arguments you want for Zelda, but thats not one of them i'm afraid. Zelda has Five games out i beleive? Pokemone has... um... (counts in head) nine games that i can think of, and possibly some more i'm forgetting about. Zelda does not have a daily anime show or a movie coming out, Pokemon does. Zelda does not have a playing card game, Pokemon does. Zelda does not have millions of little plastic figures and toys, Pokemon does. Whatever strengths Zelda has going for it, a franchise is not one of them. It's the motor of the western world Spinning off to every extreme Pure as a lover's desire Evil as a murderer's dream --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 02:04:52 EDT Zelda is much bigger then pokemon , pokemon is a fad everyone will forget later [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 00:53:48 -0700 (PDT) On Wed, 6 Oct 1999 Alucard088@aol.com wrote: > Zelda is much bigger then pokemon , pokemon is a fad everyone will forget > later That doesn't really matter, because even as a franchise goes out, it's still more of one than zelda has ever had. Besides, i don't think pokemon will have faded out by the time Dolphn comes out, not unless it gets delayed for far longer than we want to think about. And anotehr besides, it is a fad, but fads that popularize a whole new genre tend to have a lot more staying power than your average fad. After all, mario got started as a 2D platform character, and how many of those do you see around anymore? As the first really popular 2D platformer however, he transcended the genre and became a permenant ficture in gaming. Everyone may suffer massive burnout from pokemon, but if not, taht seems to be the route Pikachu and company are headed. So again, if you want to argue about why a Zelda game would be better, come up with something a little more substantial. Talking about gameplay or plot or such might be useful. Hold the flame til the dream ignites A spirit with a vision is a dream with a mission --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 06:13:56 EDT Will the dolphin destroy the competetion i think it will becuase it will be the fastest and the best it deosnt need cd,dvd,or backwards playbility to be the best or a good system its a videogame console not a home entertainment system.I think dolphin will reign supreme. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: Re: [N64] wars again Date: 06 Oct 1999 14:21:21 EDT Well I personaly LOVE my N64 alot better than I do the PSX.I love the 64 because it has the Nintendo games I love (of course) and proably for the loads of fun I have playing it with my friends.When playing Goldeneye with friends it became more of you on the battlefield yourself instead of you just playing a game.Whem you knew a grenade or missle was coming after you you screamed and started breathing heavy it was basically just a war screams here explosions there gunfire here and people running everywhere I've yet to have an experience like this with the Playstation. >From: "Eddy Wu" >Reply-To: n64@lists.xmission.com >To: >Subject: Re: [N64] wars again >Date: Tue, 5 Oct 1999 22:16:09 -0400 > >I think I posted something about this earlier, but the reason people defend >the system that they own almost religiously at times is because they made >the decision to buy one of the two systems, and it wouldn't make any sense >to buy the worse system. So, by buying an N64, you are declaring that you >think it is the better system. When other people say the PSX is better, >N64-owners feel insulted because it implies that they made the wrong >decision, and that they are stupid. >For some, they take it so far that they don't even want to play the other >system, which is an extreme. For me, I like my N64, since I don't have the >money to own two systems and buy games for both, but I'll play good PSX >games at my friends' houses. > >BTW, I have a question for Emily. Why don't you like the PSX if you think >"the games on it are pretty great"? > >-----Original Message----- >From: Emily Schwarz >To: n64@lists.xmission.com >Date: Tuesday, October 05, 1999 5:48 PM >Subject: Re: [N64] wars again > > >- You make a great point, if some one wants to play ONLY 1 system, and > >totaly stosp playing all others it's their loss. I personaly don't like > >PSX, but I always play it at my friend's house just because the games on >it > >are pretty great. As far as wars go, when nintendo dolpin & PSX2 come >out >I > >predict even more people will join in to love 1, and hate all others. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 14:26:45 EDT If I were to have one game made for the Dolphin it would have to be Super Smash Brothers.That game is just fun to no end I can and proably will play it forever.Imagine all the new characters they could have Ganon Geno(from Super Mario RPG) Mallow(Super Mario Rpg) some of the Metroid bosses like Ripley Zelda/Shiek Bowser and his kids the possibilities of characters goes on and on and on.Ar you just drooling now just thinking about it. >From: "Eddy Wu" >Reply-To: n64@lists.xmission.com >To: >Subject: Re: [N64] Whats Your Choice? >Date: Tue, 5 Oct 1999 22:05:54 -0400 > >um... probably a 3D Pokemon RPG, if it was done well. I imagine a game that >took like 5 years in development time, including thousands of different >Pokemon and a whole world to explore. Somehow I don't think it will happen, >at least not in the next generation =) > >-----Original Message----- >From: Pikachu2411@aol.com >To: n64@xmission.com >Date: Tuesday, October 05, 1999 1:15 AM >Subject: [N64] Whats Your Choice? > > > >If you had to pick one game to have made for the Dolphin, what woud it >be? > >(from any developer) > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 14:43:09 EDT Dolphin can should and will reign supreme.It justs has to launch with these 5 games.Mario(of course), Zelda, Metroid, Pokemon RPG(all new), and Perfect Dark 2.Now that's just the beginning folks after you've completed those it needs these to continue to kick butt:Super Smash Brothers2, Mario Kart(perhaps with online capability), Wave Race2, a new WWf game from THQ, Turok4 and Turok Rage Wars2(also online), then a new Fire Emblem, Mario rpg, Earthbound, and sequels to Perfect Dark2 and the new Zelda.Man I'm drooling just from writing this and if this won't kick Sony and Sega's A$$'S then nothing in the world can. >From: Alucard088@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] Will the Dolphin Reign Supreme? >Date: Wed, 6 Oct 1999 06:13:56 EDT > >Will the dolphin destroy the competetion i think it will becuase it will be >the fastest and the best it deosnt need cd,dvd,or backwards playbility to >be >the best or a good system its a videogame console not a home entertainment >system.I think dolphin will reign supreme. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kristian de Groot <153038@student.fbk.eur.nl> Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 20:27:09 +0100 Nintendo must do two things: 1. Create a strong network with the best software companies. 2. Don't be too late with the launch date. The majority(not hardcore gamers) won't pay for another 128bit machine if they already got one! Or it must have extremely better quality... What i heard they are late compared to PSII. You can create better hardware in the extra time but if it will lead to leadership... I have my doubts, Kris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: rose-e-twd@mybc.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 13:16:22 -0700 On Wed, 06 October 1999, Alucard088@aol.com wrote: > > Will the dolphin destroy the competetion i think it will becuase it will be > the fastest and the best it deosnt need cd,dvd,or backwards playbility to be > the best or a good system its a videogame console not a home entertainment > system.I think dolphin will reign supreme. > ----------------------------------------------------- I highly doubt the the dolphin will be better than the the new Dreamcast. For one thing, cd's are cheaper and more reliable than cartridges. The dreamcast has a 56k modem built in. And it has 128mb of ram. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ------- Free Web-based e-mail courtesy of MyBC.com, British Columbia's premier on-line guide. Visit http://www.mybc.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 16:20:22 EDT In a message dated 10/6/99 3:17:39 PM Central Daylight Time, rose-e-twd@mybc.com writes: << I highly doubt the the dolphin will be better than the the new Dreamcast. For one thing, cd's are cheaper and more reliable than cartridges. The dreamcast has a 56k modem built in. And it has 128mb of ram. >> I thought Dolpin was going to use DVD? And didn't the Dreamcast have some major bug in it's modem software? --Digital Phoenix [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: [N64] F-zero X Date: 06 Oct 1999 13:41:39 -0700 (PDT) Well, switching to white cat helped alot, thanks. Second try after switching i beat Jack cup on expert. (thats what i get i guess for violating two of my fundamental rules at once, female characters are always better than male characters, and kitty characters are always better than anyone else =) Now if i queen king and cup would jsut stop being so difficult =) Perhaps i should try moving the speed/acceleration bar down a few notches like suggested, but i seem to have the best results two notches form the top, although maybe i just need to practice more at the lower setting. Anyone have any suggestion for killing other cars? So far i've managed to get second and third pverall despite consistently scoring sixth to tenth on the races by destroying my competition. At the momment i'm experimenting with doing a spin attack right at the begining. Usuaully it takes out one or two of the people behind me if i'm lucky, ie people who scored better than me in the last race. Unfortunatly it usaully doesn't take out my rival. And i usually don't have too much luck hunting them down and taking them out after that. So any more advice of eitehr the destructive or nondestructive type? thanks Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ClevIndn@aol.com Subject: [N64] Donkey Kong 64 Date: 06 Oct 1999 16:43:41 EDT Does anyone know if DK 64 comes packed with the 4mb expansion pack? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] F-zero X Date: 06 Oct 1999 16:51:01 EDT i still say gameshark..........o, GOLDFINGER RULES!!!!!! captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 06 Oct 1999 16:51:39 EDT yes it does come with it.You could read about it at IGN64. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: [N64] hav u ever been pantsed on a wednesday? Date: 06 Oct 1999 16:52:04 EDT hey - i know it ain't got n e thing 2 do with n64 - but its a good question! captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 06 Oct 1999 16:52:51 EDT yes, it will - and it'll be free too (no xtra charge 4 tha ram pak) captain where's my gavel? falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 16:58:15 -0400 Um.. you don't want any non-sequels? -----Original Message----- >Dolphin can should and will reign supreme.It justs has to launch with these >5 games.Mario(of course), Zelda, Metroid, Pokemon RPG(all new), and Perfect >Dark 2.Now that's just the beginning folks after you've completed those it >needs these to continue to kick butt:Super Smash Brothers2, Mario >Kart(perhaps with online capability), Wave Race2, a new WWf game from THQ, >Turok4 and Turok Rage Wars2(also online), then a new Fire Emblem, Mario rpg, >Earthbound, and sequels to Perfect Dark2 and the new Zelda.Man I'm drooling >just from writing this and if this won't kick Sony and Sega's A$$'S then >nothing in the world can. > > >>From: Alucard088@aol.com >>Reply-To: n64@lists.xmission.com >>To: n64@lists.xmission.com >>Subject: Re: [N64] Will the Dolphin Reign Supreme? >>Date: Wed, 6 Oct 1999 06:13:56 EDT >> >>Will the dolphin destroy the competetion i think it will becuase it will be >>the fastest and the best it deosnt need cd,dvd,or backwards playbility to >>be >>the best or a good system its a videogame console not a home entertainment >>system.I think dolphin will reign supreme. >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > > >J.Smith The Great One >The Don Juan Himself >If You Smell What ColdJUCE is Cookin > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 06 Oct 1999 17:00:06 EDT In a message dated 10/6/99 4:54:35 PM Eastern Daylight Time, CapFalcon1@aol.com writes: << yes, it will - and it'll be free too (no xtra charge 4 tha ram pak) >> Actually, DK64 will be 69.95$ MSRP. However, TRU (Toys R Us) is selling them at 59.95$ because they are so big and buy and sell so many copies they can afford to do this. Also, there is rumor that there may be a trade-in type deal where you can trade in your existing ram pack and get money off of DK64, but Nintendo won't confirm. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:01:00 EDT <> What are you on man. 128 mb of RAM. More like 26 (16MB main RAM, 8MB VRAM, and 2MB sound RAM). And also, cartridges. The Dolphin is DVD. Where ever you get your info is so far off (except maybe for the fact that Nintendo is using so much compression technology that the load times may be similar to cartridges). Also, the Dreamcast doesn't use CD's, but instead proprietary GD-ROM's. Before you say something, make sure it is right next time. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:01:27 -0400 You thought right. This would be one of those idiot posts who have no support whatsoever for what they are saying. -----Original Message----- >In a message dated 10/6/99 3:17:39 PM Central Daylight Time, >rose-e-twd@mybc.com writes: > ><< I highly doubt the the dolphin will be better than the the new Dreamcast. >For one thing, cd's are cheaper and more reliable than cartridges. The >dreamcast has a 56k modem built in. And it has 128mb of ram. >> > > > I thought Dolpin was going to use DVD? And didn't the Dreamcast have >some major bug in it's modem software? > >--Digital Phoenix > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 14:27:34 -0700 (PDT) On Wed, 6 Oct 1999 JRB62307@aol.com wrote: > <> > What are you on man. 128 mb of RAM. More like 26 (16MB main RAM, 8MB > VRAM, and 2MB sound RAM). And also, cartridges. The Dolphin is DVD. Where > ever you get your info is so far off (except maybe for the fact that Nintendo > is using so much compression technology that the load times may be similar to > cartridges). Also, the Dreamcast doesn't use CD's, but instead proprietary > GD-ROM's. Before you say something, make sure it is right next time. Hmmm, i would guess that they saw someplace stating that the Dreamcast has 128 Mb of memory, which if it has 16 MB main RAM would be true. As for the DVD/cartridge thing, yes, they are defiantly way off on that one =) Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:39:47 -0400 You are assuming she was using mb as an acronym for megabits, which I doubt. RAM is almost never measured in megabits. In fact, the only time I have ever seen megabits used is in measuring cart size. So it doesn't make her any less wrong. -----Original Message----- >On Wed, 6 Oct 1999 JRB62307@aol.com wrote: > >> <> >> What are you on man. 128 mb of RAM. More like 26 (16MB main RAM, 8MB >> VRAM, and 2MB sound RAM). And also, cartridges. The Dolphin is DVD. Where >> ever you get your info is so far off (except maybe for the fact that Nintendo >> is using so much compression technology that the load times may be similar to >> cartridges). Also, the Dreamcast doesn't use CD's, but instead proprietary >> GD-ROM's. Before you say something, make sure it is right next time. > >Hmmm, i would guess that they saw someplace stating that the Dreamcast has >128 Mb of memory, which if it has 16 MB main RAM would be true. > >As for the DVD/cartridge thing, yes, they are defiantly way off on that >one =) > >-------------------------------------------------------------- >Pounding in your temples >A surge of adrenaline >Every muscle tense >To fence the enemy within >--Rush > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] F-zero X Date: 07 Oct 1999 08:05:37 +1000 At 13:41 06-10-99 -0700, you wrote: > >Well, switching to white cat helped alot, thanks. Second try after >switching i beat Jack cup on expert. (thats what i get i guess for >violating two of my fundamental rules at once, female characters are >always better than male characters, and kitty characters are always better >than anyone else =) > >Now if i queen king and cup would jsut stop being so difficult =) Perhaps >i should try moving the speed/acceleration bar down a few notches like >suggested, but i seem to have the best results two notches form the top, >although maybe i just need to practice more at the lower setting. > >Anyone have any suggestion for killing other cars? So far i've managed to >get second and third pverall despite consistently scoring sixth to tenth >on the races by destroying my competition. > >At the momment i'm experimenting with doing a spin attack right at the >begining. Usuaully it takes out one or two of the people behind me if i'm >lucky, ie people who scored better than me in the last race. Unfortunatly >it usaully doesn't take out my rival. And i usually don't have too much >luck hunting them down and taking them out after that. > >So any more advice of eitehr the destructive or nondestructive type? > >thanks > If you want to kill you are better off using the side-attack, it doesn't slow you down at great deal and it's a much more precise, especially when combined with the top-down view. A good time to attack is when going around corners since the other cars usually slow down and take them wide. Races are usually easier if you have the accelleration around 75%. Two notches from top is really only for tracks like the second in Jack Cup where there are lots of boosts. You should put it lower especially if you are going to try to take out the other cars. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 08:08:27 +1000 At 17:39 06-10-99 -0400, you wrote: >You are assuming she was using mb as an acronym for megabits, which I doubt. >RAM is almost never measured in megabits. In fact, the only time I have ever >seen megabits used is in measuring cart size. So it doesn't make her any >less wrong. > The N64's RAM was measured in megabits, which was particularly misleading since it uses 9 bits to a byte. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] F-zero X Date: 06 Oct 1999 15:30:21 -0700 (PDT) On Thu, 7 Oct 1999, Alex wrote: > If you want to kill you are better off using the side-attack, it doesn't > slow you down at great deal and it's a much more precise, especially when > combined with the top-down view. A good time to attack is when going around > corners since the other cars usually slow down and take them wide. Races are > usually easier if you have the accelleration around 75%. Two notches from > top is really only for tracks like the second in Jack Cup where there are > lots of boosts. You should put it lower especially if you are going to try > to take out the other cars. geez!!! when you've been spending the whole time playing with normal view, top view is really strange and dificult!! =) I'm having a little more luck destorying others, hopefull will get better with practice. I have found that spin attack is still good at or near the begining of the race. When everyone is clumped together behind you, you can usaully take out a whole lot with a good spin. So has anyone on here actually gotten good enough to beat the expert and higher levels without taking out other cars to spread the points out some? If so, which would you suggest as the better route? Practicing the tracks till gets good enough to beat them with straight points, or practice killing other people and take out my rivals? =) We sometimes catch a window -- a glimpse of what's beyond Was it just imagination -- stringing us along? More things than are dreamed about -- unseen and unexplained We suspend our disbelief And we are entertained --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 18:46:41 EDT Yes! That's the truth! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Whats Your Choice? Date: 06 Oct 1999 19:02:31 -0400 What are you talking about? Please, how we have stated MANY times, quote what you are replying too. Like below. I have no idea what you are referring to. Other AOL members do it, but there's a few of you who don't. This is how AOLers get bad reps. Listen for once. Pikachu2411@aol.com wrote: > Yes! That's the truth! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:46:40 -0600 I think it will be a good system, but there is absolutely no way of telling how well it will do. I just pray it doesn't get released too late so that the PS2 has too much of a foothold in the market. Alucard088@aol.com wrote: > > Will the dolphin destroy the competetion i think it will becuase it will be > the fastest and the best it deosnt need cd,dvd,or backwards playbility to be > the best or a good system its a videogame console not a home entertainment > system.I think dolphin will reign supreme. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:52:04 -0600 HAHAHA! You're saying that the Dreamcast will be better than Nintendo's Dolphin? hoooooooooooooooo boy. Sega has failed every time with their systems on a level playing field... just think if Nintendo's next system has DVD's with mulitiple amounts of extra storage space, more powerful system, and the 'loyal' Nintendo followers who always wait for those games like Zelda, Metroid, Earthbound, Mario (and all the franchises of Mario), RARE, Pokemon etc. What does the Dreamcast have that would appeal to someone that doesn't know anything about the system (little kids) uh... that out-dated Sonic? rose-e-twd@mybc.com wrote: > > On Wed, 06 October 1999, Alucard088@aol.com wrote: > > > > > Will the dolphin destroy the competetion i think it will becuase it will be > > the fastest and the best it deosnt need cd,dvd,or backwards playbility to be > > the best or a good system its a videogame console not a home entertainment > > system.I think dolphin will reign supreme. > > ----------------------------------------------------- > I highly doubt the the dolphin will be better than the the new Dreamcast. For one thing, cd's are cheaper and more reliable than cartridges. The dreamcast has a 56k modem built in. And it has 128mb of ram. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ------- > Free Web-based e-mail courtesy of MyBC.com, British Columbia's premier > on-line guide. > Visit http://www.mybc.com/ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:53:36 -0600 The Dolphin will not be using cartridges. Also... even though you are all screwed up, cartridges are more reliable than CD's which makes your points completely screwed up. Davidxvx@aol.com wrote: > > In a message dated 10/6/99 3:17:39 PM Central Daylight Time, > rose-e-twd@mybc.com writes: > > << I highly doubt the the dolphin will be better than the the new Dreamcast. > For one thing, cd's are cheaper and more reliable than cartridges. The > dreamcast has a 56k modem built in. And it has 128mb of ram. >> > > I thought Dolpin was going to use DVD? And didn't the Dreamcast have > some major bug in it's modem software? > > --Digital Phoenix > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 17:56:00 -0600 It also goes to prove the intelligence of a loyal Sega fan. Eddy Wu wrote: > > You thought right. This would be one of those idiot posts who have no > support whatsoever for what they are saying. > > -----Original Message----- > From: Davidxvx@aol.com > To: n64@lists.xmission.com > Date: Wednesday, October 06, 1999 4:21 PM > Subject: Re: [N64] Will the Dolphin Reign Supreme? > > >In a message dated 10/6/99 3:17:39 PM Central Daylight Time, > >rose-e-twd@mybc.com writes: > > > ><< I highly doubt the the dolphin will be better than the the new > Dreamcast. > >For one thing, cd's are cheaper and more reliable than cartridges. The > >dreamcast has a 56k modem built in. And it has 128mb of ram. >> > > > > > > I thought Dolpin was going to use DVD? And didn't the Dreamcast have > >some major bug in it's modem software? > > > >--Digital Phoenix > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 20:05:34 -0400 (EDT) FROM NINTENDO?! HAH Yeah right...I think Nintendo will make better choices with Dolphin but all of that is asking too much by a long shot!! Nintendo doesn't have that kind of insight. Perhaps when the old leaders step down and younger leaders come in then we'll see some coolness from Nintendo. On Wed, 6 Oct 1999, Justin Smith-Williams wrote: > Dolphin can should and will reign supreme.It justs has to launch with these > 5 games.Mario(of course), Zelda, Metroid, Pokemon RPG(all new), and Perfect > Dark 2.Now that's just the beginning folks after you've completed those it > needs these to continue to kick butt:Super Smash Brothers2, Mario > Kart(perhaps with online capability), Wave Race2, a new WWf game from THQ, > Turok4 and Turok Rage Wars2(also online), then a new Fire Emblem, Mario rpg, > Earthbound, and sequels to Perfect Dark2 and the new Zelda.Man I'm drooling > just from writing this and if this won't kick Sony and Sega's A$$'S then > nothing in the world can. > > > >From: Alucard088@aol.com > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: [N64] Will the Dolphin Reign Supreme? > >Date: Wed, 6 Oct 1999 06:13:56 EDT > > > >Will the dolphin destroy the competetion i think it will becuase it will be > >the fastest and the best it deosnt need cd,dvd,or backwards playbility to > >be > >the best or a good system its a videogame console not a home entertainment > >system.I think dolphin will reign supreme. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > J.Smith The Great One > The Don Juan Himself > If You Smell What ColdJUCE is Cookin > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 20:09:31 -0400 (EDT) I don't think Dolphin's superiority will help. I mean many will be happy with games slightly better looking than DC games. I think Nintendo will do well especially if the graphics are much more superior to PS2 and achieve true 'Toy Story' graphics which PS2 won't achieve until at least 2 yrs after launch. On 6 Oct 1999 rose-e-twd@mybc.com wrote: > On Wed, 06 October 1999, Alucard088@aol.com wrote: > > > > > Will the dolphin destroy the competetion i think it will becuase it will be > > the fastest and the best it deosnt need cd,dvd,or backwards playbility to be > > the best or a good system its a videogame console not a home entertainment > > system.I think dolphin will reign supreme. > > ----------------------------------------------------- > I highly doubt the the dolphin will be better than the the new Dreamcast. For one thing, cd's are cheaper and more reliable than cartridges. The dreamcast has a 56k modem built in. And it has 128mb of ram. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > ------- > Free Web-based e-mail courtesy of MyBC.com, British Columbia's premier > on-line guide. > Visit http://www.mybc.com/ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:04:15 EDT Nintendo obvioulsy has the best game developers in the world they have proven it with their games.I read at N2000.com that thw whole FF series has only made 25 million.Zelda:Ocarina of Time has made 21 million and thats just Zelda: Ocarina of Time.What does that say aobut the competetion?I think dolphin will rule no matter what because Nintendo has so much creativity and finesse much more then PSX and Sega.I think that Sega will be destroyed when PSX2 and the new Nintendo system come out.I also know that Sega is 15 billion dolllars in debt and that they arent a whole company like in the SNES Sega Genesis days.I read that they only get 30% of profit and that another company that now ownd them gets the other 70%. In Japan Sega has done nothing.I think that when the Psx2 and the (dolphin) come out Sega should just give up and stop making games,they have faield to much. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:15:44 EDT In a message dated 10/6/99 7:51:21 PM Eastern Daylight Time, d.fentie@home.com writes: << HAHAHA! You're saying that the Dreamcast will be better than Nintendo's Dolphin? hoooooooooooooooo boy. Sega has failed every time with their systems on a level playing field... just think if Nintendo's next system has DVD's with mulitiple amounts of extra storage space, more powerful system, and the 'loyal' Nintendo followers who always wait for those games like Zelda, Metroid, Earthbound, Mario (and all the franchises of Mario), RARE, Pokemon etc. What does the Dreamcast have that would appeal to someone that doesn't know anything about the system (little kids) uh... that out-dated Sonic? >> People like this should not be called gamers, because they aren't. A gamer will respect all systems and their games, hence 'gamer.' It shouldn't be about brand loyalty or hatred for a brand, it should be for what it really is: games. If you do not believe that then you should remove yourself from the list. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:24:33 -0400 What are you talking about? With the exception of a few games, all the games he listed as being on his Dolphin wishlist are sequels to N64 games, RELEASED BY NINTENDO. What better choices are you referring to? The old leaders, huh? The same ones who started the console revolution with the NES? The ones who ushered in the golden age of videogames by releasing the SNES to compete with the Genesis? Those old leaders? So I guess Nintendo will definitely be better off without the people who made it a success in the first place... silly me, why didn't I think of that. -----Original Message----- > >FROM NINTENDO?! HAH Yeah right...I think Nintendo will make better choices >with Dolphin but all of that is asking too much by a long shot!! Nintendo >doesn't have that kind of insight. Perhaps when the old leaders step down >and younger leaders come in then we'll see some coolness from Nintendo. > >On Wed, 6 Oct 1999, Justin Smith-Williams wrote: > >> Dolphin can should and will reign supreme.It justs has to launch with these >> 5 games.Mario(of course), Zelda, Metroid, Pokemon RPG(all new), and Perfect >> Dark 2.Now that's just the beginning folks after you've completed those it >> needs these to continue to kick butt:Super Smash Brothers2, Mario >> Kart(perhaps with online capability), Wave Race2, a new WWf game from THQ, >> Turok4 and Turok Rage Wars2(also online), then a new Fire Emblem, Mario rpg, >> Earthbound, and sequels to Perfect Dark2 and the new Zelda.Man I'm drooling >> just from writing this and if this won't kick Sony and Sega's A$$'S then >> nothing in the world can. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:32:45 -0400 You're missing the point. Dolphin will not have "games slightly better looking than DC games". From the info Nintendo has released, Dolphin has the capability to make games that look ALOT better than DC. Even assuming that there is an upper limit to how good games can look and still make a difference, the tremendous processing power can be used for other things, like improved detail, better AI, more channels of sound, and most importantly, MULTIPLAYER. Don't forget that consoles are not built on hardware alone.. they need software too. Besides the initial launch titles, DC has yet to show a consistently good lineup. With Nintendo, you are guaranteed at least a couple of great games every year, more if you want to count in Rare. -----Original Message----- >I don't think Dolphin's superiority will help. I mean many will be happy >with games slightly better looking than DC games. I think Nintendo will do >well especially if the graphics are much more superior to PS2 and achieve >true 'Toy Story' graphics which PS2 won't achieve until at least 2 yrs >after launch. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:37:45 -0400 um.. the definition of a gamer would be "someone who plays games". Here's what you are basically saying in your post. Let's take an example. I live in New York. I like basketball. Does that mean I should be happy that the Spurs won the championship? According to you, yes. Not only that, but since I wanted the Knicks to win and not the Spurs, I should not be allowed to watch basketball games anymore. Makes sense to me. -----Original Message----- >In a message dated 10/6/99 7:51:21 PM Eastern Daylight Time, >d.fentie@home.com writes: > ><< HAHAHA! You're saying that the Dreamcast will be better than Nintendo's > Dolphin? hoooooooooooooooo boy. Sega has failed every time with their > systems on a level playing field... just think if Nintendo's next system > has DVD's with mulitiple amounts of extra storage space, more powerful > system, and the 'loyal' Nintendo followers who always wait for those > games like Zelda, Metroid, Earthbound, Mario (and all the franchises of > Mario), RARE, Pokemon etc. What does the Dreamcast have that would > appeal to someone that doesn't know anything about the system (little > kids) uh... that out-dated Sonic? > >> > >People like this should not be called gamers, because they aren't. A gamer >will respect all systems and their games, hence 'gamer.' It shouldn't be >about brand loyalty or hatred for a brand, it should be for what it really >is: games. If you do not believe that then you should remove yourself from >the list. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:55:06 EDT No, he's not saying that at all. He's just commenting on how stupid so many of the newbies on the list sound with their blind loyalty to Nintendo, and their complete disregard of other system and other system's games. Which I agree with. Having a preference is one thing. Mine is Nintendo (I just happen to like their games). But thinking the Dolphin "will crush PS2 and Dreamcast" without any facts other then "Nintendo rules" is a crap statement, a statement we are seeing quite often on the list. As a note to the newbies, especially the AOL users: think before you post. You make yourself look like an idiot with a post that contains poor grammar, bad spelling, is one run-on sentence, and has no facts. THINK before you post! ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Miyamoto interview in Nov. NG Date: 06 Oct 1999 23:11:04 -0400 It sounds very encouraging to me.. seems like Nintendo is open to trying to appeal to a broader market than to just the kids who have been their traditional focus. -----Original Message----- >Here are some other points from the article. > >The interview was with Shigeru Miyamoto (S.M.) and Hiroshi Imanishi (H.M.), >who's refered to as 'Nintendo's number-two executive." > >SM:"Right now, the hardware development team is asking if we, the software >creators, have any extra desires to add into the hardware design...So rather >than thinking about what we want the new machine to do, I'm concerned more >on thinking about what we should do with the new hardware." > >After being asked to elaborate... > >SM:"Like whether we should devote our energies into using the full capacity >of the machine or whether we should say, "we've got a new machine with so >much power , so rather than making every possible effrt to take advantage of >everything that's there, maybe we should concentrate on using just part of >the power, but using it very effectively." This would let us spend less >money & time & effort & still come up with better solutions and effects in >comparison to what we are doing with N64." > >As far as $ 99 goes, forget it. S.M. said maybe, but if you leave the DVD >drive out. > >A basic design for the chipset has been made, but won't be finished until >next year. > >H.I. - 2000 deadline depends on if games materialize by then. > >S.M. has began work on a variety of projects, "making foundations and >environmentsfor the development of several different projects." > >S.M. thinks the 'next step' in games isn't networked players (SEGA), or >emotion (Sony) but the idea itself. "...something which nobody is thinking >about." > >S.M. on N64 failure - missed two christmas seasons aganist competitors, no >'good' rpg at release, no 3d fighting game at release, & nintendo being >"aganist that kind of boom and tried to make it's own boom." > >H.I. "If we are just concerned about recapturing the share [of the old >market], we are destined to repeat the failure of Sega. Mr. Yamauchi >sometimes says "Where does Sega look?" Sega is always looking at Nintendo, >and Sega was just trying to capture the market share Nintendo already had. >Mr. Yamauchi is always saying that if we are going to make a product, that >product must have a meaning to it's existence and that we are not making >products to compete with some existing other things." > >Will Square come back? >H.I. "It's up to them, but..." (Gotta save some for those who have't got >their issues yet. :) ) >S.M. "It's not which company is there..." > >That's the gist of the article, but there's some details left out. Pretty >good for a two page interview. > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 23:14:56 -0400 Sounded to me like he was saying that to be a gamer you have to be completely open-minded and respect all systems and feel no loyalty whatsoever. Maybe that's what it takes to be a _reasonable_ gamer, but there are plenty of people with bias, and you have to accept that. Saying things like "he's not a true gamer because he likes Nintendo over Sony" doesn't mean anything except that you are an arrogant elitist bastard. -----Original Message----- >No, he's not saying that at all. He's just commenting on how stupid so many >of the newbies on the list sound with their blind loyalty to Nintendo, and >their complete disregard of other system and other system's games. Which I >agree with. Having a preference is one thing. Mine is Nintendo (I just happen >to like their games). But thinking the Dolphin "will crush PS2 and Dreamcast" >without any facts other then "Nintendo rules" is a crap statement, a >statement we are seeing quite often on the list. > >As a note to the newbies, especially the AOL users: think before you post. >You make yourself look like an idiot with a post that contains poor grammar, >bad spelling, is one run-on sentence, and has no facts. THINK before you post! > >~Matt > ><Here's what you are basically saying in your post. Let's take an example. I >live in New York. I like basketball. Does that mean I should be happy that >the Spurs won the championship? According to you, yes. Not only that, but >since I wanted the Knicks to win and not the Spurs, I should not be allowed >to watch basketball games anymore. Makes sense to me.>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: [N64] Re: "especially AOL users" Date: 06 Oct 1999 23:23:03 EDT In a message dated 10/6/99 10:57:31 PM Eastern Daylight Time, Bastion007@aol.com writes: > As a note to the newbies, especially the AOL users: think before you post. I probably speak for the many people currently using AOL in saying that just because we have AOL doesn't mean that it gives us the proclivity to write poorly. AOL is a piece of junk program, I agree on that issue, but putting down a whole group of diversified people just because they use a particular ISP isn't very intelligent. You're justly saying that in some cases but in others you are ruining the respectability of the people by labeling them as AOL users and in so doing saying: "Up, he's on AOL... yup gotta be a moron... don't listen to what he says." Some people have no choice because their parents are computer illiterate and just say, "Hey, AOL: easy and fast [which we computer literate people all know to be a bold faced lie]." I guess the moral of this email is: don't go generalizing a whole slew of people you know nothing about individually because they have a little "@aol.com" attached to the end of their email address. It is not a good way to prove ones intelligence. - the Guru [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:28:02 -0500 -----Original Message----- >Will the dolphin destroy the competetion i think it will becuase it will be >the fastest and the best it deosnt need cd,dvd,or backwards playbility to be >the best or a good system its a videogame console not a home entertainment >system.I think dolphin will reign supreme. It may well...but if it does, it will be because of the games, not the hardware. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:40:21 -0500 -----Original Message----- >I think it will be a good system, but there is absolutely no way of >telling how well it will do. I just pray it doesn't get released too >late so that the PS2 has too much of a foothold in the market. Hey, we actually agree. The Dolphin hardware is going to be awesome....and there are very likely more surprises yet to come. BUT, I also think the PS2 is going to very good. If Nintendo delays the Dolphin too long, the PS2 will likely be able to establish a firm hold on a large percentage of the marketshare. For one thing, the PSX had been amazingly successful and will likely have a huge launch due to PSX owners jumping on board with the PS2 as well. Now I know there are some die-hard Nintendo fans out there who have been plenty satisfied with the N64, but there are just as many if not more who have felt let down by the N64. So Nintendo is going to have a harder job of convincing the public that the Dolphin is worth waiting for than Sony will have convincing people to buy the PS2. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:48:43 -0500 -----Original Message----- >>importantly, MULTIPLAYER. Don't forget that consoles are not built on >hardware alone.. they need software too. Besides the initial launch titles, >DC has yet to show a consistently good lineup. With Nintendo, you are >guaranteed at least a couple of great games every year, more if you want to >count in Rare. Yes, and those will indeed be a great couple ofgames...but a lot of people want more than a couple of games a year....which is the exact reason the PSX (which has worse graphics than the N64!) has been able to enjoy more success than the N64. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:56:05 -0500 -----Original Message----- >um.. the definition of a gamer would be "someone who plays games". >Here's what you are basically saying in your post. Let's take an example. I >live in New York. I like basketball. Does that mean I should be happy that >the Spurs won the championship? According to you, yes. Not only that, but >since I wanted the Knicks to win and not the Spurs, I should not be allowed >to watch basketball games anymore. Makes sense to me. I hate when people use that sports analogy...it is not the same thing. Videogames are not sports teams. To me, the console a game is on is mostly irrelevant. If the game is good and it is a genre I like, I will likely try to get it. The consoles themselves are not what the hobby is truly about...it is the games. Stryder] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 21:06:18 PDT Unlike all the genius nintendo fans who don't know how to quote what they are posting too, right? ;-) Reply-To: n64@lists.xmission.com It also goes to prove the intelligence of a loyal Sega fan. Eddy Wu wrote: > > You thought right. This would be one of those idiot posts who have no > support whatsoever for what they are saying. > > -----Original Message----- > From: Davidxvx@aol.com > To: n64@lists.xmission.com > Date: Wednesday, October 06, 1999 4:21 PM > Subject: Re: [N64] Will the Dolphin Reign Supreme? > > >In a message dated 10/6/99 3:17:39 PM Central Daylight Time, > >rose-e-twd@mybc.com writes: > > > ><< I highly doubt the the dolphin will be better than the the new > Dreamcast. > >For one thing, cd's are cheaper and more reliable than cartridges. The > >dreamcast has a 56k modem built in. And it has 128mb of ram. >> > > > > > > I thought Dolpin was going to use DVD? And didn't the Dreamcast have > >some major bug in it's modem software? > > > >--Digital Phoenix > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] wars again Date: 06 Oct 1999 21:13:02 PDT BTW, I have a question for Emily. Why don't you like the PSX if you think "the games on it are pretty great"? Face it PSX games are longer better detail. They can do so much more. I love ff games and it pisses me off the nintendo cant make (or at least havn't made) any real epic RPG's ( I could be wrong but i don't know of any). Everything else about PSX bugs though, load times, graphics without content (most PSX games), the controler configuration, the contoler its self... the list goes on and on. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 21:19:33 PDT He wasn't sayng "he's not a true gamer because he likes Nintendo over Sony", he was saying "he's not a true gamer because nothing is good except nintendo", in which case he is arrogant about that, and we who've been on the list know how D Fentie is. Either way, IMO, both viewpoints are extreme. Elliot Reply-To: n64@lists.xmission.com Sounded to me like he was saying that to be a gamer you have to be completely open-minded and respect all systems and feel no loyalty whatsoever. Maybe that's what it takes to be a _reasonable_ gamer, but there are plenty of people with bias, and you have to accept that. Saying things like "he's not a true gamer because he likes Nintendo over Sony" doesn't mean anything except that you are an arrogant elitist bastard. -----Original Message----- >No, he's not saying that at all. He's just commenting on how stupid so many >of the newbies on the list sound with their blind loyalty to Nintendo, and >their complete disregard of other system and other system's games. Which I >agree with. Having a preference is one thing. Mine is Nintendo (I just happen >to like their games). But thinking the Dolphin "will crush PS2 and Dreamcast" >without any facts other then "Nintendo rules" is a crap statement, a >statement we are seeing quite often on the list. > >As a note to the newbies, especially the AOL users: think before you post. >You make yourself look like an idiot with a post that contains poor grammar, >bad spelling, is one run-on sentence, and has no facts. THINK before you post! > >~Matt > ><Here's what you are basically saying in your post. Let's take an example. I >live in New York. I like basketball. Does that mean I should be happy that >the Spurs won the championship? According to you, yes. Not only that, but >since I wanted the Knicks to win and not the Spurs, I should not be allowed >to watch basketball games anymore. Makes sense to me.>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:26:19 -0600 I've been on this list for a long time and have no plans on leaving soon Quimby. You missed my point. I said LOYAL GAMERS which means people who follow only one system, ie. only Nintendo or only Sony or only Sega. They are still gamers because a gamer is one who plays games. They play games so therefore they are a gamer. If I don't believe what you have to say that is called 'difference in opinion' not cause for removal on the list. This world isnt perfect and of course there are system haters now and there always will be. Only a small majority of people can HONESTLY say that they like each system AS MUCH as the other. There is always something about one system that someone will like more about the other. ChiefQuimby@aol.com wrote: > > In a message dated 10/6/99 7:51:21 PM Eastern Daylight Time, > d.fentie@home.com writes: > > << HAHAHA! You're saying that the Dreamcast will be better than Nintendo's > Dolphin? hoooooooooooooooo boy. Sega has failed every time with their > systems on a level playing field... just think if Nintendo's next system > has DVD's with mulitiple amounts of extra storage space, more powerful > system, and the 'loyal' Nintendo followers who always wait for those > games like Zelda, Metroid, Earthbound, Mario (and all the franchises of > Mario), RARE, Pokemon etc. What does the Dreamcast have that would > appeal to someone that doesn't know anything about the system (little > kids) uh... that out-dated Sonic? > >> > > People like this should not be called gamers, because they aren't. A gamer > will respect all systems and their games, hence 'gamer.' It shouldn't be > about brand loyalty or hatred for a brand, it should be for what it really > is: games. If you do not believe that then you should remove yourself from > the list. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] wars again Date: 07 Oct 1999 00:28:17 -0400 Zelda took me over 40 hours to beat completely. I hear the upcoming Ogre Battle 3 will take even longer. The generalization that "PSX games are longer better detail" (whatever that means) is just as unfair as saying all N64 games have better graphics than PSX. Sure, overall there are more RPGs on the PSX, but there are lots of platformers on the N64 that are long. Just depends on what you like. -----Original Message----- >BTW, I have a question for Emily. Why don't you like the PSX if you think >"the games on it are pretty great"? > >Face it PSX games are longer better detail. They can do so much more. I >love ff games and it pisses me off the nintendo cant make (or at least >havn't made) any real epic RPG's ( I could be wrong but i don't know of >any). Everything else about PSX bugs though, load times, graphics without >content (most PSX games), the controler configuration, the contoler its >self... the list goes on and on. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 00:29:15 -0400 What if you can't play games on both consoles because you only have access to one? -----Original Message----- > >-----Original Message----- >From: Eddy Wu >To: n64@lists.xmission.com >Date: Wednesday, October 06, 1999 9:40 PM >Subject: Re: [N64] Will the Dolphin Reign Supreme? > > >>um.. the definition of a gamer would be "someone who plays games". >>Here's what you are basically saying in your post. Let's take an example. I >>live in New York. I like basketball. Does that mean I should be happy that >>the Spurs won the championship? According to you, yes. Not only that, but >>since I wanted the Knicks to win and not the Spurs, I should not be allowed >>to watch basketball games anymore. Makes sense to me. > >I hate when people use that sports analogy...it is not the same thing. >Videogames are not sports teams. To me, the console a game is on is mostly >irrelevant. If the game is good and it is a genre I like, I will likely try >to get it. The consoles themselves are not what the hobby is truly >about...it is the games. > >Stryder] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 00:34:53 -0400 That's true, but I have to believe that Nintendo has learned from its past mistakes to ensure third party support. That wasn't my point, though. Let's say the PSX2 and Dolphin have the exact same lineup of developers, except that 989 Studios develops for the PSX2 and EAD for the Dolphin. And then let's say that for some reason there's some "crappy game" virus that stikes all the third-party developers in the world. The Dolphin would at least have the couple of games from EAD, which would be excellent. Sony would be screwed, because they wouldn't have any good games. Yes, it's a hypothetical situation, it'll never happen, but I was just clarifying my point. -----Original Message----- > >>>importantly, MULTIPLAYER. Don't forget that consoles are not built on >>hardware alone.. they need software too. Besides the initial launch titles, >>DC has yet to show a consistently good lineup. With Nintendo, you are >>guaranteed at least a couple of great games every year, more if you want to >>count in Rare. > >Yes, and those will indeed be a great couple ofgames...but a lot of people >want more than a couple of games a year....which is the exact reason the PSX >(which has worse graphics than the N64!) has been able to enjoy more success >than the N64. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 23:40:19 -0500 -----Original Message----- >What if you can't play games on both consoles because you only have access >to one? > Does that give you the right to go around saying that 'your' system rules and all the other suck? I think that was his original point. Stryder] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Dolphin Date: 06 Oct 1999 21:48:12 -0700 I can tell you one thing. If dolphin comes in at a mainstream price, and i don't mean mainstream by $250 or even $199, but $150, its going to shake the industry up, because its going to have a wide demographic to work with right off the bat. no need to do the traditional console step down ladder where it sells first to the hard core, then moves down to the middle core and then mainstream. a $99 dolphin in its second year is likely. some food for thought. Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: [N64] October N64 games Date: 06 Oct 1999 21:45:37 PDT Anybody planning on getting any N64 games this month? I hadn't actually thought about it, but I looked at the IGN64's games for October and actually saw a some games I wanted (probably because we're building up for the hoilday season.) Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. Anybody else planning October N64 purchases? Elliot ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 23:46:13 -0500 -----Original Message----- >That's true, but I have to believe that Nintendo has learned from its past >mistakes to ensure third party support. That wasn't my point, though. Let's >say the PSX2 and Dolphin have the exact same lineup of developers, except >that 989 Studios develops for the PSX2 and EAD for the Dolphin. And then >let's say that for some reason there's some "crappy game" virus that stikes >all the third-party developers in the world. The Dolphin would at least have >the couple of games from EAD, which would be excellent. Sony would be >screwed, because they wouldn't have any good games. Yes, it's a >hypothetical situation, it'll never happen, but I was just clarifying my >point. Hehe...yeah, 989 pretty much sucks. Of course, my opinion of 989 is clouded since I can't get over the fact they ruined the Twisted Metal series. But if that situation did occur, Sony would be totally screwed. 989 does make pretty good sports games where Nintendo does not make any....and since sports games are a huge market, I doubt they would be as bad off as that situation would first appear....not to mention the fact that the PS2 is backwards compatible :P Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 00:50:41 -0400 Good point about the sports.. and the backwards compatibility. Thanx for shooting down my hypothetical situation =). Actually, I thought NBA Courtside was pretty good, but I guess that's second-party, as is Griffey slugfest. -----Original Message----- >>That's true, but I have to believe that Nintendo has learned from its past >>mistakes to ensure third party support. That wasn't my point, though. Let's >>say the PSX2 and Dolphin have the exact same lineup of developers, except >>that 989 Studios develops for the PSX2 and EAD for the Dolphin. And then >>let's say that for some reason there's some "crappy game" virus that stikes >>all the third-party developers in the world. The Dolphin would at least >have >>the couple of games from EAD, which would be excellent. Sony would be >>screwed, because they wouldn't have any good games. Yes, it's a >>hypothetical situation, it'll never happen, but I was just clarifying my >>point. > >Hehe...yeah, 989 pretty much sucks. Of course, my opinion of 989 is clouded >since I can't get over the fact they ruined the Twisted Metal series. But >if that situation did occur, Sony would be totally screwed. 989 does make >pretty good sports games where Nintendo does not make any....and since >sports games are a huge market, I doubt they would be as bad off as that >situation would first appear....not to mention the fact that the PS2 is >backwards compatible :P > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Dolphin Date: 06 Oct 1999 23:50:37 -0500 -----Original Message----- >I can tell you one thing. If dolphin comes in at a mainstream price, >and i >don't mean mainstream by $250 or even $199, but $150, its going to shake >the >industry up, because its going to have a wide demographic to work with >right >off the bat. no need to do the traditional console step down ladder >where it >sells first to the hard core, then moves down to the middle core and >then >mainstream. > >a $99 dolphin in its second year is likely. some food for thought. I would love to see a system launch for that price. But I still have my doubts. We keep hearing about more and more advanced features the Dolphin will have...and while I think that is great (since I will buy even if it launches at $300), I am having greater and great doubts they can launch it for as cheap as has been rumored....tech aint cheap. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 00:52:11 EDT In a message dated 10/5/99 9:19:17 PM Pacific Daylight Time, Alucard088@aol.com writes: << Pokemon is good but its all aoubt Zelda >> Zelda is cool, sure, but now it's Pokemon all the way [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 00:52:27 -0400 No, his original point was that people who don't play games on both systems shouldn't be considered gamers, something that struck me as pretty stupid. I probably overreacted, this whole argument is stupid. sorry. -----Original Message----- > >-----Original Message----- >From: Eddy Wu >To: n64@lists.xmission.com >Date: Wednesday, October 06, 1999 11:31 PM >Subject: Re: [N64] Will the Dolphin Reign Supreme? > > >>What if you can't play games on both consoles because you only have access >>to one? >> > >Does that give you the right to go around saying that 'your' system rules >and all the other suck? I think that was his original point. > >Stryder] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 07 Oct 1999 00:53:02 -0400 I'm looking at JFG, Winback, and Rayman 2. -----Original Message----- >Anybody planning on getting any N64 games this month? I hadn't actually >thought about it, but I looked at the IGN64's games for October and actually >saw a some games I wanted (probably because we're building up for the >hoilday season.) > >Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty >good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. > >Anybody else planning October N64 purchases? > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 00:58:25 EDT In a message dated 10/6/99 1:17:39 PM Pacific Daylight Time, rose-e-twd@mybc.com writes: << I highly doubt the the dolphin will be better than the the new Dreamcast. For one thing, cd's are cheaper and more reliable than cartridges. The dreamcast has a 56k modem built in. And it has 128mb of ram. >> I sure hope this guy is being sarcastic. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] October N64 games Date: 06 Oct 1999 23:57:40 -0500 -----Original Message----- >Anybody planning on getting any N64 games this month? I hadn't actually >thought about it, but I looked at the IGN64's games for October and actually >saw a some games I wanted (probably because we're building up for the >hoilday season.) >Anybody else planning October N64 purchases? Well, I still want Jet Force Gemini...it has gotten lower reviews than I had expected, but I still think it will be worth purchasing. I really don't know much about Winback, but after reading some reviews, it look like something I may be interested in it. I think Rayman 2 is going to kick butt...but I'm still planning on waiting for the Dreamcast version. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 06 Oct 1999 22:02:56 PDT Courtside was done by Left-field and I think Nintendo bought part of them after they saw the work they did on Courtside. There're also doing Excitebike 64, which has recieved some good comments. Hopefully they'll reach Rare-like quality in their games. Elliot Reply-To: n64@lists.xmission.com Good point about the sports.. and the backwards compatibility. Thanx for shooting down my hypothetical situation =). Actually, I thought NBA Courtside was pretty good, but I guess that's second-party, as is Griffey slugfest. -----Original Message----- >>That's true, but I have to believe that Nintendo has learned from its past >>mistakes to ensure third party support. That wasn't my point, though. Let's >>say the PSX2 and Dolphin have the exact same lineup of developers, except >>that 989 Studios develops for the PSX2 and EAD for the Dolphin. And then >>let's say that for some reason there's some "crappy game" virus that stikes >>all the third-party developers in the world. The Dolphin would at least >have >>the couple of games from EAD, which would be excellent. Sony would be >>screwed, because they wouldn't have any good games. Yes, it's a >>hypothetical situation, it'll never happen, but I was just clarifying my >>point. > >Hehe...yeah, 989 pretty much sucks. Of course, my opinion of 989 is clouded >since I can't get over the fact they ruined the Twisted Metal series. But >if that situation did occur, Sony would be totally screwed. 989 does make >pretty good sports games where Nintendo does not make any....and since >sports games are a huge market, I doubt they would be as bad off as that >situation would first appear....not to mention the fact that the PS2 is >backwards compatible :P > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Date: 06 Oct 1999 22:10:09 -0700 I will most likely hit at $150, $199 max. Also remember that Sony have to pay very expensive royalties to be able to have the DVD movie playback feature. That royalty fee won't change over time. Dexter Thraxen wrote: > -----Original Message----- > From: Dexter Sy > To: N64 mailing list > Date: Wednesday, October 06, 1999 11:44 PM > Subject: [N64] Dolphin > > >I can tell you one thing. If dolphin comes in at a mainstream price, > >and i > >don't mean mainstream by $250 or even $199, but $150, its going to shake > >the > >industry up, because its going to have a wide demographic to work with > >right > >off the bat. no need to do the traditional console step down ladder > >where it > >sells first to the hard core, then moves down to the middle core and > >then > >mainstream. > > > >a $99 dolphin in its second year is likely. some food for thought. > > I would love to see a system launch for that price. But I still have my > doubts. We keep hearing about more and more advanced features the Dolphin > will have...and while I think that is great (since I will buy even if it > launches at $300), I am having greater and great doubts they can launch it > for as cheap as has been rumored....tech aint cheap. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Date: 06 Oct 1999 22:14:56 -0700 Oh and one more thing, if the Dolpin launches for $150, expect it to be at $99 in a year's time, which in unprecidented. The mainstream have always been left to pick up the pieces at the very end of a console's life cycle when prices have come down enough and the trade off of course is a year or so after they get it, the console is obsolete and the gaming world have moved on. If nintendo can achieve such a mass market price so soon (probably in 12 months), it changes the dynamics of the who business. all of a sudden, the console will be at the impulse buying range at within reach of almost every economic class within a year. image 3 or 4 solid years of mainstream support. it could be an amazing thing. Sega is also poised to do the same thing. Dexter Dexter Sy wrote: > I will most likely hit at $150, $199 max. > > Also remember that Sony have to pay very expensive royalties to be able to > have the DVD movie playback feature. That royalty fee won't change over time. > > Dexter > > Thraxen wrote: > > > -----Original Message----- > > From: Dexter Sy > > To: N64 mailing list > > Date: Wednesday, October 06, 1999 11:44 PM > > Subject: [N64] Dolphin > > > > >I can tell you one thing. If dolphin comes in at a mainstream price, > > >and i > > >don't mean mainstream by $250 or even $199, but $150, its going to shake > > >the > > >industry up, because its going to have a wide demographic to work with > > >right > > >off the bat. no need to do the traditional console step down ladder > > >where it > > >sells first to the hard core, then moves down to the middle core and > > >then > > >mainstream. > > > > > >a $99 dolphin in its second year is likely. some food for thought. > > > > I would love to see a system launch for that price. But I still have my > > doubts. We keep hearing about more and more advanced features the Dolphin > > will have...and while I think that is great (since I will buy even if it > > launches at $300), I am having greater and great doubts they can launch it > > for as cheap as has been rumored....tech aint cheap. > > > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 00:09:00 -0500 -----Original Message----- >In a message dated 10/5/99 9:19:17 PM Pacific Daylight Time, >Alucard088@aol.com writes: > ><< Pokemon is good but its all aoubt Zelda > >> > >Zelda is cool, sure, but now it's Pokemon all the way Ok, I just have to know. Since we appear to have some real Pokeman fans on this list now....just what is about Pokeman that you find so entertaining? I tried it out on the Gameboy. I went out and got the Red version and was quite disappointed. To me, it just seemed like you had to fight all the time. It was like an RPG with almost no story and just fighting. I honestly just don't get it. I don't care much money the whole Pokeman craze has made off of little kiddies, Zelda is far and away a better game. Every Zelda game (at least those on Nintendo systems) has become one of my favorite games ever...Pokeman on the other hand, I find as entertaining as the Backstreet Boys. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] October N64 games Date: 07 Oct 1999 01:11:36 EDT In a message dated 10/6/99 9:54:55 PM Pacific Daylight Time, glacion@earthlink.net writes: << Anybody else planning October N64 purchases? >> Got JFG on reserve, and possibly looking into Raymon 2 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Dolphin Date: 07 Oct 1999 00:10:48 -0500 -----Original Message----- >I will most likely hit at $150, $199 max. > >Also remember that Sony have to pay very expensive royalties to be able to >have the DVD movie playback feature. That royalty fee won't change over time. > >Dexter I hope your right...I still won't believe though until an official price is announced. Stryder ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 01:21:18 -0400 Man, you should be shot for comparing Pokemon to the Backstreet Boys.. nothing deserves that, not even Superman ;-). Anyway, the phenomenon known as Pokemon is a combination of a bunch of factors. The game itself, IMO, is good, but not great. The same random battles I hate so much in games like FF7 and 8 are prevalent in Pokemon as well. The mitigating factor is that the random battles are somehow very very addictive. I think it's because you have to assemble a team of pokemon that will be able to take on all comers. The strategy involved in developing your pokemon is pretty compelling, because you make decisions on what Pokemon to catch, which to level up, what attacks to teach to each one, etc, making for almost infinite replay. In addition, there is a social aspect to Pokemon that traditional RPGs don't have. You can match your Pokemon up against another person's, another incentive to spend the time developing your creatures. If I had to choose between Zelda and Pokemon, realistically, I'd go with Zelda, without hesitation. But, I think that a well-done expansive Pokemon game has more potential than a Zelda game, simply because Pokemon is something different. One 3D Zelda game is pretty much the same as another 3D Zelda game, but a 3D Pokemon RPG has never been done. -----Original Message----- >>In a message dated 10/5/99 9:19:17 PM Pacific Daylight Time, >>Alucard088@aol.com writes: >> >><< Pokemon is good but its all aoubt Zelda >> >> >> >>Zelda is cool, sure, but now it's Pokemon all the way > >Ok, I just have to know. Since we appear to have some real Pokeman fans on >this list now....just what is about Pokeman that you find so entertaining? >I tried it out on the Gameboy. I went out and got the Red version and was >quite disappointed. To me, it just seemed like you had to fight all the >time. It was like an RPG with almost no story and just fighting. I >honestly just don't get it. I don't care much money the whole Pokeman craze >has made off of little kiddies, Zelda is far and away a better game. Every >Zelda game (at least those on Nintendo systems) has become one of my >favorite games ever...Pokeman on the other hand, I find as entertaining as >the Backstreet Boys. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 01:22:28 EDT In a message dated 10/6/99 10:11:53 PM Pacific Daylight Time, thraxen@ipa.net writes: << Ok, I just have to know. Since we appear to have some real Pokeman fans on this list now....just what is about Pokeman that you find so entertaining? I tried it out on the Gameboy. I went out and got the Red version and was quite disappointed. To me, it just seemed like you had to fight all the time. It was like an RPG with almost no story and just fighting. I honestly just don't get it. I don't care much money the whole Pokeman craze has made off of little kiddies, Zelda is far and away a better game. Every Zelda game (at least those on Nintendo systems) has become one of my favorite games ever...Pokeman on the other hand, I find as entertaining as the Backstreet Boys. >> Not an easy thing to explain. I caught a glimpse of the show and was kind of turned off (at least to the anime), but by reading the Nintendo Power Comic, I got what it was about, so I was still interested in the game. I bought the red version on Oct. 9, 1998 (the same day I reserved my gold Zelda) and thought it was kinda neat. I liked Squirtle, but once I caught Pikachu (I knew him from the Nintendo Power comics), I couldn't stop playing. Eventually, I just couldn't fight the show anymore and got hooked on that. Now I've become the type of person that goes to the mall after a paycheck and buys 50-100 dollars total on various Pokemon items. I guess it was not knowing what to expect of it that got me into it. By the sound of what you say in messages, it seems that you set your expectations too high. BTW, I never said that Pokemon was better than Zelda 64. That's the best game in existence right now. I meant that I'm now more drawn to the Pokemon franchise. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] October N64 games Date: 06 Oct 1999 23:29:14 -0600 JFG definately. My friend is buyin Winback so that we can trade when we get bored of the games we have. Elliot Jefferson wrote: > > Anybody planning on getting any N64 games this month? I hadn't actually > thought about it, but I looked at the IGN64's games for October and actually > saw a some games I wanted (probably because we're building up for the > hoilday season.) > > Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty > good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. > > Anybody else planning October N64 purchases? > > Elliot > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 01:37:28 EDT Dolphin will destroy the rest of the corporations.Sega isnt even its own company anymore thats why they only get 30% of the profits.Sony just got lucky in the console world becuase first of all their name Sony.A lot of people i know bought the PSX just because it had the name Sony attached to it.Thats a dumb reason to buy a system.Other people bought it becuase it wasnt Sega or Nintendo.And if it werent for Nintendo the PSx wouldnt have existed in the first place,because im sure everyone knows long ago that Sony was suppose to make a cd-rom add on for the SNES.But they didnt instead they left Nintendo and made that add on a system of their own i have the Nintendo Power issue that talks about that.I think Sega should just give up. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] October N64 games Date: 07 Oct 1999 01:41:58 EDT Yes the game i want to purchase in October is Resident Evil 2.I like October since i was born on the 24 of this month.Well Resident Evil 2 and Winback would be my choices. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Date: 06 Oct 1999 22:24:23 -0700 Oh, I'm pretty sure i'm right ;-) Dexter Thraxen wrote: > -----Original Message----- > From: Dexter Sy > To: n64@lists.xmission.com > Date: Thursday, October 07, 1999 12:06 AM > Subject: Re: [N64] Dolphin > > >I will most likely hit at $150, $199 max. > > > >Also remember that Sony have to pay very expensive royalties to be able to > >have the DVD movie playback feature. That royalty fee won't change over > time. > > > >Dexter > > I hope your right...I still won't believe though until an official price is > announced. > > Stryder ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 00:59:06 -0700 (PDT) On Wed, 6 Oct 1999, Eddy Wu wrote: > Sounded to me like he was saying that to be a gamer you have to be > completely open-minded and respect all systems and feel no loyalty > whatsoever. Maybe that's what it takes to be a _reasonable_ gamer, but > there are plenty of people with bias, and you have to accept that. Saying > things like "he's not a true gamer because he likes Nintendo over Sony" > doesn't mean anything except that you are an arrogant elitist bastard. So, those of us who try to have no bias and treat everything equally are arrogant elitist bastards. Those of us who support one system over the other out of loyalty are arrogant elitist bastards. I'm confused =) Can't we all be arrogant elitist bastards together?? =) I'm old enough not to care too much About what you think of me But I'm young enough to remember the future And the way things ought to be --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 01:01:19 -0700 (PDT) On Wed, 6 Oct 1999, Thraxen wrote: > From: Alucard088@aol.com > > >Will the dolphin destroy the competetion i think it will becuase it will be > >the fastest and the best it deosnt need cd,dvd,or backwards playbility to > be > >the best or a good system its a videogame console not a home entertainment > >system.I think dolphin will reign supreme. > > It may well...but if it does, it will be because of the games, not the > hardware. The hardware won't matter? Cool! In that case why don't they just go ahead and write some really stomping games for the NES and save us all a lot of money on buying a new system? =) Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kristian de Groot <153038@student.fbk.eur.nl> Subject: [N64] PSII/Dolphin movies Date: 07 Oct 1999 09:48:51 +0100 Hi there, Yesterday i saw a vcd with a Tokyo game show report. I was really impressed with the 25 minutes PSII movies(game-play!) they showed. I can't imagine what games will be like in 10 years... I am not a Sony fan but after yesterday i consider buying it if it will arrive more than 6 months before Dolphin. (And i think it will) First: i was impressed with the titles they already showed. Second: because i saw the titles and software houses they already got developing for the machine. Third: i don't think i can't wait to play ISS on a 128 bit machine! Point: Is August 2000 really the first time we will see Dolphin movies(game play)? Can't wait to see those movies! ;-) Kris At 01:01 7-10-99 -0700, you wrote: >On Wed, 6 Oct 1999, Thraxen wrote: > >> From: Alucard088@aol.com >> >> >Will the dolphin destroy the competetion i think it will becuase it will be >> >the fastest and the best it deosnt need cd,dvd,or backwards playbility to >> be >> >the best or a good system its a videogame console not a home entertainment >> >system.I think dolphin will reign supreme. >> >> It may well...but if it does, it will be because of the games, not the >> hardware. > >The hardware won't matter? Cool! In that case why don't they just go ahead >and write some really stomping games for the NES and save us all a lot of >money on buying a new system? =) > >-------------------------------------------------------------- >Pounding in your temples >A surge of adrenaline >Every muscle tense >To fence the enemy within >--Rush > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Will the Dolphin Reign Supreme? (_long_) Date: 07 Oct 1999 03:05:32 -0700 (PDT) On Thu, 7 Oct 1999 Alucard088@aol.com wrote: > Dolphin will destroy the rest of the corporations.Sega isnt even its own > company anymore thats why they only get 30% of the profits.Sony just got > lucky in the console world becuase first of all their name Sony.A lot of > people i know bought the PSX just because it had the name Sony attached to > it.Thats a dumb reason to buy a system.Other people bought it becuase it > wasnt Sega or Nintendo.And if it werent for Nintendo the PSx wouldnt have > existed in the first place,because im sure everyone knows long ago that Sony > was suppose to make a cd-rom add on for the SNES.But they didnt instead they > left Nintendo and made that add on a system of their own i have the Nintendo > Power issue that talks about that.I think Sega should just give up. > > > Nintendo obvioulsy has the best game developers in the world they have proven > it with their games.I read at N2000.com that thw whole FF series has only > made 25 million.Zelda:Ocarina of Time has made 21 million and thats just > Zelda: Ocarina of Time.What does that say aobut the competetion?I think > dolphin will rule no matter what because Nintendo has so much creativity and > finesse much more then PSX and Sega.I think that Sega will be destroyed when > PSX2 and the new Nintendo system come out.I also know that Sega is 15 billion > dolllars in debt and that they arent a whole company like in the SNES Sega > Genesis days.I read that they only get 30% of profit and that another company > that now ownd them gets the other 70%. In Japan Sega has done nothing.I think > that when the Psx2 and the (dolphin) come out Sega should just give up and > stop making games,they have faield to much. A bit repetitive aren't we? Okay, lets start wading through the problems with this. First of all, do you have any verifiable source for all this information. I'd sure like to see it. THe only evidence i've found so far is from NextGen, which says they have about 1-2 billion in debt. I can't find anything exact on stocks and ownership, but it does have a parent company, which probably owns a fair amount of their stock. A parent company that is on target to be making $8 billion in profit a year by 2001, and is fully backing the dreamcast. Sounds like a _big_ problem there =) And do you think Nintendo owns all it's own stock? Or Sony all of it's? No company is completly independent these days. As for Sega. Suppose I grant you that they're 15 billion in debt, and only 30% of the profits go to them. Do you think that if they make a billion dollars their first year of sales that they're going to say "Oh no, we made a billion in profit, but only 300 million of it went to us. I guess we might as well give up and go home."? No, they'll take their 300 million and try to do better next year. And if they're in debt, the company holding the debt will be happy to keep taking payments as long as Sega is solvent. Do you suppose the average consumer is going to stop before buying a Dreamcast and ponder, "do i really want to buy a system from a company that only owns 30% of it's own stock? That doesn't sound very financialy prudent."? Yeah right. In it's opening day the dreamcast sold just under $100 million worth, as opposed to $28 million for the Phantom Menace on it's oppening day. I can see that they're bad financial history is really causing them problems. As for how them doing nothing in Japan, when i visited Japan two years ago, they seemed to own half the arcades in the country. Somehow that doesn't seem to be doing nothing. Sega is going to live or die on the merits of it's hardware and the games it produces. As for Sony. I can't find any exact figures on total FF sales. However FF8 sold 3.3 million copies in japan in the first three weeks. I'm not sure about america, but i seem to remember the number one million being tossed around. Whose profit are we talking about? Sony's? Square's? Presumably for Zelda we're talking about Nintendo. At $5 each for Sony and Square per game (is this too high anyone? too low?) that would be $43 million, split 50/50 between the two. Ah, even better, the Final Fantasy series as a whole has sold 25 million units. Thats units, not profit. I'm guessing they made more than $1 per game. Zelda:Toot sold 2.5 million units, for $150 millon total revenue. (that's revenue, _not_ profit) Can't say about profits for sure, but the Final Fantasy series sold 10 times as many units as Zelda: Toot. ANd In japan alone in three weeks FF8 outsold Zelda's total sales by 800,000 units. As for PSX not being around except for Nintendo, yeah, nintendo had soemthing to do with it. However it was Nintendo that dropped the project, and Sony certainly put a lot of work into the system themselves. The reasons people originally bought the system may have been smart or stupid, but Sony came through with the games did they not? Not that i think Nintendo is doomed, i'd kind of like to see Nintendo come out on top, but your arguments are completly vacuous. If we're going to come up with reasons why Nintendo is going to do well and/or Sega and Sony are going to fail, lets try to be inteligent, and check our facts first, eh? each emotional injury leaves behind its mark sometimes they come tumbling out like shadows in the dark --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 07:35:49 EDT In a message dated 10/7/99 12:54:42 AM Eastern Daylight Time, glacion@earthlink.net writes: << No, his original point was that people who don't play games on both systems shouldn't be considered gamers, something that struck me as pretty stupid. I probably overreacted, this whole argument is stupid. sorry. >> No, that is not what I meant. I meant that you should like games. It's all about the games, and nothing else. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Nintendo Date: 07 Oct 1999 22:10:39 +1000 (EST) COOLNEWS NINTENDO 64: Gamedate October 7, 1999 The newsletter of nintendo64.hotgames.com! WHO NEEDS ANYTHING ELSE? This week sees plenty of games from non-Nintendo machines finally make their debut on your favorite console, which is something worth celebrating! Now there's no need to spend your money in the arcades or envy your PlayStation-owning friends! So grab the snacks, steal the TV and get ready for some seriously hot games: Ed. -----------> Free Music, CD's & Computer Equipment <------------- Put your group, club, team, or entire family online today with your own free domain name and earn points for FREE Games, CDs, DVD Movies, Digital Cameras, Scanners, and even PC's and iMac's! WildAbout.com gives you electronic Newsletters, Calendars, Bulletin Boards, and Chat Rooms. Talk to friends and family members across town or across the world on your private site. It's fun and it's FREE! WildAbout.com is where you belong. WildAbout.com is safe for everyone. It's FREE. Nothing to buy. No gimmicks. http://www.wildabout.com/hgpromo1 FEATURE REVIEW - DESTRUCTION DERBY One of the PlayStation's earliest efforts, this crazy festival of car demolition and racing has finally made it to the Nintendo 64! Have all the new additions and tweaks to the classic gameplay been enough to make the wait worthwhile? Read our review to find out, now! http://nintendo64.hotgames.com/games/destru/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Road Rash 64: http://nintendo64.hotgames.com/games/roadra/review.htm Gauntlet Legends: http://nintendo64.hotgames.com/games/gauntl/review.htm WCW Mayhem: http://nintendo64.hotgames.com/games/wcwmay/review.htm All-Star Tennis '99: http://nintendo64.hotgames.com/games/allsta2/review.htm Tonic Trouble: http://nintendo64.hotgames.com/games/tonict/review.htm FEATURE EDITORIAL - THE FUTURE OF NINTENDO'S STARS! Predict the future is a risky prospect but we're just the kind of foolhardy people to do it! In our brand new feature we confidently predict what will happen to the most popular Nintendo characters a few generations down the track - check it out and you may be surprised at what you see! http://nintendo64.hotgames.com/features.htm WIN PRIZES - THREE DREAMCASTS! Eager to try out Sega's off-white wonderbox? Well, get involved in our super-cool contest where you can WIN for FREE a brand new Dreamcast console! All this and more make Hotgames the most generous (not to mention dangerously attractive) gaming site in the world! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - WCW MAYHEM. To fight in the backstage areas during a one-on-one match, run to the entrance. Then you and your opponent should start jogging towards the back. PlayStation what?... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-n64-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 09:24:40 PDT Yeah, maybe we'll see Super Dodge Ball 2 then... ;-) Elliot Reply-To: n64@lists.xmission.com On Wed, 6 Oct 1999, Thraxen wrote: > From: Alucard088@aol.com > > >Will the dolphin destroy the competetion i think it will becuase it will be > >the fastest and the best it deosnt need cd,dvd,or backwards playbility to > be > >the best or a good system its a videogame console not a home entertainment > >system.I think dolphin will reign supreme. > > It may well...but if it does, it will be because of the games, not the > hardware. The hardware won't matter? Cool! In that case why don't they just go ahead and write some really stomping games for the NES and save us all a lot of money on buying a new system? =) Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] October N64 games Date: 07 Oct 1999 15:01:04 -0500 Just pre-ordered Jet Force Gemini, after playing Banjo-Kazooie last night for the first time in months. Rare rocks. JG -----Original Message----- Anybody planning on getting any N64 games this month? I hadn't actually thought about it, but I looked at the IGN64's games for October and actually saw a some games I wanted (probably because we're building up for the hoilday season.) Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. Anybody else planning October N64 purchases? Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: [N64] Zelda 64 Date: 07 Oct 1999 16:01:36 EDT How do i beat Bongo Bongo, the boss of the shadow temple? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 14:06:26 -0600 That's because people who follow Nintendo are perfect in everyway and telepathically know what the previous post was when the read the message... heheheh well maybe. Elliot Jefferson wrote: > > Unlike all the genius nintendo fans who don't know how to quote what they > are posting too, right? ;-) > > From: D Fentie > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Will the Dolphin Reign Supreme? > Date: Wed, 06 Oct 1999 17:56:00 -0600 > > It also goes to prove the intelligence of a loyal Sega fan. > > Eddy Wu wrote: > > > > You thought right. This would be one of those idiot posts who have no > > support whatsoever for what they are saying. > > > > -----Original Message----- > > From: Davidxvx@aol.com > > To: n64@lists.xmission.com > > Date: Wednesday, October 06, 1999 4:21 PM > > Subject: Re: [N64] Will the Dolphin Reign Supreme? > > > > >In a message dated 10/6/99 3:17:39 PM Central Daylight Time, > > >rose-e-twd@mybc.com writes: > > > > > ><< I highly doubt the the dolphin will be better than the the new > > Dreamcast. > > >For one thing, cd's are cheaper and more reliable than cartridges. The > > >dreamcast has a 56k modem built in. And it has 128mb of ram. >> > > > > > > > > > I thought Dolpin was going to use DVD? And didn't the Dreamcast > have > > >some major bug in it's modem software? > > > > > >--Digital Phoenix > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zelda 64 Date: 07 Oct 1999 16:46:47 EDT In a message dated 10/7/99 1:05:25 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << How do i beat Bongo Bongo, the boss of the shadow temple? Dave >> Stock up on arrows. Take at least 30 into battle. Always wear the Hover boots. Watch carefully which hand attacks and how it will. Target the attacking hand and shoot it with an arrow, then quickly hit the other. Now use the Lens of Truth to see him, get him in z-target, and have an arrow ready. When he charges you, shoot him (not to far away or you'll miss the chance to attack with the sword, and not too close or he'll hit you). Then run up to his open eye and swing the sword. Keep repeating until he's done for. It's mostly a matter of pratice. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CJM09EP@aol.com Subject: Re: [N64] Zelda 64 Date: 07 Oct 1999 16:46:38 EDT I dont rememeber for sure but I know you use the Lens of Truth to see him and then shoot arrows or something at him [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Zelda 64 Date: 07 Oct 1999 17:33:42 EDT How do i beat Bongo Bongo, the boss of the shadow temple? Dave to defeat him use the fairy bow or the lngshot.And incapitate both of his hands.Youll know you scored a hit when they turn blue and bongo bongo shakes them in pain. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 23:34:31 +0100 D Fentie writes >I've been on this list for a long time and have no plans on leaving soon >Quimby. You missed my point. I said LOYAL GAMERS which means people >who follow only one system, ie. only Nintendo or only Sony or only >Sega. They are still gamers because a gamer is one who plays games. >They play games so therefore they are a gamer. If I don't believe what >you have to say that is called 'difference in opinion' not cause for >removal on the list. This world isnt perfect and of course there are >system haters now and there always will be. Only a small majority of >people can HONESTLY say that they like each system AS MUCH as the >other. There is always something about one system that someone will >like more about the other. boy this argument has gone on a while I suppose I should stick my beak in :) If you really think there are many of these "Loyal Gamers" out there you are in for a shock. I have been playing games for the last 25 years ( we're talking since the days of Pong) and I have never known anyone who has exhibited such brand loyalty and you know why? because up until the advent of the modern era of gaming ( with the launch of the NES and Master System ( was the 8 bit sega called that in the US?) ) most gamers had very little choice in what they could play. Sure the arcade was there but not for everyone, only those people in major metropolitan centres had such facilities readily available. For home use you had the Atari which reigned supreme for several years and practically unopposed in the market place. Then all of a sudden Mattel got into the game with the Intellivision and Coleco with their Colecovision ( real imaginative names there :) ) and probably one or two other peripheral machines that never made it into the wider market. Then all of a sudden BOOM it was all gone, just like that. We had to wait several years for the NES to arrive and all of a sudden everybody was getting into the act. Sega which had the rights to practically all of the arcade classics at the time decided to launch a competitor to the NES ( which IMO was a waste of money) and suddenly the war had started to provide the console of choice to a whole new generation of gamers. Then other companies started to get wind of this and Nintendo and Sega weren't about to let them get a leg in so they released the SNES and the Megadrive/Genesis along with the gameboy and gamegear to sew up the market before anyone else could get a foothold. It worked too as several companies tried to break in only to fail spectacularly for one reason or another, Panasonic 3DO and the never realized M2, NeoGeo, Atari Jaguar and Lynx, Phillips CDi, Amiga (what was the name of their 32bit system?). Until Sony brought their massive power to bear the market belonged to Nintendo and Sega, whether it was a mistake for Nintendo to bring Sony to the party is not for me to say. So now we have 3 players in the market none of which is perfect so being loyal to one particular company only robs you of the experience of being a True Gamer as each console has it's merits. I look forward to buying the dreamcast, PSII, and Dolphin when they arrive and wait anxiously for true home VR to come. Garrett I suppose I am a bit hypocritical though as I'm a loyal Macintosh user and would only buy a Windoze box if someone bought it for me :) but we're talking about games here :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] wars again Date: 07 Oct 1999 16:13:01 PDT >What the #%^& is wrong with your brain Emily? You are WRONG, the N64 >has more graphical power. Do you think that prerendered scenes and FMV >are directly related to graphical power? No but polygons per sec does and PSX has over double the number that N64 has. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 16:27:42 PDT >If I were to have one game made for the Dolphin it would have to be Super >Smash Brothers.That game is just fun to no end I can and proably will play >it forever.Imagine all the new characters they could have Ganon Geno(from >Super Mario RPG) Mallow(Super Mario Rpg) some of the Metroid bosses like >Ripley Zelda/Shiek Bowser and his kids the possibilities of characters goes >on and on and on.Ar you just drooling now just thinking about it. > That would be so cool. (BTW, mallow kix @$$) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 16:30:33 PDT > I thought Dolpin was going to use DVD? It is. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Re: "especially AOL users" Date: 07 Oct 1999 19:39:21 EDT I wasn't generalizing people with "aol.com" in their addresses as morons. If ya noticed, I'm an AOL user to. But it's not too tough to realize that a sentence was written by a 10 year old when it is full of "Nintendo rules!!!" and it very poor grammatically. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Emily Schwarz" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 16:44:28 PDT Well said. >I hate when people use that sports analogy...it is not the same thing. >Videogames are not sports teams. To me, the console a game is on is mostly >irrelevant. If the game is good and it is a genre I like, I will likely >try >to get it. The consoles themselves are not what the hobby is truly >about...it is the games. > >Stryder] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 20:00:12 EDT *Sigh* This is the kind of childish pro-N64 post I was talking about ... ANYWAY, no, it's the other way around. Nintendo LEFT SONY COLD to work with a company (Philips Magnavox) that would give them more profit per product. As it turned out, the CD-I Nintendo Magnavox released was crap, and Nintendo bailed out before they got too financially involved. If you ask me, it's such cruel irony that the company Nintendo dropped came back to beat Nintendo at their own game with a product they developed. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 20:10:06 EDT In a message dated 99-10-07 18:37:59 EDT, Garrett wrote: > Nintendo and Sega weren't > about to let them get a leg in so they released the SNES and the > Megadrive/Genesis along with the gameboy and gamegear to sew up the > market before anyone else could get a foothold. It worked too as several > companies tried to break in only to fail spectacularly for one reason or > another, Panasonic 3DO and the never realized M2, NeoGeo, Atari Jaguar > and Lynx, Phillips CDi, Amiga (what was the name of their 32bit system?). Amiga CD32? I dunno. But anyway. One other company entered the market and got quite a foothold. That being NEC. They had the Turbo Grafx-16 in America, which didn't do well cos NEC in America knew nothing about software support. They, like 3D0 and Atari Corp, belived good hardware was all that was needed, and it's Japanese counterpart, the PC Engine. The PC Engine did great in Japan, it constantly swiched between 1st & 2nd with the Super FamiCom and kept Sega with its Mega Drive behind in third. Unfortunaly in 1995 NEC discontinued the PC Engine, which at the time was the PC Engine Duo with its 20 Meg RAM upgrade, in favor of the 32-Bit NEC FX which I have very little information on. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] wars again Date: 07 Oct 1999 20:11:51 EDT In a message dated 99-10-07 19:14:39 EDT, Emily Schwarz wrote: > No but polygons per sec does and PSX has over double the number that N64 > has. And it needs to since the PlayStation can't do perspective corrections. But the PlayStation can display a lot more different textures than the N64 can. So... What's going on here? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Re: "especially AOL users" Date: 07 Oct 1999 20:14:51 EDT In a message dated 99-10-07 19:41:26 EDT, you write: > I wasn't generalizing people with "aol.com" in their addresses as morons. If > > ya noticed, I'm an AOL user to. But it's not too tough to realize that a > sentence was written by a 10 year old when it is full of "Nintendo rules!!!" > > and it very poor grammatically. > > ~Matt But in the heart and mind of a ten year old Nintendo does "rulez". Or whatever the kids say today. Although I can't really relate cos when I was 10 consoles were dead, Chopper Command was 45 cents and Transformers were cool beans. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 20:17:05 EDT In a message dated 99-10-07 20:02:11 EDT, you write: > If you ask me, it's such > cruel irony that the company Nintendo dropped came back to beat Nintendo at > their own game with a product they developed. > > ~Matt You are saying that Sony developed the SFC CD-ROM, the PlayStation X, right? Dave cos they did. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 19:20:47 -0500 -----Original Message----- >Man, you should be shot for comparing Pokemon to the Backstreet Boys.. >nothing deserves that, not even Superman ;-). >Anyway, the phenomenon known as Pokemon is a combination of a bunch of >factors. The game itself, IMO, is good, but not great. The same random >battles I hate so much in games like FF7 and 8 are prevalent in Pokemon as >well. The mitigating factor is that the random battles are somehow very very >addictive. I think it's because you have to assemble a team of pokemon that >will be able to take on all comers. That is the exact reason I do not care for it. The whole game is about battles. I guess I just can't into assembling a team of Pokeman....but on a similar note, that is why I like RPGs to have classes. In FF7and the materia,FF8 and the junction/draw system, and to some extent FF3 (US) with those espers....nearly anyone can be made to have any spell....there fore you don't really have to worry about who has what powers or where they are. Back in FF1 (US) and FF2 (US) you had the 3 classes of mages (white, red, black) plus fighters, thieves, ninjas, paladins, etc...so it was important to have the right people in your party so you had a good mix of fighters and magic plus healing and you also had to worry about where they were (i.e. you had to put you mages in the back row and such). The battles also seemed to have more strategy. Like in FF2 (US) when an enemy would cast a shield spell you could not hit them directly with spells...but if you cast shield on one of your own party members then cast a spell like 'white' against them, it would reflect and strike your enemy. then you had to keep track of how long the shield was up so you did not accidentally fry them with your own spell if the shield wore off....that is how I like my RPGs. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 19:25:39 -0500 -----Original Message----- >Now I've become the type of person that goes to the mall after a paycheck and >buys 50-100 dollars total on various Pokemon items. I guess it was not >knowing what to expect of it that got me into it. By the sound of what you >say in messages, it seems that you set your expectations too high. BTW, I >never said that Pokemon was better than Zelda 64. That's the best game in >existence right now. I meant that I'm now more drawn to the Pokemon >franchise. well, I guess I'll never really understand it because it just does nothing for me....but I know what it's like to be addicted to something. I love to collect Transformers. I even get up early Saturday morning so I can watch the new Beast Machines show (which is awesome)...then I crawl back into bed and sleep until the afternoon :) I did see the Pokeman show a few times when I went to visit some relatives in Texas a few weeks back, Some of my cousins are really into Pokeman so it seemed like it was always on. The show was actually better than i thought it would be. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 19:29:42 -0500 -----Original Message----- >On Wed, 6 Oct 1999, Thraxen wrote: > >> From: Alucard088@aol.com >> >> >Will the dolphin destroy the competetion i think it will becuase it will be >> >the fastest and the best it deosnt need cd,dvd,or backwards playbility to >> be >> >the best or a good system its a videogame console not a home entertainment >> >system.I think dolphin will reign supreme. >> >> It may well...but if it does, it will be because of the games, not the >> hardware. > >The hardware won't matter? Cool! In that case why don't they just go ahead >and write some really stomping games for the NES and save us all a lot of >money on buying a new system? =) > Well, it does not really matter when compared to it's counterparts in the same generation. I mean, the N64 is more powerful than the PSX, but the lack of games keeps the N64 behind the PSX. Both of the new systems are going to be very powerful and the difference between the two will very likely not be enough to a big difference...it will come down to software again. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] bringing a bit of class to the letters Date: 07 Oct 1999 20:29:31 EDT In a message dated 99-10-07 20:23:28 EDT, you write: > The battles also seemed to have more strategy. Like in FF2 (US) when an > enemy would cast a shield spell you could not hit them directly with > spells...but if you cast shield on one of your own party members then cast a > spell like 'white' against them, it would reflect and strike your enemy. > then you had to keep track of how long the shield was up so you did not > accidentally fry them with your own spell if the shield wore off....that is > how I like my RPGs. > > > Stryder So, I wonder who's getting Final Fantasy Anthology? Or is it already out? Beeing speding too much time with Tony Hawk Pro Skater to even noice that Marvel VS. Capcom is out. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Whats Your Choice? Date: 07 Oct 1999 20:30:33 EDT In a message dated 99-10-07 20:28:07 EDT, you write: > I did see the Pokeman show a few times when I went to visit some relatives > in Texas a few weeks back, Some of my cousins are really into Pokeman so > it seemed like it was always on. The show was actually better than i > thought it would be. > > Stryder But did you see them on the Norm Show? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Will the Dolphin Reign Supreme? (_long_) Date: 07 Oct 1999 19:33:48 -0500 -----Original Message----- >Not that i think Nintendo is doomed, i'd kind of like to see Nintendo come >out on top, but your arguments are completly vacuous. If we're going to >come up with reasons why Nintendo is going to do well and/or Sega and Sony >are going to fail, lets try to be inteligent, and check our facts first, >eh? Ahhh....a very well written post. Refreshing. stryder > @xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] bringing a bit of class to the letters Date: 07 Oct 1999 20:05:30 -0500 -----Original Message----- >>So, I wonder who's getting Final Fantasy Anthology? Or is it already out? >Beeing speding too much time with Tony Hawk Pro Skater to even noice that >Marvel VS. Capcom is out. I am getting Anthology. MvsC is out? Cool, looks I need to make a trip to wal-mart. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] wars again Date: 07 Oct 1999 21:06:06 EDT <> Longer with better detail? Longer I can see since RPG's tend to be the longest and since Nintendo is not coming out with many RPG hybrids even, this is a true thought. But detail. Come on. If your talking about prerendered that is stupid. Realtime detail wise, the PSX is pixelated even in its best works (Gran Turismo). Nintendo, on the other hand, can make detail pretty well. While some third party developers over use filtering, the 2nd party and in house developers make games more detailed than the PSX stuff. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 21:12:48 EDT >>Does that give you the right to go around saying that 'your' system rules and all the other suck? I think that was his original point.>> It doesn't neccesarily give you the right to do so, but I can see the reasons to do so. Think about it. You pump big bucks into one system, put many a hour in playing the games, and become attached to it. In the end, you become partial. I'd have to say that I have yet to see an N64 exclusive owner believe that the PSX is better, and indeed fight for it like a fanatic, and vice versa. It might not be right, but it is bound to happen. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 07 Oct 1999 21:19:25 EDT In a message dated 10/6/1999 10:39:16 PM Pacific Daylight Time, Alucard088@aol.com writes: << Dolphin will destroy the rest of the corporations.Sega isnt even its own company anymore thats why they only get 30% of the profits.Sony just got lucky in the console world becuase first of all their name Sony.A lot of people i know bought the PSX just because it had the name Sony attached to it.Thats a dumb reason to buy a system.Other people bought it becuase it wasnt Sega or Nintendo.And if it werent for Nintendo the PSx wouldnt have existed in the first place,because im sure everyone knows long ago that Sony was suppose to make a cd-rom add on for the SNES.But they didnt instead they left Nintendo and made that add on a system of their own i have the Nintendo Power issue that talks about that.I think Sega should just give up. >> Powerful words my friend. In ways I hope your right, but as far as good old SEGA goes I wouldn't be so sure about that and I wouldn't shoot them down. One thing about SEGA that I like is that in a lot of ways they are the underdogs. They've failed so much that I've grown to love them, and I believe that with good solid games it should do pretty well. As far as Sony goes, this is more of a capable oppenent thing and while, if I have the cash, I will get the PS2, I will no doubt get the Dolphin. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 00:12:03 EDT In a message dated 99-10-07 21:07:55 EDT, you write: > But detail. Come on. If your talking about prerendered > that is stupid. Realtime detail wise, the PSX is pixelated even in its best > > works (Gran Turismo). Nintendo, on the other hand, can make detail pretty > well. While some third party developers over use filtering, the 2nd party > and in house developers make games more detailed than the PSX stuff. > > Jeremiah > I have to disagree. For the most part, N64 games look a bit "pasty" to me. Just compare the level of detail in EA's Beetle Adventure Racing on the N64 to EA's Need For Speed: High Stakes on the PlayStation. The PlayStation can get pixelated at times, some spots in replay in Gran Turismo do this and close ups in Xenogears (why Square didn't use polygons is beyond me) , for the most part the level of detail is, IMHO, much higher on the PSX than N64. Although if the lack of anti-aliasing really bothers you, you might want to check out the Dreamcast. Like in Sonic Adventure & Soul Calibur; high level of detail, true hi-res, and zero pixelation. Plus Sonic Adventure has a bit of that cartoony, but without pasty, look that you must love so much to hate the PlayStation so much for. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Next on Springer: I cheated on my N64 with a PSX Date: 08 Oct 1999 00:18:20 EDT In a message dated 99-10-07 21:14:15 EDT, you write: > I'd have to say that I have yet to see an N64 exclusive > owner believe that the PSX is better, and indeed fight for it like a fanatic, > > and vice versa. It might not be right, but it is bound to happen. > > Jeremiah Hello, I'm Dave Rhodes, pleased to meet you. Up until February of 1998 I was a Nintendo exclusive person, not counting my 6 month fling with the Turbo Grafx-16 and my childhood playmate, the Atari 2600. ;) After the lackluster X-mas seaon of 1997, the best N64 game was SF Rush (how sad), I still clung on to the N64 becasue of financial limitations and stubborness. But truly in my heart I liked the PlayStation better. Games like Castlevania, FF7, Jet Moto, and Super Puzzle Fighter 2 Turbo nagged at me. I did prefer the PSX I didn't own to the N64 I did. When I did get the money many new things I learned. Like for instance, SF Rush isn't that great of a racing game.. Oh well. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] will the insanity ever stop? Date: 08 Oct 1999 00:32:14 EDT > In a message dated 10/6/1999 10:39:16 PM Pacific Daylight Time, > Alucard088@aol.com writes: > > Dolphin will destroy the rest of the corporations. I don't think Dolphin will put a dent in Sony's mini disc player sales, nor their VCR sales. And definatly not their DVD player sales. ;) > Sega isnt even its own > company anymore thats why they only get 30% of the profits. What has that got to do with anything? Does Tonka still own good old Service Games? > Sony just got > lucky in the console world becuase first of all their name Sony. It had nothing to do with the powerful (in its time) hardware or the great games that are still beng made on it? Nah, I must be on crack. > A lot of > people i know bought the PSX just because it had the name Sony attached to > it.Thats a dumb reason to buy a system. No it's not. To many people the name Sony means quality. Would you feel better in buying a Sony TV or a Daewoo TV? > Other people bought it becuase it > wasnt Sega or Nintendo. But there's nothing wrong with that, is there? > And if it werent for Nintendo the PSx wouldnt have > existed in the first place,because im sure everyone knows long ago that > Sony > was suppose to make a cd-rom add on for the SNES.But they didnt instead > they > left Nintendo and made that add on a system of their own Actaully Nintendo failed to read the contract correctly and found out that Sony would get most of the software profits for all the Nintendo PlayStation CDs. Nintendo so then screwed Sony at the 11th hour and partnered with Phillips Maganavox and their CD-i to be the Super FamiCom CD-ROM. If you want to balme anybody for the PlayStation's success, blame Nintendo. Not only did Nintendo help make the PlayStation as a stand alone system a reality, Nintendo also showed what kind of company they really were. A bunch of greedy bastages. (Johnny Dangerously) > i have the > Nintendo > Power issue that talks about that.I think Sega should just give up. Now where did that come from? Why should Sega give up? What did SOJ do that's so bad? And the SOA responsibe for the 32-X and the bungled Saturn lifespan are a but gone. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Will the Dolphin Reign Supreme? Date: 08 Oct 1999 00:25:49 -0600 I still say that PC games have the largest potential to be the best games but there are no freeking games. Garrett Winters wrote: > > D Fentie writes > > >I've been on this list for a long time and have no plans on leaving soon > >Quimby. You missed my point. I said LOYAL GAMERS which means people > >who follow only one system, ie. only Nintendo or only Sony or only > >Sega. They are still gamers because a gamer is one who plays games. > >They play games so therefore they are a gamer. If I don't believe what > >you have to say that is called 'difference in opinion' not cause for > >removal on the list. This world isnt perfect and of course there are > >system haters now and there always will be. Only a small majority of > >people can HONESTLY say that they like each system AS MUCH as the > >other. There is always something about one system that someone will > >like more about the other. > > boy this argument has gone on a while I suppose I should stick my beak in > :) > If you really think there are many of these "Loyal Gamers" out there you > are in for a shock. I have been playing games for the last 25 years ( > we're talking since the days of Pong) and I have never known anyone who > has exhibited such brand loyalty and you know why? because up until the > advent of the modern era of gaming ( with the launch of the NES and > Master System ( was the 8 bit sega called that in the US?) ) most gamers > had very little choice in what they could play. Sure the arcade was there > but not for everyone, only those people in major metropolitan centres had > such facilities readily available. For home use you had the Atari which > reigned supreme for several years and practically unopposed in the market > place. Then all of a sudden Mattel got into the game with the > Intellivision and Coleco with their Colecovision ( real imaginative names > there :) ) and probably one or two other peripheral machines that never > made it into the wider market. > Then all of a sudden BOOM it was all gone, just like that. We had to wait > several years for the NES to arrive and all of a sudden everybody was > getting into the act. Sega which had the rights to practically all of the > arcade classics at the time decided to launch a competitor to the NES ( > which IMO was a waste of money) and suddenly the war had started to > provide the console of choice to a whole new generation of gamers. Then > other companies started to get wind of this and Nintendo and Sega weren't > about to let them get a leg in so they released the SNES and the > Megadrive/Genesis along with the gameboy and gamegear to sew up the > market before anyone else could get a foothold. It worked too as several > companies tried to break in only to fail spectacularly for one reason or > another, Panasonic 3DO and the never realized M2, NeoGeo, Atari Jaguar > and Lynx, Phillips CDi, Amiga (what was the name of their 32bit system?). > Until Sony brought their massive power to bear the market belonged to > Nintendo and Sega, whether it was a mistake for Nintendo to bring Sony to > the party is not for me to say. So now we have 3 players in the market > none of which is perfect so being loyal to one particular company only > robs you of the experience of being a True Gamer as each console has it's > merits. > I look forward to buying the dreamcast, PSII, and Dolphin when they > arrive and wait anxiously for true home VR to come. > Garrett > I suppose I am a bit hypocritical though as I'm a loyal Macintosh user > and would only buy a Windoze box if someone bought it for me :) > but we're talking about games here :) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] wars again Date: 08 Oct 1999 00:26:44 -0600 The PSX NEEDS more polygons to keep them from twitching therefore it is worse because to make the same scene it NEEDS more polygons where as the N64 can duplicate the same thing with less. Emily Schwarz wrote: > > >What the #%^& is wrong with your brain Emily? You are WRONG, the N64 > >has more graphical power. Do you think that prerendered scenes and FMV > >are directly related to graphical power? > > No but polygons per sec does and PSX has over double the number that N64 > has. > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 00:32:14 -0600 There are more high-res games on the N64 than on the PSX. Urbanldiot@aol.com wrote: > > In a message dated 99-10-07 21:07:55 EDT, you write: > > > But detail. Come on. If your talking about prerendered > > that is stupid. Realtime detail wise, the PSX is pixelated even in its > best > > > > works (Gran Turismo). Nintendo, on the other hand, can make detail pretty > > well. While some third party developers over use filtering, the 2nd party > > and in house developers make games more detailed than the PSX stuff. > > > > Jeremiah > > > > I have to disagree. For the most part, N64 games look a bit "pasty" to me. > Just compare the level of detail in EA's Beetle Adventure Racing on the N64 > to EA's Need For Speed: High Stakes on the PlayStation. The PlayStation can > get pixelated at times, some spots in replay in Gran Turismo do this and > close ups in Xenogears (why Square didn't use polygons is beyond me) , for > the most part the level of detail is, IMHO, much higher on the PSX than N64. > Although if the lack of anti-aliasing really bothers you, you might want to > check out the Dreamcast. Like in Sonic Adventure & Soul Calibur; high level > of detail, true hi-res, and zero pixelation. Plus Sonic Adventure has a bit > of that cartoony, but without pasty, look that you must love so much to hate > the PlayStation so much for. ;) > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] PS2 too much money Date: 08 Oct 1999 00:34:37 -0600 Here is what was posted on http://www.next-generation.com today: PS2 Price Too High? Just 17 percent of Japanese consumers think the suggested retail price of PS2 is reasonable, according to a survey conducted by Ascii Corp. October 7, 1999 The Nihon Keizai Shimbun Thursday morning edition reported that a survey conducted by Ascii Corp. through its game magazine found that just 17 percent of consumers feel that the 39,800 yen suggested retail price of PlayStation2 is reasonable. In August, U.S. brokerage Merrill Lynch estimated the standard retail price of the upcoming PlayStation2 at 45,000 yen. SCE may have to work on ensuring that PS2 is perceived as a good value if it is to achieve high sales at launch. And there we have it, more proof that the PS2 is not going to 'crush' the competition. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] PS2 too much money Date: 07 Oct 1999 23:54:00 -0700 We have to remember that prices CAN and WILL come down. But after we have to remember Sony is tied to one thing that won't come down in price, at least not in the near futrure. That's the royalty they have to pay to a DVD movie comission (can't remember the name, if you can, tell me) for every DVD unit they make. That's not considering the Emotion chip does cost a significant amount. I'm 99.99999% sure that Dolphin will not arrive w/ movie playback. That's not the only factor. IBM is manufacturing and developing the Gekko chip for Nintendo, NEC is manufacturing Art-X's flipper, therefore, Nintendo itself has taken little risks in terms of tying resources up on several years of R&D and there's little need to make a ton of money in order to start seeing profits. Nintendo has always used other companies to get what it wanted and from all indication,. Nintendo got a machine equal or greater in power to Ps2 at a fraction of the R&D cost. Therefore, they can afford to have a cheap console. its components are cheap, nothing ultra fancy, but its custom built for them and its very functionable (at least from what i hear) Nintendo's rationale is simple. Make it cheap, Aim big, and watch the consoles fly. Dexter D Fentie wrote: > Here is what was posted on http://www.next-generation.com today: > > PS2 Price Too High? > > Just 17 percent of Japanese consumers think the suggested retail price > of PS2 is reasonable, according to a survey conducted by Ascii Corp. > > October 7, 1999 > > > The Nihon Keizai Shimbun Thursday morning edition reported that a survey > conducted by Ascii Corp. through its game magazine found that just 17 > percent of consumers feel that the 39,800 yen suggested retail price of > PlayStation2 is reasonable. In August, U.S. brokerage Merrill Lynch > estimated the standard retail price of the upcoming PlayStation2 at > 45,000 yen. > SCE may have to work on ensuring that PS2 is perceived as a good value > if it is to achieve high sales at launch. > > > > And there we have it, more proof that the PS2 is not going to 'crush' > the competition. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] Pokemon battle theory Date: 08 Oct 1999 16:54:30 +1000 At 19:20 07-10-99 -0500, you wrote: > >That is the exact reason I do not care for it. The whole game is about >battles. I guess I just can't into assembling a team of Pokeman....but on a >similar note, that is why I like RPGs to have classes. In FF7and the >materia,FF8 and the junction/draw system, and to some extent FF3 (US) with >those espers....nearly anyone can be made to have any spell....there fore >you don't really have to worry about who has what powers or where they are. >Back in FF1 (US) and FF2 (US) you had the 3 classes of mages (white, red, >black) plus fighters, thieves, ninjas, paladins, etc...so it was important >to have the right people in your party so you had a good mix of fighters and >magic plus healing and you also had to worry about where they were (i.e. you >had to put you mages in the back row and such). > > > >Stryder > There is lots of strategy in Pokemon. It's like an extended version of paper scissors rock with fifteen different types. Water type attacks beat Fire pokemon. Grass beats rock, ground beats electric etc. Complicating things is the fact that some pokemon belong to more than one type; like Gyrodose who is Flying/Water. When you consider that a pokemon's attacks are not neccessarily of the same type as the pokemon, it gets even deeper. For example Jolteon is an electric pokemon but it can get Pin Needle which is a bug attack. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Pokemon battle theory Date: 08 Oct 1999 00:05:14 -0700 Quite honestly, Pokemon's battesystem is far better thann FF VIII's sham. The Junction system is too complicated and lacks functionality. the fighting are more like giant spectacles. But after the first 100th time, its as boring as watching paint dry. Man, I'm loving FF anthology more than VIII Dexter Alex wrote: > At 19:20 07-10-99 -0500, you wrote: > > > > >That is the exact reason I do not care for it. The whole game is about > >battles. I guess I just can't into assembling a team of Pokeman....but on a > >similar note, that is why I like RPGs to have classes. In FF7and the > >materia,FF8 and the junction/draw system, and to some extent FF3 (US) with > >those espers....nearly anyone can be made to have any spell....there fore > >you don't really have to worry about who has what powers or where they are. > >Back in FF1 (US) and FF2 (US) you had the 3 classes of mages (white, red, > >black) plus fighters, thieves, ninjas, paladins, etc...so it was important > >to have the right people in your party so you had a good mix of fighters and > >magic plus healing and you also had to worry about where they were (i.e. you > >had to put you mages in the back row and such). > > > > > > > >Stryder > > > > There is lots of strategy in Pokemon. It's like an extended version of paper > scissors rock with fifteen different types. Water type attacks beat Fire > pokemon. Grass beats rock, ground beats electric etc. Complicating things is > the fact that some pokemon belong to more than one type; like Gyrodose who > is Flying/Water. When you consider that a pokemon's attacks are not > neccessarily of the same type as the pokemon, it gets even deeper. For > example Jolteon is an electric pokemon but it can get Pin Needle which is a > bug attack. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] October N64 games Date: 08 Oct 1999 03:58:04 -0400 (EDT) when is Rainbow Six coming out? Anybody know? On Wed, 6 Oct 1999, Thraxen wrote: > > -----Original Message----- > From: Elliot Jefferson > To: n64@lists.xmission.com > Date: Wednesday, October 06, 1999 11:47 PM > Subject: [N64] October N64 games > > > >Anybody planning on getting any N64 games this month? I hadn't actually > >thought about it, but I looked at the IGN64's games for October and > actually > >saw a some games I wanted (probably because we're building up for the > >hoilday season.) > > >Anybody else planning October N64 purchases? > > Well, I still want Jet Force Gemini...it has gotten lower reviews than I had > expected, but I still think it will be worth purchasing. I really don't > know much about Winback, but after reading some reviews, it look like > something I may be interested in it. I think Rayman 2 is going to kick > butt...but I'm still planning on waiting for the Dreamcast version. > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] wars again Date: 08 Oct 1999 07:24:49 EDT In a message dated 10/8/99 2:26:15 AM Eastern Daylight Time, d.fentie@home.com writes: << The PSX NEEDS more polygons to keep them from twitching therefore it is worse because to make the same scene it NEEDS more polygons where as the N64 can duplicate the same thing with less. >> Wow, that is stretching it a bit too far. BTW:PSX2 sucks cause it NEEDS to have 20 million polys/sec. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: RE: [N64] October N64 games Date: 08 Oct 1999 08:32:31 PDT I'm going to do the same thing today. Although NG gave it three stars, it was because the game was TOO BIG. They said each character's adventure could have been a game in itself. Gamers Republic gave the game an A. Elliot Reply-To: n64@lists.xmission.com Just pre-ordered Jet Force Gemini, after playing Banjo-Kazooie last night for the first time in months. Rare rocks. JG -----Original Message----- Anybody planning on getting any N64 games this month? I hadn't actually thought about it, but I looked at the IGN64's games for October and actually saw a some games I wanted (probably because we're building up for the hoilday season.) Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. Anybody else planning October N64 purchases? Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Pokemon battle theory Date: 08 Oct 1999 11:42:20 EDT In a message dated 10/8/99 2:01:07 AM Central Daylight Time, karens@smartt.com writes: << Man, I'm loving FF anthology more than VIII Dexte >> Is Final Fanatasy Anthology out yet? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 09 Oct 1999 01:21:14 +1000 (EST) COOLNEWS: Gamedate October 7, 1999 The Newsletter of Hotgames.com TOO MUCH GAMING IS NEVER ENOUGH! 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They can subscribe all for themselves at: http://www.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 08 Oct 1999 14:39:08 -0400 November 17, according to IGN. -----Original Message----- > >when is Rainbow Six coming out? Anybody know? > >On Wed, 6 Oct 1999, Thraxen wrote: > >> >> -----Original Message----- >> From: Elliot Jefferson >> To: n64@lists.xmission.com >> Date: Wednesday, October 06, 1999 11:47 PM >> Subject: [N64] October N64 games >> >> >> >Anybody planning on getting any N64 games this month? I hadn't actually >> >thought about it, but I looked at the IGN64's games for October and >> actually >> >saw a some games I wanted (probably because we're building up for the >> >hoilday season.) >> >> >Anybody else planning October N64 purchases? >> >> Well, I still want Jet Force Gemini...it has gotten lower reviews than I had >> expected, but I still think it will be worth purchasing. I really don't >> know much about Winback, but after reading some reviews, it look like >> something I may be interested in it. I think Rayman 2 is going to kick >> butt...but I'm still planning on waiting for the Dreamcast version. >> >> Stryder >> >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > >sx > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Pokemon battle theory Date: 08 Oct 1999 15:23:28 -0400 Exactly my point. The Pokemon battle system is quite amazing, since it is purely dependent on your ability to develop the right Pokemon. It's perfectly integrated, unlike a game such as FF8, where the battles are simply ways for Square to show off flashy graphics. Whereas in FF you derive satisfaction from watching the cinema and appreciating the deep storyline, in Pokemon you get that same feeling from defeating a powerful enemy with your perfectly balanced Pokemon team. The motto for Pokemon is "Gotta catch 'em all!", but collecting is less a part of the game as balancing your combat team. It's not even simply a matter of "my lvl-30 Geodude will kill your lvl-25 Squirtle," because there are so many other factors. Rock-type Pokemon like Geodude are weak against water-types like Squirtle, so actually the Squirtle will probably win. As your Pokemon evolve, they will develop new attacks and skills. However, you can only keep 4 skills at a time, so you must make decisions as to which attack to keep and which to discard. The most recently developed attack is not always the best one. To further complicate matters, you can teach Pokemon new attacks using Technical Machines (TMs). Not every Pokemon can use every TM (i.e. a Squirtle cannot learn a fire-attack TM), but you have an extensive choice as to which Pokemon to teach which TM, also taking into account whether the TM attack is worth keeping over other attacks the Pokemon will develop naturally. Besides developing a good team for combat, the actual battles take a lot of strategy also. Pokemon gain experience points, which lead to evolution, by participating in a battle. The more powerful the enemy, the more experience points. Also, the total experience is split among all the Pokemon used in a given battle. So you have to make a decision: do I put a weak Pokemon in for one round of attacks so that he can get some experience but I risk losing the battle, or do I put in a strong Pokemon so that I will definitely win. Which Pokemon should be the first one out of the bag? One with a high speed so that I can get an attack in before the enemy? Or one that has an offensive skill like poisoning or sleep? When should I switch Pokemon? If I bring in a Pokemon that can heal, will it die too quickly? As I hope I have related in this too-long post, Pokemon has a surprising amount of strategy in it. If you like the job systems of many RPGs, I would have thought that you would like the Pokemon battle system. I have to admit, though, that on the surface Pokemon seems very simplistic and kiddy. But if you can look past the style of the game, you will find a very deep combat system, maybe better than any RPG I've played (including the SNES FF games, which I actually liked). Also I guess Pokemon doesn't have as slick a presentation as say FF8, because it is a gameboy game and lacks sleek graphics and spell animations. I'm sure if they ever decide to release a 3D Pokemon RPG that it would be fantastic. >At 19:20 07-10-99 -0500, you wrote: >> > >>That is the exact reason I do not care for it. The whole game is about >>battles. I guess I just can't into assembling a team of Pokeman....but on a >>similar note, that is why I like RPGs to have classes. In FF7and the >>materia,FF8 and the junction/draw system, and to some extent FF3 (US) with >>those espers....nearly anyone can be made to have any spell....there fore >>you don't really have to worry about who has what powers or where they are. >>Back in FF1 (US) and FF2 (US) you had the 3 classes of mages (white, red, >>black) plus fighters, thieves, ninjas, paladins, etc...so it was important >>to have the right people in your party so you had a good mix of fighters and >>magic plus healing and you also had to worry about where they were (i.e. you >>had to put you mages in the back row and such). >>Stryder >> > >There is lots of strategy in Pokemon. It's like an extended version of paper >scissors rock with fifteen different types. Water type attacks beat Fire >pokemon. Grass beats rock, ground beats electric etc. Complicating things is >the fact that some pokemon belong to more than one type; like Gyrodose who >is Flying/Water. When you consider that a pokemon's attacks are not >neccessarily of the same type as the pokemon, it gets even deeper. For >example Jolteon is an electric pokemon but it can get Pin Needle which is a >bug attack. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Pokemon battle theory Date: 08 Oct 1999 15:33:21 EDT In a message dated 99-10-08 03:01:07 EDT, you write: > But after the first 100th time, its as boring as > watching paint dry. > Take that back, watching paint, and glue, dry is quite fun. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] PS2 too much money Date: 08 Oct 1999 15:31:20 EDT In a message dated 99-10-08 02:33:37 EDT, D. Fentie wrote: > PS2 Price Too High? > > Just 17 percent of Japanese consumers think the suggested retail price > of PS2 is reasonable, according to a survey conducted by Ascii Corp. > > And there we have it, more proof that the PS2 is not going to 'crush' > the competition. Just because they think the price is too high doesn't mean they won't buy it. I think the price of cigarettes are too high but I still buy them. Okay, maybe an addiction isn't the same. You, D. Fentie pay for high priced N64 games, and being in Canada they cost even more, but I bet you care not for those high prices. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] potential Date: 08 Oct 1999 15:22:35 EDT In a message dated 99-10-08 02:24:49 EDT, you write: > I still say that PC games have the largest potential to be the best > games but there are no freeking games. > I agree with that. They do have the potential, given if they're made for what is becomes state of the art ever 4 months. But in that light so do coin-ops. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 08 Oct 1999 15:25:58 -0400 EGM I think took off points mainly because of the framerate problems. Has anyone on the list played a demo of JFG, and if do, is the framerate really that big of an issue? If possible, compare it to slowdown on games like Goldeneye and Turok 2. -----Original Message----- >I'm going to do the same thing today. Although NG gave it three stars, it >was because the game was TOO BIG. They said each character's adventure >could have been a game in itself. Gamers Republic gave the game an A. > >Elliot > > >From: John Goelzer >Reply-To: n64@lists.xmission.com >To: "'n64@lists.xmission.com'" >Subject: RE: [N64] October N64 games >Date: Thu, 7 Oct 1999 15:01:04 -0500 > >Just pre-ordered Jet Force Gemini, after playing Banjo-Kazooie last night >for the first time in months. Rare rocks. > >JG > > -----Original Message----- >From: Elliot Jefferson [mailto:eljam@hotmail.com] >Subject: [N64] October N64 games > >Anybody planning on getting any N64 games this month? I hadn't actually >thought about it, but I looked at the IGN64's games for October and actually > >saw a some games I wanted (probably because we're building up for the >hoilday season.) > >Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty >good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. > >Anybody else planning October N64 purchases? > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] wars again Date: 08 Oct 1999 15:34:23 EDT In a message dated 99-10-08 07:26:47 EDT, you write: > Wow, that is stretching it a bit too far. BTW:PSX2 sucks cause it NEEDS to > have 20 million polys/sec. That made no sense whatsoever. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 15:27:46 EDT In a message dated 99-10-08 02:31:14 EDT, you write: > There are more high-res games on the N64 than on the PSX. And? There are more hi-res games on the Dreamcast than the N64. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Pokemon battle theory Date: 08 Oct 1999 12:51:51 -0700 if you're sniffing the fumes, sure :-) Dex Urbanldiot@aol.com wrote: > In a message dated 99-10-08 03:01:07 EDT, you write: > > > But after the first 100th time, its as boring as > > watching paint dry. > > > > Take that back, watching paint, and glue, dry is quite fun. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Pokemon battle theory Date: 08 Oct 1999 15:52:01 EDT In a message dated 10/8/99 3:51:13 PM Eastern Daylight Time, Urbanldiot@aol.com writes: << > But after the first 100th time, its as boring as > watching paint dry. > Take that back, watching paint, and glue, dry is quite fun. Dave >> Especially when it's all over your hands. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 13:16:45 -0700 Good point, but its worthy to note that N64 popularized the concept of high-rez and pushed that resolution into mainstream. All the consoles release so far have alternate higer resolution mode. Few took advantage of them. For the SNES, Seiken Densetsu 3 (Mana 2) was the only game that took advantage of that. N64 and to a lesser extent the Playstation are the first consoles that actually explored higher resulotion modes in a meaningful way. Dexter Urbanldiot@aol.com wrote: > In a message dated 99-10-08 02:31:14 EDT, you write: > > > There are more high-res games on the N64 than on the PSX. > > And? There are more hi-res games on the Dreamcast than the N64. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: [N64] Who Will Win Sega PSX or Nintendo in the future console Wars? Date: 08 Oct 1999 16:06:47 EDT So far the DC is doing pretty good.Sega needs all the money they can get since their in debt.I think when the dolphin comes out it will win. Because since PSX has won this round against Nintendo they are already on top so they wont have the same determination and hunger to stay on top the other systems (Sega and Nintendo) will because they aren't on top.ut Nintendo has always been on top of Sega they were just careless to release a 64bit machine that wasn't CD if it would've been CD it would've obliterated everyone else.Thats why many develpoers left. But in the end i think Nintendo will come out on top as for Microsoft's Hot Box or X-Box whatever its called i think it wont do anything. They should stick to making programs for windows. But if they want to try and go to war with the rest let them. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 14:47:58 -0700 (PDT) On Fri, 8 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 99-10-08 02:31:14 EDT, you write: > > > There are more high-res games on the N64 than on the PSX. > > And? There are more hi-res games on the Dreamcast than the N64. yeah, but there isn't any question about which has more graphical power between the Dreamcast and the N64 =) I'm old enough not to care too much About what you think of me But I'm young enough to remember the future And the way things ought to be --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Barnaby Tozer" Subject: Re: [N64] Who Will Win Sega PSX or Nintendo in the future console Wars? Date: 08 Oct 1999 21:51:47 GMT >From: Alucard088@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: [N64] Who Will Win Sega PSX or Nintendo in the future console >Wars? >Date: Fri, 8 Oct 1999 16:06:47 EDT > >So far the DC is doing pretty good.Sega needs all the money they can get >since their in debt.I think when the dolphin comes out it will win. Because >since PSX has won this round against Nintendo they are already on top so >they >wont have the same determination and hunger to stay on top the other >systems >(Sega and Nintendo) will because they aren't on top.ut Nintendo has always >been on top of Sega they were just careless to release a 64bit machine that >wasn't CD if it would've been CD it would've obliterated everyone >else.Thats >why many develpoers left. But in the end i think Nintendo will come out on >top as for Microsoft's Hot Box or X-Box whatever its called i think it wont >do anything. They should stick to making programs for windows. But if they >want to try and go to war with the rest let them. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ''unsubscribe n64'' ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 09 Oct 1999 01:21:14 +1000 (EST) COOLNEWS: Gamedate October 7, 1999 The Newsletter of Hotgames.com TOO MUCH GAMING IS NEVER ENOUGH! Those are pretty cool words for you to live by, and something that the gamefreaks at Hotgames.com support! With well over a thousand games ready at your disposal, there's sure to be something for you, your friends and even complete strangers to enjoy! 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We're adding to our already impressive line up of contest giveaways with 10 copies of the awesome Settlers 3 and the BRAND NEW add-on pack, The Quest Of The Amazons! If you don't check out how insanely easy it is to WIN these awesome goodies FOR FREE then you must be some kind of raving looney! http://www.hotgames.com/prizes.htm CHEAT OF THE WEEK - GRAND THEFT AUTO itsgallus - All levels and cities Never enough! Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 17:49:53 -0500 -----Original Message----- >Good point, but its worthy to note that N64 popularized the concept of >high-rez and pushed that resolution into mainstream. Dexter, seriously man, you would give Nintendo credit for electricity if you could. The N64 popularized the concept of high-rez? Please, it was simply the first console with the horse power to make high res games. Can you honestly say that if Nintendo had not decided to make high-rez games, that no one else would? Do you think that if it was not for the N64 that all the DC games would be low-rez? Higher resolutions is a natural product of more power. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 17:08:56 -0700 > t: Re: [N64] silly bickering again > > >Good point, but its worthy to note that N64 popularized the concept of > >high-rez and pushed that resolution into mainstream. > > Dexter, seriously man, you would give Nintendo credit for electricity if you > could. The N64 popularized the concept of high-rez? Please, it was simply > the first console with the horse power to make high res games. Hence it popularized it. The one cannot exist without the other. Its like saying Ford did not popularize the use of cars, he merely created an efficient assembly line to make cheap cars that a lot of people can afford. I mean, isn't that just another way of saying Ford popularized the automobile? > Can you > honestly say that if Nintendo had not decided to make high-rez games, that > no one else would? Actually, Acclaim pushed the idea into the forefront. Before then, Nintendo didn't really consider high-res as a viable option. then when Acclaim exerted pressure for the release of the RAM expansion in conjunction with Turok 2, one thing just led to another. > Do you think that if it was not for the N64 that all the > DC games would be low-rez? Higher resolutions is a natural product of more > power. Read above. You've already made up your mind about me as being pro-nintendo without even reading my post. What I stated was a fact, don't twist this into another console debate. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] hi resolution Date: 08 Oct 1999 21:22:14 EDT In a message dated 99-10-08 16:27:53 EDT, you write: > Good point, but its worthy to note that N64 popularized the concept of > high-rez and pushed that resolution into mainstream. And I thought PCs did that. Hi-res anyway. Acclaim get's credit for making us all bad spellers; "hi-rez". Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Who Will Win Sega PSX or Nintendo in the future console Date: 08 Oct 1999 21:24:18 EDT In a message dated 99-10-08 16:28:21 EDT, you write: > I think when the dolphin comes out it will win. Because > since PSX has won this round against Nintendo they are already on top so > they > wont have the same determination and hunger to stay on top the other systems > > (Sega and Nintendo) will because they aren't on top.ut Because nobody likes having the best sales twice? That sounds a bit hokey to me. If you're playing Mario Kart 64 and you win at Luigi's Raceway, won't you also want to win at Moo Moo Farm? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Who Will Win Sega PSX or Nintendo in the future console Date: 08 Oct 1999 21:26:08 EDT In a message dated 99-10-08 16:28:21 EDT, you write: > Nintendo has always > been on top of Sega they were just careless to release a 64bit machine that > wasn't CD if it would've been CD it would've obliterated everyone else. And if Shelley would have gotten her depo shot Chuck would still be at the bars on Friday nights. I'm real tired of hearing about "could have beens" and "what ifs". Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 21:29:31 EDT In a message dated 99-10-08 18:52:54 EDT, you write: > Dexter, seriously man, you would give Nintendo credit for electricity if you > could. The N64 popularized the concept of high-rez? Please, it was simply > the first console with the horse power to make high res games. Technially I believe the Super NES was the first with such power. Sure it looked diluted and was rarely used, but it was the first. I also heard that Nintendo invented the question mark. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 21:30:37 EDT In a message dated 99-10-08 20:04:51 EDT, you write: > Hence it popularized it. The one cannot exist without the other. Its like > saying Ford did not popularize the use of cars, he merely created an > efficient > assembly line to make cheap cars that a lot of people can afford. I mean, > isn't > that just another way of saying Ford popularized the automobile? I still think Benz made better cars before Ford. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] hi resolution Date: 08 Oct 1999 18:39:43 -0700 PC's don't really count because they require special monitors. I'm talking more locally in terms of console/tv stuff Urbanldiot@aol.com wrote: > In a message dated 99-10-08 16:27:53 EDT, you write: > > > Good point, but its worthy to note that N64 popularized the concept of > > high-rez and pushed that resolution into mainstream. > > And I thought PCs did that. Hi-res anyway. Acclaim get's credit for making us > all bad spellers; "hi-rez". > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 18:48:36 -0700 Yeah, I mentioned that Dave. I said the SNES used it once, on Seiken Densetsu 3 or Mana 2 Dex Urbanldiot@aol.com wrote: > In a message dated 99-10-08 18:52:54 EDT, you write: > > > Dexter, seriously man, you would give Nintendo credit for electricity if you > > could. The N64 popularized the concept of high-rez? Please, it was simply > > the first console with the horse power to make high res games. > > Technially I believe the Super NES was the first with such power. Sure it > looked diluted and was rarely used, but it was the first. I also heard that > Nintendo invented the question mark. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 18:49:23 -0700 Urbanldiot@aol.com wrote: > In a message dated 99-10-08 20:04:51 EDT, you write: > > > Hence it popularized it. The one cannot exist without the other. Its like > > saying Ford did not popularize the use of cars, he merely created an > > efficient > > assembly line to make cheap cars that a lot of people can afford. I mean, > > isn't > > that just another way of saying Ford popularized the automobile? > > I still think Benz made better cars before Ford. That's arguable . I'm more with the japanese though. Toyota and Honda cars are low maintenance. Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 21:44:44 EDT In a message dated 99-10-08 21:43:33 EDT, you write: > Yeah, I mentioned that Dave. I said the SNES used it once, on Seiken > Densetsu 3 > or Mana 2 > > Dex > But isn't calling it Mana 2 incorrect, or was it actually translated but never released in America? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 21:46:36 EDT In a message dated 99-10-08 21:44:34 EDT, you write: > That's arguable . I'm more with the japanese though. Toyota and Honda cars > are > low maintenance. > > Dex Oh but when they do break, import parts are expensive. Although my brother does have an 83 Corrola that seems like it will run forever. I knew I should have bought that Accord! D'OH! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 18:53:13 -0700 it was never translated. but there's an english patch floating around in rom sites. Dex Urbanldiot@aol.com wrote: > In a message dated 99-10-08 21:43:33 EDT, you write: > > > Yeah, I mentioned that Dave. I said the SNES used it once, on Seiken > > Densetsu 3 > > or Mana 2 > > > > Dex > > > > But isn't calling it Mana 2 incorrect, or was it actually translated but > never released in America? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 21:52:54 -0400 Getting a little off topic, aren't we? =). I like my Honda, but we used to have a Ford Escort that was built like a brick... Japanese cars crumble upon impact. -----Original Message----- >In a message dated 99-10-08 21:44:34 EDT, you write: > >> That's arguable . I'm more with the japanese though. Toyota and Honda >>cars are low maintenance. >> >> Dex > >Oh but when they do break, import parts are expensive. Although my brother >does have an 83 Corrola that seems like it will run forever. I knew I should >have bought that Accord! D'OH! > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] hi resolution Date: 08 Oct 1999 21:56:53 -0400 Hi-res is just an abbreviation anyways, so there's no real "accurate" spelling. -----Original Message----- >In a message dated 99-10-08 16:27:53 EDT, you write: > >> Good point, but its worthy to note that N64 popularized the concept of >> high-rez and pushed that resolution into mainstream. > >And I thought PCs did that. Hi-res anyway. Acclaim get's credit for making us >all bad spellers; "hi-rez". > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 21:58:30 -0400 The PSx has a higher-res mode, which is equivalent to about medium-resolution on the N64. I don't know any games that use it, but I remember reading that some do. Mostly after Acclaim started doing hi-res on the N64, I believe. -----Original Message----- > >-----Original Message----- >From: Dexter Sy >To: n64@lists.xmission.com >Date: Friday, October 08, 1999 3:25 PM >Subject: Re: [N64] silly bickering again > > >>Good point, but its worthy to note that N64 popularized the concept of >>high-rez and pushed that resolution into mainstream. > >Dexter, seriously man, you would give Nintendo credit for electricity if you >could. The N64 popularized the concept of high-rez? Please, it was simply >the first console with the horse power to make high res games. Can you >honestly say that if Nintendo had not decided to make high-rez games, that >no one else would? Do you think that if it was not for the N64 that all the >DC games would be low-rez? Higher resolutions is a natural product of more >power. > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] October N64 games Date: 08 Oct 1999 19:01:39 PDT I haven't played the demo but somebody asked the same question in the Q&A on IGN, I think. Wherever I read it, the reply was that if you're used to Goldeneye, then you should have no problem with JFG. I can see if the game was nothing but a bad framerate problem, but that doesn't seem to be the case. Elliot ----Original Message Follows---- EGM I think took off points mainly because of the framerate problems. Has anyone on the list played a demo of JFG, and if do, is the framerate really that big of an issue? If possible, compare it to slowdown on games like Goldeneye and Turok 2. -----Original Message----- >I'm going to do the same thing today. Although NG gave it three stars, it >was because the game was TOO BIG. They said each character's adventure >could have been a game in itself. Gamers Republic gave the game an A. > >Elliot > > >From: John Goelzer >Reply-To: n64@lists.xmission.com >To: "'n64@lists.xmission.com'" >Subject: RE: [N64] October N64 games >Date: Thu, 7 Oct 1999 15:01:04 -0500 > >Just pre-ordered Jet Force Gemini, after playing Banjo-Kazooie last night >for the first time in months. Rare rocks. > >JG > > -----Original Message----- >From: Elliot Jefferson [mailto:eljam@hotmail.com] >Subject: [N64] October N64 games > >Anybody planning on getting any N64 games this month? I hadn't actually >thought about it, but I looked at the IGN64's games for October and actually > >saw a some games I wanted (probably because we're building up for the >hoilday season.) > >Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty >good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all three. > >Anybody else planning October N64 purchases? > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 08 Oct 1999 22:12:52 -0400 Yes, I know about IGN64, but I've noticed Matt often tends to err on the side of N64ism, and they often gloss over some major flaws in games (for example, Turok 2). -----Original Message----- >I haven't played the demo but somebody asked the same question in the Q&A on >IGN, I think. Wherever I read it, the reply was that if you're used to >Goldeneye, then you should have no problem with JFG. I can see if the game >was nothing but a bad framerate problem, but that doesn't seem to be the >case. > >Elliot > > >----Original Message Follows---- >From: "Eddy Wu" >Subject: Re: [N64] October N64 games > >EGM I think took off points mainly because of the framerate problems. Has >anyone on the list played a demo of JFG, and if do, is the framerate really >that big of an issue? If possible, compare it to slowdown on games like >Goldeneye and Turok 2. > >-----Original Message----- >From: Elliot Jefferson >To: n64@lists.xmission.com >Date: Friday, October 08, 1999 11:34 AM >Subject: RE: [N64] October N64 games > > > >I'm going to do the same thing today. Although NG gave it three stars, it > >was because the game was TOO BIG. They said each character's adventure > >could have been a game in itself. Gamers Republic gave the game an A. > > > >Elliot > > > > > >From: John Goelzer > >Reply-To: n64@lists.xmission.com > >To: "'n64@lists.xmission.com'" > >Subject: RE: [N64] October N64 games > >Date: Thu, 7 Oct 1999 15:01:04 -0500 > > > >Just pre-ordered Jet Force Gemini, after playing Banjo-Kazooie last night > >for the first time in months. Rare rocks. > > > >JG > > > > -----Original Message----- > >From: Elliot Jefferson [mailto:eljam@hotmail.com] > >Subject: [N64] October N64 games > > > >Anybody planning on getting any N64 games this month? I hadn't actually > >thought about it, but I looked at the IGN64's games for October and >actually > > > >saw a some games I wanted (probably because we're building up for the > >hoilday season.) > > > >Anyway, JFG, Lego Racers, Earthworm Jim 3D, Winback, & Rayman 2. Pretty > >good lineup. I'm thinking JFG, EJ-3D, and Winback, but won't get all >three. > > > >Anybody else planning October N64 purchases? > > > >Elliot > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] October N64 games Date: 08 Oct 1999 22:36:03 EDT Yes, I played a demo of JFG, and at an EB, too, where the was no line and no automatic reset like at TRU. And I must say ... damn. Not a single bit of slowdown I could notice. Granted, the were not tons of enemies on screen at all times, but with about 8 enemies on screen and no real hitch in the framerate, I know this is a good game. And yes, I have played Turok 2, and no, JFG has MUCH better frame rates. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 09 Oct 1999 12:46:38 +1000 At 22:36 08-10-99 EDT, you wrote: >Yes, I played a demo of JFG, and at an EB, too, where the was no line and no >automatic reset like at TRU. And I must say ... damn. Not a single bit of >slowdown I could notice. Granted, the were not tons of enemies on screen at >all times, but with about 8 enemies on screen and no real hitch in the >framerate, I know this is a good game. And yes, I have played Turok 2, and >no, JFG has MUCH better frame rates. > >~Matt > It annoys me that they probably could have avoided any frame-rate problems by sticking with the old character models, but they changed them for marketing reasons. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 08 Oct 1999 22:46:02 -0400 I don't think that's the reason at all. Where did you hear that? Changing the character models is just a matter of switching models, it's not like they made them with higher polygon counts or anything. Also, they just look so much cooler than the old characters. -----Original Message----- >It annoys me that they probably could have avoided any frame-rate problems >by sticking with the old character models, but they changed them for >marketing reasons. > >alexh@ivanhoe.starway.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 09 Oct 1999 12:55:04 +1000 At 22:46 08-10-99 -0400, you wrote: >I don't think that's the reason at all. Where did you hear that? Changing >the character models is just a matter of switching models, it's not like >they made them with higher polygon counts or anything. Also, they just look >so much cooler than the old characters. > Compare them to older screen shots, it's pretty obvious that they increased the polygon count. Vela's new chest probably has a higher poly-count than the original Vela. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 20:33:16 -0700 (PDT) On Fri, 8 Oct 1999 Urbanldiot@aol.com wrote: > But isn't calling it Mana 2 incorrect, or was it actually translated but > never released in America? No it was never released, and since there was no Mana 2, whats the harm in calling Seiken Densetsu 3 that? I'm not giving in to security under pressure I'm not missing out on the promise of adventure I'm not giving up on implausible dreams Experience to extremes --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] ONLINE EDITORS AND REVIEWERS Date: 09 Oct 1999 00:02:17 -0400 (EDT) What's with online editors too...they're pompous egotistical sick minded puppies of doom. No wonder they couldn't get a job in the magazine sector because they're stench would've permeated the office. They're reviews singlehandedly eviscerate renown companies by spewing garbage upon their games. Entire gaming corporations have sunk to bankruptcy because of a few mild mannered words about their games. Editors and Reviewers should be put into a Goldeneye game deathmatch and say hello to a double fisted RCP-90's not a threat in anyway...just words [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 23:43:47 -0600 That wasnt the point, the previous post if you would ever reply with quoted text was that the person felt that PSX games were higher res than N64 games, we were not talking about Dreamcast. Urbanldiot@aol.com wrote: > > In a message dated 99-10-08 02:31:14 EDT, you write: > > > There are more high-res games on the N64 than on the PSX. > > And? There are more hi-res games on the Dreamcast than the N64. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] PS2 too much money Date: 08 Oct 1999 23:47:11 -0600 I was making a statement. I think N64 games aren't that high prices in Canada... it just depends on where you buy them... the reason why cigarettes are so high (here anyways) is because we have to pay for the machines, doctors, nurses and equipment to take care of the lung cancer patients as they slowly die in the hospital from years of using those cancer sticks. Urbanldiot@aol.com wrote: > > In a message dated 99-10-08 02:33:37 EDT, D. Fentie wrote: > > > PS2 Price Too High? > > > > Just 17 percent of Japanese consumers think the suggested retail price > > of PS2 is reasonable, according to a survey conducted by Ascii Corp. > > > > And there we have it, more proof that the PS2 is not going to 'crush' > > the competition. > > Just because they think the price is too high doesn't mean they won't buy it. > I think the price of cigarettes are too high but I still buy them. Okay, > maybe an addiction isn't the same. You, D. Fentie pay for high priced N64 > games, and being in Canada they cost even more, but I bet you care not for > those high prices. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 23:50:01 -0600 Yes, and the N64 was the first to actually do this and to boot release a RAM pack add-on. Thraxen wrote: > > -----Original Message----- > From: Dexter Sy > To: n64@lists.xmission.com > Date: Friday, October 08, 1999 3:25 PM > Subject: Re: [N64] silly bickering again > > >Good point, but its worthy to note that N64 popularized the concept of > >high-rez and pushed that resolution into mainstream. > > Dexter, seriously man, you would give Nintendo credit for electricity if you > could. The N64 popularized the concept of high-rez? Please, it was simply > the first console with the horse power to make high res games. Can you > honestly say that if Nintendo had not decided to make high-rez games, that > no one else would? Do you think that if it was not for the N64 that all the > DC games would be low-rez? Higher resolutions is a natural product of more > power. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] silly bickering again Date: 08 Oct 1999 23:52:42 -0600 My '99 Acura Integra GS is definately gonna last me for many-a-year. Eddy Wu wrote: > > Getting a little off topic, aren't we? =). I like my Honda, but we used to > have a Ford Escort that was built like a brick... Japanese cars crumble upon > impact. > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Friday, October 08, 1999 9:47 PM > Subject: Re: [N64] silly bickering again > > >In a message dated 99-10-08 21:44:34 EDT, you write: > > > >> That's arguable . I'm more with the japanese though. Toyota and Honda > >>cars are low maintenance. > >> > >> Dex > > > >Oh but when they do break, import parts are expensive. Although my brother > >does have an 83 Corrola that seems like it will run forever. I knew I > should > >have bought that Accord! D'OH! > > > >Dave > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] How big is JFG? How good is it? Date: 09 Oct 1999 02:07:19 -0400 (EDT) I heard it was 128mb but the worlds are so big how can this be? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] silly bickering again Date: 09 Oct 1999 09:38:56 EDT Didn't the Saturn have a RAM-pack add on, too, for Capcom's Street Fighter games? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 09 Oct 1999 09:39:26 EDT In a message dated 99-10-08 23:35:27 EDT, you write: > No it was never released, and since there was no Mana 2, whats the harm in > calling Seiken Densetsu 3 that? > It could be misleading. Dave --------------------------- Rivets & wheels in a spiral array A pattern so grand & complex Time after time we lose sight of our ways Our causes can't see their affects [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] ONLINE EDITORS AND REVIEWERS Date: 09 Oct 1999 09:41:07 EDT In a message dated 99-10-09 00:03:52 EDT, you write: > What's with online editors too...they're pompous egotistical sick minded > puppies of doom. No wonder they couldn't get a job in the magazine sector > because they're stench would've permeated the office. They're reviews > singlehandedly eviscerate renown companies by spewing garbage upon their > games. Entire gaming corporations have sunk to bankruptcy because of a few > mild mannered words about their games. Care to back this up with proof? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] silly bickering again Date: 09 Oct 1999 09:42:02 EDT In a message dated 99-10-09 01:43:42 EDT, you write: > That wasnt the point, the previous post if you would ever reply with > quoted text was that the person felt that PSX games were higher res than > N64 games, we were not talking about Dreamcast. > Excuse me, I was gone for a week and missed most of the conversation. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] N64 RAM Date: 09 Oct 1999 09:45:40 EDT In a message dated 99-10-09 01:48:49 EDT, you write: > Yes, and the N64 was the first to actually do this and to boot release a > RAM pack add-on. So what would you call the Super CD-ROM Card (CD-ROM2) for the PC Engine & Turbo Grafx CD and the Arcade Card for the PC Engine Duo? I'm pretty sure those were RAM Expansions on a console way before the N64 was even Project Reality. Also what about the 1 Meg Expansion (Metal Slug for example) and 4 Meg Expansion (X-Men Vs. Street Fighter) for the Saturn? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Maverick" Subject: [N64] Gauntlet Legends Date: 09 Oct 1999 09:58:14 +0000 Does anyone have gauntlet legends for the 64? i am stuck on part of the game. please help me. Maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 09:41:58 CDT yeah, i have it, whats your prob, i can probably help. Reply-To: n64@lists.xmission.com Does anyone have gauntlet legends for the 64? i am stuck on part of the game. please help me. Maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] hi resolution Date: 09 Oct 1999 10:44:55 EDT In a message dated 10/8/99 6:24:23 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << And I thought PCs did that. Hi-res anyway. Acclaim get's credit for making us all bad spellers; "hi-rez". Dave >> Well, Dave, we happen to be talking about console games here. I don't know why people insist on comparing console games with PC games. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] ONLINE EDITORS AND REVIEWERS Date: 09 Oct 1999 12:30:18 -0400 (EDT) Please disregard this message I was..shall we say...not speaking out a right mind. On Sat, 9 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 99-10-09 00:03:52 EDT, you write: > > > What's with online editors too...they're pompous egotistical sick minded > > puppies of doom. No wonder they couldn't get a job in the magazine sector > > because they're stench would've permeated the office. They're reviews > > singlehandedly eviscerate renown companies by spewing garbage upon their > > games. Entire gaming corporations have sunk to bankruptcy because of a few > > mild mannered words about their games. > > Care to back this up with proof? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 10:33:40 -0700 (PDT) On Thu, 7 Oct 1999, Thraxen wrote: > well, I guess I'll never really understand it because it just does nothing > for me....but I know what it's like to be addicted to something. I love to > collect Transformers. I even get up early Saturday morning so I can watch > the new Beast Machines show (which is awesome)...then I crawl back into bed > and sleep until the afternoon :) Okay, i've only seen one of the new show, but so far Beast Machines is total crap compared to Beast Wars. The new forms look, well, _ugly_. I'm not too impresed with the CGI in the new one at all actually. I wasn't too impresed with the plot either, but i should really reserve judgement on that one until it's had a few episodea to develop. The world weighs on my shoulders But what am I to do? You sometimes drive me crazy But I worry about you --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] silly bickering again Date: 09 Oct 1999 13:58:19 -0500 -----Original Message----- > > >> Do you think that if it was not for the N64 that all the >> DC games would be low-rez? Higher resolutions is a natural product of more >> power. > >Read above. >You've already made up your mind about me as being pro-nintendo without even >reading my post. What I stated was a fact, don't twist this into another >console debate. Fact? Shheeesh. Are you simply forgetting that PC games had been using higher resolutions for a long time? To say that Nintendo is responsible for the use of higher resolution games is flat out silly. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] silly bickering again Date: 09 Oct 1999 13:07:50 -0600 But was it universal for a large number of titles? Bastion007@aol.com wrote: > > Didn't the Saturn have a RAM-pack add on, too, for Capcom's Street Fighter > games? > > ~Matt > > < RAM pack add-on.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Maverick" Subject: Re: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 15:04:25 +0000 I am stuck on the poison fields. i can't get past the bridge. cause once you step on the bridge, there is a wall and i can't find the switch, and once you step on the bridge you can't get to the other side, cause a wall closes it. thanks Maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 14:11:28 -0500 -----Original Message----- >Okay, i've only seen one of the new show, but so far Beast Machines is >total crap compared to Beast Wars. The new forms look, well, _ugly_. I'm >not too impresed with the CGI in the new one at all actually. How sad, you have obviously not wtached enough. After I saw the first one I was unsure about the series as well. But 2 and 3 completely kicked ass. The CGI easily improved over BW, I don't see how you can say you are not impressed. I like Primal's form, but he others take a bit of getting used to. They kind of grow on you after a while. >I wasn't too impresed with the plot either, but i should really reserve >judgement on that one until it's had a few episodea to develop. Exactly...the first epsisode leaves you with hundreds of questions....but the 2nd, 3rd, and 4th all answer a few at a time. They are apparently going for a VERY long story arc. Great story thus far. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] BuyRite sale Date: 09 Oct 1999 15:26:17 EDT Just to let you all know, BuyRite (http://www.buyrite1.com) is having a "Classic Video Game," sale, were you can get 4 classic games for $10. Systems included are the NES, SNES, SEGA Master System, the Genesis (w/ 32X and SEGA CD). Just wanted to let ya know. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 15:29:33 EDT I tell ya, you want a good CGI, watch the new Starship Troopers show. DAMN! It looked like Toy Story! Such fluidity, and such realistic movement! I can only hope games will one day reach that level of realism. A very well done show, even though the movie was horrendous. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 14:32:34 -0500 -----Original Message----- >I am stuck on the poison fields. i can't get past the bridge. cause once you step on the bridge, there is a wall and i can't find the switch, and once you step on the bridge you can't get to the other side, cause a wall closes it. thanks > What do you think of the game so far? Is it worth buying? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] hi resolution Date: 09 Oct 1999 16:08:53 EDT In a message dated 10/9/99 10:46:07 AM Eastern Daylight Time, Nutz4n64@aol.com writes: > Well, Dave, we happen to be talking about console games here. I don't know > why people insist on comparing console games with PC games. > -Eric- > I'm not comparing anything. I never said PCs are better than Consoles or anything like that. (And I never would) I was under the assumption that the discussion was about high resolution. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] RAM Expansions before Nintendo 64 Date: 09 Oct 1999 16:15:03 EDT In a message dated 10/9/99 3:06:55 PM Eastern Daylight Time, d.fentie@home.com writes: > But was it universal for a large number of titles? If you mean the Capcom 4-Meg Expansion, not really. The only titles I'm aware of that use it are X-Men Vs. Street Fighter, Marvel Superheroes Vs. Street Fighter, Vampire Saviour, and Street Fighter Zero 3. The 1 Meg Expansion was used for, as far as I know, Metal Slug and Samurai Showdown (3?) both being SNK games. But the Super CD-ROM (CD-ROM2) Card for the PC Engine CD & Turbo Grafx CD was used across the board for every Super CD-ROM title. Same with the PC Engine Duo Arcade Card, that was used for many PCE CD games when it was introduced. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] BuyRite sale Date: 09 Oct 1999 16:16:28 EDT In a message dated 10/9/99 3:27:54 PM Eastern Daylight Time, Bastion007@aol.com writes: > Just to let you all know, BuyRite (http://www.buyrite1.com) is having a > "Classic Video Game," sale, were you can get 4 classic games for $10. > Systems > included are the NES, SNES, SEGA Master System, the Genesis (w/ 32X and SEGA > > CD). Just wanted to let ya know. > > ~Matt But are they new or used without a box and covered with some thick goo? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 16:18:33 EDT In a message dated 10/9/99 3:35:54 PM Eastern Daylight Time, thraxen@ipa.net writes: > What do you think of the game so far? Is it worth buying? > > Stryder > And is it better than the original Gauntlet? I just got that for the PlayStation, still fun after all those beers. Strange though, Road Blasters isn't as good as I remembered it. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 15:17:50 -0500 -----Original Message----- >I tell ya, you want a good CGI, watch the new Starship Troopers show. DAMN! >It looked like Toy Story! Such fluidity, and such realistic movement! I can >only hope games will one day reach that level of realism. A very well done >show, even though the movie was horrendous. > Yeah, I saw a commercial for that and it was indeed VERY impressive. What time does that show come on? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 14:25:34 -0700 (PDT) On Sat, 9 Oct 1999, Thraxen wrote: > How sad, you have obviously not wtached enough. After I saw the first one I > was unsure about the series as well. But 2 and 3 completely kicked ass. > The CGI easily improved over BW, I don't see how you can say you are not > impressed. I like Primal's form, but he others take a bit of getting used > to. They kind of grow on you after a while. > > Exactly...the first epsisode leaves you with hundreds of questions....but > the 2nd, 3rd, and 4th all answer a few at a time. They are apparently going > for a VERY long story arc. Great story thus far. The only question i was left with was why they now look like they had an acident with a couple of cans of day-glo paint, Cheetor and Black Arachnia look espeically weird dressed out in florescent colors. And I thought their trans-metal 2 forms looked really cool, these new forms look, strange. I defiantly don't like them. Like i said, i'll keep watching to see if it sucks me in, however the new type of CGI is really puting me off. each emotional injury leaves behind its mark sometimes they come tumbling out like shadows in the dark --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] hi resolution Date: 09 Oct 1999 14:35:16 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/9/99 10:46:07 AM Eastern Daylight Time, > Nutz4n64@aol.com writes: > > > Well, Dave, we happen to be talking about console games here. I don't know > > why people insist on comparing console games with PC games. > > -Eric- > > > I'm not comparing anything. I never said PCs are better than Consoles or > anything like that. (And I never would) I was under the assumption that the > discussion was about high resolution. It would help to read threads before making assumptions. discussions often get out of hand because people loose track of what the thread is about to begin with > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] stryder's ignorance Date: 09 Oct 1999 14:43:59 -0700 > > >> Do you think that if it was not for the N64 that all the > >> DC games would be low-rez? Higher resolutions is a natural product of > more > >> power. > > > >Read above. > >You've already made up your mind about me as being pro-nintendo without > even > >reading my post. What I stated was a fact, don't twist this into another > >console debate. > > Fact? Shheeesh. Are you simply forgetting that PC games had been using > higher resolutions for a long time? To say that Nintendo is responsible for > the use of higher resolution games is flat out silly. Ya, but they use different monitors and i'm about the third person to say that the discussion is about game machines hooked up to the TV. If you bothered to read other posts instead to pick out mine to attack, you wouldn't look like you're completely clueless. Actually, will someone tell this guy what the original discussion is about? if i say it, he's going to twist it into another console debate. D > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] RAM Expansions before Nintendo 64 Date: 09 Oct 1999 14:46:49 -0700 RAM expansion for Saturn was for improving framerates. As dave mentioned, the the games that took advantage of it were bitmap intensive. The Saturn just couldn't pull enough data off the CD into the ram to keep everything flowing the way capcom wanted it to. Dexter Urbanldiot@aol.com wrote: > In a message dated 10/9/99 3:06:55 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > But was it universal for a large number of titles? > > If you mean the Capcom 4-Meg Expansion, not really. The only titles I'm aware > of that use it are X-Men Vs. Street Fighter, Marvel Superheroes Vs. Street > Fighter, Vampire Saviour, and Street Fighter Zero 3. The 1 Meg Expansion was > used for, as far as I know, Metal Slug and Samurai Showdown (3?) both being > SNK games. > > But the Super CD-ROM (CD-ROM2) Card for the PC Engine CD & Turbo Grafx CD was > used across the board for every Super CD-ROM title. Same with the PC Engine > Duo Arcade Card, that was used for many PCE CD games when it was introduced. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Maverick" Subject: Re: Re: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 19:14:19 +0000 i think it is a very excellent game, if you are a RPG person. i recommend it ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] hi resolution Date: 09 Oct 1999 19:16:58 EDT In a message dated 10/9/99 5:32:51 PM Eastern Daylight Time, karens@smartt.com writes: > It would help to read threads before making assumptions. discussions often > get > out of hand because people loose track of what the thread is about to begin > with > Maybe you missed the part about my vacation. Geeze, let it go. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] hi resolution Date: 09 Oct 1999 16:36:44 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/9/99 5:32:51 PM Eastern Daylight Time, > karens@smartt.com writes: > > > It would help to read threads before making assumptions. discussions often > > get > > out of hand because people loose track of what the thread is about to > begin > > with > > > > Maybe you missed the part about my vacation. Geeze, let it go. It started after you returned :-) I remember reading the first few posts of the threat yesterday morning, and commenting on them. Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 19:23:26 CDT i highly recommend the game. I playe the arcade too, and it doesnt compare to the 64 version . ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 09 Oct 1999 20:29:11 -0400 It's not obvious to me. The difference is probably insignificant. I hardly think a company like Rare would overlook something like that. Show me the proof that the game would have better with the old characters and I'll believe you. -----Original Message----- >At 22:46 08-10-99 -0400, you wrote: >>I don't think that's the reason at all. Where did you hear that? Changing >>the character models is just a matter of switching models, it's not like >>they made them with higher polygon counts or anything. Also, they just look >>so much cooler than the old characters. >> > >Compare them to older screen shots, it's pretty obvious that they increased >the polygon count. Vela's new chest probably has a higher poly-count than >the original Vela. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 20:40:54 -0400 Sorry man, the Starship Troopers CGI show is no longer playing. It has a run of about a month on the "Bohbot Kids Network", which could be seen in the US at 7:30 AM on the Sci-Fi channel. However, the production company only made 20 episodes before starting to play them, and then they had a personnel shortage, so the series got pulled until they can make another 20 eps or so (40 episodes is the normal run for a show). I saw a couple of them when I could go to school late, and it was great. The animation is fantastic, especially the facial expressions. The plot is only ok, but it is a little bit more true to the original Heinlein than the movie (as far as a kids show can be true to a commentary on the problems of a militaristic fascist state.) And the powered armor is back! (BTW, I _liked_ the movie, just on a different level than the book ;-) -----Original Message----- > >-----Original Message----- >From: Bastion007@aol.com >To: n64@lists.xmission.com >Date: Saturday, October 09, 1999 2:31 PM >Subject: Re: [N64] Whats Your Choice? > > >>I tell ya, you want a good CGI, watch the new Starship Troopers show. DAMN! >>It looked like Toy Story! Such fluidity, and such realistic movement! I can >>only hope games will one day reach that level of realism. A very well done >>show, even though the movie was horrendous. >> > >Yeah, I saw a commercial for that and it was indeed VERY impressive. What >time does that show come on? > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Whats Your Choice? Date: 09 Oct 1999 20:45:00 -0400 I think they went for a much more stylized look with the new series. In the old Beast Wars, they tried to actually simulate a realistic background, but that didn't work too well because of the limitations of comp. animation at the time, they couldn't do all the lighting effects and shading and whatnot. With Beast Machines, they have a lot of technology on their hands, so they can do whatever they want. The new series has a grittier, more surreal graphical style, which I like a lot. The bots are much more organic, which I'm still reserving judgement on. I must say, though, Primal's new look is awesome. The first time he transformed... I'm pretty sure he got a firepower upgrade from Oracle. -----Original Message----- >On Sat, 9 Oct 1999, Thraxen wrote: > >> How sad, you have obviously not wtached enough. After I saw the first one I >> was unsure about the series as well. But 2 and 3 completely kicked ass. >> The CGI easily improved over BW, I don't see how you can say you are not >> impressed. I like Primal's form, but he others take a bit of getting used >> to. They kind of grow on you after a while. >> >> Exactly...the first epsisode leaves you with hundreds of questions....but >> the 2nd, 3rd, and 4th all answer a few at a time. They are apparently going >> for a VERY long story arc. Great story thus far. > >The only question i was left with was why they now look like they had an >acident with a couple of cans of day-glo paint, Cheetor and Black Arachnia >look espeically weird dressed out in florescent colors. And I thought >their trans-metal 2 forms looked really cool, these new forms look, >strange. I defiantly don't like them. Like i said, i'll keep watching to >see if it sucks me in, however the new type of CGI is really puting me >off. > >-------------------------------------------------------------- >each emotional injury >leaves behind its mark >sometimes they come tumbling out >like shadows in the dark >--Rush > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 20:46:05 -0400 You think the N64 version is better than the arcade? -----Original Message----- >i highly recommend the game. I playe the arcade too, and it doesnt compare >to the 64 version >. > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 20:21:54 CDT yeah, definitely, i beat the arcad 3 times, i like this 64 version a lot better. no loosiong health, more levels, and the ability to use more than more item at once. U want fun??? When u are 999 all, use limited growth, shrink enemies, and b+z to make a magic force field, while on 1 player so the field is bigger. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 21:45:10 -0400 3 times? Wow.. you don't get bored very easily, do you? -----Original Message----- >yeah, definitely, i beat the arcad 3 times, i like this 64 version a lot >better. no loosiong health, more levels, and the ability to use more than >more item at once. U want fun??? When u are 999 all, use limited growth, >shrink enemies, and b+z to make a magic force field, while on 1 player so >the field is bigger. > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] stryder's ignorance Date: 09 Oct 1999 20:56:00 -0500 -----Original Message----- >If you bothered to read other posts instead to pick out mine to attack, you >wouldn't look like you're completely clueless. > I just reply to them as i read them...yours was first. Who is ignorant now? Get a clue bud. >Actually, will someone tell this guy what the original discussion is about? if i >say it, he's going to twist it into another console debate. >>D Uhhh, the original debate was started by me....it was over you saying that Nintendo was responsible for popularizing high resolution. I simply said that was untrue. I still say that even if the N64 had not used a single high resolution game, that all the DC games would still be high-rez today. it seems to me that you resorted to name calling because you have no real argument against my mine. Grow up. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Jet Force Gemini Date: 09 Oct 1999 22:05:26 EDT In a message dated 10/9/99 8:31:36 PM Eastern Daylight Time, glacion@earthlink.net writes: > It's not obvious to me. The difference is probably insignificant. I hardly > think a company like Rare would overlook something like that. Show me the > proof that the game would have better with the old characters and I'll > believe you. I never really looked at any old screenshots for JFG so I can't say either way. I just can't understand why RARE would release such a game with such horrible framerates (in some parts of the game) and such sluggish control. To think if they would have made JFG require the 4-Meg Expansion for framerates, like Donkey Kong 64 will be, these only problem would be the stupidity of having to do everything over when you miss one stinking Tribal. This game is just about utter crap. Why IGN64 game it an 8.1 (somebody must be lining their pockets) is beyond me. Sure it has great music and cool graphics, but the most important feature, the gameplay, sucks. Jet Force Gemini makes Banjo Kazooie seem like a masterpiece. I suggest renting this sucker before making a purchase. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 22:07:13 EDT In a message dated 10/9/99 8:47:45 PM Eastern Daylight Time, glacion@earthlink.net writes: > You think the N64 version is better than the arcade? Maybe it's because you can sit down wile you play. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: [N64] [OFF TOPIC: Just Curious] Date: 09 Oct 1999 22:08:09 EDT In a message dated 10/9/99 9:06:29 PM Central Daylight Time, Urbanldiot@aol.com writes: << Dave >> Just curious as to why you changed your name, Trey. You use it for over a year, and then you change it on everyone. Very confusing. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 22:08:43 EDT In a message dated 10/9/99 9:41:12 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > yeah, definitely, i beat the arcade 3 times, I just wonder how much money you pumped into the machine. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Jet Force Gemini Date: 09 Oct 1999 22:09:51 -0400 Just curious.. where have you played the game? -----Original Message----- >In a message dated 10/9/99 8:31:36 PM Eastern Daylight Time, >glacion@earthlink.net writes: > >> It's not obvious to me. The difference is probably insignificant. I hardly >> think a company like Rare would overlook something like that. Show me the >> proof that the game would have better with the old characters and I'll >> believe you. > >I never really looked at any old screenshots for JFG so I can't say either >way. I just can't understand why RARE would release such a game with such >horrible framerates (in some parts of the game) and such sluggish control. To >think if they would have made JFG require the 4-Meg Expansion for framerates, >like Donkey Kong 64 will be, these only problem would be the stupidity of >having to do everything over when you miss one stinking Tribal. This game is >just about utter crap. Why IGN64 game it an 8.1 (somebody must be lining >their pockets) is beyond me. Sure it has great music and cool graphics, but >the most important feature, the gameplay, sucks. Jet Force Gemini makes Banjo >Kazooie seem like a masterpiece. I suggest renting this sucker before making >a purchase. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] stryder's ignorance Date: 09 Oct 1999 22:11:06 EDT In a message dated 10/9/99 9:58:09 PM Eastern Daylight Time, thraxen@ipa.net writes: > I still say that even if the N64 had not used a single > high resolution game, that all the DC games would still be hi-rez today. > Actually the only Dreamcast game that I can think of that is "hi-rez" is Trickstyle. Since "hi-rez" is an Acclaim thing. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] [OFF TOPIC: Just Curious] Date: 09 Oct 1999 22:12:02 EDT In a message dated 10/9/99 10:09:25 PM Eastern Daylight Time, Davidxvx@aol.com writes: > Just curious as to why you changed your name, Trey. You use it for over > a year, and then you change it on everyone. Very confusing. =) > > --David Excuse me? Who is Trey? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] [OFF TOPIC: Just Curious] Date: 09 Oct 1999 22:16:04 EDT In a message dated 10/9/99 9:13:16 PM Central Daylight Time, Urbanldiot@aol.com writes: << In a message dated 10/9/99 10:09:25 PM Eastern Daylight Time, Davidxvx@aol.com writes: > Just curious as to why you changed your name, Trey. You use it for over > a year, and then you change it on everyone. Very confusing. =) > > --David Excuse me? Who is Trey? Dave >> You. Maybe I'm wrong, but I doubt it. Trey disappears and around that same time you appear. You sign your name "Dave", and both the "TreyTable" and "TreyDX" profiles for AOL list his RL name as Dave. Not hard to put two and two together. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Jet Force Gemini Date: 09 Oct 1999 22:18:13 EDT In a message dated 10/9/99 10:11:35 PM Eastern Daylight Time, glacion@earthlink.net writes: > Just curious.. Where have you played the game? Walmart, from about 3AM this morning to about 6AM. My neck really hurts. I read IGN64's review so I decided to try it out. A friend works 3rd at Walmart (the store is of the 24/7 variety) in the Electronics department so I drove out there this morning (couldn't fall asleep) and decided to try out Jet Force Gemini. Nobody (except me, I think) buys videogames at 3AM so there was nobody to complain that I was hogging the machine. Oh well. But anyway, it had a "Magic Rumble Pak" plugged in, the kind that doesn't need batteries to operate, I gotta get me one of those. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] [OFF TOPIC: Just Curious] Date: 09 Oct 1999 22:20:58 -0400 Nuh-uh. You're not telling me you are not Trey. Unless you've suffered some sort of severe amnesia or Trey has some sort of clone that he hasn't been telling us about... ;-). Here are just a few pieces of evidence (some have been previously posted.. by me =) 1) You both use AOL. 2) Trey stopped posting to the list right after UrbanIdiot started. Then, UrbanIdiot didn't post for a couple of days, and Trey was back. Then Trey disappeared again, and UrbanIdiot came back. 3) You both have very similar attitudes about the N64 (it has no good games, PSX is better, etc.) 4) You like the same games (Castlevania: SoTN, Marvel vs. Capcom) 5) Trey has been known to change his screenname in the past. 6) Trey admitted that his real name is not Trey. 7) You both have a pretty extensive knowledge of video game history. 8) You both have simiar attitudes about PC gaming. 9) You both have very similar writing styles. 10) You both like the respond to threads picking out minutiae in the post which incidentally have nothing to do with the topic. (e.g. the whole "hi-rez" thing) Sure, a lot of the evidence is circumstantial, but it would have to have been a pretty big coincidence. All I need is for UrbanIdiot to retract his comments on JFG in the near future, or to make some sort of nonsensical drunken post, and that would be the clincher =). -----Original Message----- >In a message dated 10/9/99 10:09:25 PM Eastern Daylight Time, >Davidxvx@aol.com writes: > >> Just curious as to why you changed your name, Trey. You use it for over >> a year, and then you change it on everyone. Very confusing. =) >> >> --David > >Excuse me? Who is Trey? > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] [OFF TOPIC: Just Curious] Date: 09 Oct 1999 22:21:57 EDT In a message dated 10/9/99 10:17:20 PM Eastern Daylight Time, Davidxvx@aol.com writes: > You. Maybe I'm wrong, but I doubt it. > Trey disappears and around that same time you appear. You sign your > name > "Dave", and both the "TreyTable" and "TreyDX" profiles for AOL list his RL > name as Dave. Not hard to put two and two together. =) > > --David But you sign your name as David, which is really my legal name, but I go by the shortened version. So, perhaps you are Trey. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Jet Force Gemini Date: 09 Oct 1999 22:27:13 -0400 Why did you play a game you didn't like for 3 hours? Also, and this is a note for the people who are considering not getting JFG because of Dave's post, if he is actually Trey as we suspect he is, he has a LONG track record of completely reversing his initial impressions of a game. -----Original Message----- >In a message dated 10/9/99 10:11:35 PM Eastern Daylight Time, >glacion@earthlink.net writes: > >> Just curious.. Where have you played the game? > >Walmart, from about 3AM this morning to about 6AM. My neck really hurts. I >read IGN64's review so I decided to try it out. A friend works 3rd at Walmart >(the store is of the 24/7 variety) in the Electronics department so I drove >out there this morning (couldn't fall asleep) and decided to try out Jet >Force Gemini. Nobody (except me, I think) buys videogames at 3AM so there was >nobody to complain that I was hogging the machine. Oh well. But anyway, it >had a "Magic Rumble Pak" plugged in, the kind that doesn't need batteries to >operate, I gotta get me one of those. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 21:48:40 CDT no, not really.Anyways, it was a really good, and i played with a ton of people. We fought skorne 3 times for experience, so we could get to 99 and get shirts, but by the time i got to 79, i heard the contest was over. P.S. i am not a video game freak, thats the only arcade game i really play, and i've only been there bout 5 times. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 21:51:00 CDT not much, when we got to the ends of levels, we stood in the exit, not all at once, and then the ones outside killed guys who came up to us. there was only like 2 levels you can do that (one being skornes layer). Standing in the exit makes your life stop draining. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 21:51:22 CDT maybe Reply-To: n64@lists.xmission.com In a message dated 10/9/99 8:47:45 PM Eastern Daylight Time, glacion@earthlink.net writes: > You think the N64 version is better than the arcade? Maybe it's because you can sit down wile you play. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Maverick" Subject: Re: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 22:50:36 +0000 Oh i love having 999 of everything. what class are you? i'm a minatour Maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 22:52:27 EDT In a message dated 10/9/99 10:49:54 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > PS > i am not a video game freak, If you try a bit harder maybe you will be one someday. You just gotta believe. Trave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 22:58:26 EDT In a message dated 10/9/99 9:49:54 PM Central Daylight Time, pittpens66@hotmail.com writes: << no, not really.Anyways, it was a really good, and i played with a ton of people. We fought skorne 3 times for experience, so we could get to 99 and get shirts, but by the time i got to 79, i heard the contest was over. P.S. i am not a video game freak, thats the only arcade game i really play, and i've only been there bout 5 times. >> I beat Killer Instinct at the Arcade with one dollar. Of course, I had several hours logged onto the SNES version. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 09 Oct 1999 22:01:19 CDT lol. I dont think i ever will be, but i do love to play rpg's and watch anime. Reply-To: n64@lists.xmission.com In a message dated 10/9/99 10:49:54 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > PS > i am not a video game freak, If you try a bit harder maybe you will be one someday. You just gotta believe. Trave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] more of stryder's ignorance Date: 09 Oct 1999 22:09:24 -0700 > > I just reply to them as i read them...yours was first. Who is ignorant now? > Get a clue bud. fair enough > > > > Uhhh, the original debate was started by me....it was over you saying that > Nintendo was responsible for popularizing high resolution. I simply said > that was untrue. I still say that even if the N64 had not used a single > high resolution game, that all the DC games would still be high-rez today. Nintendo 64 games (that I can remember:) that have a high resolution (640X480) mode or are high resolution to begin with. Quarterback Club 98, 99, 2000, All Star Baseball 99,2000, Rogue Squadron, Hybrid Heaven, Road Rash 64, Turok 2, Duke Nukem. Now to say that N64 "had not used a high resolution game" is just plain baised. DC games btw, all arrive in 640X480 mode, as a standard resolution mode, unless the developer needs more processing cycle and bumps it down. We can also expect to see DC games to go to higher resolutions. But honestly, the post that brought upon your bickering was my post talking about how the N64 popularized the use of higher resolution modes, which by definition are resolution modes higher than the console's standard resolution (it doesn;t have to be 640X480). I never gave Nintendo credit for it, and I've said in another post that credit is in fact due on Acclaim for starting the move towards that, whether you like their games or not, 90% N64 sports games are now medium res or high res, which in itself has become a standard of sorts. This is something we haven't seen before. Although many Playstation games attempt medium resolution, they are not as cohesive and abundant a movement as the one seen on the N64. Again, I've given playstation credit as well of this fact in my original statement,.stating that "to a lessen extent, it is seen on playstation". But being you, you ignored it and take what I say out of context. I'm normally not a very combative guy. I don't find debates enjoyable, I'd much rather talk about games than do this, but this kind of twisting of what I say is something i will not stand for. Especially being an advocate of free speech myself. Most people in this list will see that i've made very solid points, my post was quite well thought out and reasonable. Its you who want to knit pick every word i say to find some kind of special meaning. And I write a rebuttal, you ignore my points, and find something else in my rebuttal to whine about. You keep changing your position so often i don't even know where point your coming from, all i know is that you're hell bent on discrediting my statement and maybe smearing Nintendo while you're at it. For the purposes of the spectators, here is my original post which promted Stryder to start this senseless debate. unedited. Feel free to doublecheck with your archive copies in your mailbox. --------------- > > There are more high-res games on the N64 than on the PSX. > > And? There are more hi-res games on the Dreamcast than the N64. > > Dave Good point, but its worthy to note that N64 popularized the concept of high-rez and pushed that resolution into mainstream. All the consoles release so far have alternate higer resolution mode. Few took advantage of them. For the SNES, Seiken Densetsu 3 (Mana 2) was the only game that took advantage of that. N64 and to a lesser extent the Playstation are the first consoles that actually explored higher resulotion modes in a meaningful way. Dexter ------------ discuss. > > > it seems to me that you resorted to name calling because you have no real > argument against my mine. Grow up. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Jet Force Gemini Reviews Date: 09 Oct 1999 22:16:51 -0700 Eddy Wu wrote: > Why did you play a game you didn't like for 3 hours? > > Also, and this is a note for the people who are considering not getting JFG > because of Dave's post, if he is actually Trey as we suspect he is, he has a > LONG track record of completely reversing his initial impressions of a game. I can't speak for Dave, but Jet Force is not a masterpiece, but its not crap as well. There's people complaining about how it got too low a score on ign64, and in fact, if you shop around, you find different scores ranging from the B to high A's in on-line and print publications. True masterpieces and REAL stinkers don't usually get that kind of variation. The above average games do. Because people react to them differently. A reviewer might feel compelled to lower the score of a game significantly to make a point how he's disappointed with aspects of the game that never fully came together. The popular phrase "if they had spent more time developing this game it would have been a masterpiece" comes to mind. while at the same time, another reviewer might feel that what was done was "good enough" and be linient. And lastly, reviews are subjective. It is based on taste and experience. Mystical Ninja/ Goemon is one of those. Westerners think the game suck, because its so full of Japanese culture, things they cannot fully grasp. Whereas those who have been to Japan or Asia will appreciate the game a lot more. Dexter > > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Saturday, October 09, 1999 10:19 PM > Subject: Re: [N64] Jet Force Gemini > > >In a message dated 10/9/99 10:11:35 PM Eastern Daylight Time, > >glacion@earthlink.net writes: > > > >> Just curious.. Where have you played the game? > > > >Walmart, from about 3AM this morning to about 6AM. My neck really hurts. I > >read IGN64's review so I decided to try it out. A friend works 3rd at > Walmart > >(the store is of the 24/7 variety) in the Electronics department so I drove > >out there this morning (couldn't fall asleep) and decided to try out Jet > >Force Gemini. Nobody (except me, I think) buys videogames at 3AM so there > was > >nobody to complain that I was hogging the machine. Oh well. But anyway, it > >had a "Magic Rumble Pak" plugged in, the kind that doesn't need batteries > to > >operate, I gotta get me one of those. > > > >Dave > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] IGN's review Date: 10 Oct 1999 01:19:08 -0400 (EDT) I agree that because it's Rare IGN's review was, in the end, favorable. I agree. I mean the game review sounds like Superman except with better graphics and sound. It's understandable though, I mean if Square decided to make a game for the N64 that game would get a favorable review no matter what. Just rent the game first. On Sat, 9 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/9/99 8:31:36 PM Eastern Daylight Time, > glacion@earthlink.net writes: > > > It's not obvious to me. The difference is probably insignificant. I hardly > > think a company like Rare would overlook something like that. Show me the > > proof that the game would have better with the old characters and I'll > > believe you. > > I never really looked at any old screenshots for JFG so I can't say either > way. I just can't understand why RARE would release such a game with such > horrible framerates (in some parts of the game) and such sluggish control. To > think if they would have made JFG require the 4-Meg Expansion for framerates, > like Donkey Kong 64 will be, these only problem would be the stupidity of > having to do everything over when you miss one stinking Tribal. This game is > just about utter crap. Why IGN64 game it an 8.1 (somebody must be lining > their pockets) is beyond me. Sure it has great music and cool graphics, but > the most important feature, the gameplay, sucks. Jet Force Gemini makes Banjo > Kazooie seem like a masterpiece. I suggest renting this sucker before making > a purchase. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 00:08:06 -0600 If you guys like this game and have a descent computer... GET BAULDER'S GATE NOW!!! Maverick wrote: > > Oh i love having 999 of everything. what class are you? i'm a minatour > > Maverick > > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > IGN.com > PC games | videogames | movies | TV | sci-fi - updated daily! > Get your fast, FREE IGN Mail. http://www.ign.com > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 00:10:12 -0600 It doesnt matter if DC would still be high-res, N64 had high-res first. I didn't even think about high-res games too much and most people didn't until the N64 Ram pack came about. Thraxen wrote: > > -----Original Message----- > From: Dexter Sy > To: n64@lists.xmission.com > Date: Saturday, October 09, 1999 4:39 PM > Subject: [N64] stryder's ignorance > > >If you bothered to read other posts instead to pick out mine to attack, you > >wouldn't look like you're completely clueless. > > > I just reply to them as i read them...yours was first. Who is ignorant now? > Get a clue bud. > > >Actually, will someone tell this guy what the original discussion is about? > if i > >say it, he's going to twist it into another console debate. > >>D > > Uhhh, the original debate was started by me....it was over you saying that > Nintendo was responsible for popularizing high resolution. I simply said > that was untrue. I still say that even if the N64 had not used a single > high resolution game, that all the DC games would still be high-rez today. > > it seems to me that you resorted to name calling because you have no real > argument against my mine. Grow up. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 02:08:07 EDT In a message dated 10/10/99 2:07:02 AM Eastern Daylight Time, d.fentie@home.com writes: > > If you guys like this game and have a descent computer... GET BAULDER'S > GATE NOW!!! can you play four players on that Gate game on one PC? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Jet Force Gemini Date: 10 Oct 1999 00:10:57 -0600 Is this another 'Trey' first impression? Urbanldiot@aol.com wrote: > > In a message dated 10/9/99 8:31:36 PM Eastern Daylight Time, > glacion@earthlink.net writes: > > > It's not obvious to me. The difference is probably insignificant. I hardly > > think a company like Rare would overlook something like that. Show me the > > proof that the game would have better with the old characters and I'll > > believe you. > > I never really looked at any old screenshots for JFG so I can't say either > way. I just can't understand why RARE would release such a game with such > horrible framerates (in some parts of the game) and such sluggish control. To > think if they would have made JFG require the 4-Meg Expansion for framerates, > like Donkey Kong 64 will be, these only problem would be the stupidity of > having to do everything over when you miss one stinking Tribal. This game is > just about utter crap. Why IGN64 game it an 8.1 (somebody must be lining > their pockets) is beyond me. Sure it has great music and cool graphics, but > the most important feature, the gameplay, sucks. Jet Force Gemini makes Banjo > Kazooie seem like a masterpiece. I suggest renting this sucker before making > a purchase. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] [OFF TOPIC: Just Curious] Date: 10 Oct 1999 00:12:51 -0600 That and his obsession with Fentie bashing and waffles... Davidxvx@aol.com wrote: > > In a message dated 10/9/99 9:13:16 PM Central Daylight Time, > Urbanldiot@aol.com writes: > > << In a message dated 10/9/99 10:09:25 PM Eastern Daylight Time, > Davidxvx@aol.com writes: > > > Just curious as to why you changed your name, Trey. You use it for over > > a year, and then you change it on everyone. Very confusing. =) > > > > --David > > Excuse me? Who is Trey? > > Dave >> > > You. Maybe I'm wrong, but I doubt it. > Trey disappears and around that same time you appear. You sign your name > "Dave", and both the "TreyTable" and "TreyDX" profiles for AOL list his RL > name as Dave. Not hard to put two and two together. =) > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 00:14:51 -0600 I KNEW IT TRAVE... Trey+Dave=Trave... also, this is a post ONLY Trey would EVER make. Urbanldiot@aol.com wrote: > > In a message dated 10/9/99 10:49:54 PM Eastern Daylight Time, > pittpens66@hotmail.com writes: > > > PS > > i am not a video game freak, > > If you try a bit harder maybe you will be one someday. You just gotta believe. > > Trave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Jet Force Gemini Date: 10 Oct 1999 02:13:17 EDT In a message dated 10/10/99 2:11:00 AM Eastern Daylight Time, d.fentie@home.com writes: > Is this another 'Trey' first impression? > No, usually on a "Trey" first impression he likes the game a lot and then two weeks later he's saying it's crap. So I have heard. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 00:17:24 -0600 It all depends on if you care about framerates. Some people CANT STAND having a little bit of choppiness now and then... and there are the people that don't notice the difference very much or just play it through and tend not to think about it. Dexter Sy wrote: > > Eddy Wu wrote: > > > Why did you play a game you didn't like for 3 hours? > > > > Also, and this is a note for the people who are considering not getting JFG > > because of Dave's post, if he is actually Trey as we suspect he is, he has a > > LONG track record of completely reversing his initial impressions of a game. > > I can't speak for Dave, but Jet Force is not a masterpiece, but its not crap as > well. > There's people complaining about how it got too low a score on ign64, and in > fact, if you shop around, you find different scores ranging from the B to high > A's in on-line and print publications. > > True masterpieces and REAL stinkers don't usually get that kind of variation. > The above average games do. Because people react to them differently. A > reviewer might feel compelled to lower the score of a game significantly to make > a point how he's disappointed with aspects of the game that never fully came > together. The popular phrase "if they had spent more time developing this game > it would have been a masterpiece" comes to mind. while at the same time, > another reviewer might feel that what was done was "good enough" and be linient. > > And lastly, reviews are subjective. It is based on taste and experience. > Mystical Ninja/ Goemon is one of those. Westerners think the game suck, because > its so full of Japanese culture, things they cannot fully grasp. Whereas those > who have been to Japan or Asia will appreciate the game a lot more. > > Dexter > > > > > > > -----Original Message----- > > From: Urbanldiot@aol.com > > To: n64@lists.xmission.com > > Date: Saturday, October 09, 1999 10:19 PM > > Subject: Re: [N64] Jet Force Gemini > > > > >In a message dated 10/9/99 10:11:35 PM Eastern Daylight Time, > > >glacion@earthlink.net writes: > > > > > >> Just curious.. Where have you played the game? > > > > > >Walmart, from about 3AM this morning to about 6AM. My neck really hurts. I > > >read IGN64's review so I decided to try it out. A friend works 3rd at > > Walmart > > >(the store is of the 24/7 variety) in the Electronics department so I drove > > >out there this morning (couldn't fall asleep) and decided to try out Jet > > >Force Gemini. Nobody (except me, I think) buys videogames at 3AM so there > > was > > >nobody to complain that I was hogging the machine. Oh well. But anyway, it > > >had a "Magic Rumble Pak" plugged in, the kind that doesn't need batteries > > to > > >operate, I gotta get me one of those. > > > > > >Dave > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 02:14:42 EDT In a message dated 10/10/99 2:13:25 AM Eastern Daylight Time, d.fentie@home.com writes: > I KNEW IT TRAVE... Trey+Dave=Trave... also, this is a post ONLY Trey > would EVER make. > That was a typo! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 01:14:26 -0500 -----Original Message----- >> Uhhh, the original debate was started by me....it was over you saying that >> Nintendo was responsible for popularizing high resolution. I simply said >> that was untrue. I still say that even if the N64 had not used a single >> high resolution game, that all the DC games would still be high-rez today. > >Nintendo 64 games (that I can remember:) that have a high resolution (640X480) >mode or are high resolution to begin with. Uhhh...read what i said again. I said that "even if they the N64 had not used a single high resolution game". In other words, I was saying that if no high-rez N64 games were made, that the DC would still be using high-rez games. >Quarterback Club 98, 99, 2000, All Star Baseball 99,2000, Rogue Squadron, >Hybrid Heaven, Road Rash 64, Turok 2, Duke Nukem. Now to say that N64 "had not >used a high resolution game" is just plain baised. See above. And again I ask myself, "who is really the ignorant one here?" >This is something we haven't seen before. Although many Playstation games >attempt medium resolution, they are not as cohesive and abundant a movement as >the one seen on the N64. That is a product of the N64s power. But saying that it 'popularized' it is dumb. My whole point is this: the N64 was the first system to make a lot of high-rez games....so naturally it had them. BUT, even if it had never come out or did not have the power to have high-rez games, I think that the DC would still have made high-rez games. Nintendo did not need to popularize it....of course people like higher resolution games. That is stupid as saying the DC is popularizing games with higher polygon counts (see how stupid that sounds??). Again, I've given playstation credit as well of this >fact in my original statement,.stating that "to a lessen extent, it is seen on >playstation". But being you, you ignored it and take what I say out of context. What the $#^& is wrong with you? I never said anything about the PSX. This is not about the PSX...I am not the one twisting this into a console war. YOU ARE!!! I don't care if you gave the PSX credit, I was not looking for credit for the PSX. I just disagreed with your original statement. You tend to give Nintendo more credit than they deserve sometimes. You, Fentie, and occasionally Eddy try to turn anything I say into some sort of console war even though that is VERY rarely my intent....I'm usually just debating some pro-Nintendo statement one of you said that I think is 'pushing it'. God forbid. >Most people in this list will see that i've made very solid points, my post was >quite well thought out and reasonable. Its you who want to knit pick every word >i say to find some kind of special meaning. And I write a rebuttal, you ignore >my points, and find something else in my rebuttal to whine about. You keep >changing your position so often i don't even know where point your coming from, >all i know is that you're hell bent on discrediting my statement and maybe >smearing Nintendo while you're at it. You are acting like a fool. I did not bring up the PSX or try to turn this into a console war. You did! I have not ignored any of your points. I have not tried to find any special meaning in 'popularize'. I have yet to change my position!!!!!!!!! You wrote a statement, I wtoe a rebuttle then you started in with your "stryder's ingornace" crap. So is the one here that is 'hell bent' on anything??!?!?! You are! Who is acting ignorant!!? You are. Again I say, GROW UP!!! THANK YOU VERY MUCH!!!! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 01:21:21 -0500 -----Original Message----- >It doesnt matter if DC would still be high-res, N64 had high-res first. >I didn't even think about high-res games too much and most people didn't >until the N64 Ram pack came about. Yeah, but the whole debate was not about who had them first (is this even true? I don't know...did the PSX have any high-res games before the N64 came out?). You may not have thought about is much, but that is likely because consoles had not had the power to do them (well at least) until the N64. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] framerates Date: 10 Oct 1999 02:22:58 EDT In a message dated 10/10/99 2:16:42 AM Eastern Daylight Time, d.fentie@home.com writes: > It all depends on if you care about framerates. Some people CANT STAND > having a little bit of choppiness now and then ... and there are the > people that don't notice the difference very much or just play it > through and tend not to think about it. > Speaking of framerates, has anybody played Quake 2 on the N64? I'm thinking about getting either the N64 or PSX version (since both are $40) but I'm not sure. I know the N64 version will probably look better but I'm concerned about the framerates. Although I fully understand that I'm missing out on the full experience because I won't be able to run and aim (with a mouse) at the same time which I hear makes the experience a lot more enjoyable even though I'd be don't something that would be completely impossible in the real life of a space marine and seems almost like cheating. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 01:27:58 -0500 -----Original Message----- >It all depends on if you care about framerates. Some people CANT STAND >having a little bit of choppiness now and then... and there are the >people that don't notice the difference very much or just play it >through and tend not to think about it. I personally don't mind if a game gets choppy sometimes. I notice it, but it does not bother me....of course the game has to be good. I'm still torn on buying this game. I was originally dead set on buying it....but after seeing the mixed reviews, I'm not sure anymore. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] hi reS Date: 10 Oct 1999 02:29:32 EDT Remember the box are for Capcom's NES games Mega Man 2 and Strider? In the upper right hand corner it said "High Resolution." So were in fact Strider & Mega Man 2 hi-res, or a higher than standard resolution, NES games? Check EGM 1990 Video Game Buyers Guide page 5. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 02:34:21 EDT In a message dated 10/10/99 2:23:21 AM Eastern Daylight Time, thraxen@ipa.net writes: > Yeah, but the whole debate was not about who had them first (is this even > true? I don't know...did the PSX have any high-res games before the N64 > came out?). You may not have thought about is much, but that is likely > because consoles had not had the power to do them (well at least) until the > N64. > > Stryder The hi-res PSX games, which is like medium-res on the N64, came out in 1997. The only one I can think of offhand is Colony Wars. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] framerates Date: 10 Oct 1999 01:37:44 -0500 -----Original Message----- >Speaking of framerates, has anybody played Quake 2 on the N64? I'm thinking >about getting either the N64 or PSX version (since both are $40) but I'm not >sure. I know the N64 version will probably look better but I'm concerned >about the framerates. > I have not played either version, but I'd personally go with the N64 version. It is almost assured to look better and will likely have equal or better framerates than the PSX. >Although I fully understand that I'm missing out on the full experience >because I won't be able to run and aim (with a mouse) at the same time which >I hear makes the experience a lot more enjoyable even though I'd be don't >something that would be completely impossible in the real life of a space >marine and seems almost like cheating. Yeah, in reality you aren't likely to hit a thing if you are running while shooting (especially as fast as the people run in Quake). Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyDX@aol.com Subject: Re: [N64] Jet Force Gemini Date: 10 Oct 1999 02:56:42 EDT In a message dated 10/10/99 2:11:00 AM Eastern Daylight Time, d.fentie@home.com writes: > Is this another 'Trey' first impression? > Is what another Trey first impression? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] OT really wierd Date: 10 Oct 1999 03:07:47 EDT I just noticed something today. It may not seem like much, but I think there's something deep to it all. Both the PlayStation & Saturn (32-Bit) have a green LED for the power on display. The Nintendo 64, Dreamcast, and Jaguar (64-Bit) all have a red LED display. Isn't that weird? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 00:30:54 -0700 > > Uhhh...read what i said again. I said that "even if they the N64 had not > used a single high resolution game". In other words, I was saying that if > no high-rez N64 games were made, that the DC would still be using high-rez > games. You took the whole topic out of context. The issue isn't about what resolution the game is running on, like i said before, its about consoles taking advantage of their 'higher resolution' modes. For DC 640X480 is the standard more, as all games arrive in that resolution, i high res for DC would be something entirely different. Keep in mind high resolution for the SNES doesn't even come close to 640X480, but its a higher resolution than the standard SNES output nonetheless. > > > >Quarterback Club 98, 99, 2000, All Star Baseball 99,2000, Rogue Squadron, > >Hybrid Heaven, Road Rash 64, Turok 2, Duke Nukem. Now to say that N64 "had > not > >used a high resolution game" is just plain baised. > > See above. And again I ask myself, "who is really the ignorant one here?" see above. > > > >This is something we haven't seen before. Although many Playstation games > >attempt medium resolution, they are not as cohesive and abundant a movement > as > >the one seen on the N64. > > That is a product of the N64s power. But saying that it 'popularized' it is > dumb. My whole point is this: the N64 was the first system to make a lot > of high-rez games....so naturally it had them. BUT, even if it had never > come out or did not have the power to have high-rez games, I think that the > DC would still have made high-rez games. Nintendo did not need to > popularize it....of course people like higher resolution games. That is > stupid as saying the DC is popularizing games with higher polygon counts > (see how stupid that sounds??). read above. again, you have taken everything i said out of context. its not about the actual resolution. > > What the $#^& is wrong with you? Nothing. > I never said anything about the PSX. This > is not about the PSX...I am not the one twisting this into a console war. > YOU ARE!!! I don't care if you gave the PSX credit, I was not looking for > credit for the PSX. I just disagreed with your original statement. You > tend to give Nintendo more credit than they deserve sometimes. It isn't about PS, it isn't. You are twisting what i'm saying yet again. I am merely making a point that i did not blindly claim Nintendo is the sole "inventer" of high resolution as you claim, because I DID mention the other parties involed, and infact, i never mentioned Nintendo was responsible for it, it was Acclaim. I made a point to tell you that twice now, but why are you ignoring it and continue to twist the facts and say I'm "giving Nintendo credit" is something that is totally beyond me. > You, Fentie, > and occasionally Eddy try to turn anything I say into some sort of console > war even though that is VERY rarely my intent....I'm usually just debating > some pro-Nintendo statement one of you said that I think is 'pushing it'. > God forbid. I think the same thing about you. > > You are acting like a fool. I did not bring up the PSX or try to turn this > into a console war. You did! I didn't. you misinterpreted everything i say and turn it into hostile remarks against whatever you believe in. > I have not ignored any of your points. I > have not tried to find any special meaning in 'popularize'. I have yet to > change my position!!!!!!!!! You wrote a statement, I wtoe a rebuttle then > you started in with your "stryder's ingornace" crap. So is the one here > that is 'hell bent' on anything??!?!?! You are! Who is acting ignorant!!? > You are. > > Again I say, GROW UP!!! As I pointed out, you have a tendency to skip parts that doesn't fit your argument and accuse people of saying something they did not say. Didn't i just mention acclaim being the main catyst behind the N64's move toward's high-res? what happened to that statement in your response? it magically disappeared and you're still accuring me of giving nintendo "credit for popularizing high-res" . I never said that. > > > THANK YOU VERY MUCH!!!! No, thank you. Dex > > > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Yip Chun Yu Subject: [N64] Dolphin and pokemon Date: 10 Oct 1999 01:09:09 -0700 (PDT) Personally, i don't think nintendo is in a good position against playstation 2 and dreamcast. One of the main reason is the time that nintendo can really put the 'dolphin' into the market. However, I just think a game that may really help nintendo to capture the market share. It's not a 'another mario' or 'next zelda'. How about a real RPG 'pokemon' in dolphin. With the links with the game boy advance. I really think that a real pokemon rpg (not a pinball, not snap, not stadium) can really help nintendo a lot and it should be one of the title launched once dolphin available. any comment? ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 03:37:28 -0500 -----Original Message----- >You took the whole topic out of context. The issue isn't about what resolution >the game is running on, like i said before, its about consoles taking advantage >of their 'higher resolution' modes. For DC 640X480 is the standard more, as all >games arrive in that resolution, i high res for DC would be something entirely >different. Please....now you are trying to save yourself. So now you are saying that Nintendo popularized using different levels of resolution?? >>> I never said anything about the PSX. This >> is not about the PSX...I am not the one twisting this into a console war. >> YOU ARE!!! I don't care if you gave the PSX credit, I was not looking for >> credit for the PSX. I just disagreed with your original statement. You >> tend to give Nintendo more credit than they deserve sometimes. > >It isn't about PS, it isn't. You are twisting what i'm saying yet again. Uhh, no I am not...you quite clearly said I was trying to twist this into a console war....and then pointed out how you gave the PSX some credit, when I never even said anything about the PSX and did not ask for any credit. Get it??? >merely making a point that i did not blindly claim Nintendo is the sole >"inventer" of high resolution as you claim, because I DID mention the other Can you read??? I never said that you claimed Nintendo was the 'inventer' of ANYTHING!!! You keep accusing me of twisting your words (another way to try to save yourself), but you are the one who keeps putting words in mouth...a tactic both you and Fentie tend to do when you start losing a debate. >parties involed, and infact, i never mentioned Nintendo was responsible for it, >it was Acclaim. I made a point to tell you that twice now, but why are you >ignoring it and continue to twist the facts and say I'm "giving Nintendo credit" >is something that is totally beyond me. I have not twisted anything. You quite clearly said that Nintendo was responsible for popularizing high resolution games. I disagreed with that statement. You either need to learn to read, gain reading comprehension, or just flat out quit putting words in my mouth and twisting things I say. >> You, Fentie, >> and occasionally Eddy try to turn anything I say into some sort of console >> war even though that is VERY rarely my intent....I'm usually just debating >> some pro-Nintendo statement one of you said that I think is 'pushing it'. >> God forbid. > >I think the same thing about you. Read above, I have clearly pointed out all the cases of you putting words in my mouth and twisting what I say and I also clearly pointed out I am not twisting what you say. >As I pointed out, you have a tendency to skip parts that doesn't fit your >argument and accuse people of saying something they did not say. Uhh, no and no. Be my guest, point some out. I have already pointed out cases where you said things that I said that I did not say. >just mention acclaim being the main catyst behind the N64's move toward's >high-res? what happened to that statement in your response? it magically >disappeared and you're still accuring me of giving nintendo "credit for >popularizing high-res" . I never said that. Because that was not important!!! Your original statement was that nintendo was responsible for popularizing high resolution games. I don't care about Acclaim...thedebate was never about that. But if you want to bring them into it...fine. I don't think they did either. High resolution does not need anybody to popularize it....it is the understood progression of technology. Sheesh.... Do you finally understand??????? Stryder > >> >> >> THANK YOU VERY MUCH!!!! > >No, thank you. > >Dex > >> > >> > >> >> >> Stryder >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 03:40:32 -0500 -----Original Message----- >It's not a 'another mario' or 'next zelda'. How about >a real RPG 'pokemon' in dolphin. With the links with >the game boy advance. I really think that a real >pokemon rpg (not a pinball, not snap, not stadium) can >really help nintendo a lot and it should be one of the >title launched once dolphin available. > >any comment? I personally can't stand the whole Pokeman craze. But, a ton of people are really into it, so if a really good Pokeman RPG was available at launch, it would undoubtedly be a system seller for Nintendo. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 10 Oct 1999 22:28:41 +1000 I have no proof. I've played neither version of the game, but I doubt that changing player models to something different and more detailed could have have helped the controls and the frame-rate. The only reason they changed them is because Nintendo's marketing people stepped in. It was not a gameplay decision. At 20:29 09-10-99 -0400, you wrote: >It's not obvious to me. The difference is probably insignificant. I hardly >think a company like Rare would overlook something like that. Show me the >proof that the game would have better with the old characters and I'll >believe you. > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Friday, October 08, 1999 10:52 PM >Subject: Re: [N64] October N64 games > > >>At 22:46 08-10-99 -0400, you wrote: >>>I don't think that's the reason at all. Where did you hear that? Changing >>>the character models is just a matter of switching models, it's not like >>>they made them with higher polygon counts or anything. Also, they just >look >>>so much cooler than the old characters. >>> >> >>Compare them to older screen shots, it's pretty obvious that they increased >>the polygon count. Vela's new chest probably has a higher poly-count than >>the original Vela. >> >>alexh@ivanhoe.starway.net.au >> >> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 22:36:07 +1000 At 20:56 09-10-99 -0500, you wrote: > >-----Original Message----- >From: Dexter Sy >To: n64@lists.xmission.com >Date: Saturday, October 09, 1999 4:39 PM >Subject: [N64] stryder's ignorance > > >>If you bothered to read other posts instead to pick out mine to attack, you >>wouldn't look like you're completely clueless. >> >I just reply to them as i read them...yours was first. Who is ignorant now? >Get a clue bud. > >>Actually, will someone tell this guy what the original discussion is about? >if i >>say it, he's going to twist it into another console debate. >>>D > >Uhhh, the original debate was started by me....it was over you saying that >Nintendo was responsible for popularizing high resolution. I simply said >that was untrue. I still say that even if the N64 had not used a single >high resolution game, that all the DC games would still be high-rez today. > >it seems to me that you resorted to name calling because you have no real >argument against my mine. Grow up. > >Stryder > Nintendo high-resolution was not imagined by Nintendo. Anyone who uses Windows is familiar with high-resolution. It's not an idea. It's tech-thing. It's like polygon counts, colour depth, it's another stat. Nintendo was not responsible for the RAM expansion, it was Acclaim. Acclaim wanted another "feature" for their graphics over gameplay Turok 2. Nintendo has brought many innovations to the industry, but 640x480 graphics was not one of them. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 22:45:38 +1000 At 22:09 09-10-99 -0700, you wrote: >> >> I just reply to them as i read them...yours was first. Who is ignorant now? >> Get a clue bud. > >fair enough > >> >> >> >> Uhhh, the original debate was started by me....it was over you saying that >> Nintendo was responsible for popularizing high resolution. I simply said >> that was untrue. I still say that even if the N64 had not used a single >> high resolution game, that all the DC games would still be high-rez today. > >Nintendo 64 games (that I can remember:) that have a high resolution (640X480) >mode or are high resolution to begin with. > >Quarterback Club 98, 99, 2000, All Star Baseball 99,2000, Rogue Squadron, >Hybrid Heaven, Road Rash 64, Turok 2, Duke Nukem. Now to say that N64 "had not >used a high resolution game" is just plain baised. > >DC games btw, all arrive in 640X480 mode, as a standard resolution mode, unless >the developer needs more processing cycle and bumps it down. We can also expect >to see DC games to go to higher resolutions. > >But honestly, the post that brought upon your bickering was my post talking >about how the N64 popularized the use of higher resolution modes, which by >definition are resolution modes higher than the console's standard resolution >(it doesn;t have to be 640X480). I never gave Nintendo credit for it, and I've >said in another post that credit is in fact due on Acclaim for starting the move >towards that, whether you like their games or not, 90% N64 sports games are now >medium res or high res, which in itself has become a standard of sorts. > >This is something we haven't seen before. Although many Playstation games >attempt medium resolution, they are not as cohesive and abundant a movement as >the one seen on the N64. Again, I've given playstation credit as well of this >fact in my original statement,.stating that "to a lessen extent, it is seen on >playstation". But being you, you ignored it and take what I say out of context. > >I'm normally not a very combative guy. I don't find debates enjoyable, I'd >much rather talk about games than do this, but this kind of twisting of what I >say is something i will not stand for. Especially being an advocate of free >speech myself. > >Most people in this list will see that i've made very solid points, my post was >quite well thought out and reasonable. Its you who want to knit pick every word >i say to find some kind of special meaning. And I write a rebuttal, you ignore >my points, and find something else in my rebuttal to whine about. You keep >changing your position so often i don't even know where point your coming from, >all i know is that you're hell bent on discrediting my statement and maybe >smearing Nintendo while you're at it. > >For the purposes of the spectators, here is my original post which promted >Stryder to start this senseless debate. unedited. Feel free to doublecheck with >your archive copies in your mailbox. >--------------- > >> > There are more high-res games on the N64 than on the PSX. >> >> And? There are more hi-res games on the Dreamcast than the N64. >> >> Dave > >Good point, but its worthy to note that N64 popularized the concept of >high-rez and pushed that resolution into mainstream. > >All the consoles release so far have alternate higer resolution mode. >Few took advantage of them. For the SNES, Seiken Densetsu 3 (Mana 2) >was the only game that took advantage of that. N64 and to a lesser >extent the Playstation are the first consoles that actually explored >higher resulotion modes in a meaningful way. > >Dexter > The main reason for that is older consoles primarily had 2d games. If you want a 2d game in high-res all the bitmaps have to be four times bigger. Putting a polygon based game isn't that difficult, it's just processor intensive. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Yip Chun Yu Subject: [N64] winning eleven 4 vs iss64 Date: 10 Oct 1999 05:55:34 -0700 (PDT) I heard that psx's willing eleven 3 and 4 is very good. However, how it compare to the N64's iss 64 and the new version just released in Japan? ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Maverick" Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 10:55:12 +0000 ok this is all cool and stuff talking about the game. but i still need help on a level. i'm stuck on the poison fields for all you who have the game. thanks maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 11:27:09 EDT In a message dated 10/10/99 1:16:42 AM Central Daylight Time, d.fentie@home.com writes: << It all depends on if you care about framerates. Some people CANT STAND having a little bit of choppiness now and then... and there are the people that don't notice the difference very much or just play it through and tend not to think about it. >> I agree. I played through the first two stages of Turok 2, and really didn't give a crap about the framerates. Then I go online and find letters to websites and reviews complaining about the frames. Afterwards, I take notice, but still don't give a crap. The only time those framerates gave me a problem was when I was protecting the Death Marshes' totem. That sucked. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 11:33:06 EDT In a message dated 10/10/99 3:01:37 AM Central Daylight Time, yipchunyu@yahoo.com writes: << I really think that a real pokemon rpg (not a pinball, not snap, not stadium) can really help nintendo a lot and it should be one of the title launched once dolphin available. any comment? >> Even if it didn't help the market for Dolphin (doubtful that it won't), I'll buy ANY pokemon game. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 10 Oct 1999 11:53:43 -0400 Just because it didn't HELP the framerate doesn't mean it HURTS the framerate, as suggested in your first post. -----Original Message----- >I have no proof. I've played neither version of the game, but I doubt that >changing player models to something different and more detailed could have >have helped the controls and the frame-rate. The only reason they changed >them is because Nintendo's marketing people stepped in. It was not a >gameplay decision. > > >At 20:29 09-10-99 -0400, you wrote: >>It's not obvious to me. The difference is probably insignificant. I hardly >>think a company like Rare would overlook something like that. Show me the >>proof that the game would have better with the old characters and I'll >>believe you. >> >>-----Original Message----- >>From: Alex >>To: n64@lists.xmission.com >>Date: Friday, October 08, 1999 10:52 PM >>Subject: Re: [N64] October N64 games >> >> >>>At 22:46 08-10-99 -0400, you wrote: >>>>I don't think that's the reason at all. Where did you hear that? Changing >>>>the character models is just a matter of switching models, it's not like >>>>they made them with higher polygon counts or anything. Also, they just >>look >>>>so much cooler than the old characters. >>>> >>> >>>Compare them to older screen shots, it's pretty obvious that they increased >>>the polygon count. Vela's new chest probably has a higher poly-count than >>>the original Vela. >>> >>>alexh@ivanhoe.starway.net.au >>> >>> >>> >>> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >>> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> >> > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 11:56:02 -0400 No, but you can play with thousands of other people online. I don't really see why Fentie is comparing Gauntlet to BG, though, they're not really similar at all. >In a message dated 10/10/99 2:07:02 AM Eastern Daylight Time, >d.fentie@home.com writes: > >> >> If you guys like this game and have a descent computer... GET BAULDER'S >> GATE NOW!!! > can you play four players on that Gate game on one PC? > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 11:57:26 EDT In a message dated 10/10/99 4:01:37 AM Eastern Daylight Time, yipchunyu@yahoo.com writes: << Personally, i don't think nintendo is in a good position against playstation 2 and dreamcast. One of the main reason is the time that nintendo can really put the 'dolphin' into the market. However, I just think a game that may really help nintendo to capture the market share. It's not a 'another mario' or 'next zelda'. How about a real RPG 'pokemon' in dolphin. With the links with the game boy advance. I really think that a real pokemon rpg (not a pinball, not snap, not stadium) can really help nintendo a lot and it should be one of the title launched once dolphin available. any comment? >> But who's to say there is still the poke-mania then compared to now? It could be a game that comes on the tail end of a dieing fad. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 12:02:27 -0400 For me the issue isn't only the framerates, but also a bunch of other stuff. First off, according to the reviews the framerate sometimes gets so bad that you can't aim properly, which I can see becoming very annoying. I remember a long time ago when I tried to run the original Doom on my 386, and it was really slow, and I couldn't aim at all because it was so jerky. If JFG is like that, it would be a huge pain in the ass. Also, the reviews talk about how you have to go back into each level many times to complete it, and the enemies respawn, and you have to save all the Tribals at once.. this is starting to sound a lot like Turok 2 with its scarce save points. And that you can't skip the 30-second cinematics when you enter each planet, and you have to reneter them numerous times. Plus a control system that makes it very hard to aim properly... sounds like I would be doing an abnormally large amount of cursing when playing. Somehow I get the feeling that if this game had been from some company besides Rare that it would have been bombed by a lot more reviewers. -----Original Message----- > >-----Original Message----- >From: D Fentie >To: n64@lists.xmission.com >Date: Sunday, October 10, 1999 1:17 AM >Subject: Re: [N64] Jet Force Gemini Reviews > > >>It all depends on if you care about framerates. Some people CANT STAND >>having a little bit of choppiness now and then... and there are the >>people that don't notice the difference very much or just play it >>through and tend not to think about it. > >I personally don't mind if a game gets choppy sometimes. I notice it, but >it does not bother me....of course the game has to be good. I'm still torn >on buying this game. I was originally dead set on buying it....but after >seeing the mixed reviews, I'm not sure anymore. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 12:04:39 -0400 But the Pokemon game is not the same as the Pokemon fad. Pokemon is a good game to begin with, and even if a Dolphin RPG would not be an instant buy for little kids like it would be now, if it was anything like the Gameboy games it would be a great buy for people who like deep RPGs. -----Original Message----- >In a message dated 10/10/99 4:01:37 AM Eastern Daylight Time, >yipchunyu@yahoo.com writes: > ><< Personally, i don't think nintendo is in a good > position against playstation 2 and dreamcast. One of > the main reason is the time that nintendo can really > put the 'dolphin' into the market. > > However, I just think a game that may really help > nintendo to capture the market share. > > It's not a 'another mario' or 'next zelda'. How about > a real RPG 'pokemon' in dolphin. With the links with > the game boy advance. I really think that a real > pokemon rpg (not a pinball, not snap, not stadium) can > really help nintendo a lot and it should be one of the > title launched once dolphin available. > > any comment? > >> >But who's to say there is still the poke-mania then compared to now? It >could be a game that comes on the tail end of a dieing fad. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 11:09:28 CDT I am the falconess. Yeah, haveing 999 is cool, but i was wondering something. On the n64 version, you can be that wizard guy who u buy and sell stuff to, but i dont know how to get him. You prob. just have to beat the game, but i am not that far yet, i was powering up. Has anyone beaten it yet, or knows how to get him? Reply-To: n64@lists.xmission.com Oh i love having 999 of everything. what class are you? i'm a minatour Maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 11:10:34 CDT yeah, i heard about that game, my friends said it was good, but i am not really lookin for a g legends style computer game. Reply-To: n64@lists.xmission.com If you guys like this game and have a descent computer... GET BAULDER'S GATE NOW!!! Maverick wrote: > > Oh i love having 999 of everything. what class are you? i'm a minatour > > Maverick > > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > IGN.com > PC games | videogames | movies | TV | sci-fi - updated daily! > Get your fast, FREE IGN Mail. http://www.ign.com > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 11:13:21 CDT i'll play it in a little while. What do u need help with though, getting through it or finding something? I cant remember what levels have runes in them, and i dont want to start the game over. Reply-To: n64@lists.xmission.com ok this is all cool and stuff talking about the game. but i still need help on a level. i'm stuck on the poison fields for all you who have the game. thanks maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Maverick" Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 13:29:12 +0000 i did it! i bet the level. i got really mad so i went up to the store and looked in the strategy guide. i know it was really cheap, but i was totally stumped. when you get to the poison fields. let me know and i will give you a hint. maverick ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: IGN.com PC games | videogames | movies | TV | sci-fi - updated daily! Get your fast, FREE IGN Mail. http://www.ign.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 11:53:41 -0600 Can you play thousands of players over the Internet on the N64? Urbanldiot@aol.com wrote: > > In a message dated 10/10/99 2:07:02 AM Eastern Daylight Time, > d.fentie@home.com writes: > > > > > If you guys like this game and have a descent computer... GET BAULDER'S > > GATE NOW!!! > can you play four players on that Gate game on one PC? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 14:13:38 EDT Personally, i don't think nintendo is in a good position against playstation 2 and dreamcast. One of the main reason is the time that nintendo can really put the 'dolphin' into the market. However, I just think a game that may really help nintendo to capture the market share. It's not a 'another mario' or 'next zelda'. How about a real RPG 'pokemon' in dolphin. With the links with the game boy advance. I really think that a real pokemon rpg (not a pinball, not snap, not stadium) can really help nintendo a lot and it should be one of the title launched once dolphin available. any comment? >> I think Nintendo is at a good posisiton just because their not the first or second system to come out doesnt mean their not going to do fantastic.They dont need a game like Pokemon at launch they do need a Mario game because Mario is the mascot for Nintendo just like Sonic is for Sega.I think their goingt o have a Mario game but i also read at IGN64 that a developer i forgot the name is going to have 5 launch titles for the dolphin.I think Nintendo will still rule.Also becuase no one really knows what it can do yet.Howard Lincoln stated at a press conference to expect many surprises form the dolphin.All we know so far is that its fasster then the DC and PSX2 and that it will be DVD by Augest well know the rest of the specs.Their guessing that ti can also produce 20 million polygons like PSX2 but i think in the end when we know the rest it will produce more polygons then PSX2. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 14:51:39 -0400 (EDT) Do you think the Pokemon craze will extend until Fall 2001? It has decreased in Japan(still strong though) and is strong in US and Europe but how long do you think it will last? Will Pokemon Stadium be too late when it comes out in March 00? On Sun, 10 Oct 1999, Eddy Wu wrote: > But the Pokemon game is not the same as the Pokemon fad. Pokemon is a good > game to begin with, and even if a Dolphin RPG would not be an instant buy > for little kids like it would be now, if it was anything like the Gameboy > games it would be a great buy for people who like deep RPGs. > > -----Original Message----- > From: LARGEEYES@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 10, 1999 11:58 AM > Subject: Re: [N64] Dolphin and pokemon > > > >In a message dated 10/10/99 4:01:37 AM Eastern Daylight Time, > >yipchunyu@yahoo.com writes: > > > ><< Personally, i don't think nintendo is in a good > > position against playstation 2 and dreamcast. One of > > the main reason is the time that nintendo can really > > put the 'dolphin' into the market. > > > > However, I just think a game that may really help > > nintendo to capture the market share. > > > > It's not a 'another mario' or 'next zelda'. How about > > a real RPG 'pokemon' in dolphin. With the links with > > the game boy advance. I really think that a real > > pokemon rpg (not a pinball, not snap, not stadium) can > > really help nintendo a lot and it should be one of the > > title launched once dolphin available. > > > > any comment? > > >> > >But who's to say there is still the poke-mania then compared to now? It > >could be a game that comes on the tail end of a dieing fad. > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Just rent the game and come to your own conclusions Date: 10 Oct 1999 14:53:49 -0400 (EDT) I find that alot of time a game to a reviewer is different than my experiences. I love Rare and if this game sucks Rare is still the 2nd best developer in the world. I'm going to rent the game and if it gets an '8' rating in my book then I will buy it. If lower, then i will rent it. On Sun, 10 Oct 1999, Eddy Wu wrote: > For me the issue isn't only the framerates, but also a bunch of other stuff. > First off, according to the reviews the framerate sometimes gets so bad that > you can't aim properly, which I can see becoming very annoying. I remember a > long time ago when I tried to run the original Doom on my 386, and it was > really slow, and I couldn't aim at all because it was so jerky. If JFG is > like that, it would be a huge pain in the ass. > > Also, the reviews talk about how you have to go back into each level many > times to complete it, and the enemies respawn, and you have to save all the > Tribals at once.. this is starting to sound a lot like Turok 2 with its > scarce save points. And that you can't skip the 30-second cinematics when > you enter each planet, and you have to reneter them numerous times. Plus a > control system that makes it very hard to aim properly... sounds like I > would be doing an abnormally large amount of cursing when playing. > > Somehow I get the feeling that if this game had been from some company > besides Rare that it would have been bombed by a lot more reviewers. > > -----Original Message----- > From: Thraxen > To: n64@lists.xmission.com > Date: Sunday, October 10, 1999 2:29 AM > Subject: Re: [N64] Jet Force Gemini Reviews > > > > > >-----Original Message----- > >From: D Fentie > >To: n64@lists.xmission.com > >Date: Sunday, October 10, 1999 1:17 AM > >Subject: Re: [N64] Jet Force Gemini Reviews > > > > > >>It all depends on if you care about framerates. Some people CANT STAND > >>having a little bit of choppiness now and then... and there are the > >>people that don't notice the difference very much or just play it > >>through and tend not to think about it. > > > >I personally don't mind if a game gets choppy sometimes. I notice it, but > >it does not bother me....of course the game has to be good. I'm still torn > >on buying this game. I was originally dead set on buying it....but after > >seeing the mixed reviews, I'm not sure anymore. > > > >Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 14:56:58 -0400 (EDT) Bad things about JFG: Choppy framerates,bad control,awful 4-player deathmatch, and insane difficulty. The difficulty part doesn't bother me that much because it extends the replay value. I wonder how the deathmatch is on 2player though..is it better or does the control aspect make it worthless. The framerates and control are what bothers me. I'll have to rent it and make a final decision. There's always DK64...which is incredible I hear. On Sun, 10 Oct 1999 Nutz4n64@aol.com wrote: > In a message dated 10/10/99 1:16:42 AM Central Daylight Time, > d.fentie@home.com writes: > > << It all depends on if you care about framerates. Some people CANT STAND > having a little bit of choppiness now and then... and there are the > people that don't notice the difference very much or just play it > through and tend not to think about it. >> > > > I agree. I played through the first two stages of Turok 2, and really didn't > give a crap about the framerates. Then I go online and find letters to > websites and reviews complaining about the frames. Afterwards, I take > notice, but still don't give a crap. The only time those framerates gave me > a problem was when I was protecting the Death Marshes' totem. That sucked. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] even more of stryder's ignorance Date: 10 Oct 1999 14:09:02 -0700 > > Please....now you are trying to save yourself. So now you are saying that > Nintendo popularized using different levels of resolution?? Ha! Your saving your own ass by ignoring the obvious. I was the only one with the guts to post my original post. Read and explain to me in plain english what you found so offensive? Where DID I SAY Nintendo popularized high-res mode? Where? ------------ Good point, but its worthy to note that N64 popularized the concept of high-rez and pushed that resolution into mainstream. All the consoles release so far have alternate higer resolution mode. Few took advantage of them. For the SNES, Seiken Densetsu 3 (Mana 2) was the only game that took advantage of that. N64 and to a lesser extent the Playstation are the first consoles that actually explored higher resulotion modes in a meaningful way. Dexter ------------- > > Uhh, no I am not...you quite clearly said I was trying to twist this into a > console war....and then pointed out how you gave the PSX some credit, when I > never even said anything about the PSX and did not ask for any credit. Get > it??? of course, your accusing me of giving Nintendo too much credit, credit I didn't even give to Nintendo. As you will read in my statement above, I gave the game consoles credit, not the company. Get a clue. Jeez. > Can you read??? I never said that you claimed Nintendo was the 'inventer' > of ANYTHING!!! You keep accusing me of twisting your words (another way to > try to save yourself), but you are the one who keeps putting words in > mouth...a tactic both you and Fentie tend to do when you start losing a > debate. Let me ask you this. Can you read? I say N64 popularized the use of higher resolution modes and you accuse me of saying Nintendo popularized high-resolution. I say Acclaim is the catalyst of this move towards the exploitation of high resolution and you still accuse of of saying Nintendo is the one who popularized high-resolution. I'm not saving myself, you're the one trying to save your sorry ass for not reading or blatantly ignoring what I write. You're now accusing me of saving myself? I have my original post to prove that i didn't say anything to warrant your accusations, and I have your original accusations to prove you attacked my statement on a preconcieved notion that i'm giving nintendo credit, which I never did. Would you like to see them? would you like the rest of the list to see them? > > I have not twisted anything. Yes you have. take some time to back track through your and my posts and get your story straight. I clearly say one thing, and you either ignore it or accuse me of saying something else, despite my repeated protest. If it was a mistake in judgement, you could have said "sorry, misread your post," and that would be the end of that. You insist on continue to accuse me of saying something I didn't say and I am forced to defend myself. > You quite clearly said that Nintendo was > responsible for popularizing high resolution games. I disagreed with that > statement. You either need to learn to read, gain reading comprehension, or > just flat out quit putting words in my mouth and twisting things I say. Oh yeah? where? read my original post. Here's my original rebuttal to your response. Notice I brought up Acclaim immediately, because they are really the ones who started the movement for high-resolution sports games and stuff. --------- > Dexter, seriously man, you would give Nintendo credit for electricity if you > could. The N64 popularized the concept of high-rez? Please, it was simply > the first console with the horse power to make high res games. Hence it popularized it. The one cannot exist without the other. Its like saying Ford did not popularize the use of cars, he merely created an efficient assembly line to make cheap cars that a lot of people can afford. I mean, isn't that just another way of saying Ford popularized the automobile? > Can you > honestly say that if Nintendo had not decided to make high-rez games, that > no one else would? Actually, Acclaim pushed the idea into the forefront. Before then, Nintendo didn't really consider high-res as a viable option. then when Acclaim exerted pressure for the release of the RAM expansion in conjunction with Turok 2, one thing just led to another. ----------- Feel free to check with yuor records. its uneditied. > > Read above, I have clearly pointed out all the cases of you putting words in > my mouth and twisting what I say and I also clearly pointed out I am not > twisting what you say. if you believe that, I'm fine with it. but i don't get the impression from what you are doing. read all of the above. > > Uhh, no and no. Be my guest, point some out. I have already pointed out > cases where you said things that I said that I did not say. Let me get this straight, you just said in this mail, "You quite clearly said that Nintendo was responsible for popularizing high resolution games". That is what you said. And I'm saying all along "No no, i never said that" as my evidence proves. Where in hell am i putting words in your mouth? You said that yourself. > > > >just mention acclaim being the main catyst behind the N64's move toward's > >high-res? what happened to that statement in your response? it magically > >disappeared and you're still accuring me of giving nintendo "credit for > >popularizing high-res" . I never said that. > > Because that was not important!!! Yes it is. My original statement never talked about Nintendo, I talked about the N64. And in my following response, I brought up Acclaim as you can see. > Your original statement was that nintendo > was responsible for popularizing high resolution games. Again, I never said that. Don'y accuse me of putting words in your mouth and then turn around and say the same thing. > I don't care about > Acclaim...thedebate was never about that. The debate? It was never a debate. Your shameless accusation and blatant misinterpretation started another debate about my credebility. I'm defending myself here. The DISCUSSION was about high-resolution modes, and I pitched in with a statement that not until this generation of game consoles have we seen games take advantage of a console's higher resolution mode, whatever that resolution may be. And I added that N64 popularized it. People in the list all acknowledge that the N64 leads all other contemporary consoles in the use of a high-resolution mode. But you had to make it political, and say that Nintendo wasn't responsible yada yada yada. We're talking about consoles, not companies. > But if you want to bring them > into it...fine. I don't think they did either. High resolution does not > need anybody to popularize it....it is the understood progression of > technology. Sheesh.... Again, its not about what resolution the console its displaying, its just merely a statement that the current generation of consoles, led by N64, are the first to truly exploit their higher-resolution mode in a meaningful way. By higher resolution, i never meant 640X480, or whatever number you have in mind. Remember that I also brought up the SuperNES, who's high-res mode was infact not even close to 640X480, but its called high-res because its higher than a normal resolution. This is a big case of misinterpretation and ideological dislike. You think i'm a nintendo maniac so you see pro-Nintendo states where there were none. An apology earlier would never lead to this. I think you contribute a lot to the list and often time,s you bring up good points, but what you did here was totally uncalled for. Dex > > > Do you finally understand??????? > > Stryder > > > > >> > >> > >> THANK YOU VERY MUCH!!!! > > > >No, thank you. > > > >Dex > > > >> > > > >> > > > >> > >> > >> Stryder > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 14:09:45 -0700 > > Nintendo high-resolution was not imagined by Nintendo. Anyone who uses > Windows is familiar with high-resolution. It's not an idea. It's tech-thing. > It's like polygon counts, colour depth, it's another stat. Nintendo was not > responsible for the RAM expansion, it was Acclaim. Acclaim wanted another > "feature" for their graphics over gameplay Turok 2. Nintendo has brought > many innovations to the industry, but 640x480 graphics was not one of them. > I've been saying acclaim all this time. It doesn't seem like anyone is listening. Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 14:12:05 -0700 Eddy Wu wrote: > But the Pokemon game is not the same as the Pokemon fad. Pokemon is a good > game to begin with, and even if a Dolphin RPG would not be an instant buy > for little kids like it would be now, if it was anything like the Gameboy > games it would be a great buy for people who like deep RPGs. It is. A lot of kids find a sense of community and commonality. They can go to school and talk pokemon and it brings people with totally different backgrounds, and ideas into the same conversation. It was very much like Mario was in my time as a kid. There was no fragmentation. almost everyone liked the same thing and it was a good feeling to have to be part of something. I'm glad kids today have something that is the same. Dex > > > -----Original Message----- > From: LARGEEYES@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 10, 1999 11:58 AM > Subject: Re: [N64] Dolphin and pokemon > > >In a message dated 10/10/99 4:01:37 AM Eastern Daylight Time, > >yipchunyu@yahoo.com writes: > > > ><< Personally, i don't think nintendo is in a good > > position against playstation 2 and dreamcast. One of > > the main reason is the time that nintendo can really > > put the 'dolphin' into the market. > > > > However, I just think a game that may really help > > nintendo to capture the market share. > > > > It's not a 'another mario' or 'next zelda'. How about > > a real RPG 'pokemon' in dolphin. With the links with > > the game boy advance. I really think that a real > > pokemon rpg (not a pinball, not snap, not stadium) can > > really help nintendo a lot and it should be one of the > > title launched once dolphin available. > > > > any comment? > > >> > >But who's to say there is still the poke-mania then compared to now? It > >could be a game that comes on the tail end of a dieing fad. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 14:13:39 -0700 > > The main reason for that is older consoles primarily had 2d games. If you > want a 2d game in high-res all the bitmaps have to be four times bigger. > Putting a polygon based game isn't that difficult, it's just processor > intensive. Yep, but high-res games on consoles are infact lower resolution than normal resolution on current consoles. They are called high resolution simply because they are higher resolution than the standard resolution mode on that particlar 2-D console. Its confusing, but i'll see if i can dig up the SNES's technical specifications Dexter > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 11 Oct 1999 07:36:50 +1000 At 11:53 10-10-99 -0400, Eddy Wu wrote: >Just because it didn't HELP the framerate doesn't mean it HURTS the >framerate, as suggested in your first post. > Yes it does. If they had frame-rate problems they should have tried to fix them. Making the characters more detailed wouldn't have helped. It would have hurt the framerate. Framerate doesn't matter too much for me, only if it hurts the gameplay, ie if you can't aim or move properly. Goldeneye was fine if you used the letterbox mode, since you could aim using the cross-hairs instead of rotating the whole screen. Unlike Turok2. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 15:09:03 PDT Could it be that we're expecting too much from Rare? People had issues with BK, DKR, & other Rare games so I'm not surprised by the way people are reacting to the problems with the game. personally, it's not the framerate issues that bother me, but that Rare went to extremes to make the game difficult. Of the three reviews I've read, difficlty, frustration, & patience are all words I've heard. There are some people who like frustrating games. Not me. ----Original Message Follows---- Reply-To: n64@lists.xmission.com For me the issue isn't only the framerates, but also a bunch of other stuff. First off, according to the reviews the framerate sometimes gets so bad that you can't aim properly, which I can see becoming very annoying. I remember a long time ago when I tried to run the original Doom on my 386, and it was really slow, and I couldn't aim at all because it was so jerky. If JFG is like that, it would be a huge pain in the ass. Also, the reviews talk about how you have to go back into each level many times to complete it, and the enemies respawn, and you have to save all the Tribals at once.. this is starting to sound a lot like Turok 2 with its scarce save points. And that you can't skip the 30-second cinematics when you enter each planet, and you have to reneter them numerous times. Plus a control system that makes it very hard to aim properly... sounds like I would be doing an abnormally large amount of cursing when playing. Somehow I get the feeling that if this game had been from some company besides Rare that it would have been bombed by a lot more reviewers. -----Original Message----- > >-----Original Message----- >From: D Fentie >To: n64@lists.xmission.com >Date: Sunday, October 10, 1999 1:17 AM >Subject: Re: [N64] Jet Force Gemini Reviews > > >>It all depends on if you care about framerates. Some people CANT STAND >>having a little bit of choppiness now and then... and there are the >>people that don't notice the difference very much or just play it >>through and tend not to think about it. > >I personally don't mind if a game gets choppy sometimes. I notice it, but >it does not bother me....of course the game has to be good. I'm still torn >on buying this game. I was originally dead set on buying it....but after >seeing the mixed reviews, I'm not sure anymore. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 15:30:25 -0700 Elliot Jefferson wrote: > Could it be that we're expecting too much from Rare? People had issues with > BK, DKR, & other Rare games so I'm not surprised by the way people are > reacting to the problems with the game. Expectations from hype is so out of hand. A lot of movies, Blair Witch,. Star WArs, and Eyes Wide Shut were excessively hyped up by fans and media. Those movies were all very good, but people had insane expectations for them. > > > personally, it's not the framerate issues that bother me, but that Rare went > to extremes to make the game difficult. Of the three reviews I've read, > difficlty, frustration, & patience are all words I've heard. > > There are some people who like frustrating games. Not me. > > ----Original Message Follows---- > From: "Eddy Wu" > Reply-To: n64@lists.xmission.com > To: > Subject: Re: [N64] Jet Force Gemini Reviews > Date: Sun, 10 Oct 1999 12:02:27 -0400 > > For me the issue isn't only the framerates, but also a bunch of other stuff. > First off, according to the reviews the framerate sometimes gets so bad that > you can't aim properly, which I can see becoming very annoying. I remember a > long time ago when I tried to run the original Doom on my 386, and it was > really slow, and I couldn't aim at all because it was so jerky. If JFG is > like that, it would be a huge pain in the ass. > > Also, the reviews talk about how you have to go back into each level many > times to complete it, and the enemies respawn, and you have to save all the > Tribals at once.. this is starting to sound a lot like Turok 2 with its > scarce save points. And that you can't skip the 30-second cinematics when > you enter each planet, and you have to reneter them numerous times. Plus a > control system that makes it very hard to aim properly... sounds like I > would be doing an abnormally large amount of cursing when playing. > > Somehow I get the feeling that if this game had been from some company > besides Rare that it would have been bombed by a lot more reviewers. > > -----Original Message----- > From: Thraxen > To: n64@lists.xmission.com > Date: Sunday, October 10, 1999 2:29 AM > Subject: Re: [N64] Jet Force Gemini Reviews > > > > >-----Original Message----- > >From: D Fentie > >To: n64@lists.xmission.com > >Date: Sunday, October 10, 1999 1:17 AM > >Subject: Re: [N64] Jet Force Gemini Reviews > > > > > >>It all depends on if you care about framerates. Some people CANT STAND > >>having a little bit of choppiness now and then... and there are the > >>people that don't notice the difference very much or just play it > >>through and tend not to think about it. > > > >I personally don't mind if a game gets choppy sometimes. I notice it, but > >it does not bother me....of course the game has to be good. I'm still > torn > >on buying this game. I was originally dead set on buying it....but after > >seeing the mixed reviews, I'm not sure anymore. > > > >Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 18:01:42 -0700 (PDT) On Sun, 10 Oct 1999, Thraxen wrote: > Because that was not important!!! Your original statement was that nintendo > was responsible for popularizing high resolution games. I don't care about > Acclaim...thedebate was never about that. But if you want to bring them > into it...fine. I don't think they did either. High resolution does not > need anybody to popularize it....it is the understood progression of > technology. Sheesh.... Ranom comment here Very few things are actually the natural progression of technology. Everything has to be done by _somebody_ first, whether you want to call this popularizing it or developing it or whatever, it still happens. In terms of high-res games, and i'm taking this to mean games that are higher resolution than normal for that system, if the first one or two attempts had flopped uttterly, then the idea might have been dropped, and companies would just upgrade resolution when new consoles were developed instead of trying to make a mid-cycle jump. Freeze this moment a little bit longer Make each sensation a little bit stronger Experience slips away... --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 21:28:09 -0400 (EDT) DkR was no comparison to Mario Kart in my opinion. It just wasn't as fun. The driving was too smooth and the weapons were no match for MK64. That's just my opinion. Now B-K I didn't expect to surpass Mario64 and it didn't but it came closer than I expected. How is the 2player deathmatch..as far as framerates go? On Sun, 10 Oct 1999, Dexter Sy wrote: > > > Elliot Jefferson wrote: > > > Could it be that we're expecting too much from Rare? People had issues with > > BK, DKR, & other Rare games so I'm not surprised by the way people are > > reacting to the problems with the game. > > Expectations from hype is so out of hand. A lot of movies, Blair Witch,. Star > WArs, and Eyes Wide Shut were excessively hyped up by fans and media. Those > movies were all very good, but people had insane expectations for them. > > > > > > > > > personally, it's not the framerate issues that bother me, but that Rare went > > to extremes to make the game difficult. Of the three reviews I've read, > > difficlty, frustration, & patience are all words I've heard. > > > > There are some people who like frustrating games. Not me. > > > > ----Original Message Follows---- > > From: "Eddy Wu" > > Reply-To: n64@lists.xmission.com > > To: > > Subject: Re: [N64] Jet Force Gemini Reviews > > Date: Sun, 10 Oct 1999 12:02:27 -0400 > > > > For me the issue isn't only the framerates, but also a bunch of other stuff. > > First off, according to the reviews the framerate sometimes gets so bad that > > you can't aim properly, which I can see becoming very annoying. I remember a > > long time ago when I tried to run the original Doom on my 386, and it was > > really slow, and I couldn't aim at all because it was so jerky. If JFG is > > like that, it would be a huge pain in the ass. > > > > Also, the reviews talk about how you have to go back into each level many > > times to complete it, and the enemies respawn, and you have to save all the > > Tribals at once.. this is starting to sound a lot like Turok 2 with its > > scarce save points. And that you can't skip the 30-second cinematics when > > you enter each planet, and you have to reneter them numerous times. Plus a > > control system that makes it very hard to aim properly... sounds like I > > would be doing an abnormally large amount of cursing when playing. > > > > Somehow I get the feeling that if this game had been from some company > > besides Rare that it would have been bombed by a lot more reviewers. > > > > -----Original Message----- > > From: Thraxen > > To: n64@lists.xmission.com > > Date: Sunday, October 10, 1999 2:29 AM > > Subject: Re: [N64] Jet Force Gemini Reviews > > > > > > > >-----Original Message----- > > >From: D Fentie > > >To: n64@lists.xmission.com > > >Date: Sunday, October 10, 1999 1:17 AM > > >Subject: Re: [N64] Jet Force Gemini Reviews > > > > > > > > >>It all depends on if you care about framerates. Some people CANT STAND > > >>having a little bit of choppiness now and then... and there are the > > >>people that don't notice the difference very much or just play it > > >>through and tend not to think about it. > > > > > >I personally don't mind if a game gets choppy sometimes. I notice it, but > > >it does not bother me....of course the game has to be good. I'm still > > torn > > >on buying this game. I was originally dead set on buying it....but after > > >seeing the mixed reviews, I'm not sure anymore. > > > > > >Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 18:43:02 -0700 (PDT) On Sun, 10 Oct 1999, Alex wrote: > Nintendo high-resolution was not imagined by Nintendo. Anyone who uses > Windows is familiar with high-resolution. It's not an idea. It's tech-thing. > It's like polygon counts, colour depth, it's another stat. Nintendo was not > responsible for the RAM expansion, it was Acclaim. Acclaim wanted another > "feature" for their graphics over gameplay Turok 2. Nintendo has brought > many innovations to the industry, but 640x480 graphics was not one of them. Another random point, what they do for PCs has very little to do with what they do for consoles, and comparing them is like comparing apples and oranges. They work in completly different ways, and just because something works well on one system doesn't mean that it will work on the other. Examples, originally consoles all used cartridges, then the PSX (or someone else?) popularized the use of CDs. However Nintedo tried to do the same thing with the hard drive, but failed miserably, as far as i can tell mainly due to their own ineptitude. Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 21:57:27 EDT In a message dated 10/10/99 3:26:46 AM Eastern Daylight Time, karens@smartt.com writes: > For DC 640X480 is the standard more, as all > games arrive in that resolution, I high res for DC would be something > entirely > different. Maybe it's just me, or the vodka talking, but I don't think Marvel Vs. Capcom is running at 640x480. it looks like any Saturn Vs. game I've seen. BTW, I bought Marvel Vs. Capcom today, and returned it in 2 hours. Too much emphasis on Aerial Raves, I hate aerial raves. So I got Final Fantasy Anthology. The e graphics suck, but for some reason when I was sober I couldn't stop playing. Dave Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 21:59:42 EDT In a message dated 10/10/99 3:26:46 AM Eastern Daylight Time, karens@smartt.com writes: > No, thank you. > > Dex > I'm going to skip all the junk, but I think if Dex & Thraxen combined their powers they'd be unstoppable ... he he he. really now Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Dolphin Date: 10 Oct 1999 22:01:41 EDT In a message dated 10/10/99 4:01:37 AM Eastern Daylight Time, yipchunyu@yahoo.com writes: > It's not a 'another mario' or 'next zelda'. How about > a real RPG 'pokemon' in dolphin. With the links with > the game boy advance. I really think that a real > pokemon rpg (not a pinball, not snap, not stadium) can > really help nintendo a lot and it should be one of the > title launched once dolphin available. > > any comment? i think a Final Fantasy would so it some good. How about a new turn based Miyamoto RPG that nobody but The Great One has thought of yet? And Metroid Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 22:03:06 EDT In a message dated 10/10/99 4:42:22 AM Eastern Daylight Time, thraxen@ipa.net writes: > Please....now you are trying to save yourself. So now you are saying that > Nintendo popularized using different levels of resolution?? You know Strider-Hiryu, I agree with Dex, High Res really just is a higher res than normal res. Me not you [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] more of stryder's ignorance Date: 10 Oct 1999 22:04:16 EDT In a message dated 10/10/99 4:42:22 AM Eastern Daylight Time, thraxen@ipa.net writes: > Can you read??? I never said that you claimed Nintendo was the 'inventer' > of ANYTHING!!! You keep accusing me of twisting your words (another way to > try to save yourself), but you are the one who keeps putting words in > mouth...a tactic both you and Fentie tend to do when you start losing a > debate. I bet the both of you could get great high paying jobs as Spin Doctors. (not the band!) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 22:06:42 EDT In a message dated 10/10/99 4:42:34 AM Eastern Daylight Time, thraxen@ipa.net writes: > I personally can't stand the whole Pokemon craze. But, a ton of people are > really into it, so if a really good Pokemon RPG was available at launch, it > would undoubtedly be a system seller for Nintendo. > > Stryder I just bought a stuffed Pikachu at TRU today for $8. It's so cute. I'm sure there were a ton of people who were 24 in 1985 who couldn't stand the Transformers craze either. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 22:07:37 EDT This is related to the inability to compare PC's and consoles. The 64 has Rambus DRAM. PC's haven't yet, but that is supposedly, according to a fairly reliable source, be the way that PC's are going. The fact that consoles had this sooner (actually Silicon Graphics workstations, but those aren't widely used and consoles are) kind of surprises me. But that is just the point. PC's and consoles are at different technilogical levels at different times. PC's are PC's though, and consoles are consoles. You can't bring up high resolution monitors into this thing, because consoles are meant to be played on 30 inch TV's in family rooms, and therefore should only support the resolution of the screen. I'm sure that HDTV's will change the resolution, but none-the-less, you can't really compare the resolutions because they are two different things. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 22:09:30 EDT In a message dated 10/10/99 11:57:27 AM Eastern Daylight Time, glacion@earthlink.net writes: > No, but you can play with thousands of other people online. I don't really > see why Fentie is comparing Gauntlet to BG, though, they're not really > similar at all. > Only thousands? Will I need a CD Rom to play it? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Dolphin and pokemon Date: 10 Oct 1999 22:12:47 EDT In a message dated 10/10/99 2:15:02 PM Eastern Daylight Time, Alucard088@aol.com writes: > Howard > Lincoln stated at a press conference to expect many surprises form the > dolphin. Like Howard Lincoln would say the Dolphin's gonna suck. DAVE [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 22:11:34 EDT In a message dated 10/10/99 1:52:47 PM Eastern Daylight Time, d.fentie@home.com writes: > Can you play thousands of players over the Internet on the N64? I think you know the answer to that! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Just rent the game and come to your own conclusions Date: 10 Oct 1999 22:14:00 EDT In a message dated 10/10/99 2:55:26 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > I love Rare and if this game sucks Rare is still the 2nd best > developer in the world. In your book, who's the best? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] even more of stryder's ignorance Date: 10 Oct 1999 22:16:57 EDT Can we drop this? Please? Dexter, for one who Hates arguing you seem to relish in it. Just drop it. Both of you (Dexter & Thraxen) are boneheads. ;) Lets just leave it at that. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 22:19:22 EDT In a message dated 10/10/99 6:25:42 PM Eastern Daylight Time, karens@smartt.com writes: > A lot of movies, Blair Witch,. Star > Wars, and Eyes Wide Shut were excessively hyped up by fans and media. Those > movies were all very good, but people had insane expectations for them. > I don't know about you, but I loved Star Wars. Best movie of 1977. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] apples & dex Date: 10 Oct 1999 22:21:24 EDT In a message dated 10/10/99 9:43:57 PM Eastern Daylight Time, gfinger@one-eyed-alien.net writes: > And comparing them is like comparing apples and > oranges. They work in completely different ways Maybe it's just me, but I think apples & oranges work in much the same way. They just taste different. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] stryder's ignorance Date: 10 Oct 1999 22:22:02 EDT In a message dated 10/10/99 9:43:57 PM Eastern Daylight Time, gfinger@one-eyed-alien.net writes: > Then the PSX (or > someone else?) popularized the use of CDs. NEC NEC NEC. PC Engine!!!!!! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Gauntlet Legends Date: 10 Oct 1999 22:54:45 -0400 Ah-HAH. Don't even try to pretend you're not Trey anymore, Trey is the only person I know who doesn't have a CD-ROM drive. And yes, you'll need a CD-ROM and a much better computer than you (or even I) have. It's in the thousands, they haven't figured out a way to support millions of people at one time yet. Soon, though. Although now that I think about it I doubt it's ever been tested. Btw, Dave, I found your drunken comments tonight to be more amusing than usual. Whatever it is you're drinking, stick with it ;-). -----Original Message----- >In a message dated 10/10/99 11:57:27 AM Eastern Daylight Time, >glacion@earthlink.net writes: > >> No, but you can play with thousands of other people online. I don't really >> see why Fentie is comparing Gauntlet to BG, though, they're not really >> similar at all. >> > >Only thousands? Will I need a CD Rom to play it? > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 10 Oct 1999 22:57:01 -0400 Look, I'm not a game programmer, but it seems to me that the amount of time needed to switch a couple of character models would be significantly shorter than the time needed to totally revamp the graphics engine to improve the framerate. -----Original Message----- >At 11:53 10-10-99 -0400, Eddy Wu wrote: >>Just because it didn't HELP the framerate doesn't mean it HURTS the >>framerate, as suggested in your first post. >> > >Yes it does. If they had frame-rate problems they should have tried to fix >them. Making the characters more detailed wouldn't have helped. It would >have hurt the framerate. Framerate doesn't matter too much for me, only if >it hurts the gameplay, ie if you can't aim or move properly. Goldeneye was >fine if you used the letterbox mode, since you could aim using the >cross-hairs instead of rotating the whole screen. Unlike Turok2. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 23:00:40 -0400 Yes, but the hype for this game wasn't extreme. Those movies you talked about had almost Zelda-like hype (especially Episode 1), while JFG has only been hyped basically since E3. The main problem I have is that ,judging from the reviews, the game has the potential to have been so much better. For instance, I didn't really like DKR that much, but I couldn't really put my finger on why it wasn't as appealing as Mario Kart. But, there are plenty of concrete things about JFG to complain about, like the framerate, control system, and difficulty/tedium level. I guess asking Rare to redo the graphics engine to use the Expansion Pak to improve framerate might have been a little too much to ask, but making you go back through each level several times with respawning enemies is just bad game design. -----Original Message----- > > >Elliot Jefferson wrote: > >> Could it be that we're expecting too much from Rare? People had issues with >> BK, DKR, & other Rare games so I'm not surprised by the way people are >> reacting to the problems with the game. > >Expectations from hype is so out of hand. A lot of movies, Blair Witch,. Star >WArs, and Eyes Wide Shut were excessively hyped up by fans and media. Those >movies were all very good, but people had insane expectations for them. > > > >> >> >> personally, it's not the framerate issues that bother me, but that Rare went >> to extremes to make the game difficult. Of the three reviews I've read, >> difficlty, frustration, & patience are all words I've heard. >> >> There are some people who like frustrating games. Not me. >> >> ----Original Message Follows---- >> From: "Eddy Wu" >> Reply-To: n64@lists.xmission.com >> To: >> Subject: Re: [N64] Jet Force Gemini Reviews >> Date: Sun, 10 Oct 1999 12:02:27 -0400 >> >> For me the issue isn't only the framerates, but also a bunch of other stuff. >> First off, according to the reviews the framerate sometimes gets so bad that >> you can't aim properly, which I can see becoming very annoying. I remember a >> long time ago when I tried to run the original Doom on my 386, and it was >> really slow, and I couldn't aim at all because it was so jerky. If JFG is >> like that, it would be a huge pain in the ass. >> >> Also, the reviews talk about how you have to go back into each level many >> times to complete it, and the enemies respawn, and you have to save all the >> Tribals at once.. this is starting to sound a lot like Turok 2 with its >> scarce save points. And that you can't skip the 30-second cinematics when >> you enter each planet, and you have to reneter them numerous times. Plus a >> control system that makes it very hard to aim properly... sounds like I >> would be doing an abnormally large amount of cursing when playing. >> >> Somehow I get the feeling that if this game had been from some company >> besides Rare that it would have been bombed by a lot more reviewers. >> >> -----Original Message----- >> From: Thraxen >> To: n64@lists.xmission.com >> Date: Sunday, October 10, 1999 2:29 AM >> Subject: Re: [N64] Jet Force Gemini Reviews >> >> > >> >-----Original Message----- >> >From: D Fentie >> >To: n64@lists.xmission.com >> >Date: Sunday, October 10, 1999 1:17 AM >> >Subject: Re: [N64] Jet Force Gemini Reviews >> > >> > >> >>It all depends on if you care about framerates. Some people CANT STAND >> >>having a little bit of choppiness now and then... and there are the >> >>people that don't notice the difference very much or just play it >> >>through and tend not to think about it. >> > >> >I personally don't mind if a game gets choppy sometimes. I notice it, but >> >it does not bother me....of course the game has to be good. I'm still >> torn >> >on buying this game. I was originally dead set on buying it....but after >> >seeing the mixed reviews, I'm not sure anymore. >> > >> >Stryder >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> >> ______________________________________________________ >> Get Your Private, Free Email at http://www.hotmail.com >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] severe ignorance Date: 11 Oct 1999 00:09:39 EDT Stryder, Dave, please shut the h*^l up. All this retaliation e-mail is annoying. Stop the insanity. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 22:05:13 PDT Exactly, which is why I think the game is being attacked. Even though the problems are what people talk about, the game has still recieved good reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said it was recommended and Gamers Republic gave the game an A-. Maybe if we compare some of Rare's games to some of the other publishers we'll appreciate their games better. They even listened to input from 'outsiders' and were willing to change some of the features in the game. I won't knock it till I've played it. ----Original Message Follows---- Reply-To: n64@lists.xmission.com Elliot Jefferson wrote: > Could it be that we're expecting too much from Rare? People had issues with > BK, DKR, & other Rare games so I'm not surprised by the way people are > reacting to the problems with the game. Expectations from hype is so out of hand. A lot of movies, Blair Witch,. Star WArs, and Eyes Wide Shut were excessively hyped up by fans and media. Those movies were all very good, but people had insane expectations for them. > > > personally, it's not the framerate issues that bother me, but that Rare went > to extremes to make the game difficult. Of the three reviews I've read, > difficlty, frustration, & patience are all words I've heard. > > There are some people who like frustrating games. Not me. > > ----Original Message Follows---- > From: "Eddy Wu" > Reply-To: n64@lists.xmission.com > To: > Subject: Re: [N64] Jet Force Gemini Reviews > Date: Sun, 10 Oct 1999 12:02:27 -0400 > > For me the issue isn't only the framerates, but also a bunch of other stuff. > First off, according to the reviews the framerate sometimes gets so bad that > you can't aim properly, which I can see becoming very annoying. I remember a > long time ago when I tried to run the original Doom on my 386, and it was > really slow, and I couldn't aim at all because it was so jerky. If JFG is > like that, it would be a huge pain in the ass. > > Also, the reviews talk about how you have to go back into each level many > times to complete it, and the enemies respawn, and you have to save all the > Tribals at once.. this is starting to sound a lot like Turok 2 with its > scarce save points. And that you can't skip the 30-second cinematics when > you enter each planet, and you have to reneter them numerous times. Plus a > control system that makes it very hard to aim properly... sounds like I > would be doing an abnormally large amount of cursing when playing. > > Somehow I get the feeling that if this game had been from some company > besides Rare that it would have been bombed by a lot more reviewers. > > -----Original Message----- > From: Thraxen > To: n64@lists.xmission.com > Date: Sunday, October 10, 1999 2:29 AM > Subject: Re: [N64] Jet Force Gemini Reviews > > > > >-----Original Message----- > >From: D Fentie > >To: n64@lists.xmission.com > >Date: Sunday, October 10, 1999 1:17 AM > >Subject: Re: [N64] Jet Force Gemini Reviews > > > > > >>It all depends on if you care about framerates. Some people CANT STAND > >>having a little bit of choppiness now and then... and there are the > >>people that don't notice the difference very much or just play it > >>through and tend not to think about it. > > > >I personally don't mind if a game gets choppy sometimes. I notice it, but > >it does not bother me....of course the game has to be good. I'm still > torn > >on buying this game. I was originally dead set on buying it....but after > >seeing the mixed reviews, I'm not sure anymore. > > > >Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Jet Force Gemini Reviews Date: 10 Oct 1999 22:13:56 PDT He wasn't comparing Hype, but expectations. Sure JFG hasn't been hyped (although I've seen two different comercials about 5 times now), but gamers expect awesome stuff from Rare and anything else is unacceptable. Or, what would be frowned on from another developer is unacceptable from another. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Yes, but the hype for this game wasn't extreme. Those movies you talked about had almost Zelda-like hype (especially Episode 1), while JFG has only been hyped basically since E3. The main problem I have is that ,judging from the reviews, the game has the potential to have been so much better. For instance, I didn't really like DKR that much, but I couldn't really put my finger on why it wasn't as appealing as Mario Kart. But, there are plenty of concrete things about JFG to complain about, like the framerate, control system, and difficulty/tedium level. I guess asking Rare to redo the graphics engine to use the Expansion Pak to improve framerate might have been a little too much to ask, but making you go back through each level several times with respawning enemies is just bad game design. -----Original Message----- > > >Elliot Jefferson wrote: > >> Could it be that we're expecting too much from Rare? People had issues with >> BK, DKR, & other Rare games so I'm not surprised by the way people are >> reacting to the problems with the game. > >Expectations from hype is so out of hand. A lot of movies, Blair Witch,. Star >WArs, and Eyes Wide Shut were excessively hyped up by fans and media. Those >movies were all very good, but people had insane expectations for them. > > > >> >> >> personally, it's not the framerate issues that bother me, but that Rare went >> to extremes to make the game difficult. Of the three reviews I've read, >> difficlty, frustration, & patience are all words I've heard. >> >> There are some people who like frustrating games. Not me. >> >> ----Original Message Follows---- >> From: "Eddy Wu" >> Reply-To: n64@lists.xmission.com >> To: >> Subject: Re: [N64] Jet Force Gemini Reviews >> Date: Sun, 10 Oct 1999 12:02:27 -0400 >> >> For me the issue isn't only the framerates, but also a bunch of other stuff. >> First off, according to the reviews the framerate sometimes gets so bad that >> you can't aim properly, which I can see becoming very annoying. I remember a >> long time ago when I tried to run the original Doom on my 386, and it was >> really slow, and I couldn't aim at all because it was so jerky. If JFG is >> like that, it would be a huge pain in the ass. >> >> Also, the reviews talk about how you have to go back into each level many >> times to complete it, and the enemies respawn, and you have to save all the >> Tribals at once.. this is starting to sound a lot like Turok 2 with its >> scarce save points. And that you can't skip the 30-second cinematics when >> you enter each planet, and you have to reneter them numerous times. Plus a >> control system that makes it very hard to aim properly... sounds like I >> would be doing an abnormally large amount of cursing when playing. >> >> Somehow I get the feeling that if this game had been from some company >> besides Rare that it would have been bombed by a lot more reviewers. >> >> -----Original Message----- >> From: Thraxen >> To: n64@lists.xmission.com >> Date: Sunday, October 10, 1999 2:29 AM >> Subject: Re: [N64] Jet Force Gemini Reviews >> >> > >> >-----Original Message----- >> >From: D Fentie >> >To: n64@lists.xmission.com >> >Date: Sunday, October 10, 1999 1:17 AM >> >Subject: Re: [N64] Jet Force Gemini Reviews >> > >> > >> >>It all depends on if you care about framerates. Some people CANT STAND >> >>having a little bit of choppiness now and then... and there are the >> >>people that don't notice the difference very much or just play it >> >>through and tend not to think about it. >> > >> >I personally don't mind if a game gets choppy sometimes. I notice it, but >> >it does not bother me....of course the game has to be good. I'm still >> torn >> >on buying this game. I was originally dead set on buying it....but after >> >seeing the mixed reviews, I'm not sure anymore. >> > >> >Stryder >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> >> ______________________________________________________ >> Get Your Private, Free Email at http://www.hotmail.com >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] even more of stryder's ignorance Date: 11 Oct 1999 01:04:34 -0500 -----Original Message----- >> >> Please....now you are trying to save yourself. So now you are saying that >> Nintendo popularized using different levels of resolution?? > >Ha! Your saving your own ass by ignoring the obvious. I was the only one with >the guts to post my original post. Read and explain to me in plain english what >you found so offensive? Where DID I SAY Nintendo popularized high-res mode? >Where? > Arfe you blind? Read below! >Good point, but its worthy to note that N64 popularized the concept of >high-rez and pushed that resolution into mainstream. > > >Dexter > >------------- > > >of course, your accusing me of giving Nintendo too much credit, credit I didn't >even give to Nintendo. As you will read in my statement above, I gave the game >consoles credit, not the company. Get a clue. Jeez. Same thing. get a clue. >Let me ask you this. Can you read? I say N64 popularized the use of higher >resolution modes and you accuse me of saying Nintendo popularized >high-resolution. What is the difference? Explain to me that. You are trying to get ultra technical now because you have been losing this debate for a long time now. That is 2 different ways of dsaying the exact same thing. >The debate? It was never a debate. Your shameless accusation and blatant >misinterpretation started another debate about my credebility. I'm defending >myself here. Oh please, you are the one that started in with the "stryder's ignorance" stuff and suddenly YOU are the one defending yourself??? That one statement shows how ignorant you truly are. It was a simple debate until then. >The DISCUSSION was about high-resolution modes, which is high resolution...you have to explain tome how a hish-res mode is different from high-res. Sorry, pal, but that is getting way too technical if you are trying to now say they are 2 different things. You lose. >may be. And I added that N64 popularized it. People in the list all acknowledge >that the N64 leads all other contemporary consoles in the use of a >high-resolution mode. But you had to make it political, and say that Nintendo >wasn't responsible yada yada yada. Excuse me, but people on this list have been backing me by saying that the use of high-res is nothing that needed popularizing. >We're talking about consoles, not companies. More idiotic technicalities in an sorry attempt to save face. >Again, its not about what resolution the console its displaying, its just >merely a statement that the current generation of consoles, led by N64, are the >first to truly exploit their higher-resolution mode in a meaningful way. By Read your original statement again!!!!! You say NOTHING (do you understand the concept of 'nothing'???) about 'modes' ANYWHERE. You lose again. >higher resolution, i never meant 640X480, or whatever number you have in mind. >Remember that I also brought up the SuperNES, who's high-res mode was infact not >even close to 640X480, but its called high-res because its higher than a normal >resolution. So what? Your original post contained nothing about modes....my whole point is that higher resolution games do not need popularizing and neither Nintendo (the maker of the N64...or did you forget??) nor Acclaim have had anything to do with them being popular. People naturally like higher res just like they like higher polygon counts. This is truly sad, I had always thought of you as being above Fentie's level.....not anymore. Even he has not acted this childish before. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 01:08:26 -0500 -----Original Message----- >On Sun, 10 Oct 1999, Alex wrote: > >> Nintendo high-resolution was not imagined by Nintendo. Anyone who uses >> Windows is familiar with high-resolution. It's not an idea. It's tech-thing. >> It's like polygon counts, colour depth, it's another stat. Nintendo was not >> responsible for the RAM expansion, it was Acclaim. Acclaim wanted another >> "feature" for their graphics over gameplay Turok 2. Nintendo has brought >> many innovations to the industry, but 640x480 graphics was not one of them. > >Another random point, what they do for PCs has very little to do with what >they do for consoles, and comparing them is like comparing apples and >oranges. They work in completly different ways, and just because something >works well on one system doesn't mean that it will work on the other. one thing though. Why would making higher res games ever be unpopular?? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 01:11:43 -0500 -----Original Message----- > This is related to the inability to compare PC's and consoles. The 64 has >Rambus DRAM. PC's haven't yet, but that is supposedly, according to a fairly >reliable source, be the way that PC's are going. The fact that consoles had >this sooner (actually Silicon Graphics workstations, but those aren't widely >used and consoles are) kind of surprises me. But that is just the point. >PC's and consoles are at different technilogical levels at different times. >PC's are PC's though, and consoles are consoles. You can't bring up high >resolution monitors into this thing, because consoles are meant to be played >on 30 inch TV's in family rooms, and therefore should only support the >resolution of the screen. I'm sure that HDTV's will change the resolution, >but none-the-less, you can't really compare the resolutions because they are >two different things. That is not my point. All I'm saying is that higher-res games are always going to be popular. The higher-res you can make a agme the better. Just like the more polygons the better. Neither one needs to be 'popularized'. That is my entire point. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] severe ignorance Date: 11 Oct 1999 01:13:36 -0500 -----Original Message----- >Stryder, Dave, please shut the h*^l up. All this retaliation e-mail is >annoying. Stop the insanity. >-Eric- Hahaha..dave? I think you mean Dex. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: [N64] Dex's 'ignorance' thread Date: 11 Oct 1999 01:18:42 -0500 I will no longer be involved in this debate as it seems to be getting the other list memebers upset. Dex, whether this whole thing was a misconception or not...I still think you sunk to all-time lows by reducing the debate to a bunch of name calling. I would have expected that out of Fentie, but not you. As Trey (errr...dave) pointed out, you have always been one to go against childish debates on this list...so I don't know what happened to you in this one, but it was way out of the norm from what i am used to from you. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 17:37:08 +1000 At 18:01 10-10-99 -0700, you wrote: >On Sun, 10 Oct 1999, Thraxen wrote: > >> Because that was not important!!! Your original statement was that nintendo >> was responsible for popularizing high resolution games. I don't care about >> Acclaim...thedebate was never about that. But if you want to bring them >> into it...fine. I don't think they did either. High resolution does not >> need anybody to popularize it....it is the understood progression of >> technology. Sheesh.... > >Ranom comment here > >Very few things are actually the natural progression of technology. >Everything has to be done by _somebody_ first, whether you want to call >this popularizing it or developing it or whatever, it still happens. > >In terms of high-res games, and i'm taking this to mean games that are >higher resolution than normal for that system, if the first one or two >attempts had flopped uttterly, then the idea might have been dropped, and >companies would just upgrade resolution when new consoles were developed >instead of trying to make a mid-cycle jump. > It's not really a jump. It's like Zelda having a higher polygon count than Mario or DKC having a larger cartridge size than SMW. The N64 is the first console to have varying resolutions because it was the first console where it was technically feasable. If the N64 never existed the DC would have been the first. The high-resolution games which followed Turok2 had nothing to do with the afore mentioned title's success. To game developers high res became just another feature which they needed to include to compete. Companies who make games that play well, not games with more features than the competition, have not worried about high resolution. High res on N64 is nothing special. It's only a technical feature which actually impinges on the gameplay since it damages the frame rate. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 17:47:30 +1000 At 18:43 10-10-99 -0700, you wrote: >On Sun, 10 Oct 1999, Alex wrote: > >> Nintendo high-resolution was not imagined by Nintendo. Anyone who uses >> Windows is familiar with high-resolution. It's not an idea. It's tech-thing. >> It's like polygon counts, colour depth, it's another stat. Nintendo was not >> responsible for the RAM expansion, it was Acclaim. Acclaim wanted another >> "feature" for their graphics over gameplay Turok 2. Nintendo has brought >> many innovations to the industry, but 640x480 graphics was not one of them. > >Another random point, what they do for PCs has very little to do with what >they do for consoles, and comparing them is like comparing apples and >oranges. They work in completly different ways, and just because something >works well on one system doesn't mean that it will work on the other. > Yes but the "idea" for higher resolutions is nothing. It's an obvious progression. It's not innovative. No-one is responsible to bringing high-res to the console industry. Acclaim are responsible for bringing it to the N64, and frankly that's nothing to be proud of. If you have a DC and you can do high-res and maintain a decent frame rate fine, but dropping the N64's framerate for high-res is not worth it if the game is going to be nearly unplayable. >Examples, originally consoles all used cartridges, then the PSX (or >someone else?) popularized the use of CDs. However Nintedo tried to do the >same thing with the hard drive, but failed miserably, as far as i can tell >mainly due to their own ineptitude. That's different. Cart to CD is not a natural progression. Cartridge capacities is a natural progression. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 17:54:58 +1000 At 22:07 10-10-99 EDT, you wrote: > This is related to the inability to compare PC's and consoles. The 64 has >Rambus DRAM. PC's haven't yet, but that is supposedly, according to a fairly >reliable source, be the way that PC's are going. The fact that consoles had >this sooner (actually Silicon Graphics workstations, but those aren't widely >used and consoles are) kind of surprises me. But that is just the point. >PC's and consoles are at different technilogical levels at different times. >PC's are PC's though, and consoles are consoles. You can't bring up high >resolution monitors into this thing, because consoles are meant to be played >on 30 inch TV's in family rooms, and therefore should only support the >resolution of the screen. I'm sure that HDTV's will change the resolution, >but none-the-less, you can't really compare the resolutions because they are >two different things. > >Jeremiah > This just proves that high-resolution is just another semi-meaningless stat. PC and consoles are related in the cross-influence of game design. Wolfenstien was the first 1st person shooter. One must Fall was influenced by console and arcade beat 'em ups. Doom was the first game to popularise multiplayer 1st person. Goldeneye stole the sniper rifle from MDK, now almost every shooter has the ubiquious firearm. These are gameplay ideas. High res is not a gameplay idea. It's just dependent on hardware. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 11 Oct 1999 17:58:18 +1000 At 22:57 10-10-99 -0400, you wrote: >Look, I'm not a game programmer, but it seems to me that the amount of time >needed to switch a couple of character models would be significantly shorter >than the time needed to totally revamp the graphics engine to improve the >framerate. > Right, but I mean obviously if the new models are more detailed then the N64 is doing more work, which could be spent on drawing more frames. Also changing the models late in the developement cycle may have hurt the controls since they wouldn't have had as much time to tweak it. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 18:00:37 +1000 At 22:05 10-10-99 PDT, you wrote: >Exactly, which is why I think the game is being attacked. Even though the >problems are what people talk about, the game has still recieved good >reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said it >was recommended and Gamers Republic gave the game an A-. > >Maybe if we compare some of Rare's games to some of the other publishers >we'll appreciate their games better. They even listened to input from >'outsiders' and were willing to change some of the features in the game. I >won't knock it till I've played it. > Ah! So if we lower our standards, we'll appreciate games a lot more! alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 11 Oct 1999 08:59:36 -0400 This game was delayed several times. Rare probably would have had no problem with delaying it again if they thought the game wasn't good enough. Obviously since it has been released they did think it was ok. -----Original Message----- >At 22:57 10-10-99 -0400, you wrote: >>Look, I'm not a game programmer, but it seems to me that the amount of time >>needed to switch a couple of character models would be significantly shorter >>than the time needed to totally revamp the graphics engine to improve the >>framerate. >> > >Right, but I mean obviously if the new models are more detailed then the N64 >is doing more work, which could be spent on drawing more frames. Also >changing the models late in the developement cycle may have hurt the >controls since they wouldn't have had as much time to tweak it. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] severe ignorance Date: 11 Oct 1999 09:38:55 EDT In a message dated 10/10/99 11:16:43 PM Pacific Daylight Time, thraxen@ipa.net writes: << Hahaha..dave? I think you mean Dex. Stryder >> Whatever, just stop the endless e-mail that I don't even bother to read. It's just taking up space in my box. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 09:41:12 EDT In a message dated 10/11/99 12:58:02 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << Ah! So if we lower our standards, we'll appreciate games a lot more! >> One of the ways I got into the Pokemon cartoon. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 07:57:38 PDT Where did I say that? To think Rare will deliver A+++ stuff all the time is ridiculous. Nobody has delivered A+++ with every product. We expect a lot of Rare because they've delivered in the past. Apprently something IS good about the game, it's just not perfect. ----Original Message Follows---- Reply-To: n64@lists.xmission.com At 22:05 10-10-99 PDT, you wrote: >Exactly, which is why I think the game is being attacked. Even though the >problems are what people talk about, the game has still recieved good >reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said it >was recommended and Gamers Republic gave the game an A-. > >Maybe if we compare some of Rare's games to some of the other publishers >we'll appreciate their games better. They even listened to input from >'outsiders' and were willing to change some of the features in the game. I >won't knock it till I've played it. > Ah! So if we lower our standards, we'll appreciate games a lot more! alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 11:04:30 -0400 (EDT) even Nintendo screwed up with Yoshi Story..great idea though. On Mon, 11 Oct 1999, Elliot Jefferson wrote: > Where did I say that? > > To think Rare will deliver A+++ stuff all the time is ridiculous. Nobody > has delivered A+++ with every product. We expect a lot of Rare because > they've delivered in the past. > > Apprently something IS good about the game, it's just not perfect. > > ----Original Message Follows---- > From: Alex > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Jet Force Gemini Reviews > Date: Mon, 11 Oct 1999 18:00:37 +1000 > > At 22:05 10-10-99 PDT, you wrote: > >Exactly, which is why I think the game is being attacked. Even though the > >problems are what people talk about, the game has still recieved good > >reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said > it > >was recommended and Gamers Republic gave the game an A-. > > > >Maybe if we compare some of Rare's games to some of the other publishers > >we'll appreciate their games better. They even listened to input from > >'outsiders' and were willing to change some of the features in the game. > I > >won't knock it till I've played it. > > > > Ah! So if we lower our standards, we'll appreciate games a lot more! > > alexh@ivanhoe.starway.net.au > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 12 Oct 1999 01:34:37 +1000 At 08:59 11-10-99 -0400, you wrote: >This game was delayed several times. Rare probably would have had no problem >with delaying it again if they thought the game wasn't good enough. >Obviously since it has been released they did think it was ok. > I don't think so. This christmas they had to decide which game they wanted to spend more time on, Perfect Dark or JFG. They couldn't have delayed both. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Gauntlet Legends Date: 11 Oct 1999 11:06:32 -0600 Do you feel so good now that you completed it by yourself? Maverick wrote: > > i did it! i bet the level. i got really mad so i went up to the store and looked in the strategy guide. i know it was really cheap, but i was totally stumped. when you get to the poison fields. let me know and i will give you a hint. > > maverick > > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > IGN.com > PC games | videogames | movies | TV | sci-fi - updated daily! > Get your fast, FREE IGN Mail. http://www.ign.com > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] winning eleven 4 vs iss64 Date: 11 Oct 1999 11:06:05 -0600 Huh? Je ne comprends pas le francais... Yip Chun Yu wrote: > > I heard that psx's willing eleven 3 and 4 is very > good. However, how it compare to the N64's iss 64 and > the new version just released in Japan? > > ===== > > __________________________________________________ > Do You Yahoo!? > Bid and sell for free at http://auctions.yahoo.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Gauntlet Legends Date: 11 Oct 1999 11:08:24 -0600 They are fairly similar, you know, the adventuring, the overhead type of view and the multiclasses. Its as close to Baulder's gate I think will ever make it on the N64. Eddy Wu wrote: > > No, but you can play with thousands of other people online. I don't really > see why Fentie is comparing Gauntlet to BG, though, they're not really > similar at all. > > >In a message dated 10/10/99 2:07:02 AM Eastern Daylight Time, > >d.fentie@home.com writes: > > > >> > >> If you guys like this game and have a descent computer... GET BAULDER'S > >> GATE NOW!!! > > can you play four players on that Gate game on one PC? > > > >Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 11:10:31 -0600 Actually, I get the opposite feeling. I think that if it had been done by any other company other than RARE, they would have called it a better game. I think people were finally waiting for the 'less than perfect' RARE game. Eddy Wu wrote: > Somehow I get the feeling that if this game had been from some company > besides Rare that it would have been bombed by a lot more reviewers. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Gauntlet Legends Date: 11 Oct 1999 11:15:08 -0600 Yes, and if you don't have a CD Rom (which I remember Trey 'also' mentioning) then you probably should invest a few dollars and get one. Urbanldiot@aol.com wrote: > > In a message dated 10/10/99 11:57:27 AM Eastern Daylight Time, > glacion@earthlink.net writes: > > > No, but you can play with thousands of other people online. I don't really > > see why Fentie is comparing Gauntlet to BG, though, they're not really > > similar at all. > > > > Only thousands? Will I need a CD Rom to play it? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Dex's 'ignorance' thread Date: 11 Oct 1999 11:21:09 -0600 Also Thraxen, leave me out of your debates. Remember, Dex and I both usually disagree with you... often times majority takes precidence. Thraxen wrote: > > I will no longer be involved in this debate as it seems to be getting the > other list memebers upset. Dex, whether this whole thing was a > misconception or not...I still think you sunk to all-time lows by reducing > the debate to a bunch of name calling. I would have expected that out of > Fentie, but not you. As Trey (errr...dave) pointed out, you have always > been one to go against childish debates on this list...so I don't know what > happened to you in this one, but it was way out of the norm from what i am > used to from you. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Gauntlet Legends Date: 11 Oct 1999 13:31:37 -0400 Yeah, I can see your point, but BG is more of a tradtional RPG, with lots of spells, levels, character classes, etc. Gauntlet is an arcade game, pure and simple. -----Original Message----- >They are fairly similar, you know, the adventuring, the overhead type of >view and the multiclasses. Its as close to Baulder's gate I think will >ever make it on the N64. > >Eddy Wu wrote: >> >> No, but you can play with thousands of other people online. I don't really >> see why Fentie is comparing Gauntlet to BG, though, they're not really >> similar at all. >> >> >In a message dated 10/10/99 2:07:02 AM Eastern Daylight Time, >> >d.fentie@home.com writes: >> > >> >> >> >> If you guys like this game and have a descent computer... GET BAULDER'S >> >> GATE NOW!!! >> > can you play four players on that Gate game on one PC? >> > >> >Dave >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] October N64 games Date: 11 Oct 1999 13:32:52 -0400 They're made by two different development teams. What one does is not related to the other. The only reason they would have to pick and choose would be because Nintendo made them. -----Original Message----- >At 08:59 11-10-99 -0400, you wrote: >>This game was delayed several times. Rare probably would have had no problem >>with delaying it again if they thought the game wasn't good enough. >>Obviously since it has been released they did think it was ok. >> > >I don't think so. This christmas they had to decide which game they wanted >to spend more time on, Perfect Dark or JFG. They couldn't have delayed both. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 13:38:04 -0400 But why should we not expect good stuff from Rare? If they've delivered in the past, why shouldn't we expect them to deliver again? Sure, we like to talk about how good a developer is based on their track record, but when it comes down to it, each game should be evaluated on its own merits. Anyway, none of us have actually played the game for any significant period of time yet, so I guess we should suspend discussion until the game actually comes out. -----Original Message----- >Where did I say that? > >To think Rare will deliver A+++ stuff all the time is ridiculous. Nobody >has delivered A+++ with every product. We expect a lot of Rare because >they've delivered in the past. > >Apprently something IS good about the game, it's just not perfect. > >----Original Message Follows---- >From: Alex >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] Jet Force Gemini Reviews >Date: Mon, 11 Oct 1999 18:00:37 +1000 > >At 22:05 10-10-99 PDT, you wrote: > >Exactly, which is why I think the game is being attacked. Even though the > >problems are what people talk about, the game has still recieved good > >reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said >it > >was recommended and Gamers Republic gave the game an A-. > > > >Maybe if we compare some of Rare's games to some of the other publishers > >we'll appreciate their games better. They even listened to input from > >'outsiders' and were willing to change some of the features in the game. >I > >won't knock it till I've played it. > > > >Ah! So if we lower our standards, we'll appreciate games a lot more! > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: [N64] Awards Date: 11 Oct 1999 11:53:59 -0600 I have a simple premise for a new thread: create your own video game awards and give them to your favorite games. The games are NOT limited to N64/PSX/SNES, but no PC please. PLEASE only list games that you've played all the way/a significant amount. I'll start it out... Best Storyline: Chrono Trigger Best Multiplayer: GoldenEye 007 (Runners-up: SSB, Mario Kart 64) Most Disappointing: Yoshi's Story (Runners-up: StarFox 64, Mission: Impossible) Best Acting: Metal Gear Solid Most Gratifying: Zelda 64 The Ocarina of Time Most-Oft Mispronounced: Blast Corps. (Runner-up: The Ocarina of Time) Most Challenging (strategy-wise): Final Fantasy 8 Most Challenging (what-do-I-do-next?): Chrono Trigger Most Challenging (ARGH!-I-HATE-THIS-LEVEL!): Blast Corps. Most Impossible: Rocketeer (SNES), Ghosts n' Goblins (NES) Best First Impression: Super Mario World Worst First Impression: Super Mario Bros. 3 (Mario-with-a-raccoon-tail) Most Anticipated: Zelda 64 Scariest Moment: Resident Evil 2 (when the window breaks) Freakiest: Silent Hill Most Original: Pokémon Snap Most Annoying: Pokémon (everything!), Mortal Kombat (everything!) Most-Wanted Import: Chrono Trigger Remake Best "True" Fighter: Street Fighter II Most-Liked Fighter: Super Smash Bros. Most Emotional: Final Fantasy VIII Game-I-Bought-The-System-For: FFVII Favorite Series: Metroid (NES & SNES, never played GB) Most Nostolgic: Zelda II The Adventure of Link (NES) Longest-Lasting: Tetris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Less than perfect RARE Date: 11 Oct 1999 15:19:41 EDT In a message dated 10/11/99 1:09:10 PM Eastern Daylight Time, d.fentie@home.com writes: > Actually, I get the opposite feeling. I think that if it had been done > by any other company other than RARE, they would have called it a better > game. I think people were finally waiting for the 'less than perfect' > RARE game. I disagree. A game by RARE that's less than perfect isn't anything new. What about Diddy Kong Racing, Wizards & Warriors X: Fortress of Fear, Captain Skyhawk? The list goes on and on. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Baulder's Gate Date: 11 Oct 1999 15:20:42 EDT In a message dated 10/11/99 1:14:18 PM Eastern Daylight Time, d.fentie@home.com writes: > Yes, and if you don't have a CD ROM (which I remember Trey 'also' > mentioning) then you probably should invest a few dollars and get one. > Isn't Baulder's Gate coming out for the Dreamcast though? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Less than perfect RARE Date: 11 Oct 1999 13:28:16 -0600 Yeah but lately the games have been good. Come on, DKR wasnt a horrible game, it was descent. Also, I'm talking about N64 here... Urbanldiot@aol.com wrote: > > In a message dated 10/11/99 1:09:10 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Actually, I get the opposite feeling. I think that if it had been done > > by any other company other than RARE, they would have called it a better > > game. I think people were finally waiting for the 'less than perfect' > > RARE game. > > I disagree. A game by RARE that's less than perfect isn't anything new. What > about Diddy Kong Racing, Wizards & Warriors X: Fortress of Fear, Captain > Skyhawk? The list goes on and on. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Baulder's Gate Date: 11 Oct 1999 13:29:19 -0600 Yes it is but not for N64. It COULD be a good port but I'll have to see how it works out on a consoul, I mean the graphics are so finely detailed even on the PC that I'm not sure how it would look on a big clunky TV. Urbanldiot@aol.com wrote: > > In a message dated 10/11/99 1:14:18 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Yes, and if you don't have a CD ROM (which I remember Trey 'also' > > mentioning) then you probably should invest a few dollars and get one. > > > > Isn't Baulder's Gate coming out for the Dreamcast though? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 12:47:37 -0700 Alex wrote: > At 22:07 10-10-99 EDT, you wrote: > > This is related to the inability to compare PC's and consoles. The 64 has > >Rambus DRAM. PC's haven't yet, but that is supposedly, according to a fairly > >reliable source, be the way that PC's are going. The fact that consoles had > >this sooner (actually Silicon Graphics workstations, but those aren't widely > >used and consoles are) kind of surprises me. But that is just the point. > >PC's and consoles are at different technilogical levels at different times. > >PC's are PC's though, and consoles are consoles. You can't bring up high > >resolution monitors into this thing, because consoles are meant to be played > >on 30 inch TV's in family rooms, and therefore should only support the > >resolution of the screen. I'm sure that HDTV's will change the resolution, > >but none-the-less, you can't really compare the resolutions because they are > >two different things. > > > >Jeremiah > > > > This just proves that high-resolution is just another semi-meaningless stat. > PC and consoles are related in the cross-influence of game design. > Wolfenstien was the first 1st person shooter. One must Fall was influenced > by console and arcade beat 'em ups. Doom was the first game to popularise > multiplayer 1st person. Goldeneye stole the sniper rifle from MDK, now > almost every shooter has the ubiquious firearm. These are gameplay ideas. > High res is not a gameplay idea. It's just dependent on hardware. Shiny's president Dave perry said he stole it from GoldenEye ;-) but yes, MDK was up there with GoldenEye as a revolutionary shooter. Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Jet Force Gemini Reviews Date: 11 Oct 1999 12:43:44 PDT Again, I never said anything about not expecting good things from Rare. I'm talking about the difference between good and great. and I stand by what I said, IMO, NOBODY has delivered A+++ stuff all the time. But, that doesn't mean I don't expect good stuff from them because of their track record. It seems to me that some people (on this list) think that if Rare stuff isn't A+++, then it's bad. Remember, I said appratenly is it good to some extent IMO, because the all the reviews I've seen have been positive. ----Original Message Follows---- Reply-To: n64@lists.xmission.com But why should we not expect good stuff from Rare? If they've delivered in the past, why shouldn't we expect them to deliver again? Sure, we like to talk about how good a developer is based on their track record, but when it comes down to it, each game should be evaluated on its own merits. Anyway, none of us have actually played the game for any significant period of time yet, so I guess we should suspend discussion until the game actually comes out. -----Original Message----- >Where did I say that? > >To think Rare will deliver A+++ stuff all the time is ridiculous. Nobody >has delivered A+++ with every product. We expect a lot of Rare because >they've delivered in the past. > >Apprently something IS good about the game, it's just not perfect. > >----Original Message Follows---- >From: Alex >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] Jet Force Gemini Reviews >Date: Mon, 11 Oct 1999 18:00:37 +1000 > >At 22:05 10-10-99 PDT, you wrote: > >Exactly, which is why I think the game is being attacked. Even though the > >problems are what people talk about, the game has still recieved good > >reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said >it > >was recommended and Gamers Republic gave the game an A-. > > > >Maybe if we compare some of Rare's games to some of the other publishers > >we'll appreciate their games better. They even listened to input from > >'outsiders' and were willing to change some of the features in the game. >I > >won't knock it till I've played it. > > > >Ah! So if we lower our standards, we'll appreciate games a lot more! > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Awards Date: 11 Oct 1999 15:45:44 EDT In a message dated 10/11/99 1:55:14 PM Eastern Daylight Time, gregorys@xmission.com writes: > I have a simple premise for a new thread: create your own video game awards > and give them to your favorite games. The games are NOT limited to > N64/PSX/SNES, but no PC please. PLEASE only list games that you've played > all the way/a significant amount. I'll start it out... > I guess I'll use your format since I'm too lazy to think of my own. Best Storyline: Xenogears (PSX) Best Multiplayer: Mario Kart 64 (runner up, Warlords for Atari 2600) Most Disappointing: Bonk's Revenge (they took out the 'Bonk Spin') Best Acting: tie: Metal Gear Solid & Soul Reaver (PSX) Worst Acting: Resident Evil (PSX) Most Gratifying: Zelda: The Ocarina of Time Most-Oft Mispronounced: Ehrgeiz (PSX) Most Challenging (difficulty): Super Ghouls N Ghosts (SNES) Most Challenging (what-do-I-do-next?): Legacy of Kain: Soul Reaver (PSX) Most Challenging (ARGH!-I-HATE-THIS-LEVEL!): Goldeneye 007 (Control) Most Impossible: R-Type 2 (PSX) Most Anticipated: The Legend of Zelda: A Link to the Past Scariest Moment: the ghost children in the Silent Hill elementary school Freakiest: Silent Hill Most Annoying: Test Drive Off Road 2 (you can't drive off-road!) Most-Wanted Import: Dracula X: The Rondo of Blood Best "True" Fighter: Soul Calibur Most-Liked Fighter: Super Street Fighter 2 Turbo Most Emotional: Final Fantasy 7 (Aeris' death) Game-I-Bought-The-System-For: Castlevania: SotN (PSX) Favorite Series: Castlevania (although the N64 & Genesis ones are bad) Longest-Lasting: Pac Man Best Puzzle: Tetris Most Slowdown: Gradius 3 Least Slowdown: Sonic Adventure [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Baulder's Gate Date: 11 Oct 1999 15:47:00 EDT In a message dated 10/11/99 3:28:07 PM Eastern Daylight Time, d.fentie@home.com writes: > Yes it is but not for N64. It COULD be a good port but I'll have to see > how it works out on a console, I mean the graphics are so finely > detailed even on the PC that I'm not sure how it would look on a big > clunky TV. How about with the VGA Box? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Baulder's Gate Date: 11 Oct 1999 15:56:59 -0400 Urbanldiot@aol.com wrote: > In a message dated 10/11/99 1:14:18 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Yes, and if you don't have a CD ROM (which I remember Trey 'also' > > mentioning) then you probably should invest a few dollars and get one. > > > > Isn't Baulder's Gate coming out for the Dreamcast though? > > Dave > As a matter of fact, yes. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Baulder's Gate Date: 11 Oct 1999 14:00:01 -0600 Dunno... will not be as good a computer screen though. Urbanldiot@aol.com wrote: > > In a message dated 10/11/99 3:28:07 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Yes it is but not for N64. It COULD be a good port but I'll have to see > > how it works out on a console, I mean the graphics are so finely > > detailed even on the PC that I'm not sure how it would look on a big > > clunky TV. > > How about with the VGA Box? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Baulder's Gate on DC with VGA box Date: 11 Oct 1999 15:59:51 EDT In a message dated 10/11/99 3:58:41 PM Eastern Daylight Time, d.fentie@home.com writes: > Dunno ... will not be as good a computer screen though. > Ooh, why not, it's the same thing. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64]'ignorance' thread Date: 11 Oct 1999 13:08:15 -0700 Thraxen wrote: > I will no longer be involved in this debate as it seems to be getting the > other list memebers upset. Dex, whether this whole thing was a > misconception or not...I still think you sunk to all-time lows by reducing > the debate to a bunch of name calling. I would have expected that out of > Fentie, but not you. > As Trey (errr...dave) pointed out, you have always > been one to go against childish debates on this list...so I don't know what > happened to you in this one, but it was way out of the norm from what i am > used to from you. All I can say in closeing Stryder, is that I was the only person with the guts and integrity to produce documentation on what was said, without editing was ME. You never posted anything because you knew you were walking on thin ice. Ultimately, its beyond the discussion is beyond what high-resolution was about because this discussion was about the morality and the ethic of being true and fair to other people's post and not put words into their people's mouth so you can make a sorry point. I have never done that to you or anyone. As I said before, you're accusing me saying things i never put down into words. You have obviously misinterpreted what I said, and you were too proud to apologize, and brought all this upon yourself. Anyone in my situation would have cried foul and insisted on having their side heard. That's what I did. You stuck to whatever interpretation you had and insisted that's what I said. Which is upsetting to me and I'm sure to anyone who could have been in my position. I'm still waiting for your apology. It's absolutely wrong for you to stick to the moral highground knowing full well you were the one who had the most to lose because you had wrongly accussed someone. Its embarassing more than anything. That I can be sure of. And for the spectators wondering what the hell is going on, here's a quick recap before this thread hopefully ends: -I write post; -Stryder accuse me of the wrong things; -I write back stating my point; -Stryder insist on his story; -I produce proof of my original post, ask for apology; -Stryder insist on his story. Claims I'm losing and sinking to a new low -Stryder finally admits it COULD be a misconception, still blames me; -I still ask for apology You be the judge. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] severe ignorance Date: 11 Oct 1999 13:08:53 -0700 I'm Dex. And yes, we're going to stop this once Stryder apologizes. Dex Nutz4n64@aol.com wrote: > Stryder, Dave, please shut the h*^l up. All this retaliation e-mail is > annoying. Stop the insanity. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] even more of stryder's ignorance Date: 11 Oct 1999 13:13:18 -0700 Urbanldiot@aol.com wrote: > Can we drop this? Please? Dexter, for one who Hates arguing you seem to > relish in it. Just drop it. Both of you (Dexter & Thraxen) are boneheads. ;) > Lets just leave it at that. If you read my post, all i'm doing is making clear my original statement isn't bent all out of shape by Stryder, who keeps insisting on things I never said. I also asked for an apology. Stryder has been less than forthcoming and is now getting on the moral high ground to proclaim an end to all this. Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 13:15:13 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/10/99 4:42:22 AM Eastern Daylight Time, thraxen@ipa.net > writes: > > > Can you read??? I never said that you claimed Nintendo was the 'inventer' > > of ANYTHING!!! You keep accusing me of twisting your words (another way to > > try to save yourself), but you are the one who keeps putting words in > > mouth...a tactic both you and Fentie tend to do when you start losing a > > debate. > > I bet the both of you could get great high paying jobs as Spin Doctors. (not > the band!) You know, I never considered that :-) > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 13:16:06 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/10/99 4:42:22 AM Eastern Daylight Time, thraxen@ipa.net > writes: > > > Please....now you are trying to save yourself. So now you are saying that > > Nintendo popularized using different levels of resolution?? > > You know Strider-Hiryu, I agree with Dex, High Res really just is a higher > res than normal res. I wouldn't have brought up the SNES in my original post if by high-resolution I meant 640X480. Dexter > > > Me > > not you > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 13:16:45 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/10/99 3:26:46 AM Eastern Daylight Time, > karens@smartt.com writes: > > > No, thank you. > > > > Dex > > > > I'm going to skip all the junk, but I think if Dex & Thraxen combined their > powers they'd be unstoppable ... he he he. really now I'll consider it. :-) Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64]'ignorance' thread Date: 11 Oct 1999 16:09:55 EDT In a message dated 10/11/99 4:03:15 PM Eastern Daylight Time, karens@smartt.com writes: > -I write post; > -Stryder accuse me of the wrong things; > -I write back stating my point; > -Stryder insist on his story; > -Everybody else starts to become bored with it. > -I produce proof of my original post, ask for apology; > -Stryder insist on his story. Claims I'm losing and sinking to a new low > -The rest of the list moves on to other things. > -Stryder finally admits it COULD be a misconception, still blames me; > -I still ask for apology > -Nobody gives a flying poo poo anymore. > You be the judge. > > > Dexter Besides, why should Thraxen apologize for having a different opinion than (and of) you? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 13:18:25 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/10/99 3:26:46 AM Eastern Daylight Time, > karens@smartt.com writes: > > > For DC 640X480 is the standard more, as all > > games arrive in that resolution, I high res for DC would be something > > entirely > > different. > > Maybe it's just me, or the vodka talking, but I don't think Marvel Vs. Capcom > is running at 640x480. it looks like any Saturn Vs. game I've seen. BTW, I > bought Marvel Vs. Capcom today, and returned it in 2 hours. Too much emphasis > on Aerial Raves, I hate aerial raves. So I got Final Fantasy Anthology. The e > graphics suck, but for some reason when I was sober I couldn't stop playing. The graphics are unaltered. Gives you a bit of a nostalgia trip. I love anthology, cause i never got around to owning FF III for the SNES, although i played a lot of it with my friend's copy. now i can have it with all its full motion video glory plus FF V and that bonus music CD. :-) Dexter > > > Dave Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Awards Date: 11 Oct 1999 17:13:55 EDT In a message dated 10/11/99 10:55:14 AM Pacific Daylight Time, gregorys@xmission.com writes: << I have a simple premise for a new thread: create your own video game awards and give them to your favorite games. The games are NOT limited to N64/PSX/SNES, but no PC please. PLEASE only list games that you've played all the way/a significant amount. >> Best Overall: Zelda 64 Best Franchise: Pokemon Best Character: Pikachu Worst Overall: Rocky and Bullwinkle (NES) Most Surprising: Pokemon Snap Best Fighter: SSB Best 1st Person: Goldeneye Best Racer: DKR Best RPG: Pokemon Best SNES: Mario RPG Best NES: Super Mario Bros. 3 Best Saturn: ????? Best PSX: ????? Best Genesis: Sonic and Knuckles [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Less than perfect RARE Date: 11 Oct 1999 17:20:10 EDT In a message dated 10/11/99 12:21:22 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << I disagree. A game by RARE that's less than perfect isn't anything new. What about Diddy Kong Racing, Wizards & Warriors X: Fortress of Fear, Captain Skyhawk? The list goes on and on. >> Personally, I thought DKR was kick arse. It was a lot more creative than the normal racers. Pick the car/person and run through a grand prix. This was more like Mario Kart 64 meets Super Mario 64. I don't know why people don't see that this game was great. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Half-Life was A+++ Date: 11 Oct 1999 18:48:36 -0400 (EDT) On Mon, 11 Oct 1999, Elliot Jefferson wrote: > Again, I never said anything about not expecting good things from Rare. I'm > talking about the difference between good and great. and I stand by what I > said, IMO, NOBODY has delivered A+++ stuff all the time. But, that doesn't > mean I don't expect good stuff from them because of their track record. It > seems to me that some people (on this list) think that if Rare stuff isn't > A+++, then it's bad. Remember, I said appratenly is it good to some extent > IMO, because the all the reviews I've seen have been positive. > > > > ----Original Message Follows---- > From: "Eddy Wu" > Reply-To: n64@lists.xmission.com > To: > Subject: Re: [N64] Jet Force Gemini Reviews > Date: Mon, 11 Oct 1999 13:38:04 -0400 > > But why should we not expect good stuff from Rare? If they've delivered in > the past, why shouldn't we expect them to deliver again? Sure, we like to > talk about how good a developer is based on their track record, but when it > comes down to it, each game should be evaluated on its own merits. > > Anyway, none of us have actually played the game for any significant period > of time yet, so I guess we should suspend discussion until the game actually > comes out. > > -----Original Message----- > From: Elliot Jefferson > To: n64@lists.xmission.com > Date: Monday, October 11, 1999 10:58 AM > Subject: Re: [N64] Jet Force Gemini Reviews > > > >Where did I say that? > > > >To think Rare will deliver A+++ stuff all the time is ridiculous. Nobody > >has delivered A+++ with every product. We expect a lot of Rare because > >they've delivered in the past. > > > >Apprently something IS good about the game, it's just not perfect. > > > >----Original Message Follows---- > >From: Alex > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: [N64] Jet Force Gemini Reviews > >Date: Mon, 11 Oct 1999 18:00:37 +1000 > > > >At 22:05 10-10-99 PDT, you wrote: > > >Exactly, which is why I think the game is being attacked. Even though > the > > >problems are what people talk about, the game has still recieved good > > >reviews. 3 stars for NG means a good game, IGN64 gave it a 8.1 and said > >it > > >was recommended and Gamers Republic gave the game an A-. > > > > > >Maybe if we compare some of Rare's games to some of the other publishers > > >we'll appreciate their games better. They even listened to input from > > >'outsiders' and were willing to change some of the features in the game. > >I > > >won't knock it till I've played it. > > > > > > >Ah! So if we lower our standards, we'll appreciate games a lot more! > > > >alexh@ivanhoe.starway.net.au > > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > >______________________________________________________ > >Get Your Private, Free Email at http://www.hotmail.com > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 22:05:55 EDT I think that the main problem with all this is lack of empathy. No one is looking at the other persons side and is accusing everyone else of the same thing that they are doing. Hipocracy isn't too great of a demise for the moral of this list ladies and gentlemen. I don't mind debate, especially heated debate, but when it drags on I think it is time for an end, and this leads me to agree with everyone and quit this petty arguement. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 21:56:01 EDT In a message dated 10/10/1999 11:14:00 PM Pacific Daylight Time, thraxen@ipa.net writes: << That is not my point. All I'm saying is that higher-res games are always going to be popular. The higher-res you can make a agme the better. Just like the more polygons the better. Neither one needs to be 'popularized'. That is my entire point. >> Oh, ok. I misunderstood since there is so much going on in this little debate. Really I think that high res stuff will get really interesting when we switch to voxels. As John Carmack said in an interview in Next Generation, voxels are the true succesor to polygons, not Non-Rational B-Spline's, since NURB's are just more of the same boundary based 3D. Now this leads me to believe that since voxels need quite a bit of machine power that they are in a super high resolution and are clear as is possible since they are like bitmaps, only three dimensional. That is going to be nice when the voxel technology comes through. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more of stryder's ignorance Date: 11 Oct 1999 19:33:20 -0700 JRB62307@aol.com wrote: > I think that the main problem with all this is lack of empathy. No one is > looking at the other persons side and is accusing everyone else of the same > thing that they are doing. Hipocracy isn't too great of a demise for the > moral of this list ladies and gentlemen. I don't mind debate, especially > heated debate, but when it drags on I think it is time for an end, and this > leads me to agree with everyone and quit this petty arguement. Good point. Dex > > > Jeremiah > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] sx? Date: 11 Oct 1999 22:45:22 EDT In a message dated 10/11/99 6:50:38 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > sx I'm not sure I follow you. The Subject line said "Half Life was A+++." What could that mean? I found the single player mode to be dull. And don't go ranting about the Internet Multiplayer cos I that's just a cop out when it comes to trying to make a good PC game. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] stryder's ignorance Date: 11 Oct 1999 22:49:04 EDT In a message dated 10/11/99 10:35:54 PM Eastern Daylight Time, JRB62307@aol.com writes: > Oh, ok. I misunderstood since there is so much going on in this little > debate. Really I think that high res stuff will get really interesting when > > we switch to voxels. As John Carmack said in an interview in Next > Generation, voxels are the true successor to polygons, not Non-Rational > B-Spline's, since NURB's are just more of the same boundary based 3D. Now > this leads me to believe that since voxels need quite a bit of machine power > > that they are in a super high resolution and are clear as is possible since > they are like bitmaps, only three dimensional. That is going to be nice > when > the voxel technology comes through. > > Jeremiah Voxels eh? 3-D Pixels if I'm not mistaken, right? Doesn't Delta Force 2 (PC) use Voxels? I must say that game looks really good. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] October N64 games Date: 12 Oct 1999 12:58:38 +1000 At 13:32 11-10-99 -0400, you wrote: >They're [JFG and Perfect Dark] made by two different development teams. What one does is not >related to the other. The only reason they would have to pick and choose >would be because Nintendo made them. > Yeah, that's what I'm saying. Nintendo made them so they could fill the release schedule. NOA are probably also responsible for changing the JFG characters and including the Rap intro in DK64. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] Starfox64 disappointing? Date: 12 Oct 1999 13:02:48 +1000 >Most Disappointing: Yoshi's Story (Runners-up: StarFox 64, Mission: >Impossible) Why do you say Starfox64 is disappointing? Even when you discount the graphical and audio advancements due to the N64 hardware, it's still as good as or better than the original. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] DK 64 Date: 11 Oct 1999 23:00:11 EDT In a message dated 10/11/99 10:56:12 PM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > Yeah, that's what I'm saying. Nintendo made them so they could fill the > release schedule. NOA are probably also responsible for changing the JFG > characters and including the Rap intro in DK64. > > alexh@ivanhoe.starway.net.au > But it didn't sound like rap; I didn't hear some fool saying "uh uh, yea yea, uh uh" and trying pass it off as something credible. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Starfox64 disappointing? Date: 11 Oct 1999 23:02:47 EDT In a message dated 10/11/99 11:00:13 PM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > Why do you say Starfox64 is disappointing? Even when you discount the > graphical and audio advancements due to the N64 hardware, it's still as good > as or better than the original. > > alexh@ivanhoe.starway.net.au > > Maybe it was Slippy's voice. I thought it was a great game. Aren't too many shooters like it really. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64]'ignorance' thread Date: 11 Oct 1999 20:36:34 PDT Let it go... ----Original Message Follows---- Reply-To: n64@lists.xmission.com Thraxen wrote: > I will no longer be involved in this debate as it seems to be getting the > other list memebers upset. Dex, whether this whole thing was a > misconception or not...I still think you sunk to all-time lows by reducing > the debate to a bunch of name calling. I would have expected that out of > Fentie, but not you. > As Trey (errr...dave) pointed out, you have always > been one to go against childish debates on this list...so I don't know what > happened to you in this one, but it was way out of the norm from what i am > used to from you. All I can say in closeing Stryder, is that I was the only person with the guts and integrity to produce documentation on what was said, without editing was ME. You never posted anything because you knew you were walking on thin ice. Ultimately, its beyond the discussion is beyond what high-resolution was about because this discussion was about the morality and the ethic of being true and fair to other people's post and not put words into their people's mouth so you can make a sorry point. I have never done that to you or anyone. As I said before, you're accusing me saying things i never put down into words. You have obviously misinterpreted what I said, and you were too proud to apologize, and brought all this upon yourself. Anyone in my situation would have cried foul and insisted on having their side heard. That's what I did. You stuck to whatever interpretation you had and insisted that's what I said. Which is upsetting to me and I'm sure to anyone who could have been in my position. I'm still waiting for your apology. It's absolutely wrong for you to stick to the moral highground knowing full well you were the one who had the most to lose because you had wrongly accussed someone. Its embarassing more than anything. That I can be sure of. And for the spectators wondering what the hell is going on, here's a quick recap before this thread hopefully ends: -I write post; -Stryder accuse me of the wrong things; -I write back stating my point; -Stryder insist on his story; -I produce proof of my original post, ask for apology; -Stryder insist on his story. Claims I'm losing and sinking to a new low -Stryder finally admits it COULD be a misconception, still blames me; -I still ask for apology You be the judge. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Miyamoto interview in Nov. NG Date: 11 Oct 1999 20:43:41 PDT I'm glad to see they recognized what kept them from doing better than they did in Japan. ----Original Message Follows---- Reply-To: n64@lists.xmission.com It sounds very encouraging to me.. seems like Nintendo is open to trying to appeal to a broader market than to just the kids who have been their traditional focus. -----Original Message----- >Here are some other points from the article. > >The interview was with Shigeru Miyamoto (S.M.) and Hiroshi Imanishi (H.M.), >who's refered to as 'Nintendo's number-two executive." > >SM:"Right now, the hardware development team is asking if we, the software >creators, have any extra desires to add into the hardware design...So rather >than thinking about what we want the new machine to do, I'm concerned more >on thinking about what we should do with the new hardware." > >After being asked to elaborate... > >SM:"Like whether we should devote our energies into using the full capacity >of the machine or whether we should say, "we've got a new machine with so >much power , so rather than making every possible effrt to take advantage of >everything that's there, maybe we should concentrate on using just part of >the power, but using it very effectively." This would let us spend less >money & time & effort & still come up with better solutions and effects in >comparison to what we are doing with N64." > >As far as $ 99 goes, forget it. S.M. said maybe, but if you leave the DVD >drive out. > >A basic design for the chipset has been made, but won't be finished until >next year. > >H.I. - 2000 deadline depends on if games materialize by then. > >S.M. has began work on a variety of projects, "making foundations and >environmentsfor the development of several different projects." > >S.M. thinks the 'next step' in games isn't networked players (SEGA), or >emotion (Sony) but the idea itself. "...something which nobody is thinking >about." > >S.M. on N64 failure - missed two christmas seasons aganist competitors, no >'good' rpg at release, no 3d fighting game at release, & nintendo being >"aganist that kind of boom and tried to make it's own boom." > >H.I. "If we are just concerned about recapturing the share [of the old >market], we are destined to repeat the failure of Sega. Mr. Yamauchi >sometimes says "Where does Sega look?" Sega is always looking at Nintendo, >and Sega was just trying to capture the market share Nintendo already had. >Mr. Yamauchi is always saying that if we are going to make a product, that >product must have a meaning to it's existence and that we are not making >products to compete with some existing other things." > >Will Square come back? >H.I. "It's up to them, but..." (Gotta save some for those who have't got >their issues yet. :) ) >S.M. "It's not which company is there..." > >That's the gist of the article, but there's some details left out. Pretty >good for a two page interview. > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SKURGE@aol.com Subject: Re: [N64]'ignorance' thread Date: 11 Oct 1999 23:52:24 EDT In a message dated 10/11/99 3:03:15 PM Central Daylight Time, karens@smartt.com writes: << All I can say in closeing Stryder, is that I was the only person with the guts and integrity to produce documentation on what was said, without editing was ME. You never posted anything because you knew you were walking on thin ice. Ultimately, its beyond the discussion is beyond what high-resolution was about because this discussion was about the morality and the ethic of being true and fair to other people's post and not put words into their people's mouth so you can make a sorry point. I have never done that to you or anyone. As I said before, you're accusing me saying things i never put down into words. You have obviously misinterpreted what I said, and you were too proud to apologize, and brought all this upon yourself. Anyone in my situation would have cried foul and insisted on having their side heard. That's what I did. You stuck to whatever interpretation you had and insisted that's what I said. Which is upsetting to me and I'm sure to anyone who could have been in my position. I'm still waiting for your apology. It's absolutely wrong for you to stick to the moral highground knowing full well you were the one who had the most to lose because you had wrongly accussed someone. Its embarassing more than anything. That I can be sure of. And for the spectators wondering what the hell is going on, here's a quick recap before this thread hopefully ends: -I write post; -Stryder accuse me of the wrong things; -I write back stating my point; -Stryder insist on his story; -I produce proof of my original post, ask for apology; -Stryder insist on his story. Claims I'm losing and sinking to a new low -Stryder finally admits it COULD be a misconception, still blames me; -I still ask for apology You be the judge. Dexter >> Stryder does not owe you anything. Notice how Stryder has really let this go and the only person going out of the way to push the issue is you Dex. This is not elementary school and I would expect people to act like it. Let it go please. Skurge Skurge I'm not saying, I'm just saying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64]'ignorance' thread Date: 11 Oct 1999 21:50:08 -0700 > > > Stryder does not owe you anything. Notice how Stryder has really let this go > and the only person going out of the way to push the issue is you Dex. This > is not elementary school and I would expect people to act like it. Let it go > please. > > Skurge its behind us now, i appreciate all the commentators thus far, but it would have been a lot more interesting if you guys had joined earlier. ;) Dex > > > Skurge > > I'm not saying, I'm just saying. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 01:09:04 EDT Even though the version I'm playing is on the PlayStation the original Final Fantasy 5 was on the Super FamiCom, so I figured I'd try to get away with asking for help here. Here goes. The King of Walz wants me to go to Karnak. He says another meteorite has crashed near there. I can see the meteorite but I can't reach it since there are mountains blocking every path and the silly dragon can't fly over mountains. Any suggestions? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy 5 Date: 11 Oct 1999 22:32:45 -0700 Urbanldiot@aol.com wrote: > Even though the version I'm playing is on the PlayStation the original Final > Fantasy 5 was on the Super FamiCom, so I figured I'd try to get away with > asking for help here. > > Here goes. The King of Walz wants me to go to Karnak. He says another > meteorite has crashed near there. I can see the meteorite but I can't reach > it since there are mountains blocking every path and the silly dragon can't > fly over mountains. Any suggestions? Haven't played 5 yet, but go to the last town/place you were at and talk to everyone again :-) Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy 5 Date: 11 Oct 1999 22:34:17 -0700 Any thoughts on Final Fantasy VI? Dexter Dexter Sy wrote: > Urbanldiot@aol.com wrote: > > > Even though the version I'm playing is on the PlayStation the original Final > > Fantasy 5 was on the Super FamiCom, so I figured I'd try to get away with > > asking for help here. > > > > Here goes. The King of Walz wants me to go to Karnak. He says another > > meteorite has crashed near there. I can see the meteorite but I can't reach > > it since there are mountains blocking every path and the silly dragon can't > > fly over mountains. Any suggestions? > > Haven't played 5 yet, but go to the last town/place you were at and talk to > everyone again :-) > > Dex > > > > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 00:40:43 -0500 (CDT) On Mon, 11 Oct 1999, Dexter Sy wrote: > Any thoughts on Final Fantasy VI? > If you liked Final Fantasy 3, you'll like FFVI. Basically because FF3 was called Final Fantasy VI in japan. I haven't played Final Fantasy Anthology for many reasons. 1. Can't afford it right now. 2. Still trying to finish Final Fantasy 8. Almost done with it. I think I will make a page explaining the different names for FF in the US and Japan. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy 5 Date: 11 Oct 1999 23:00:36 -0700 Chris Avery wrote: > On Mon, 11 Oct 1999, Dexter Sy wrote: > > > Any thoughts on Final Fantasy VI? > > > > If you liked Final Fantasy 3, you'll like FFVI. Basically because FF3 was > called Final Fantasy VI in japan. I haven't played Final Fantasy > Anthology for many reasons. 1. Can't afford it right now. 2. Still > trying to finish Final Fantasy 8. Almost done with it. I think I will > make a page explaining the different names for FF in the US and Japan. FF III (US)/FF VI is my favourite in the series thus far. FF 8 is ok, but don't you find the loading between the scenes kind of annoying? I've always wanted to add up all the times i had to wait for the screen to load but was horrified to attempt it because i'll probably figure out i'd sit infront of the tv screen for 2 hours watching a black screen and for 5 hours watching the spell animations play out :-) This is a game i think would have benefited from the constraints of a cartridge. But i love that intro movie, very powerful. Dexta > > > |Chris Avery | Computer Services Lab Manager | > |email averyc@io.com | Computer Science Major | > |http://www.n-games.com/ | Arkansas State University | > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 01:19:37 -0500 (CDT) On Mon, 11 Oct 1999, Dexter Sy wrote: > FF III (US)/FF VI is my favourite in the series thus far. FF 8 is ok, but > don't you find the loading between the scenes kind of annoying? I've always > wanted to add up all the times i had to wait for the screen to load but was > horrified to attempt it because i'll probably figure out i'd sit infront of > the tv screen for 2 hours watching a black screen and for 5 hours watching > the spell animations play out :-) > > This is a game i think would have benefited from the constraints of a > cartridge. But i love that intro movie, very powerful. > I'm not sure which Final Fantasy I like best. Probably Final Fantasy IIIen/FFVIjp. I really hate the load time with FF8. It gets really annoying at 3am in the morning. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy 6 Date: 12 Oct 1999 02:32:49 EDT In a message dated 10/12/99 1:29:08 AM Eastern Daylight Time, karens@smartt.com writes: > Any thoughts on Final Fantasy VI? > > Dexter Hmm. Haven't played it yet with the number 6 in it. I did play Final Fantasy 3 once on the SNES, but that was in 1996 and I had just gotten finished with Chrono Trigger and the horrible super deformed style of the 16-Bit Final Fantasy really turned me off. I don't see myself playing Final Fantasy 6 until I finish Final Fantasy 5, the game I bought the collection for. Although by the time I finish Final Fantasy 5 I may have the extra money to get Final Fantasy 8. I really wish Final Fantasy 4 was included, that was, as Final Fantasy 2, the first RPG I ever played until the end. I remember I paid $72.99 for Final Fantasy 2. Worth every penny. Although TRU didn't think it was funny when I paid $30 of it in pennies. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 02:37:20 EDT In a message dated 10/12/99 1:41:25 AM Eastern Daylight Time, averyc@io.com writes: > If you liked Final Fantasy 3, you'll like FFVI. Basically because FF3 was > called Final Fantasy VI in Japan. I haven't played Final Fantasy > Anthology for many reasons. 1. Can't afford it right now. 2. Still > trying to finish Final Fantasy 8. Almost done with it. I think I will > make a page explaining the different names for FF in the US and Japan. > Not if I do it first! Mwu ha ha ha! Could you then explain the difference between Final Fantasy 4 (JPN) and Final Fantasy 2 (USA)? Besides the languages & the number. What was Final Fantasy: Mystic Quest (SNES) called in Japan? What game is and isn't a Final Fantasy game? I hope those answers will be in your list. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy 8 Date: 12 Oct 1999 02:39:48 EDT In a message dated 10/12/99 1:55:50 AM Eastern Daylight Time, karens@smartt.com writes: > FF 8 is ok, but > don't you find the loading between the scenes kind of annoying? I've always > wanted to add up all the times i had to wait for the screen to load but was > horrified to attempt it because i'll probably figure out i'd sit infront of > the tv screen for 2 hours watching a black screen and for 5 hours watching > the spell animations play out :-) > > This is a game i think would have benefited from the constraints of a > cartridge. But i love that intro movie, very powerful. > > Dexter I really didn't understand the intro to Final Fantasy 8, it looked like a hodgepodge of scenes from the game. I actually like the intro movie to FF7 better. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy Anthology Date: 12 Oct 1999 02:41:34 EDT Now Square has to bring Final Fantasy 1-3 to America. They could put it on some cartridge system, I'm sure it would fit, even with FMV intros. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: =?iso-8859-1?q?Johno?= Subject: [N64] Re: Awards Date: 12 Oct 1999 10:23:31 +0100 (BST) On general video/computer games...I'll give it a go:........ Best Storyline: Realms of the Haunting (PC) Best Multiplayer: Worms, Worms 2 Most Disappointing: Hexen Best Acting: wing Commander VI (PC) Most Gratifying: Zelda 64 The Ocarina of Time (I'll go along with that one...) Most Challenging (strategy-wise): ????can't think of one?????, Dune was alright but not very challenging Most Challenging (what-do-I-do-next?): Secret of Monkey Island 2 Most Challenging (ARGH!-I-HATE-THIS-LEVEL!): cannon fodder 2. Most Impossible: Mortal Kombat myths - sub zero (should never have been programed) Best First Impression: Goldeneye Worst First Impression: Ravenloft (PC) Most Anticipated: Worms Armeggedon for N64 Scariest Moment: Quake....Played in a reality centre Most Original: Ultima Underworld (genre setting) Most Annoying: Castlevania 64 (those annoying platforms and camera angles but otherwise a good game!) Most-Wanted Import: Gauntlet Legends Best "True" Fighter: Kortal Kombat Most-Liked Fighter: mortal kombat IV. Most Emotional: Dogz the screen saver (I accidently deleted him!) Game-I-Bought-The-System-For: Flight Commander 486 DX66 Favorite Series: Wing Commander Most Nostolgic: Operation Wolf (arcade), star wars (wire frame) Longest-Lasting: Sim city Best graphics: KAOTIK ROAD De Pinxi Ok I admit that some of the above answers are a little on the nostalgic side! but the best gaming experience ever has to go to: Quake in a reality Centre! I don't rate quake that much but in that environment it really sets the scene. johno ===== ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nick Parkes Subject: [N64] Re: Gauntlet Legends Date: 12 Oct 1999 03:54:54 -0500 Shoot the bridge walls... one of them can be shot to reveal a switch. >I am stuck on the poison fields. i can't get past the bridge. cause once you > step on the bridge, there is a wall and i can't find the switch, and once you > step on the bridge you can't get to the other side, cause a wall closes it. > thanks > >Maverick [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Baulder's Gate on DC with VGA box Date: 11 Oct 1999 21:58:27 -0400 What's a VGA box? the graphics will just inherently not be as good on a TV as on a monitor, because a TV has like 320 lines of resolution while a monitor can display up to 1600x1200 and even above, I think. Of course, BG will still look fantastic on DC with a TV, because TV screens are bigger, so everything will be blown up. -----Original Message----- >In a message dated 10/11/99 3:58:41 PM Eastern Daylight Time, >d.fentie@home.com writes: > >> Dunno ... will not be as good a computer screen though. >> > >Ooh, why not, it's the same thing. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 12 Oct 1999 22:40:19 +1000 (EST) COOLNEWS: Gamedate October 12, 1999 The Newsletter of Hotgames.com CO-OPERATION! You all know by know that Hotgames.com is the world's #1 game demo review site. But how did we get to where we are today? The answer is simple - through YOUR help! Every single game we feature on the site (and remember, there's more than a thousand of them!) has an area where YOU can add cheats, tips and your own review for the entire world to see! So thank you one and all and keep them coming... Cameron D. THE LATEST AT HOTGAMES.com: 1. TRICKSTYLE 2. SID MEIER'S ALIEN CROSSFIRE 3. WILD WILD WEST 4. SETTLERS 3: QUEST OF THE AMAZONS 1. TRICKSTYLE What happens when you cross hoverboards with dark, futuristic racing? Trickstyle, apparently, so here's the brand new demo along with our super slick review! http://www.hotgames.com/games/tricks/review.htm 2. SID MEIER'S ALIEN CROSSFIRE Following on from the 5-flamie Alpha Centauri comes Alien Crossfire, depicting an otherworldly invasion on the struggling colony planet! Is this psuedo-sequel any good, though? Find out in our brand new review... http://www.hotgames.com/games/sidmei3/review.htm 3. WILD WILD WEST The PC game based on the Hollywood movie based on the ancient TV show! Are you excited yet? Read our gun-slinging, straw-chewing review to see if you should be! http://www.hotgames.com/games/wildwi/review.htm 4. SETTLERS 3: QUEST OF THE AMAZONS This brand new expansion pack for the excellent Settlers 3 can be played independantly, but we've giving away both excellent pieces of software on our prizes page! http://www.hotgames.com/games/settle1/review.htm Particpation is cool... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word unsubscribe in the subject field. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Baulder's Gate on DC with VGA box Date: 12 Oct 1999 10:57:53 PDT A vga box allows you to play DC games on a monitor in VGA resolution (I think). Not all games support it, but of the ones that do appear to be awesome especially Soul Calibur. ----Original Message Follows---- Reply-To: n64@lists.xmission.com What's a VGA box? the graphics will just inherently not be as good on a TV as on a monitor, because a TV has like 320 lines of resolution while a monitor can display up to 1600x1200 and even above, I think. Of course, BG will still look fantastic on DC with a TV, because TV screens are bigger, so everything will be blown up. -----Original Message----- >In a message dated 10/11/99 3:58:41 PM Eastern Daylight Time, >d.fentie@home.com writes: > >> Dunno ... will not be as good a computer screen though. >> > >Ooh, why not, it's the same thing. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 15:33:38 EDT From www.nintendorks.com: Nintendo investigating DVD RAM The headline says it all. Nintendo is investigating DVD RAM and I just pissed my pants. DVD RAM is different from DVD, because it's essential a large optical disk that can be written to as well as read. This would take the best part of the 64dd with the size of DVD (about 5 gigs). Typically, a DVD RAM drive is about 2x, but you can expect that if Nintendo uses it they'll add some speed to the drive. The source of this news come straight from the man himself, Miyamoto. Supposedly he revealed it in a recent interview. Very cool indeed. I think this holds many exciting possibilities for the new system. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 16:14:06 EDT all i can say is one thing.....SWEET!!! captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 16:22:37 -0400 Ahh... I'd watch out for news from Nintendorks, sometimes they scoop the other sites, but sometimes they jsut post inaccurate info (like when they said Diablo2 was coming to the N64). I have my doubts about DVD-RAM, considering that I don't even think there is a commercially available DVD-RAM for the PC yet, so they'd be pretty expensive. -----Original Message----- >>From www.nintendorks.com: > >Nintendo investigating DVD RAM > > The headline says it all. Nintendo is investigating DVD RAM and I just >pissed my pants. DVD RAM is different from DVD, because it's essential a >large optical disk that can be written to as well as read. This would take >the best part of the 64dd with the size of DVD (about 5 gigs). Typically, a >DVD RAM drive is about 2x, but you can expect that if Nintendo uses it >they'll add some speed to the drive. The source of this news come straight >from the man himself, Miyamoto. Supposedly he revealed it in a recent >interview. Very cool indeed. > > >I think this holds many exciting possibilities for the new system. > >~Matt > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Starfox64 disappointing? Date: 12 Oct 1999 16:24:34 -0400 Yeah, Starfox 64 is one of the N64 classics, IMO. They should have more games like it.. I remember when I firts got it I took over a month to get all the battle modes open.. medaling in every stage when you couldn't do each one individually was annoying, but when I did it, the euphoria lasted for a LONG time. -----Original Message----- > >>Most Disappointing: Yoshi's Story (Runners-up: StarFox 64, Mission: >>Impossible) > >Why do you say Starfox64 is disappointing? Even when you discount the >graphical and audio advancements due to the N64 hardware, it's still as good >as or better than the original. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] sx? Date: 12 Oct 1999 16:26:48 -0400 Actually the Internet support for Half-Life wasn't that great, HL is known mostly as a single-player game. Dull? It has one of the most in-depth stories of any PC FPS (yeah, not saying much, but still), and there's a lot of interaction with the NPCs. Also, Internet support is becoming a key, maybe THE key, part of PC games, so I don't know why you would discount it. Hell, there are games beig made that are online ONLY. -----Original Message----- >In a message dated 10/11/99 6:50:38 PM Eastern Daylight Time, >mccoyjr@Glue.umd.edu writes: > >> sx > >I'm not sure I follow you. The Subject line said "Half Life was A+++." What >could that mean? I found the single player mode to be dull. And don't go >ranting about the Internet Multiplayer cos I that's just a cop out when it >comes to trying to make a good PC game. > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Starfox64 disappointing? Date: 12 Oct 1999 16:30:17 EDT In a message dated 10/12/99 4:26:59 PM Eastern Daylight Time, glacion@earthlink.net writes: << Yeah, Starfox 64 is one of the N64 classics, IMO. They should have more games like it.. I remember when I firts got it I took over a month to get all the battle modes open.. medaling in every stage when you couldn't do each one individually was annoying, but when I did it, the euphoria lasted for a LONG time. >> I had about 10 of the 15 when little sis reset the memory....OY She stayed out of my way for a while ;) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 13:14:24 PDT The only drawback I can think of now would be cost. DVD-RAM drives are not a mass-market price yet. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com From www.nintendorks.com: Nintendo investigating DVD RAM The headline says it all. Nintendo is investigating DVD RAM and I just pissed my pants. DVD RAM is different from DVD, because it's essential a large optical disk that can be written to as well as read. This would take the best part of the 64dd with the size of DVD (about 5 gigs). Typically, a DVD RAM drive is about 2x, but you can expect that if Nintendo uses it they'll add some speed to the drive. The source of this news come straight from the man himself, Miyamoto. Supposedly he revealed it in a recent interview. Very cool indeed. I think this holds many exciting possibilities for the new system. ~Matt [ To quit the n64 mailing list, send the message ?unsubscribe n64? ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 17:04:38 EDT In a message dated 10/12/99 4:25:17 PM Eastern Daylight Time, glacion@earthlink.net writes: << Ahh... I'd watch out for news from Nintendorks, sometimes they scoop the other sites, but sometimes they jsut post inaccurate info (like when they said Diablo2 was coming to the N64). I have my doubts about DVD-RAM, considering that I don't even think there is a commercially available DVD-RAM for the PC yet, so they'd be pretty expensive. >> It was posted on quite a few other sites also. PlanetN2000, Nintendorks, and The Magic Box all had the rumor. As for commercial availablitty? Yes they are around, you just need to look. However, as someone else already said (Sorry, didn't remember the name) they are expensive, in the $500-$600 area. However, isn't that where CD-RWs were at one point? Now they are $150-$200. Maybe we won't see DVD-RAM drives that low in the next year, but the price could go down. I wouldn't mind paying $370 for a DVD-RAM capable machine that puts out better graphics than PSX2 and DC. The only other flaw I see in the rumor is that Nintendo is dead-set against piracy (well, duh) and this could open up vast oppurtunities for pirates (accompanied with a possible USB port). Look what the Hong Kong people did with the slot for 64DD, they made it into a CD console. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 17:18:28 -0400 I'd mind paying $370 for a console with DVD-RAM, especially since you couldn't use the drive to backup stuff on your computer or anything. Paying over $200 for a drive just for games is a little too steep for me. It also conflicts with Nintendo's previously stated wish to have an affordable game console in contrast with Sony's all-in-one machine. -----Original Message----- >In a message dated 10/12/99 4:25:17 PM Eastern Daylight Time, >glacion@earthlink.net writes: > ><< Ahh... I'd watch out for news from Nintendorks, sometimes they scoop the > other sites, but sometimes they jsut post inaccurate info (like when they > said Diablo2 was coming to the N64). I have my doubts about DVD-RAM, > considering that I don't even think there is a commercially available > DVD-RAM for the PC yet, so they'd be pretty expensive. >> > >It was posted on quite a few other sites also. PlanetN2000, Nintendorks, and >The Magic Box all had the rumor. As for commercial availablitty? Yes they are >around, you just need to look. However, as someone else already said (Sorry, >didn't remember the name) they are expensive, in the $500-$600 area. However, >isn't that where CD-RWs were at one point? Now they are $150-$200. Maybe we >won't see DVD-RAM drives that low in the next year, but the price could go >down. I wouldn't mind paying $370 for a DVD-RAM capable machine that puts out >better graphics than PSX2 and DC. The only other flaw I see in the rumor is >that Nintendo is dead-set against piracy (well, duh) and this could open up >vast oppurtunities for pirates (accompanied with a possible USB port). Look >what the Hong Kong people did with the slot for 64DD, they made it into a CD >console. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] VGA box Date: 12 Oct 1999 18:07:21 EDT In a message dated 10/12/99 8:44:33 AM Eastern Daylight Time, glacion@earthlink.net writes: > What's a VGA box? The VGA Box is a device that allows you to hook a Dreamcast to a VGA monitor. It also has outputs for S-VHS. I have yet to find one in America, that and the darn Jump Pack. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 18:10:24 EDT In a message dated 10/12/99 3:35:19 PM Eastern Daylight Time, Bastion007@aol.com writes: > Nintendo investigating DVD RAM > > The headline says it all. Nintendo is investigating DVD RAM and I just > (tinkled) my pants. DVD RAM is different from DVD, because it's essential a > large optical disk that can be written to as well as read. This would take > the best part of the 64DD with the size of DVD (about 5 gigs). Typically, a > DVD RAM drive is about 2x, but you can expect that if Nintendo uses it > they'll add some speed to the drive. The source of this news come straight > from the man himself, Miyamoto. Supposedly he revealed it in a recent > interview. Very cool indeed. That would be cool, maybe Nintendo might be able to deliver Mother 3 as it was intended then. That would explain for all the darn delays. Interesting, couldn't it also, though, be called DVD-RW? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 18:12:30 EDT In a message dated 10/12/99 4:25:17 PM Eastern Daylight Time, glacion@earthlink.net writes: > Ahh... I'd watch out for news from Nintendorks, sometimes they scoop the > other sites, but sometimes they just post inaccurate info (like when they > said Diablo2 was coming to the N64). I have my doubts about DVD-RAM, > considering that I don't even think there is a commercially available > DVD-RAM for the PC yet, so they'd be pretty expensive. > That's from Nintendorks? Oh, I really don't believe it then. Nintendorks is the kind of site that would proclaim Nintendo in vented the wheel and Sony & Sega are responsible for AIDS & Cancer. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Trey's Final Fantasy quiz Date: 12 Oct 1999 18:13:55 -0400 I'll take a stab. >Could you then explain the difference between Final Fantasy 4 (JPN) and Final >Fantasy 2 (USA)? Besides the languages & the number. There were actually two different FF4's released in Japan. One was easier than the other, with some monsters, spells, items removed. The US FF2 was based on the easy Japanese version, with some censorship (taking out of references to death, mostly. Oh, and the removal of the programmer room and the infamous 'porno book') >What was Final Fantasy: Mystic Quest (SNES) called in Japan? Final Fantasy America, or FF USA, I don't remember off the top of my head. It was dumbed down to appeal to US fans, who supposedly couldn't handle a real RPG. >What game is and isn't a Final Fantasy game? Perhaps you are referring to "Final Fantasy Legend" for the Gameboy, which in Japan was the SaGa series. Or else "Final Fantasy Adventure" also for the GB, which was actually Seiken Densetsu 1 in Japan (the prequel to Secret of Mana in the US) >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 12 Oct 1999 18:15:11 EDT In a message dated 10/12/99 5:20:40 PM Eastern Daylight Time, glacion@earthlink.net writes: > It also > conflicts with Nintendo's previously stated wish to have an affordable game > console in contrast with Sony's all-in-one machine. > And Nintendo's information never conflicts with previous info, right? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 18:20:28 EDT In a message dated 10/12/99 6:15:58 PM Eastern Daylight Time, glacion@earthlink.net writes: > >What game is and isn't a Final Fantasy game? > > Perhaps you are referring to "Final Fantasy Legend" for the Game Boy, which > in Japan was the SaGa series. Or else "Final Fantasy Adventure" also for the > GB, which was actually Seiken Densetsu 1 in Japan (the prequel to Secret of > Mana in the US) I was talking about Seiken Densetsu & Final Fantasy Adventure. I did not know that Final Fantasy Legend 1-3 was really the GB SaGa series. Was it Romancing SaGa or was that on the Super FamiCom? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 18:23:27 EDT it would be nice if th FF gaes actually were linked to each other.Their all very diffrent. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 18:35:58 EDT In a message dated 10/12/99 6:24:43 PM Eastern Daylight Time, Alucard088@aol.com writes: > It would be nice if th FF gaes actually were linked to each other.Their all > very diffrent. They are linked, the main ones anyway. They all have Cid! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 18:39:36 EDT yes but it would be nice if the storylines were linked somehow instead of having a character called cid and Wedge in every game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 18:42:21 EDT In a message dated 10/12/99 6:41:00 PM Eastern Daylight Time, Alucard088@aol.com writes: > yes but it would be nice if the storylines were linked somehow instead of > having a character called cid and Wedge in every game. I think it'd get stagnant by now. I'd be really bored of kill the dragon & save the princess by now. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] VGA box Date: 12 Oct 1999 18:54:57 PDT Did you try some online vendors? I've heard of some vendors who've used them. I also think that the japanese versions work too. Might need to check on that though... Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com In a message dated 10/12/99 8:44:33 AM Eastern Daylight Time, glacion@earthlink.net writes: > What's a VGA box? The VGA Box is a device that allows you to hook a Dreamcast to a VGA monitor. It also has outputs for S-VHS. I have yet to find one in America, that and the darn Jump Pack. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy Anthology Date: 12 Oct 1999 19:04:03 -0700 How's the bonus CD for Anthology? Dex Urbanldiot@aol.com wrote: > Now Square has to bring Final Fantasy 1-3 to America. They could put it on > some cartridge system, I'm sure it would fit, even with FMV intros. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy 8 Date: 12 Oct 1999 19:04:30 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/12/99 1:55:50 AM Eastern Daylight Time, > karens@smartt.com writes: > > > FF 8 is ok, but > > don't you find the loading between the scenes kind of annoying? I've > always > > wanted to add up all the times i had to wait for the screen to load but was > > horrified to attempt it because i'll probably figure out i'd sit infront of > > the tv screen for 2 hours watching a black screen and for 5 hours watching > > the spell animations play out :-) > > > > This is a game i think would have benefited from the constraints of a > > cartridge. But i love that intro movie, very powerful. > > > > Dexter > > I really didn't understand the intro to Final Fantasy 8, it looked like a > hodgepodge of scenes from the game. I actually like the intro movie to FF7 > better. True, but the operatic opening was wonderful. Kinda reminded me of Duel of the fates :-) Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 19:07:32 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/12/99 1:41:25 AM Eastern Daylight Time, averyc@io.com > writes: > > > If you liked Final Fantasy 3, you'll like FFVI. Basically because FF3 was > > called Final Fantasy VI in Japan. I haven't played Final Fantasy > > Anthology for many reasons. 1. Can't afford it right now. 2. Still > > trying to finish Final Fantasy 8. Almost done with it. I think I will > > make a page explaining the different names for FF in the US and Japan. > > > > Not if I do it first! Mwu ha ha ha! > > Could you then explain the difference between Final Fantasy 4 (JPN) and Final > Fantasy 2 (USA)? Besides the languages & the number. > > What was Final Fantasy: Mystic Quest (SNES) called in Japan? I'm probably wrong, but i don't think it was ever released. > > > What game is and isn't a Final Fantasy game? to purists, anything after FF6. I'm kind of in between. I miss the atmosphere of the older FF games which truly deliver a sense of wonder and advanture. the last 2 FF games were too steep on spectacle, and with 8, loading time hurts the flow of the game. But its hard to ignore the grandness of the last 2, something the previous ones simply could not match. > > > I hope those answers will be in your list. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 22:49:41 -0400 I think Romancing SaGa was on the Super Famicom, but don't quote me on that. I could look up the Japanese names for the Legend games if you want. -----Original Message----- >In a message dated 10/12/99 6:15:58 PM Eastern Daylight Time, >glacion@earthlink.net writes: > >> >What game is and isn't a Final Fantasy game? >> >> Perhaps you are referring to "Final Fantasy Legend" for the Game Boy, which >> in Japan was the SaGa series. Or else "Final Fantasy Adventure" also for >the >> GB, which was actually Seiken Densetsu 1 in Japan (the prequel to Secret of >> Mana in the US) > >I was talking about Seiken Densetsu & Final Fantasy Adventure. > >I did not know that Final Fantasy Legend 1-3 was really the GB SaGa series. >Was it Romancing SaGa or was that on the Super FamiCom? > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 22:52:01 -0400 Yeah, but they could come up with different storylines, but use some recurring characters, or characters that are the great-great-grandsons of previous heroes or something. Maybe a epic plotline of a family destined for heroism, and in each generation it manifests itself in a different way. Could be cheesy, but some continuity would be nice. -----Original Message----- >In a message dated 10/12/99 6:41:00 PM Eastern Daylight Time, >Alucard088@aol.com writes: > >> yes but it would be nice if the storylines were linked somehow instead of >> having a character called cid and Wedge in every game. > >I think it'd get stagnant by now. I'd be really bored of kill the dragon & >save the princess by now. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dave's Final Fantasy quiz Date: 12 Oct 1999 20:04:59 -0700 The problem with Final Fantasy is that it was just that. It was Square Soft's Final Fantasy. The company wasn't doing too well, and the designer, Hironobu Sakaguchi, wanted to put his final vision on a game. Its been going on for the last 8 episodes of that grand vision. There was no contingency for sequels, and most likely, the way the games were envisioned made it undesirable for the designers to design sequels based on an existing story. But if you've played enough of them, you'll discover a recurring theme in all the games. Its about the opressors and the opressed, and the japanese have this weird attraction towards teenage heroes. their pop culture is built entirely around that. the FF series is no exception. The characters you meet are often teenagers or young adults , and rarely, with a few exceptions, are older people put into lead roles. weird isnt it? Maybe they should rename it to the Never-ending Fantasy :-) Dex Eddy Wu wrote: > Yeah, but they could come up with different storylines, but use some > recurring characters, or characters that are the great-great-grandsons of > previous heroes or something. Maybe a epic plotline of a family destined for > heroism, and in each generation it manifests itself in a different way. > Could be cheesy, but some continuity would be nice. > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Tuesday, October 12, 1999 6:43 PM > Subject: Re: [N64] Dave's Final Fantasy quiz > > >In a message dated 10/12/99 6:41:00 PM Eastern Daylight Time, > >Alucard088@aol.com writes: > > > >> yes but it would be nice if the storylines were linked somehow instead of > >> having a character called cid and Wedge in every game. > > > >I think it'd get stagnant by now. I'd be really bored of kill the dragon & > >save the princess by now. > > > >Dave > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Videogames.com JFG review Date: 12 Oct 1999 20:08:15 -0700 They gave it an 8.8 http://videogames.gamespot.com/n64/shoot/jetforce/index.html Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] stryder's ignorance Date: 12 Oct 1999 20:06:36 -0700 (PDT) On Mon, 11 Oct 1999, Thraxen wrote: > -----Original Message----- > From: Geoff Finger > > > >Another random point, what they do for PCs has very little to do with what > >they do for consoles, and comparing them is like comparing apples and > >oranges. They work in completly different ways, and just because something > >works well on one system doesn't mean that it will work on the other. > > one thing though. Why would making higher res games ever be unpopular?? Why would any game be unpopular? Some games are just no good, and making a bad game high-res isn't going to make it a good game suddenly. Presumably high-res costs more than a normal game, if some company released the first high-res game witha lot of hype aboth that feature, and the game then bombed utterly due to being just a crappy game, other companies might think twice about putting the time mney and effort into high-res. Companies do not have to be logical about things. Theres nothing wrong with the idea of a hard drive system for a console system, but do you see a lot of people jumping on the idea after nintendo got done with it? Look at how much people complain about systems built for expansion, a lot of people think the massive expantionabiltiy built into the dreamcast was stupid and/or a awaste of time. How much of that is just because the satrun-cd thing bombed so badly? There's nothing inherently wrong with an upgradeable system, nintendo has been doing an ok job with memory expansions, but people have been influenced by the early history of the idea. Wilderness of mirrors World of polished steel Gears and iron chains Turn the grinding wheel I run between the shadows Some are phantoms, some are real --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy Anthology Date: 12 Oct 1999 23:12:16 EDT In a message dated 10/12/99 9:59:05 PM Eastern Daylight Time, karens@smartt.com writes: > How's the bonus CD for Anthology? > > Dex It's spinning in my Saturn as I type this. Not bad at all, although I would have put The Prelude as track 1 not track 22. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy Anthology Date: 12 Oct 1999 20:20:36 -0700 Any of the famous character themes from FF VI in there? dex Urbanldiot@aol.com wrote: > In a message dated 10/12/99 9:59:05 PM Eastern Daylight Time, > karens@smartt.com writes: > > > How's the bonus CD for Anthology? > > > > Dex > > It's spinning in my Saturn as I type this. Not bad at all, although I would > have put The Prelude as track 1 not track 22. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 23:17:16 EDT In a message dated 10/12/99 10:04:23 PM Eastern Daylight Time, karens@smartt.com writes: > What game is and isn't a Final Fantasy game? > > to purists, anything after FF6. I'm kind of in between. I miss the > atmosphere > of the older FF games which truly deliver a sense of wonder and adventure. Well, I'm not sure that a 2-D Final Fantasy 7 (or 8) with 8-Bit style characters would have flown well on the PlayStation. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy Anthology Date: 12 Oct 1999 23:21:17 EDT In a message dated 10/12/99 11:15:35 PM Eastern Daylight Time, karens@smartt.com writes: > Any of the famous character themes from FF VI in there? > > Dex Don't you have the Anthology? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy 5 Date: 12 Oct 1999 20:30:31 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/12/99 10:04:23 PM Eastern Daylight Time, > karens@smartt.com writes: > > > What game is and isn't a Final Fantasy game? > > > > to purists, anything after FF6. I'm kind of in between. I miss the > > atmosphere > > of the older FF games which truly deliver a sense of wonder and adventure. > > Well, I'm not sure that a 2-D Final Fantasy 7 (or 8) with 8-Bit style > characters would have flown well on the PlayStation. ;) That's not what i meant, i mean atmosphere. Now, i don't want to start another debate... Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy Anthology Date: 12 Oct 1999 20:31:49 -0700 Actually, not yet. Canada is a few days behind, and anthology being a minor release, will be arriving this week. its probably in stores, but i'll pick it up tomorrow after i wrap-up classes for the week Dex Urbanldiot@aol.com wrote: > In a message dated 10/12/99 11:15:35 PM Eastern Daylight Time, > karens@smartt.com writes: > > > Any of the famous character themes from FF VI in there? > > > > Dex > > Don't you have the Anthology? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy Anthology Bonus Disc Date: 12 Oct 1999 23:26:20 EDT In a message dated 10/12/99 11:15:35 PM Eastern Daylight Time, karens@smartt.com writes: > Any of the famous character themes from FF VI in there? > > Dex On the disc are as follows: FFV: FFV Opening Theme The Dungeon We're Pirates City Theme Parting Sorrow Mambo de Chocobo Distant Homeland Music Box Memories To My Beloved Friend FFVI: The Phantom Forest Phantom Train Wild West Kids Run Through The City Terra Slam Shuffle Spinach Rag Johnny C Bad Mog Dark World Epitaph The Magic House The Prelude Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] JFG Date: 12 Oct 1999 23:26:33 EDT Well, I just picked up JFG today, and while it wasn't incredibly ground-breaking (at least not 47 minutes into the game), RARE has not let me down. They are #1, now and forever. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy before FF7 Date: 12 Oct 1999 23:30:38 EDT In a message dated 10/12/99 11:25:48 PM Eastern Daylight Time, karens@smartt.com writes: > That's not what I meant, I mean atmosphere. Now, i don't want to start > another > debate... > > Dex Neither do I. Do you mean a unit of pressure equal to the pressure of the air at sea level or approximately 14.7 pounds per square inch (101,325 pascals)? Really though, could you write a long rant on what you mean? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Final Fantasy before FF7 Date: 12 Oct 1999 23:34:54 EDT In a message dated 10/12/99 10:32:33 PM Central Daylight Time,=20 Urbanldiot@aol.com writes: << Do you mean a unit of pressure equal to the pressure of the air=20 at sea level or approximately 14.7 pounds per square inch (101,325 pascals= )? =20 Really though, could you write a long rant on what you mean? =20 Dave >> No, I think what is meant is the overall aesthetic effect of a work of=20 art or a dominant aesthetic or emotional effect or appeal. =3D=DE --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy before FF7 Date: 12 Oct 1999 20:56:46 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/12/99 11:25:48 PM Eastern Daylight Time, > karens@smartt.com writes: > > > That's not what I meant, I mean atmosphere. Now, i don't want to start > > another > > debate... > > > > Dex > > Neither do I. Do you mean a unit of pressure equal to the pressure of the air > at sea level or approximately 14.7 pounds per square inch (101,325 pascals)? > > Really though, could you write a long rant on what you mean? The old final fantasy for the SNES and NES were really very close to the gamer in the sense that there were not FMV cut scenes and load time to get in the way of the game. I also noticed that FF 8 in particular have drawn out real-time cinema sequences, and sometimes, they get so anal as to show characters going into an elevator and sitting down. if you do that ten times, it starts to get on your nevers. That you don't see on the preview FF games, and on that level, people get more absorebed into the story and the gameplay itself because there are no distractions. Another thing i have a slight problem with is the series' move towards contemporary life. Its too much like "US". the worlds become too recognizable, too modern, the sense of wonder, of that amazement you felt in FF VI when you ventered into the opera house is gone. its totally gone. Instead, the last two installments centered heavily on politics. While the assasination of the sorceress in FF 8 was a kinda neat scenario (i actually felt hyped up) its a rare gem in the game. Bottom line, Square needs to move towards more fantasy and less reality. That means keeping technology to a bare minimum. This is not star wars where the technology is the fantasy. Final Fantasy should go back to its roots. there's my rant. phew.! Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] NEWS FLASH: Nintendo investigating DVD RAM Date: 13 Oct 1999 14:02:29 +1000 At 17:04 12-10-99 EDT, you wrote: >In a message dated 10/12/99 4:25:17 PM Eastern Daylight Time, >glacion@earthlink.net writes: > ><< Ahh... I'd watch out for news from Nintendorks, sometimes they scoop the > other sites, but sometimes they jsut post inaccurate info (like when they > said Diablo2 was coming to the N64). I have my doubts about DVD-RAM, > considering that I don't even think there is a commercially available > DVD-RAM for the PC yet, so they'd be pretty expensive. >> > >It was posted on quite a few other sites also. PlanetN2000, Nintendorks, and >The Magic Box all had the rumor. As for commercial availablitty? Yes they are >around, you just need to look. However, as someone else already said (Sorry, >didn't remember the name) they are expensive, in the $500-$600 area. However, >isn't that where CD-RWs were at one point? Now they are $150-$200. Maybe we >won't see DVD-RAM drives that low in the next year, but the price could go >down. I wouldn't mind paying $370 for a DVD-RAM capable machine that puts out >better graphics than PSX2 and DC. The only other flaw I see in the rumor is >that Nintendo is dead-set against piracy (well, duh) and this could open up >vast oppurtunities for pirates (accompanied with a possible USB port). Look >what the Hong Kong people did with the slot for 64DD, they made it into a CD >console. The DVD-RAM drive will not be built into the main unit since that shoots down Nintendo's big plan to have a competitive price point. If the rumors are true, this will probably be a Japanese only 64DD/Stellaview/Famicom DD -esque add-on. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dave's Final Fantasy quiz Date: 13 Oct 1999 14:07:26 +1000 At 20:04 12-10-99 -0700, you wrote: >The problem with Final Fantasy is that it was just that. It was Square Soft's >Final Fantasy. The company wasn't doing too well, and the designer, Hironobu >Sakaguchi, wanted to put his final vision on a game. Its been going on for the >last 8 episodes of that grand vision. There was no contingency for sequels, >and most likely, the way the games were envisioned made it undesirable for the >designers to design sequels based on an existing story. But if you've played >enough of them, you'll discover a recurring theme in all the games. Its about >the opressors and the opressed, and the japanese have this weird attraction >towards teenage heroes. their pop culture is built entirely around that. the >FF series is no exception. The characters you meet are often teenagers or >young adults , and rarely, with a few exceptions, are older people put into >lead roles. weird isnt it? > >Maybe they should rename it to the Never-ending Fantasy :-) > >Dex > I always thought they had teen heros simply so that the target audience could relate. Like Link being thirteen in the original Lengend of Zelda alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy before FF7 Date: 13 Oct 1999 00:08:11 EDT In a message dated 10/12/99 11:51:38 PM Eastern Daylight Time, karens@smartt.com writes: > The old final fantasy for the SNES and NES were really very close to the > gamer in > the sense that there were not FMV cut scenes and load time to get in the way > of > the game. I also noticed that FF 8 in particular have drawn out real-time > cinema > sequences, and sometimes, they get so anal as to show characters going into > an > elevator and sitting down. if you do that ten times, it starts to get on > your > nevers. Hmm, maybe I'll hold off on FF8 for a while. I really don't think the FMV in Final Fantasy 7 gets in the way of the game too much. Especially the scenes with the airship, this is just my opinion, but I don't think a greater sense of wonder and adventure could have been accomplished with FF7's realtime game engine. But maybe more of a feudal system would be welcome. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The Legend of Zelda Date: 13 Oct 1999 00:09:40 EDT In a message dated 10/13/99 12:05:24 AM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > I always thought they had teen heroes simply so that the target audience > could relate. Like Link being thirteen in the original Legend of Zelda > > alexh@ivanhoe.starway.net.au > Where did you come across the info on Link's age in Zelda 1? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy before FF7 Date: 12 Oct 1999 21:17:08 -0700 > > Hmm, maybe I'll hold off on FF8 for a while. I really don't think the FMV in > Final Fantasy 7 gets in the way of the game too much. Especially the scenes > with the airship, this is just my opinion, but I don't think a greater sense > of wonder and adventure could have been accomplished with FF7's realtime game > engine. But maybe more of a feudal system would be welcome. 8 is not bad at all, just extremely different with plenty of flaws to go around. But its still a good game. Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] The Legend of Zelda Date: 13 Oct 1999 14:19:39 +1000 At 00:09 13-10-99 EDT, you wrote: >In a message dated 10/13/99 12:05:24 AM Eastern Daylight Time, >alexh@ivanhoe.starway.net.au writes: > >> I always thought they had teen heroes simply so that the target audience >> could relate. Like Link being thirteen in the original Legend of Zelda >> >> alexh@ivanhoe.starway.net.au >> > >Where did you come across the info on Link's age in Zelda 1? > >Dave > Instruction booklets are such entertaining reads. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] The Legend of Zelda Date: 12 Oct 1999 21:25:07 -0700 Alex wrote: > At 00:09 13-10-99 EDT, you wrote: > >In a message dated 10/13/99 12:05:24 AM Eastern Daylight Time, > >alexh@ivanhoe.starway.net.au writes: > > > >> I always thought they had teen heroes simply so that the target audience > >> could relate. Like Link being thirteen in the original Legend of Zelda that's true. Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The Legend of Zelda Date: 13 Oct 1999 02:10:19 EDT In a message dated 10/13/99 12:17:02 AM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > >Where did you come across the info on Link's age in Zelda 1? > > > >Dave > > > > Instruction booklets are such entertaining reads. > > alexh@ivanhoe.starway.net.au > What Country is your instructions for? Either I'm blind or it wasn't a USA manual cos I can't find anything about Link's age in my instructions for The Legend of Zelda. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] The Legend of Zelda Date: 13 Oct 1999 16:43:30 +1000 At 02:10 13-10-99 EDT, you wrote: >In a message dated 10/13/99 12:17:02 AM Eastern Daylight Time, >alexh@ivanhoe.starway.net.au writes: > >> >Where did you come across the info on Link's age in Zelda 1? >> > >> >Dave >> > >> >> Instruction booklets are such entertaining reads. >> >> alexh@ivanhoe.starway.net.au >> > >What Country is your instructions for? Either I'm blind or it wasn't a USA >manual cos I can't find anything about Link's age in my instructions for The >Legend of Zelda. > >Dave > Australia, but I'm fairly certain it would be the same as the USA version. Anyway Zelda 2 takes place when around the time of Link's sixteenth birthday and that is a couple of years after the first game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] HOW'S THE GAME(Jet Force Gemini) ERIC, HOW'S THE GAME Date: 13 Oct 1999 03:01:47 -0400 (EDT) DETALES EVERYWON HU HAZ THA GAIM..WEE KNEAD DETALES On Tue, 12 Oct 1999 Nutz4n64@aol.com wrote: > Well, I just picked up JFG today, and while it wasn't incredibly > ground-breaking (at least not 47 minutes into the game), RARE has not let me > down. They are #1, now and forever. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] HOW'S THE GAME(Jet Force Gemini) Date: 13 Oct 1999 04:03:20 EDT In a message dated 10/13/99 3:02:58 AM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > ERIC, HOW'S THE GAME > DETALES EVERYWON HU HAZ THA GAIM..WEE KNEAD DETALES I think what we really need is a spell checker. ;) This is what Corel Word Perfect translates it to: DATELESS IVORIAN HE HAD THE GAIA..WE KNEAD DATELESS Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] HOW'S THE GAME(Jet Force Gemini) Date: 13 Oct 1999 05:02:39 -0400 (EDT) IFF U CAY SOH HERBENIDIAT. I KNEAD 2 NOH HOW GUDE THA GAIM IZ BEEFOR I BY IT/WRENT IT. On Wed, 13 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/13/99 3:02:58 AM Eastern Daylight Time, > mccoyjr@Glue.umd.edu writes: > > > ERIC, HOW'S THE GAME > > DETALES EVERYWON HU HAZ THA GAIM..WEE KNEAD DETALES > > I think what we really need is a spell checker. ;) > > This is what Corel Word Perfect translates it to: > > DATELESS IVORIAN HE HAD THE GAIA..WE KNEAD DATELESS > > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] HOW'S THE GAME(Jet Force Gemini) Date: 13 Oct 1999 10:00:10 EDT In a message dated 10/13/99 5:03:21 AM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > IF U. CY OH HERBENIDIAT. I KNEAD 2 NOAH HOW GOUDA THAI 3AM WEZ BEEFIER I BY > IT/WRENT IT. > My drunk talk is better than your drunk talk. ;) I thought the whole purpose of renting games is to see if it's worth buying. Unless, of course, you have a Z64, then the whole purpose of renting games is making them more expensive for everybody else. And maybe posting them on your own FTP site. Like the Turok 2 demo. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Pikachu Date: 13 Oct 1999 10:09:05 EDT For some reason I bought a large stuffed Pikachu this morning. I'm still not sure why. I can feel it staring at me right now, putting bad thoughts into my mind. It's on a shelf in-between a Nerf football and an Ike (South Park) stuffed Canadian. (What else call I call it?) I just thought I'd share that. So what's the deal with Pokemon Yellow? Is it a GBC title or just a SGB title? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Pikachu Date: 13 Oct 1999 12:11:30 -0400 (EDT) Should've got Charmander or a singing Jigglypuff. "Jigglyyypuuuuuff, jigglyyyyyyyy" On Wed, 13 Oct 1999 Urbanldiot@aol.com wrote: > For some reason I bought a large stuffed Pikachu this morning. I'm still not > sure why. I can feel it staring at me right now, putting bad thoughts into my > mind. It's on a shelf in-between a Nerf football and an Ike (South Park) > stuffed Canadian. (What else call I call it?) I just thought I'd share that. > > So what's the deal with Pokemon Yellow? Is it a GBC title or just a SGB title? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] JUST HOW BIG ARE THE JFG WORLDS?? Date: 13 Oct 1999 14:13:32 -0400 (EDT) JUST HOW BIG R THE WORLDS?? COMPARED TO ZELDA'S OVERWORLD..OR MARIO64'S WORLDS. I'VE ALWAYS BEEN INTERESTED IN 'BIG' GAMES AND LIKE CALCULATING VIRTUAL SQUARE MILES [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Pikachu Date: 13 Oct 1999 16:23:47 EDT In a message dated 10/13/99 7:10:40 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << So what's the deal with Pokemon Yellow? Is it a GBC title or just a SGB title? Dave >> IGN says it's SGB. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Pikachu Date: 13 Oct 1999 16:37:37 EDT pikachu iz evil....................................pokemon iz evil....................................but....................JIGGLYPUFF RULEZ!!!!!!!!!! even though pokemon sux, JUGGLYPUFF RULEZ!!!!!!!! ok, that's all i hav 2 say. captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Pikachu Date: 13 Oct 1999 17:35:54 EDT In a message dated 10/13/99 1:39:32 PM Pacific Daylight Time, CapFalcon1@aol.com writes: << pikachu iz evil....................................pokemon iz evil....................................but....................JIGGLYPUFF RULEZ!!!!!!!!!! even though pokemon sux, JUGGLYPUFF RULEZ!!!!!!!! ok, that's all i hav 2 say. captain skanka skanka falcon >> Would someone help this guy find his medication? He seems ill. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Pikachu Date: 13 Oct 1999 18:48:19 EDT um.........ill harmonics rule! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] HOW'S THE GAME(Jet Force Gemini) ERIC, HOW'S THE GAME Date: 13 Oct 1999 17:48:21 -0600 Yet another informative point which makes us love Aol users with all our heart. Lloyd Millard Mccoy Jr. wrote: > > DETALES EVERYWON HU HAZ THA GAIM..WEE KNEAD DETALES > > On Tue, 12 Oct 1999 Nutz4n64@aol.com wrote: > > > Well, I just picked up JFG today, and while it wasn't incredibly > > ground-breaking (at least not 47 minutes into the game), RARE has not let me > > down. They are #1, now and forever. > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] HOW'S THE GAME(Jet Force Gemini) ERIC, HOW'S THE GAME Date: 13 Oct 1999 19:47:18 EDT Jetforce Gemini is cool [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] what's going on? Date: 14 Oct 1999 23:06:09 -0400 where are the posts? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] what's going on? Date: 14 Oct 1999 23:10:34 EDT In a message dated 10/14/99 8:08:52 PM Pacific Daylight Time, glacion@earthlink.net writes: << where are the posts? >> Good question. I've hardly gotten anything all day. Since I'm too lazy to start something, you guys better write some letters. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] what's going on? Date: 14 Oct 1999 23:11:51 EDT In a message dated 10/14/99 11:08:52 PM Eastern Daylight Time, glacion@earthlink.net writes: > where are the posts? I wondered that too. I guess everybody is playing a new game of some sort. For me it's Final Fantasy 5. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [N64] what's going on? Date: 14 Oct 1999 23:12:49 -0400 (EDT) Actually, I'm glad it died down. I needed a brake. besides, there were too many one-line post and replies. -Vi On Thu, 14 Oct 1999, Eddy Wu wrote: > where are the posts? > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] what's going on? Date: 14 Oct 1999 23:23:18 EDT Someone reply if they get my mail. Some of them that I send I don't get back in my mailbox. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] what's going on? Date: 14 Oct 1999 23:23:09 -0400 I'm not complaining or anything, but doesn't anyone think that it is bizarre that we have like 100-200 posts a day for a week, and then suddenly no posts at all for a day? This isn't the first time it's happened, either. I can remember at least two other times. I always think the server went down or something ;-) -----Original Message----- > >Actually, I'm glad it died down. I needed a brake. >besides, there were too many one-line post and replies. > >-Vi > > >On Thu, 14 Oct 1999, Eddy Wu wrote: > >> where are the posts? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] what's going on? Date: 15 Oct 1999 00:33:57 -0500 -----Original Message----- >I'm not complaining or anything, but doesn't anyone think that it is bizarre >that we have like 100-200 posts a day for a week, and then suddenly no posts >at all for a day? This isn't the first time it's happened, either. I can >remember at least two other times. I always think the server went down or >something ;-) This always occurs after a large debate/war breaks out. I think everybody retreats to their corners until someone says something debatable, then the posts will start again. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] what's going on? Date: 14 Oct 1999 22:46:54 -0700 I'm just waiting for my FF Anthology. Stupid stores sell out on me. Dexter Thraxen wrote: > -----Original Message----- > From: Eddy Wu > To: n64@lists.xmission.com > Date: Thursday, October 14, 1999 10:26 PM > Subject: Re: [N64] what's going on? > > >I'm not complaining or anything, but doesn't anyone think that it is > bizarre > >that we have like 100-200 posts a day for a week, and then suddenly no > posts > >at all for a day? This isn't the first time it's happened, either. I can > >remember at least two other times. I always think the server went down or > >something ;-) > > This always occurs after a large debate/war breaks out. I think everybody > retreats to their corners until someone says something debatable, then the > posts will start again. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] what's going on? more FF ramblings Date: 15 Oct 1999 02:21:24 EDT In a message dated 10/15/99 12:45:12 AM Eastern Daylight Time, glacion@earthlink.net writes: > I'm not complaining or anything, but doesn't anyone think that it is bizarre > that we have like 100-200 posts a day for a week, and then suddenly no posts > at all for a day? This isn't the first time it's happened, either. I can > remember at least two other times. I always think the server went down or > something ;-) I have a great excuse, I don't buy too many N64 games. And what with Final Fantasy 5 I don't have very many questions to ask. But I must say that after 14 hours so far Final Fantasy 5 really isn't all that great. I've gotten to the second world and so far it's nowhere nearly as fun a FF4. Although it has been 7 years since I played Final Fantasy 2 on the SNES but some things do stick out in my memory after all these years. Like when I first discovered that the Tower of Babel (was it called Babil?) continued underground, getting the second airship, and of course getting the spaceship. I also miss the 5 person party as opposed to FF5's four person party. The Job System is kinda cool, but it takes forever just to raise stats. One thing about Final Fantasy 5 that really sticks out in my mind is how Cid & Mid remind me of Jessie & Billy from Xenogears. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] what's going on? Date: 15 Oct 1999 02:22:33 EDT In a message dated 10/15/99 1:41:28 AM Eastern Daylight Time, karens@smartt.com writes: > I'm just waiting for my FF Anthology. > > Stupid stores sell out on me. > > Dexter Can't you pre-order games where you live? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] what's going on? Date: 14 Oct 1999 23:35:09 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/15/99 1:41:28 AM Eastern Daylight Time, > karens@smartt.com writes: > > > I'm just waiting for my FF Anthology. > > > > Stupid stores sell out on me. > > > > Dexter > > Can't you pre-order games where you live? Yes, but i didn't. i thought there would be plenty to go around. I didn't have any problem getting FF VIII Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] what's going on? more FF ramblings Date: 14 Oct 1999 23:38:41 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/15/99 12:45:12 AM Eastern Daylight Time, > glacion@earthlink.net writes: > > > I'm not complaining or anything, but doesn't anyone think that it is bizarre > > that we have like 100-200 posts a day for a week, and then suddenly no > posts > > at all for a day? This isn't the first time it's happened, either. I can > > remember at least two other times. I always think the server went down or > > something ;-) > > I have a great excuse, I don't buy too many N64 games. And what with Final > Fantasy 5 I don't have very many questions to ask. But I must say that after > 14 hours so far Final Fantasy 5 really isn't all that great. I've gotten to > the second world and so far it's nowhere nearly as fun a FF4. Although it has > been 7 years since I played Final Fantasy 2 on the SNES but some things do > stick out in my memory after all these years. Like when I first discovered > that the Tower of Babel (was it called Babil?) continued underground, getting > the second airship, and of course getting the spaceship. I also miss the 5 > person party as opposed to FF5's four person party. The Job System is kinda > cool, but it takes forever just to raise stats. One thing about Final Fantasy > 5 that really sticks out in my mind is how Cid & Mid remind me of Jessie & > Billy from Xenogears. A friend lend me the famicom version of 5 complete with an adapter. The graphics were just so primitive, and you'd expect them to improve from IV, but anyways, i didn't play very much of it when i first got it. I still have the fondest memories of playing FF II (US) and FF VI (Japan) those were my faves in the series. Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] what's going on? more FF ramblings Date: 15 Oct 1999 02:38:29 EDT In a message dated 10/15/99 2:34:38 AM Eastern Daylight Time, karens@smartt.com writes: > A friend lend me the FamiCom version of 5 complete with an adapter. You do mean Super FamiCom right? Dave that damn mouse is crawling around in my ceiling again [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] what's going on? more FF ramblings Date: 14 Oct 1999 23:46:34 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/15/99 2:34:38 AM Eastern Daylight Time, > karens@smartt.com writes: > > > A friend lend me the FamiCom version of 5 complete with an adapter. > > You do mean Super FamiCom right? Yes. it came with an adapter so i can play on my snes. the only thing i remember is a big asteroid (pixellated as hell) falling on a planet in the beginning of the game. ;-) Dex > > > Dave > > that damn mouse is crawling around in my ceiling again > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] FF5 Date: 15 Oct 1999 02:42:16 EDT In a message dated 10/15/99 2:41:09 AM Eastern Daylight Time, karens@smartt.com writes: > Yes. it came with an adapter so i can play on my SNES. the only thing > i remember is a big asteroid (pixellated as hell) falling on a planet in > the beginning of the game. ;-) > > Dex I thought that was a potato. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: [N64] Apt Pupil Date: 15 Oct 1999 04:25:54 EDT What a subject line, eh? Really now. Another sleepless night finds me reading some more Stephen King. This time it's Apt Pupil from the book Different Seasons. So anyway, on page 118 Todd Bowden and Harold "Foxy" Pegler are in Foxy's garage looking for some comics. First full paragraph, page 118: "I know there's comics in here someplace," Foxy had said. His mother had a hangover and had kicked them out of the house for making too much noise. "Neat ones. They're Westerns, mostly, but there's some Turok, Son of Stone and---" Turok, that's what it said. Now mind you this book was printed in 1982. I wonder how old Turok really is? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: Re: [N64]What games are you getting this year? Date: 15 Oct 1999 08:42:27 EDT What's up yall this is my first post yea.This year the N64 had its most diverse line-up yet we got a RTS,a Rpg, and even a awsome fighting game.Among the games that have already come out this year what games do you guys and gals plan on getting this year. For me I plan on getting:Jet Force Gemini, Winback, Resident Evil 2, Rainbow Six, Xena:Tailsman of Fate, Rayman2, Donkey Kong64 , Rocket:Robot on wheels, Hybrid Heaven,and Castlevania2. Let me know what you guys are going to be getting and enjoy the splendor the 64 offer this year. P.S. I even plan on getting the special Donkey Kong 64 package and I'm going to sell my other 64. J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Multiplayer Mayhem Date: 15 Oct 1999 09:26:43 -0600 I wanted to pick up a new game this month, mostly for the multiplayer. I had fully intended to get Jet Force Gemini to scratch this itch. However, the reviews scared me off, not because they said it was bad, but because the multiplayer in JFG was sorely lacking. I went back and forth on JFG a few times and finally decided against it. I also considered Gauntlet Legends and, despite some good reviews, eventually nixed it because of lingering, perhaps unfounded, fears that it would end up being too repetitive a la Rampage World Tour. That and lack of a competitive multiplayer mode made me skittish. It was then that I started checking into BattleTanx: Global Assault. I read enough on it to know that multiplayer was its strong point and that single player was also quite fun. Last night I purchased this game and I know I made the right decision. BT:GA is a blast, quite literally. You can blow up nearly everything in sight and the game is quite pretty. I am quite impressed so far with the fun of the single-player game and haven't even tried multi yet. If multi is even more fun, as everyone seems to think, this game is definitely a winner. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Bob Rollybug" Subject: Re: [N64] what's going on? Date: 15 Oct 1999 11:30:19 CDT ----Original Message Follows---- Reply-To: n64@lists.xmission.com >where are the posts? huh? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Bob Rollybug" Subject: Re: [N64] Multiplayer Mayhem Date: 15 Oct 1999 11:33:52 CDT ----Original Message Follows---- Reply-To: n64@lists.xmission.com I wanted to pick up a new game this month, mostly for the multiplayer. I had fully intended to get Jet Force Gemini to scratch this itch. However, the reviews scared me off, not because they said it was bad, but because the multiplayer in JFG was sorely lacking. I went back and forth on JFG a few times and finally decided against it. I also considered Gauntlet Legends and, despite some good reviews, eventually nixed it because of lingering, perhaps unfounded, fears that it would end up being too repetitive a la Rampage World Tour. That and lack of a competitive multiplayer mode made me skittish. It was then that I started checking into BattleTanx: Global Assault. I read enough on it to know that multiplayer was its strong point and that single player was also quite fun. Last night I purchased this game and I know I made the right decision. BT:GA is a blast, quite literally. You can blow up nearly everything in sight and the game is quite pretty. I am quite impressed so far with the fun of the single-player game and haven't even tried multi yet. If multi is even more fun, as everyone seems to think, this game is definitely a winner. Greg ok....dude?I have one word for you my friend, GOLDENEYE!!! It is THE game for single AND multi-player action! Glad I could help... Later. Dave ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Multiplayer Mayhem Date: 15 Oct 1999 12:10:08 -0600 Greg wrote: > > I wanted to pick up a new game this month, mostly for the multiplayer. Bob Rollybug wrote: > ok....dude?I have one word for you my friend, GOLDENEYE!!! It > is THE game for single AND multi-player action! > Glad I could help... Goldeneye isn't really a new game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64]What games are you getting this year? Date: 15 Oct 1999 15:50:57 EDT In a message dated 10/15/99 8:44:07 AM Eastern Daylight Time, coldjuce@hotmail.com writes: > Among the games that have already come out this year what games do you > guys and gals plan on getting this year. Hmm. Jet Moto 3, Final Fantasy 8, Pac Man World, Resident Evil 3: Nemesis, Medal of Honor, Gran Turismo 2, and Street Fighter Alpha 3 (DC) if somebody releases that Dual Shock adapter. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Multiplayer Mayhem Date: 15 Oct 1999 15:53:22 EDT In a message dated 10/15/99 12:39:30 PM Eastern Daylight Time, messiah1_@hotmail.com writes: > ok....dude?I have one word for you my friend, GOLDENEYE!!! It > is THE game for single AND multiplayer action! > Glad I could help... > Later. > Dave > Wow, yeah, why didn't anybody else think of that? Maybe it had to with the fact that it's over two years old and I bet everybody has played it to death. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64]What games are you getting this year? Date: 15 Oct 1999 16:24:26 EDT Definitely: DK64, Pokemon Yellow Perhaps: Gex 3, Raymen 2, RE2 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] Multiplayer Mayhem Date: 15 Oct 1999 18:42:53 EDT I know a cool game, either Smash Brothers or Mario Party, that will give you a good time [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] Multiplayer Mayhem Date: 15 Oct 1999 18:46:59 EDT In a message dated 10/15/99 5:46:19 PM Central Daylight Time, Urbanldiot@aol.com writes: << In a message dated 10/15/99 12:39:30 PM Eastern Daylight Time, messiah1_@hotmail.com writes: > ok....dude?I have one word for you my friend, GOLDENEYE!!! It > is THE game for single AND multiplayer action! > Glad I could help... > Later. > Dave > Wow, yeah, why didn't anybody else think of that? Maybe it had to with the fact that it's over two years old and I bet everybody has played it to death. >> True [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] Multiplayer Mayhem Date: 15 Oct 1999 18:48:44 EDT In a message dated 10/15/99 5:46:51 PM Central Daylight Time, messiah1_@hotmail.com writes: << I wanted to pick up a new game this month, mostly for the multiplayer. I had fully intended to get Jet Force Gemini to scratch this itch. However, the reviews scared me off, not because they said it was bad, but because the multiplayer in JFG was sorely lacking. I went back and forth on JFG a few times and finally decided against it. I also considered Gauntlet Legends and, despite some good reviews, eventually nixed it because of lingering, perhaps unfounded, fears that it would end up being too repetitive a la Rampage World Tour. That and lack of a competitive multiplayer mode made me skittish. It was then that I started checking into BattleTanx: Global Assault. I read enough on it to know that multiplayer was its strong point and that single player was also quite fun. Last night I purchased this game and I know I made the right decision. BT:GA is a blast, quite literally. You can blow up nearly everything in sight and the game is quite pretty. I am quite impressed so far with the fun of the single-player game and haven't even tried multi yet. If multi is even more fun, as everyone seems to think, this game is definitely a winner. Greg >> Glad you like it -Max- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] what's going on? Date: 15 Oct 1999 19:39:46 EDT And for me, it's Jet Force Gemini. And let me tell you ... DAMN. This game is VERY good. I haven't noticed slowdown at ALL yet, with what seems like 8 enemies on screen at once. The AI is good, the graphics or lush, the weapons are cool, and the cutscenes are great. I'm not too far yet, but this game is a keeper. If you had any second thoughts ... GET THIS GAME! ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] what's going on? Date: 15 Oct 1999 18:45:38 -0600 Yeah, my dad's old truck needs a brake too. I think he lost his old breaks when he slid down that icy hill last winter. He'll have to be careful he doesn't BREAK his neak... heheheh Vi On wrote: > > Actually, I'm glad it died down. I needed a brake. > besides, there were too many one-line post and replies. > > -Vi > > On Thu, 14 Oct 1999, Eddy Wu wrote: > > > where are the posts? > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] what's going on? Date: 15 Oct 1999 18:38:19 -0700 Bastion007@aol.com wrote: > And for me, it's Jet Force Gemini. And let me tell you ... DAMN. This game is > VERY good. I haven't noticed slowdown at ALL yet, with what seems like 8 > enemies on screen at once. The AI is good, the graphics or lush, the weapons > are cool, and the cutscenes are great. I'm not too far yet, but this game is > a keeper. If you had any second thoughts ... GET THIS GAME! > > ~Matt Yes. The graphics here is simply stunning. RARE has perfected the art of making a flat 2-D texture acquire elements of depth and shading without spending an ounce of processing energy to do so. Kudos to RARE. Some of the Gameplay elements are not "polished" but its forgivavle. The Demo version of the game isn't quite like the full version. Dex > > > <> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Final Fantasy VI Date: 15 Oct 1999 18:57:29 -0700 Wow, wow. I finally got it ;-) The memories... heheheh Playinf FF VI reminded me just how good the game was. The soundtrack is simply amazing. Compared to FF VIII's track, it's heads and shoulders above it! And they were composed on the SNES's 8-bit soundchip. Dext [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: [N64] JFG Question (Potentionally Stupid) Date: 15 Oct 1999 22:56:10 -0300 Hi. I finally got to rent Jet Force Gemini today and I'll I have to say is damn IGN64 for scaring me off from buying it as soon as it came out! It's a really good game! Anyway, I'm stuck in both Juno and Vela's level after you save Vela. In Juno's, I'm stuck in the part under the huts with the water all around (almost seems like I need Vela) and in Vela's, I'm stuck in the room filled with lava (almost seems like I need Juno). If I do need the other character for each, which is what I'm assuming, how do I switch characters so that Vela is in Juno's stage, and vice versa? I tried doing it from the Pause screen but that just took me to each character's respective level. It's probably something really simple, which seems to always be the case when I get stuck, but oh well. Please help! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy VI Date: 15 Oct 1999 21:59:28 EDT In a message dated 10/15/99 9:52:21 PM Eastern Daylight Time, karens@smartt.com writes: > Playing FF VI reminded me just how good the game was. The soundtrack is > simply amazing. Compared to FF VIII's track, it's heads and shoulders > above it! And they were composed on the SNES's 8-bit soundchip. > > Debt An 8-Bit sound chip designed by Sony, though. (Nintendo purists hate when I bring that up) ;) Dave --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 15 Oct 1999 22:08:31 EDT <> From what I understand, you cannot backtrack to other character's levels until all three meet up at Mizar's Palace. Forget about Juno's levels; most likely, if you've gotten to Vela, you've already accomplished as much with Juno as you can in his levels. The pit of lava in Vela's room is tricky; you cannot pass through there until you have the Red Key. You need to backtrack rooms (2, I think, including the lava room) to the room where the bugs with shields first appeared. Down by the little stream of water there is one of those targets where you just have to keep shooting with the machine gun. Good luck. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64]What games are you getting this year? Date: 15 Oct 1999 22:08:42 -0400 On 15 Oct 99, at 8:42, Justin Smith-Williams wrote: > What's up yall this is my first post yea.This year the N64 had its most > diverse line-up yet we got a RTS,a Rpg, and even a awsome fighting > game.Among the games that have already come out this year what games do you > guys and gals plan on getting this year. > For me I plan on getting:Jet Force Gemini, Winback, Resident Evil 2, Rainbow > Six, Xena:Tailsman of Fate, Rayman2, Donkey Kong64 , Rocket:Robot on wheels, > Hybrid Heaven,and Castlevania2. > Let me know what you guys are going to be getting and enjoy the splendor the > 64 offer this year. > Hmm... Not a whole lot appeals to me anymore since I just got a new 466MHZ computer, but I still might get Donkey Kong, Winback, Rocket and/or Top Gear Rally 2. Turok:Rage Wars looks interesting, too, but I think it'll be more of the same from Acclaim (sweet graphics, but too slow), so I'll prolly just end up getting Half- Life or some other good FPS.. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy VI Date: 15 Oct 1999 19:21:13 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/15/99 9:52:21 PM Eastern Daylight Time, > karens@smartt.com writes: > > > Playing FF VI reminded me just how good the game was. The soundtrack is > > simply amazing. Compared to FF VIII's track, it's heads and shoulders > > above it! And they were composed on the SNES's 8-bit soundchip. > > > > Debt > > An 8-Bit sound chip designed by Sony, though. (Nintendo purists hate when I > bring that up) ;) > > Dave No, i don't mind. Yes, its a sony soundchip, designed by Ken Kataguri himself Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Final Fantasy VI Date: 15 Oct 1999 22:14:53 EDT Hehe. I'm still trying to get the hang of these stupid AOL signatures, too, Dave. Anyway, no, not necessarily. Even D. Fentie can admit (at least I hope he can) that Sony makes good products: their minidisk players are good, their TVs are top notch, and I think their disk men are fairly decent, too. I personally like Panasonic products: I *LOVE* my friends Panasonic DVD player, my Panasonic CD Player gets better battery life then my sister's Sony disk man, and overall I think Panasonic makes a damn fine product, too. I think what Nintendo purists dislike is not the fact that Sony makes a good product, but that they make a good video game machine =:^) ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 15 Oct 1999 23:15:22 -0300 Yes, I saw that part, but I don't have a Machine Gun for Vela. I picked up the Grenades at the beginning, but I saw no box with the Machine Gun. Where would it be located at? Bastion007@aol.com wrote: >From what I understand, you cannot backtrack to other character's levels > until all three meet up at Mizar's Palace. Forget about Juno's levels; most > likely, if you've gotten to Vela, you've already accomplished as much with > Juno as you can in his levels. The pit of lava in Vela's room is tricky; you > cannot pass through there until you have the Red Key. You need to backtrack > rooms (2, I think, including the lava room) to the room where the bugs with > shields first appeared. Down by the little stream of water there is one of > those targets where you just have to keep shooting with the machine gun. Good > luck. > > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy VI Date: 15 Oct 1999 19:29:09 -0700 Bastion007@aol.com wrote: > Hehe. I'm still trying to get the hang of these stupid AOL signatures, too, > Dave. > > Anyway, no, not necessarily. Even D. Fentie can admit (at least I hope he > can) that Sony makes good products: their minidisk players are good, their > TVs are top notch, and I think their disk men are fairly decent, too. I > personally like Panasonic products: I *LOVE* my friends Panasonic DVD player, > my Panasonic CD Player gets better battery life then my sister's Sony disk > man, and overall I think Panasonic makes a damn fine product, too. I think > what Nintendo purists dislike is not the fact that Sony makes a good product, > but that they make a good video game machine =:^) This may be a myth, but I find my panasonic products have an increadibly long battery life. Dex > > > ~Matt > > < bring that up) ;) > > Dave > > --- Dave --->> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 15 Oct 1999 23:22:06 -0300 Nevermind, I just found the Machine Gun. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 15 Oct 1999 22:36:36 EDT <> Follow the river as far as you can go, eventually you'll get a door to the machine gun. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Final Fantasy VI Date: 15 Oct 1999 22:42:30 EDT In a message dated 10/15/99 10:16:07 PM Eastern Daylight Time, karens@smartt.com writes: > No, I don't mind. Yes, its a Sony soundchip., designed by Ken Kataguri himself > > Dex > But you're not a purist. Oh, and it's Ken Kutaragi. Ken Kataguri runs the fruit stand on Main & South Park Row. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Final Fantasy VI Date: 15 Oct 1999 19:51:27 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/15/99 10:16:07 PM Eastern Daylight Time, > karens@smartt.com writes: > > > No, I don't mind. Yes, its a Sony soundchip., designed by Ken Kataguri > himself > > > > > Dex > > > > But you're not a purist. Oh, and it's Ken Kutaragi. Ken Kataguri runs the > fruit stand on Main & South Park Row. heh :- enjoying the music CD, disappointed many of the character themes from FF VI are not present... Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "~Exora ~" Subject: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 21:54:51 CDT I have already beaten Zelda, but I am missing the last spell and last arrow! Where do you find this stuff, and what is it used for? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The world is not enough Date: 15 Oct 1999 22:54:52 EDT Biggest hope and biggest disappointment of the year is the lead story at IGN64 today. I thought this could have been a Nintendo/RARE ace in the hole. Oh well. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 23:01:20 EDT In a message dated 10/15/99 9:56:10 PM Central Daylight Time, exora55@hotmail.com writes: << I have already beaten Zelda, but I am missing the last spell and last arrow! Where do you find this stuff, and what is it used for? >> Last Spell? Isn't that Fiona's Love? That puts a temporary shield around you that makes youj invincible. It's GREAT! Last arrow is the Light Arrow. I don't know how you could have beaten the game without Light Arrows. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Exora" Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 22:09:58 CDT << I have already beaten Zelda, but I am missing the last spell and last arrow! Where do you find this stuff, and what is it used for? >> Sorry, I meant I am missing one of the arrows not the last one, I have fire arrows and the light arrows but am missing one. I am missing Fiona's love, where do you find it? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 23:15:30 EDT how tha hek did u beat gannon/gannondorf without tha light arrow??? captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 23:16:44 EDT In a message dated 10/15/99 10:13:28 PM Central Daylight Time, exora55@hotmail.com writes: << Sorry, I meant I am missing one of the arrows not the last one, I have fire arrows and the light arrows but am missing one. I am missing Fiona's love, where do you find it? >> You have to blast open a crack in the wall that is by the big Desert Pyramid. You can get the Ice Arrows by making it to the center of the Thieves (forget their names) fortress. Have fun with that one. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 23:25:18 EDT In a message dated 10/15/99 10:56:10 PM Eastern Daylight Time, exora55@hotmail.com writes: > I have already beaten Zelda, but I am missing the last spell and last arrow! > Where do you find this stuff, and what is it used for? Hmm, the last. That's tough since that could mean many things. The Ice Arrow is in the Guerdo Training Grounds. The three spells you get from Great Faeries. Hmm. I can't remember where you get them exactly since you get other things from Great Faeries also. The Great Faeries are located 1. Outside Hyrule Castle, 2. The summit of Death Mountain, 3. inside Death Mountain Crater, 4 Zora's Fountain, 5. Near the desert temple, 6. outside of Ganon's castle. Those are all I remember offhand. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 23:27:55 EDT In a message dated 10/15/99 11:13:28 PM Eastern Daylight Time, exora55@hotmail.com writes: > Sorry, I meant I am missing one of the arrows not the last one, I have fire > arrows and the light arrows but am missing one. I am missing Fiona's love, > where do you find it? > Fiona's Love is in the desert outside of the desert temple. Look for a wall with cracks on it (it's pretty obvious when you know what to look for) and blast it with a bomb. A Great Faerie is inside ready to give you Fiona's Apple. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 15 Oct 1999 23:29:22 EDT In a message dated 10/15/99 11:18:14 PM Eastern Daylight Time, CapFalcon1@aol.com writes: > how tha hek did u beat gannon/gannondorf without tha light arrow??? > > captain skanka skanka falcon > Ganon & Ganondorf has only one "N." Gannon is a nearby Catholic University. www,gannon.edu --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] The world is not enough Date: 15 Oct 1999 20:56:35 PDT Eurocomm's done some good stuff in the past. At least there's *some* hope. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Biggest hope and biggest disappointment of the year is the lead story at IGN64 today. I thought this could have been a Nintendo/RARE ace in the hole. Oh well. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 00:02:06 EDT In a message dated 10/15/99 11:58:23 PM Eastern Daylight Time, eljam@hotmail.com writes: > Eurocomm's done some good stuff in the past. At least there's *some* hope. > > Elliot > Name one good game by Eurocomm. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] The world is not enough Date: 15 Oct 1999 21:12:11 PDT DC version of Hydro Thunder is pretty good, IMO. I guess I should say they've done some good arcade and pc ports to toher systems. Their first title, 40 winks, looks pretty good too. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com In a message dated 10/15/99 11:58:23 PM Eastern Daylight Time, eljam@hotmail.com writes: > Eurocomm's done some good stuff in the past. At least there's *some* hope. > > Elliot > Name one good game by Eurocomm. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 00:21:40 EDT In a message dated 10/16/99 12:13:41 AM Eastern Daylight Time, eljam@hotmail.com writes: > DC version of Hydro Thunder is pretty good, IMO. I guess I should say > they've done some good arcade and pc ports to toher systems. Their first > title, 40 winks, looks pretty good too. > > Elliot It's too much of a port in my opinion.. But that's also Midway's fault. But what about Eurocomm's Duke Nukem games on the N64? talk about terrible --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 02:16:05 -0400 (EDT) Don't count Eurocom out..they're one of the best development houses in Europe. Because of this I would have preferred that they take Goldeneye in a new direction which I'm sure would have been great(not Goldeneye caliber though). I'm excited that TWINE will resemble Goldeneye the game. Think of it as a mega expansion of Goldeneye..new levels,weapons,multiplayer. Since developer's skill with N64 game development is 1-3 years ahead of Goldeneye(even 3rd party) I'm sure TWINE will be an enjoyable game. It should leave 2 months between it and PD though since my time will be consumed with PD for weeks. On Sat, 16 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/16/99 12:13:41 AM Eastern Daylight Time, > eljam@hotmail.com writes: > > > DC version of Hydro Thunder is pretty good, IMO. I guess I should say > > they've done some good arcade and pc ports to toher systems. Their first > > title, 40 winks, looks pretty good too. > > > > Elliot > It's too much of a port in my opinion.. But that's also Midway's fault. But > what about Eurocomm's Duke Nukem games on the N64? talk about terrible > > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 03:03:15 EDT In a message dated 10/16/99 2:17:14 AM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > Don't count Eurocomm out..they're one of the best development houses in > Europe. Because of this I would have preferred that they take Goldeneye in > a new direction which I'm sure would have been great(not Goldeneye caliber > though). I'm excited that TWINE will resemble Goldeneye the game. Think of > it as a mega expansion of Goldeneye..new levels,weapons,multiplayer. Since > developer's skill with N64 game development is 1-3 years ahead of > Goldeneye(even 3rd party) I'm sure TWINE will be an enjoyable game Have you ever played Duke Nukem 64 (hey, let's leave out the music) or Duke Nukem: Zero Hour (hey, let's leave out the framerates, oh butter not make it fun either)? Eurocomm is a piss poor development house. You gotta be good to program on the N64, and Eurocomm just isn't that. They probably got it cos they work very cheap. I predict this game will be a stinker. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 02:01:58 -0700 Urbanldiot@aol.com wrote: > Biggest hope and biggest disappointment of the year is the lead story at > IGN64 today. I thought this could have been a Nintendo/RARE ace in the hole. > Oh well. Perfect Dark is the ace in the hole you speak of ;-) Simple logistics could not allow RARE to do two first person shooters with high enough quality. The Golden Eye team is working on PD, so its impossible for them to work on another. the fact that Eurocom is so far along already is something that is kind of good news. Regardless, Eurocom has shown a talent at working with ther N64 hardware, coupled with their desire to, at the very least, emulate Golden Eye, we can expect a decent game. If they get lucky, it might be a keeper, but I doubt it will be a breakout success like GoldenEye was. The Eurocom game however might just be good enough to keep people happy and content, like final fantasy 8. Either way, i don't see it as a disappointment. The World is Not Enough + Perfect Dark is a hell of a lot better than Perfect Dark + nothing. :-) Dexter > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 02:05:19 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/16/99 2:17:14 AM Eastern Daylight Time, > mccoyjr@Glue.umd.edu writes: > > > Don't count Eurocomm out..they're one of the best development houses in > > Europe. Because of this I would have preferred that they take Goldeneye in > > a new direction which I'm sure would have been great(not Goldeneye caliber > > though). I'm excited that TWINE will resemble Goldeneye the game. Think of > > it as a mega expansion of Goldeneye..new levels,weapons,multiplayer. Since > > developer's skill with N64 game development is 1-3 years ahead of > > Goldeneye(even 3rd party) I'm sure TWINE will be an enjoyable game > > Have you ever played Duke Nukem 64 (hey, let's leave out the music) or Duke > Nukem: Zero Hour (hey, let's leave out the framerates, oh butter not make it > fun either)? Eurocomm is a piss poor development house. You gotta be good to > program on the N64, and Eurocomm just isn't that. They probably got it cos > they work very cheap. > > I predict this game will be a stinker. Well, Duke Nuken Zero Hour was a disappointment, I agree, but it doesn't excure the fact that Eurcom has done increadible ports of MK4, and WarGods :-) Ok, so they aren't the best of games, but the technical prowess they showed is quite remarkable. And i have an inkling they were pushed by GT interactive to get Duke Nukem Zero hour out the door before they were ready. And the use of the RAM expansion pak probably sank the game. A lot of developers rushed to adopt the ram expansion without really adding development time, and a lot of them get half assed high-res modes with unpolished normal res modes. I'm not making excuses for Eurocom, but i think these are factors we should consider. I have faith that they will do a decent game. Dexter > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 16 Oct 1999 06:28:36 EDT <> Go to www.gamefaqs.com, they have walkthroughs for it [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 16 Oct 1999 06:45:36 EDT I don't know about you guys, but I think Final Fantasy 8 was a disappointment. They put it like a FF7 Cliche. It's also boring. You are storing and storing and storing until you have it good enough, than you attack the enemy, plus, the training grounds are giving you level after level, it's like "Who Needs the other things? I can go and stay in the training grounds, get to my highest level and all my things are at the highest, than go for the last boss." It is so easy, that I went through it in a snap, there is nothing huge happening like a Meteor going to smash the earth, or the universe is going to be destroyed, there is a just people who want to take over tiny earth. I wish there can be bigger games. My brothers are so mean, they hated the thought that I liked Quest 64, they always denied to rent or buy the game and just went for other games, and I even bought a $20 gameshark pak just for Quest 64. And I liked Zelda 64 so much (I still do) that I bought the hat and shirt for $15. They really hate my taste in games. -Max- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 16 Oct 1999 04:22:42 -0700 EmeraldNess21@aol.com wrote: > I don't know about you guys, but I think Final Fantasy 8 was a > disappointment. Yes it was a disappointment, but i was kind of especting it. Play Final Fantasy VI again made me miss the the old Final Fantasy even more. but its a good game nonetheless ;-) > They put it like a FF7 Cliche. It's also boring. It felt like taking a test. load times were horrendous and got, i just waited way too long for things to get done. > You are > storing and storing and storing until you have it good enough, than you > attack the enemy, plus, the training grounds are giving you level after > level, it's like "Who Needs the other things? I can go and stay in the > training grounds, get to my highest level and all my things are at the > highest, than go for the last boss." It is so easy, that I went through it > in a snap, there is nothing huge happening like a Meteor going to smash the > earth, or the universe is going to be destroyed, there is a just people who > want to take over tiny earth. I wish there can be bigger games. My brothers > are so mean, they hated the thought that I liked Quest 64, they always denied > to rent or buy the game and just went for other games, and I even bought a > $20 gameshark pak just for Quest 64. And I liked Zelda 64 so much (I still > do) that I bought the hat and shirt for $15. They really hate my taste in > games. sorry to hear that. Get Final Fantasy Anthology if you want some real classics. oh, don't pass up Jet Force Gemini. Dex > > -Max- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 16 Oct 1999 10:01:05 EDT In a message dated 10/16/99 6:17:40 AM Central Daylight Time, karens@smartt.com writes: << sorry to hear that. Get Final Fantasy Anthology if you want some real classics. oh, don't pass up Jet Force Gemini. >> I didn't pass it up, but my brothers said they didn't want to get it. I'm hoping to get FFA if my brother is interested in it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] The world is not enough Date: 16 Oct 1999 12:10:52 EDT They did Duke Nukem: Zero Hour for the N64. An ambitius game with some flaws. No great, but good. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 13:33:12 EDT In a message dated 10/15/99 8:20:27 PM Pacific Daylight Time, Davidxvx@aol.com writes: << I am missing Fiona's love, where do you find it? >> One question: Who is Fiona? The name was Nayru's Love. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 13:35:07 EDT Fiona's Apple (LOL) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 13:37:23 EDT << << I am missing Fiona's love, where do you find it? >> One question: Who is Fiona? The name was Nayru's Love.>> RIGHT ON BART! uh......nm captain hoola hoop falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 13:41:18 EDT <> Pika "Needs a Shave" Chu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 13:53:57 EDT lol [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 14:59:01 EDT In a message dated 10/16/99 1:34:29 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > One question: Who is Fiona? The name was Nayru's Love. It's Fiona in my copy. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 15:06:08 EDT its nayru's - read tha instruction book. fiona ain't a goddess - and tha spells come from, and are named after, their respective goddesses. its nayru's love. fiona is just a sage. and all copy's of the game are exactly the same except for casing and tha box. peace out captain seek tha truth falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 16 Oct 1999 13:59:40 -0700 EmeraldNess21@aol.com wrote: > In a message dated 10/16/99 6:17:40 AM Central Daylight Time, > karens@smartt.com writes: > > << sorry to hear that. Get Final Fantasy Anthology if you want some real > classics. > oh, don't pass up Jet Force Gemini. >> > > I didn't pass it up, but my brothers said they didn't want to get it. I'm > hoping to get FFA if my brother is interested in it. Jeez, your bros run your lives? dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 17:36:27 EDT In a message dated 10/16/99 3:07:25 PM Eastern Daylight Time, CapFalcon1@aol.com writes: > its Nayru's - read Thai instruction book. Fiona ain't a goddess - and thaw > spells come from, and are named after, their respective goddesses. its > Nayru's love. Fiona is just a sage. and all copy's of the game are exactly > > the same except for casing and Thai box. > > peace out > captain seek there truth falcon I must have been thinking of something else. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 19:01:43 -0300 I think you're thinking of the goddess, Farore and her spell. It's the teleport one, I can't remember name off the top of my head. I know it's Farore's something, though ;-) Urbanldiot@aol.com wrote: > > I must have been thinking of something else. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] JFG Question (Potentionally Stupid) Date: 16 Oct 1999 20:08:55 EDT In a message dated 10/16/99 3:54:19 PM Central Daylight Time, karens@smartt.com writes: << Jeez, your bros run your lives? >> Where do you think the money comes from? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EmeraldNess21@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 20:09:58 EDT In a message dated 10/16/99 5:04:02 PM Central Daylight Time, madmac64@yahoo.com writes: << I think you're thinking of the goddess, Farore and her spell. It's the teleport one, I can't remember name off the top of my head. I know it's Farore's something, though ;-) >> Farore's Wind [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 22:36:29 EDT In a message dated 10/16/99 12:34:29 PM Central Daylight Time, Nutz4n64@aol.com writes: << One question: Who is Fiona? The name was Nayru's Love >> Yeah, well, whoever. It's been FOREVER since I've played Zelda. Close to a year now. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 22:39:28 EDT In a message dated 10/16/99 5:04:02 PM Central Daylight Time, madmac64@yahoo.com writes: << I think you're thinking of the goddess, Farore and her spell. It's the teleport one, I can't remember name off the top of my head. I know it's Farore's something, though ;-) >> Farore's Wind. That spell was great in the Shadow Temple (do I have that right?) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Anybody gonna check out Winback?? Date: 16 Oct 1999 22:42:58 -0400 (EDT) Oct/Nov is seeing N64 release many quality games. Winback is getting good previews and I think it'll be a sleeper hit. I'm definitely going to check it out. Anybody else looking forward to it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: [N64] I finally did it. Date: 16 Oct 1999 22:47:17 EDT This isn't Nintendo related (at all), but since there has always been a strong mix of platforms on this list, I guess it's okay for me to talk about this. Today I finally bought myself a PSX. I went to Best Buy, dropped $211.76 and got: PSX Dual Shock System, FFVIII, a Blue Memory Card, and the TV adapter. So far Final Fantasy is very cool. I don't know why there were complaints about the charcters not bieng the 1x1 animated blocks they used to be. I like the realistic characters and I don't think it detractcs from the game at all. I also like the Junction and new Magic system. No more magic bars, whoo hoo! I REALLY enjoy the card game, although I have yet to win a match. I've actually restarted from my last save point twice because I lost all of my cards playing that game (not big deal, I hadn't left the Garden yet). =) Opening move was EXCELLENT. However, these opinions could come from that fact that I haven't layed my hands on an RPG since Crono Trigger (unless you count Zelda:TOoT). Man does it feel good. Anyhow, I've put about 3 hours in so far. I went into the training area and met up with what looks like an Allasauraus. I wailed on that guy for a good 30 minutes and never killed him. I just left the Garden to go to the Fire Cavern with Quistis. I do have question, though. Do I ever get ammo for my gunblade? Please just answer "Yes" or "No." No further explanation please. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: Re: [N64] Anybody gonna check out Winback?? Date: 16 Oct 1999 23:52:57 -0300 I'm looking forward to it, but I won't be buying it. I won't have enough money when it comes out and I want to get Wrestlemania 2000 next month (DK64 for Christmas) so I will have to start saving my money for that. Hopefully Jet Force Gemini will become a Player's Choice title so I can get that some time in the future. "Lloyd Millard Mccoy Jr." wrote: > Oct/Nov is seeing N64 release many quality games. Winback is getting good > previews and I think it'll be a sleeper hit. I'm definitely going to check > it out. Anybody else looking forward to it? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 16 Oct 1999 23:38:50 EDT In a message dated 10/16/99 12:07:25 PM Pacific Daylight Time, CapFalcon1@aol.com writes: << fiona is just a sage. and all copy's of the game are exactly the same except for casing and tha box. >> Uh, which copy do you have? I don't remember anyone named Fiona in the game. The sages were : Rauru, Saria, Darunia, Ruto, Nabooru (forgot if that was the right spelling), and Impa. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Anybody gonna check out Winback?? Date: 17 Oct 1999 01:58:28 EDT it looks sweet, especially all the moves u can do. it looks really kewl, like a shooter/adventure game. i'm definately gonna at least giv it a rent. captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] FF 5 Date: 17 Oct 1999 01:19:35 -0700 I put my FF 5 and FF 6 anthology disks into my pc today to check how much space they take up, and both appear to take up the same amount of space, roughtly 260 Megabytes. But i have a question, FF 5, at least on the surface, appears to have less features, and shorter fmv sequences than 6, so why do they both take up the same amount of space? I know FF 6 has that bonus thing, with images, artwork and theatre BTW, very nice intro FMV for FF6, i almost cried when i heard the opening notes. :-) Anyways, maybe someone who's played 5 long enough can comment on this. Maybe there's more FMV sequences ? Getting back to N64, Jet Force Gemini is amazing. Buy buy buy!!! Don't believe the bad reviews. ;-) Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] FF 5 Date: 17 Oct 1999 10:51:27 EDT In a message dated 10/17/99 4:14:02 AM Eastern Daylight Time, karens@smartt.com writes: > But I have a question, FF 5, at least on the surface, appears to have > less features, and shorter FMV sequences than 6, so why do they both > take up the same amount of space? Maybe it has a longer ending? I just wonder if the're both 260, why two CDs? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] FF5 & FF6 Date: 17 Oct 1999 10:53:35 EDT In a message dated 10/17/99 4:14:02 AM Eastern Daylight Time, karens@smartt.com writes: > I know FF 6 has that bonus thing, with images, artwork and theater BTW, > very nice intro FMV for FF6, i almost cried when i heard the opening > notes. :-) > I think it's time to check your medication. ;) You should have been blubbering like a two year old. > Anyway, maybe someone who's played 5 long enough can comment on this. > Maybe there's more FMV sequences ? > I've gotten to the second world and so far the only FMV is the intro. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CJM09EP@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 17 Oct 1999 11:28:51 EDT you find the ice arrow in the the fortress place in the training area. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 11:49:11 EDT In a message dated 10/16/99 10:49:44 PM Eastern Daylight Time, Davidxvx@aol.com writes: > Today I finally bought myself a PSX. I went to Best Buy, dropped $211.76 > and got: PSX Dual Shock System, FFVIII, a Blue Memory Card, and the TV > adapter. I hope you got a Sony Brand Memory Card. Otherwise you may lose saved info. Actually the standard Interact Memory Cards are OK as well. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 11:51:59 EDT In a message dated 10/16/99 10:49:44 PM Eastern Daylight Time, Davidxvx@aol.com writes: > So far Final Fantasy is very cool. I don't know why there were > complaints about the charters not binge the 1x1 animated blocks they used > to > be. I like the realistic characters and I don't think it detracts from the > > game at all. Who ever said that? I myself hate the super-deformed look of the characters in the old FF games. FF7 was a step in the right direction with the battles but its super deformed nature in normal mode still made it look like crap. Now you gotta do yourself a favor and buy Tony Hawk's Pro Skater. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Anybody gonna check out Winback?? Date: 17 Oct 1999 12:30:49 -0400 Judging by the previews, it looks like a no brainer for me. -----Original Message----- > >Oct/Nov is seeing N64 release many quality games. Winback is getting good >previews and I think it'll be a sleeper hit. I'm definitely going to check >it out. Anybody else looking forward to it? > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 14:31:49 -0400 (EDT) Could you make a close enough counterpart of the Mario classic on PSX hardware? Could it handle it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 15:09:02 EDT now that is just laughable. of course not. i could list reasons but there are so many and i don't have tha time. lol - a psx mario64 equivalent? no way. captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John M Brundage Subject: Re: [N64] Anybody gonna check out Winback?? Date: 17 Oct 1999 13:08:40 -0600 I think I might rent it some time, but what doesn't look good is the fact that you don't fire with the Z button. On Sat, 16 Oct 1999 22:42:58 -0400 (EDT) "Lloyd Millard Mccoy Jr." writes: > > Oct/Nov is seeing N64 release many quality games. Winback is getting > good > previews and I think it'll be a sleeper hit. I'm definitely going to > check > it out. Anybody else looking forward to it? > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] FF 5--- JFG Date: 17 Oct 1999 14:37:43 -0500 >Getting back to N64, Jet Force Gemini is amazing. Buy buy buy!!! Don't >believe the bad reviews. ;-) > >Dex Hmmm, ok, this is getting fairly frustrating. First, everybody was all pumped up for the game because it was from Rare. Then, after a couple of reviews came out, people switched and started talking about what is wrong with the game. Then there were 2 theories thrown out there about the game...the first being that it is actually a very good game that got lack-luster reviews because it was from Rare and people expect perfection...the second theory is that if it was from another company other than Rare, it would have been rated lower than it what it got (I have heard both on this list). So, this whole time I have been wanting the game, then not wanting the game, and back again. So has everyone decided that it is a good buy now? It tempts me everytime I see it in the store. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 16:02:07 -0400 (EDT) sorry, geez. I don't know much about hardware specifications. On Sun, 17 Oct 1999 CapFalcon1@aol.com wrote: > now that is just laughable. of course not. i could list reasons but there > are so many and i don't have tha time. lol - a psx mario64 equivalent? no > way. > > captain skanka skanka falcon > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] FF 5--- JFG Date: 17 Oct 1999 16:03:24 -0400 (EDT) Amazing that Battletanx2 got a higher rating than JFG. On Sun, 17 Oct 1999, Thraxen wrote: > > >Getting back to N64, Jet Force Gemini is amazing. Buy buy buy!!! Don't > >believe the bad reviews. ;-) > > > >Dex > > Hmmm, ok, this is getting fairly frustrating. First, everybody was all > pumped up for the game because it was from Rare. Then, after a couple of > reviews came out, people switched and started talking about what is wrong > with the game. Then there were 2 theories thrown out there about the > game...the first being that it is actually a very good game that got > lack-luster reviews because it was from Rare and people expect > perfection...the second theory is that if it was from another company other > than Rare, it would have been rated lower than it what it got (I have heard > both on this list). > > So, this whole time I have been wanting the game, then not wanting the game, > and back again. So has everyone decided that it is a good buy now? It > tempts me everytime I see it in the store. > > Stryder > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FF 5--- JFG Date: 17 Oct 1999 13:56:29 -0700 Thraxen wrote: > >Getting back to N64, Jet Force Gemini is amazing. Buy buy buy!!! Don't > >believe the bad reviews. ;-) > > > >Dex > > Hmmm, ok, this is getting fairly frustrating. First, everybody was all > pumped up for the game because it was from Rare. Then, after a couple of > reviews came out, people switched and started talking about what is wrong > with the game. Then there were 2 theories thrown out there about the > game...the first being that it is actually a very good game that got > lack-luster reviews because it was from Rare and people expect > perfection...the second theory is that if it was from another company other > than Rare, it would have been rated lower than it what it got (I have heard > both on this list). > > So, this whole time I have been wanting the game, then not wanting the game, > and back again. So has everyone decided that it is a good buy now? It > tempts me everytime I see it in the store. Its an above average game. That's all there is to it. I wrote a big long essay on why games falling in the "above average" category tend to get varying marks, which ranged from Bs to high As in Jet Force Gemini's case, and it generally has to do with how much a reviewer marks down the game's flaws from the total score. Its an entirely objective issue. Real masterpeices and real stinkers rarely get this kind of a marking variation because if its really good, then its really good. and vice versa. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 13:58:12 -0700 "Lloyd Millard Mccoy Jr." wrote: > Could you make a close enough counterpart of the Mario classic on PSX > hardware? Could it handle it? Probably not in the way we would expect. Smart programmers can find ways around problems and construct a game which looks like Sm64. Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Exora" Subject: Re: [N64] Zelda - Extra spells/arrows Date: 17 Oct 1999 15:59:10 CDT Thanx to everyone who tried to help me find the spells and arrows. I was able to find Nayru's love, its pretty cool. But I was unable to find the ice arrows. I know that they are found in the Gerudo Fortress but where? Exora ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 18:05:51 EDT In a message dated 10/17/99 2:32:38 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > Could you make a close enough counterpart of the Mario classic on PSX > hardware? Could it handle it? > Hmmm. I bet it could. It would look a bit different since the PlayStation can't do anti-aliasing or texture correction. But I bet there would be more detail in the graphics. Probably a slight longer load time when you enter a painting though. Does that answer your question? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 18:07:01 EDT In a message dated 10/17/99 3:10:31 PM Eastern Daylight Time, CapFalcon1@aol.com writes: > now that is just laughable. of course not. i could list reasons but there > are so many and i don't have tha time. lol - a PSX mario64 equivalent? no > way. > > captain skink skunk falcon Humor me, list them. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] FF 5--- JFG Date: 17 Oct 1999 18:09:36 EDT In a message dated 10/17/99 3:39:57 PM Eastern Daylight Time, thraxen@ipa.net writes: > So, this whole time I have been wanting the game, then not wanting the game, > and back again. So has everyone decided that it is a good buy now? It > tempts me Everytime I see it in the store. > > Stryder > I still say not to buy it. This is still my first impression though. And with RE3 so soon on its way, plus Medal of Honor and Winback look really sweet, I think JFG would be a waste of money. Oh, do you open the drive lid of your Dreamcast before you power it off? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 17 Oct 1999 18:12:02 EDT In a message dated 10/17/99 5:00:26 PM Eastern Daylight Time, exora55@hotmail.com writes: > Thanx to everyone who tried to help me find the spells and arrows. I was > able to find Nayru's love, its pretty cool. But I was unable to find the > ice arrows. I know that they are found in the Gerudo Fortress but where? > > Exora A lady in white stands next to a chickenwire fence that cannot be entered unless you pay 10 rupies. It's in there, but you have to hunt for it. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 18:59:37 EDT In a message dated 10/17/99 10:53:18 AM Central Daylight Time, Urbanldiot@aol.com writes: << Who ever said that? I myself hate the super-deformed look of the characters in the old FF games. FF7 was a step in the right direction with the battles but its super deformed nature in normal mode still made it look like crap. Now you gotta do yourself a favor and buy Tony Hawk's Pro Skater. --- Dave --- >> I don't remember who exactly said it, but I do remember it being said. Something about, "The realistic characters take this one even further away from the FF genre. I miss the little characters." Or something like that. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 19:04:31 EDT In a message dated 10/17/99 7:01:10 PM Eastern Daylight Time, Davidxvx@aol.com writes: > I don't remember who exactly said it, but I do remember it being said. > Something about, "The realistic characters take this one even further away > from the FF genre. I miss the little characters." Or something like that. > > --David Whoever said that is living in a fools paradise. The little characters should have disappeared with Final Fantasy 4, if you ask me. Try telling any SEGA fan about Final Fantasy 2 (in America 1991) and the first thing you'll hear is about why the Super Nintendo can't make big characters like the Genesis can in Phantasy Star 2? And although it was biased, they had a good point. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Zelda - Extra spells/arrows Date: 17 Oct 1999 19:05:21 EDT In a message dated 10/17/99 4:00:26 PM Central Daylight Time, exora55@hotmail.com writes: << Thanx to everyone who tried to help me find the spells and arrows. I was able to find Nayru's love, its pretty cool. But I was unable to find the ice arrows. I know that they are found in the Gerudo Fortress but where? Exora >> You have to gain access to the training area. You can do this by freeing all of the Carpenters that are trapped inside of the Fortress. If you can get enough keys to make it to the center of the training area, then you will get the ice arrows. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 19:09:33 EDT In a message dated 10/17/99 6:05:41 PM Central Daylight Time, Urbanldiot@aol.com writes: << Whoever said that is living in a fools paradise. The little characters should have disappeared with Final Fantasy 4, if you ask me. Try telling any SEGA fan about Final Fantasy 2 (in America 1991) and the first thing you'll hear is about why the Super Nintendo can't make big characters like the Genesis can in Phantasy Star 2? And although it was biased, they had a good point. --- Dave --- >> I totally agree. I really, really like the realistic characters. Well, I REALLY, REALLY like everything so far. This game is blowing me away. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 16:55:20 -0700 > > I totally agree. I really, really like the realistic characters. Well, > I REALLY, REALLY like everything so far. This game is blowing me away. The characters are not the issue. The story is a lot like one of those japanese B rated psuedo pornos where all the girls were tight miniskirts. Dex > > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FF 5--- JFG Date: 17 Oct 1999 16:58:11 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/17/99 3:39:57 PM Eastern Daylight Time, thraxen@ipa.net > writes: > > > So, this whole time I have been wanting the game, then not wanting the game, > > and back again. So has everyone decided that it is a good buy now? It > > tempts me Everytime I see it in the store. > > > > Stryder > > > > I still say not to buy it. This is still my first impression though. And with > RE3 so soon on its way, plus Medal of Honor and Winback look really sweet, I > think JFG would be a waste of money. Oh, do you open the drive lid of your > Dreamcast before you power it off? If you think Medal of Honor and Winback looks sweet, there's no reason not to like Jet Force Gemini. They are all in the above average category, and none of them are poised to be the "masterpiece" game which would justify choosing one game over another. As for RE3, it looks to be more of the same. But i'm sure its worth a look anyways. Again, not a "masterpiece" game that can justify purchase of one game over another. In the end it probably comes down to a matter of preference and taste, and based on responses from the Tendo City message board, a majority enjoyed Jet Force Gemini and contrary to what some may believe, a lot of reviews on print and on-line are infact extremely positive. Draw whatever conclusions you want from that. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Tendo City Date: 17 Oct 1999 17:03:18 -0700 If you still haven't check it out, http://www.nintendojo.com/links/tendocity.htm nice message board. :-) But don't leave the mailing list. See it more as a complementary thing. Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Zelda Gaiden Date: 17 Oct 1999 17:04:17 -0700 Anyone looking forward to this game? Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] FF 5--- JFG Date: 17 Oct 1999 20:00:02 -0500 >I still say not to buy it. This is still my first impression though. And with >RE3 so soon on its way, plus Medal of Honor and Winback look really sweet, I >think JFG would be a waste of money. Oh, do you open the drive lid of your >Dreamcast before you power it off? Yeah, both RE3 and Winback look great, but what is Medal of Honor? I have not paid any attention to it I guess. As for the Dreamcast, I usually reset it with the controller (back to the DC menu) then turn it off. Why would you open the lid first? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 21:02:45 EDT One word: Spyro. The Playstation could handle it, I just think that it would lack some beauty. The polygons would be a little jumpy due to the lack of a Z-buffer and some other key components. One thing that it would have, which might be more of a hinderance than a help, is FMV. But then again, the PSX will never (hopefully) have Miyamoto to grace it. Gameplay would probably be the biggest different, since the lack of Mr. Miyamoto is sure to hurt the game. It would also control different, but technically it could be done. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 20:03:24 -0500 >Whoever said that is living in a fools paradise. The little characters should >have disappeared with Final Fantasy 4, if you ask me. Try telling any SEGA >fan about Final Fantasy 2 (in America 1991) and the first thing you'll hear >is about why the Super Nintendo can't make big characters like the Genesis >can in Phantasy Star 2? And although it was biased, they had a good point. Both FF2 (US) and Phantasy Star 2 are some of my favorite RPGs of all time. The small characters in the FF series never bother me. ] Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Re: JFG.. BUY BUY BUY Date: 17 Oct 1999 22:34:03 -0400 After reading some of the list comments, I decided to go out and get the game. I haven't regretted it yet. Almost all the things you hear in the reviews are true (except I haven't noticed any horrible framerate problems, and I've been in some huge areas with at least 10 enemies), but they really don't detract from the gameplay as much as you might think from the reviews. The game seems very cinematic without being tedious, with action levels interspersed with very nice real-time cinema. The NPCs are hilarious, mostly because of their British mannerisms. I haven't really done any of the multiplayer modes (because I haven't earned them), but the two-player co-op with Floyd kicks ass. It's basically what I've been waiting for since I bought an N64, a long quest game with co-op. In closing, if you planned to get JFG before you read the reviews, I would suggest getting it now. If you didn't like it originally, you probably won't like it now. If you have a sibling or a friend who comes over every day to play games, the co-op mode should make this a must-buy. The only thing I regret is that I just spent the last 5 hours watching the Mets game instead of playing JFG =) -----Original Message----- >So, this whole time I have been wanting the game, then not wanting the game, >and back again. So has everyone decided that it is a good buy now? It >tempts me everytime I see it in the store. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 22:38:38 -0400 Super-deformed is just an artistic style.. some people like it, some don't. -----Original Message----- > >>Whoever said that is living in a fools paradise. The little characters >should >>have disappeared with Final Fantasy 4, if you ask me. Try telling any SEGA >>fan about Final Fantasy 2 (in America 1991) and the first thing you'll hear >>is about why the Super Nintendo can't make big characters like the Genesis >>can in Phantasy Star 2? And although it was biased, they had a good point. > >Both FF2 (US) and Phantasy Star 2 are some of my favorite RPGs of all time. >The small characters in the FF series never bother me. ] > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 17 Oct 1999 22:41:57 -0400 Um, it's quite obvious that the PSX could handle a game that is technically equivalent to Mario 64, because it has games like Spyro and Ape Excape which actually have better graphics. Whether Sony could have matched the game design of Miyamoto is not the issue. Incidentally, do you like to call yourself a skank? -----Original Message----- >now that is just laughable. of course not. i could list reasons but there >are so many and i don't have tha time. lol - a psx mario64 equivalent? no >way. > >captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Anybody gonna check out Winback?? Date: 17 Oct 1999 22:42:30 -0400 Wow, I've never heard of a more spurious reason not the buy a game. -----Original Message----- Cc: n64@lists.xmission.com >I think I might rent it some time, but what doesn't look good is the fact >that you don't fire with the Z button. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 17 Oct 1999 22:43:00 -0400 Hey, that was random ;-). Yes. -----Original Message----- >Anyone looking forward to this game? > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 20:23:21 -0700 Eddy Wu wrote: > Super-deformed is just an artistic style.. some people like it, some don't. I don't mind either. just as long as the game is engaging, which FF 8 falls short on. Dex > > > -----Original Message----- > From: Thraxen > To: n64@lists.xmission.com > Date: Sunday, October 17, 1999 9:05 PM > Subject: Re: [N64] I finally did it. > > > > >>Whoever said that is living in a fools paradise. The little characters > >should > >>have disappeared with Final Fantasy 4, if you ask me. Try telling any SEGA > >>fan about Final Fantasy 2 (in America 1991) and the first thing you'll > hear > >>is about why the Super Nintendo can't make big characters like the Genesis > >>can in Phantasy Star 2? And although it was biased, they had a good point. > > > >Both FF2 (US) and Phantasy Star 2 are some of my favorite RPGs of all time. > >The small characters in the FF series never bother me. ] > > > >Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Anybody gonna check out Winback?? Date: 17 Oct 1999 20:23:48 -0700 Eddy Wu wrote: > Wow, I've never heard of a more spurious reason not the buy a game. Heh :-) Dex > > > -----Original Message----- > From: John M Brundage > To: n64@lists.xmission.com > Cc: n64@lists.xmission.com > Date: Sunday, October 17, 1999 3:10 PM > Subject: Re: [N64] Anybody gonna check out Winback?? > > >I think I might rent it some time, but what doesn't look good is the fact > >that you don't fire with the Z button. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] I finally did it. Date: 17 Oct 1999 20:26:27 -0700 Thraxen wrote: > >Whoever said that is living in a fools paradise. The little characters > should > >have disappeared with Final Fantasy 4, if you ask me. Try telling any SEGA > >fan about Final Fantasy 2 (in America 1991) and the first thing you'll hear > >is about why the Super Nintendo can't make big characters like the Genesis > >can in Phantasy Star 2? And although it was biased, they had a good point. > > Both FF2 (US) and Phantasy Star 2 are some of my favorite RPGs of all time. > The small characters in the FF series never bother me. ] Phantasy Star was the antithesis of Final Fantasy, always has been But lately, you'd think Final Fantasy has become Phantasy Star, with the overdrive in technology and corney, utterly corney plots. Dex > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 02:23:05 -0400 (EDT) Kinda. My worry is that it won't have the same scale and scope that TOoT had. On Sun, 17 Oct 1999, Dexter Sy wrote: > Anyone looking forward to this game? > > Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 02:24:54 -0400 (EDT) Now I know PSX couldn't handle Banjo-Kazooie or DK64. let alone JFG. On Sun, 17 Oct 1999, Eddy Wu wrote: > Um, it's quite obvious that the PSX could handle a game that is technically > equivalent to Mario 64, because it has games like Spyro and Ape Excape which > actually have better graphics. Whether Sony could have matched the game > design of Miyamoto is not the issue. > > Incidentally, do you like to call yourself a skank? > > -----Original Message----- > From: CapFalcon1@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 17, 1999 3:09 PM > Subject: Re: [N64] Could Playstation handle Mario64 > > > >now that is just laughable. of course not. i could list reasons but there > >are so many and i don't have tha time. lol - a psx mario64 equivalent? no > >way. > > > >captain skanka skanka falcon > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] I finally did it. Date: 18 Oct 1999 03:04:36 EDT In a message dated 10/17/99 7:50:01 PM Eastern Daylight Time, karens@smartt.com writes: > The characters are not the issue. The story is a lot like one of those > Japanese > B rated pseudo pornos where all the girls were tight miniskirts. > > Dex > Why didn't you say so in the 1st place? Now I really want FF8! --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 03:06:18 EDT In a message dated 10/17/99 7:52:39 PM Eastern Daylight Time, karens@smartt.com writes: > If you think Medal of Honor and Winback looks sweet, there's no reason not to > like > Jet Force Gemini. They are all in the above average category, and none of > them > are poised to be the "masterpiece" game which would justify choosing one > game over > another. I'm not insane or anything, but I just like the idea of shooting ppl over bugs. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 03:07:29 EDT In a message dated 10/17/99 7:52:39 PM Eastern Daylight Time, karens@smartt.com writes: > As for RE3, it looks to be more of the same. But I'm sure its worth a look > anyway. You know, that's exactly the reason why I want RE3, more of the same. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 03:08:34 EDT In a message dated 10/17/99 7:58:48 PM Eastern Daylight Time, karens@smartt.com writes: > Anyone looking forward to this game? > > Dexter Of course, why? Is there any new information on it? Like maybe a release date? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Medal of Honor Date: 18 Oct 1999 03:16:23 EDT In a message dated 10/17/99 9:03:13 PM Eastern Daylight Time, thraxen@ipa.net writes: > Yeah, both RE3 and Winback look great, but what is Medal of Honor? I have > not paid any attention to it I guess. As for the Dreamcast, I usually reset > it with the controller (back to the DC menu) then turn it off. Why would > you open the lid first? > > Stryder Medal of Honor is a PSX title, a 1st person shooter set during World War 2 in Eastern Europe. A stealth shooter from what I've read, heavy on the realism. I doubt the gore level would reach that of Saving Private Ryan, though. Check out http://psx.ign.com/previews/11925.html for more info. As for the Dreamcast, the instructions say that you should always open the lid before powering down. I don't know why you have to, but I do. I just wondered if anybody else did. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 03:18:46 EDT In a message dated 10/17/99 9:04:14 PM Eastern Daylight Time, JRB62307@aol.com writes: > One thing that it would have, which might be > more of a hindrance than a help, is FMV. But then again, the PSX will > never > (hopefully) have Miyamoto to grace it. Gameplay would probably be the > biggest different, since the lack of Mr. Miyamoto is sure to hurt the game. I don't quite remember any FMV in Spyro. And just because Miyamoto doesn't do PSX games that doesn't mean PSX games don't have good control. Like your example, Spyro, has excellent control. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 03:26:53 EDT In a message dated 10/18/99 2:25:25 AM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > Now I know PSX couldn't handle Banjo-Kazooie or DK64. Let alone JFG. And I'm quite certain the N64 couldn't handle Final Fantasy 7, Metal Gear Solid, or Gran Turismo. Neither the N64 nor the PlayStation could handle Sonic Adventure or Soul Calibur. What's you're point? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 04:27:02 -0400 Well, it could handle the PSX games, if you wanted to spend several thousand dollars on a MASSIVE cart =). -----Original Message----- >In a message dated 10/18/99 2:25:25 AM Eastern Daylight Time, >mccoyjr@Glue.umd.edu writes: > >> Now I know PSX couldn't handle Banjo-Kazooie or DK64. Let alone JFG. > >And I'm quite certain the N64 couldn't handle Final Fantasy 7, Metal Gear >Solid, or Gran Turismo. Neither the N64 nor the PlayStation could handle >Sonic Adventure or Soul Calibur. What's you're point? > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 04:27:50 -0400 Uh, he didn't mention control in his entire post. _Now_ who's reading into posts too much? -----Original Message----- >In a message dated 10/17/99 9:04:14 PM Eastern Daylight Time, >JRB62307@aol.com writes: > >> One thing that it would have, which might be >> more of a hindrance than a help, is FMV. But then again, the PSX will >> never >> (hopefully) have Miyamoto to grace it. Gameplay would probably be the >> biggest different, since the lack of Mr. Miyamoto is sure to hurt the >game. > >I don't quite remember any FMV in Spyro. And just because Miyamoto doesn't do >PSX games that doesn't mean PSX games don't have good control. Like your >example, Spyro, has excellent control. > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 04:28:38 -0400 Why? sounds a little disturbed to me... >I'm not insane or anything, but I just like the idea of shooting ppl over >bugs. >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] I finally did it. Date: 18 Oct 1999 04:29:02 -0400 _like_, not _is_. LOL. -----Original Message----- >In a message dated 10/17/99 7:50:01 PM Eastern Daylight Time, >karens@smartt.com writes: > >> The characters are not the issue. The story is a lot like one of those >> Japanese >> B rated pseudo pornos where all the girls were tight miniskirts. >> >> Dex >> > >Why didn't you say so in the 1st place? Now I really want FF8! > > > >--- Dave --- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Nintendojos new Game-Focus or whatnot Date: 18 Oct 1999 04:31:47 -0400 I guess this is directed primarily at the dojo staff. Nice idea on the weekly game-focus. good luck finding a game a week during the summer ;-). One suggestion, though: Have someone who has actually played the games write up the summary. Maybe I'm wrong, but it seemed to me that whoever wrote the article (dc) was judging most of the games based solely on reviews and hearsay. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: [N64] ratings Date: 18 Oct 1999 08:30:30 EDT hey, i was wonderin what y'all think of the game age ratings system. do u think tha ratings are acurate? do you even think they should rate games? post your oppinions. i thought of this the other day when i was goin through my games and saw good ol' star wars: shadows of the empire sittin there with a "teen - 13+" rating. i thought hey - why tha hek are all tha movies only pg but tha game with no more violence than any of the movies has the equivelant of a pg-13 rating stamped on it. anyway all y'all post any oppinions u got on tha esrb ratings system. thanx. peace out captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 18 Oct 1999 22:12:40 +1000 (EST) COOLNEWS: Gamedate October 15, 1999 The Newsletter of Hotgames.com LISTEN UP Our magnificent previews section is well known throughout the gaming cosmos as being the place to go for the latest and greatest in eye candy. This is all well and good but what if your ears are crying out for some gaming goodness too? Well, heads up folks because we've got a section just for this purpose - our MP3 of the week! Check it out and get your speakers pumping right now! Ed. FEATURE DEMO - RADIO CONTROL RACERS The thrills and spills of radio controlled cars can be yours to enjoy with this brand new demo! With 2D graphics and old school gameplay, can this stand up to the more modern racing game? Or review will tell all! http://www.hotgames.com/games/radioc/review.htm LATEST 5 GAME DEMOS AND REVIEWS: Sudden Strike http://www.hotgames.com/games/sudden/review.htm Trickstyle http://www.hotgames.com/games/tricks/review.htm CLF Football '99 http://www.hotgames.com/games/clffoo/review.htm NBA Live 2000 http://www.hotgames.com/games/nbaliv4/review.htm Army Men: Toys In Space http://www.hotgames.com/games/armyme1/review.htm FEATURE ARTICLE - COMMAND AND CONQUER 2! The long awaited sequel to one of the most influential PC games of all time is finally here! Check out our in-depth feature, in which we tell you if the game has been worth holding your breath for! http://www.hotgames.com/features.htm WIN PRIZES - SETTLERS 3 + AMAZONS, HYPE: THE TIME QUEST, DREAMCASTS! We're adding to our already impressive line up of contest giveaways with 10 copies of the awesome Settlers 3 and the BRAND NEW add-on pack, The Quest Of The Amazons! If you don't check out how insanely easy it is to WIN these awesome goodies FOR FREE then you must be some kind of raving looney! http://www.hotgames.com/prizes.htm CHEAT OF THE WEEK - SETTLERS 3 Faster battles: Continuously right click while fighting to keep your warriors in swordplay and your archers firing. Hotgames.com, assaulting all of your senses! Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John M Brundage Subject: Re: [N64] Anybody gonna check out Winback?? Date: 18 Oct 1999 10:30:23 -0600 I'm not saying I won't get the game, I probably will. It's just that the controls will take some getting used to meaning it won't feel as comfortable as say, Goldeneye. On Sun, 17 Oct 1999 22:42:30 -0400 "Eddy Wu" writes: > Wow, I've never heard of a more spurious reason not the buy a game. > > -----Original Message----- > From: John M Brundage > To: n64@lists.xmission.com > Cc: n64@lists.xmission.com > Date: Sunday, October 17, 1999 3:10 PM > Subject: Re: [N64] Anybody gonna check out Winback?? > > > >I think I might rent it some time, but what doesn't look good is > the fact > >that you don't fire with the Z button. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 12:53:22 EDT In a message dated 10/18/99 4:29:40 AM Eastern Daylight Time, glacion@earthlink.net writes: > Uh, he didn't mention control in his entire post. _Now_ who's reading into > posts too much? > Then what, Mr. Wu, is gameplay? I think gameplay is made of four parts; control, environment, AI, and collision detection. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] ratings Date: 18 Oct 1999 13:03:53 EDT In a message dated 10/18/99 8:31:57 AM Eastern Daylight Time, CapFalcon1@aol.com writes: > hey, i was Wonderswan what y'all think of the game age ratings system. do u > think ha ratings are accurate? do you even think they should rate games? > post your opinions i thought of this the other day when i was gin > through > my games and saw good ol' star wars: shadows of the empire sit-in there with > > a "teen - 13+" rating. i thought hey - why ha he are all ha movies only > pg. but ha game with no more violence than any of the movies has the > equivalent of a pg-13 rating stamped on it. anyway all y'all post any > opinions u got on ha Serb ratings system. thanx. > peace out > > captain Schala Sakura falcon I think the ratings system is done quite well. It's not just letter ratings anyway. Most games I've seen also have a description of what they contain on the back of the box or jewel case. Like for instance the M for Metal Gear Solid contains Animated Blood & Gore, Animated Violence, and Mature Sexual Themes whereas the M for Resident Evil Directors Cut contains Animated Blood & Gore, Animated Violence, and Realistic Blood & Gore. Both helpful in finding a game to fit a certain fetish. But some games I think are rated rather odd and there should be another rating between E & T. Does Final Fantasy Anthology really deserve a T, which is like a PG-13, rating? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Anybody gonna check out Winback?? Date: 18 Oct 1999 13:05:49 EDT In a message dated 10/18/99 12:38:00 PM Eastern Daylight Time, likeaneagle@juno.com writes: > I'm not saying I won't get the game, I probably will. It's just that the > controls will take some getting used to meaning it won't feel as > comfortable as say, Goldeneye. I don't think any game feels as comfortable as Goldeneye 007. Well, except for coin-op games like Virtual On or LA Riders. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: FF world (was Re: [N64] I finally did it.) Date: 18 Oct 1999 11:30:31 -0700 (PDT) On Sun, 17 Oct 1999 Davidxvx@aol.com wrote: > I don't remember who exactly said it, but I do remember it being said. > Something about, "The realistic characters take this one even further away > from the FF genre. I miss the little characters." Or something like that. I don't remember whoever said it origianlly using the word "little" You can certainly have characters with more of an anime look and less of a realistic one without making the characters "little." And someone else was saying that the serries should be renamed "never ending Fantasy" I heard someone theorize at one point (someone on this list? not sure) that each game/story was the final fantasy for that world. Of course this is probably just justifying after the fact =) It's Final Fantasy because the first one was Final Fantasy =) I'm old enough not to care too much About what you think of me But I'm young enough to remember the future And the way things ought to be --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] The Verdict Date: 18 Oct 1999 12:40:15 -0600 BattleTanx: Global Assault is a better multi-player game than Goldeneye. It has the kind of cool weapons found in Forsaken 64 without the disorienting 3rd axis. Add in a good variety of non-deathmatch multi-player modes, the ability to play against bots, and the sheer number of powerups and you've got yourself one of the best party games on the N64. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 14:48:51 -0400 Well, Mr., um, Dave, I've never formally thought about defining gameplay, since I just sort of see it as the feeling I get from playing the game. However, if you look at the post, he said "gameplay would probably be the biggest difference [between Mario 64 and a PSX clone of it], since the lack of Mr. Miyamoto is sure to hurt the game." I never thought of Miyamoto's brilliance as being focused on control schemes in games, but I guess that's part of it. Anyway, my point was that I got the impression he was talking about the difference in overall gameplay experience between a PSX game and a Miyamoto game, and to me the difference wouldn't be in the controls, which are rather superficial, but in the experience. It's a small quibble. I apologize if my post seemed abrasive. I believe the time then was 4 AM? I was in the middle of a Comparative Gov't paper. Let's not turn this into a long Dex/Stryder line-by-line quotefest ;-). -----Original Message----- >In a message dated 10/18/99 4:29:40 AM Eastern Daylight Time, >glacion@earthlink.net writes: > >> Uh, he didn't mention control in his entire post. _Now_ who's reading into >> posts too much? >> > >Then what, Mr. Wu, is gameplay? I think gameplay is made of four parts; >control, environment, AI, and collision detection. > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] ratings Date: 18 Oct 1999 15:01:38 -0400 Well in the game you are actually shooting people, whereas in the movies you were only watching. That would be my guess as to why the game is rated higher than the movie. I guess ESRB ratings are a necessary evil, because without them the games industry would have no defense from conservatives who say that games are too violent for kids. At least if a game has an M rating and parents complain the developer can say it's not for kids in the first place. The ESRB system is much much better than say the movie ratings system, which is the most perversely retarded thing I have ever heard of. First of all, the movies are rated by a group of stuck-up parents. I don't remember where, but I recall seeing a list of things that will push a movie from an R rating to NC-17, and they were things like "male frontal nudity" means NC-17 while female is R. Not that I'm complaining, but please explain to me how seeing a naked man will corrupt our youth more than a woman? Anyway, I'm getting off topic. The ESRB rating is also not enforced, it's just an advisory. the more detailed descriptions of why they rated a game the way they did is also much more helpful than an arbitrary R or PG-13. -----Original Message----- >hey, i was wonderin what y'all think of the game age ratings system. do u >think tha ratings are acurate? do you even think they should rate games? >post your oppinions. i thought of this the other day when i was goin through >my games and saw good ol' star wars: shadows of the empire sittin there with >a "teen - 13+" rating. i thought hey - why tha hek are all tha movies only >pg but tha game with no more violence than any of the movies has the >equivelant of a pg-13 rating stamped on it. anyway all y'all post any >oppinions u got on tha esrb ratings system. thanx. >peace out > >captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Miyamoto & contols Date: 18 Oct 1999 16:20:23 EDT In a message dated 10/18/99 2:51:44 PM Eastern Daylight Time, glacion@earthlink.net writes: > I never thought of Miyamoto's > brilliance as being focused on control schemes in games, but I guess that's > part of it. Maybe I'm wrong, but I thought Miyamoto had a large take in designing the N64 controller. (I'm just agreeing with your pint, and adding a comment) --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: FF world (was Re: [N64] I finally did it.) Date: 18 Oct 1999 16:31:06 EDT In a message dated 10/18/99 1:32:13 PM Central Daylight Time, gfinger@one-eyed-alien.net writes: << And someone else was saying that the serries should be renamed "never ending Fantasy" I heard someone theorize at one point (someone on this list? not sure) that each game/story was the final fantasy for that world. >> Well, I could understand the franchise getting worn out if every game were set in the same place with the same characters, but they aren't. Each game is an entirely seperate story. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: Re: [N64] Yall got to check this out Date: 18 Oct 1999 16:33:07 EDT Hey what's up yall.You need to go checl out videogames.com and go to forums and check out the post that says I'm tired of all these dang jabronis dogging nintend.They tried to come at me with every thing the psx had to offer but I countered them all.They aint got nothing on me.If you all want put some comments of your own in there.Just that I let you now that there are some 64 gamers out there that can say there 64 rulz and have some meat to back up there claims no matter what challengers may come like you guys on this list.Write me back and let me know what you thought about what I said. J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John M Brundage Subject: Re: [N64] Anybody gonna check out Winback?? Date: 18 Oct 1999 14:59:21 -0600 Thats true, but most games of that genre have similar controls, so it's almost like second nature. Winback looks like a cool game with bad controls. I think once I get used to the controls it will be fun. On Mon, 18 Oct 1999 13:05:49 EDT Urbanldiot@aol.com writes: > In a message dated 10/18/99 12:38:00 PM Eastern Daylight Time, > likeaneagle@juno.com writes: > > > I'm not saying I won't get the game, I probably will. It's just > that the > > controls will take some getting used to meaning it won't feel as > > comfortable as say, Goldeneye. > > I don't think any game feels as comfortable as Goldeneye 007. Well, > except > for coin-op games like Virtual On or LA Riders. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John M Brundage Subject: Re: [N64] Anybody gonna check out Winback?? Date: 18 Oct 1999 14:59:21 -0600 Thats true, but most games of that genre have similar controls, so it's almost like second nature. Winback looks like a cool game with bad controls. I think once I get used to the controls it will be fun. On Mon, 18 Oct 1999 13:05:49 EDT Urbanldiot@aol.com writes: > In a message dated 10/18/99 12:38:00 PM Eastern Daylight Time, > likeaneagle@juno.com writes: > > > I'm not saying I won't get the game, I probably will. It's just > that the > > controls will take some getting used to meaning it won't feel as > > comfortable as say, Goldeneye. > > I don't think any game feels as comfortable as Goldeneye 007. Well, > except > for coin-op games like Virtual On or LA Riders. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 18:00:02 EDT In a message dated 10/17/99 12:39:57 PM Pacific Daylight Time, thraxen@ipa.net writes: << So, this whole time I have been wanting the game, then not wanting the game, and back again. So has everyone decided that it is a good buy now? It tempts me everytime I see it in the store. >> Give in to the temptation, Stryder. It's worth it. Just make sure you have the free time to play. I had it on reserve, and it came out in the middle of PSATs and a bunch of AP crap homework that eats up my time. God, life is tough. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 18:05:20 EDT In a message dated 10/17/99 4:58:48 PM Pacific Daylight Time, karens@smartt.com writes: << Anyone looking forward to this game? >> Of course. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 18:28:41 EDT Get it. You will NOT be sorry. The 2 player co-op is AWESOME! ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] The latest fall fashions Date: 18 Oct 1999 18:45:46 EDT In a message dated 10/18/99 4:34:24 PM Eastern Daylight Time, coldjuce@hotmail.com writes: > Hey what's up yall.You need to go check out videogames.com and go to forums > and check out the post that says I'm tired of all these dang jabronis > dogging nintend. Those dang jabronis, I can't stand 'em. What the heck is "dang jabronis?" --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Yall got to check this out Date: 18 Oct 1999 18:47:35 EDT In a message dated 10/18/99 4:34:24 PM Eastern Daylight Time, coldjuce@hotmail.com writes: > They tried to come at me with every thing the PSX had to > offer but I countered them all. They ain't got nothing on me. If you all want > put some comments of your own in there. Just that I let you now that there > are some 64 gamers out there that can say there 64 rulz You sad, sad, person. One can only hope that you'll one day enter a cocoon and emerge as a mature gamer. ;() --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] I finally did it. Date: 18 Oct 1999 19:48:03 EDT please take me off of your list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 19:48:35 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 19:49:14 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Re: JFG.. BUY BUY BUY Date: 18 Oct 1999 19:50:00 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] I finally did it. Date: 18 Oct 1999 19:50:25 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 19:50:53 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] ratings Date: 18 Oct 1999 19:51:58 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Hotgames.com - Coolnews Date: 18 Oct 1999 19:52:19 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Anybody gonna check out Winback?? Date: 18 Oct 1999 19:52:44 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: FF world (was Re: [N64] I finally did it.) Date: 18 Oct 1999 19:53:13 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Josh Aaseby" Subject: Re: [N64] ratings Date: 19 Oct 1999 11:53:39 WAKT we get the damn point >From: Fatpiggy10@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] ratings >Date: Mon, 18 Oct 1999 19:51:58 EDT > >please take me off of your mailing list > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] The Verdict Date: 18 Oct 1999 19:53:39 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: FF world (was Re: [N64] I finally did it.) Date: 18 Oct 1999 19:54:04 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Yall got to check this out Date: 18 Oct 1999 19:54:26 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Fatpiggy10@aol.com Subject: Re: [N64] Anybody gonna check out Winback?? Date: 18 Oct 1999 19:54:53 EDT please take me off of your mailing list [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 17:25:28 -0700 Eddy Wu wrote: > Why? sounds a little disturbed to me... No, shooting people is more "mature" hint hint ;) Dex > > > >I'm not insane or anything, but I just like the idea of shooting ppl over > >bugs. > >--- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 17:26:36 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/17/99 7:52:39 PM Eastern Daylight Time, > karens@smartt.com writes: > > > As for RE3, it looks to be more of the same. But I'm sure its worth a look > > anyway. > > You know, that's exactly the reason why I want RE3, more of the same. That's why its worth checking out :-) > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] I finally did it. Date: 18 Oct 1999 17:27:13 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/17/99 7:50:01 PM Eastern Daylight Time, > karens@smartt.com writes: > > > The characters are not the issue. The story is a lot like one of those > > Japanese > > B rated pseudo pornos where all the girls were tight miniskirts. > > > > Dex > > > > Why didn't you say so in the 1st place? Now I really want FF8! Ha! > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Yall got to check this out Date: 18 Oct 1999 17:28:54 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/18/99 4:34:24 PM Eastern Daylight Time, > coldjuce@hotmail.com writes: > > > They tried to come at me with every thing the PSX had to > > offer but I countered them all. They ain't got nothing on me. If you all > want > > put some comments of your own in there. Just that I let you now that there > > are some 64 gamers out there that can say there 64 rulz > > You sad, sad, person. One can only hope that you'll one day enter a cocoon > and emerge as a mature gamer. ;() N64 has a core audience who can honestly say they love the console over any other. nothing wrong with that. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 17:29:40 -0700 Nutz4n64@aol.com wrote: > In a message dated 10/17/99 12:39:57 PM Pacific Daylight Time, > thraxen@ipa.net writes: > > << So, this whole time I have been wanting the game, then not wanting the > game, > and back again. So has everyone decided that it is a good buy now? It > tempts me everytime I see it in the store. >> > > Give in to the temptation, Stryder. It's worth it. Just make sure you have > the free time to play. I had it on reserve, and it came out in the middle of > PSATs and a bunch of AP crap homework that eats up my time. God, life is > tough. Nothing compared to University :) Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 19:33:47 CDT yeah, there's a release date, march 2000 in japan. lol. I don't think i can wait that long. I like TOoT also, but I think the first nes zelda is the best. I don't really look 4 graphics, just gameplay. Reply-To: n64@lists.xmission.com In a message dated 10/17/99 7:58:48 PM Eastern Daylight Time, karens@smartt.com writes: > Anyone looking forward to this game? > > Dexter Of course, why? Is there any new information on it? Like maybe a release date? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] ratings Date: 18 Oct 1999 18:41:08 -0600 Stupid piggy, just do what it says to do at the bottom of the message. it is so easy, almost as easy as Aol. Josh Aaseby wrote: > > we get the damn point > > >From: Fatpiggy10@aol.com > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: [N64] ratings > >Date: Mon, 18 Oct 1999 19:51:58 EDT > > > >please take me off of your mailing list > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: FF world (was Re: [N64] I finally did it.) Date: 18 Oct 1999 17:46:58 -0700 Davidxvx@aol.com wrote: > In a message dated 10/18/99 1:32:13 PM Central Daylight Time, > gfinger@one-eyed-alien.net writes: > > << And someone else was saying that the serries should be renamed "never > ending Fantasy" I heard someone theorize at one point (someone on this > list? not sure) that each game/story was the final fantasy for that world. >> > > Well, I could understand the franchise getting worn out if every game > were set in the same place with the same characters, but they aren't. Each > game is an entirely seperate story. The game's premise started out as and 'epic' final fantasy (literally) meaning its the last major project Squaresoft would do. The company wasn't doing very well back in those days. When Final Fantasy became a success, they started the sequels, but in a sense that each sequel is a new story, unlike the Tomb Raider/Sonic style of releasing sequels for the sake of having sequels and unlike Miyamoto's revisionist idea for sequels which is essentially making the same game again, from different point of views and with new stuff to do. I have no problem with sequels, but the state of final fantasy has declined considerably. The only bright spot in the franchise is the re-relase of FF V and FFVI in the anothology disks, and I'm having a blast playing these gems. while little to no load time, thank god. Dex > > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 17:49:28 -0700 Mario Lemieux wrote: > yeah, there's a release date, march 2000 in japan. lol. I don't think i can > wait that long. I like TOoT also, but I think the first nes zelda is the > best. I don't really look 4 graphics, just gameplay. Zelda: Ocarina of Time's immersion faction is still unmatched. Its really a wonderful experience walking around the hyrule plains and watching the sun set. it feels like your actually in the game Dex > > > From: Urbanldiot@aol.com > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Mon, 18 Oct 1999 03:08:34 EDT > > In a message dated 10/17/99 7:58:48 PM Eastern Daylight Time, > karens@smartt.com writes: > > > Anyone looking forward to this game? > > > > Dexter > > Of course, why? Is there any new information on it? Like maybe a release > date? > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] ratings Date: 18 Oct 1999 20:12:44 -0500 (CDT) This list has reached a new low. Subscribers should be forced to take an IQ test. *sigh* I am referring to Fatpiggy and the guy from the deep, deep, deep south. On Tue, 19 Oct 1999, Josh Aaseby wrote: > we get the damn point > > > >From: Fatpiggy10@aol.com > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: [N64] ratings > >Date: Mon, 18 Oct 1999 19:51:58 EDT > > > >please take me off of your mailing list > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: FF world (was Re: [N64] I finally did it.) Date: 18 Oct 1999 20:13:26 -0500 (CDT) On Mon, 18 Oct 1999 Fatpiggy10@aol.com wrote: > please take me off of your mailing list > I beg you please remove this idot from the list. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] ratings Date: 18 Oct 1999 21:28:22 EDT i think the orrigianal subject was.....um.......video game ratings? yeah. fatpiggy sux. so? n e wayz. i'm still, captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:20:15 EDT <> I wouldn't say better graphics. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:22:46 EDT In a message dated 10/18/1999 12:19:58 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << I don't quite remember any FMV in Spyro. And just because Miyamoto doesn't do PSX games that doesn't mean PSX games don't have good control. Like your example, Spyro, has excellent control. >> Thats not quiet what I said. I never said that it would have worse controls period, I just said that they would be different. Don't assume Dave. That can get you into trouble. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:26:53 EDT In a message dated 10/18/1999 12:28:03 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << And I'm quite certain the N64 couldn't handle Final Fantasy 7, Metal Gear Solid, or Gran Turismo. Neither the N64 nor the PlayStation could handle Sonic Adventure or Soul Calibur. What's you're point? >> I agree in whole with you about the Dreamcast games part, but as far as Metal Gear Solid and Gran Turismo go, the 64 can do it. If your talking about FMV, both don't have too much and so can probably can be done like RE2 for the 64 was. FF7 probably couldn't be done since it has far far far to much FMV. Technically, though, all could be done. Just look at World Driver Championship. It looks as good, if not better, than Gran Turismo ( gameplay wise its lacking though). It could handle of the stats and stuff though since cart sizes are getting bigger. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:29:05 EDT In a message dated 10/18/1999 1:29:40 AM Pacific Daylight Time, glacion@earthlink.net writes: << Uh, he didn't mention control in his entire post. _Now_ who's reading into posts too much? -----Original Message----- From: Urbanldiot@aol.com To: n64@lists.xmission.com Date: Monday, October 18, 1999 3:19 AM Subject: Re: [N64] Could Playstation handle Mario64 >In a message dated 10/17/99 9:04:14 PM Eastern Daylight Time, >JRB62307@aol.com writes: > >> One thing that it would have, which might be >> more of a hindrance than a help, is FMV. But then again, the PSX will >> never >> (hopefully) have Miyamoto to grace it. Gameplay would probably be the >> biggest different, since the lack of Mr. Miyamoto is sure to hurt the >game. > >I don't quite remember any FMV in Spyro. And just because Miyamoto doesn't do >PSX games that doesn't mean PSX games don't have good control. Like your >example, Spyro, has excellent control. > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] >> Thanks Glacion. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:31:34 EDT In a message dated 10/18/1999 9:55:38 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << Then what, Mr. Wu, is gameplay? I think gameplay is made of four parts; control, environment, AI, and collision detection. >> Control is only one part, and I never said that it was better specifically. Think of it this way: If you had a choice of playing anyone game designers game, who would it be. Mr. Miyamoto. He makes great games, and most of their merit should be considered to be in the gameplay department. Who agrees with me here? Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 21:49:54 CDT Reply-To: n64@lists.xmission.com Mario Lemieux wrote: > yeah, there's a release date, march 2000 in japan. lol. I don't think i can > wait that long. I like TOoT also, but I think the first nes zelda is the > best. I don't really look 4 graphics, just gameplay. Zelda: Ocarina of Time's immersion faction is still unmatched. Its really a wonderful experience walking around the hyrule plains and watching the sun set. it feels like your actually in the game Dex I dont think so. I mean, it was great and all, but it was really well... not what I expected. I thought it would require a more skilled player, instead i found it to be quite easy, at least easier than the other zelda games. It also has little to no replay value. When you first play it through, it seams like the greatest game, but when you finish, you realize that you have memorized the whole game and what to do, and then the hard part of the game is over. > > > From: Urbanldiot@aol.com > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Mon, 18 Oct 1999 03:08:34 EDT > > In a message dated 10/17/99 7:58:48 PM Eastern Daylight Time, > karens@smartt.com writes: > > > Anyone looking forward to this game? > > > > Dexter > > Of course, why? Is there any new information on it? Like maybe a release > date? > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 20:05:45 -0700 > > I dont think so. I mean, it was great and all, but it was really well... not > what I expected. I thought it would require a more skilled player, instead i > found it to be quite easy, at least easier than the other zelda games. It > also has little to no replay value. When you first play it through, it seams > like the greatest game, but when you finish, you realize that you have > memorized the whole game and what to do, and then the hard part of the game > is over. Those are valid points, but i'd much rather have a game which is logical, easy and straightforward rather than throw the controller down in frustration. i think Zelda has a good balance of both. Dex > > > > > > > From: Urbanldiot@aol.com > > Reply-To: n64@lists.xmission.com > > To: n64@lists.xmission.com > > Subject: Re: [N64] Zelda Gaiden > > Date: Mon, 18 Oct 1999 03:08:34 EDT > > > > In a message dated 10/17/99 7:58:48 PM Eastern Daylight Time, > > karens@smartt.com writes: > > > > > Anyone looking forward to this game? > > > > > > Dexter > > > > Of course, why? Is there any new information on it? Like maybe a release > > date? > > > > --- Dave --- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 23:05:32 EDT In a message dated 10/18/99 5:20:19 PM Pacific Daylight Time, karens@smartt.com writes: << > Why? sounds a little disturbed to me... No, shooting people is more "mature" hint hint ;) >> Who cares, as long as you're shooting something and having a good time doing it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 23:06:29 EDT In a message dated 10/18/99 5:24:25 PM Pacific Daylight Time, karens@smartt.com writes: << > << So, this whole time I have been wanting the game, then not wanting the > game, > and back again. So has everyone decided that it is a good buy now? It > tempts me everytime I see it in the store. >> > > Give in to the temptation, Stryder. It's worth it. Just make sure you have > the free time to play. I had it on reserve, and it came out in the middle of > PSATs and a bunch of AP crap homework that eats up my time. God, life is > tough. Nothing compared to University :) Dex >> I'll bet. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FF 5--- JFG Date: 18 Oct 1999 20:16:22 -0700 Nutz4n64@aol.com wrote: > In a message dated 10/18/99 5:20:19 PM Pacific Daylight Time, > karens@smartt.com writes: > > << > Why? sounds a little disturbed to me... > > No, shooting people is more "mature" > hint hint ;) > > >> > > Who cares, as long as you're shooting something and having a good time doing > it. I thin the sarcasm in my previous post was lost. :-) But there are people out there who adhere to the idea that shooting people is cooler than shooting non human species. Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 23:14:31 EDT In a message dated 10/18/99 7:33:18 PM Pacific Daylight Time, JRB62307@aol.com writes: << Control is only one part, and I never said that it was better specifically. Think of it this way: If you had a choice of playing anyone game designers game, who would it be. Mr. Miyamoto. He makes great games, and most of their merit should be considered to be in the gameplay department. Who agrees with me here? Jeremiah >> Gameplay rulez. I'm so sick of people that seem to think that graphics are what counts the most. (note: I'm not accusing anyone on this list of saying that. I'm refering to some of the people I know that say graphics are the most important.) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:16:14 EDT In a message dated 10/18/99 7:51:45 PM Pacific Daylight Time, pittpens66@hotmail.com writes: << When you first play it through, it seams like the greatest game, but when you finish, you realize that you have memorized the whole game and what to do, and then the hard part of the game is over. >> I still got stuck on the Water Temple replaying that game (I hate that level). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 20:27:30 -0700 > > > I still got stuck on the Water Temple replaying that game (I hate that level). That was probably the most complex level i've come accross on a game ever. Before i get flames for being biased, hear me out. The Watertemple taxes people's spacial and perceptual abilities, sort of like in physics class when you have to see in your mind's eye how the sun warps the space around it (its true, the sun does that) The Water temple is not some cheapo hard level, its a genuinely intriguing puzzle to solve. Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 23:51:24 -0400 (EDT) Ummm, Spryo and Ape Escape don't have the scope of Mario64. On Mon, 18 Oct 1999 JRB62307@aol.com wrote: > < equivalent to Mario 64, because it has games like Spyro and Ape Excape which > actually have better graphics. Whether Sony could have matched the game > design of Miyamoto is not the issue.>> > > I wouldn't say better graphics. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:25:25 -0600 I thought that load times would be too horrendous to run Mario 64 on PSX, maybe I'm wrong (probably). JRB62307@aol.com wrote: > > < equivalent to Mario 64, because it has games like Spyro and Ape Excape which > actually have better graphics. Whether Sony could have matched the game > design of Miyamoto is not the issue.>> > > I wouldn't say better graphics. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Could Playstation handle Mario64 Date: 18 Oct 1999 22:27:06 -0600 64 CAN do it, the only reason it hasnt been done is cart size. If there was someway to have a CD adapter to the N64 I'm sure it could process these games better than the PSX... Size does matter.... JRB62307@aol.com wrote: > > In a message dated 10/18/1999 12:28:03 AM Pacific Daylight Time, > Urbanldiot@aol.com writes: > > << And I'm quite certain the N64 couldn't handle Final Fantasy 7, Metal Gear > Solid, or Gran Turismo. Neither the N64 nor the PlayStation could handle > Sonic Adventure or Soul Calibur. What's you're point? >> > > I agree in whole with you about the Dreamcast games part, but as far as > Metal Gear Solid and Gran Turismo go, the 64 can do it. If your talking > about FMV, both don't have too much and so can probably can be done like RE2 > for the 64 was. FF7 probably couldn't be done since it has far far far to > much FMV. Technically, though, all could be done. Just look at World Driver > Championship. It looks as good, if not better, than Gran Turismo ( gameplay > wise its lacking though). It could handle of the stats and stuff though > since cart sizes are getting bigger. > > Jeremiah > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 00:24:07 -0400 I haven't played either of them for more than 10 minutes, so I wouldn't know, but we were talking about the technical side (graphics, framerate, etc), not the "scope," which is more of a gameplay issue. -----Original Message----- >Ummm, Spryo and Ape Escape don't have the scope of Mario64. > > >On Mon, 18 Oct 1999 JRB62307@aol.com wrote: > >> <> equivalent to Mario 64, because it has games like Spyro and Ape Excape which >> actually have better graphics. Whether Sony could have matched the game >> design of Miyamoto is not the issue.>> >> >> I wouldn't say better graphics. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 22:28:55 -0600 Yeah, each time I try to beat it I run into some stupid problem. Dexter Sy wrote: > > > > > > > I still got stuck on the Water Temple replaying that game (I hate that level). > > That was probably the most complex level i've come accross on a game ever. > > Before i get flames for being biased, hear me out. The Watertemple taxes > people's spacial and perceptual abilities, sort of like in physics class when you > have to see in your mind's eye how the sun warps the space around it (its true, > the sun does that) > > The Water temple is not some cheapo hard level, its a genuinely intriguing puzzle > to solve. > > Dexter > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 00:25:20 -0400 That's an interesting comparison. Care to elaborate? (I assume you're talking about Einstein's theory of gravity as curved space?) >Before i get flames for being biased, hear me out. The Watertemple taxes >people's spacial and perceptual abilities, sort of like in physics class when you >have to see in your mind's eye how the sun warps the space around it (its true, >the sun does that) > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 21:37:05 -0700 Eddy Wu wrote: > That's an interesting comparison. Care to elaborate? (I assume you're > talking about Einstein's theory of gravity as curved space?) Yes. Think of the solar system as a mattress. Now, set a big bowling ball in the middle, and you'll see the mattress curve downwards. it does so on eath because of gravity (the bowling ball pulling down on the mattress) in space,the sheer mass of the sun waps space, a kind of inkling as to the weird stuff we would see around a black whole, where the sun not only warps the space, but actually punches a whole through space itself. Dex > > > >Before i get flames for being biased, hear me out. The Watertemple taxes > >people's spacial and perceptual abilities, sort of like in physics class > when you > >have to see in your mind's eye how the sun warps the space around it (its > true, > >the sun does that) > > > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 00:31:37 -0400 Yes, I'm aware of the theory, but what does it have to do with the water temple? >Eddy Wu wrote: > >> That's an interesting comparison. Care to elaborate? (I assume you're >> talking about Einstein's theory of gravity as curved space?) > >Yes. Think of the solar system as a mattress. Now, set a big bowling ball in >the middle, and you'll see the mattress curve downwards. it does so on eath >because of gravity (the bowling ball pulling down on the mattress) in >space,the sheer mass of the sun waps space, a kind of inkling as to the weird >stuff we would see around a black whole, where the sun not only warps the >space, but actually punches a whole through space itself. > >Dex > >> >> >> >Before i get flames for being biased, hear me out. The Watertemple taxes >> >people's spacial and perceptual abilities, sort of like in physics class >> when you >> >have to see in your mind's eye how the sun warps the space around it (its >> true, >> >the sun does that) >> > >> >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 21:40:35 -0700 Eddy Wu wrote: > That's an interesting comparison. Care to elaborate? (I assume you're > talking about Einstein's theory of gravity as curved space?) > > >Before i get flames for being biased, hear me out. The Watertemple taxes > >people's spacial and perceptual abilities, sort of like in physics class > when you > >have to see in your mind's eye how the sun warps the space around it (its > true, > >the sun does that) As for how physics come to play in Zelda, well, its a matter of perception. I'm an average physics student with a very good teacher, so i get the concepts. but i don't think i have that great on an imagination when it comes to figuring out complex three dimensional puzzles in my head. real gifted physicists can do that a lot easier than me or most people. so yes, i admire zelda's complex design based entirely on spacial puzzles, not bad controls (the original tomb raider is an example), difficult enemies, or simply cheating by hiding facts. Its just a puzzles, like a rubic's cube Dex > > > > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 21:43:22 -0700 Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't remember his name). but he's the guy who draws paitings which at first sight looks plaussible, but upon closer inspection, we see that the objects he paints are physically impossible to build. Dex Dexter Sy wrote: > Eddy Wu wrote: > > > That's an interesting comparison. Care to elaborate? (I assume you're > > talking about Einstein's theory of gravity as curved space?) > > > > >Before i get flames for being biased, hear me out. The Watertemple taxes > > >people's spacial and perceptual abilities, sort of like in physics class > > when you > > >have to see in your mind's eye how the sun warps the space around it (its > > true, > > >the sun does that) > > As for how physics come to play in Zelda, well, its a matter of perception. > I'm an average physics student with a very good teacher, so i get the > concepts. but i don't think i have that great on an imagination when it comes > to figuring out complex three dimensional puzzles in my head. real gifted > physicists can do that a lot easier than me or most people. so yes, i admire > zelda's complex design based entirely on spacial puzzles, not bad controls (the > original tomb raider is an example), difficult enemies, or simply cheating by > hiding facts. Its just a puzzles, like a rubic's cube > > Dex > > > > > > > > >Dexter > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:50:57 -0500 -----Original Message----- >Those are valid points, but i'd much rather have a game which is logical, easy >and straightforward rather than throw the controller down in frustration. i >think Zelda has a good balance of both. > >Dex Well, I don't think it should be 'throw your controller down' hard, but I think it should have been harder (as is the case with most games these days). It seems like a lot of games, especially platformers and action/adventure games, are too easy these days. Zelda was a blast to play through, but you could basically just walk through it with little to no trouble. The only games that I think are half-way challenging are the survival horror games. You have to really watch your ammo in those games, but they tend to be short. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 00:53:16 -0400 M.C. Escher. I might have the spelling wrong. He's the one who did the painting of the house with stairs all over the place. -----Original Message----- >Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't >remember his name). but he's the guy who draws paitings which at first sight looks >plaussible, but upon closer inspection, we see that the objects he paints are >physically impossible to build. > >Dex > >Dexter Sy wrote: > >> Eddy Wu wrote: >> >> > That's an interesting comparison. Care to elaborate? (I assume you're >> > talking about Einstein's theory of gravity as curved space?) >> > >> > >Before i get flames for being biased, hear me out. The Watertemple taxes >> > >people's spacial and perceptual abilities, sort of like in physics class >> > when you >> > >have to see in your mind's eye how the sun warps the space around it (its >> > true, >> > >the sun does that) >> >> As for how physics come to play in Zelda, well, its a matter of perception. >> I'm an average physics student with a very good teacher, so i get the >> concepts. but i don't think i have that great on an imagination when it comes >> to figuring out complex three dimensional puzzles in my head. real gifted >> physicists can do that a lot easier than me or most people. so yes, i admire >> zelda's complex design based entirely on spacial puzzles, not bad controls (the >> original tomb raider is an example), difficult enemies, or simply cheating by >> hiding facts. Its just a puzzles, like a rubic's cube >> >> Dex >> >> > >> > > >> > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:53:03 -0500 -----Original Message----- >In a message dated 10/18/99 7:51:45 PM Pacific Daylight Time, >pittpens66@hotmail.com writes: > ><< When you first play it through, it seams > like the greatest game, but when you finish, you realize that you have > memorized the whole game and what to do, and then the hard part of the game > is over. >> > > >I still got stuck on the Water Temple replaying that game (I hate that level). Yeah....overall the game was easy, but that water Temple level was harder than the rest of the game. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: [N64] Re: Fatpiggy Date: 19 Oct 1999 01:01:24 EDT In a message dated 10/18/99 7:54:45 PM Eastern Daylight Time, Fatpiggy10@aol.com writes: > please take me off of your mailing list > Some ppl. just don't get it. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:09:53 EDT In a message dated 10/18/99 10:28:36 PM Eastern Daylight Time, JRB62307@aol.com writes: > I agree in whole with you about the Dreamcast games part, but as far as > Metal Gear Solid and Gran Turismo go, the 64 can do it. I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a 512 Megabit cart. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:22:59 -0600 BTW, did you know that a half a tablespoon of a neutron star would weigh three and a half trillion tonnes??!?!? Now thats amazing. Eddy Wu wrote: > > Yes, I'm aware of the theory, but what does it have to do with the water > temple? > > >Eddy Wu wrote: > > > >> That's an interesting comparison. Care to elaborate? (I assume you're > >> talking about Einstein's theory of gravity as curved space?) > > > >Yes. Think of the solar system as a mattress. Now, set a big bowling ball > in > >the middle, and you'll see the mattress curve downwards. it does so on > eath > >because of gravity (the bowling ball pulling down on the mattress) in > >space,the sheer mass of the sun waps space, a kind of inkling as to the > weird > >stuff we would see around a black whole, where the sun not only warps the > >space, but actually punches a whole through space itself. > > > >Dex > > > >> > >> > >> >Before i get flames for being biased, hear me out. The Watertemple > taxes > >> >people's spacial and perceptual abilities, sort of like in physics class > >> when you > >> >have to see in your mind's eye how the sun warps the space around it > (its > >> true, > >> >the sun does that) > >> > > >> >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 01:22:55 EDT In a message dated 10/18/99 11:23:05 PM Eastern Daylight Time, karens@smartt.com writes: > That was probably the most complex level I've come across on a game ever. > > Before I get flames for being biased, hear me out. The Water Temple taxes > people's spatial and perceptual abilities, Looking a bit too deep it to that one, I think. I think it's just a matter of trying to remember at what level the water should be, and those darn whirlpools. ;) > sort of like in physics class > when you > have to see in your mind's eye how the sun warps the space around it (its > true, > the sun does that) Like a fat lady in an inflatable chair? > > The Water temple is not some cheapo hard level, its a genuinely intriguing > puzzle > to solve. > > Dexter --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 01:27:37 -0400 ROFLMAO.. I usually hear "like a ball bearing on a rubber sheet," but I like yours better ;-). >> sort of like in physics class >> when you >> have to see in your mind's eye how the sun warps the space around it (its >> true, >> the sun does that) > >Like a fat lady in an inflatable chair? >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:28:20 -0400 Who's to say they couldn't make a larger cart? -----Original Message----- >In a message dated 10/18/99 10:28:36 PM Eastern Daylight Time, >JRB62307@aol.com writes: > >> I agree in whole with you about the Dreamcast games part, but as far as >> Metal Gear Solid and Gran Turismo go, the 64 can do it. > >I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a >512 Megabit cart. > >--- Dave --- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Zelda TOoT Date: 18 Oct 1999 23:33:05 -0600 I am going through it and then I'm going to tape all the important scenes and stuff to make it a little video thing. Oh yeah, I fired up my old NES yesterday and ROB and started playing some Gyromyte woooooooooooooooheeeeeeeeee what a fun game. 'Specially when he gets crushed, it sounds like squished hamburgers. Urbanldiot@aol.com wrote: > > In a message dated 10/18/99 10:51:45 PM Eastern Daylight Time, > pittpens66@hotmail.com writes: > > > I dont think so. I mean, it was great and all, but it was really well... > not > > what I expected. I thought it would require a more skilled player, instead > i > > > > found it to be quite easy, at least easier than the other zelda games. It > > also has little to no replay value. When you first play it through, it > seams > > > > like the greatest game, but when you finish, you realize that you have > > memorized the whole game and what to do, and then the hard part of the > game > > is over. > > I have to side with Dex on this. Zelda 64 was one of the few games that I > could lose myself in. Forgetting where, and who, you are and really becoming > one with the game. I'm not one who finds myself replaying games cos I have > nothing new to play, but I have found myself erasing my save files and > starting from scratch many times, I think 7 so far, with Zelda 64 cos it's > just plain fun. Sure it was easy, once you knew what to do, but I don't think > it was ever cheap. Cheap like traffic in Driver. That's one of the big > reasons why I still play it. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:31:56 EDT In a message dated 10/18/99 11:52:51 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > Ummm, Spyro and Ape Escape don't have the scope of Mario64. Never played Ape Escape, but what is the scope of Mario 64? Collect Coins & Stars, and fight bosses. Spyro, collect gems, rescue Dragons, fight bosses, master Super-Jump/Glide. I think that since Mario has been around since 1981 and Spyro since 1998 people lean more towards Mario since he's an icon and less since Spyro's a lot newer. In a way like how people who don't rteally play console games call every console game a "Nintendo." Like I was returning a defective Dual Shock today (don't make this into a PSX sux reply cos I've returned my fair share of N64 controllers too) and the girl at the return counter rang her supervisor asking if they needed to have somebody check (for missing parts, I guess) a "Nintendo" controller even though "Sony", "PlayStation", and "Dual Shock" are written plain as day on the box. That's just my opinion. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:32:48 EDT In a message dated 10/19/99 12:24:22 AM Eastern Daylight Time, d.fentie@home.com writes: > I thought that load times would be too horrendous to run Mario 64 on > PSX, maybe I'm wrong (probably). > If it was tried in 1996, it probably would be, if it was tried now I bet it wouldn't be a problem. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:34:39 EDT In a message dated 10/19/99 12:25:17 AM Eastern Daylight Time, d.fentie@home.com writes: > 64 CAN do it, the only reason it hasn't been done is cart size. If there > was someway to have a CD adapter to the N64 I'm sure it could process > these games better than the PSX... Size does matter.... > So the PSX could do anything the N64 can do, just attach a RCP-90 and some extra RAM and it'll work fine for anything the N64 can do. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] holes Date: 19 Oct 1999 01:36:40 EDT In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, karens@smartt.com writes: > where the sun not only warps the > space, but actually punches a whole through space itself. > > Dex Now warping space sounds like something I can grasp, but punching holes in space? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda 64 Date: 19 Oct 1999 01:38:29 EDT In a message dated 10/19/99 12:35:04 AM Eastern Daylight Time, karens@smartt.com writes: > Its just a puzzles, like a rubic's cube > > Dex Although you can't solve Zelda 64 by smashing it open and putting it back together. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:39:41 -0400 By the same token I could go out and buy one of those n64 pirating add-ons with a CD-ROM and then it could do anything the PSX could do. -----Original Message----- >In a message dated 10/19/99 12:25:17 AM Eastern Daylight Time, >d.fentie@home.com writes: > >> 64 CAN do it, the only reason it hasn't been done is cart size. If there >> was someway to have a CD adapter to the N64 I'm sure it could process >> these games better than the PSX... Size does matter.... >> > >So the PSX could do anything the N64 can do, just attach a RCP-90 and some >extra RAM and it'll work fine for anything the N64 can do. > >--- Dave --- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 01:41:02 EDT In a message dated 10/19/99 1:30:21 AM Eastern Daylight Time, glacion@earthlink.net writes: > Who's to say they couldn't make a larger cart? Alan Greenspan. ;) --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] holes Date: 19 Oct 1999 01:40:47 -0400 It's all theoretical. No one really knows what goes on in a black hole. The more modern physics you learn, the more confused you get, so I suggest that we stop this discussion right now =). -----Original Message----- >In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, >karens@smartt.com writes: > >> where the sun not only warps the >> space, but actually punches a whole through space itself. >> >> Dex > >Now warping space sounds like something I can grasp, but punching holes in >space? > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 22:58:36 -0700 > > Well, I don't think it should be 'throw your controller down' hard, but I > think it should have been harder (as is the case with most games these > days). It seems like a lot of games, especially platformers and > action/adventure games, are too easy these days. Zelda was a blast to play > through, but you could basically just walk through it with little to no > trouble. The only games that I think are half-way challenging are the > survival horror games. You have to really watch your ammo in those games, > but they tend to be short. True, but not all gamers are hard core game players who can slice through a game. If you make a game "difficult" for the best players in the indsutry, you end up creating an isolated community of fans, with the rest not being able to get into it very much. much like the real-time strategy genre. there's a core of very loyal fanatics who play them. and they demand and get the weirdest most complicated things. but game companies essentially give up any chance of having newbies crack into the genre. That's why i'd venture to say the real-time strategy genre haven't grown very much since war craft II came into the scene. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 15:57:31 +1000 At 21:40 18-10-99 -0700, you wrote: > > >As for how physics come to play in Zelda, well, its a matter of perception. >I'm an average physics student with a very good teacher, so i get the >concepts. but i don't think i have that great on an imagination when it comes >to figuring out complex three dimensional puzzles in my head. real gifted >physicists can do that a lot easier than me or most people. so yes, i admire >zelda's complex design based entirely on spacial puzzles, not bad controls (the >original tomb raider is an example), difficult enemies, or simply cheating by >hiding facts. Its just a puzzles, like a rubic's cube > >Dex > What makes the water temple so time consuming is if you accidentally miss a door that requires a certain water level, you have to play through the whole level again to get that desired water level. If there was a switch at the start of the level which you could use to select from the three water levels, it would be much easier. The puzzles aren't really that much difficult than the rest of the game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:00:07 -0700 Eddy Wu wrote: > M.C. Escher. I might have the spelling wrong. He's the one who did the > painting of the house with stairs all over the place. Yeah! reminds me of the forest temple. man, the atmosphere in that level was awesome. There was genuine awe when i reached the part with the twisted hallway and watch the world revolve around me. it is so unique. hehe, and its not very easy to please me, at least on an emotional level. Dex > > > -----Original Message----- > From: Dexter Sy > To: n64@lists.xmission.com > Date: Tuesday, October 19, 1999 12:37 AM > Subject: Re: [N64] Zelda Gaiden > > >Oh, and Zelda 64 draws influences from an artist in the early 20th century, > (can't > >remember his name). but he's the guy who draws paitings which at first > sight looks > >plaussible, but upon closer inspection, we see that the objects he paints > are > >physically impossible to build. > > > >Dex > > > >Dexter Sy wrote: > > > >> Eddy Wu wrote: > >> > >> > That's an interesting comparison. Care to elaborate? (I assume you're > >> > talking about Einstein's theory of gravity as curved space?) > >> > > >> > >Before i get flames for being biased, hear me out. The Watertemple > taxes > >> > >people's spacial and perceptual abilities, sort of like in physics > class > >> > when you > >> > >have to see in your mind's eye how the sun warps the space around it > (its > >> > true, > >> > >the sun does that) > >> > >> As for how physics come to play in Zelda, well, its a matter of > perception. > >> I'm an average physics student with a very good teacher, so i get the > >> concepts. but i don't think i have that great on an imagination when it > comes > >> to figuring out complex three dimensional puzzles in my head. real > gifted > >> physicists can do that a lot easier than me or most people. so yes, i > admire > >> zelda's complex design based entirely on spacial puzzles, not bad > controls (the > >> original tomb raider is an example), difficult enemies, or simply > cheating by > >> hiding facts. Its just a puzzles, like a rubic's cube > >> > >> Dex > >> > >> > > >> > > > >> > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda TOoT Date: 18 Oct 1999 23:03:55 -0700 Eddy Wu wrote: > ROFLMAO.. I usually hear "like a ball bearing on a rubber sheet," but I like > yours better ;-). Agreed. BTW, did you like my matress analogy? Dex > > > >> sort of like in physics class > >> when you > >> have to see in your mind's eye how the sun warps the space around it > (its > >> true, > >> the sun does that) > > > >Like a fat lady in an inflatable chair? > > >--- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 16:02:15 +1000 At 21:43 18-10-99 -0700, you wrote: >Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't >remember his name). but he's the guy who draws paitings which at first sight looks >plaussible, but upon closer inspection, we see that the objects he paints are >physically impossible to build. > >Dex > Escher? The Forest temple may be a little bit Escher-esque, but since the rooms do actually exist in 3d space, they are not really Escher. Seeing as TV screens are only 2d, game designers should start including more eye tricks in games. Like the hallway in Mario64 that leads to the Little/Big world. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda TOoT Date: 18 Oct 1999 23:12:01 -0700 > > Looking a bit too deep it to that one, I think. I think it's just a matter of > trying to remember at what level the water should be, and those darn > whirlpools. ;) Well I might have search too deep w/ that one :-) But, all i know is i love getting lost in giant puzzles, instead of running around canvers with lots of meaningless rooms and some hidden room with a hidden switch. in that case, not a lot of thought has gone into them, and the whole point is just finding that hidden room with the hidden switch. Zelda does use the elemement of finding hidden rooms with switches, but its on a much higher level. Where everything you do has an effect later on, and sometimes, the effects are not entirely clear until another peice of the puzzle falls into place . I think you'll agree with me that the forest temple was one of those one of a kind experiences. I can honestly tell you that level was spooky. Not in a scary sense, just spooky like you're in a dream. And Miyamoto & Co didn't have to throw buckets of blood on the walls and have rotting carcasses decorate the scenery to set that scene. He simply let the desolation, mood, music, and atmosphere do its work. > > > > sort of like in physics class > > when you > > have to see in your mind's eye how the sun warps the space around it (its > > true, > > the sun does that) > > Like a fat lady in an inflatable chair? Ha! that's the funniest thing i've heard today Dex > > > > > > The Water temple is not some cheapo hard level, its a genuinely intriguing > > puzzle > > to solve. > > > > Dexter > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:15:15 -0700 > > > What makes the water temple so time consuming is if you accidentally miss a > door that requires a certain water level, you have to play through the whole > level again to get that desired water level. If there was a switch at the > start of the level which you could use to select from the three water > levels, it would be much easier. The puzzles aren't really that much > difficult than the rest of the game. Yep, its logical. Like my prof says, physics is "ALL ABOUT UNDERSYANDING THE MACHANICS OF THE UNIVERSE" . And i'd venture a guess that given enough documentation (gameplay mechanics, how the game works etc. et.c), a very logical non gamer who's never played Zelda can figure out the water level the first time around. Dex Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] holes Date: 18 Oct 1999 23:16:06 -0700 Eddy Wu wrote: > It's all theoretical. No one really knows what goes on in a black hole. The > more modern physics you learn, the more confused you get, so I suggest that > we stop this discussion right now =). They still don't have a unified theory for everything in the universe Dex > > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Tuesday, October 19, 1999 1:37 AM > Subject: Re: [N64] holes > > >In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, > >karens@smartt.com writes: > > > >> where the sun not only warps the > >> space, but actually punches a whole through space itself. > >> > >> Dex > > > >Now warping space sounds like something I can grasp, but punching holes in > >space? > > > >--- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda 64 Date: 18 Oct 1999 23:16:33 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/19/99 12:35:04 AM Eastern Daylight Time, > karens@smartt.com writes: > > > Its just a puzzles, like a rubic's cube > > > > Dex > > Although you can't solve Zelda 64 by smashing it open and putting it back > together. > > --- Dave --- hehe, no. you have to do it in your mind :-) Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] holes Date: 18 Oct 1999 23:17:08 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, > karens@smartt.com writes: > > > where the sun not only warps the > > space, but actually punches a whole through space itself. > > > > Dex > > Now warping space sounds like something I can grasp, but punching holes in > space? Thats essentially what happens with blackholes. theoretically. we don't really know how it works though. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 18 Oct 1999 23:20:59 -0700 Alex wrote: > At 21:43 18-10-99 -0700, you wrote: > >Oh, and Zelda 64 draws influences from an artist in the early 20th century, > (can't > >remember his name). but he's the guy who draws paitings which at first > sight looks > >plaussible, but upon closer inspection, we see that the objects he paints are > >physically impossible to build. > > > >Dex > > > > Escher? The Forest temple may be a little bit Escher-esque, but since the > rooms do actually exist in 3d space, they are not really Escher. Seeing as > TV screens are only 2d, game designers should start including more eye > tricks in games. Like the hallway in Mario64 that leads to the Little/Big world. Well, no one ever said they copied him, inspired was the word. As for the use of eye trickery, i totally agree. I don't know if its just me, but it seems like Nintendo's EAD are the only ones who are willing to play with gamer's minds with all these "perception tricks" they play. anyone have any other examples? Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 09:15:55 CDT i guess it just may be me, but after i got through the level, i could fly through it. I still can, but now i need to see the level. I guess in a year or so i'll forget it all and TOoT will be the experience all over again. I still cant wait for zelda gaide to come out. It, of course, is a sidestorey, and not the same story line that all of us are getting tired of. I CANT WAIT. Reply-To: n64@lists.xmission.com > > > I still got stuck on the Water Temple replaying that game (I hate that level). That was probably the most complex level i've come accross on a game ever. Before i get flames for being biased, hear me out. The Watertemple taxes people's spacial and perceptual abilities, sort of like in physics class when you have to see in your mind's eye how the sun warps the space around it (its true, the sun does that) The Water temple is not some cheapo hard level, its a genuinely intriguing puzzle to solve. Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: Re: [N64] Yall got to check this out Date: 19 Oct 1999 12:54:08 EDT Excuse me Mr.Idiot but just because I prefer the 64 over the playstation and I can back up my claims on why I think it's the best that makes an immature gamer.Well I think differently I play the playstation and I have one at home so from playing both systems and giving them equal time I came to enjoy my 64 more.Sure playstation has more Rpg's but I don't need that many and plus I like FFIII better than any of those playstation Rpg's.It may have more fighters but who needs to have that many anyway I can have just as much fun playing my Smash Brothers, Fighters Destiny, and the upcoming Xena:Tailsman of Fate.So I thinnk you really need to find out what a mature gamer is. J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 15:35:57 EDT In a message dated 10/19/99 1:35:53 AM Eastern Daylight Time, Urbanldiot@aol.com writes: > > 64 CAN do it, the only reason it hasn't been done is cart size. If there > > was someway to have a CD adapter to the N64 I'm sure it could process > > these games better than the PSX... Size does matter.... > > > > So the PSX could do anything the N64 can do, just attach a RCP-90 and some > extra RAM and it'll work fine for anything the N64 can do. What happened to processor speed incompatabilities? Also, the N64's processor runs at 93 Mhz I think and the PSX's is only 33... wouldn't you think that would cause a problem? Although the N64 may have smaller cart size doesn't mean that its horsepower is the same or even less than the PSX's. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Mattress analogy (getting OT here) Date: 19 Oct 1999 15:59:40 -0400 The mattress is a little harder to see, since a mattress is usually pretty thick and doesn't deform very easily. >Eddy Wu wrote: > >> ROFLMAO.. I usually hear "like a ball bearing on a rubber sheet," but I like >> yours better ;-). > >Agreed. BTW, did you like my matress analogy? > >Dex >> >> sort of like in physics class >> >> when you >> >> have to see in your mind's eye how the sun warps the space around it >> (its >> >> true, >> >> the sun does that) >> > >> >Like a fat lady in an inflatable chair? >> >> >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] holes Date: 19 Oct 1999 16:02:11 -0400 Getting closer though. Be careful, though, maybe some people on the list are from Kansas, so we can't talk about science ;-) >Eddy Wu wrote: > >> It's all theoretical. No one really knows what goes on in a black hole. The >> more modern physics you learn, the more confused you get, so I suggest that >> we stop this discussion right now =). > >They still don't have a unified theory for everything in the universe > >Dex > >> >In a message dated 10/19/99 12:31:45 AM Eastern Daylight Time, >> >karens@smartt.com writes: >> > >> >> where the sun not only warps the >> >> space, but actually punches a whole through space itself. >> >> >> >> Dex >> > >> >Now warping space sounds like something I can grasp, but punching holes in >> >space? >> > >> >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: [N64] worst game ever Date: 19 Oct 1999 16:07:03 EDT ok here's a simple question. what's tha worst game ever made 4 tha n64? captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: [N64] Editorial: DVD-RAM Date: 19 Oct 1999 16:15:16 EDT This editorial was posted on PlanetN2000 about the DVD-RAM. He makes some nice points and makes it seem like it's totally plausible. Definetely worth the read. http://www.planetn2000.com/editorial/dvdram.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 15:23:35 CDT I know who you mean, i dont know how to write it, but i think it is written moenea (moe nay). Reply-To: n64@lists.xmission.com Oh, and Zelda 64 draws influences from an artist in the early 20th century, (can't remember his name). but he's the guy who draws paitings which at first sight looks plaussible, but upon closer inspection, we see that the objects he paints are physically impossible to build. Dex Dexter Sy wrote: > Eddy Wu wrote: > > > That's an interesting comparison. Care to elaborate? (I assume you're > > talking about Einstein's theory of gravity as curved space?) > > > > >Before i get flames for being biased, hear me out. The Watertemple taxes > > >people's spacial and perceptual abilities, sort of like in physics class > > when you > > >have to see in your mind's eye how the sun warps the space around it (its > > true, > > >the sun does that) > > As for how physics come to play in Zelda, well, its a matter of perception. > I'm an average physics student with a very good teacher, so i get the > concepts. but i don't think i have that great on an imagination when it comes > to figuring out complex three dimensional puzzles in my head. real gifted > physicists can do that a lot easier than me or most people. so yes, i admire > zelda's complex design based entirely on spacial puzzles, not bad controls (the > original tomb raider is an example), difficult enemies, or simply cheating by > hiding facts. Its just a puzzles, like a rubic's cube > > Dex > > > > > > > > >Dexter > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 15:29:08 CDT dont you think it is cheap now??? I mean, the game is just frustrating cause u dont understan what to do (with me at least), and then you beat it, and it gets lame. I still like playing all those mini games though. I can get a perfect score on the horseback archery, all the other shooting games, and i caught a 33lbs fish as adult link. I have a few tricks that i bet none of you know. I SWEAR THEY WORK, YOU JUST HAVE TO BE SKILLED. I WILL EMAIL THEM LATER, BUT PLEASE DONT SEND THEM INTO A "CHEAT MAG" CAUSE I AM, AND I WANT THE PRIZE. Reply-To: n64@lists.xmission.com In a message dated 10/18/99 10:51:45 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > I dont think so. I mean, it was great and all, but it was really well... not > what I expected. I thought it would require a more skilled player, instead i > > found it to be quite easy, at least easier than the other zelda games. It > also has little to no replay value. When you first play it through, it seams > > like the greatest game, but when you finish, you realize that you have > memorized the whole game and what to do, and then the hard part of the game > is over. I have to side with Dex on this. Zelda 64 was one of the few games that I could lose myself in. Forgetting where, and who, you are and really becoming one with the game. I'm not one who finds myself replaying games cos I have nothing new to play, but I have found myself erasing my save files and starting from scratch many times, I think 7 so far, with Zelda 64 cos it's just plain fun. Sure it was easy, once you knew what to do, but I don't think it was ever cheap. Cheap like traffic in Driver. That's one of the big reasons why I still play it. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 16:51:55 EDT In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, karens@smartt.com writes: << Yeah! reminds me of the forest temple. man, the atmosphere in that level was awesome. There was genuine awe when i reached the part with the twisted hallway and watch the world revolve around me. it is so unique. hehe, and its not very easy to please me, at least on an emotional level. Dex >> The Forest Temple was my favorite level of the game. The chanting and atmosphere were really cool. Just out of curiosity, what do you people think was the best level of Z64? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] worst game ever Date: 19 Oct 1999 16:57:54 EDT In a message dated 10/19/99 1:08:30 PM Pacific Daylight Time, CapFalcon1@aol.com writes: << ok here's a simple question. what's tha worst game ever made 4 tha n64? captain skanka skanka falcon >> Worst game I've played on N64 so far was Chameleon Twist. The "take terrible camera angles and add bad gameplay and an uninteresting plot" formula just didn't seem to work for video games, and I think this stinker proved it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 17:37:40 -0400 You're thinking of the 19th century impressionist Claude Monet. No, it isn't him. Mario Lemieux wrote: > I know who you mean, i dont know how to write it, but i think it is written > moenea (moe nay). > > From: Dexter Sy > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Mon, 18 Oct 1999 21:43:22 -0700 > > Oh, and Zelda 64 draws influences from an artist in the early 20th century, > (can't > remember his name). but he's the guy who draws paitings which at first > sight looks > plaussible, but upon closer inspection, we see that the objects he paints > are > physically impossible to build. > > Dex > > Dexter Sy wrote: > > > Eddy Wu wrote: > > > > > That's an interesting comparison. Care to elaborate? (I assume you're > > > talking about Einstein's theory of gravity as curved space?) > > > > > > >Before i get flames for being biased, hear me out. The Watertemple > taxes > > > >people's spacial and perceptual abilities, sort of like in physics > class > > > when you > > > >have to see in your mind's eye how the sun warps the space around it > (its > > > true, > > > >the sun does that) > > > > As for how physics come to play in Zelda, well, its a matter of > perception. > > I'm an average physics student with a very good teacher, so i get the > > concepts. but i don't think i have that great on an imagination when it > comes > > to figuring out complex three dimensional puzzles in my head. real > gifted > > physicists can do that a lot easier than me or most people. so yes, i > admire > > zelda's complex design based entirely on spacial puzzles, not bad > controls (the > > original tomb raider is an example), difficult enemies, or simply > cheating by > > hiding facts. Its just a puzzles, like a rubic's cube > > > > Dex > > > > > > > > > > > > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 18:11:37 EDT They had a good analogy in the book Sphere by Michael Crichton you might wanna check out. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 18:12:03 EDT In a message dated 10/19/99 3:38:21 PM Eastern Daylight Time, SillyMrMan@aol.com writes: > > > 64 CAN do it, the only reason it hasn't been done is cart size. If there > > > was someway to have a CD adapter to the N64 I'm sure it could process > > > these games better than the PSX... Size does matter.... > > > > > > > So the PSX could do anything the N64 can do, just attach a RCP-90 and > some > > extra RAM and it'll work fine for anything the N64 can do. > > What happened to processor speed incompatibilities? Also, the N64's > processor runs at 93 MHz I think and the PSX's is only 33... wouldn't you > think that would cause a problem? Although the N64 may have smaller cart > size doesn't mean that its horsepower is the same or even less than the PSX' > s. > > -Eric- > I was just adding a stupid comment to a thread that had entered the realm of stupidity. ;) It wasn't meant to serious. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Editorial: DVD-RAM Date: 19 Oct 1999 18:17:04 EDT In a message dated 10/19/99 4:17:13 PM Eastern Daylight Time, ChiefQuimby@aol.com writes: > This editorial was posted on PlanetN2000 about the DVD-RAM. He makes some > nice points and makes it seem like it's totally plausible. Definitely worth > the read. > The only thing is I haven't seen anything about this "DVD-RAM" on any respected sites like Next-Generation Online or IGN.com. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] worst game ever on the N64 Date: 19 Oct 1999 18:15:44 EDT In a message dated 10/19/99 4:08:30 PM Eastern Daylight Time, CapFalcon1@aol.com writes: > OK here's a simple question. what's tha worst game ever made 4 tha n64? > > captain skanka skanka falcon > Just one? Man, that's tough Mr. Shanka Shanka. There are so many awful N64 games in so many genres. I guess I'd have to say the worst was MK Mythologies: Sub Zero, with Fighter's Destiny second. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] holes Date: 19 Oct 1999 18:18:48 EDT Think of a heavy object on, save, tin foil. A heavy object, say the sun, would cause the tin foil to sag a bit. But an immensely massive object, like a black hole, would be so massive it would just tear the tin foil. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 18:19:24 EDT In a message dated 10/19/99 4:30:47 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > Dont you think it is cheap now??? I mean, the game is just frustrating cause > u dont understan what to do (with me at least), and then you beat it, and it > > gets lame. I fail to see how it could get lame if it can't change from use to use, like a Pinto Wagon. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 18:20:40 EDT In a message dated 10/19/99 4:30:47 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > I still like playing all those mini games though. I can get a > perfect score on the horseback archery, all the other shooting games, and I > caught a 33lbs fish as adult link. I have a few tricks that i bet none of > you know. I SWEAR THEY WORK, YOU JUST HAVE TO BE SKILLED. I WILL EMAIL THEM > LATER, BUT PLEASE DONT SEND THEM INTO A "CHEAT MAG" CAUSE I AM, AND I WANT > THE PRIZE. If you had them all this time and they actually worked why wait so long to send them to a cheat mag? I smell a crock coming. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 18:22:19 EDT In a message dated 10/19/99 4:55:01 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > The Forest Temple was my favorite level of the game. The chanting and > atmosphere were really cool. Just out of curiosity, what do you people > think > was the best level of Z64? The desert temple. What was it called again? I forget. Reminded me of something you'd see in GI Joe. But the music from the Forest Temple was the best music. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 18:26:31 EDT In a message dated 10/19/99 6:13:02 PM Eastern Daylight Time, Bastion007@aol.com writes: << They had a good analogy in the book Sphere by Michael Crichton you might wanna check out. ~Matt >> Or the movie, but I would recommend the book, it is much better than the movie was. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matthew M." Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 19:27:03 -0300 The temple in the desert was the Spirit Temple. Urbanldiot@aol.com wrote: > In a message dated 10/19/99 4:55:01 PM Eastern Daylight Time, > Nutz4n64@aol.com writes: > > > The Forest Temple was my favorite level of the game. The chanting and > > atmosphere were really cool. Just out of curiosity, what do you people > > think > > was the best level of Z64? > > The desert temple. What was it called again? I forget. Reminded me of > something you'd see in GI Joe. But the music from the Forest Temple was the > best music. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] holes Date: 19 Oct 1999 18:29:00 EDT In a message dated 10/19/99 6:20:08 PM Eastern Daylight Time, Bastion007@aol.com writes: > Think of a heavy object on, save, tin foil. A heavy object, say the sun, > would cause the tin foil to sag a bit. But an immensely massive object, like > > a black hole, would be so massive it would just tear the tin foil. > > ~Matt But tinfoil is material and space is immaterial. I tell ya, it's just freaky. I can easy visualize it, anybody who has played Wild ARMs knows what I mean, but just the concept is freaky. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 18:07:02 CDT is that what you think??? Well, i'll tell you guys one now then. You know that deku stick rumor that everyone heard so much about, but nobody could figure out how to do, while here is a taste of my zelda genius. First, of couse, you whip out a deku stick. Then, from a decently hihg place, some fences, you jump off the edge, swing your stick, and it breaks in half. A sword lasting till you put it away, just as strong as the master sword. oh yes, there is still more to come. mwahahahaha. i can even walk on air in some parts of the game, as well as see the sun underneath the world of hyrule come out to shine upon a new day. Reply-To: n64@lists.xmission.com In a message dated 10/19/99 4:30:47 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > I still like playing all those mini games though. I can get a > perfect score on the horseback archery, all the other shooting games, and I > caught a 33lbs fish as adult link. I have a few tricks that i bet none of > you know. I SWEAR THEY WORK, YOU JUST HAVE TO BE SKILLED. I WILL EMAIL THEM > LATER, BUT PLEASE DONT SEND THEM INTO A "CHEAT MAG" CAUSE I AM, AND I WANT > THE PRIZE. If you had them all this time and they actually worked why wait so long to send them to a cheat mag? I smell a crock coming. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] holes Date: 19 Oct 1999 19:11:50 -0400 Nah, curved space is just the beginning. If you decide to major in physics, there's much freakier stuff. I've only taken a few high school introductory courses in quantum mechanics and particle theory at Columbia U., but let's see if I can remember any others: 1) The whole time-dilation/length contraction as you approach the speed of light thing. 2) Quantum mechanics in general: you are made up of a cloud of probability. 3) String theory: the current in vogue theory for unifying the four fundamental forces, it basically says that every thing in the universe is made up of sub-sub-sub-microscopic "strings." The way the strings vibrate determine the properties of the particle it represents. For instance, a string vibrating in one way may be a charm quark, while one vibrating in another way may be an electron. -----Original Message----- >In a message dated 10/19/99 6:20:08 PM Eastern Daylight Time, >Bastion007@aol.com writes: > >> Think of a heavy object on, save, tin foil. A heavy object, say the sun, >> would cause the tin foil to sag a bit. But an immensely massive object, >like >> >> a black hole, would be so massive it would just tear the tin foil. >> >> ~Matt > But tinfoil is material and space is immaterial. I tell ya, it's just >freaky. I can easy visualize it, anybody who has played Wild ARMs knows what >I mean, but just the concept is freaky. > > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Sphere Date: 19 Oct 1999 19:13:38 -0400 Really? I think I own that book, I'll have to go check. A decent read, if you like sci-fi psycho-thrillers. >They had a good analogy in the book Sphere by Michael Crichton you might >wanna check out. > >~Matt > ><in >the middle, and you'll see the mattress curve downwards. it does so on eath >because of gravity (the bowling ball pulling down on the mattress) in >space,the sheer mass of the sun waps space, a kind of inkling as to the weird >stuff we would see around a black whole, where the sun not only warps the >space, but actually punches a whole through space itself. > >Dex>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Fave Z64 level Date: 19 Oct 1999 19:19:10 -0400 Mmm.. I can't decide. I think the most fun was the Gerudo Valley/Fortress, because the music kicked ass and I loved those swordfights with the guards (also sniping at the other guards with arrows was cool ;-). The spirit temple would come in a close second, because I liked the whole style of the temple and level, plus ultra-cool puzzles (like the mirror shield things) and probably the second best boss in the game, Twinrova (behind the final boss Ganon/dorf, of course). >The Forest Temple was my favorite level of the game. The chanting and >atmosphere were really cool. Just out of curiosity, what do you people think >was the best level of Z64? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 19:20:30 -0400 That's quite impressive, man. Oh, wait, that trick's been up on IGN64 for about a year now. Try again. -----Original Message----- >is that what you think??? Well, i'll tell you guys one now then. You know >that deku stick rumor that everyone heard so much about, but nobody could >figure out how to do, while here is a taste of my zelda genius. First, of >couse, you whip out a deku stick. Then, from a decently hihg place, some >fences, you jump off the edge, swing your stick, and it breaks in half. A >sword lasting till you put it away, just as strong as the master sword. oh >yes, there is still more to come. mwahahahaha. i can even walk on air in >some parts of the game, as well as see the sun underneath the world of >hyrule come out to shine upon a new day. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] worst game ever on the N64 Date: 20 Oct 1999 09:37:04 +1000 At 18:15 19-10-99 EDT, you wrote: >In a message dated 10/19/99 4:08:30 PM Eastern Daylight Time, >CapFalcon1@aol.com writes: > >> OK here's a simple question. what's tha worst game ever made 4 tha n64? >> >> captain skanka skanka falcon >> > >Just one? Man, that's tough Mr. Shanka Shanka. There are so many awful N64 >games in so many genres. I guess I'd have to say the worst was MK >Mythologies: Sub Zero, with Fighter's Destiny second. > >--- Dave --- > What's wrong with Fighter's Destiny? It doesn't hold a candle to many of the PSX fighters, but it's still pretty good. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda TOoT Date: 19 Oct 1999 19:10:07 CDT oh really, well you wanna know how to walk on air, or see the sun come up under hyrule????? huh. I can still send that cheat into a cheat mag and get credit. So i guess you dont wanna know where the glich (kinda) is where you can walk on the air, huh. ok, too bad 4 u. I bet i have another on that a lotta people out there already knnow, but if you dont and you want it, just email. You guys know how to get more boddles, right. I FOUND OUT ALL THESE TRICKS. I know that they may be on other sites, but i found them out before i heard it was out there. Reply-To: n64@lists.xmission.com That's quite impressive, man. Oh, wait, that trick's been up on IGN64 for about a year now. Try again. -----Original Message----- >is that what you think??? Well, i'll tell you guys one now then. You know >that deku stick rumor that everyone heard so much about, but nobody could >figure out how to do, while here is a taste of my zelda genius. First, of >couse, you whip out a deku stick. Then, from a decently hihg place, some >fences, you jump off the edge, swing your stick, and it breaks in half. A >sword lasting till you put it away, just as strong as the master sword. oh >yes, there is still more to come. mwahahahaha. i can even walk on air in >some parts of the game, as well as see the sun underneath the world of >hyrule come out to shine upon a new day. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 20:30:38 -0500 -----Original Message----- >True, but not all gamers are hard core game players who can slice through a >game. >If you make a game "difficult" for the best players in the indsutry, you end up >creating an isolated community of fans, with the rest not being able to get >into it very much. much like the real-time strategy genre. there's a core of >very loyal fanatics who play them. and they demand and get the weirdest most >complicated things. but game companies essentially give up any chance of having >newbies crack into the genre. That is a valid point, but games still seemed harder in 'old' days. Why do they keep getting easier? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 21:43:00 EDT In a message dated 10/18/1999 8:16:21 PM Pacific Daylight Time, Nutz4n64@aol.com writes: << Gameplay rulez. I'm so sick of people that seem to think that graphics are what counts the most. (note: I'm not accusing anyone on this list of saying that. I'm refering to some of the people I know that say graphics are the most important.) >> I agree. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] worst game ever on the N64 Date: 19 Oct 1999 20:42:14 -0500 >>CapFalcon1@aol.com writes: >> >>> OK here's a simple question. what's tha worst game ever made 4 tha n64? >>> >>> captain skanka skanka falcon Hmmm, I don't know...I have not played most of the worst ones. Going by ratings, I would have to say Superman. EGM gave it a 0.5....the lowest rating EVER for any game on any system. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 21:44:22 EDT In a message dated 10/18/1999 9:24:22 PM Pacific Daylight Time, d.fentie@home.com writes: << I thought that load times would be too horrendous to run Mario 64 on PSX, maybe I'm wrong (probably). >> Probably not since Mario 64 uses a lot of garaud shading. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 21:45:52 EDT In a message dated 10/18/1999 10:11:26 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a 512 Megabit cart. --- Dave --- >> Cough..MosyFX.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 19 Oct 1999 21:48:48 EDT In a message dated 10/19/1999 12:38:21 PM Pacific Daylight Time, SillyMrMan@aol.com writes: << What happened to processor speed incompatabilities? Also, the N64's processor runs at 93 Mhz I think and the PSX's is only 33... wouldn't you think that would cause a problem? Although the N64 may have smaller cart size doesn't mean that its horsepower is the same or even less than the PSX's. -Eric- >> I have to enjoy what you said, but Eric, I think that he was being sarcastic (Dave, I'm not putting words in your mouth). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] worst game ever on the N64 Date: 19 Oct 1999 21:51:03 EDT In a message dated 10/19/1999 3:18:23 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << Just one? Man, that's tough Mr. Shanka Shanka. There are so many awful N64 games in so many genres. I guess I'd have to say the worst was MK Mythologies: Sub Zero, with Fighter's Destiny second. --- Dave --- >> I'd say that both of the Clay Fighters were bad. Really, I like Fighter's Destiny. It had a lot of original concepts, it's just that the controls were slow and the graphics were lacking. Another case of good concept, bad execution(kind of reminds me of Java). But I guess that it is all in opinion. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 18:58:53 -0700 Nutz4n64@aol.com wrote: > In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, > karens@smartt.com writes: > > << > Yeah! reminds me of the forest temple. man, the atmosphere in that level was > awesome. > > There was genuine awe when i reached the part with the twisted hallway and > watch > the world revolve around me. it is so unique. hehe, and its not very easy to > please me, at least on an emotional level. > > Dex >> > > The Forest Temple was my favorite level of the game. The chanting and > atmosphere were really cool. Just out of curiosity, what do you people think > was the best level of Z64? Close tie between forest temple and Desert Temple. Also, the middle easter chanting the fire temple was kinda scary. Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 19:23:50 -0700 Mario Lemieux wrote: > my favorite was the desert, esp. fighting those armor guys, while braking > out the fancy moves. Oh yes, the Iron Knuckles. Another thing i liked about zelda:toot is engaging the bosses in real time. in fact, they did such a good job with all the mini-bosses and bosses that I was disappointed with fighting Gannon. I wanted it to be grander than it was. Dex > > > From: Dexter Sy > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Tue, 19 Oct 1999 18:58:53 -0700 > > Nutz4n64@aol.com wrote: > > > In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, > > karens@smartt.com writes: > > > > << > > Yeah! reminds me of the forest temple. man, the atmosphere in that > level was > > awesome. > > > > There was genuine awe when i reached the part with the twisted hallway > and > > watch > > the world revolve around me. it is so unique. hehe, and its not very > easy to > > please me, at least on an emotional level. > > > > Dex >> > > > > The Forest Temple was my favorite level of the game. The chanting and > > atmosphere were really cool. Just out of curiosity, what do you people > think > > was the best level of Z64? > > Close tie between forest temple and Desert Temple. > > Also, the middle easter chanting the fire temple was kinda scary. > > Dex > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 21:46:13 CDT yeah, i know what you mean. I really liked those flips and slashes though. Oh yeah, there is 1 thing that is bothering me, i dont know if it is still there though. on www.zelda64.com, i think, it showed a pic of older link. The odd thing was that instead of link swirling with an orange blade, he was (or it at least looked a lot like) he was shooting his sword. was there something i missed??? Some sorta cheat??? Or maybe Link threw a deku seed and did the stab attack. Reply-To: n64@lists.xmission.com Mario Lemieux wrote: > my favorite was the desert, esp. fighting those armor guys, while braking > out the fancy moves. Oh yes, the Iron Knuckles. Another thing i liked about zelda:toot is engaging the bosses in real time. in fact, they did such a good job with all the mini-bosses and bosses that I was disappointed with fighting Gannon. I wanted it to be grander than it was. Dex > > > From: Dexter Sy > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Tue, 19 Oct 1999 18:58:53 -0700 > > Nutz4n64@aol.com wrote: > > > In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, > > karens@smartt.com writes: > > > > << > > Yeah! reminds me of the forest temple. man, the atmosphere in that > level was > > awesome. > > > > There was genuine awe when i reached the part with the twisted hallway > and > > watch > > the world revolve around me. it is so unique. hehe, and its not very > easy to > > please me, at least on an emotional level. > > > > Dex >> > > > > The Forest Temple was my favorite level of the game. The chanting and > > atmosphere were really cool. Just out of curiosity, what do you people > think > > was the best level of Z64? > > Close tie between forest temple and Desert Temple. > > Also, the middle easter chanting the fire temple was kinda scary. > > Dex > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 19:55:42 -0700 Mario Lemieux wrote: > yeah, i know what you mean. > I really liked those flips and slashes though. Oh yeah, there is 1 thing > that is bothering me, i dont know if it is still there though. on > www.zelda64.com, i think, it showed a pic of older link. The odd thing was > that instead of link swirling with an orange blade, he was (or it at least > looked a lot like) he was shooting his sword. was there something i > missed??? Some sorta cheat??? Or maybe Link threw a deku seed and did the > stab attack. I dunno. Is it for Gaiden? In the old Zelda games, when link's life metre is full, he could shoot beams from his sword. dEx > > > From: Dexter Sy > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Tue, 19 Oct 1999 19:23:50 -0700 > > Mario Lemieux wrote: > > > my favorite was the desert, esp. fighting those armor guys, while braking > > out the fancy moves. > > Oh yes, the Iron Knuckles. Another thing i liked about zelda:toot is > engaging > the bosses in real time. in fact, they did such a good job with all the > mini-bosses and bosses that I was disappointed with fighting Gannon. I > wanted it to be grander than it was. > > Dex > > > > > > > From: Dexter Sy > > Reply-To: n64@lists.xmission.com > > To: n64@lists.xmission.com > > Subject: Re: [N64] Zelda Gaiden > > Date: Tue, 19 Oct 1999 18:58:53 -0700 > > > > Nutz4n64@aol.com wrote: > > > > > In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, > > > karens@smartt.com writes: > > > > > > << > > > Yeah! reminds me of the forest temple. man, the atmosphere in that > > level was > > > awesome. > > > > > > There was genuine awe when i reached the part with the twisted > hallway > > and > > > watch > > > the world revolve around me. it is so unique. hehe, and its not very > > easy to > > > please me, at least on an emotional level. > > > > > > Dex >> > > > > > > The Forest Temple was my favorite level of the game. The chanting and > > > atmosphere were really cool. Just out of curiosity, what do you > people > > think > > > was the best level of Z64? > > > > Close tie between forest temple and Desert Temple. > > > > Also, the middle easter chanting the fire temple was kinda scary. > > > > Dex > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 19 Oct 1999 21:10:22 CDT my favorite was the desert, esp. fighting those armor guys, while braking out the fancy moves. Reply-To: n64@lists.xmission.com Nutz4n64@aol.com wrote: > In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, > karens@smartt.com writes: > > << > Yeah! reminds me of the forest temple. man, the atmosphere in that level was > awesome. > > There was genuine awe when i reached the part with the twisted hallway and > watch > the world revolve around me. it is so unique. hehe, and its not very easy to > please me, at least on an emotional level. > > Dex >> > > The Forest Temple was my favorite level of the game. The chanting and > atmosphere were really cool. Just out of curiosity, what do you people think > was the best level of Z64? Close tie between forest temple and Desert Temple. Also, the middle easter chanting the fire temple was kinda scary. Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 20 Oct 1999 01:21:13 EDT In a message dated 10/19/99 9:47:16 PM Eastern Daylight Time, JRB62307@aol.com writes: > << I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a > 512 Megabit cart. > > --- Dave --- >> > > Cough..MosyFX.... > Are you feeling OK? Maybe you should increase your Vitamin C intake. I'm aware of Factor 5's sound compression, but there is a helluva lot of voice in MGS, I just doubt it could be done. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 01:18:39 EDT In a message dated 10/19/99 9:33:20 PM Eastern Daylight Time, thraxen@ipa.net writes: > That is a valid point, but games still seemed harder in 'old' days. Why do > they keep getting easier? > > Stryder Go after the hidden tape in Downhill Jam in Tony Hawk's Pro Skater and tell me games are getting easier. It is possible, but it was still a pain in the butt. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT Date: 20 Oct 1999 01:17:01 EDT In a message dated 10/19/99 8:11:55 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > Oh really, well you wanna know how to walk on air, or see the sun come up > under Hyrule????? Seen it already with the Gameshark. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] This videogame website is DA BOMB Date: 20 Oct 1999 05:04:50 -0400 (EDT) http://www.geocities.com/CapeCanaveral/Station/5411/lilmac.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] This videogame website is DA BOMB (not) Date: 20 Oct 1999 06:49:51 EDT In a message dated 10/20/99 5:05:12 AM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > http://www.geocities.com/CapeCanaveral/Station/5411/lilmac.html > Wow, a link to IGN64, this has to be the greatest game page ever. Nintendojo & Videogame Music Archive have been put to shame by this work of art. Being a Geocities page is just the icing on the cake. (the following has been sarcasm) Now this site, this is really cool: http://hometown.aol.com/treydx/screens.html And my favorite page ever: http://www.iveylaw.com/stan/lizard.htm --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Videogame commercials Date: 20 Oct 1999 07:14:57 EDT I just saw what had to be the funniest game commercial ever. It was for Pac Man World for the PlayStation. The scene is a Beverly Hills neighborhood in the morning. Two men are walking down their driveways to get the morning paper. The one on the left is the guy who played Mini-Me in Austin Powers 2 and the guy on the right is Mr. T. Yeah, Mr. T. Then a moving van pulls up and a the view is the two neighbors looking across the street at the house across the street but the view is blocked by a Moving Van, a Pinky & Blinky Movers if I'm not mistaken, it was two ghosts anyway. The van pulls away and what's left is Pac-Man waving in front of his house (both CG). Mr. T says, "Great, just what I need, another short, bald neighbor!" Or something along those lines. Now it looks like I won't have to buy Namco Museum 64 since Pac Man World comes with a complete version of the original Pac Man on it. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bacon Von Raschke Subject: Re: [N64] worst game ever Date: 20 Oct 1999 08:45:10 -0500 (CDT) let me qualify this by saying this should read, "the worst game I have ever played." and it isn't really that bad, truth be told, just a big disapointment. After how much i enjoyed Mario Kart 64 (and still do), i was really looking forward to Diddy Kong racing. When it came out, i found it a major step down from Mario Kart 64 in terms of playability. So I would chalk that up as the 'worst game' i ever played. ;) -jacques :) ____/^/________________//______________________________________________ / / / //\ "Women are like cigarattes: you don't get / /___ __ ___ | // | ____ very far by lighting their butts on / . / /. | / __/|// |/ / fire." /_____/ /_|_||___/ //__//_/_/ --Smilin' Sam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Nintendo 64 Date: 21 Oct 1999 01:11:38 +1000 (EST) COOLNEWS NINTENDO 64: Gamedate October 15, 1999 The newsletter of nintendo64.hotgames.com! THE LIST The Christmas season is appraoching with all the velocity and power of...well, something incredibly fast and powerful! What does this mean for Nintendo 64 owners? Plenty of cool games to put on your wish list, is what! Nintendo64.hotgames.com has complete coverage of each and every single Nintendo 64 game you could ever want to see stuffing your socks this Yuletide morn', so take a look and get scribbling! Ed. FEATURE REVIEW - KNOCKOUT KINGS 2000 EA Sports have thrown their hate in the ring with their first game based on the delicate art of fisticuffs - not only that, but they've managed to squeeze in some of the world's greatest boxers for you to compete as! Is this game a contender for the heavyweight crown or will it get knocked out in the first round? Check out our review! http://nintendo64.hotgames.com/games/knocko/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Jet Force Gemini: http://nintendo64.hotgames.com/games/jetfor/review.htm BattleTanx Global Assault: http://nintendo64.hotgames.com/games/battle1/review.htm Destruction Derby: http://nintendo64.hotgames.com/games/destru/review.htm Road Rash 64: http://nintendo64.hotgames.com/games/roadra/review.htm Gauntlet Legends: http://nintendo64.hotgames.com/games/gauntl/review.htm FEATURE EDITORIAL - THE PROBLEM WITH SEQUELS... Sequels may look like a good idea on the surface but, as our in-depth feature goes on to prove, not all is right in the world of follow-ups and re-releases! Read this before you rush out to buy the sequel to your favorite game on the promise that it will be twice as good as the original! http://nintendo64.hotgames.com/features.htm CHEAT OF THE WEEK - MADDEN NFL 2000. 5 yard first downs - POPWARNER 20 yard first downs - FIRSTIS20 Now be good, boys and girls... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-n64-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 11:00:31 CDT no, it was for TOoT. That's the part i dont get. Hey, would anyone know where i could find a zelda:fruit of the mysterious tree rom??? Reply-To: n64@lists.xmission.com Mario Lemieux wrote: > yeah, i know what you mean. > I really liked those flips and slashes though. Oh yeah, there is 1 thing > that is bothering me, i dont know if it is still there though. on > www.zelda64.com, i think, it showed a pic of older link. The odd thing was > that instead of link swirling with an orange blade, he was (or it at least > looked a lot like) he was shooting his sword. was there something i > missed??? Some sorta cheat??? Or maybe Link threw a deku seed and did the > stab attack. I dunno. Is it for Gaiden? In the old Zelda games, when link's life metre is full, he could shoot beams from his sword. dEx > > > From: Dexter Sy > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Tue, 19 Oct 1999 19:23:50 -0700 > > Mario Lemieux wrote: > > > my favorite was the desert, esp. fighting those armor guys, while braking > > out the fancy moves. > > Oh yes, the Iron Knuckles. Another thing i liked about zelda:toot is > engaging > the bosses in real time. in fact, they did such a good job with all the > mini-bosses and bosses that I was disappointed with fighting Gannon. I > wanted it to be grander than it was. > > Dex > > > > > > > From: Dexter Sy > > Reply-To: n64@lists.xmission.com > > To: n64@lists.xmission.com > > Subject: Re: [N64] Zelda Gaiden > > Date: Tue, 19 Oct 1999 18:58:53 -0700 > > > > Nutz4n64@aol.com wrote: > > > > > In a message dated 10/18/99 10:54:41 PM Pacific Daylight Time, > > > karens@smartt.com writes: > > > > > > << > > > Yeah! reminds me of the forest temple. man, the atmosphere in that > > level was > > > awesome. > > > > > > There was genuine awe when i reached the part with the twisted > hallway > > and > > > watch > > > the world revolve around me. it is so unique. hehe, and its not very > > easy to > > > please me, at least on an emotional level. > > > > > > Dex >> > > > > > > The Forest Temple was my favorite level of the game. The chanting and > > > atmosphere were really cool. Just out of curiosity, what do you > people > > think > > > was the best level of Z64? > > > > Close tie between forest temple and Desert Temple. > > > > Also, the middle easter chanting the fire temple was kinda scary. > > > > Dex > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda TOoT Date: 20 Oct 1999 10:57:53 CDT oh really, gameshark worx with zelda??? Oh, well i bet you dont have the patients to do it all by yourself. And whats the code to walk on air??? I'd like to see how it works with a game shark. seriously Reply-To: n64@lists.xmission.com In a message dated 10/19/99 8:11:55 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > Oh really, well you wanna know how to walk on air, or see the sun come up > under Hyrule????? Seen it already with the Gameshark. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: julio@lbm.com.br (Julio Almeida) Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 15:13:23 -0300 Old pics from zelda:toot when it was being developed. Julio -----Mensagem original----- De: Dexter Sy Para: n64@lists.xmission.com Data: Quarta-feira, 20 de Outubro de 1999 00:51 Assunto: Re: [N64] Zelda Gaiden > > >Mario Lemieux wrote: > >> yeah, i know what you mean. >> I really liked those flips and slashes though. Oh yeah, there is 1 thing >> that is bothering me, i dont know if it is still there though. on >> www.zelda64.com, i think, it showed a pic of older link. The odd thing was >> that instead of link swirling with an orange blade, he was (or it at least >> looked a lot like) he was shooting his sword. was there something i >> missed??? Some sorta cheat??? Or maybe Link threw a deku seed and did the >> stab attack. > >I dunno. Is it for Gaiden? > >In the old Zelda games, when link's life metre is full, he could shoot beams >from his sword. > >dEx > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 21 Oct 1999 01:13:57 +1000 (EST) COOLNEWS: Gamedate October 19, 1999 The Newsletter of Hotgames.com AMNESIA With well over a thousand games (and rising!) available to download and play for free on Hotgames.com, don't worry if you can't remember the name of a classic title that you want to have a go of again. Thankfully our snazzy Search feature is always available to help you out - it can track down the game you're after quickly and easily, leaving you much more time to play! Cameron D. THE LATEST AT HOTGAMES.com: 1. ASHERON'S CALL 2. SWARM ASSAULT 3. RADIO CONTROL RACERS 4. SUDDEN STRIKE 1. ASHERON'S CALL Following on from the likes of Ultima Online and Everquest comes Microsoft's Asheron's Call, which may or may not be the best of its kind yet seen. You'll have to read our review to know for sure, though! http://www.hotgames.com/games/ashero/review.htm 2. SWARM ASSAULT Ants, bees, spiders and other multi-legged garden inhabitants star in their very own real time strategy game, which we're featuring here on Hotgames.com! A classic game or a reason to get the bug spray out? http://www.hotgames.com/games/swarma/review.htm 3. RADIO CONTROL RACERS This game harks back to the classic days of RC Pro-Am and Super Sprint, and if you're old enough to remember them (and even if you aren't) then you should check out our Radio Control Racers review, right now! http://www.hotgames.com/games/radioc/review.htm 4. SUDDEN STRIKE War gaming at its finest or just another tired retread of all the other games out there already? You can read our review for more details and, as always, download the game for free so you can make up your own mind! http://www.hotgames.com/games/sudden/review.htm I forgot I had amnesia... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word unsubscribe in the subject field. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Could Playstation handle Mario64 Date: 20 Oct 1999 14:15:53 -0400 (EDT) when i say spryo doesn't have the scope of Mario64 I mean the expanses of wide open areas are not as large and the game isn't as deep as Mario64. Neither is ape escape. On Tue, 19 Oct 1999 JRB62307@aol.com wrote: > In a message dated 10/18/1999 8:16:21 PM Pacific Daylight Time, > Nutz4n64@aol.com writes: > > << Gameplay rulez. I'm so sick of people that seem to think that graphics > are > what counts the most. (note: I'm not accusing anyone on this list of saying > that. I'm refering to some of the people I know that say graphics are the > most important.) >> > > I agree. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Smith-Williams" Subject: [N64] How do you really feel about the 64? Date: 20 Oct 1999 14:23:52 EDT Hey people what's up.Lately I've been getting worried about Nintendo and there position in the gaming market.I have really been hearing people just talk about it like it was the worst thing since the jaguar.I just wanted how you'll really felt my favorite little black fun machine.What are some of your favorite games and how do you think Nintendo really performed in this current generation?Do you think the 64 was a failure?Do you think it won the console wars based on your enjoyment of the machine?Thank's for answering in advance. J.Smith The Great One The Don Juan Himself If You Smell What ColdJUCE is Cookin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 14:36:32 -0400 We're not supposed to talk about emulation on the list, especially when it's for a new commercially released game. Incidentally, is Mysterious Tree out already? -----Original Message----- >no, it was for TOoT. That's the part i dont get. > Hey, would anyone know where i could find a zelda:fruit of the mysterious >tree rom??? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 20 Oct 1999 14:38:59 -0400 Yeah, I saw that commercial. I still don't see why little funny sketches would make me want to buy the game, but that's just me. They did show some nice gameplay footage, though. Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds of shareware versions for the PC? Personally I think Namco Arcade is a stupid idea, but hopefully the horrible sales will not scare Namco off from Nintendo permanently. -----Original Message----- >I just saw what had to be the funniest game commercial ever. It was for Pac >Man World for the PlayStation. The scene is a Beverly Hills neighborhood in >the morning. Two men are walking down their driveways to get the morning >paper. The one on the left is the guy who played Mini-Me in Austin Powers 2 >and the guy on the right is Mr. T. Yeah, Mr. T. Then a moving van pulls up >and a the view is the two neighbors looking across the street at the house >across the street but the view is blocked by a Moving Van, a Pinky & Blinky >Movers if I'm not mistaken, it was two ghosts anyway. The van pulls away and >what's left is Pac-Man waving in front of his house (both CG). Mr. T says, >"Great, just what I need, another short, bald neighbor!" Or something along >those lines. > >Now it looks like I won't have to buy Namco Museum 64 since Pac Man World >comes with a complete version of the original Pac Man on it. > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 14:44:18 -0400 I have a theory, but it's just something I've thought about and I have no evidence whatsoever to back it up. I find that I'm much better at games like Zelda 64 and Mario 64 than their 2D predecessors, and I think it's because 3D games are just easier. Our world is in 3D, so our minds work that way. For instance, in the earlier Zelda's, when you hit certain enemies you would bounce back, sometimes to your doom if you were near a pit. That happened to me alot, because I couldn't really predict where I would be flung. I can't think of having any similar problems in Zelda 64, though. Similarly, in 2D Mario's you always come to a sliding stop, which I never quite got the hang of. In Mario 64, this wasn't really true. Comments? -----Original Message----- >That is a valid point, but games still seemed harder in 'old' days. Why do >they keep getting easier? > >Stryder > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 14:56:44 -0400 (EDT) I think that's because of the developers. That's how they made it. Miyamoto didn't want Mario to stop on a dime in MarioBros. I'm sure he would have included it. On Wed, 20 Oct 1999, Eddy Wu wrote: > I have a theory, but it's just something I've thought about and I have no > evidence whatsoever to back it up. I find that I'm much better at games like > Zelda 64 and Mario 64 than their 2D predecessors, and I think it's because > 3D games are just easier. Our world is in 3D, so our minds work that way. > For instance, in the earlier Zelda's, when you hit certain enemies you would > bounce back, sometimes to your doom if you were near a pit. That happened to > me alot, because I couldn't really predict where I would be flung. I can't > think of having any similar problems in Zelda 64, though. Similarly, in 2D > Mario's you always come to a sliding stop, which I never quite got the hang > of. In Mario 64, this wasn't really true. > > Comments? > > -----Original Message----- > From: Thraxen > To: n64@lists.xmission.com > Date: Tuesday, October 19, 1999 9:32 PM > Subject: Re: [N64] Zelda Gaiden > > >That is a valid point, but games still seemed harder in 'old' days. Why do > >they keep getting easier? > > > >Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 15:19:36 EDT lets see here..... fastest selling *thing* (note: not the fastest selling system, or the fastest selling electronics equipment - but the fastest selling thing) ever in history over twice as powerful as that other one.... psx many groundbreaking games that set new standards...zelda: oot - no its not toot - look at the box - there is no "the" there, f-zero x, mario 64, wave race, star wars: rogue squadren, banjo-kazooie, goldeneye...just to name afew zelda made more money than any motion picture in that holiday season - and possibly more money than any motion picture ever made the only thing psx has got goin for it is the FF series, which could now even be made for tha n64 with angel's new fmv compression technology i could go on.... oh, 1 last thing - nintendo's got something or rather someone that will allways make them the best, that someone is named miyamoto - and no matter what you say NOBODY makes games as high quality and perfectly as he does. n64 a failure? no way. peace out captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 15:25:30 EDT In a message dated 10/20/99 3:20:23 PM Eastern Daylight Time, CapFalcon1@aol.com writes: << 1 last thing - nintendo's got something or rather someone that will allways make them the best, that someone is named miyamoto - and no matter what you say NOBODY makes games as high quality and perfectly as he does. >> It must be nice to have immortality. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 20 Oct 1999 15:35:27 -0400 I dunno exactly how much voice there is in MGS, but it certainly didn't take up all of both CDs. They probably didn't bother to compress it either, because they had so much space to work with. My guess would be that the N64 could fit maybe half of the voice in MGS compressed at decent quality on a 64 meg cart, but that's completely guesswork. -----Original Message----- >In a message dated 10/19/99 9:47:16 PM Eastern Daylight Time, >JRB62307@aol.com writes: > >> << I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on >a >> 512 Megabit cart. >> >> --- Dave --- >> >> >> Cough..MosyFX.... >> > >Are you feeling OK? Maybe you should increase your Vitamin C intake. I'm >aware of Factor 5's sound compression, but there is a helluva lot of voice in >MGS, I just doubt it could be done. > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 16:05:02 -0400 Justin Smith-Williams wrote: > Hey people what's up.Lately I've been getting worried about Nintendo and > there position in the gaming market.I have really been hearing people just > talk about it like it was the worst thing since the jaguar.I just wanted how > you'll really felt my favorite little black fun machine.What are some of > your favorite games and how do you think Nintendo really performed in this > current generation?Do you think the 64 was a failure?Do you think it won the > console wars based on your enjoyment of the machine?Thank's for answering in > advance. I personally have just become disappointed with the N64. I remember Christmas of 96 or so...I wasn't ever really into video games much, as a kid I got the NES and found it fun, same with SNES...but only owned like 10 games tops for each. I was never a serious gamer, never read video game mags to find out what the good games were and rent a lot...I was one of the people that I can't stand now, who would go to the store sometimes and buy a game depending on which looked best from reading the back of the boxes. When I got the N64 I didn't know much about PSX or anything, I just new it was the next Nintendo system and I had heard Mario was good. Nintendo, to the average person, was the only videogame company out there. I mean, don't tell me there's never been a time you were playing a videogame and someone commented about you playing "Nintendo" no matter if it was a Sega or what. But right after the Christmas in 96 and shortly after videogames became really popular, it was no longer a geeks hobby. When I started to see some of the competition for the first time, with some friends buying PSX's, I realized I was missing a lot. N64 would come out with like 5 games a month (in the beginning, a lot less than that)...when PSX would have tons. And it's funny...N64 doesn't have a wide variety of good games..it seems they either suck or are revolutionary like Mario 64, Zelda, Goldeneye..while the PSX has a lot more "above average" games come out but not necessarily making a big impact on the industry. I don't really think Nintendo failed. But they certainly did not satisfy a lot of unbiased gamers. Biased Nintendo-ers will fight to the end saying "N64 rulz PSX sux" but really, the PSX is on top. The PSX has flown above N64 in sales of systems, and that is just a fact. It was the PSX that I think brought gaming to the average home also. I think there was just a combination of many bad decisions in the process of the N64's life that made it 2nd place. I recently bought a DC and am extremely happy with it, and it looks like after it gets through the initial starting off period, it will really put out a steady supply of good, and hopefully in the case of Shenmue, revelutionary games that change people's view on videogames. Come 2000 and 2001 where I will have to decide between PSX2 and Dolphin, I really don't know which I will pick. Loyalty to a certain company can only go so far...but I think Nintendo has a great shot this time at regaining #1. All the little things that are slightly ahead of the PSX2 in terms of hardware and such will add up, and Nintendo still has held back probably the biggest surprises. It will just be interesting to see what happens to the face of gaming in the near future. Wes Who was in, for some reason, a mood to type ;) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] Zelda Gaiden Date: 20 Oct 1999 16:33:20 CDT i have no idea, but many games come out on rom before they do for the sys, and thanx 4 the warning. Reply-To: n64@lists.xmission.com We're not supposed to talk about emulation on the list, especially when it's for a new commercially released game. Incidentally, is Mysterious Tree out already? -----Original Message----- >no, it was for TOoT. That's the part i dont get. > Hey, would anyone know where i could find a zelda:fruit of the mysterious >tree rom??? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: [N64] FFVIII Minor Question Date: 20 Oct 1999 18:18:01 EDT Do the playing cards have any great significance in the game? Please just yes or no. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] This videogame website is DA BOMB (not) Date: 20 Oct 1999 18:20:00 EDT In a message dated 10/20/99 5:50:24 AM Central Daylight Time, Urbanldiot@aol.com writes: << http://hometown.aol.com/treydx/screens.html And my favorite page ever: http://www.iveylaw.com/stan/lizard.htm --- Dave --- >> www.hamsterdance.com --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] This videogame website is DA BOMB (not) Date: 20 Oct 1999 18:32:58 EDT LOL that sik perverted site - the world famous hamsterdance! *LOL* [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Could Playstation handle Mario64 Date: 20 Oct 1999 16:40:49 -0600 I'm talking storage because you see cart size can fluxuate. Urbanldiot@aol.com wrote: > > In a message dated 10/19/99 12:25:17 AM Eastern Daylight Time, > d.fentie@home.com writes: > > > 64 CAN do it, the only reason it hasn't been done is cart size. If there > > was someway to have a CD adapter to the N64 I'm sure it could process > > these games better than the PSX... Size does matter.... > > > > So the PSX could do anything the N64 can do, just attach a RCP-90 and some > extra RAM and it'll work fine for anything the N64 can do. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] worst game ever on the N64 Date: 20 Oct 1999 16:45:54 -0600 What about Dual Heoroes? Thraxen wrote: > > >>CapFalcon1@aol.com writes: > >> > >>> OK here's a simple question. what's tha worst game ever made 4 tha n64? > >>> > >>> captain skanka skanka falcon > > Hmmm, I don't know...I have not played most of the worst ones. Going by > ratings, I would have to say Superman. EGM gave it a 0.5....the lowest > rating EVER for any game on any system. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] FFVIII Minor Question Date: 20 Oct 1999 17:57:44 -0700 Davidxvx@aol.com wrote: > Do the playing cards have any great significance in the game? Please > just yes or no. =) No. I don't even bother to play it. i'll come back to it later. Dex > > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] FFVIII Minor Question Date: 20 Oct 1999 20:10:32 -0500 (CDT) On Wed, 20 Oct 1999 Davidxvx@aol.com wrote: > Do the playing cards have any great significance in the game? Please > just yes or no. =) > I far as I can tell the answer would be no. You can use the CardMod ability to get some items, etc. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 20 Oct 1999 21:12:19 EDT In a message dated 10/20/99 8:11:04 PM Central Daylight Time, averyc@io.com writes: << I far as I can tell the answer would be no. You can use the CardMod ability to get some items, etc. >> Well, the biggest thing I've found so far is a guy who owned a Pub in Dollet. I beat him at a card game and get showed me to his "secret room" where he proceeded to give me some crappy cards. =) --Digital Phoenix [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 20:26:50 -0500 (CDT) On Wed, 20 Oct 1999, Justin Smith-Williams wrote: > Hey people what's up.Lately I've been getting worried about Nintendo and > there position in the gaming market.I have really been hearing people just > talk about it like it was the worst thing since the jaguar.I just wanted how > you'll really felt my favorite little black fun machine.What are some of > your favorite games and how do you think Nintendo really performed in this > current generation?Do you think the 64 was a failure?Do you think it won the > console wars based on your enjoyment of the machine?Thank's for answering in > advance. > I was a loyal Nintendo follower, but no more. I have a Nintendo fan site (who doesn't?). I run a Nintendo mailing list. I think it was around long before this list. But I made the mistake of calling it snes-l. It was popular when the SNES was still around, but it is quite now. I did rename it to nintendo (not limited to a certain system). Nintendo made a few mistakes with the Nintendo 64. One big mistake was to go cart based instead of cd-rom based. Carts are too expensive. The cost has dropped recently but it still does compare with Playstation discs. Another mistake is no role playing games. Mario is good. Zelda is good. But where are the rpgs? Quest 64 sucked from what I have read. Nintendo needs Square, Namco, etc to develop for Dolphin. Nintendo also need to make sure they have plenty of games. Not any of that Quality verus Quantity bs. I don't even have my N64 right now. I have more playstation games then N64 games. Hell, I don't remember the last time I played my N64. I believe it was to play Mario Kart 64. My last game I got for N64 was Zelda. I have gotten numerous Playstation games since then. FF8 being the lastest. I hope to get Final Fantasy Anthology soon. I have no plans to buy another N64 game. I have spent more time playing my Gameboy Color then the N64. Sad but true. Tetris and Super Mario Brothers DX are great time killers at work. I think this message is long enough. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] FFVIII Minor Question Date: 20 Oct 1999 20:29:28 -0500 (CDT) On Wed, 20 Oct 1999 Davidxvx@aol.com wrote: > In a message dated 10/20/99 8:11:04 PM Central Daylight Time, averyc@io.com > writes: > > << I far as I can tell the answer would be no. You can use the CardMod > ability to get some items, etc. >> > > > Well, the biggest thing I've found so far is a guy who owned a Pub in > Dollet. I beat him at a card game and get showed me to his "secret room" > where he proceeded to give me some crappy cards. =) Yeah. That was kinda stupid. I wish I could find all the Character cards. I think I have only one. I only have to beat Ultemica Castle (I think) to finish the game. Not much else to do. I should be able to finish this weekend If I don't find something else to do. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 20 Oct 1999 21:36:21 EDT In a message dated 10/20/99 8:29:53 PM Central Daylight Time, averyc@io.com writes: << Yeah. That was kinda stupid. I wish I could find all the Character cards. I think I have only one. I only have to beat Ultemica Castle (I think) to finish the game. Not much else to do. I should be able to finish this weekend If I don't find something else to do. >> I just battled the Soceress, got to Disk 2, and now I'm trying to get out of prison. The game is really great, so far. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 20 Oct 1999 21:54:57 EDT In a message dated 10/20/99 9:38:43 PM Eastern Daylight Time, Davidxvx@aol.com writes: > << Yeah. That was kinda stupid. I wish I could find all the Character cards. > I think I have only one. I only have to beat Ultemica Castle (I think) to > finish the game. Not much else to do. I should be able to finish this > weekend If I don't find something else to do. >> > > > I just battled the Soceress, got to Disk 2, and now I'm trying to get > out > of prison. The game is really great, so far. > That's about where I am right now as well except a little farther. It is truly a great game, much better than FF7. Try the card game though... I did and am hooked: I save and then fight everyone I can to see if I can win any special cards. The game, btw, just gets better after the jail (which was extremely repetetive with the 13 or so levels that looked exactly the same and which you had to traverse several times before leaving). I'm just about there and I can tell you I can't wait to play again! * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Are you excited yet Date: 20 Oct 1999 22:00:28 -0400 (EDT) excerpt from Edge magazine's Miyamoto interview: "..I'm talking about concepts which, once you hear them, you'll think, 'Oh yeah, that's a great idea' but until you hear it, you'll never think of it. That's the kind of concept I'm working on..." I know I am! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 21:15:25 -0500 -----Original Message----- >lets see here..... >fastest selling *thing* (note: not the fastest selling system, or the fastest >selling electronics equipment - but the fastest selling thing) ever in >history >over twice as powerful as that other one.... psx The fastest selling *thing*? I doubt that. The DC has already broke any launch sales the N64 or PSX had anyway. >many groundbreaking games that set new standards...zelda: oot - no its not >toot - look at the box - there is no "the" there, f-zero x, mario 64, wave >race, star wars: rogue squadren, banjo-kazooie, goldeneye...just to name >afew Just to name a few? IMO, you just named them all (excluding F-Zero X...I don't care for that game). >zelda made more money than any motion picture in that holiday season - and >possibly more money than any motion picture ever made >the only thing psx has got goin for it is the FF series, which could now even >be made for tha n64 with angel's new fmv compression technology >i could go on.... You do realize that all of this is merely your opinion, right? IMO, the PSX has RPGs (in general...not just FF) going for it. It also has the 'survival horror' genre (which I love) and the vehicular combat genre (which I also love). It also has the fighter genre going for it. Really, the only genre which I feel the N64 has had better games is the 3D platformers. Also, what the 'fact' that the N64 COULD have the RPGs that the PSX does have to do with anything?? The fact is that it doesn't have any RPGs...whether it could or could not is not the point. >oh, 1 last thing - nintendo's got something or rather someone that will >allways make them the best, that someone is named miyamoto - and no matter >what you say NOBODY makes games as high quality and perfectly as he does. >n64 a failure? no way. Yes Miyamoto games are awesome. I love his games...but to say that "nobody" can make games of as high a quality is stretching it. He does it the most consistantly, but other people have great games that I have enjoyed as well as his games. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 21:22:56 -0500 >Justin Smith-Williams wrote: > >> Hey people what's up.Lately I've been getting worried about Nintendo and >> there position in the gaming market.I have really been hearing people just >> talk about it like it was the worst thing since the jaguar.I just wanted how >> you'll really felt my favorite little black fun machine.What are some of >> your favorite games and how do you think Nintendo really performed in this >> current generation?Do you think the 64 was a failure?Do you think it won the >> console wars based on your enjoyment of the machine?Thank's for answering in >> advance. Well, everybody knows my opinion. I have also been let down by the N64....from the launch (with only 2 games) straight through till today, I have never thought that the N64 lived up to what I had expected. I would not really call it a failure though. It has had some brilliant games that have made my purchase of the N64 worthwhile. Games like Mario64, Goldeneye, Banjo-Kazooie, Zelda, Mario Kart 64 and Rogue Squadron I have really enjoyed. But i really have not owned many games beyond those for the N64 because there was always a PSX game that was more deserving of my money. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Are you excited yet Date: 20 Oct 1999 22:25:16 EDT oh yeah - nintendo's gonna cream everything else. captain well you know the rest falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 20 Oct 1999 22:28:49 EDT In a message dated 10/20/1999 1:27:29 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << > << I doubt the N64 could handle two CDs, 558 MB & 550 MB, worth of voice on a > 512 Megabit cart. > > --- Dave --- >> > > Cough..MosyFX.... > Are you feeling OK? Maybe you should increase your Vitamin C intake. I'm aware of Factor 5's sound compression, but there is a helluva lot of voice in MGS, I just doubt it could be done. >> Yeah, I really do need to take some vitamins, and some good ol' chicken noodle soup would help. Besides that, though, I do believe it can be done. I'd go so far to say that it has been done. Look at it this way. FMV on the 64 never had been thought to be done, but somehow its here. Pre-rendered movies take up a jack load of information, so I would worry more about the quality of that. The one thing about Factor 5 is that they have their shit together. They have found a programming language that they can use to manipulate sound bit wise. This is incredibly powerful and robust stuff, allowing you to take one sound and distort it so it sounds like another. This leads me to believe that all it takes is a little bit of ambition (I'm sure that they make this API nice and easy to know and give some nice C++ components with it to boot), anything can be done. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] worst game ever on the N64 Date: 20 Oct 1999 21:27:54 -0500 -----Original Message----- >What about Dual Heoroes? What about it? I don't know what it got. Stryder >Thraxen wrote: >> >> >>CapFalcon1@aol.com writes: >> >> >> >>> OK here's a simple question. what's tha worst game ever made 4 tha n64? >> >>> >> >>> captain skanka skanka falcon >> >> Hmmm, I don't know...I have not played most of the worst ones. Going by >> ratings, I would have to say Superman. EGM gave it a 0.5....the lowest >> rating EVER for any game on any system. >> >> Stryder >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 22:35:50 EDT In a message dated 10/20/1999 11:24:34 AM Pacific Daylight Time, coldjuce@hotmail.com writes: << Hey people what's up.Lately I've been getting worried about Nintendo and there position in the gaming market.I have really been hearing people just talk about it like it was the worst thing since the jaguar.I just wanted how you'll really felt my favorite little black fun machine.What are some of your favorite games and how do you think Nintendo really performed in this current generation?Do you think the 64 was a failure?Do you think it won the console wars based on your enjoyment of the machine?Thank's for answering in advance. >> I'd hardly call it a failure. I love that little RISC based, Rambus DRAM incorporating, Silicon Graphics spawned console. It is a beatiful thing, and just cause it comes in 2nd the PSX doesn't mean that it failed. While for Nintendo this is a disappointment, in the eyes of many, including SEGA (plenty of failures such as the Sega CD and 32X) and Microsoft (MSX, need I say more), they are doing well. Now, as for your ignorant friends who compare the likes of the Jaguar to the ever-so graceful 64 need to be taught a lesson. Send over to my place and I'll freakin' wrestle them to death. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 22:38:24 EDT In a message dated 10/20/1999 7:17:37 PM Pacific Daylight Time, thraxen@ipa.net writes: << >lets see here..... >fastest selling *thing* (note: not the fastest selling system, or the fastest >selling electronics equipment - but the fastest selling thing) ever in >history >over twice as powerful as that other one.... psx The fastest selling *thing*? I doubt that. The DC has already broke any launch sales the N64 or PSX had anyway. >many groundbreaking games that set new standards...zelda: oot - no its not >toot - look at the box - there is no "the" there, f-zero x, mario 64, wave >race, star wars: rogue squadren, banjo-kazooie, goldeneye...just to name >afew Just to name a few? IMO, you just named them all (excluding F-Zero X...I don't care for that game). >zelda made more money than any motion picture in that holiday season - and >possibly more money than any motion picture ever made >the only thing psx has got goin for it is the FF series, which could now even >be made for tha n64 with angel's new fmv compression technology >i could go on.... You do realize that all of this is merely your opinion, right? IMO, the PSX has RPGs (in general...not just FF) going for it. It also has the 'survival horror' genre (which I love) and the vehicular combat genre (which I also love). It also has the fighter genre going for it. Really, the only genre which I feel the N64 has had better games is the 3D platformers. Also, what the 'fact' that the N64 COULD have the RPGs that the PSX does have to do with anything?? The fact is that it doesn't have any RPGs...whether it could or could not is not the point. >oh, 1 last thing - nintendo's got something or rather someone that will >allways make them the best, that someone is named miyamoto - and no matter >what you say NOBODY makes games as high quality and perfectly as he does. >n64 a failure? no way. Yes Miyamoto games are awesome. I love his games...but to say that "nobody" can make games of as high a quality is stretching it. He does it the most consistantly, but other people have great games that I have enjoyed as well as his games. Stryder >> Down Stryder, down. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] test Date: 20 Oct 1999 22:07:01 -0700 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] test Date: 20 Oct 1999 22:19:33 -0700 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Zelda TOoT Date: 21 Oct 1999 01:16:13 EDT In a message dated 10/20/99 12:17:04 PM Eastern Daylight Time, pittpens66@hotmail.com writes: > oh really, gameshark worx with zelda??? Oh, well i bet you dont have the > patients to do it all by yourself. And whats the code to walk on air??? I'd > like to see how it works with a game shark. seriously > I beat the game about three times by the time I got my Zelda & Turok 2 enabled Gameshark. If was fun to play around with some things in Zelda, like young Link in the Forest Temple, but the best thing was how it erased all your saves. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 01:22:51 EDT In a message dated 10/20/99 2:24:34 PM Eastern Daylight Time, coldjuce@hotmail.com writes: > Hey people what's up.Lately I've been getting worried about Nintendo and > there position in the gaming market.I have really been hearing people just > talk about it like it was the worst thing since the jaguar.I just wanted how > > you'll really felt my favorite little black fun machine. It's far better than the Jaguar, I can assure you. > What are some of > your favorite games and how do you think Nintendo really performed in this > current generation? My favorite games are the ones I have. All seven of them. The N64 performed pretty good, it is, after all, still here. Although If it weren't for Zelda & Goldeneye I would have retired the N64 from my TV a long time ago. Although Win Back does look good, maybe worth a rent. > Do you think the 64 was a failure? Nope, a D student who sometimes turned in some great Essays but never enough to raise it's grade. > Do you think it won the > > console wars based on your enjoyment of the machine? Not by a long shot. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Videogame commercials Date: 21 Oct 1999 01:25:29 EDT In a message dated 10/20/99 2:42:08 PM Eastern Daylight Time, glacion@earthlink.net writes: > Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds > of shareware versions for the PC? Personally I think Namco Arcade is a > stupid idea, but hopefully the horrible sales will not scare Namco off from > Nintendo permanently. > I want the real thing. Playing Pac-Man with arrow keys on a blurry laptop screen is not my idea of fun. But since I can't have the real thing I'll settle for a console conversion. It's nice when you get a good 3-D platformer in the process. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 01:38:39 EDT In a message dated 10/20/99 3:20:23 PM Eastern Daylight Time, CapFalcon1@aol.com writes: > Lets see here..... > fastest selling *thing* (note: not the fastest selling system, or the > fastest > selling electronics equipment - but the fastest selling thing) ever in > history Faster than Peanut Butter? > over twice as powerful as that other one.... psx In certain respects. It really didn't have the power too keep the great 3rd parties when they needed them. It there a cold virus going around? > many groundbreaking games that set new standards...Zelda: oot - no its not > toot - look at the box - there is no "the" there, f-zero x, mario 64, wave > race, star wars: rogue squadren, banjo-kazooie, goldeneye...just to name > afew Besides what new standards did these games set? Zelda's Z-Targeting, which is really cool, is nothing more than a more refined targeting system found in Mega Man Legends. I fail to see what other "new standards" these games have set, unless you look at the world through Nintendo tinted lenses. You could have said something about how Nintendo popularized the idea of analog control and force feedback in consoles. > zelda made more money than any motion picture in that holiday season - and > possibly more money than any motion picture ever made I doubt any movie (or game) could make more money than the Blair Witch Project. > the only thing psx has got goin for it is the FF series, which could now > even > be made for tha n64 with angel's new fmv compression technology > i could go on.... > The only thing the PlayStation has got going for it is the Final Fantasy series? That's the funniest thing I heard all day. No, that's the dumbest thing I heard all day. The funniest was that Pac Man World commercial. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 22:49:35 -0700 Let it go dave :-) This will start another round of debates. Dex Urbanldiot@aol.com wrote: > In a message dated 10/20/99 3:20:23 PM Eastern Daylight Time, > CapFalcon1@aol.com writes: > > > Lets see here..... > > fastest selling *thing* (note: not the fastest selling system, or the > > fastest > > selling electronics equipment - but the fastest selling thing) ever in > > history > > Faster than Peanut Butter? > > > over twice as powerful as that other one.... psx > > In certain respects. It really didn't have the power too keep the great 3rd > parties when they needed them. It there a cold virus going around? > > > many groundbreaking games that set new standards...Zelda: oot - no its not > > toot - look at the box - there is no "the" there, f-zero x, mario 64, > wave > > race, star wars: rogue squadren, banjo-kazooie, goldeneye...just to > name > > afew > > Besides what new standards did these games set? Zelda's Z-Targeting, which is > really cool, is nothing more than a more refined targeting system found in > Mega Man Legends. I fail to see what other "new standards" these games have > set, unless you look at the world through Nintendo tinted lenses. > > You could have said something about how Nintendo popularized the idea of > analog control and force feedback in consoles. > > > zelda made more money than any motion picture in that holiday season - and > > > possibly more money than any motion picture ever made > > I doubt any movie (or game) could make more money than the Blair Witch > Project. > > > the only thing psx has got goin for it is the FF series, which could now > > even > > be made for tha n64 with angel's new fmv compression technology > > i could go on.... > > > > The only thing the PlayStation has got going for it is the Final Fantasy > series? That's the funniest thing I heard all day. No, that's the dumbest > thing I heard all day. The funniest was that Pac Man World commercial. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 21 Oct 1999 01:43:09 EDT In a message dated 10/20/99 6:38:27 PM Eastern Daylight Time, d.fentie@home.com writes: > I'm talking storage because you see cart size can fluctuate. So can CD size, it can go from 74 Minute to 80 Minute. ;) But making a game on multiple CDs is cheaper than a bigger cart. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 01:45:27 EDT In a message dated 10/20/99 9:27:23 PM Eastern Daylight Time, averyc@io.com writes: > Nintendo > needs Square, Namco, etc., to develop for Dolphin. Nintendo also need to > make sure they have plenty of games. Not any of that Quality verus > Quantity bs. Heck, it'd be nice to have Enix back. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 01:49:34 EDT In a message dated 10/20/99 10:25:12 PM Eastern Daylight Time, thraxen@ipa.net writes: > But i really have not owned many games beyond those for the N64 > because there was always a PSX game that was more deserving of my money. > > Stryder > Woo-hoo! Bravo! My thoughts exactly, if this darn cold wasn't clouding my mind (must have got if from those N64 zealots who cough all the time) what was I talking about? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 21 Oct 1999 01:51:27 EDT In a message dated 10/20/99 10:29:22 PM Eastern Daylight Time, JRB62307@aol.com writes: > The one thing about Factor 5 is that they have their (poop) > together. If I were Greg or Vi, I'd wishing you good-bye. For a week anyway. Mister Potty Mouth. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 01:52:37 EDT In a message dated 10/20/99 10:36:23 PM Eastern Daylight Time, JRB62307@aol.com writes: > It is a beautiful thing, and > just cause it comes in 2nd the PSX doesn't mean that it failed. I thought it came in third to the Saturn. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] test Date: 21 Oct 1999 01:54:14 EDT Had this been an actually message Dexter would have said something smart, or something dumb? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] test Date: 20 Oct 1999 23:11:18 -0700 Urbanldiot@aol.com wrote: > Had this been an actually message Dexter would have said something smart, or > something dumb? Well, i did say something. You just couldn't see it. :0D dexter > > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How do you really feel about the 64? Date: 20 Oct 1999 23:11:47 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/20/99 10:36:23 PM Eastern Daylight Time, > JRB62307@aol.com writes: > > > It is a beautiful thing, and > > just cause it comes in 2nd the PSX doesn't mean that it failed. > > I thought it came in third to the Saturn. 2nd to psx. unless if you're a sega fan, then its 3rd to saturn. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 05:47:49 EDT The Top 20 Best Selling Interactive Software Titles from January to August 1999 1. Pokemon Blue (Game Boy) 2. Pokemon Red (Game Boy) 3. Mario Party (N64) 4. Super Smash Bros. (N64) 5. Syphon Filter (PS) 6. The Legend of Zelda: Ocarina of Time (N64) 7. WCW/NWO Thunder (PS) 8. Frogger (PS) 9. Goldeneye 007 (N64) 10. Pokemon Pinball (Game Boy Color) 11. Gran Turismo (PS) 12. Star Wars: Episode One Racer (N64) 13. WWF Attitude (PS) 14. Driver (PS) 15. Pokemon Snap (N64) 16. Crash Bandicoot 2 (PS) 17. Simcity 3000 (PC) 18. Star Wars: Rogue Squadron (N64) 19. Super Mario Bros. Deluxe (Game Boy Color) 20. Need for Speed: High Stakes (PS) What an arguement this could make for some silly N64 vs. PSX debate, eh? The thing that surprised me most is Frogger. ;) But seriously, it would seem that Nintendo is on top here, well, for sales per unit, maybe so. But this hides something deeper. Now I only know two other people that own N64s and of those two I have just about all the same games they do. They have a few extra than I do since that's their only system. But do you see my point? Sales for N64 titles are usually higher since there is less choice. Now I know many people with PlayStations and aside from a few games, (Need For Speed: High Stakes, FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. Since there's so many great games for the PSX there's bound to be less total profits for what are the big games since there are so many choices out there. Does anybody get what I'm saying? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 06:49:19 -0400 Urbanldiot@aol.com wrote: > The Top 20 Best Selling Interactive Software Titles from January to August > 1999 > > 1. Pokemon Blue (Game Boy) > 2. Pokemon Red (Game Boy) > 3. Mario Party (N64) > 4. Super Smash Bros. (N64) > 5. Syphon Filter (PS) > 6. The Legend of Zelda: Ocarina of Time (N64) > ..... > What an arguement this could make for some silly N64 vs. PSX debate, eh? The > thing that surprised me most is Frogger. ;) But seriously, it would seem that > Nintendo is on top here, well, for sales per unit, maybe so. But this hides > something deeper. Now I only know two other people that own N64s and of those > two I have just about all the same games they do. They have a few extra than > I do since that's their only system. But do you see my point? Sales for N64 > titles are usually higher since there is less choice. Now I know many people > with PlayStations and aside from a few games, (Need For Speed: High Stakes, > FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. > Since there's so many great games for the PSX there's bound to be less total > profits for what are the big games since there are so many choices out there. > Does anybody get what I'm saying? > > --- Dave --- > Perfectly. PSXers have more choice, so the gane profits are spread between a variety of games. With N64, we only get a couple good games in over half a year, so when everyone buys those due to lack of variety, they have the highest sales. Game Boy isn't very arguable though....it's definitely on top for good reason. Wes [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] control Date: 21 Oct 1999 07:17:47 EDT << > That is a valid point, but games still seemed harder in 'old' days. Why do > they keep getting easier? > > Stryder >> I think it's because of the advancements in gameplay. Think back to the NES. Great games, yes, but try comparing the control to the N64. It was a bit harder to pull off all the moves on the 2D screen. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] worst game ever Date: 21 Oct 1999 07:24:48 EDT In a message dated 10/20/99 6:48:01 AM Pacific Daylight Time, bacon@waste.org writes: << let me qualify this by saying this should read, "the worst game I have ever played." and it isn't really that bad, truth be told, just a big disapointment. After how much i enjoyed Mario Kart 64 (and still do), i was really looking forward to Diddy Kong racing. When it came out, i found it a major step down from Mario Kart 64 in terms of playability. So I would chalk that up as the 'worst game' i ever played >> One of the worst? Make that one of the best. DKR is soooooooooooooo much better than Mario Kart 64. Mario was centered on the Grand Prix and multiplayer. DKR had everything Mario had and then some. How many racing games force you to race against bosses and collect silver coins while trying to win. This one's the best racer ever made. Star Wars Episode I: Racer. Now THAT was a disappointment. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 07:38:58 EDT << Hey people what's up.Lately I've been getting worried about Nintendo and there position in the gaming market.I have really been hearing people just talk about it like it was the worst thing since the jaguar.I just wanted how you'll really felt my favorite little black fun machine.What are some of your favorite games and how do you think Nintendo really performed in this current generation?Do you think the 64 was a failure?Do you think it won the console wars based on your enjoyment of the machine?Thank's for answering in advance. >> I love the games, but it's kind of depressing to read some feedback on websites that say things like, "The N64 doesn't have enough games" or "The N64 is for little kids." I have never seen how more games makes a better system. I actually wish that the releases for N64 slowed down a bit since I see so many I'm interested in and don't have room to breathe between these frequent releases. And I've never put a game down for being more child oriented. Games like Banjo-Kazooie and Diddy Kong Racing were some of the best classic games that I would've never played if I worried about theme. If a game is fun, what does theme matter? I would've liked it better if the N64 had done better, but it kills me that PSX people get so arrogant when they feel that they have to make you feel stupid for your choice. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 21:49:33 +1000 At 07:38 21-10-99 EDT, you wrote: ><< Hey people what's up.Lately I've been getting worried about Nintendo and > there position in the gaming market.I have really been hearing people just > talk about it like it was the worst thing since the jaguar.I just wanted how > you'll really felt my favorite little black fun machine.What are some of > your favorite games and how do you think Nintendo really performed in this > current generation?Do you think the 64 was a failure?Do you think it won the > console wars based on your enjoyment of the machine?Thank's for answering in > advance. >> > > >I love the games, but it's kind of depressing to read some feedback on >websites that say things like, "The N64 doesn't have enough games" or "The >N64 is for little kids." I have never seen how more games makes a better >system. I actually wish that the releases for N64 slowed down a bit since I >see so many I'm interested in and don't have room to breathe between these >frequent releases. And I've never put a game down for being more child >oriented. Games like Banjo-Kazooie and Diddy Kong Racing were some of the >best classic games that I would've never played if I worried about theme. If >a game is fun, what does theme matter? I would've liked it better if the N64 >had done better, but it kills me that PSX people get so arrogant when they >feel that they have to make you feel stupid for your choice. >-Eric- You don't have room to breathe between these frequent releases? What are you talking about? There have been no must buy games since Zelda. Banjo-Kazooie was nothing special and Diddy Kong Racing no better than any other of the thousands of racing games in existance. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] N64 games in general Date: 21 Oct 1999 08:24:37 EDT In a message dated 99-10-21 07:39:50 EDT, you write: > I love the games, but it's kind of depressing to read some feedback on > websites that say things like, "The N64 doesn't have enough games" or "The > N64 is for little kids." I have never seen how more games makes a better > system. How about the N64 doesn't have enough variety in games? Or the N64 doesn't have enough games in certain genres. And just because the N64 does have games in certain genres that doesn't automatically mean they're good. Like, for instance, fighters. The N64 does have quite a few fighters, but with the exception of Killer Instinct Gold (and some argue Super Smash Bros.) which is decent, but not great, the bulk of N64 fighting games just plain stink. Also there's RPGs, the N64 has two of them. One in avervage at best (Hybrid Heaven) and the other just plain stinks (Quest 64), quite a change from the SNES, a system that had many great RPGs, and not all of them were by Square. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Exora" Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 10:50:01 CDT << Hey people what's up.Lately I've been getting worried about Nintendo and there position in the gaming market.I have really been hearing people just talk about it like it was the worst thing since the jaguar.I just wanted how you'll really felt my favorite little black fun machine.What are some of your favorite games and how do you think Nintendo really performed in this current generation?Do you think the 64 was a failure?Do you think it won theconsole wars based on your enjoyment of the machine?Thank's for answering in advance. >> A lot of my friends own Playstations and if any of us say we got a N64 the first thing they say is that "N64 sucks". It bugs me. I think the N64 is an awesome system with great games. We don't need to produce tons of games like Playstation does every year. I have noticed that Playstation loves to make sequels on sequels. There are 8 Final Fantasies and I think that there are close to 3 Banjo Kazooies. Overall, I think that N64 is way better, even if it isn't doing as well on the market. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 12:13:51 EDT In a message dated 10/21/99 11:50:54 AM Eastern Daylight Time, exora55@hotmail.com writes: > A lot of my friends own PlayStations and if any of us say we got a N64 the > first thing they say is that "N64 sucks." It bugs me. I think the N64 is > an awesome system with great games. We don't need to produce tons of games > like PlayStation does every year. If my PlayStation ever produced games I'd beat it with a hammer. Sony produces games, the PlayStation is a product that plays games. > I have noticed that PlayStation loves to > make sequels on sequels. There are 8 Final Fantasies and I think that there > First of all, everybody loves to make sequels. Secondly, Square, not Sony makes the Final Fantasy games. Lastly, most of the Final Fantasy games, Final Fantasy 1-6 were on Nintendo systems. > Are close to 3 Banjo Kazooies. Three? No way, are you sure? I only remember there being one. > Overall, I think that N64 is way better, > even if it isn't doing as well on the market. Yeah, because it isn't full of sequels, right? Like my collection of N64 games. It's mostly sequels. Super Mario 64, Zelda: OoT, Wave Race 64, Star Fox 64, Blast Corps, Goldeneye, and Mario Kart 64. Only two originals in that line up. Yeah, there's no sequels on Nintendo 64. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 20:31:42 +0200 This is my first post... wahoo ! But back to the subject : How could anybody even be thinking that the N64 is a failure. If it wasn't for the N64 we would never had Zelda:Ocarina of Time, Mario 64, Goldeneye, Banjo Kazooie and I could go on forever...! And think about all the great games that are still coming for the console : DK 64, Perfect Dark, Zelda Gaiden.... oh man I could weep of happiness ! And about your friends saying "N64 sucks" when you mention the machine, I always say that when somebody mentiones the PSX ! Ok it has a couple of good games and I am allready considering buying PS2 but Nintendo comes first with me. I even talked a couple of people in buying the machine and nobody has a playstation in my class or he/she is too afraid to talk about it ! So never think about the N64 being a failure... never again ! - Tim - http://go.to/ratcity Exora schreef: > << Hey people what's up.Lately I've been getting worried about Nintendo and > there position in the gaming market.I have really been hearing people just > talk about it like it was the worst thing since the jaguar.I just wanted how > you'll really felt my favorite little black fun machine.What are some of > your favorite games and how do you think Nintendo really performed in this > current generation?Do you think the 64 was a failure?Do you think it won > theconsole wars based on your enjoyment of the machine?Thank's for answering > in advance. >> > > A lot of my friends own Playstations and if any of us say we got a N64 the > first thing they say is that "N64 sucks". It bugs me. I think the N64 is > an awesome system with great games. We don't need to produce tons of games > like Playstation does every year. I have noticed that Playstation loves to > make sequels on sequels. There are 8 Final Fantasies and I think that there > are close to 3 Banjo Kazooies. Overall, I think that N64 is way better, > even if it isn't doing as well on the market. > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: Re: [N64] worst game ever Date: 21 Oct 1999 21:01:47 +0200 Star Wars Episode 1 racer is one of my favotites. I bought it before I went to the movie and I loved it. I couldn't stop playing till I finished the game ! When I went to the Phantom Menace I couldn't help noticing the wonderfull job Lucas arts have done with Episode one racer it simulates the movie so well and the atmosphere of Star Wars is to be found in every corner of the game. Just great ! Nutz4n64@aol.com schreef: > In a message dated 10/20/99 6:48:01 AM Pacific Daylight Time, bacon@waste.org > writes: > > << let me qualify this by saying this should read, "the worst game I have > ever played." and it isn't really that bad, truth be told, just a big > disapointment. After how much i enjoyed Mario Kart 64 (and still do), i > was really looking forward to Diddy Kong racing. When it came out, i found > it a major step down from Mario Kart 64 in terms of playability. So I > would chalk that up as the 'worst game' i ever played >> > > One of the worst? Make that one of the best. DKR is soooooooooooooo much > better than Mario Kart 64. Mario was centered on the Grand Prix and > multiplayer. DKR had everything Mario had and then some. How many racing > games force you to race against bosses and collect silver coins while trying > to win. This one's the best racer ever made. Star Wars Episode I: Racer. > Now THAT was a disappointment. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: Re: [N64] Zelda Gaiden Date: 21 Oct 1999 21:01:51 +0200 That was the world famous and affcourse a Dutchman : Escher !!! Mario Lemieux schreef: > I know who you mean, i dont know how to write it, but i think it is written > moenea (moe nay). > > From: Dexter Sy > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Zelda Gaiden > Date: Mon, 18 Oct 1999 21:43:22 -0700 > > Oh, and Zelda 64 draws influences from an artist in the early 20th century, > (can't > remember his name). but he's the guy who draws paitings which at first > sight looks > plaussible, but upon closer inspection, we see that the objects he paints > are > physically impossible to build. > > Dex > > Dexter Sy wrote: > > > Eddy Wu wrote: > > > > > That's an interesting comparison. Care to elaborate? (I assume you're > > > talking about Einstein's theory of gravity as curved space?) > > > > > > >Before i get flames for being biased, hear me out. The Watertemple > taxes > > > >people's spacial and perceptual abilities, sort of like in physics > class > > > when you > > > >have to see in your mind's eye how the sun warps the space around it > (its > > > true, > > > >the sun does that) > > > > As for how physics come to play in Zelda, well, its a matter of > perception. > > I'm an average physics student with a very good teacher, so i get the > > concepts. but i don't think i have that great on an imagination when it > comes > > to figuring out complex three dimensional puzzles in my head. real > gifted > > physicists can do that a lot easier than me or most people. so yes, i > admire > > zelda's complex design based entirely on spacial puzzles, not bad > controls (the > > original tomb raider is an example), difficult enemies, or simply > cheating by > > hiding facts. Its just a puzzles, like a rubic's cube > > > > Dex > > > > > > > > > > > > >Dexter > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: Re: [N64] worst game ever on the N64 Date: 21 Oct 1999 21:01:55 +0200 Ever heard of V-Rally '99... Pooh D Fentie schreef: > What about Dual Heoroes? > > Thraxen wrote: > > > > >>CapFalcon1@aol.com writes: > > >> > > >>> OK here's a simple question. what's tha worst game ever made 4 tha n64? > > >>> > > >>> captain skanka skanka falcon > > > > Hmmm, I don't know...I have not played most of the worst ones. Going by > > ratings, I would have to say Superman. EGM gave it a 0.5....the lowest > > rating EVER for any game on any system. > > > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: [N64] Largest fish in Zelda Date: 21 Oct 1999 21:01:57 +0200 This is probably a overdone subject, but this is my first day at the list and i just want to say it ! In the fish game in Zelda everybody says that the largest fish you can catch is one of 20 pounds (EGM, ONM) ! But I catched one of 21 pounds ! And someone else said that he catched the Hylian Lauch, a fish of 35 pounds or something ! I have seen a pic of Link with the lauch and I have seen it swimming in the pound to, but impossible to catch. What is true ? I know the 21 pound fish is true( I catched it myself), but the rest...? - Tim - http://go.to/ratcity [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: [N64] N64 Spawn Date: 21 Oct 1999 21:02:04 +0200 Does anybody know something about Spawn coming to the N64 ? I know it is coming to the Arcades and that it is one the GBC, but the N64 ? Namco and TMP say that it will be made for the next-gen. consoles ! What do you think ? - Tim - http://go.to/ratcity [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] worst game ever Date: 21 Oct 1999 12:26:50 PDT Please, I'd rather race the Boonta Eve Classic than any track on DKR. I rather play almost ANY SW game than DKR. ----Original Message Follows---- Reply-To: n64@lists.xmission.com In a message dated 10/20/99 6:48:01 AM Pacific Daylight Time, bacon@waste.org writes: << let me qualify this by saying this should read, "the worst game I have ever played." and it isn't really that bad, truth be told, just a big disapointment. After how much i enjoyed Mario Kart 64 (and still do), i was really looking forward to Diddy Kong racing. When it came out, i found it a major step down from Mario Kart 64 in terms of playability. So I would chalk that up as the 'worst game' i ever played >> One of the worst? Make that one of the best. DKR is soooooooooooooo much better than Mario Kart 64. Mario was centered on the Grand Prix and multiplayer. DKR had everything Mario had and then some. How many racing games force you to race against bosses and collect silver coins while trying to win. This one's the best racer ever made. Star Wars Episode I: Racer. Now THAT was a disappointment. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 15:33:20 -0400 I'm not denying that that is true, but that doesn't explain why 7 of the 20 are N64 games and 2 of the top five (as opposed to 8/20 and 1/5 for the PSX) are on the list. At the very top are the 'must-buy', blockbuster games, that almost everyone who owns a system buys. If I remember correctly, the N64 has a much smaller installed base than the PSX, so why do their blockbusters sell better than PSX blockbusters? >What an arguement this could make for some silly N64 vs. PSX debate, eh? The >thing that surprised me most is Frogger. ;) But seriously, it would seem that >Nintendo is on top here, well, for sales per unit, maybe so. But this hides >something deeper. Now I only know two other people that own N64s and of those >two I have just about all the same games they do. They have a few extra than >I do since that's their only system. But do you see my point? Sales for N64 >titles are usually higher since there is less choice. Now I know many people >with PlayStations and aside from a few games, (Need For Speed: High Stakes, >FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. >Since there's so many great games for the PSX there's bound to be less total >profits for what are the big games since there are so many choices out there. >Does anybody get what I'm saying? > > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 12:39:12 PDT Game playing is just like music or watching a movie, you make your own personal choice. For some people the N64 doesn't have enough games becasue they like fighting games or RPGs. If you like certain types of games, wouldn't you like the biggest possible selection to choose from? That's one reason people are like their choice of the PSX. It appears that you're more than satified with your choice and like the flow of games for the N64. Fans of RPGs and fighting games would disagree with you. ----Original Message Follows---- Reply-To: n64@lists.xmission.com << Hey people what's up.Lately I've been getting worried about Nintendo and there position in the gaming market.I have really been hearing people just talk about it like it was the worst thing since the jaguar.I just wanted how you'll really felt my favorite little black fun machine.What are some of your favorite games and how do you think Nintendo really performed in this current generation?Do you think the 64 was a failure?Do you think it won the console wars based on your enjoyment of the machine?Thank's for answering in advance. >> I love the games, but it's kind of depressing to read some feedback on websites that say things like, "The N64 doesn't have enough games" or "The N64 is for little kids." I have never seen how more games makes a better system. I actually wish that the releases for N64 slowed down a bit since I see so many I'm interested in and don't have room to breathe between these frequent releases. And I've never put a game down for being more child oriented. Games like Banjo-Kazooie and Diddy Kong Racing were some of the best classic games that I would've never played if I worried about theme. If a game is fun, what does theme matter? I would've liked it better if the N64 had done better, but it kills me that PSX people get so arrogant when they feel that they have to make you feel stupid for your choice. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 12:48:25 PDT Hmmm...hypothetical question: Are the N64 blockbusters better than the PSX ones? My personally, I bought most of the N64s big releases, but only two for the PSX. However, I had my N64 a year before my PSX. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com I'm not denying that that is true, but that doesn't explain why 7 of the 20 are N64 games and 2 of the top five (as opposed to 8/20 and 1/5 for the PSX) are on the list. At the very top are the 'must-buy', blockbuster games, that almost everyone who owns a system buys. If I remember correctly, the N64 has a much smaller installed base than the PSX, so why do their blockbusters sell better than PSX blockbusters? >What an arguement this could make for some silly N64 vs. PSX debate, eh? The >thing that surprised me most is Frogger. ;) But seriously, it would seem that >Nintendo is on top here, well, for sales per unit, maybe so. But this hides >something deeper. Now I only know two other people that own N64s and of those >two I have just about all the same games they do. They have a few extra than >I do since that's their only system. But do you see my point? Sales for N64 >titles are usually higher since there is less choice. Now I know many people >with PlayStations and aside from a few games, (Need For Speed: High Stakes, >FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. >Since there's so many great games for the PSX there's bound to be less total >profits for what are the big games since there are so many choices out there. >Does anybody get what I'm saying? > > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 15:54:15 EDT In a message dated 10/21/99 5:48:54 AM Eastern Daylight Time, Urbanldiot@aol.com writes: > The Top 20 Best Selling Interactive Software Titles from January to August > 1999 > > > 1. Pokemon Blue (Game Boy) > 2. Pokemon Red (Game Boy) > 3. Mario Party (N64) > 4. Super Smash Bros. (N64) > 5. Syphon Filter (PS) > 6. The Legend of Zelda: Ocarina of Time (N64) > 7. WCW/NWO Thunder (PS) > 8. Frogger (PS) > 9. Goldeneye 007 (N64) > 10. Pokemon Pinball (Game Boy Color) > 11. Gran Turismo (PS) > 12. Star Wars: Episode One Racer (N64) > 13. WWF Attitude (PS) > 14. Driver (PS) > 15. Pokemon Snap (N64) > 16. Crash Bandicoot 2 (PS) > 17. Simcity 3000 (PC) > 18. Star Wars: Rogue Squadron (N64) > 19. Super Mario Bros. Deluxe (Game Boy Color) > 20. Need for Speed: High Stakes (PS) > > > What an arguement this could make for some silly N64 vs. PSX debate, eh? The > > thing that surprised me most is Frogger. ;) But seriously, it would seem > that > Nintendo is on top here, well, for sales per unit, maybe so. But this hides > something deeper. Now I only know two other people that own N64s and of > those > two I have just about all the same games they do. They have a few extra than > > I do since that's their only system. But do you see my point? Sales for N64 > > titles are usually higher since there is less choice. Now I know many people > > with PlayStations and aside from a few games, (Need For Speed: High Stakes, > FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. > Since there's so many great games for the PSX there's bound to be less total > > profits for what are the big games since there are so many choices out there. > > Does anybody get what I'm saying? The problem with your argument is that you're saying that there are SOOO many great games for the PSX out there. EHH! Wrong! There are SOOO many games for the PSX out there, note the exclusion of great. I own both the N64 and the PSX and if it weren't for my brother, I'd have more N64 games than PSX games because the quality of the titles on a majority is so poor. I have played a whole lot of Sony's "Greatest Hits" at my friends' houses and have said, "Yeah that's pretty damned cool." But, after about an hour of playing it gets to be, "Yup, done that, now what?" There are a lot of good PSX titles to *rent* not necesarily to buy and that is why I believe that there are less titles in the top 20. The fact that there is a wider variety of games does decrease the probability that one game can be sold a lot more than others... but not enough to really matter. BTW, if it happened to slip your mind, if you had looked at the N64's titles you'd notice that they were all Big Names: Pokemon (4 or 5 titles), Goldeneye (bestseller for what, 2 - 2.5 years?), Star Wars, Zelda (of course), and Mario titles. Duh. Gee, there isn't another Nintendo title on there? Why not? Oh yeah, none of the other games are of quality and big named. I don't know if I speak for myself alone or if there are others out there who agree with me, but the PSX *does not* have huge titles. Sure, "Well there's FF7 & 8 and now Anthologies, the Resident Evil series (which is going to the N64 now, so people won't be able to use that anymore), Twisted Metal series (which could have been made on the N64: Vigilante 8 proved that), and Gran Turismo." Big deal. How many games is that in percentage of the total made? Oh probably about 1-2% of the total games have been listed. How many titles does it take on a PSX to make 1 hit? I don't know that for sure but Nintendo's percentage is much higher (yeah, yeah, they have less titles, doesn't matter). Does anyone seriously play any of their old PSX games for the fun of it? Personally, once I finish a PSX game, I will rarely pick it up. Whereas with my Nintendo library (around 10 - 15 titles) I can pick any one up and sit down and have fun for hourse, AGAIN! I guess what I'm trying to say is that Nintendo isn't bad! It may sound like I'm in denial but it's those who think PSX kicks N64's but who are. When the figures come out on who's made the most sales and the PSX's total in top is squashed by Nintendo's, it's actually quite devious, and truly pathetic for someone to dig deep into their bag of tricks, search for something, and then milk it for all it's worth (not saying some people have done that for Nintendo's side but you have to admit, 2 controller ports on the PSX2?): "Yeah, the reason Nintendo made that many sales is because there are less games to choose from!" Bull (poop :-). It's because they're good games. I won't deny that the PSX has good games, it does; I own some of them, but it isn't obliterating the N64. Remember, this is a Nintendo mailing list: why are some people trying to make the N64 look bad? And you can't tell me that making excuses for why there weren't *more* PSX games than Nintendo games on the top 20 list isn't trying to degrate Nintendo in their hour of glory. If you're going to *try* to make the N64 look bad, you might as well join a "Nintendo hate list" and stop trying to convert those who own and are faithful to their N64 to go out and buy a PSX. It feels like prostheletysing to some of us, which I don't know about you, but it seems those Jehovah's Witnesses can get kind of annoying sometimes. Gee, that was a long, drawn out closing. Heh, oh well 8-). Note: no offense was ment by this message. * Eric * PS: How do you know "[the N64 is] their only system"? Have you asked them all. Try not to assume or overgeneralize. Thanks! 8-D [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: [N64] PSX vs N64 fights... Date: 21 Oct 1999 16:04:07 EDT Is it just me or are the majority of emails going back and forth just fights over which is better: N64 or PSX? Just curious if anyone else is noticing this. And what are peoples thoughts, hopes, wishes on the new Bond game, "The World is Not Enough"? * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TigerJk420@aol.com Subject: Re: [N64] worst game ever Date: 21 Oct 1999 16:04:07 EDT hhahaahhhaha [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TigerJk420@aol.com Subject: Re: [N64] N64 Spawn Date: 21 Oct 1999 16:04:40 EDT really cool man juss really cool ur cool now heehe i agree with u [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 21 Oct 1999 16:05:45 EDT The 64 itself could handle it, the only restraints are it's cartridge size? Hmm, there is some peripheral coming out that has hot-swappable disks on it, with write ability. Hmm, now what was that called again? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 16:15:55 -0400 LOL.. I think he's finally caught on. I've been on this list for about 2 years now, and system wars seem to erupt about once a month, on average. Sometimes I participate if I'm in the mood for a futile debate, sometimes I just ignore them. As for TWINE, I dunno. Eurocom hasn't really proven that they can design their own games very well, but they do technically excellent ports. Since TWINE will probably more than anything be a "port" of Goldeneye with better graphics, it might do ok. My question is whether or not it would be worth it to get both TWINE and Perfect Dark, to which the answer I think is no. Barring complete desctruction of the island of Great Britain, anything that comes out from Rare will be infinitely better than Eurocom's game. But we'll see. Maybe they'll surprise me. -----Original Message----- >Is it just me or are the majority of emails going back and forth just fights >over which is better: N64 or PSX? Just curious if anyone else is noticing >this. > >And what are peoples thoughts, hopes, wishes on the new Bond game, "The World >is Not Enough"? > >* Eric * > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 16:17:13 -0400 I propose only people who own both a PSX and an N64 be allowed to answer this. Otherwise it's just stupid. -----Original Message----- >Hmmm...hypothetical question: > >Are the N64 blockbusters better than the PSX ones? > >My personally, I bought most of the N64s big releases, but only two for the >PSX. However, I had my N64 a year before my PSX. > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] worst game ever Date: 21 Oct 1999 16:20:13 -0400 Another good ol AOLer. Please, if you are replying to something, quote it so we know what it is. We're supposed to know what hahhahahahaha is referring to? Other AOLers do it (at least the somewhat smart ones) so please follow their example. TigerJk420@aol.com wrote: > hhahaahhhaha > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Could Playstation handle Mario64 Date: 21 Oct 1999 16:19:19 -0400 only in Japan, though, so I doubt any major RPGs will be out for it because Japanese developers have pretty much given up on the N64. -----Original Message----- >The 64 itself could handle it, the only restraints are it's cartridge size? >Hmm, there is some peripheral coming out that has hot-swappable disks on it, >with write ability. Hmm, now what was that called again? > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 13:48:59 PDT I should have said rhetorical but some people still would have commented anyway...hence your post. Can you answer the question why a system with a far smaller user base and even smaller library has titles that outsell others on a system with a larger user base or library? Could it possibly be the quality of the games? Maybe it's the segment of the market their catering too? I can't tell you the number of times I've been in a store and saw mother asking for Pokemon. Is it 'non-gamers' making the purchases for others (Pokemon maybe) or are there too many psx games to choose from? How does the rental market play into this? No, wait, forget about it. It's stupid. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com I propose only people who own both a PSX and an N64 be allowed to answer this. Otherwise it's just stupid. -----Original Message----- >Hmmm...hypothetical question: > >Are the N64 blockbusters better than the PSX ones? > >My personally, I bought most of the N64s big releases, but only two for the >PSX. However, I had my N64 a year before my PSX. > >Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 17:47:49 EDT In a message dated 10/21/99 4:45:41 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << You don't have room to breathe between these frequent releases? What are you talking about? There have been no must buy games since Zelda. Banjo-Kazooie was nothing special and Diddy Kong Racing no better than any other of the thousands of racing games in existance. >> Maybe I should've gone into this a bit further, but I was in a hurry this morning. What I meant by the frequent releases was actually a comparison to 1997 (should've mentioned that). Now that I have internet access (since early this year), I've been able to get a lot more info. about games instead of the reader's digest version from monthly Nintendo Powers. So, now, as opposed to then, I see lots more coming that I at least want to check out, so it's hard for me to keep up with all of them (Gex 3, Mario Golf, Rayman 2, etc.). This is what I view as frequent since I remember when the hottest titles (or at least the ones worth looking into) were very far apart. "I don't have room to breathe" may have been a bit overstated, but I also take school into consideration, with which I get a LOT of pressure when free time is involved. Sorry 'bout the mix-up. -Eric- PS- I'm not too crazy about racers, so the fact that I got into DKR, in my opinion, proves it's great. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] N64 games in general Date: 21 Oct 1999 17:54:52 EDT In a message dated 10/21/99 5:25:42 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << How about the N64 doesn't have enough variety in games? Or the N64 doesn't have enough games in certain genres. And just because the N64 does have games in certain genres that doesn't automatically mean they're good. Like, for instance, fighters. The N64 does have quite a few fighters, but with the exception of Killer Instinct Gold (and some argue Super Smash Bros.) which is decent, but not great, the bulk of N64 fighting games just plain stink. Also there's RPGs, the N64 has two of them. One in avervage at best (Hybrid Heaven) and the other just plain stinks (Quest 64), quite a change from the SNES, a system that had many great RPGs, and not all of them were by Square. --- Dave --- >> Yes, yes, I've heard those arguements too. My opinion is that as long as there are enough high quality games, genres don't make too big a deal. If they do to you, then I definitely see your point. I'm not saying that they make no difference whatsoever. I'm generally not a fan of racers or sports titles (although they do have a few of those I like a lot). It depends on how quickly I adapt to the game and how much fun I have playing. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 17:56:46 EDT In a message dated 10/21/99 8:50:54 AM Pacific Daylight Time, exora55@hotmail.com writes: << A lot of my friends own Playstations and if any of us say we got a N64 the first thing they say is that "N64 sucks". It bugs me. I think the N64 is an awesome system with great games. We don't need to produce tons of games like Playstation does every year. I have noticed that Playstation loves to make sequels on sequels. There are 8 Final Fantasies and I think that there are close to 3 Banjo Kazooies. Overall, I think that N64 is way better, even if it isn't doing as well on the market. >> Banjo-Kazooies on PSX? I hope you mean BK types. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 18:06:56 EDT In a message dated 10/21/99 1:04:51 PM Pacific Daylight Time, SillyMrMan@aol.com writes: << Is it just me or are the majority of emails going back and forth just fights over which is better: N64 or PSX? Just curious if anyone else is noticing this. And what are peoples thoughts, hopes, wishes on the new Bond game, "The World is Not Enough"? * Eric * >> Yeah, I figured on not seeing that on a 64 mailing list when I signed up. Wierd!!! -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 18:27:44 EDT In a message dated 10/20/1999 10:23:48 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << > Hey people what's up.Lately I've been getting worried about Nintendo and > there position in the gaming market.I have really been hearing people just > talk about it like it was the worst thing since the jaguar.I just wanted how > > you'll really felt my favorite little black fun machine. It's far better than the Jaguar, I can assure you. > What are some of > your favorite games and how do you think Nintendo really performed in this > current generation? My favorite games are the ones I have. All seven of them. The N64 performed pretty good, it is, after all, still here. Although If it weren't for Zelda & Goldeneye I would have retired the N64 from my TV a long time ago. Although Win Back does look good, maybe worth a rent. > Do you think the 64 was a failure? Nope, a D student who sometimes turned in some great Essays but never enough to raise it's grade. > Do you think it won the > > console wars based on your enjoyment of the machine? Not by a long shot. >> Dave, a D? Where did that come from. I'd say more of a B student who did a lot of good stuff but turned it all in late. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 18:32:56 EDT In a message dated 10/20/1999 10:50:03 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << > But i really have not owned many games beyond those for the N64 > because there was always a PSX game that was more deserving of my money. > > Stryder > Woo-hoo! Bravo! My thoughts exactly, if this darn cold wasn't clouding my mind (must have got if from those N64 zealots who cough all the time) what was I talking about? --- Dave --- >> More deserving. Hardly. My PSX ZEALOT friends, this arguement is pretty much pointless, but to my dismay you have commited the cardinal sin of saying that there are PSX games more worth your money. While yes, there are probably more grade A titles for the PSX since it has more games overall, Nintendo makes the best games in the world. I would take a Nintendo 1st party or 2nd party game anyday over that of any PSX game. Then again, I guess that this makes me a hipocrate doesn't it. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 21 Oct 1999 18:37:45 EDT In a message dated 10/20/1999 10:51:52 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << If I were Greg or Vi, I'd wishing you good-bye. For a week anyway. Mister Potty Mouth. >> Man Dave, I respond to you more than anyone on this list don't I. Sorry about that, but it got my point across better. I didn't do it in a distasteful manor so I figured that no one would be offended. After all, if people like John Carmack can say it in interviews to NG and even Nintendojo can use it on their welcom page, then I think that we should be able to use such words as long as it is all in good taste. This is probably just a matter of opinion, though. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 18:49:29 EDT In a message dated 10/21/1999 3:08:23 PM Pacific Daylight Time, Nutz4n64@aol.com writes: << << Is it just me or are the majority of emails going back and forth just fights over which is better: N64 or PSX? Just curious if anyone else is noticing this. And what are peoples thoughts, hopes, wishes on the new Bond game, "The World is Not Enough"? * Eric * >> Yeah, I figured on not seeing that on a 64 mailing list when I signed up. Wierd!!! -Eric- >> Yeah, there is a lot of mud slinging going on. But everybody is entitled to fight for their opinion and as far as I've seen everbody has. All the people who are educated on the industry seem to shout the loudest in my opinion, and this is actually a pretty logical occurance. System wars arguements aren't too bad, but no one wins. People think that they win, but no changes anyone else to any extremely large extent. Actually, it seems to me that a lot of moral dilemas come up too. Oh well, thats how this kind of stuff goes. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TigerJk420@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 21 Oct 1999 18:53:13 EDT hey chris who cares u probably suck at the game anyways heeheh wellsfinal fantasy is the best but the story really sucks so if i was to choose from final fantasy 8 and final fantasy 3 and 7 i would get 3 aight the pimp names tigerjk420 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TigerJk420@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 21 Oct 1999 18:55:42 EDT In a message dated 10/21/99 6:54:56 PM, TigerJk420@aol.com writes: << hey chris who cares u probably suck at the game anyways heeheh wellsfinal fantasy is the best but the story really sucks so if i was to choose from final fantasy 8 and final fantasy 3 and 7 i would get 3 aight the pimp names tigerjk420 >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TigerJk420@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 21 Oct 1999 18:57:12 EDT what are u doing???????????? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Scariest game on the N64......BOO! Date: 21 Oct 1999 19:40 EDT Comrades,- What n64 game is the most scariest? I mean, one so scary that you may actually get up to turn ON the lights or the radio. My vote would have to go to either the first Quake (haven't played the 2nd) or Turok2. Also, what other games are coming out for the n64 in the future that will requre you to wear a diaper. Thanks! Y2Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] FFVIII Minor Question Date: 21 Oct 1999 19:50:17 EDT In a message dated 10/20/99 8:55:54 PM Central Daylight Time, SillyMrMan@aol.com writes: << That's about where I am right now as well except a little farther. It is truly a great game, much better than FF7. Try the card game though... I did and am hooked: I save and then fight everyone I can to see if I can win any special cards. The game, btw, just gets better after the jail (which was extremely repetetive with the 13 or so levels that looked exactly the same and which you had to traverse several times before leaving). I'm just about there and I can tell you I can't wait to play again! * Eric * >> I JUST got out of the jail. I died twice trying to cross cross that stuipid bridge with Squall because I kept going the wrong diretction. BTW, in the jail there are two guys in there that want to play cards. One charges 200 Gil and one charges 500 Gil; each says that if you win they will give you something. I was hoping to get some kind of special card or item. I played them both twice and all I got was a crummy potion or antidote. Has anyone else gotten anything better? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] I love AOL Date: 21 Oct 1999 19:59:57 -0400 Can you people at least understand why AOLers is generally considered to be mentally challenged? I know it's unfair to stereotype all AOLers as the same, but people who use AOL who are actually intelligent seem to be the exception rather than the rule. -----Original Message----- >hey chris who cares u probably suck at the game anyways heeheh wellsfinal >fantasy is the best but the story really sucks so if i was to choose from >final fantasy 8 and final fantasy 3 and 7 i would get 3 >aight > > >the pimp names tigerjk420 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 20:33:58 -0400 (EDT) in addition to force feedback controllers, and analog controllers Nintendo also had the first console with 4 C-ports. On Thu, 21 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/20/99 3:20:23 PM Eastern Daylight Time, > CapFalcon1@aol.com writes: > > > Lets see here..... > > fastest selling *thing* (note: not the fastest selling system, or the > > fastest > > selling electronics equipment - but the fastest selling thing) ever in > > history > > Faster than Peanut Butter? > > > > over twice as powerful as that other one.... psx > > In certain respects. It really didn't have the power too keep the great 3rd > parties when they needed them. It there a cold virus going around? > > > many groundbreaking games that set new standards...Zelda: oot - no its not > > toot - look at the box - there is no "the" there, f-zero x, mario 64, > wave > > race, star wars: rogue squadren, banjo-kazooie, goldeneye...just to > name > > afew > > Besides what new standards did these games set? Zelda's Z-Targeting, which is > really cool, is nothing more than a more refined targeting system found in > Mega Man Legends. I fail to see what other "new standards" these games have > set, unless you look at the world through Nintendo tinted lenses. > > You could have said something about how Nintendo popularized the idea of > analog control and force feedback in consoles. > > > > zelda made more money than any motion picture in that holiday season - and > > > possibly more money than any motion picture ever made > > I doubt any movie (or game) could make more money than the Blair Witch > Project. > > > the only thing psx has got goin for it is the FF series, which could now > > even > > be made for tha n64 with angel's new fmv compression technology > > i could go on.... > > > > The only thing the PlayStation has got going for it is the Final Fantasy > series? That's the funniest thing I heard all day. No, that's the dumbest > thing I heard all day. The funniest was that Pac Man World commercial. > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Gameboy - What's the big deal? Date: 21 Oct 1999 20:41:42 -0400 (EDT) I've played it plenty of times and it's ok(better than Gamegear) but I don't see the big deal. I'm glad it's giving Nintendo big profits though since they'll need it after splurging their $6 billion warchest on Dolphin R&D. Why is Gameboy on top??? On Thu, 21 Oct 1999, Wez wrote: > > > Urbanldiot@aol.com wrote: > > > The Top 20 Best Selling Interactive Software Titles from January to August > > 1999 > > > > 1. Pokemon Blue (Game Boy) > > 2. Pokemon Red (Game Boy) > > 3. Mario Party (N64) > > 4. Super Smash Bros. (N64) > > 5. Syphon Filter (PS) > > 6. The Legend of Zelda: Ocarina of Time (N64) > > ..... > > > What an arguement this could make for some silly N64 vs. PSX debate, eh? The > > thing that surprised me most is Frogger. ;) But seriously, it would seem that > > Nintendo is on top here, well, for sales per unit, maybe so. But this hides > > something deeper. Now I only know two other people that own N64s and of those > > two I have just about all the same games they do. They have a few extra than > > I do since that's their only system. But do you see my point? Sales for N64 > > titles are usually higher since there is less choice. Now I know many people > > with PlayStations and aside from a few games, (Need For Speed: High Stakes, > > FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. > > Since there's so many great games for the PSX there's bound to be less total > > profits for what are the big games since there are so many choices out there. > > Does anybody get what I'm saying? > > > > --- Dave --- > > > > Perfectly. PSXers have more choice, so the gane profits are spread between a > variety of games. With N64, we only get a couple good games in over half a year, > so when everyone buys those due to lack of variety, they have the highest sales. > Game Boy isn't very arguable though....it's definitely on top for good reason. > > Wes > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 20:47:41 -0400 (EDT) On Thu, 21 Oct 1999, Alex wrote: > At 07:38 21-10-99 EDT, you wrote: > ><< Hey people what's up.Lately I've been getting worried about Nintendo and > > there position in the gaming market.I have really been hearing people just > > talk about it like it was the worst thing since the jaguar.I just wanted how > > you'll really felt my favorite little black fun machine.What are some of > > your favorite games and how do you think Nintendo really performed in this > > current generation?Do you think the 64 was a failure?Do you think it won the > > console wars based on your enjoyment of the machine?Thank's for answering in > > advance. >> > > > > > >I love the games, but it's kind of depressing to read some feedback on > >websites that say things like, "The N64 doesn't have enough games" or "The > >N64 is for little kids." I have never seen how more games makes a better > >system. I actually wish that the releases for N64 slowed down a bit since I > >see so many I'm interested in and don't have room to breathe between these > >frequent releases. And I've never put a game down for being more child > >oriented. Games like Banjo-Kazooie and Diddy Kong Racing were some of the > >best classic games that I would've never played if I worried about theme. If > >a game is fun, what does theme matter? I would've liked it better if the N64 > >had done better, but it kills me that PSX people get so arrogant when they > >feel that they have to make you feel stupid for your choice. > >-Eric- > > You don't have room to breathe between these frequent releases? What are you > talking about? There have been no must buy games since Zelda. Banjo-Kazooie > was nothing special and Diddy Kong Racing no better than any other of the > thousands of racing games in existance. > > - It all depends on your personal definition of 'Must have'. There are quite a few must have games on N64 right now that I plan on purchasing. Madden2K,Jam2k,JFG,DK64,Mario Golf, and Winback. alexh@ivanhoe.starway.net.au > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Gameboy - What's the big deal? Date: 21 Oct 1999 17:57:44 -0700 "Lloyd Millard Mccoy Jr." wrote: > I've played it plenty of times and it's ok(better than Gamegear) but I > don't see the big deal. I'm glad it's giving Nintendo big profits though > since they'll need it after splurging their $6 billion warchest on Dolphin > R&D. Simplicity sometimes beats out complexity. Why is Pokemon so popular? Kids don't like is for the graphics, its the gameplay. And it is the interaction. Pokemon is one of those games that form community among like minded people. Sort of like Mario was to our generation. Remember trading tricks and tips with friends in the playgound? It goes to show some of the best games are still the ones which are created within the contraints of older technologies. Namco and Midway wouldn't be releasing their "museum" series of games on PS/N64 if they didn't sell. And with GameBoy supporting games like R-type DX, Bomberman, and a plethora of franchises i've grown to love, I can say I'm big GB supporter. Dex > > > Why is Gameboy on top??? > > On Thu, 21 Oct 1999, Wez wrote: > > > > > > > Urbanldiot@aol.com wrote: > > > > > The Top 20 Best Selling Interactive Software Titles from January to August > > > 1999 > > > > > > 1. Pokemon Blue (Game Boy) > > > 2. Pokemon Red (Game Boy) > > > 3. Mario Party (N64) > > > 4. Super Smash Bros. (N64) > > > 5. Syphon Filter (PS) > > > 6. The Legend of Zelda: Ocarina of Time (N64) > > > ..... > > > > > What an arguement this could make for some silly N64 vs. PSX debate, eh? The > > > thing that surprised me most is Frogger. ;) But seriously, it would seem that > > > Nintendo is on top here, well, for sales per unit, maybe so. But this hides > > > something deeper. Now I only know two other people that own N64s and of those > > > two I have just about all the same games they do. They have a few extra than > > > I do since that's their only system. But do you see my point? Sales for N64 > > > titles are usually higher since there is less choice. Now I know many people > > > with PlayStations and aside from a few games, (Need For Speed: High Stakes, > > > FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. > > > Since there's so many great games for the PSX there's bound to be less total > > > profits for what are the big games since there are so many choices out there. > > > Does anybody get what I'm saying? > > > > > > --- Dave --- > > > > > > > Perfectly. PSXers have more choice, so the gane profits are spread between a > > variety of games. With N64, we only get a couple good games in over half a year, > > so when everyone buys those due to lack of variety, they have the highest sales. > > Game Boy isn't very arguable though....it's definitely on top for good reason. > > > > Wes > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 21:30:05 EDT In a message dated 10/21/99 3:36:12 PM Eastern Daylight Time, glacion@earthlink.net writes: > 'm not denying that that is true, but that doesn't explain why 7 of the 20 > are N64 games and 2 of the top five (as opposed to 8/20 and 1/5 for the PSX) > are on the list. At the very top are the 'must-buy', blockbuster games, that > almost everyone who owns a system buys. If I remember correctly, the N64 has > a much smaller installed base than the PSX, so why do their blockbusters > sell better than PSX blockbusters? Because the PSX caters to so many genres. I myself hate Parappa The Rappa, but there's thousands of others who like it and can't understand my love of R-Types & Nectaris. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 21:34:12 EDT In a message dated 10/21/99 3:49:31 PM Eastern Daylight Time, eljam@hotmail.com writes: > HMO...hypothetical question: > > Are the N64 blockbusters better than the PSX ones? I don't see how it could be hypothetical, maybe opinionated. That's a tough call. Depends on the game. IMHO nothing beats Zelda 64, and Goldeneye & Mario 64 are both great games, although Mario 64 seems to lose a bit over time. But DKR is considered a blockbuster, same with Turok 2, and I can think of oodles of PSX games I like more than them. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 21:36:55 EDT In a message dated 10/21/99 3:56:42 PM Eastern Daylight Time, SillyMrMan@aol.com writes: > Does anyone seriously play any of their old PSX games for the fun of it? > Personally, once I finish a PSX game, I will rarely pick it up. Yes, as a matter of fact, I do. I have yet to get bored with games like Jet Moto, Castlevaina, or Resident Evil 2. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 21:38:57 EDT In a message dated 10/21/99 4:04:51 PM Eastern Daylight Time, SillyMrMan@aol.com writes: > Is it just me or are the majority of emails going back and forth just fights > over which is better: N64 or PSX? Just curious if anyone else is noticing > this. > I noticed it. I like to hear others opinions. I just start these to see how the D. Fentie cloning has progressed. ;) > And what are peoples thoughts, hopes, wishes on the new Bond game, "The > World > is Not Enough?" > TWINE? It's being developed by Eurocom, I have no hopes for that title. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] N64 Spawn Date: 21 Oct 1999 21:39:48 EDT In a message dated 10/21/99 4:05:59 PM Eastern Daylight Time, TigerJk420@aol.com writes: > really cool man juss really cool ur cool now heehe i agree with u I really got to get a new ISP. They're all dragging me down! --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Could Playstation handle Mario64 Date: 21 Oct 1999 21:40:35 EDT In a message dated 10/21/99 4:06:47 PM Eastern Daylight Time, ChiefQuimby@aol.com writes: > The 64 itself could handle it, the only restraints are it's cartridge size? > Hmm, there is some peripheral coming out that has hot-swappable disks on it, > > with write ability. Hmm, now what was that called again? > The 64 Dead in the water Drive. I really wanted one though. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 21:41:15 EDT In a message dated 10/21/99 4:20:26 PM Eastern Daylight Time, glacion@earthlink.net writes: > I propose only people who own both a PSX and an N64 be allowed to answer > this. Otherwise it's just stupid. > But still funny. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 21:43:13 EDT In a message dated 10/21/99 4:49:49 PM Eastern Daylight Time, eljam@hotmail.com writes: > Or are > there too many PSX games to choose from? You hit the nail on the head, there are too many PSX games to choose from. Not that that's a bad thing. It's just that I still have yet to get Tenchu & Jet Moto 3. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Pikachu2411@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 21:43:47 EDT In a message dated 10/21/99 2:48:54 AM Pacific Daylight Time, Urbanldiot@aol.com writes: << Since there's so many great games for the PSX >> GREAT! Yeah right! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [N64] Gameboy - What's the big deal? Date: 21 Oct 1999 18:47:11 -0700 Game Boy is awesome, that's why. :) Sure, it doesn't have fancy 3D graphics but IMO, that's also one of its good things. Programmers can't depend on fancy graphics to sell their games. Granted, many GB games are junk, I wont argue that, but many are works of art that are enjoyable again and again. If you haven't tried it yet, give Mario Golf a look. I'm totally addicted to it. Best GBC game in a long time. Geoff Taylor GB Station -- www.gbstation.com ----- Original Message ----- Sent: Thursday, October 21, 1999 5:41 PM > I've played it plenty of times and it's ok(better than Gamegear) but I > don't see the big deal. I'm glad it's giving Nintendo big profits though > since they'll need it after splurging their $6 billion warchest on Dolphin > R&D. > > Why is Gameboy on top??? > > > > > > On Thu, 21 Oct 1999, Wez wrote: > > > > > > > Urbanldiot@aol.com wrote: > > > > > The Top 20 Best Selling Interactive Software Titles from January to August > > > 1999 > > > > > > 1. Pokemon Blue (Game Boy) > > > 2. Pokemon Red (Game Boy) > > > 3. Mario Party (N64) > > > 4. Super Smash Bros. (N64) > > > 5. Syphon Filter (PS) > > > 6. The Legend of Zelda: Ocarina of Time (N64) > > > ..... > > > > > What an arguement this could make for some silly N64 vs. PSX debate, eh? The > > > thing that surprised me most is Frogger. ;) But seriously, it would seem that > > > Nintendo is on top here, well, for sales per unit, maybe so. But this hides > > > something deeper. Now I only know two other people that own N64s and of those > > > two I have just about all the same games they do. They have a few extra than > > > I do since that's their only system. But do you see my point? Sales for N64 > > > titles are usually higher since there is less choice. Now I know many people > > > with PlayStations and aside from a few games, (Need For Speed: High St akes, > > > FF7, Gran Turismo, and Resident Evil 2) none of our collections are alike. > > > Since there's so many great games for the PSX there's bound to be less total > > > profits for what are the big games since there are so many choices out there. > > > Does anybody get what I'm saying? > > > > > > --- Dave --- > > > > > > > Perfectly. PSXers have more choice, so the gane profits are spread between a > > variety of games. With N64, we only get a couple good games in over half a year, > > so when everyone buys those due to lack of variety, they have the highest sales. > > Game Boy isn't very arguable though....it's definitely on top for good reason. > > > > Wes > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Scariest game on the N64......BOO! Date: 21 Oct 1999 21:49:18 EDT In a message dated 10/21/99 7:41:36 PM Eastern Daylight Time, kmapp@csc.com writes: > Comrades,- > > What n64 game is the most scariest? I mean, one so scary that > you may actually get up to turn ON the lights or the radio. > > My vote would have to go to either the first Quake (haven't > played the 2nd) or Turok2. > > Also, what other games are coming out for the n64 in the future > that will require you to wear a diaper. > > Thanks! > > Y2Kevin > That's tough, I'd have to say if it's an exact conversion I'll place my bets on Resident Evil 2. But RE2 isn't really a scary game, more of a shocking game. Definitely diaper material, Especially in Leon B & Claire A & B. I wonder if they'll still call them that? In my opinion no game has really ever scared me like Silent Hill. The stuff nightmares are made of. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] four ports Date: 21 Oct 1999 21:58:58 EDT In a message dated 10/21/99 8:34:34 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > in addition to force feedback controllers, and analog controllers Nintendo > also had the first console with 4 C-ports. > And that's where you're wrong young'n. Kids these days think they know it all. ;) The first console with four controller ports (to the best of my knowledge) was the Atari 2800. I had one, it was a version of the 2600 that Atari released in Japan in 1982 and in the US in 1982 under the Sears brand known as the "Sears Telegames System 2." It had unique controllers that were both Joysticks & Paddles, much like the coin-op controller in Xybots (Atari Games 1988). Since the paddles were separate they needed four controller ports instead of two like on the 2600. The 2800 (in the US) came with two controllers, hookups, Pac-Man & Space Invaders. Christmas 1982 was really cool. :) For a pic go to: http://hometown.aol.com/treydx/myhomepage/collection.html --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gameboy - What's the big deal? Date: 21 Oct 1999 22:01:11 EDT In a message dated 10/21/99 8:42:17 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > I've played it plenty of times and it's OK (better than Game Gear) but I > don't see the big deal. I'm glad it's giving Nintendo big profits though > since they'll need it after splurging their $6 billion warchest on Dolphin > R&D. > > Why is Game Boy on top??? > The Game Boy is the Dominant partner. ;) It's been out for ten years and everybody loves Tetris. People go to sell their Game Boy and realize that they can't live without Tetris. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 22:02:51 EDT In a message dated 10/21/99 9:45:12 PM Eastern Daylight Time, Pikachu2411@aol.com writes: > << Since there's so many great games for the PSX >> > > GREAT! Yeah right! > Finally somebody who agrees with me. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] FFVIII Minor Question Date: 21 Oct 1999 21:07:23 -0500 (CDT) On Thu, 21 Oct 1999 TigerJk420@aol.com wrote: > hey chris who cares u probably suck at the game anyways heeheh wellsfinal > fantasy is the best but the story really sucks so if i was to choose from > final fantasy 8 and final fantasy 3 and 7 i would get 3 > aight > TigerJK, Like I really care what some idiot that can't capitalize and make complete sentences thinks of me. I may not be the best video game player in the world. But I do NOT suck. I agree that story wise FF3 is probably better than FF8. Now that I have gotten that off my chest. Carry on... |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] I love AOL Date: 21 Oct 1999 21:12:15 -0500 (CDT) On Thu, 21 Oct 1999, Eddy Wu wrote: > Can you people at least understand why AOLers is generally considered to be > mentally challenged? I know it's unfair to stereotype all AOLers as the > same, but people who use AOL who are actually intelligent seem to be the > exception rather than the rule. > I was tempted to kick every aol address from my mailing lists. But they would be stupid. I would say overall they are far more smart aolers than there are stupid ones. I know. That is hard to believe. I'm trying to figure why TigerJk420 decided to insult me. Oh well. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 22:15:07 EDT yeah great lol [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Bdest selling games 1999, so far Date: 22 Oct 1999 12:20:15 +1000 At 15:33 21-10-99 -0400, you wrote: >I'm not denying that that is true, but that doesn't explain why 7 of the 20 >are N64 games and 2 of the top five (as opposed to 8/20 and 1/5 for the PSX) >are on the list. At the very top are the 'must-buy', blockbuster games, that >almost everyone who owns a system buys. If I remember correctly, the N64 has >a much smaller installed base than the PSX, so why do their blockbusters >sell better than PSX blockbusters? > Another thing with the PSX installed base is a lot of those people are buying pirated games. None of the PSX owners I know pay for their games, although admitedly I don't know many people. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard088@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 22:15:47 EDT the N64 is number one it has wya more hits then PSX [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Lucas in love Date: 21 Oct 1999 19:24:26 -0700 A little off topic, but the eight minute short "Lucas in love" is on the net. It can only be watched via streaming software. so real media programs will work. or your windows streaming media program will work as well. Go see it, its funny as hell! www.mediatrip.com Hail George! The new Shakespeare. Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] Best selling games 1999, so far Date: 21 Oct 1999 21:21:46 -0500 (CDT) On Thu, 21 Oct 1999 Alucard088@aol.com wrote: > yeah great lol > People, Please learn how to quote. It isn't that hard. Also what does Bdest mean? I guess it means "Best". ;-) You would think someone would have corrected it by now. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] I love AOL Date: 21 Oct 1999 22:22:52 -0400 Chris Avery wrote: > On Thu, 21 Oct 1999, Eddy Wu wrote: > > > Can you people at least understand why AOLers is generally considered to be > > mentally challenged? I know it's unfair to stereotype all AOLers as the > > same, but people who use AOL who are actually intelligent seem to be the > > exception rather than the rule. > > > > I was tempted to kick every aol address from my mailing lists. But they > would be stupid. I would say overall they are far more smart aolers than > there are stupid ones. I know. That is hard to believe. > > I'm trying to figure why TigerJk420 decided to insult me. Oh well. > I've been thinking it would be a good idea to include in the list rules that are sent when you sign up that quoting in replys is necessary and the forming of somewhat good sentences is required also. I am sick and tired of so many replys where nothing is quote and they say things like "yea.me too i .agreehaha. psx suckss.". Oh well. Maybe I should just boot the next few who do it and email them personally telling them what they did wrong, and allow them to sign back up if they are interested in following the rules. Wes [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 12:33:06 +1000 At 20:47 21-10-99 -0400, you wrote: >On Thu, 21 Oct 1999, Alex wrote: > >> You don't have room to breathe between these frequent releases? What are you >> talking about? There have been no must buy games since Zelda. Banjo-Kazooie >> was nothing special and Diddy Kong Racing no better than any other of the >> thousands of racing games in existance. >> >> >- It all depends on your personal definition of 'Must have'. There are >quite a few must have games on N64 right now that I plan on purchasing. >Madden2K,Jam2k,JFG,DK64,Mario Golf, and Winback. > Those games aren't necessarily must own but even if they were they are recent or future releases. What about all those months after Zelda? Nintendo dropped the ball this year, they lost all their Zelda momentum. Just like they lost momentum after the launch. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 21:32:14 -0500 (CDT) On Thu, 21 Oct 1999 Alucard088@aol.com wrote: > the N64 is number one it has wya more hits then PSX > Do have solid facts to back that up? Take EBWorld.com's current best sellers: Asheron's Call - PC Age of Empires II: Age of Kings - PC Final Fantasy Anthology - PS Pokemon Yellow - GB Diablo II - PC 3 PC games, 1 playstation game, 1 gameboy game and no N64 games. Gamestop.com's current gamers' picks: WinBack - N64 Metal Gear Solid VR Mission - PC MS Flight Simulator 2000: Pro Edition - PC Pokemon Yellow - GB Duck Hunter Pro - PC NFL Blitz 2000 - Dreamcast 3 PC games, 1 N64 game, one gameboy game, and one Dreamcast game. If cost wasn't a factor, most people would rather have a PC. They upgradable. You can do more than just play games. I would say the Gameboy is the best selling "console" system. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 19:48:55 -0700 I feel that the nintendo 64, no matter how many people will want to trash it, (especially those in the population who are as ignorant as a wild duck with their heads stuck up in the sand) is a good console. I own a playstation as well, and that takes care of my rpg needs. N64 takes care of my platformer and miyamoto cravings. I'm sorry, but aside from the very well made ape escape, there's not much on the ps library (platform/adventure wise) that interests me. Adventure games like Jet Force Gemini are heads and shoulders above many of the playstation offerings which seem to merge into a huge blob of mario-esque clones vying for the playstation dollar. As for my shooter cravings, aside from colony wars and its sequel, its taken care of in my GBC, SNES, NES and Genesis. Dexter Alex wrote: > At 20:47 21-10-99 -0400, you wrote: > >On Thu, 21 Oct 1999, Alex wrote: > > > >> You don't have room to breathe between these frequent releases? What are you > >> talking about? There have been no must buy games since Zelda. Banjo-Kazooie > >> was nothing special and Diddy Kong Racing no better than any other of the > >> thousands of racing games in existance. > >> > >> > >- It all depends on your personal definition of 'Must have'. There are > >quite a few must have games on N64 right now that I plan on purchasing. > >Madden2K,Jam2k,JFG,DK64,Mario Golf, and Winback. > > > > Those games aren't necessarily must own but even if they were they are > recent or future releases. What about all those months after Zelda? Nintendo > dropped the ball this year, they lost all their Zelda momentum. Just like > they lost momentum after the launch. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 22:59:37 EDT In a message dated 10/21/99 10:22:20 PM Eastern Daylight Time, averyc@io.com writes: > People, > Please learn how to quote. It isn't that hard. Also what does Bdest > mean? I guess it means "Best". ;-) You would think someone would have > corrected it by now. > That was me, I typed Bdest. I liked it so I kept it. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 23:02:39 EDT In a message dated 10/21/99 10:32:56 PM Eastern Daylight Time, averyc@io.com writes: > If cost wasn't a factor, most people would rather have a PC. They > upgradable. You can do more than just play games. > I'd rather have a Mac. Loll. But speaking of PC games, I just got a Cassiopeia E-100. Anybody know where I could find some good games for it that are free? It's got the perfect screen for Pac-Man. ;) --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 23:03:37 EDT In a message dated 10/21/99 10:44:08 PM Eastern Daylight Time, karens@smartt.com writes: > there's not much on the ps library (platform/adventure wise) that > interests me. You're gonna buy Spyro, and you're gonna like it! --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 23:04:41 EDT In a message dated 10/21/99 10:44:08 PM Eastern Daylight Time, karens@smartt.com writes: > As for my shooter cravings, aside from colony wars and its sequel, its taken > care > of in my GBC, SNES, NES and Genesis. > > Dexter Give R-Type Delta a try, or even Einhander. Both great PSX shooters. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Bdest selling games 1999, so far Date: 21 Oct 1999 20:16:24 PDT I meant Rhetorical...that's what I get for thinking about games at work.... Since the list you posted was from this year, the question was about which system has had more must have games this year. Eddy had the right idea about it being directed toward both console owners. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com In a message dated 10/21/99 3:49:31 PM Eastern Daylight Time, eljam@hotmail.com writes: > HMO...hypothetical question: > > Are the N64 blockbusters better than the PSX ones? I don't see how it could be hypothetical, maybe opinionated. That's a tough call. Depends on the game. IMHO nothing beats Zelda 64, and Goldeneye & Mario 64 are both great games, although Mario 64 seems to lose a bit over time. But DKR is considered a blockbuster, same with Turok 2, and I can think of oodles of PSX games I like more than them. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Largest fish in Zelda Date: 21 Oct 1999 23:16:58 EDT In a message dated 10/21/99 2:14:31 PM Central Daylight Time, raaroza@wxs.nl writes: << This is probably a overdone subject, but this is my first day at the list and i just want to say it ! In the fish game in Zelda everybody says that the largest fish you can catch is one of 20 pounds (EGM, ONM) ! But I catched one of 21 pounds ! And someone else said that he catched the Hylian Lauch, a fish of 35 pounds or something ! I have seen a pic of Link with the lauch and I have seen it swimming in the pound to, but impossible to catch. What is true ? I know the 21 pound fish is true( I catched it myself), but the rest...? - Tim - >> The biggest fish I ever caught was 22 pounds. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 23:16:23 -0400 Maybe it's just that people order PSX and PC games online more often.. taking the stats from any given distributor is not a valid statistical sampling. Also, in the second one, MGS: VR is not a PC game, it's PSX, and that list has DUCK HUNTER on it. Give me a break. You have to look at the total sales figures from the NPD group. Here they are for November: 1. FINAL FANTASY VIII PLAYSTATION SQUARE EA $50 2. MADDEN NFL 2000 PLAYSTATION ELECTRONIC ARTS $40 3. NFL 2K DREAMCAST SEGA OF AMERICA $49 4. SONIC ADVENTURE DREAMCAST SEGA OF AMERICA $50 5. GRAN TURISMO RACING PLAYSTATION SONY COMPUTER ENT. $20 6. SOUL CALIBUR DREAMCAST NAMCO $46 7. POKEMON SNAP NINTENDO 64 NINTENDO $50 8. DRIVER PLAYSTATION GT INTERACTIVE $40 9. WWF ATTITUDE NINTENDO 64 ACCLAIM ENT. $60 10. READY 2 RUMBLE BOXING DREAMCAST MIDWAY HOME ENT. $49 11. NFL GAMEDAY 2000 PLAYSTATION 989 STUDIOS $40 12. SPYRO THE DRAGON PLAYSTATION SONY COMPUTER ENT. $20 13. WWF ATTITUDE PLAYSTATION ACCLAIM ENT. $40 14. CRASH BANDICOOT WARP PLAYSTATION SONY COMPUTER ENT. $20 15. SW THE PHANTOM MENACE PLAYSTATION LUCASARTS ENT. $43 16. FINAL FANTASY VII PLAYSTATION SONY COMPUTER ENT. $20 17. MADDEN NFL 2000 NINTENDO 64 ELECTRONIC ARTS $51 18. LEGACY KAIN:SOUL REVRE PLAYSTATION EIDOS INTERACTIVE $43 19. A BUGS LIFE PLAYSTATION SONY COMPUTER ENT. $20 20. DINO CRISIS PLAYSTATION CAPCOM $51 Mostly DC and PSX, true, but there are a few N64 games on it, and this was during a time when almost no good games cam out. >Do have solid facts to back that up? Take EBWorld.com's current best >sellers: > >Asheron's Call - PC >Age of Empires II: Age of Kings - PC >Final Fantasy Anthology - PS >Pokemon Yellow - GB >Diablo II - PC > >3 PC games, 1 playstation game, 1 gameboy game and no N64 games. > >Gamestop.com's current gamers' picks: > >WinBack - N64 >Metal Gear Solid VR Mission - PC >MS Flight Simulator 2000: Pro Edition - PC >Pokemon Yellow - GB >Duck Hunter Pro - PC >NFL Blitz 2000 - Dreamcast > >3 PC games, 1 N64 game, one gameboy game, and one Dreamcast game. > >If cost wasn't a factor, most people would rather have a PC. They >upgradable. You can do more than just play games. > >I would say the Gameboy is the best selling "console" system. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 23:18:36 EDT In a message dated 10/21/99 3:18:17 PM Central Daylight Time, glacion@earthlink.net writes: << LOL.. I think he's finally caught on. I've been on this list for about 2 years now, and system wars seem to erupt about once a month, on average. Sometimes I participate if I'm in the mood for a futile debate, sometimes I just ignore them. >> I don't even think this list has been alive for two years has it? It came out after Chris Avery's snes-1 list. Everybody on that list (including myself) pretty much moved over to this list. I know that couldn't have been two years ago. Could it have? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 20:34:09 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/21/99 10:44:08 PM Eastern Daylight Time, > karens@smartt.com writes: > > > there's not much on the ps library (platform/adventure wise) that > > interests me. > > You're gonna buy Spyro, and you're gonna like it! Nah, Spyro is a mario wanna be for playstation zealots with their heads stuck in the sand and unable to come to terms that n64 is superior when it comes to platforming. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 20:35:20 -0700 Urbanldiot@aol.com wrote: > In a message dated 10/21/99 10:44:08 PM Eastern Daylight Time, > karens@smartt.com writes: > > > As for my shooter cravings, aside from colony wars and its sequel, its > taken > > care > > of in my GBC, SNES, NES and Genesis. > > > > Dexter > > Give R-Type Delta a try, or even Einhander. Both great PSX shooters. will do. i'm still knee deep in anthology. FF 8 is not being played and i think FF 7 is in the attack being used by rats. Dex > > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX vs N64 fights... Date: 21 Oct 1999 23:31:57 -0400 Um, I seem to remember that this list has been around for much longer than the SNES-l list. I can remember a time when you weren't on the list. According to the member list, Chris Avery is the 18th subscriber. I am the tenth, and that's after I resubscribed. I still have the original subscription e-mail, dated 12/24/97, and I remember before that I spent a couple of months on the digest list. There are some around that have been on the list for even longer, like Trey, I think. Ask Gregory Swarthout, he's the list owner. He should know. -----Original Message----- >In a message dated 10/21/99 3:18:17 PM Central Daylight Time, >glacion@earthlink.net writes: > ><< LOL.. I think he's finally caught on. I've been on this list for about 2 > years now, and system wars seem to erupt about once a month, on average. > Sometimes I participate if I'm in the mood for a futile debate, sometimes I > just ignore them. >> > > > I don't even think this list has been alive for two years has it? It >came out after Chris Avery's snes-1 list. Everybody on that list (including >myself) pretty much moved over to this list. I know that couldn't have been >two years ago. Could it have? > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How do you really feel about the 64? Date: 21 Oct 1999 23:43:13 -0400 Dropped the ball? There's no such thing as momentum in the console market. Companies don't take it into account in their release schedules, because it doens't exist. If anything, they have to be careful to space out their games enough so that they don't compete with each other. I'm not denying that there has been a drought of good N64 games recently, but this is not a deviation from the norm. During the summer, very few video games are released. I dunno why, it just is. Then, in the fall, there have been some pretty deecnt games, like Mario Golf and New Tetris, and now that the holiday season is getting closer, we are getting more quality games. I bought JFG, and in the next few months, I plan on picking up Winback, Rayman 2, DK64, Rainbow 6, and maybe some others that I've forgotten. >>- It all depends on your personal definition of 'Must have'. There are >>quite a few must have games on N64 right now that I plan on purchasing. >>Madden2K,Jam2k,JFG,DK64,Mario Golf, and Winback. >> > >Those games aren't necessarily must own but even if they were they are >recent or future releases. What about all those months after Zelda? Nintendo >dropped the ball this year, they lost all their Zelda momentum. Just like >they lost momentum after the launch. > > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Scariest game on the N64......BOO! Date: 22 Oct 1999 00:53:09 EDT In a message dated 10/21/99 4:41:36 PM Pacific Daylight Time, kmapp@csc.com writes: << What n64 game is the most scariest? I mean, one so scary that you may actually get up to turn ON the lights or the radio. My vote would have to go to either the first Quake (haven't played the 2nd) or Turok2. >> Turok 2, no doubt in my mind. I still haven't passed level 4, but that one and level 3 are the scariest. My skin would crawl with those swamp worms. Kind of the same effect with Zelda's Like-Likes, but that game, of course, wasn't scary. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Gameboy - What's the big deal? Date: 22 Oct 1999 00:55:29 EDT In a message dated 10/21/99 5:42:17 PM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << Why is Gameboy on top??? >> Obvious answer: Pokemon, my second favorite game ( first being Zelda64) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] control Date: 22 Oct 1999 00:03:48 -0500 -----Original Message----- >I think it's because of the advancements in gameplay. Think back to the NES. > Great games, yes, but try comparing the control to the N64. It was a bit >harder to pull off all the moves on the 2D screen. >-Eric- That certainly could have something to do with it. I just wish they made games a little harder anyway. At least the 3D platformers....they are all too easy. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 00:06:53 -0500 -----Original Message----- >You don't have room to breathe between these frequent releases? What are you >talking about? There have been no must buy games since Zelda. Banjo-Kazooie >was nothing special and Diddy Kong Racing no better than any other of the >thousands of racing games in existance. > >alexh@ivanhoe.starway.net.au While I agree that the N64 has few 'must buy' games...I personally think BK kicked butt. I liked it better than Mario64....I actually don't see how you can be a fan of one without the being a fan of the other. What did you think about M64? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 15:19:55 +1000 At 00:06 22-10-99 -0500, you wrote: > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Thursday, October 21, 1999 6:46 AM >Subject: Re: [N64] How do you really feel about the 64? > > >>You don't have room to breathe between these frequent releases? What are >you >>talking about? There have been no must buy games since Zelda. Banjo-Kazooie >>was nothing special and Diddy Kong Racing no better than any other of the >>thousands of racing games in existance. >> >>alexh@ivanhoe.starway.net.au > > >While I agree that the N64 has few 'must buy' games...I personally think BK >kicked butt. I liked it better than Mario64....I actually don't see how you >can be a fan of one without the being a fan of the other. What did you >think about M64? > >Stryder > I love M64. It had better controls, a better camera and the levels were better designed. Although from a technical point of view the graphics are better in Banjo, some areas of Mario are more asthetically pleasing because of the colour composition and the level design. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 00:21:54 -0500 -----Original Message----- > More deserving. Hardly. My PSX ZEALOT friends, this arguement is pretty >much pointless, but to my dismay you have commited the cardinal sin of saying >that there are PSX games more worth your money. While yes, there are >probably more grade A titles for the PSX since it has more games overall, >Nintendo makes the best games in the world. I would take a Nintendo 1st >party or 2nd party game anyday over that of any PSX game. Then again, I >guess that this makes me a hipocrate doesn't it. What the heck are you talking about?? I own all the worthwhile N64 games IMO. So yes, all the great n64 1st party title I do indeed own....except for lame ones like Pokeman Snap. All i was saying is that whenever a half decent n64 game shows up, there is usually a PSX (actually there are is usually 2-4 PSX games) game that I would rather own. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] control Date: 22 Oct 1999 01:22:49 -0400 What exactly do you mean by "harder"? Longer to beat? More puzzles? Harder puzzles? Takes more physical coordination to beat? I know I've said this before, but I don't necessarily think that a throwback to the style of earlier games is such a good idea. There's a thin line between "challenging" and "frustrating," and it always seemed to me that games on the SNES/NES/Genesis always seemed to cross that line. For instance, the 2D Mario games. One-hit deaths. Lightning quick reflexes needed to dodge bullets/flying things/fish/ jump on falling platforms. I don't think it is a coincidence that the "easiness" of this generation of games coincides with the increasing mainstreaming of video gaming. Whereas playing for several months to beat Super Mario seemed obsessive and geeky, picking up Goldeneye or Smash Bros. every so often and playing with friends is not so much. -----Original Message----- >>I think it's because of the advancements in gameplay. Think back to the >NES. >> Great games, yes, but try comparing the control to the N64. It was a bit >>harder to pull off all the moves on the 2D screen. >>-Eric- > >That certainly could have something to do with it. I just wish they made >games a little harder anyway. At least the 3D platformers....they are all >too easy. > >stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Scariest game on the N64......BOO! Date: 22 Oct 1999 00:24:31 -0500 -----Original Message----- Cc: kmapp@csc.com >Comrades,- > >What n64 game is the most scariest? I mean, one so scary that >you may actually get up to turn ON the lights or the radio. > >My vote would have to go to either the first Quake (haven't >played the 2nd) or Turok2. > >Also, what other games are coming out for the n64 in the future >that will requre you to wear a diaper. None, IMO. If you want a scary/freaky game, play Silent Hill. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] I love AOL Date: 22 Oct 1999 00:27:17 -0500 -----Original Message----- >Can you people at least understand why AOLers is generally considered to be >mentally challenged? I know it's unfair to stereotype all AOLers as the >same, but people who use AOL who are actually intelligent seem to be the >exception rather than the rule. > I think the problem is that since AOL is very easy to use, you tend to get a lot of younger (i.e. kids) people using it who really don't know much about PCs or internet etiquette. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Gameboy - What's the big deal? Date: 22 Oct 1999 00:28:46 -0500 -----Original Message----- >I've played it plenty of times and it's ok(better than Gamegear) but I >don't see the big deal. I'm glad it's giving Nintendo big profits though >since they'll need it after splurging their $6 billion warchest on Dolphin >R&D. > > Why is Gameboy on top??? > One....because TONS of people own gameboys Two...because of that whole Pokeman craze. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 00:37:59 -0500 -----Original Message----- > >Maybe it's just that people order PSX and PC games online more often.. >taking the stats from any given distributor is not a valid statistical >sampling. Also, in the second one, MGS: VR is not a PC game, it's PSX, and >that list has DUCK HUNTER on it. Give me a break. You have to look at the >total sales figures from the NPD group. Here they are for November: > > 1. FINAL FANTASY VIII PLAYSTATION SQUARE EA $50 > 2. MADDEN NFL 2000 PLAYSTATION ELECTRONIC ARTS $40 > 3. NFL 2K DREAMCAST SEGA OF AMERICA $49 > 4. SONIC ADVENTURE DREAMCAST SEGA OF AMERICA $50 > 5. GRAN TURISMO RACING PLAYSTATION SONY COMPUTER ENT. $20 > 6. SOUL CALIBUR DREAMCAST NAMCO $46 > 7. POKEMON SNAP NINTENDO 64 NINTENDO $50 > 8. DRIVER PLAYSTATION GT INTERACTIVE $40 > 9. WWF ATTITUDE NINTENDO 64 ACCLAIM ENT. $60 >10. READY 2 RUMBLE BOXING DREAMCAST MIDWAY HOME ENT. $49 >11. NFL GAMEDAY 2000 PLAYSTATION 989 STUDIOS $40 >12. SPYRO THE DRAGON PLAYSTATION SONY COMPUTER ENT. $20 >13. WWF ATTITUDE PLAYSTATION ACCLAIM ENT. $40 >14. CRASH BANDICOOT WARP PLAYSTATION SONY COMPUTER ENT. $20 >15. SW THE PHANTOM MENACE PLAYSTATION LUCASARTS ENT. $43 >16. FINAL FANTASY VII PLAYSTATION SONY COMPUTER ENT. $20 >17. MADDEN NFL 2000 NINTENDO 64 ELECTRONIC ARTS $51 >18. LEGACY KAIN:SOUL REVRE PLAYSTATION EIDOS INTERACTIVE $43 >19. A BUGS LIFE PLAYSTATION SONY COMPUTER ENT. $20 >20. DINO CRISIS PLAYSTATION CAPCOM $51 > >Mostly DC and PSX, true, but there are a few N64 games on it, and this was >during a time when almost no good games cam out. You just said it yourself. The reason that those N64 games are on there is becuase there was nothing else to buy...hence, a lot of people with N64s bought them. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 00:42:56 -0500 -----Original Message----- > > >Urbanldiot@aol.com wrote: > >> In a message dated 10/21/99 10:44:08 PM Eastern Daylight Time, >> karens@smartt.com writes: >> >> > there's not much on the ps library (platform/adventure wise) that >> > interests me. >> >> You're gonna buy Spyro, and you're gonna like it! > >Nah, Spyro is a mario wanna be for playstation zealots with their heads >stuck in the sand and unable to come to terms that n64 is superior when >it comes to platforming. > >Dex now, I personally did not like Spyro....but that statement is stupid. Spyro is nothing like Mario64 and hence I don't see how you can call it a mario64 wanna-be. Also, you need to clarify your statment....the N64 is the best at 3D platformers. The N64 definetely had the best 3d platformers. Mario64 and BK....but other than those 2, there is not much else. While the PSX 3D platformers are not as good as those 2, at least it has a lot of good ones. You can't cling to the past forever. Stryder ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 00:45:30 -0500 -----Original Message----- >Dropped the ball? There's no such thing as momentum in the console market. >Companies don't take it into account in their release schedules, because it >doens't exist. If anything, they have to be careful to space out their games >enough so that they don't compete with each other. That is not true at all. There is indeed momentum. If you have a steady flow of good games coming out, pople who are interested in buying a system are likely to consider yours over someone who just puts a good one every 6 months. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 00:50:38 -0500 -----Original Message----- >I love M64. It had better controls, a better camera and the levels were >better designed. Although from a technical point of view the graphics are >better in Banjo, some areas of Mario are more asthetically pleasing because >of the colour composition and the level design. I think BK had just as good control as Mario. It involves more buttons at times so it takes a little getting used to, but still very tight control (except in water). I also think BK has some great levels. IMO, the 2 games played so similar, I just can't see how you can not like one, but like the other. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] control Date: 22 Oct 1999 00:57:38 -0500 -----Original Message----- >What exactly do you mean by "harder"? Longer to beat? More puzzles? Harder >puzzles? Takes more physical coordination to beat? > >I know I've said this before, but I don't necessarily think that a throwback >to the style of earlier games is such a good idea. There's a thin line >between "challenging" and "frustrating," and it always seemed to me that >games on the SNES/NES/Genesis always seemed to cross that line. For >instance, the 2D Mario games. One-hit deaths. Lightning quick reflexes >needed to dodge bullets/flying things/fish/ jump on falling platforms. I Did you consider the 2D mario games frustrating? I don't think an entire game should be frustrating, but it certainly does not hurt to be a little frustrated by a game sometimes. It makes you better. You can virtually walk through most of today's platformers....that, IMO, is not a good thing. >don't think it is a coincidence that the "easiness" of this generation of >games coincides with the increasing mainstreaming of video gaming. Whereas >playing for several months to beat Super Mario seemed obsessive and geeky, >picking up Goldeneye or Smash Bros. every so often and playing with friends >is not so much. That is the problem...do they think that people don't want challenging games? Look at how popular the RE series is...they are fairly challenging (in fact, they make them quite a bit harder when they port them from Japan to the USA) and they sell well. Also, Goldeneye has a difficulty settings...which is good. But platformers rarely do. I don't like SSB, so I don't care how hard it is. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] worst game ever on the N64 Date: 22 Oct 1999 00:03:04 -0600 Well, I'm basing it on IGN's review, but it did even worse than Superman. Thraxen wrote: > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Wednesday, October 20, 1999 5:44 PM > Subject: Re: [N64] worst game ever on the N64 > > >What about Dual Heroes? > > What about it? I don't know what it got. > > Stryder > > >Thraxen wrote: > >> > >> >>CapFalcon1@aol.com writes: > >> >> > >> >>> OK here's a simple question. what's tha worst game ever made 4 tha > n64? > >> >>> > >> >>> captain skanka skanka falcon > >> > >> Hmmm, I don't know...I have not played most of the worst ones. Going by > >> ratings, I would have to say Superman. EGM gave it a 0.5....the lowest > >> rating EVER for any game on any system. > >> > >> Stryder > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Largest fish in Zelda Date: 22 Oct 1999 00:07:05 -0600 There is a monsterous 'Hyrulian Loach' or something like that that weighs thirty or fourty pounds. Nintendorks spent all night playing till they caught it and put it up as an Mpg file. Not sure if you can still find it there but its worth a try: http://www.nintendorks.com Davidxvx@aol.com wrote: > > In a message dated 10/21/99 2:14:31 PM Central Daylight Time, raaroza@wxs.nl > writes: > > << > This is probably a overdone subject, but this is my first day at the > list and i just want to say it ! > In the fish game in Zelda everybody says that the largest fish you can > catch is one of 20 pounds (EGM, ONM) ! But I catched one of 21 pounds ! > And someone else said that he catched the Hylian Lauch, a fish of 35 > pounds or something ! I have seen a pic of Link with the lauch and I > have seen it swimming in the pound to, but impossible to catch. > What is true ? I know the 21 pound fish is true( I catched it myself), > but the rest...? > > - Tim - >> > > The biggest fish I ever caught was 22 pounds. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 01:17:15 -0500 (CDT) On Thu, 21 Oct 1999 Davidxvx@aol.com wrote: > In a message dated 10/21/99 3:18:17 PM Central Daylight Time, > glacion@earthlink.net writes: > > << LOL.. I think he's finally caught on. I've been on this list for about 2 > years now, and system wars seem to erupt about once a month, on average. > Sometimes I participate if I'm in the mood for a futile debate, sometimes I > just ignore them. >> > > > I don't even think this list has been alive for two years has it? It > came out after Chris Avery's snes-1 list. Everybody on that list (including > myself) pretty much moved over to this list. I know that couldn't have been > two years ago. Could it have? > I don't know how long this list has been around. It doesn't seem to have been around that long. The name of my list was SNES-L. It is now just called nintendo. There are still around 100 total people on the nintendo list. It is very low traffic. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 02:18:08 -0400 I don't know about you, but I never buy a game just for the sake of having a game to play.. I can find other things to do. Everyone seems to think that "well, the N64 only has 5 games coming out this month, so everyone with an N64 will buy at least one of the 5 games, so they'll all make the sales chart." Anyway, this is diverging from the original point of the post, which was to say that the N64 is not dying, as whoever made the original post said while citing statistics which had very little to do with the topic at hand. At least base it on actual results. And again, I'd like to point out those 7 out of 20 best selling games the N64 has for the first 8 months of the year. This can't be accounted for by the fact that there are only a few very good games for the N64 every year. Isn't MGs considered a must-own for PSXers? Why is it not on the list, while Zelda is? Why is Goldeneye above Gran Turismo? Why is Pokemon Snap above NFS: High Stakes? These are supposedly the premier titles from each system, but on average the N64 games outsell the PSX games. In these situations the "scarcity of games" hypothesis doesn't apply, because it's not a matter of "should I get Zelda or some other N64 game" or "should I get MGS or some other PSX game", it's "is Zelda a good game?" and "Is MGS a good game?" Apparently, by the stats, Zelda wins out. -----Original Message----- >You just said it yourself. The reason that those N64 games are on there is >becuase there was nothing else to buy...hence, a lot of people with N64s >bought them. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 01:34:19 -0500 -----Original Message----- >And again, I'd like to point out those 7 out of 20 best selling games the >N64 has for the first 8 months of the year. This can't be accounted for by >the fact that there are only a few very good games for the N64 every year. >Isn't MGs considered a must-own for PSXers? Why is it not on the list, while >Zelda is? Why is Goldeneye above Gran Turismo? Why is Pokemon Snap above Actually, yes, it does have to do with the number of games. Look how old Goldeneye is....sure it is an awesome game, but one reason it is always on the list is becuase when people buy N64s, they still get Goldeneye...because...what else should they get? Pokeman snap is on there because is has Pokeman..plain and simple. Yeah, MGS was considered a must own..but I don't own it....there were other games that interested me more at the time. When Zelda came out, i had nothing else to even consider anyway. IMO, Zelda is better than MGS...but there are just flat out more quality games on the PSX. I can't even get them all...so i have to choose which one I want. But on the n64...a good games comes out only every few months...so i can easily get all of them. People who arre new to the N64 can afford to go back and buy some of the older must buys becuase they don't have many new must buys to worry about. Face it eddy....it is function of the number of games available. Period. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] control Date: 22 Oct 1999 02:36:40 -0400 >Did you consider the 2D mario games frustrating? I don't think an entire >game should be frustrating, but it certainly does not hurt to be a little >frustrated by a game sometimes. It makes you better. You can virtually >walk through most of today's platformers....that, IMO, is not a good thing. I guess that's true, but a 40-hour walkthrough is still a pretty big investment of time. Now that I think about it, gaming is really moving towards a more cinematic experience, and not just on the PSX because of FMV. In the 16-bit era, mainstream gamers didn't play games because the graphics, frankly, were not that good. They were good for the technology, but they didn't simulate the world. So, the people who played games were mostly playing for the gameplay. Once we get into 3D, everything looks a lot prettier. So we get people who play games primarily to see the graphics. And to satisfy these people, developers design games so that you rarely have to repeat an area more than once, because once you've seen it a few times, the novelty of the graphics wears off. Face it, repeating stuff is boring, and in Mario (2D) I was doing a lot of repeating because I suck at 2D platformers and I was dying a lot. Here's where the cinematic comparison comes in. Very few people go to see action movies or special FX spectaculars more than once, because once you've seen the FX, you don't need to see them again. That's apparently what a mainstream gamer is looking for in a game nowadays, and I guess to a certain degree that's what I'm looking for. If you look at recent successful games, you see that they all have very varied levels. Zelda with its temples, BK with changing seasons and worlds, etc. I don't want to have to play over a level 4-5 times until I get something right. Repetition is boring, and I don't play games to be bored (school does that for me ;-). I wouldn't mind a few more thought puzzles, but games tend to stay away from those because it shuts out the younger players who may not be able to figure stuff out. This is why Zelda 64 was such a great game, because it didn't have any of those stupid "jumping puzzles" which rely purely on your reaction time and hand-eye coordination (except maybe those ghost hunting parts, but those were fun). Yet it was kind of challenging to figure out the puzzles, like in the Water Temple or Spirit Temple. Also, boss battles are much more strategic, as you can basically run away until you think of something to do, and then executing the plan is fairly easy. You don't have to be afraid that if you try to hit Ganon with a sword and you miss, then you will die immediately. >>don't think it is a coincidence that the "easiness" of this generation of >>games coincides with the increasing mainstreaming of video gaming. Whereas >>playing for several months to beat Super Mario seemed obsessive and geeky, >>picking up Goldeneye or Smash Bros. every so often and playing with friends >>is not so much. >That is the problem...do they think that people don't want challenging >games? Look at how popular the RE series is...they are fairly challenging >(in fact, they make them quite a bit harder when they port them from Japan >to the USA) and they sell well. Yes, but for the most part the most successful games are fairly easy. RE seems to be an exception, because of it's theme. For an example, take Bomberman 64. It took me at least 2 months to beat that game fully, and I enjoyed most of it. But it didn't sell very well. >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 01:41:07 -0500 (CDT) On Thu, 21 Oct 1999, Eddy Wu wrote: > Um, I seem to remember that this list has been around for much longer than > the SNES-l list. I can remember a time when you weren't on the list. > According to the member list, Chris Avery is the 18th subscriber. I am the > tenth, and that's after I resubscribed. I still have the original > subscription e-mail, dated 12/24/97, and I remember before that I spent a > couple of months on the digest list. There are some around that have been on > the list for even longer, like Trey, I think. Ask Gregory Swarthout, he's > the list owner. He should know. > Well the rec.games.video.* FAQ mentions the snes-l list. And that FAQ hasn't been modified since December 15th 1995. But I digress. ^_^ Before I took over the snes mailing list, it was ran by someone else (IACONETTI_A). |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 16:56:40 +1000 At 00:50 22-10-99 -0500, you wrote: > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Friday, October 22, 1999 12:16 AM >Subject: Re: [N64] How do you really feel about the 64? > > >>I love M64. It had better controls, a better camera and the levels were >>better designed. Although from a technical point of view the graphics are >>better in Banjo, some areas of Mario are more asthetically pleasing because >>of the colour composition and the level design. > >I think BK had just as good control as Mario. It involves more buttons at >times so it takes a little getting used to, but still very tight control >(except in water). I also think BK has some great levels. IMO, the 2 games >played so similar, I just can't see how you can not like one, but like the >other. > >Stryder > All the unintuitive button combinaitons of Banjo aren't really useful. Shooting eggs is stupid and pointless since you can't aim properly. Banjo runs too slow so you are always maxing out the analogue stick. If you want to move at a decent speed you have to use Kazooie which involves an unintuitive button combination and results in Kazooie making this stupid squawk noise. Why have a button run when there is an analogue stick? The camera in M64 is always focused on Mario which heightens the sense of tight control. In banjo the camera stays further back and gives you this stupid high angle to limit the field of view. Mario's levels are better designed, most of the levels have definate beginings and ends which different pathways connecting them while Banjo's objectives seem to be placed whereever they would fit. Banjo isn't that bad. It probably is second only to Mario, although I never had a chance to play Space Station Silicon Valley which is supposed to be good. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: [N64] Recommend Mailing List Etiquette Date: 22 Oct 1999 01:55:52 -0500 (CDT) I thought I would send this to the list. I have no control of this list. This is just my suggestions. This was original written by Jiunwei Chen for the SNES-L way back in September 1997. ----- BTW: These ARE my opinions, but I think I've had enough experience to know what I'm talking about. Don't take these as rules I'm trying to enforce. By all means, they aren't. But I hope you take them as pointers, before we have to spend a dozen messages pointing them out. In other words, I'd like to do in one message, what might otherwise take days. :) Okay, with the intro finally over, let me begin: ---------------------- 1) Quote! + Ever been in a situation where someone suddenly starts in mid-conversation with you? That's what happens when you respond, without giving us a clue to what you are replying to. If I'm correct, you can quote in AOL by "selecting" a block of text and then hitting the reply button. (If I'm wrong, it's something you should play around with and figure out) Other mail programs do quoting automatically, it seems. Anyway, please do it. :) 2) Avoid MULTIPLE one-liners or similar short responses + True, you may have something important to say (hopefully it's not "me too!"), but if possible, don't try to spam a list with many small messages. If you can, do what I do: create a NEW message and just cut+paste BOTH your quotes and responses. Therefore, recipients get one message that's 10k, instead of ten messages that are 1k each. 3) No need to reply to everything + There's no need to respond to every message that you get. You may (probably will) have something to say about everything, yet please exercise some constraint. Otherwise, you'll be like the talkative person in a group: too chatty. Pick the responses you think are most important for others to see. 4) Avoid personal attacks (or leave to individual e-mail) + If someone's really pissed you off with a comment, and you feel that you REALLY need to flame them ... please do so in a private message. Don't bother everyone else in the list with your rantings, if they're directed towards one person only. Also, personal attacks in general are usually a bad idea. For example, commenting about the "penis size" of a person is truly unnecessary, and is probably worth a boot off the list. 5) Be flexible and open + Don't take everything you read as a personal attack on yourself. People are different, thus you're going to see a wide-range of opinions out there. Just because someone doesn't like "x" doesn't mean you have to CONVINCE them that they're wrong. Well, you can try (sometimes it makes for good conversation!) but please watch yourself. ---------------------- Of course, some of these tips are going to change depending on the nature and mood of the list. (For example, on REALLY SLOW list days ... we may even encourage people speak more than usual, just to get discussions going again) But for the most part, I'd suggest watching yourself more. I will do the same, of course, and I hope others follow. Hope I solved some problems before they erupted! :) --- End. Fi. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 02:54:38 -0400 Alright, obviously we have differing points of view on this, so I'm going to stop talking about it, because it has reached the point where it is counterproductive to try to clarify what I was saying before. Just so I don't seem to be _too_ stubborn, I freely admit that the PSX has a greater variey of games, the N64 doesn't have enough good third party support, and the the PSX has more quality games than the N64. Whether or not the percentage of games released that are quality is higher I won't go into, because that argument will have no end. >>And again, I'd like to point out those 7 out of 20 best selling games the >>N64 has for the first 8 months of the year. This can't be accounted for by >>the fact that there are only a few very good games for the N64 every year. >>Isn't MGs considered a must-own for PSXers? Why is it not on the list, >while >>Zelda is? Why is Goldeneye above Gran Turismo? Why is Pokemon Snap above > >Actually, yes, it does have to do with the number of games. Look how old >Goldeneye is....sure it is an awesome game, but one reason it is always on >the list is becuase when people buy N64s, they still get >Goldeneye...because...what else should they get? Pokeman snap is on there >because is has Pokeman..plain and simple. Yeah, MGS was considered a must >own..but I don't own it....there were other games that interested me more at >the time. When Zelda came out, i had nothing else to even consider anyway. >IMO, Zelda is better than MGS...but there are just flat out more quality >games on the PSX. I can't even get them all...so i have to choose which one >I want. But on the n64...a good games comes out only every few months...so >i can easily get all of them. People who arre new to the N64 can afford to >go back and buy some of the older must buys becuase they don't have many new >must buys to worry about. Face it eddy....it is function of the number of >games available. Period. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 02:00:45 -0500 -----Original Message----- >All the unintuitive button combinaitons of Banjo aren't really useful. >Shooting eggs is stupid and pointless since you can't aim properly. Banjo >runs too slow so you are always maxing out the analogue stick. If you want >to move at a decent speed you have to use Kazooie which involves an >unintuitive button combination and results in Kazooie making this stupid >squawk noise. Why have a button run when there is an analogue stick? Unintuitive? Does it really hurt to have to learn the controls in game? As for the running....I guess they just decided to have Kazooie be faster than Banjo. Also, is kazooie not analog? I can't remember. I can't seem to find my game....I hope I did not lose it! I'm hoping I did not loan it out and forget who I loaned it to!! Dang!! Hey Skurge, do you have my BK game? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 03:34:00 -0400 LOL.. I hate it when that happens. It's worse if you have siblings.. Me: "I think I'd like to play Rogue Squadron today. Where is it?" My brother or sister: "I lent it to one of my friends. They're on vacation, they won't be back for a few weeks." I haven't played Mario 64 in a long time (I own neither Mario 64 nor Goldeneye, because I bought the system after they were out and I never went back to buy old games, but I have played them by borrowing from a friend), but it seemed fairly similar to BK. It seems to me that your complaints about BK are a little illogical, given that they are all complaints about enhancements to the Mario system that you don't really have to use. For instance, I beat the game without ever once killing an enemy with eggs (except maybe that boss that you have to kill with eggs). I didn't max out on the analog stick on the snow levels where you would slip. I don't think Banjo runs any slower than Mario.. are you sure about that? They have a run button because you also have to use Kazooie to climb steep hills. It wouldn't make sense if you could just climb hills by pressing hard on the stick. And yes, Kazooie is analog. With him you can stand still on a hill that would cause Banjo to slide. Any other "complaints"? Then we can move on to the enhancements Banjo has over Mario. 1) More levels. More objectives. 2) Better graphics, longer sight range. 3) Better level variety. We have desert stages, snow stages, water stages, and they are much more varied artistically than Mario's levels. 4) Bigger overworld. 5) Less instant death. 6) Less jumping puzzles. 7) Better flying system. 8) Better final boss. 9) Slightly more complex puzzles... like to transform into a pumpkin to get into the toilets. This is not to say that Mario 64 is a bad game, but you can almost say BK is like a sequel, and aren't sequels always supposed to be better? >>All the unintuitive button combinaitons of Banjo aren't really useful. >>Shooting eggs is stupid and pointless since you can't aim properly. Banjo >>runs too slow so you are always maxing out the analogue stick. If you want >>to move at a decent speed you have to use Kazooie which involves an >>unintuitive button combination and results in Kazooie making this stupid >>squawk noise. Why have a button run when there is an analogue stick? > >Unintuitive? Does it really hurt to have to learn the controls in game? As >for the running....I guess they just decided to have Kazooie be faster than >Banjo. Also, is kazooie not analog? I can't remember. I can't seem to >find my game....I hope I did not lose it! I'm hoping I did not loan it out >and forget who I loaned it to!! Dang!! > >Hey Skurge, do you have my BK game? > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Edinam Konu Subject: [N64] Question Date: 21 Oct 1999 17:16:40 +0100 So how many of you Nintendo loyals will actually buy the dolphin when it comes out, and how do you think it will compare to the competition. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 18:26:04 +1000 At 03:34 22-10-99 -0400, you wrote: > >I haven't played Mario 64 in a long time (I own neither Mario 64 nor >Goldeneye, because I bought the system after they were out and I never went >back to buy old games, but I have played them by borrowing from a friend), >but it seemed fairly similar to BK. It seems to me that your complaints >about BK are a little illogical, given that they are all complaints about >enhancements to the Mario system that you don't really have to use. For >instance, I beat the game without ever once killing an enemy with eggs >(except maybe that boss that you have to kill with eggs). I didn't max out >on the analog stick on the snow levels where you would slip. I don't think >Banjo runs any slower than Mario.. are you sure about that? They have a run >button because you also have to use Kazooie to climb steep hills. It >wouldn't make sense if you could just climb hills by pressing hard on the >stick. And yes, Kazooie is analog. With him you can stand still on a hill >that would cause Banjo to slide. Any other "complaints"? > Banjo definately runs slower than mario. The analogue stick does work with Kazooie but you can't make her walk slowly. I also beat the game without using the eggs, that shows how pointless they are. Kazooie's inclusion in the game seems to be more for marketing reasons then for gameplay reasons. They didn't need to make it that you needed Kazooie to walk on a slope. It doesn't really add anything to the game. >Then we can move on to the enhancements Banjo has over Mario. >1) More levels. More objectives. Yeah but Banjo has twice the cartridge size so that's to be expected. >2) Better graphics, longer sight range. Actually you usually have a longer sight range in Mario. Although there are times when you can see really far in Banjo like when you are a bee. Banjo has better graphics since it came out a while after Mario but some of the levels in Mario look better than Banjo because of the level design and colour composition. For example in Mario desert level the sand is yellow, the sky is blue and the bricks are grey. In the Banjo desert level most things are yellow or browny yellow. >3) Better level variety. We have desert stages, snow stages, water stages, >and they are much more varied artistically than Mario's levels. There is more variety but all the characters have that Euro look. All the characters in Mario have a Japanese look. Personally I prefer the Japanese style. >4) Bigger overworld. This isn't a good thing. Especially since the overworld in Banjo is linear so if you are outside the first level it takes a while to walk to the final level. You can use the warp pots but it isn't clear which pot is going to take you where. The overworld shouldn't be so confusing. >5) Less instant death. Yeah but it is not excessive in either game. >6) Less jumping puzzles. It's Mario, you're supposed to jump >7) Better flying system. The flying system is much better in Mario. You can control the camera when flying. There is a better sensation of speed. To stay in the air you need to rythmicly go into a dive then pull back, like in SMW. In Banjo you just tap a button. >8) Better final boss. Yeah but swinging Bowser around was cool. You can't fight Grunty after you've already killed her. >9) Slightly more complex puzzles... like to transform into a pumpkin to get >into the toilets. > Neither game was really complex, although overall I think Mario was more challenging >This is not to say that Mario 64 is a bad game, but you can almost say BK is >like a sequel, and aren't sequels always supposed to be better? > No. Often the original is better than the sequel. Though I don't think of Banjo as a sequel, more of an immitation. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 06:33:23 -0400 Davidxvx@aol.com wrote: > In a message dated 10/21/99 3:18:17 PM Central Daylight Time, > glacion@earthlink.net writes: > > << LOL.. I think he's finally caught on. I've been on this list for about 2 > years now, and system wars seem to erupt about once a month, on average. > Sometimes I participate if I'm in the mood for a futile debate, sometimes I > just ignore them. >> > > I don't even think this list has been alive for two years has it? It > came out after Chris Avery's snes-1 list. Everybody on that list (including > myself) pretty much moved over to this list. I know that couldn't have been > two years ago. Could it have? > > --David > I subscribed in July of 1997. And I am like 15th on the list of oldest members. That was over two years ago. I subscribed when messing around on Nintendojo I found a N64 Mailing List signup page. Wes [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Mario 64 & Guh-huh! 64 Date: 22 Oct 1999 06:45:57 EDT In a message dated 10/22/99 1:08:59 AM Eastern Daylight Time, thraxen@ipa.net writes: > While I agree that the N64 has few 'must buy' games...I personally think BK > kicked butt. I liked it better than Mario64....I actually don't see how you > can be a fan of one without the being a fan of the other. What did you > think about M64? > > Stryder > Unless, of course, you can't stand two major things about BK, the swimming and the noise Banjo lets out when he jumps. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] control Date: 22 Oct 1999 06:50:59 EDT In a message dated 10/22/99 1:24:59 AM Eastern Daylight Time, glacion@earthlink.net writes: > What exactly do you mean by "harder"? Longer to beat? More puzzles? Harder > puzzles? Takes more physical coordination to beat? > The games haven't gotten any easier, you (Stryder) just keep buying the easy games. You want so hard games? Try R-Type Delta, Soul Reaver, or Tony Hawk's Pro Skater. I admit THPS is kinda easy, but that hidden tape on Downhill Jam.... --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 06:56:04 EDT In a message dated 10/22/99 2:20:06 AM Eastern Daylight Time, glacion@earthlink.net writes: > Isn't MGS considered a must-own for PSXers? Why is it not on the list, while > Zelda is? Good question, maybe everybody who wanted Metal Gear Solid bought it last November. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 07:06:32 EDT In a message dated 10/22/99 2:20:06 AM Eastern Daylight Time, glacion@earthlink.net writes: > and "Is MGS a good game?" > Apparently, by the stats, Zelda wins out. > One hundred people decide it's time to put away that old SNES and get a new system. Fifty people buy a Nintendo 64 and the other fifty buy a PlayStation. Each person decides on two games. Out of the N64 ppl everybody buys a copy of Zelda. Then 20 ppl get Goldeneye, 10 ppl get BAR, 15 ppl decide on SW Racer, and 5 go for Pokemon Snap. Big names and they heard those are good games. Now the 50 ppl who get PlayStations, their tastes vary like the seasons. Each person decides on two games also. Person #1 get FF8 & MGS, 2 gets R-Type Delta & Need For Speed 4, 3 gets Umjammer Lammy & Madden 2000, 5 gets Tekken 3 & Soul Blade, 6 gets NHL '99 & Tomb Raider 3, 7 gets Tony Hawk & Parasite Eve, 8 gets Street Fighter Alpha 3 & Resident Evil 2, 9 gets Namco Museum 1 & Arcade's Greatest Hits: Atari2, 10 gets Gran Turismo & Xenogears, 11 gets NFL Blitz 2000 & Lunar Complete, 12 gets Guardian's Crusade & Pac Man World. Anybody see where this is going? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 07:12:55 EDT In a message dated 10/22/99 3:35:46 AM Eastern Daylight Time, glacion@earthlink.net writes: > LOL.. I hate it when that happens. It's worse if you have siblings.. > Me: "I think I'd like to play Rogue Squadron today. Where is it?" > My brother or sister: "I lent it to one of my friends. They're on > vacation, they won't be back for a few weeks." > Isn't that when you drive them into the ground like so many wooden stakes? Buy a large fireproof safe, and then lock your siblings in that. ;) That'll keep your games safe. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 07:16:48 EDT In a message dated 10/22/99 6:38:40 AM Eastern Daylight Time, wesday@saa.net writes: > I subscribed in July of 1997. And I am like 15th on the list of oldest > members. That was over two years ago. I subscribed when messing around on > Nintendojo I found a N64 Mailing List signup page. > > Wes I really can't remember when it was when I subscribed, but it was around the time that there was a lot of Final Fantasy Tactics talk on SNES-l. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 07:17:42 EDT In a message dated 10/21/99 10:44:59 PM Pacific Daylight Time, thraxen@ipa.net writes: << now, I personally did not like Spyro....but that statement is stupid. Spyro is nothing like Mario64 and hence I don't see how you can call it a mario64 wanna-be. Also, you need to clarify your statment....the N64 is the best at 3D platformers. The N64 definetely had the best 3d platformers. Mario64 and BK....but other than those 2, there is not much else. While the PSX 3D platformers are not as good as those 2, at least it has a lot of good ones. You can't cling to the past forever. >> Keep in mind: Raymon 2, DK64. Both are looking to be great. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] BK Levels Date: 22 Oct 1999 07:24:59 EDT In a message dated 10/21/99 10:52:37 PM Pacific Daylight Time, thraxen@ipa.net writes: << I think BK had just as good control as Mario. It involves more buttons at times so it takes a little getting used to, but still very tight control (except in water). I also think BK has some great levels. IMO, the 2 games played so similar, I just can't see how you can not like one, but like the other. Stryder >> Since I asked this for Z64, why not BK? What was your favorite BK level? Mine is Click Clock Wood. I liked the variations on the music and, although I usually don't think graphics make that much difference, this level looked so good that it almost brought tears to my eyes my first time through. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] control Date: 22 Oct 1999 07:29:26 EDT In a message dated 10/21/99 10:59:43 PM Pacific Daylight Time, thraxen@ipa.net writes: << Did you consider the 2D mario games frustrating? I don't think an entire game should be frustrating, but it certainly does not hurt to be a little frustrated by a game sometimes. It makes you better. You can virtually walk through most of today's platformers....that, IMO, is not a good thing. >> I must say that I disagree. I hated the days of frustration on 2D games. Don't get me wrong, I loved the games, but when I end up losing at the same part every time, or the level is verticle, I get knocked down to a lower area and have to do something over and over. JFG just recently had a part of a stage kind of like that, which was really annoying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] worst game ever on the N64 Date: 22 Oct 1999 07:34:22 EDT In a message dated 10/21/99 11:00:50 PM Pacific Daylight Time, d.fentie@home.com writes: << Well, I'm basing it on IGN's review, but it did even worse than Superman. >> Actually, the worst score they gave a game was 2.5 for Off Road Challenge. Or, if you count it, Olympic Nagano Hockey (something like that) got a 0 because they felt it was too much like Wayne Gretzky '98. I just like reading IGN bad reviews. I like to get a good laugh at some of the bad games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 21:40:02 +1000 At 07:06 22-10-99 EDT, you wrote: >In a message dated 10/22/99 2:20:06 AM Eastern Daylight Time, >glacion@earthlink.net writes: > >> and "Is MGS a good game?" >> Apparently, by the stats, Zelda wins out. >> > >One hundred people decide it's time to put away that old SNES and get a new >system. Fifty people buy a Nintendo 64 and the other fifty buy a PlayStation. >Each person decides on two games. Out of the N64 ppl everybody buys a copy of >Zelda. Then 20 ppl get Goldeneye, 10 ppl get BAR, 15 ppl decide on SW Racer, >and 5 go for Pokemon Snap. Big names and they heard those are good games. Now >the 50 ppl who get PlayStations, their tastes vary like the seasons. Each >person decides on two games also. Person #1 get FF8 & MGS, 2 gets R-Type >Delta & Need For Speed 4, 3 gets Umjammer Lammy & Madden 2000, 5 gets Tekken >3 & Soul Blade, 6 gets NHL '99 & Tomb Raider 3, 7 gets Tony Hawk & Parasite >Eve, 8 gets Street Fighter Alpha 3 & Resident Evil 2, 9 gets Namco Museum 1 & >Arcade's Greatest Hits: Atari2, 10 gets Gran Turismo & Xenogears, 11 gets NFL >Blitz 2000 & Lunar Complete, 12 gets Guardian's Crusade & Pac Man World. > >Anybody see where this is going? > >--- Dave --- Yeah but the PSX userbase is much larger than the N64 one. Especially in Japan where Super Smash Bros was the second biggest selling game for the first half of 1999 which is pretty incredible. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Zack Fiddis" Subject: [N64] stop mailing me!!!!! Date: 22 Oct 1999 11:02:45 EDT stop sending me these stupid emails!!!! moron >From: Urbanldiot@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] How do you really feel about the 64? >Date: Thu, 21 Oct 1999 23:04:41 EDT > >In a message dated 10/21/99 10:44:08 PM Eastern Daylight Time, >karens@smartt.com writes: > > > As for my shooter cravings, aside from colony wars and its sequel, its >taken > > care > > of in my GBC, SNES, NES and Genesis. > > > > Dexter > >Give R-Type Delta a try, or even Einhander. Both great PSX shooters. > >--- Dave --- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 11:21:49 EDT f_zack@hotmail.com writes <> um......who's the moron? it don't exactly take a genious to figure out 1 - YER SUPPOSED TO GET THA EMAILS - ITS THA WHOLE POINT OF THE N64 LIST - DUH! 2 - ITS EASY AS CRAP TO GET THEM TO STOP - READ DIRECTIONS. "moron" captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] I love AOL Date: 22 Oct 1999 11:24:08 EDT i kindof agree - but its fun to be one of tha "smart" ones - cuz we know how to screw up a bunch of junk that aol's too stupid to figure out how to stop :-) heh heh heh. captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: [N64] Up and comming gaming site Date: 22 Oct 1999 11:28:26 EDT hey y'alls - go check out http://www.angelfire.com/sk2/turboskank and tell me how it loox so far - when its done its gonna be phat. news, codes, mailbag - and a hekuvalot more. be sure to bookmark it. if yer emailer supports html's just click here----> TurboSkank Online <---- to jump to tha site. be sure to post what u think of its look to tha n64 list. peace out captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: [N64] UP AND COMMING GAMING SITE Date: 22 Oct 1999 12:14:47 EDT ey y'alls - go check out http://www.angelfire.com/sk2/turboskank and tell me how it loox so far - when its done its gonna be phat. news, codes, mailbag - and a hekuvalot more. be sure to bookmark it. if yer emailer supports html's just click here----> TurboSkank Online <---- to jump to tha site. be sure to post what u think of its look to tha n64 list. peace out captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 12:42:26 EDT In a message dated 10/22/99 7:18:24 AM Eastern Daylight Time, Nutz4n64@aol.com writes: > Keep in mind: Rayman 2, DK64. Both are looking to be great. Yeah, I can't wait for Rayman 2 on the Dreamcast. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 12:44:20 EDT In a message dated 10/22/99 11:03:25 AM Eastern Daylight Time, f_zack@hotmail.com writes: > stop sending me these stupid emails!!!! > moron You're the one who joined the list, dummy. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 12:52:14 -0500 -----Original Message----- >Banjo definately runs slower than mario. The analogue stick does work with >Kazooie but you can't make her walk slowly. I also beat the game without >using the eggs, that shows how pointless they are. Kazooie's inclusion in >the game seems to be more for marketing reasons then for gameplay reasons. >They didn't need to make it that you needed Kazooie to walk on a slope. It >doesn't really add anything to the game. why does it matter that Banjo runs slow than Mario?? Should all characters in every game run the same speed as Mario? yeah, you beat the game without using the eggs, but you do need them if you want to get all the puzzle pieces. I did not use all of mario's moves either. Do you just have something against kazooie? sure, they could have made banjo do everything, but God forbid they get creative and have 2 characters acting as one. Kind of creative i thought. Oh well... >>Then we can move on to the enhancements Banjo has over Mario. >>1) More levels. More objectives. > >Yeah but Banjo has twice the cartridge size so that's to be expected. So...your point? It is still and enhancment. >>2) Better graphics, longer sight range. > >Actually you usually have a longer sight range in Mario. Although there are >times when you can see really far in Banjo like when you are a bee. Banjo >has better graphics since it came out a while after Mario but some of the >levels in Mario look better than Banjo because of the level design and >colour composition. For example in Mario desert level the sand is yellow, >the sky is blue and the bricks are grey. In the Banjo desert level most >things are yellow or browny yellow. Maybe they just thought that is how things in a desert would look? I personally thought the colors were great in both games. >>4) Bigger overworld. >This isn't a good thing. Especially since the overworld in Banjo is linear >so if you are outside the first level it takes a while to walk to the final >level. You can use the warp pots but it isn't clear which pot is going to >take you where. The overworld shouldn't be so confusing. Once again, God forbid you should have to put thought into a game. I loved the overworld in Banjo. >>7) Better flying system. > >The flying system is much better in Mario. You can control the camera when >flying. There is a better sensation of speed. To stay in the air you need to >rythmicly go into a dive then pull back, like in SMW. In Banjo you just tap >a button. Both are good. >>9) Slightly more complex puzzles... like to transform into a pumpkin to get >>into the toilets. >> >Neither game was really complex, although overall I think Mario was more >challenging I think it depends on how much you wanted to do. Both games can be beat without doing everything. I still say that if you liked Mario...you should like BK. It makes no sense otherwise. Maybe your just not a big 3D platformer fan? Stryder ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] control Date: 22 Oct 1999 12:54:19 -0500 -----Original Message----- >In a message dated 10/22/99 1:24:59 AM Eastern Daylight Time, >glacion@earthlink.net writes: > >> What exactly do you mean by "harder"? Longer to beat? More puzzles? Harder >> puzzles? Takes more physical coordination to beat? >> > >The games haven't gotten any easier, you (Stryder) just keep buying the easy >games. You want so hard games? Try R-Type Delta, Soul Reaver, or Tony Hawk's >Pro Skater. I admit THPS is kinda easy, but that hidden tape on Downhill >Jam.... You miss the point. There are hard games out there....just not as many. Plus, what i really want is harder platformers. I love platformers, but they keep getting easier and easier. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 12:56:55 -0500 > > >Keep in mind: Raymon 2, DK64. Both are looking to be great. I've not forgotten those. I am actually excited about both. I plan on waiting for the Dreamcast version of Rayman 2 though. But I will be getting DK64 the day it comes out. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] BK Levels Date: 22 Oct 1999 12:59:55 -0500 -----Original Message----- >Since I asked this for Z64, why not BK? What was your favorite BK level? >Mine is Click Clock Wood. I liked the variations on the music and, although >I usually don't think graphics make that much difference, this level looked >so good that it almost brought tears to my eyes my first time through. Same here. I love Click Clock Wood. I have always loved games that have levels with a lot of plants and greenery, I think they look great. Which is why I loved the Forest Temple in Zelda. Plus the level itself was just cool. Being able to fly around as a bee or go into each of the 4 seasons. VERY well designed level. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: Re: [N64] Scariest game on the N64......BOO! Date: 22 Oct 1999 20:29:05 +0200 I think that the most scariest moment behind my N64 was the time that I was playing SotE, you know Star Wars ! When I was in the dumpster hole with those terrifying creatures. But I think I will have a more scarier moment soon, because I just bought Shadowman ! Spooky... - Tim - http://go.to/ratcity Kevin Mapp schreef: > Comrades,- > > What n64 game is the most scariest? I mean, one so scary that > you may actually get up to turn ON the lights or the radio. > > My vote would have to go to either the first Quake (haven't > played the 2nd) or Turok2. > > Also, what other games are coming out for the n64 in the future > that will requre you to wear a diaper. > > Thanks! > > Y2Kevin > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX vs N64 fights... Date: 22 Oct 1999 14:53:05 -0400 Just because there isn't AS much variety in the N64 lineup, doesn't mean there is none at all. I'll use myself as an illustration. Here is my current game collection. I own 20 games as of today, and I've had the N64 for 30 months. I think if I count all the games I've bought and then sold, I've probably at one time or another owned 30. Cruisn' USA (my first game, and I haven't been able to get rid of it =(. Mario Kart 64 Starfox 64 DKR Bomberman 64 Snowboard Kids 1080 Snowboarding NBA Courtside Banjo Kazooie F-Zero X Zelda 64 Rogue Squadron Mario Party BAR ASB 2000 Smash Bros. Pokemon Snap Mario Golf New Tetris JFG Maybe I'm an exception, but that seems like a pretty good variety to me. Let's break it doesn by category: 3 sports games (if you count Mario Golf), two vehicle shooters, 7 racing, Tetris, 2 party games (Mario Party and SSB), 2 platformers, an action RPG, an action/adventure game, and Snap. -----Original Message----- >In a message dated 10/22/99 2:20:06 AM Eastern Daylight Time, >glacion@earthlink.net writes: > >> and "Is MGS a good game?" >> Apparently, by the stats, Zelda wins out. >> > >One hundred people decide it's time to put away that old SNES and get a new >system. Fifty people buy a Nintendo 64 and the other fifty buy a PlayStation. >Each person decides on two games. Out of the N64 ppl everybody buys a copy of >Zelda. Then 20 ppl get Goldeneye, 10 ppl get BAR, 15 ppl decide on SW Racer, >and 5 go for Pokemon Snap. Big names and they heard those are good games. Now >the 50 ppl who get PlayStations, their tastes vary like the seasons. Each >person decides on two games also. Person #1 get FF8 & MGS, 2 gets R-Type >Delta & Need For Speed 4, 3 gets Umjammer Lammy & Madden 2000, 5 gets Tekken >3 & Soul Blade, 6 gets NHL '99 & Tomb Raider 3, 7 gets Tony Hawk & Parasite >Eve, 8 gets Street Fighter Alpha 3 & Resident Evil 2, 9 gets Namco Museum 1 & >Arcade's Greatest Hits: Atari2, 10 gets Gran Turismo & Xenogears, 11 gets NFL >Blitz 2000 & Lunar Complete, 12 gets Guardian's Crusade & Pac Man World. > >Anybody see where this is going? > >--- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 14:54:29 -0400 Not to mention Rocket and 40 Winks. -----Original Message----- >In a message dated 10/21/99 10:44:59 PM Pacific Daylight Time, >thraxen@ipa.net writes: > ><< now, I personally did not like Spyro....but that statement is stupid. >Spyro > is nothing like Mario64 and hence I don't see how you can call it a mario64 > wanna-be. Also, you need to clarify your statment....the N64 is the best at > 3D platformers. The N64 definetely had the best 3d platformers. Mario64 > and BK....but other than those 2, there is not much else. While the PSX 3D > platformers are not as good as those 2, at least it has a lot of good ones. > You can't cling to the past forever. >> > > >Keep in mind: Raymon 2, DK64. Both are looking to be great. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] I love AOL Date: 22 Oct 1999 14:59:11 -0400 Yeah, you guys are real cool. I especially like how you post the exact same thing twice in a row, except one of the subjects is in lowercase while the other is ALL CAPS. Way to show off those 'smarts'. -----Original Message----- >i kindof agree - but its fun to be one of tha "smart" ones - cuz we know how >to screw up a bunch of junk that aol's too stupid to figure out how to stop >:-) heh heh heh. > >captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] control Date: 22 Oct 1999 15:49:32 EDT In a message dated 10/22/99 1:56:28 PM Eastern Daylight Time, thraxen@ipa.net writes: > You miss the point. There are hard games out there....just not as many. > Plus, what I really want is harder platformers. I love platformers, but > they keep getting easier and easier. > > Stryder > Soul Reaver could be considered a platformer. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Question Date: 22 Oct 1999 16:27:35 EDT In a message dated 10/22/99 12:54:52 AM Pacific Daylight Time, konu_e@soshgic.edu.gh writes: << So how many of you Nintendo loyals will actually buy the dolphin when it comes out, and how do you think it will compare to the competition. >> First day it comes out, I'm getting it. Comparing with competition. Tough call, but for me, anything with RARE or Miyamoto can't possibly fail. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] I love AOL Date: 22 Oct 1999 16:34:29 EDT In a message dated 10/21/99 8:01:50 PM Eastern Daylight Time, glacion@earthlink.net writes: << Can you people at least understand why AOLers is generally considered to be mentally challenged? I know it's unfair to stereotype all AOLers as the same, but people who use AOL who are actually intelligent seem to be the exception rather than the rule. >> AOL makes it too easy for people to get online. That is the problem. This message will destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 16:35:28 EDT In a message dated 10/22/99 1:22:21 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << Banjo definately runs slower than mario. The analogue stick does work with Kazooie but you can't make her walk slowly. I also beat the game without using the eggs, that shows how pointless they are. Kazooie's inclusion in the game seems to be more for marketing reasons then for gameplay reasons. They didn't need to make it that you needed Kazooie to walk on a slope. It doesn't really add anything to the game. >> Is that possible? I know that they're a necessity in the final battle and in getting some of the jiggies. Also, Kazooie has to be included for gameplay. How can Banjo do all the cool jumps, or fly. Kazooie actually does much more for the game than Banjo ever could. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Gameboy - What's the big deal? Date: 22 Oct 1999 16:43:30 EDT In a message dated 10/21/99 9:47:56 PM Eastern Daylight Time, geo_tay@hotmail.com writes: << Game Boy is awesome, that's why. :) Sure, it doesn't have fancy 3D graphics but IMO, that's also one of its good things. Programmers can't depend on fancy graphics to sell their games. Granted, many GB games are junk, I wont argue that, but many are works of art that are enjoyable again and again. If you haven't tried it yet, give Mario Golf a look. I'm totally addicted to it. Best GBC game in a long time. >> GB and GBC are about gameplay. That's all they are. And with all (read:some) classic NES games that started this business (Well, brought it into the public) being ported too it, it makes it a solid gaming machine. This message will destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Roza Subject: Re: [N64] How do you really feel about the 64? Date: 22 Oct 1999 22:37:57 +0200 You can never have beaten the game without using the eggs ! In the final battle you have to shoot them at Gruntilda and if you want all the jiggies you have to use them too. For example the totem in the first level, where you have to shout eggs in his mouth and the bucket which you have to fill with egges. And without draining the pool, you can't do no cheats ! - Tim - http://go.to/ratcity Nutz4n64@aol.com schreef: > In a message dated 10/22/99 1:22:21 AM Pacific Daylight Time, > alexh@ivanhoe.starway.net.au writes: > > << Banjo definately runs slower than mario. The analogue stick does work with > Kazooie but you can't make her walk slowly. I also beat the game without > using the eggs, that shows how pointless they are. Kazooie's inclusion in > the game seems to be more for marketing reasons then for gameplay reasons. > They didn't need to make it that you needed Kazooie to walk on a slope. It > doesn't really add anything to the game. >> > > Is that possible? I know that they're a necessity in the final battle and in > getting some of the jiggies. Also, Kazooie has to be included for gameplay. > How can Banjo do all the cool jumps, or fly. Kazooie actually does much more > for the game than Banjo ever could. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] Your favorite Goldeneye level..and your fantasy deathmatch level Date: 22 Oct 1999 17:09:50 -0400 (EDT) My favorite Goldie level would have to be the facility. It has such a movie like feel to it that I play it again and again(of course with enemy health up and mine down). The level is one of the best designed of any FPS game. I wish the 'Statue' level was a deathmatch level...the darkness would bring the tension way up. Also the Aztec level would've made a fine deathmatch arena. Perhaps Perfect Dark will include these. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] worst game ever Date: 22 Oct 1999 17:14:28 -0400 (EDT) I agree DKR just wasn't as fun as MK64. I don't know what it was...perhaps I like the grittiness of MK64's levels. I didn't care for Rare's sliding technique either. The good things about the game is it's graphics,deathmatch(vs comp), and racing planes against cars. On Thu, 21 Oct 1999, Elliot Jefferson wrote: > Please, I'd rather race the Boonta Eve Classic than any track on DKR. I > rather play almost ANY SW game than DKR. > > > > ----Original Message Follows---- > From: Nutz4n64@aol.com > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] worst game ever > Date: Thu, 21 Oct 1999 07:24:48 EDT > > In a message dated 10/20/99 6:48:01 AM Pacific Daylight Time, > bacon@waste.org > writes: > > << let me qualify this by saying this should read, "the worst game I have > ever played." and it isn't really that bad, truth be told, just a big > disapointment. After how much i enjoyed Mario Kart 64 (and still do), i > was really looking forward to Diddy Kong racing. When it came out, i found > it a major step down from Mario Kart 64 in terms of playability. So I > would chalk that up as the 'worst game' i ever played >> > > > One of the worst? Make that one of the best. DKR is soooooooooooooo much > better than Mario Kart 64. Mario was centered on the Grand Prix and > multiplayer. DKR had everything Mario had and then some. How many racing > games force you to race against bosses and collect silver coins while trying > to win. This one's the best racer ever made. Star Wars Episode I: Racer. > Now THAT was a disappointment. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] I love AOL Date: 22 Oct 1999 17:14:59 EDT In a message dated 10/22/99 11:24:47 AM Eastern Daylight Time, CapFalcon1@aol.com writes: << i kindof agree - but its fun to be one of tha "smart" ones - cuz we know how to screw up a bunch of junk that aol's too stupid to figure out how to stop :-) heh heh heh. >> I don't understand how you consider yourself one of the smart ones with the use of cuz and tha and i and the such. Maybe it's just me. This message will destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Largest fish in Zelda Date: 22 Oct 1999 17:15:46 -0400 (EDT) I too have seen a 35pounder. On Thu, 21 Oct 1999 Davidxvx@aol.com wrote: > In a message dated 10/21/99 2:14:31 PM Central Daylight Time, raaroza@wxs.nl > writes: > > << > This is probably a overdone subject, but this is my first day at the > list and i just want to say it ! > In the fish game in Zelda everybody says that the largest fish you can > catch is one of 20 pounds (EGM, ONM) ! But I catched one of 21 pounds ! > And someone else said that he catched the Hylian Lauch, a fish of 35 > pounds or something ! I have seen a pic of Link with the lauch and I > have seen it swimming in the pound to, but impossible to catch. > What is true ? I know the 21 pound fish is true( I catched it myself), > but the rest...? > > - Tim - >> > > > The biggest fish I ever caught was 22 pounds. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TigerJk420@aol.com Subject: Re: [N64] Question Date: 22 Oct 1999 17:23:17 EDT hahaha who cares u are weird ahahah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CJM09EP@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 17:26:56 EDT What stupid messages did I send you? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CJM09EP@aol.com Subject: Re: [N64] Your favorite Goldeneye level..and your fantasy deathmatch Date: 22 Oct 1999 17:30:19 EDT You can have Statue as a Death Match level with Game Shark and I have that code. Also I like Statue as the best level to play. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 18:16:08 EDT CJM09EP@aol.com wrote: <> boy. we got a dummie here folks. OK NOW, I'LL TALK REALLY SLOW AND LOUD SO YOU CAN UNDERSTAND ME, OK? OK. THIS IS A MAILING LIST. YOU SIGNED UP FOR IT - MOST LIKELY ON NINTENDOJO. IT IS'NT ONE PERSON SENDING YOU ALL THIS STUFF. - sorry. SO EITHER QUIT COMPLAINING AND JOIN THE CONVERSATION (if you know enough vocabulary words) OR ELSE FOLLOW THE SIMPLE INSTRUCTIONS - IN THE EMAILS - AND.....UNSUBSCRIBE!!!!! OK, IS THAT CLEAR NOW? peace captain can't stand "aol dummies" falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 18:21:32 EDT <<> boy. we got a dummie here folks. OK NOW, I'LL TALK REALLY SLOW AND LOUD SO YOU CAN UNDERSTAND ME, OK? OK. THIS IS A MAILING LIST. YOU SIGNED UP FOR IT - MOST LIKELY ON NINTENDOJO. IT IS'NT ONE PERSON SENDING YOU ALL THIS STUFF. - sorry. SO EITHER QUIT COMPLAINING AND JOIN THE CONVERSATION (if you know enough vocabulary words) OR ELSE FOLLOW THE SIMPLE INSTRUCTIONS - IN THE EMAILS - AND.....UNSUBSCRIBE!!!!! OK, IS THAT CLEAR NOW? peace captain can't stand "aol dummies" falcon>>> sorry if tht wuzn't right. i may hav missunderstood. but no, i'm not sorry accually cuz u didn't paste what u were responding to - another thing that "aol dummies" don't do. now if u don't wanna be an aol dummie, then paste what yer respondin to - unless u ain't respondin to n e thing. captain skanka skanka still can't stand "aol dummies" and likes to write rediculously long middle names falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 18:24:18 -0400 Man, although this isn't appropriate in the first place, could you stand using corrent spelling and capitalization occasionally? It's too much work trying to decipher your messages. CapFalcon1@aol.com wrote: > << > <> > > boy. we got a dummie here folks. OK NOW, I'LL TALK REALLY SLOW AND > LOUD SO YOU CAN UNDERSTAND ME, OK? OK. THIS IS A MAILING LIST. YOU SIGNED > UP FOR IT - MOST LIKELY ON NINTENDOJO. IT IS'NT ONE PERSON SENDING YOU ALL > THIS STUFF. - sorry. SO EITHER QUIT COMPLAINING AND JOIN THE > CONVERSATION (if you know enough vocabulary words) OR ELSE FOLLOW THE SIMPLE > INSTRUCTIONS - IN THE EMAILS - AND.....UNSUBSCRIBE!!!!! OK, IS THAT CLEAR > NOW? > > peace > captain can't stand "aol dummies" falcon>>> > > sorry if tht wuzn't right. i may hav missunderstood. but no, i'm not sorry > accually cuz u didn't paste what u were responding to - another thing that > "aol dummies" don't do. now if u don't wanna be an aol dummie, then paste > what yer respondin to - unless u ain't respondin to n e thing. > > captain skanka skanka still can't stand "aol dummies" and likes to write > rediculously long middle names falcon > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 19:51:36 EDT In a message dated 10/22/99 5:24:50 PM Central Daylight Time, wesday@saa.net writes: << Man, although this isn't appropriate in the first place, could you stand using corrent spelling and capitalization occasionally? It's too much work trying to decipher your messages. >> hek no man. this iz my style (yes, it iz a style) and i'm gonna type like this. nobody's ever complained. so in tha words of bizkit (who rawk cuz they spell "bizkit" tha right way) stick it up your....! :-) jp. but ayway i gonna keep typin like this. ciao homes. captain skanka skanka falcon p.s. - go to my webpage - http://www.angelfire.com/sk2/turboskank if u wanna see me "type good" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] I love AOL Date: 22 Oct 1999 19:57:54 EDT In a message dated 10/22/99 4:16:00 PM Central Daylight Time, ChiefQuimby@aol.com writes: << I don't understand how you consider yourself one of the smart ones with the use of cuz and tha and i and the such. Maybe it's just me. >> "cuz *and the such*? no offense man but how old r u? like 50 or somethin? like i sed - no offense. and this iz just my style - u can take it or leave it but i'm stikkin with it. it givs me attitude.....or somethin :-) n e wayz if u don't think i'm one of tha smart onez then im me sometime and i'll giv u a taste of tha trix i know. also y don't u take a visit to my upcomming website TurboSkank Online - http://www.angelfire.com/sk2turboskank and tell me if u still think i look so non-smart? then go bak when i get aything done - it's gonna be sweet. tha thing's so full of *memorized* html code that even tha link iz fancy - which i can also show u through im. n e wayz that's my "rant" peace captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] I love AOL Date: 22 Oct 1999 20:03:19 EDT In a message dated 10/22/99 7:58:45 PM Eastern Daylight Time, CapFalcon1@aol.com writes: << "cuz *and the such*? no offense man but how old r u? like 50 or somethin? like i sed - no offense. and this iz just my style - u can take it or leave it but i'm stikkin with it. it givs me attitude.....or somethin :-) n e wayz if u don't think i'm one of tha smart onez then im me sometime and i'll giv u a taste of tha trix i know. also y don't u take a visit to my upcomming website TurboSkank Online - http://www.angelfire.com/sk2turboskank and tell me if u still think i look so non-smart? then go bak when i get aything done - it's gonna be sweet. tha thing's so full of *memorized* html code that even tha link iz fancy - which i can also show u through im. n e wayz that's my "rant" >> The difference between 16 and 50 is a very large difference. Whether it is your 'style' or not, if you continue to use it, you lose all rights to call yourself a 'smart one' and to bash other AOL people for their blatant disregard for the English language. This message will self-destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] How to deal with people like Skankboy Date: 22 Oct 1999 20:14:51 -0400 Don't reply to their posts. Do not make reference to them in other posts. If you know how and your software is capable, just filter out all mail from them directly into the garbage. Hopefully eventually they will get bored and go away. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] Question Date: 22 Oct 1999 19:49:28 -0500 (CDT) On Fri, 22 Oct 1999 TigerJk420@aol.com wrote: > hahaha who cares u are weird ahahah > Can this loser be removed from the list. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Question Date: 22 Oct 1999 21:51:04 -0400 That was done long ago. I have short patience with AOLers, and especially ones like he was. -=Wes (LD) Chris Avery wrote: > On Fri, 22 Oct 1999 TigerJk420@aol.com wrote: > > > hahaha who cares u are weird ahahah > > > > Can this loser be removed from the list. > > |Chris Avery | Computer Services Lab Manager | > |email averyc@io.com | Computer Science Major | > |http://www.n-games.com/ | Arkansas State University | > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Question Date: 22 Oct 1999 22:14:35 EDT In a message dated 10/22/99 3:54:52 AM Eastern Daylight Time, konu_e@soshgic.edu.gh writes: > So how many of you Nintendo loyals will actually buy the dolphin when it > comes out, and how do you think it will compare to the competition. I am going to buy the Dolphin the first day I can reserve myself a box. I believe that the system will one-up the PSX-2 once it gets out to developers as the games and system will be cheaper and the name "Nintendo" will adorn them. The problem Nintendo will face is getting its system into the houses of those who alreday blew $300+ dollars on the PSX-2. But, I believe that they will fair VERY well in the next generation, at least a lot better than they did with the N64. Nuff said. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Solo Banjo Date: 22 Oct 1999 22:17:49 EDT In a message dated 10/22/99 4:36:08 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > Also, Kazooie has to be included for gameplay. > How can Banjo do all the cool jumps, or fly. Maybe they could have called it Jetpack Banjo? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] BK Levels Date: 22 Oct 1999 22:18:10 EDT In a message dated 10/22/99 7:25:49 AM Eastern Daylight Time, Nutz4n64@aol.com writes: > Since I asked this for Z64, why not BK? What was your favorite BK level? > Mine is Click Clock Wood. I liked the variations on the music and, although > > I usually don't think graphics make that much difference, this level looked > so good that it almost brought tears to my eyes my first time through. > Very well put! That's my favorite level in the game. Whenever anyone says, "Yeah, BK had great graphics," I think of Autumn version of Click Clock Wood and its every small detail: i.e. the falling leaves. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Gameboy - What's the big deal? Date: 22 Oct 1999 22:18:56 EDT In a message dated 10/22/99 4:44:34 PM Eastern Daylight Time, ChiefQuimby@aol.com writes: > GB and GBC are about gameplay. That's all they are. And with all (read: some) > classic NES games that started this business (Well, brought it into the > public) being ported too it, it makes it a solid gaming machine. > And the Atari 2600 was just all lush graphics and no gameplay? --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Your favorite Goldeneye level..and your fantasy deathmatch Date: 22 Oct 1999 22:20:10 EDT In a message dated 10/22/99 5:10:53 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > I wish the 'Statue' level was a deathmatch level...the darkness would > bring the tension way up. Also the Aztec level would've made a fine > deathmatch arena. Perhaps Perfect Dark will include these. The Statue Level is a Deathmatch level. If you have a Gameshark, that is. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 22 Oct 1999 22:21:36 EDT In a message dated 10/22/99 5:27:35 PM Eastern Daylight Time, CJM09EP@aol.com writes: > What stupid messages did I send you? Well, here's one I can think of. I really really gotta change ISPs. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Your favorite Goldeneye level..and your fantasy deathmatch Date: 22 Oct 1999 22:24:44 EDT In a message dated 10/22/99 5:10:53 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > My favorite Goldie level would have to be the facility. It has such a > movie like feel to it that I play it again and again(of course with enemy > health up and mine down). The level is one of the best designed of any FPS > game. > > I wish the 'Statue' level was a deathmatch level...the darkness would > bring the tension way up. Also the Aztec level would've made a fine > deathmatch arena. Perhaps Perfect Dark will include these. If you have the Gameshark, the 'Statue' level is a multiplayer deathmatch level. Sure, it has some clipping and all, but it's still a pretty darn cool level! Might be able to find the codes at ign64.ign.com or possibly Gameshark's own website. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] i just hate aol Date: 22 Oct 1999 22:25:24 EDT In a message dated 10/22/99 7:52:13 PM Eastern Daylight Time, CapFalcon1@aol.com writes: > Hem no man. This ix my style (yes, it ix a style) and I'm gonna type like > this. Nobody's ever complained. So in ha words of biscuit (who rank cuz > they spell "biscuit" Thai right way) stick it up your....! :-) JP. But Agway > > I gonna keep typing like this. Cairo homes. > > captain skink skunk falcon If you wanna appear to be one with half a brain cell, then I guess it's up to you holmes. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Question Date: 22 Oct 1999 22:28:31 EDT In a message dated 10/22/99 10:15:16 PM Eastern Daylight Time, SillyMrMan@aol.com writes: > I am going to buy the Dolphin the first day I can reserve myself a box. I > believe that the system will one-up the PSX-2 once it gets out to developers > > as the games and system will be cheaper and the name "Nintendo" will adorn > them. I doubt it will be cheaper, unless they remove the DVD drive. --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] How to deal with people like Skankboy Date: 22 Oct 1999 22:29:02 EDT WHAT? WHAT DID I DO????? YOUR MAD AT ME CUZ OF HOW I TYPE??? GOOD GREIF I'VE SUBMITTED MULTIPLE TOPICS AND I HAVEN'T ATTACKED N E ONE! 1 MORE THING - WHOEVER POSTED THIS - GOD BLESS YOU - I AIN'T GONNA BE UNNECISARILY MAD AT NO ONE. BUT I DIDN'T DO N E THING WRONG. peace captain skanka sknaka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] i just hate aol Date: 22 Oct 1999 22:31:25 EDT In a message dated 10/22/99 10:26:09 PM Eastern Daylight Time, Urbanldiot@aol.com writes: > > I gonna keep typing like this. Cairo homes. > > > > captain skink skunk falcon > > If you wanna appear to be one with half a brain cell, then I guess it's up > to > you holmes. > > --- Dave --- Dave, I think you spelled 'Homes' incorrectly: no 'L' is included if you look at "captain skink skunk falcon"'s version of the word (if that's the homes he's talkin' about). Nuff said 8-). * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Scariest game on the N64......BOO! Date: 22 Oct 1999 22:32:01 EDT In a message dated 10/21/99 11:54:38 PM Central Daylight Time, Nutz4n64@aol.com writes: << Zelda's Like-Likes, but that game, of course, wasn't scary. -Eric- >> Well, I did almost crap my pants when exploring the bottom of the well. Wallking around, la la la la, then all of the sudden Dead Hands comes up outta the ground. Nasty looking fellow. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: owner-n64@lists.xmission.com Date: 22 Oct 1999 20:34:27 -0600 ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Better Holmes & Gardens Date: 22 Oct 1999 22:37:46 EDT In a message dated 10/22/99 10:32:23 PM Eastern Daylight Time, SillyMrMan@aol.com writes: > Dave, I think you spelled 'Homes' incorrectly: no 'L' is included if you look > > at "captain skink skunk falcon's version of the word (if that's the homes > he's Tekken' about). Nub said 8-). > > * Eric * My "Holmes" was like "Sherlock Holmes," like "no (swear word for poop) Sherlock." His "homes" was like "Better Homes & Gardens." I believe what Shanks wanted to use was in fact "Holmes." --- Dave --- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Gameboy - What's the big deal? Date: 22 Oct 1999 22:41:43 EDT In a message dated 10/22/99 10:20:01 PM Eastern Daylight Time, Urbanldiot@aol.com writes: << > GB and GBC are about gameplay. That's all they are. And with all (read: some) > classic NES games that started this business (Well, brought it into the > public) being ported too it, it makes it a solid gaming machine. > And the Atari 2600 was just all lush graphics and no gameplay? >> Was it portable and affordable for the mass market, not to mention the fact that Mario and Pokemon allure tons of people. This message will self-destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Better Holmes & Gardens Date: 22 Oct 1999 22:45:18 EDT In a message dated 10/22/99 10:38:39 PM Eastern Daylight Time, Urbanldiot@aol.com writes: > My "Holmes" was like "Sherlock Holmes," like "no (swear word for poop) > Sherlock." His "homes" was like "Better Homes & Gardens." I believe what > Shanks wanted to use was in fact "Holmes." > > --- Dave --- I know, I was just joking around with it. Note the last sentence: "Nub said 8-)." Again, Nuk said 8-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John M Brundage Subject: Re: [N64] control Date: 22 Oct 1999 21:54:11 -0600 I remember it taking me months to beat some of my old NES games because I couldn't save, and I had to start over from the beginning every time, thus it took longer to get to the final boss. Once the SNES came out and I could start saving my progress it took me about a month or two to beat the game. I spend about the same amount of time on the games for my N-64. Games don't take as long when you can save and thus don't seem as hard. On Fri, 22 Oct 1999 12:54:19 -0500 "Thraxen" writes: > > -----Original Message----- > From: Urbanldiot@aol.com > To: n64@lists.xmission.com > Date: Friday, October 22, 1999 5:52 AM > Subject: Re: [N64] control > > > >In a message dated 10/22/99 1:24:59 AM Eastern Daylight Time, > >glacion@earthlink.net writes: > > > >> What exactly do you mean by "harder"? Longer to beat? More > puzzles? > Harder > >> puzzles? Takes more physical coordination to beat? > >> > > > >The games haven't gotten any easier, you (Stryder) just keep buying > the > easy > >games. You want so hard games? Try R-Type Delta, Soul Reaver, or > Tony > Hawk's > >Pro Skater. I admit THPS is kinda easy, but that hidden tape on > Downhill > >Jam.... > > You miss the point. There are hard games out there....just not as > many. > Plus, what i really want is harder platformers. I love platformers, > but > they keep getting easier and easier. > > Stryder > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Solo Banjo Date: 23 Oct 1999 00:26:00 EDT In a message dated 10/22/99 7:18:23 PM Pacific Daylight Time, Urbanldiot@aol.com writes: << > Also, Kazooie has to be included for gameplay. > How can Banjo do all the cool jumps, or fly. Maybe they could have called it Jetpack Banjo? >> Then it'd be more like a certain Bandicoot. Now what was his name again? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Scariest game on the N64......BOO! Date: 23 Oct 1999 00:34:04 EDT In a message dated 10/22/99 7:33:16 PM Pacific Daylight Time, Davidxvx@aol.com writes: << Well, I did almost crap my pants when exploring the bottom of the well. Wallking around, la la la la, then all of the sudden Dead Hands comes up outta the ground. Nasty looking fellow. --David >> Almost forgot 'bout that. Whenever I play through the game, I always try to just get the he** out of that place as quickly as possible. I also hate any level with Like-Likes (I can't stand them). Say, there's another topic. What was your least favorite enemy in Zelda? You could probably guess what mine is. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] Banjo-Kazooie Date: 23 Oct 1999 14:45:35 +1000 At 12:52 22-10-99 -0500, you wrote: > >>Banjo definately runs slower than mario. The analogue stick does work with >>Kazooie but you can't make her walk slowly. I also beat the game without >>using the eggs, that shows how pointless they are. Kazooie's inclusion in >>the game seems to be more for marketing reasons then for gameplay reasons. >>They didn't need to make it that you needed Kazooie to walk on a slope. It >>doesn't really add anything to the game. > >why does it matter that Banjo runs slow than Mario?? Should all characters >in every game run the same speed as Mario? yeah, you beat the game without >using the eggs, but you do need them if you want to get all the puzzle >pieces. I did not use all of mario's moves either. Do you just have >something against kazooie? sure, they could have made banjo do everything, >but God forbid they get creative and have 2 characters acting as one. Kind >of creative i thought. Oh well... > > Yes it is creative but it doesn't add anything to the gameplay. Kirby is creative, he wasn't designed because they thought a character that eats things would be highly marketable, but because being able to absorb enemies abilities adds to the game. No not every character has to be as fast as Mario, but Mario's speed adds to the sense of control. A big part of what makes Mario fun is controlling Mario and making him do all his acrobatic stunts, Rare were trying to immitate Mario but they left out an important part. You don't have to use all of mario's attacks but they are all useful except maybe for that crouch kick thing. It adds variety, you can punch away a Bob-omb, kick it away, throw a box at it, throw another bob-omb at it, get it to chase you and lead it into a group of bob-ombs. Banjo's only two useful moves are the roll attack and the jump and peck attack. Mario has better enemies. They are more varied in their behaviour. Also Banjo has too many enemies that require multiple hits, that just gets tedious in this type of game. >>For example in Mario desert level the sand is yellow, >>the sky is blue and the bricks are grey. In the Banjo desert level most >>things are yellow or browny yellow. > >Maybe they just thought that is how things in a desert would look? I >personally thought the colors were great in both games. > I don't like that method of graphic design. The levels should look good, not realistic. Banjo does have some nice looking levels though, like the tree level in summertime. >>>4) Bigger overworld. >>This isn't a good thing. Especially since the overworld in Banjo is linear >>so if you are outside the first level it takes a while to walk to the final >>level. You can use the warp pots but it isn't clear which pot is going to >>take you where. The overworld shouldn't be so confusing. > >Once again, God forbid you should have to put thought into a game. I loved >the overworld in Banjo. > Easy navigation in the overworld is important. In Mario you can access the levels on the ground floor, the levels one floor below and the levels one floor above without having to do much traveling. The overworld is logical. If you pick up banjo after not playing for a few months it's easy to get lost. >>The flying system is much better in Mario. You can control the camera when >>flying. There is a better sensation of speed. To stay in the air you need >to >>rythmicly go into a dive then pull back, like in SMW. In Banjo you just tap >>a button. > >Both are good. > banjo's is functional. Mario's is fun. Although the bumblebee was nice. >>Neither game was really complex, although overall I think Mario was more >>challenging > >I think it depends on how much you wanted to do. Both games can be beat >without doing everything. I got 120 stars in Mario and all the jigsaw pieces in Banjo. Also Mario has does have more levels, 15. Banjo only has 8. >I still say that if you liked Mario...you should like BK. It makes no sense >otherwise. Maybe your just not a big 3D platformer fan? > >Stryder Yes they are similar. I love Mario. I think Banjo is okay. Banjo doesn't really have any glaring flaws it's just not as good as Mario. I'm not really a fan of genres, just a fan of good games. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 23 Oct 1999 14:49:46 +1000 At 16:35 22-10-99 EDT, you wrote: >In a message dated 10/22/99 1:22:21 AM Pacific Daylight Time, >alexh@ivanhoe.starway.net.au writes: > ><< Banjo definately runs slower than mario. The analogue stick does work with > Kazooie but you can't make her walk slowly. I also beat the game without > using the eggs, that shows how pointless they are. Kazooie's inclusion in > the game seems to be more for marketing reasons then for gameplay reasons. > They didn't need to make it that you needed Kazooie to walk on a slope. It > doesn't really add anything to the game. >> > >Is that possible? I know that they're a necessity in the final battle and in >getting some of the jiggies. Also, Kazooie has to be included for gameplay. >How can Banjo do all the cool jumps, or fly. Kazooie actually does much more >for the game than Banjo ever could. >-Eric- > What I meant was I never used the eggs unless the game forced me. Mario does cool jumps, mario flies. Mario's control is intuitive. Banjo-Kazooie's is clumsy. Control in this type of game is extremely important. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Banjo-Kazooie Date: 23 Oct 1999 00:49:05 EDT In a message dated 10/22/99 9:41:36 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << Easy navigation in the overworld is important. In Mario you can access the levels on the ground floor, the levels one floor below and the levels one floor above without having to do much traveling. The overworld is logical. If you pick up banjo after not playing for a few months it's easy to get lost. >> I really didn't have a problem with it. Even when I play it after awhile, I still know where everything is. Also, the large overworld left room for more extras, like the cheato spell books you had to look for. Exploration was what the game was all about. Looking around was only half the fun. Amen to that!!! -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] How do you really feel about the 64? Date: 23 Oct 1999 00:54:15 EDT In a message dated 10/22/99 9:45:48 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << What I meant was I never used the eggs unless the game forced me. Mario does cool jumps, mario flies. Mario's control is intuitive. Banjo-Kazooie's is clumsy. Control in this type of game is extremely important. >> Maybe it's just me, but I didn't really have much trouble with the control. Swimming took some getting used to, but after I got it down, I was fine. Intuitive control is nice, but if games have a bit of a learning curve, that doesn't mean they're bad or that control will never get better. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Banjo-Kazooie Date: 23 Oct 1999 15:01:11 +1000 At 00:49 23-10-99 EDT, you wrote: >In a message dated 10/22/99 9:41:36 PM Pacific Daylight Time, >alexh@ivanhoe.starway.net.au writes: > ><< Easy navigation in the overworld is important. In Mario you can access the > levels on the ground floor, the levels one floor below and the levels one > floor above without having to do much traveling. The overworld is logical. > If you pick up banjo after not playing for a few months it's easy to get >lost. >> > > >I really didn't have a problem with it. Even when I play it after awhile, I >still know where everything is. Also, the large overworld left room for more >extras, like the cheato spell books you had to look for. Exploration was >what the game was all about. Looking around was only half the fun. > >-Eric- > Mario's overworld had secrets. The three switch palaces, the bonus levels, draining the moat, yoshi on the roof etc. The overworld in Zelda is based around exploration, but they made it very easy to get from one place to another. Which is a good thing. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 23 Oct 1999 15:05:22 +1000 At 00:54 23-10-99 EDT, you wrote: >In a message dated 10/22/99 9:45:48 PM Pacific Daylight Time, >alexh@ivanhoe.starway.net.au writes: ><< > Mario does cool jumps, mario flies. Mario's control is intuitive. > Banjo-Kazooie's is clumsy. Control in this type of game is extremely >important. >> > >Maybe it's just me, but I didn't really have much trouble with the control. >Swimming took some getting used to, but after I got it down, I was fine. >Intuitive control is nice, but if games have a bit of a learning curve, that >doesn't mean they're bad or that control will never get better. >-Eric- Banjo's controls are functional but Mario's are better. Mario becomes an extension of the player. Mario can do all the useful things that Banjo does without being overly complicated. Banjo doesn't have bad controls, Mario just has much better controls. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 23 Oct 1999 01:00:50 EDT <> Save your money. Jet Moto 3 sucks. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: NetLiquid@aol.com Subject: Re: [N64] Largest fish in Zelda Date: 23 Oct 1999 01:05:57 EDT One question, just how do you catch this 35 pounder so-called Hyrulian Loach? How long does it take? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Largest fish in Zelda Date: 23 Oct 1999 01:19:13 EDT It didn't take me too long, maybe half an hour. The trick is you MUST have the Sinking Lure. I always find it on the log on the left of the pond. You must cast near it, and it will ignore you for a while. Then BAM, it'll attack. Just reel in. It doesn't look to big, but it's long. Mine weighed 39 lbs! The bad thing is, though, that you have to set it free, becuase the pond owner said it's endangered. It doesn't even record it as your biggest fish! Still cool, though. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Scariest game on the N64......BOO! Date: 23 Oct 1999 08:25:44 EDT yeah - those re-deads ain't too pretty either. before i could freeze 'em they always creeped me out. :-) captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: [N64] sales stats. Date: 23 Oct 1999 08:48:24 EDT here's 99's videogame sales stats i found on antagonist inc. let there be no doubt - nintendo rulz! Nintendo 64 Gaming News Nintendo = Roolz According to NPD sales data, Nintendo still rules the videogame world. Games on Nintendo systems (including the unstoppable Game Boy Color) accounted for 11 out of the top 20 selling software titles this year. The remaining slots were split between the PlayStation and the PC. No Dreamcast title made the list. The Top 20 Best Selling Interactive Software Titles from January to August 1999 1. Pokemon Blue (Game Boy) 2. Pokemon Red (Game Boy) 3. Mario Party (N64) 4. Super Smash Bros. (N64) 5. Syphon Filter (PS) 6. The Legend of Zelda: Ocarina of Time (N64) 7. WCW/NWO Thunder (PS) 8. Frogger (PS) 9. GoldenEye 007 (N64) 10. Pokemon Pinball (Game Boy Color) 11. Gran Turismo (PS) 12. Star Wars: Episode I Racer (N64) 13. WWF Attitude (PS) 14. Driver (PS) 15. Pokemon Snap (N64) 16. Crash Bandicoot 2 (PS) 17. Simcity 3000 (PC) 18. Star Wars: Rogue Squadron (N64) 19. Super Mario Bros. Deluxe (Game Boy Color) 20. Need for Speed: High Stakes (PS) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkHavoc132@aol.com Subject: Re: [N64] Scariest game on the N64......BOO! Date: 23 Oct 1999 08:52:47 EDT the scariest game? well i don't know about an ENTIRELY scary game but that level in SW:SotE where you had to go into the sewers...with those multi-tentacled things that came out of the water? pretty freaky [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 23 Oct 1999 09:09:08 EDT In a message dated 10/23/99 7:53:46 AM Central Daylight Time, Bastion007@aol.com writes: << Save your money. Jet Moto 3 sucks. ~Matt >> of course. its like i've always said. sony can/will not ever make a game that's worth ten bux. and its tha only company besides square that's currently a psx exclusive. peace captain skanka skanka falcon TURBOSKANK IS COMMING... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 23 Oct 1999 10:22:01 EDT In a message dated 10/23/99 6:09:51 AM Pacific Daylight Time, CapFalcon1@aol.com writes: << of course. its like i've always said. sony can/will not ever make a game that's worth ten bux. and its tha only company besides square that's currently a psx exclusive. peace captain skanka skanka falcon >> That's what I've always said. Sony may have hella third party support, but still is not a very good developer. Nintendo and their second party, RARE, make some of the best games I've ever played. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Bill Brown" Subject: Re: [N64] Banjo-Kazooie Date: 23 Oct 1999 09:24:20 -0500 Is it just me or is this mailing list a little behind? I have been monitoring this list for a while and it seems that the conversations are not regarding anything new. There have been 7 new N64 games released in the last few weeks and this list is not talking about any of them. Some of them are really good. Am I missing something? Anyway, here are that games that I have gotten and my own personal rating of them (on a scale of 1 to 5): Winback - 4.5 : It could have been a 5 if the camera control was a little better. Jet Force Gemini - 5 : The graphics , gameplay and sound are right on target. Army Men: Sarge's Heroes - 4 : The graphics could have been a little better and the control of your character is a little hard to aim at times. Knockout Kings 2000 - 5 : What an improvement over the PSX version. The characters are not slow like the PSX version and it have a career mode now to take the great fighters through. A very enjoyable game. Gauntlet Legends - 4 : Great remake of the original game. Gets a little redundant at times but still fun. The graphics are very good. BattleTanx; Global Assault - 3.5 : Not much improvement on the overall graphics from the original but a definite improvement in the speed of the tanks. Still a fun game. Ok... any other opinions on these games? I would like to hear what others have to say about these games. Bill ----- Original Message ----- Sent: Friday, October 22, 1999 11:45 PM > At 12:52 22-10-99 -0500, you wrote: > > > >>Banjo definately runs slower than mario. The analogue stick does work with > >>Kazooie but you can't make her walk slowly. I also beat the game without > >>using the eggs, that shows how pointless they are. Kazooie's inclusion in > >>the game seems to be more for marketing reasons then for gameplay reasons. > >>They didn't need to make it that you needed Kazooie to walk on a slope. It > >>doesn't really add anything to the game. > > > >why does it matter that Banjo runs slow than Mario?? Should all characters > >in every game run the same speed as Mario? yeah, you beat the game without > >using the eggs, but you do need them if you want to get all the puzzle > >pieces. I did not use all of mario's moves either. Do you just have > >something against kazooie? sure, they could have made banjo do everything, > >but God forbid they get creative and have 2 characters acting as one. Kind > >of creative i thought. Oh well... > > > > > Yes it is creative but it doesn't add anything to the gameplay. Kirby is > creative, he wasn't designed because they thought a character that eats > things would be highly marketable, but because being able to absorb enemies > abilities adds to the game. No not every character has to be as fast as > Mario, but Mario's speed adds to the sense of control. A big part of what > makes Mario fun is controlling Mario and making him do all his acrobatic > stunts, Rare were trying to immitate Mario but they left out an important part. > > You don't have to use all of mario's attacks but they are all useful except > maybe for that crouch kick thing. It adds variety, you can punch away a > Bob-omb, kick it away, throw a box at it, throw another bob-omb at it, get > it to chase you and lead it into a group of bob-ombs. Banjo's only two > useful moves are the roll attack and the jump and peck attack. > > Mario has better enemies. They are more varied in their behaviour. Also > Banjo has too many enemies that require multiple hits, that just gets > tedious in this type of game. > > >>For example in Mario desert level the sand is yellow, > >>the sky is blue and the bricks are grey. In the Banjo desert level most > >>things are yellow or browny yellow. > > > >Maybe they just thought that is how things in a desert would look? I > >personally thought the colors were great in both games. > > > > I don't like that method of graphic design. The levels should look good, not > realistic. Banjo does have some nice looking levels though, like the tree > level in summertime. > > >>>4) Bigger overworld. > >>This isn't a good thing. Especially since the overworld in Banjo is linear > >>so if you are outside the first level it takes a while to walk to the final > >>level. You can use the warp pots but it isn't clear which pot is going to > >>take you where. The overworld shouldn't be so confusing. > > > >Once again, God forbid you should have to put thought into a game. I loved > >the overworld in Banjo. > > > > Easy navigation in the overworld is important. In Mario you can access the > levels on the ground floor, the levels one floor below and the levels one > floor above without having to do much traveling. The overworld is logical. > If you pick up banjo after not playing for a few months it's easy to get lost. > > >>The flying system is much better in Mario. You can control the camera when > >>flying. There is a better sensation of speed. To stay in the air you need > >to > >>rythmicly go into a dive then pull back, like in SMW. In Banjo you just tap > >>a button. > > > >Both are good. > > > > banjo's is functional. Mario's is fun. Although the bumblebee was nice. > > >>Neither game was really complex, although overall I think Mario was more > >>challenging > > > >I think it depends on how much you wanted to do. Both games can be beat > >without doing everything. > > > I got 120 stars in Mario and all the jigsaw pieces in Banjo. Also Mario has > does have more levels, 15. Banjo only has 8. > > >I still say that if you liked Mario...you should like BK. It makes no sense > >otherwise. Maybe your just not a big 3D platformer fan? > > > >Stryder > > Yes they are similar. I love Mario. I think Banjo is okay. Banjo doesn't > really have any glaring flaws it's just not as good as Mario. I'm not really > a fan of genres, just a fan of good games. > > alexh@ivanhoe.starway.net.au > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 23 Oct 1999 11:47:27 EDT In a message dated 99-10-23 01:01:36 EDT, you write: > Save your money. Jet Moto 3 sucks. > > ~Matt How does it compare to the original though? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] sales stats. Date: 23 Oct 1999 11:50:02 EDT In a message dated 99-10-23 08:48:50 EDT, you write: > here's 99's videogame sales stats i found on antagonist inc. let there be > no > doubt - nintendo rulz! > > Nintendo 64 Gaming News > > Nintendo = Roolz > > According to NPD sales data, Nintendo still blah blah blah Didn't I post this (from IGN.com) like last week? C'mon man. Antagonist? That's gotta be the lamest place ever. Nintendorks is better than ANT. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] sales stats. Date: 23 Oct 1999 11:56:17 EDT ANT RULZ MAN! but i guess u're entitled to yer oppinion - i don't wanna go to a place called dorks - even if i am a dork :-) captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Urbanldiot@aol.com Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 11:58:05 EDT This list has gone downhill fast. It's full of retards. Well mostly AOL retards. Not counting myself, Matt, or David. The level of ignorance has gone off the charts in recent weeks. Some people just should have computers. I've had fun discussion with the cool ppl on the list (Stryder, Eddy, Dex, Bastion, Digital Phoenix, D. Fentie, that guy who quotes Rush songs, and some others whos no longer here) but it seems this place is turning into another AOL Message Board. I've had enough of those in my day. So, goodbye, goodnite, Sony rules, and Miyamoto is a genius. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SHSJunior2001@aol.com Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 12:03:40 EDT In a message dated 10/23/1999 11:58:43 AM Eastern Daylight Time, Urbanldiot@aol.com writes: << Well mostly AOL retards. Not counting myself, Matt, or David >> umm, no, i'm not an "AOL Retard" i only use Aol because my parents are paying for it, I love this list, but you're right, it's just become to repetitive, it's to the poiunt where i only read a few messages from select people, i love this list, i've been on it for almost 2 years, but enough is enough. Peace Out Pete Frye (<{[\ Think About It /]}>) if you took a man from Japan, and spun him around for a while, would he become dis-"oriented"?? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] New Games Date: 23 Oct 1999 12:13:25 EDT Yes, I have played a lot of the new games, and they all are pretty decent. On a scale of one to ten ... Battle Tanx: Global Assault: 7.5. Fun, but I was looking for more in the sequel. I don't know why, because the formula for the first game was great, but I dunno, I just wanted something more. WinBack: 8. It was very cool, but to me, nothing that hadn't been done better by MGS on my PlayStation. Gauntlet Legends: 7. Good, I must say. Tedious at times. Wish I coulda played more, but I did have other games to play, like ... Jet Force Gemini: 9.5 Wow. I must say, all the crap about framerate issues is completely unfounded, the framerate is rock solid for me. Or maybe I just don't notice it since the game is such a blast to play. The weapons are great, and each actually severs a purpose, where in games like Turok 2 weapons like the Cerebral Bore were there just for fun. The graphics are beautiful; some of the images at Mizar's Palace even look prerendered. And the lighting is great; you can actually have an entire palace reflect on the water in a fountain. The music is literally some of the best video game music I've ever heard. The control is solid; you get the hang of it quickly and easily. The *ONLY* flaw I have is the game has a few too many cut scenes that cannot be skipped, but hey, they aren't too long, they are brilliant to watch, and offer a nice break before another battle. My highest possible recommendation. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 12:14:44 EDT sony is the most greedy company there is. sorry. they don't care about their games - they're only in it for the money. and that's a fact. captain skanka skanka falcon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 12:15:35 EDT i think some people just can't hav fun......but we shouldn't be repetitive. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Christopher Swanson Subject: [N64] na Date: 23 Oct 1999 09:33:35 -0700 (PDT) Hey!!, Don't ever e-mail me again. Don't you ever accuse me of sending you e-mails AGAIN!!!!!!!!!!!!!1 ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Christopher Swanson Subject: [N64] na Date: 23 Oct 1999 09:33:55 -0700 (PDT) Hey!!, Don't ever e-mail me again. Don't you ever accuse me of sending you e-mails AGAIN!!!!!!!!!!!!!1 ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Christopher Swanson Subject: Re: [N64] stop mailing me!!!!! Date: 23 Oct 1999 09:37:20 -0700 (PDT) Look, BOY don't you ever send me an e-mail like that again or I'll take my size nine and a half shoe and stick it straight up your candy A$$. Do you understand me BOY!! ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkHavoc132@aol.com Subject: Re: [N64] na Date: 23 Oct 1999 12:37:04 EDT except for this one i presume? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkHavoc132@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 23 Oct 1999 12:37:56 EDT In a message dated 10/23/99 12:35:21 PM, yinman76@yahoo.com writes: << Look, BOY don't you ever send me an e-mail like that again or I'll take my size nine and a half shoe and stick it straight up your candy A$$. Do you understand me BOY!! >> heh heh i like your style too bad yer annoying [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CapFalcon1@aol.com Subject: Re: [N64] na Date: 23 Oct 1999 12:40:05 EDT the last thing we need in this list iz a fight guys.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Date: 24 Oct 1999 02:09:40 +1000 (EST) COOLNEWS: Gamedate October 23, 1999 The Newsletter of Hotgames.com BIG PRIZES! You may have heard about Hotgames.com's magnificent prizes section on the news or from the head of the United Nations. This is simply because every single day we're continually giving away the coolest PC games on the planet - a fact that is guaranteed to make every man, woman and child on the face of the Earth go completely wild! Ed. FEATURE DEMO - PONG A title guaranteed to get old timers recharging their pace makers in retro-gaming glory, Pong aims to capture the original arcade classic's gameplay and put it in an ultra- modern package - does it pull this lofty objective off? http://www.hotgames.com/games/pong/review.htm LATEST 5 GAME DEMOS AND REVIEWS: Carnivores II http://www.hotgames.com/games/carniv1/review.htm Asheron's Call http://www.hotgames.com/games/ashero/review.htm Swarm Assault http://www.hotgames.com/games/swarma/review.htm Radio Control Racers http://www.hotgames.com/games/racerc/review.htm Sudden Strike http://www.hotgames.com/games/sudden/review.htm FEATURE COLUMN - OPEN UP THE ARCHETECTURE! Flight Simulator 2000 - it's the world's most popular aviation program and it's not just because it has the Microsoft tag on the box! The latest feature on the world's most popular game site (that's us!) gives a clue why Flight Simulator continues to rule the roost... http://WWW.hotgames.com/features.htm WIN PRIZES - BUGS BUNNY, ARMORED FIST 3, SETTLERS 3 + AMAZONS! Our prizes section is so cool it gets hired out as an ice box on weekends! Up for grabs this week are five copies of the looney Bugs Bunny title, Lost In Time; 10 copies of the tank- buster Armored Fist 3 and last but not least 10 copies each of Settlers 3 and its brand new expansion pack, Quest Of The Amazons! Wow! http://www.hotgames.com/prizes.htm CHEAT OF THE WEEK - ARMY MEN: TOYS IN SPACE God Mode And Items - !full monty A prize act all the way... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Shamo775@cs.com Subject: Re: [N64] Largest fish in Zelda Date: 23 Oct 1999 15:10:00 EDT i have caught a loach before. But when you catch and show it to the guy, he tells you to put it back. You need to get the sinking lure to catch it. It is EXTREMELY hard to catch!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: NetLiquid@aol.com Subject: Re: [N64] Largest fish in Zelda Date: 23 Oct 1999 15:54:58 EDT How do I get the sinking lure? Where? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkHavoc132@aol.com Subject: Re: [N64] Largest fish in Zelda Date: 23 Oct 1999 16:14:34 EDT In a message dated 10/23/99 3:55:34 PM, NetLiquid@aol.com writes: << How do I get the sinking lure? Where? >> for everyone it is in a different spot and you can't bring it with you. if you sit around at the pond long enough it rains and you see all the fat fish start jumping around. then you can go look for the loach i haven't caught it but i nearly had it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SKURGE@aol.com Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 16:25:26 EDT In a message dated 10/23/99 11:15:42 AM Central Daylight Time, CapFalcon1@aol.com writes: << sony is the most greedy company there is. sorry. they don't care about their games - they're only in it for the money. and that's a fact. captain skanka skanka falcon >> Yeah and Nintendo is in it for the satisfaction of makeing people happy. Whatever Nintendo is just as greedy as anyone else(especially Sony) They have not done as good a job at being greedy as Sony. Skurge I'm not saying, I'm just saying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Bdest selling games 1999, so far Date: 23 Oct 1999 11:59:39 EDT Your completely wrong, Mr. Skanka Skanka. While they don't directly make any games, some of the best games ever have been released by Sony, most notably Gran Tourismo, the best damn racing sim I have ever played. ~Matt < peace captain skanka skanka falcon>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] The list Date: 23 Oct 1999 17:48:30 EDT I think that this is sad. The list has lost one of it's brightest posters because of the river of ignorance flowing through it. And it's a real shame, too. Dave (yes, he was TreyDX and TreyTable) had a wealth of knowledge and insight into the history of this industry. And now, thanks to idiots and their one word posts, he's gone. I for one don't want to see this happen. I'd appreciate it if we had a few stricter rules round here. And I'd like to request that Dex and Aldo take the sign up off of Nintendojo. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] Banjo-Kazooie Date: 23 Oct 1999 16:46:52 -0500 -----Original Message----- >You don't have to use all of mario's attacks but they are all useful except >maybe for that crouch kick thing. It adds variety, you can punch away a >Bob-omb, kick it away, throw a box at it, throw another bob-omb at it, get >it to chase you and lead it into a group of bob-ombs. Banjo's only two >useful moves are the roll attack and the jump and peck attack. Maybe those were the only 2 you found useful...I was adept at them all :) >Mario has better enemies. They are more varied in their behaviour. Also >Banjo has too many enemies that require multiple hits, that just gets >tedious in this type of game. I never found it tedious at all. >Yes they are similar. I love Mario. I think Banjo is okay. Banjo doesn't >really have any glaring flaws it's just not as good as Mario. I'm not really >a fan of genres, just a fan of good games. "Just a fan of good games" ...How lovely. Bahh, surely you have favorite genres. You mean to tell me that you like any good game out of any genre? Not me. I hate certain genres (like all those PC strategy games...can't stand those). Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 23 Oct 1999 16:53:59 -0500 >Banjo's controls are functional but Mario's are better. Mario becomes an >extension of the player. Mario can do all the useful things that Banjo does >without being overly complicated. Banjo doesn't have bad controls, Mario >just has much better controls. Mario does not have much better controls...maybe slightly at best. Your big gripe seems to be that it was too complicated for you. I still say that having to actually put some thought into or learn the controls in a game is necessarily bad. Banjo's control quickly became second nature to me. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 16:59:08 -0500 -----Original Message----- >sony is the most greedy company there is. sorry. they don't care about >their games - they're only in it for the money. and that's a fact. > Uhhh...first, all companies are in it for the money. second, it is out of pure greed that nintendo went with carts for the N64. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 17:07:10 -0500 -----Original Message----- >In a message dated 10/23/1999 11:58:43 AM Eastern Daylight Time, >Urbanldiot@aol.com writes: > ><< Well mostly AOL > retards. Not counting myself, Matt, or David >> > > umm, no, i'm not an "AOL Retard" i only use Aol because >my parents are paying for it, I love this list, but you're right, it's just >become to repetitive, it's to the poiunt where i only read a few messages >from select people, i love this list, i've been on it for almost 2 years, but >enough is enough. > Ok guys, this is not good. First Trey (aka dave) left...though he will likely show up again...and then Pete. Both of those guys have been LONG time contributors to this list. Several things need to be done here. First, you guys need to always quote what you are replying to. Second, you new people need to realize that for the most part this list has been about mostly intelligent discussion and debate. Sure, it has always gpotten out of hand at times, but has largely been a good list. But we are now getting a bunch post that say stuff like "Sony sucks" with little else to say. This needs to end. If you are going to say something like that, back it up. Dex, I think that link from Nintendojo needs to be removed...at least for a while until this list gets back under control. The 'elders' of the list have either left or stopped posting it seems. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 18:11:27 EDT In a message dated 10/23/99 11:58:43 AM Eastern Daylight Time, Urbanldiot@aol.com writes: << This list has gone downhill fast. It's full of retards. Well mostly AOL retards. Not counting myself, Matt, or David. The level of ignorance has gone off the charts in recent weeks. Some people just should have computers. I've had fun discussion with the cool ppl on the list (Stryder, Eddy, Dex, Bastion, Digital Phoenix, D. Fentie, that guy who quotes Rush songs, and some others whos no longer here) but it seems this place is turning into another AOL Message Board. I've had enough of those in my day. So, goodbye, goodnite, Sony rules, and Miyamoto is a genius. >> You just haven't gotten to know me well enough is all. This message will self-destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] The list Date: 23 Oct 1999 15:38:19 -0700 Bastion007@aol.com wrote: > I think that this is sad. The list has lost one of it's brightest posters > because of the river of ignorance flowing through it. And it's a real shame, > too. Dave (yes, he was TreyDX and TreyTable) had a wealth of knowledge and > insight into the history of this industry. And now, thanks to idiots and > their one word posts, he's gone. I for one don't want to see this happen. I'd > appreciate it if we had a few stricter rules round here. And I'd like to > request that Dex and Aldo take the sign up off of Nintendojo. Its sad to see Dave go... but we should put it up to a vote and see. I think the wealth of opinions generated by the new comers do count. I've seen several eally solid posters emerge lately. Its sad to see discussions get to people, and i'll admit that i usually follow only one discussion and delete the rest. One of the reasons conflict arises is that Sony material, which generally should be kept to a minimum keeps popping up. I'm not going to defend people's ignorance, but last i checked, this is a nintendo mailing list so you'd expect people here to like Nintendo and want to talk about the company and its games. The Tendo City message board is functioning extremely well becausr there's a genuine sense of comminity. People talk about dolphin, they discuss the latest announcements and weigh in their 2 cents, ignorant or not. There's no antagonism over tiny issues which have led to angry debates in which I was guilty of as well. If one thinks there's not enough intelligent discussions in certain threads, then tune out, start your own intelligent threads. Anyways, a vote on whether we should keep the link or not should be done, and greg reserves the right to make a final decision. Dexter > > > ~Matt > > < retards. Not counting myself, Matt, or David. The level of ignorance has gone > off the charts in recent weeks. Some people just should have computers. I've > had fun discussion with the cool ppl on the list (Stryder, Eddy, Dex, > Bastion, Digital Phoenix, D. Fentie, that guy who quotes Rush songs, and some > others whos no longer here) but it seems this place is turning into another > AOL Message Board. I've had enough of those in my day. So, goodbye, goodnite, > Sony rules, and Miyamoto is a genius. > > Dave>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] the list and aol losers Date: 23 Oct 1999 18:33:59 -0400 Urbanldiot@aol.com wrote: > This list has gone downhill fast. It's full of retards. Well mostly AOL > retards. Not counting myself, Matt, or David. The level of ignorance has gone > off the charts in recent weeks. Some people just should have computers. I've > had fun discussion with the cool ppl on the list (Stryder, Eddy, Dex, > Bastion, Digital Phoenix, D. Fentie, that guy who quotes Rush songs, and some > others whos no longer here) but it seems this place is turning into another > AOL Message Board. I've had enough of those in my day. So, goodbye, goodnite, > Sony rules, and Miyamoto is a genius. > > Dave > Exactly. It's Nintendojo's damn fault. Just posting a sign up with no rules listed. I've been getting rid of some of them that are completely worthless though. There's still hope. -=Wes (LD) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] The list Date: 23 Oct 1999 18:39:53 -0400 Agreed. And I am going to start taking my position as LD a little more seriously and remove the unwanted trash that cause people like Dave to leave. I also find it sad, he had such a great sense of humor among other things. Bastion007@aol.com wrote: > I think that this is sad. The list has lost one of it's brightest posters > because of the river of ignorance flowing through it. And it's a real shame, > too. Dave (yes, he was TreyDX and TreyTable) had a wealth of knowledge and > insight into the history of this industry. And now, thanks to idiots and > their one word posts, he's gone. I for one don't want to see this happen. I'd > appreciate it if we had a few stricter rules round here. And I'd like to > request that Dex and Aldo take the sign up off of Nintendojo. > > ~Matt > > < retards. Not counting myself, Matt, or David. The level of ignorance has gone > off the charts in recent weeks. Some people just should have computers. I've > had fun discussion with the cool ppl on the list (Stryder, Eddy, Dex, > Bastion, Digital Phoenix, D. Fentie, that guy who quotes Rush songs, and some > others whos no longer here) but it seems this place is turning into another > AOL Message Board. I've had enough of those in my day. So, goodbye, goodnite, > Sony rules, and Miyamoto is a genius. > > Dave>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] stop mailing me!!!!! it's a listserv Date: 23 Oct 1999 20:36:18 -0400 (EDT) I think some people don't realize their on a listserv. Ha Ha. They wonder why everyone's emailing them. On Fri, 22 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/22/99 5:27:35 PM Eastern Daylight Time, CJM09EP@aol.com > writes: > > > What stupid messages did I send you? > > Well, here's one I can think of. I really really gotta change ISPs. > > --- Dave --- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] How do you really feel about the 64? Date: 24 Oct 1999 12:52:55 +1000 At 16:53 23-10-99 -0500, you wrote: > >>Banjo's controls are functional but Mario's are better. Mario becomes an >>extension of the player. Mario can do all the useful things that Banjo does >>without being overly complicated. Banjo doesn't have bad controls, Mario >>just has much better controls. > >Mario does not have much better controls...maybe slightly at best. Your big >gripe seems to be that it was too complicated for you. I still say that >having to actually put some thought into or learn the controls in a game is >necessarily bad. Banjo's control quickly became second nature to me. > >Stryder > It wasn't that I had difficulty controlling Banjo. I collected all the jigsaws, notes and other items in the game. Mario is more fun to control, because his speed, arial moves, the closesness of the camera and the natural controls. That doesn't mean that the controls don't have a learnig curve. Street Fighter 2 has simplistic button combinations compared to Killer Instinct but which game has more depth? In many ways Banjo is dumbed down, instead of using the control stick to make the character run, you use a button combination. Instead of using the control stick to fly you tap the fly button. When playing Mario it doesn't feel like you are controlling a videogame character by pressing buttons, it feels like Mario is responding to your every thought. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] greediness Date: 23 Oct 1999 23:26:16 EDT In a message dated 10/23/99 3:01:13 PM Pacific Daylight Time, thraxen@ipa.net writes: << Uhhh...first, all companies are in it for the money. second, it is out of pure greed that nintendo went with carts for the N64. Stryder >> I don't see how it's pure greed. I think it would've been greedy for them to use CD's. I think that they knew the limitations, but they also wanted to avoid pirating and have more writability. If they could have seen the market loss ahead of time, maybe they would've used CD's. Still, they chose what they thought would work best. Business decision, not greed. That's how I see it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] The list Date: 23 Oct 1999 23:37:58 EDT In a message dated 10/23/99 3:40:32 PM Pacific Daylight Time, wesday@saa.net writes: << And I'd like to > request that Dex and Aldo take the sign up off of Nintendojo. >> This is the first mailing list I've signed up for, so I didn't know what to expect when I did. The large hall of e-mail I started getting answered that. I'm usually one to catch on quickly, so I enjoyed this e-mail community. I think that the sign up should remain there, because people like me that kinda stumbled into this would miss out. But please guys, post some sort of description and rules to follow. I'd hate to see more of people like Fatpiggy saying, "Stop sending me e-mail all the time." Keep the thing going and let's hope that more people with real opinions show up. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] control Date: 23 Oct 1999 23:54:35 EDT In a message dated 10/23/99 7:48:56 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << It wasn't that I had difficulty controlling Banjo. I collected all the jigsaws, notes and other items in the game. Mario is more fun to control, because his speed, arial moves, the closesness of the camera and the natural controls. That doesn't mean that the controls don't have a learnig curve. Street Fighter 2 has simplistic button combinations compared to Killer Instinct but which game has more depth? In many ways Banjo is dumbed down, instead of using the control stick to make the character run, you use a button combination. Instead of using the control stick to fly you tap the fly button. When playing Mario it doesn't feel like you are controlling a videogame character by pressing buttons, it feels like Mario is responding to your every thought. >> I kind of think that Mario's controls seem more loose. They're not bad, but it sometimes feels awkward. BK had tighter control. That, of course, is just my opinion. And about the flying. I think that both systems worked well for the specific games. Mario's flying system (if you think about it) doesn't seem well suited for a game like BK. The buttons gave you more to do (Kazooie's air peck attack). -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] greediness Date: 24 Oct 1999 00:34:49 -0400 Eh, normally I'm a big Nintendo booster, but in the cart decision I would have to disagree. Yeah, I like having no load time, but I don't think that was the primary impetus behind the decision. The main reason was because only Nintendo makes carts, so every time a company releases a game on carts Nintendo gets part of the profits. CDs are available from many sources, so no one company gets royalties from them. >In a message dated 10/23/99 3:01:13 PM Pacific Daylight Time, thraxen@ipa.net >writes: > ><< Uhhh...first, all companies are in it for the money. second, it is out of > pure greed that nintendo went with carts for the N64. > > Stryder >> > > >I don't see how it's pure greed. I think it would've been greedy for them to >use CD's. I think that they knew the limitations, but they also wanted to >avoid pirating and have more writability. If they could have seen the market >loss ahead of time, maybe they would've used CD's. Still, they chose what >they thought would work best. Business decision, not greed. That's how I >see it. >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 00:37:08 -0400 Actually, they have done a better job. Their games sell a lot, they make out like bandits on cart royalties, and they dominate the rental market. Skurge wrote: > Yeah and Nintendo is in it for the satisfaction of makeing people happy. >Whatever Nintendo is just as greedy as anyone else(especially Sony) They >have not done as good a job at being greedy as Sony. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Recent N64 games Date: 24 Oct 1999 00:58:45 -0400 -----Original Message----- >Is it just me or is this mailing list a little behind? I have been >monitoring this list for a while and it seems that the conversations are not >regarding anything new. There have been 7 new N64 games released in the last >few weeks and this list is not talking about any of them. Some of them are >really good. Am I missing something? Anyway, here are that games that I >have gotten and my own personal rating of them (on a scale of 1 to 5): Wow, you get a lot of games. >Winback - 4.5 : It could have been a 5 if the camera control was a little >better. Haven't played, but I'm going to get it as soon as I finish JFG (which probably won't be until after DK64.. so I'll pick it up used for cheap.) >Gauntlet Legends - 4 : Great remake of the original game. Gets a little >redundant at times but still fun. The graphics are very good. Eh.. I played the N64 version a little, and it's pretty similar to the arcade, which means after a while you get pretty bored. Worth a rent, maybe several, but not $50-60. >Jet Force Gemini - 5 : The graphics , gameplay and sound are right on >target. This game is AMAZING. I completely agree with Matt (Bastion007) when he says the reviews were unfounded. I have noticed some framerate problems when there are a lot of airbornes on screen, but not anything horribly severe. The controls are a little hard to master, but I don't see why EGM and IGN had such problems with them.. they are basically the Goldeneye controls! The graphics are amazing, and after playing this game I am starting to see what a FUN cinematic game would be like (unlike FF7/8). The real-time cinemas are amazing, even though you can't skip them. I usually find them to be a good way to recover from the hectic nature of the just-completed stage. Music is also incredible, matching if not surpassing Zelda as being the most atmospheric. When you enter an area where there will be a battle, the beat generally gets subtly louder, and the music is very militaristic, getting you pumped up for the firefight. My favorite music so far has to be when the individual characters reach the Pyramid meeting place, during the cinema of them being raised up. Very very cool. And for Stryder, who has been complaining about how easy games are, I suggest you check out JFG. I dunno if you like action games as opposed to platformers, but getting all the tribals is HARD. I am under the impression that there is another stage or stages after you get all the Tribals, but I don't think anyone besides the gaming press who got advance copies has progressed that far yet. It'll keep you busy, and if you don't mind repeating stages, well, this is the game for you =). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] The list Date: 24 Oct 1999 01:10:17 -0600 But that's just the point. I've been on this list for something like 2 years and I don't 'want' more people to come. 20 messages a day was nice and comfortable, we knew eachother well. I was/am N64 biased, Trey was the historian, Eddy Wu was on both sides, Stryder defended the PSX, Matt gave some cool input now and then... etc. So anyways, I'm really tired of all these posts also. I have so much less time to read them now that I have a job, school, and extra curricular stuff. I probably will be leaving too as well, but I'll see. Nutz4n64@aol.com wrote: > > In a message dated 10/23/99 3:40:32 PM Pacific Daylight Time, wesday@saa.net > writes: > > << And I'd like to > > request that Dex and Aldo take the sign up off of Nintendojo. >> > > This is the first mailing list I've signed up for, so I didn't know what to > expect when I did. The large hall of e-mail I started getting answered that. > I'm usually one to catch on quickly, so I enjoyed this e-mail community. I > think that the sign up should remain there, because people like me that kinda > stumbled into this would miss out. But please guys, post some sort of > description and rules to follow. I'd hate to see more of people like > Fatpiggy saying, "Stop sending me e-mail all the time." Keep the thing going > and let's hope that more people with real opinions show up. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bacon Von Raschke Subject: [N64] ETA on Nintendo Wrestling Monopoly? Date: 24 Oct 1999 13:41:58 -0500 (CDT) Hi all, I recall a post on the Tendo City Message board saying that the Nintendo Wrestling Monopoly was on the way back as a subsection of the Nintendojo. I, for one, am excited about his news and had the question: what's the ETA on this? a month? two months? or am i smoking crack and the REAL answer is never? hehe. thanks, guys. -jacques :) ____/^/________________//______________________________________________ / / / //\ "Women are like cigarattes: you don't get / /___ __ ___ | // | ____ very far by lighting their butts on / . / /. | / __/|// |/ / fire." /_____/ /_|_||___/ //__//_/_/ --Smilin' Sam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Big Changes for the N64 List Date: 24 Oct 1999 14:15:45 -0600 If I don't like the way you contribute to this list, you are history. To enforce this, I've changed the configuration of the list so that all new s*bscribers have to be approved by me. This means that once you've been bumped, you will stay bumped. Wez, Vi, and I will be cleaning house of any and all lamers at our discretion to make sure that this list is as fun and useful as in the past. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Big Changes for the N64 List Date: 24 Oct 1999 16:26:08 EDT Here, here. Well, now that we can post some good messages, what all does everyone think of the future of the N64? I mean, next year has some good games lined up, sure, but will Perfect Dark and Banjo-Tooie be enough to keep us all satisfied? I know that the PS2 will suck me in when I see some photorealistic graphics in realtime. Do you guys see the N64 as a key player in the industry a year from now, or more as a tired old system that only a few will buy games for? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 13:52:57 -0700 Eddy Wu wrote: > Actually, they have done a better job. Their games sell a lot, they make out > like bandits on cart royalties, and they dominate the rental market. If anything, the disappointment with the Nintendo 64 is not with the software Nintendo and its second party developers produced, its with nintendo's lack of vision with regards to third party developers. They were running it like it was the 16-bit days. Sure, they got EA as fast as they could but they failed to see carts wouldn't float with a lot of developers. That's all really there is to complain. everything else are hyperboles designed to make things sound worse than it actually is. Nintendo's software remain high quality and we could argue its quite an achievement to be able to support a console in those conditions. Sega couldn't do it as apparent with Saturn. Their killer apps are focused onto a very specific arcade audience. Not to throw cold water on the Dreamcast fans on this list, but despite its explosive launch, Dreamcast's long term success is by no means secure. Sega's major titles are still glaringly weak on mass appeal, and the reason i don't own a DC right now is because i'm waiting for Shenmue, one of the few truly mass market, accross the board killer app they have. Dexter > > > Skurge wrote: > > Yeah and Nintendo is in it for the satisfaction of makeing people happy. > >Whatever Nintendo is just as greedy as anyone else(especially Sony) They > >have not done as good a job at being greedy as Sony. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] The list Date: 24 Oct 1999 16:06:00 -0500 -----Original Message----- >One of the reasons conflict arises is that Sony material, which generally should >be kept to a minimum keeps popping up. I'm not going to defend people's >ignorance, but last i checked, this is a nintendo mailing list so you'd expect >people here to like Nintendo and want to talk about the company and its games. You either don't understand what is going on or are reading a different list than I am...No one on here has a any issue with talking about nintendo or it's games...UNLESS is is stated like this: "Nintendo kickes ass, Sony sucks", or any similar post with no facts to back-up such a statement. There has been a LOT of that in the past couple of weeks. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Big Changes for the N64 List Date: 24 Oct 1999 17:17:06 EDT In a message dated 99-10-24 16:26:49 EDT, you write: > Here, here. > > Well, now that we can post some good messages, what all does everyone think > of the future of the N64? I mean, next year has some good games lined up, > sure, but will Perfect Dark and Banjo-Tooie be enough to keep us all > satisfied? I know that the PS2 will suck me in when I see some > photorealistic > graphics in realtime. Do you guys see the N64 as a key player in the > industry > a year from now, or more as a tired old system that only a few will buy > games > for? > > ~Matt Perfect Dark will most likely satisfy my N64 fix next year, at least for April through June anyway. Darn it all, I'm still waiting for Conker's Quest, from a promotional video I got like two years ago it looked pretty good, anybody know what has happened to Conker? But anyway, I'm in the mood for a game where I can blow stuff up real good. I was thinking aboiut checking out Battletanx: Global Assault, is it worth buying? Renting? But with Perfect Dark and Zelda: Gaiden coming out in 2000 I think my N64 will at leat get some use out of it. But for some reason I bet Zelda: Gaiden will be magically delayed for X-Mas 2000. As for the 64DD, did anybody see what IGN says about Nintendo's plans for it? What was it? $23 a month and after a year its yours, plus the Internet service. Sounds good, but I bet there will be a lot of ppl who won't want all the games that you get. Seems kind of stupid to me the way Nintendo is handling the 64DD. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] The list Date: 24 Oct 1999 14:24:27 -0700 > > You either don't understand what is going on or are reading a different list > than I am...No one on here has a any issue with talking about nintendo or > it's games...UNLESS is is stated like this: "Nintendo kickes ass, Sony > sucks", or any similar post with no facts to back-up such a statement. > There has been a LOT of that in the past couple of weeks. No. Its not like that at all. And I think painting with a large brush by generalizing all threads is not a very good example, so I apologize to those engaging in legitimately civil conversations. But all I'm saying is, there's often a lot of rhetoric we can do without. Besides, no one is expecting total unbaised discussions. humans are biased to begin with, we all have our agendas when we open our mouth (myself included). but i don't keep my agenda hidden, which is of course simply to have a nice mailing list for myself and like minded nintendo fans to log onto and have a discussion. These are particularly interesting times with a major announcement on dolphin every month or so and it can only speed up. I'd much rather see heated debates over whether nintendo should have DVD movie playback or not, rather than slams on nintendo's poor performances, sometimes written purely to draw falmes. Although I respect people's right to speak and if the threads are there i assume the moderators allow them and in most cases I simply tune those out. All I'm saying is that we have a lot of power as individual posters. We can choose not to read something. The reason behind Dave's departure isn't exactly clear to me so i don't want to talk about that case specfically, but I think if we don't like what we see on certain threads, then tune them out or create your own. Dave and I actually had quite a few good friendly Sony related threads going the past few weeks. Perhaps the reason he left was because i am no longer at his throat arguing some point with him. Dex > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] How do you really feel about the 64? Date: 24 Oct 1999 16:17:58 -0500 -----Original Message----- >Instinct but which game has more depth? In many ways Banjo is dumbed down, >instead of using the control stick to make the character run, you use a >button combination. Thatis not true...you just don't think Banjo runs fast enough. Both banjo and kazooie are analog...the fact that you have to hold down a button to use Kazooie is irrelevant. Both can walk and both can run....they just have different levels of speed. In fact, the fact that neither run as fast as Mario is not a control issue. Sonic runs faster that Mario...does that mean Sonic has better control? No. Obviously if you did not enjoy Banjo as much Mario...then there is nothing I can say to convince you otherwise. But, to me (being a huge fan of platformers), I see so little difference in how the 2 play that I still can't grasp how someone can think one is great and one is so-so. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] greediness Date: 24 Oct 1999 16:19:14 -0500 >I don't see how it's pure greed. I think it would've been greedy for them to >use CD's. I think that they knew the limitations, but they also wanted to >avoid pirating and have more writability. If they could have seen the market >loss ahead of time, maybe they would've used CD's. Still, they chose what >they thought would work best. Business decision, not greed. That's how I >see it. >-Eric- \ Because companies have to pay large fees to use Nintendo's carts. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Big Changes for the N64 List Date: 24 Oct 1999 14:28:15 -0700 Oh, Dave's back :) TreyTable@aol.com wrote: > In a message dated 99-10-24 16:26:49 EDT, you write: > > > Here, here. > > > > Well, now that we can post some good messages, what all does everyone > think > > of the future of the N64? I mean, next year has some good games lined up, > > sure, but will Perfect Dark and Banjo-Tooie be enough to keep us all > > satisfied? I know that the PS2 will suck me in when I see some > > photorealistic > > graphics in realtime. Do you guys see the N64 as a key player in the > > industry > > a year from now, or more as a tired old system that only a few will buy > > games > > for? > > > > ~Matt > > Perfect Dark will most likely satisfy my N64 fix next year, at least for > April through June anyway. Darn it all, I'm still waiting for Conker's Quest, > from a promotional video I got like two years ago it looked pretty good, > anybody know what has happened to Conker? But anyway, I'm in the mood for a > game where I can blow stuff up real good. I was thinking aboiut checking out > Battletanx: Global Assault, is it worth buying? Renting? But with Perfect > Dark and Zelda: Gaiden coming out in 2000 I think my N64 will at leat get > some use out of it. But for some reason I bet Zelda: Gaiden will be magically > delayed for X-Mas 2000. > > As for the 64DD, did anybody see what IGN says about Nintendo's plans for it? > What was it? $23 a month and after a year its yours, plus the Internet > service. Sounds good, but I bet there will be a lot of ppl who won't want all > the games that you get. Seems kind of stupid to me the way Nintendo is > handling the 64DD. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 16:21:45 -0500 -----Original Message----- >Actually, they have done a better job. Their games sell a lot, they make out >like bandits on cart royalties, and they dominate the rental market. Hehehe...not that I want to start this up again...BUT, it again could be argued that Nintendo games are usually at the top of the rental market becuase of the lackof good ones to rent...hence the few good ones get rented all the time. Stryder > >Skurge wrote: >> Yeah and Nintendo is in it for the satisfaction of makeing people happy. >>Whatever Nintendo is just as greedy as anyone else(especially Sony) They >>have not done as good a job at being greedy as Sony. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Date: 24 Oct 1999 17:28:58 EDT In a message dated 99-10-24 17:18:36 EDT, you write: > The reason behind Dave's departure isn't exactly > clear to me so i don't want to talk about that case specfically, but I think > if > we don't like what we see on certain threads, then tune them out or create > your > own. Dave and I actually had quite a few good friendly Sony related threads > going the past few weeks. Perhaps the reason he left was because i am no > longer > at his throat arguing some point with him. > > Dex It was all the "Nintendo rulez, Sony suckz" stuff. I really don't care either way if the Dolphin can or can't play DVD movies. It's not that I have anything aginst DVD movies, or want to get on the soapbox and make speeches about how the Dolphin should just be a game player. Nothing like that really. I just don't care either way. What I'd rally like to know is what kind (if anything at all) of modem will the Dolphin have. Sure Network support on the Dreamcast is next to nothing, but I'm sure that will grow. Will the Dolphin have a 56K modem like the Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it true that pone lines can't carry info that fast anyway?) or will the Dolphin have a bring your own connection like as is said to be with the PlayStation 2? The way Sony is handling it with the PSX 2 is not really to my liking that much. I really lthink things would work better if everybody had the same standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any opinions? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Big Changes for the N64 List Date: 24 Oct 1999 17:31:57 EDT In a message dated 99-10-24 17:22:11 EDT, you write: > Oh, Dave's back :) Well, yes, I got the message from Greg, so I hope it's all going for the better. I never expected it to happen this quick. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: [N64] Winback or JFG Date: 24 Oct 1999 16:31:34 -0500 I think I have decided to buy another N64 game....so should I get Winback or JFG (I may get the other later down the road)? I have heard some bad things but largely good things about both. Fell free to throw out any opinions about either one. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Big Changes for the N64 List Date: 24 Oct 1999 14:42:27 -0700 TreyTable@aol.com wrote: > In a message dated 99-10-24 17:22:11 EDT, you write: > > > Oh, Dave's back :) > > Well, yes, I got the message from Greg, so I hope it's all going for the > better. I never expected it to happen this quick. Nice to have you back. > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 14:42:47 -0700 Thraxen wrote: > I think I have decided to buy another N64 game....so should I get Winback or > JFG (I may get the other later down the road)? I have heard some bad things > but largely good things about both. Fell free to throw out any opinions > about either one. So far, its JFG. i haven't played winback yet. Dex > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] rent (not the movie) Date: 24 Oct 1999 17:37:37 EDT In a message dated 99-10-24 17:23:52 EDT, you write: > Hehehe...not that I want to start this up again...BUT, it again could be > argued that Nintendo games are usually at the top of the rental market > becuase of the lackof good ones to rent...hence the few good ones get rented > all the time. > > Stryder Or one could twist it to say the reason Nintendo is dominating the rental market is because N64 games aren't worth buying. ;) But I know the real reason. I'll share it. Many people rent games. Many people are under the mindset that since it's a rental they don't have to take proper care of it. (I've thrown my share of rented cart games across the room) CDs (and GDs) scratch easily. Ever look at a rental PSX or Dreamcast game? Scratch city, guarenteed not to work, or skip like hell. The real reason why N64 games are on the top of the rental charts is because people know they have a much better chance of working properly when they get home. That's why I don't rent PSX, Saturn, or Dreamcast games. When I want to buy a CD (GD) game and I'm not sure how great it is i'll buy it at a store with a libreal return policy over renting it. Dave (working without a spell checker) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 17:54:02 -0400 Dexter Sy wrote: > Thraxen wrote: > > > I think I have decided to buy another N64 game....so should I get Winback or > > JFG (I may get the other later down the road)? I have heard some bad things > > but largely good things about both. Fell free to throw out any opinions > > about either one. > > So far, its JFG. i haven't played winback yet. > > Dex I've been playing Winback, and it's been the only N64 game in a while to hold my interest. I haven't got to play JFG however. Although I've never played MGS, I hear it's been heavily influenced by it. Overall, it's fun so far, I personally would recommend a buy. But I also hear that JFG is great too. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 17:58:53 EDT Do you own a PlayStation? Have you played MGS? If you can answer yes to either, get Jet Force Gemini, no doubt. If you can answer no to either or both, get Jet Force Gemini anyway. The game is just excellent. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 15:09:42 -0700 WinBack could be Koei's biggest hit. I'm a big koei fan from their strategy games, so I'd like to say that we should support them. :) Dex Bastion007@aol.com wrote: > Do you own a PlayStation? Have you played MGS? If you can answer yes to > either, get Jet Force Gemini, no doubt. If you can answer no to either or > both, get Jet Force Gemini anyway. The game is just excellent. > > ~Matt > > <> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 16:30:38 -0600 Definately JFG. I love this game! Especially how you can aim when you run :) Thraxen wrote: > > I think I have decided to buy another N64 game....so should I get Winback or > JFG (I may get the other later down the road)? I have heard some bad things > but largely good things about both. Fell free to throw out any opinions > about either one. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] rent (not the movie) Date: 24 Oct 1999 19:07:35 -0400 I never thought of that.. you could be right. Or it could be that the N64 has many more party games, worth rentals for when friends come over but not as a keeper. -----Original Message----- >In a message dated 99-10-24 17:23:52 EDT, you write: > >> Hehehe...not that I want to start this up again...BUT, it again could be >> argued that Nintendo games are usually at the top of the rental market >> becuase of the lackof good ones to rent...hence the few good ones get >rented >> all the time. >> >> Stryder > >Or one could twist it to say the reason Nintendo is dominating the rental >market is because N64 games aren't worth buying. ;) But I know the real >reason. > >I'll share it. > >Many people rent games. Many people are under the mindset that since it's a >rental they don't have to take proper care of it. (I've thrown my share of >rented cart games across the room) CDs (and GDs) scratch easily. Ever look at >a rental PSX or Dreamcast game? Scratch city, guarenteed not to work, or >skip like hell. The real reason why N64 games are on the top of the rental >charts is because people know they have a much better chance of working >properly when they get home. That's why I don't rent PSX, Saturn, or >Dreamcast games. When I want to buy a CD (GD) game and I'm not sure how great >it is i'll buy it at a store with a libreal return policy over renting it. > >Dave > >(working without a spell checker) > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 19:11:14 -0400 I would suggest JFG, but I haven't played Winback as of yet. I plan to buy it later on, but I expect JFG to keep me occupied for a LONG time. I don't think you would regret the purchase, given your affinity for hard, repetitious games. PS: I just realized today what JFG is like. The first 5-6 hours of the game are like the first stage of FF7, the reactor level. It's just one big long setup. You play each of the three characters, one at a time, trying to get them to a central gathering place. Then the real game begins. I know it's not an exact analogy, but I thought it was pretty cool ;-). -----Original Message----- >I think I have decided to buy another N64 game....so should I get Winback or >JFG (I may get the other later down the road)? I have heard some bad things >but largely good things about both. Fell free to throw out any opinions >about either one. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Big Changes for the N64 List Date: 24 Oct 1999 19:12:17 -0400 Who called it? This list is like crack.. you try to quit, but you just have to go rob a store and come back for more =). j/k. >Oh, Dave's back :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Date: 24 Oct 1999 19:22:08 -0400 Why do you think the same standard would be best? I'm sort of split down the middle. I'm not sure if you are familiar with online PC gaming, but in games like Starcraft and Diablo, bandwidth is not the main factor in determining if a game will be laggy, it's how clogged the server connection is. That is to say, you can have a 33.6 modem and have a better connection than someone with a cable modem. However, in games like Quake, bandwidth is much more important. There is a significant GAMEPLAY difference between a 33.6 connection and a low-ping bastard. So, since I'd expect a lot of console games to be bandwidth-intensive like Quake or Half-life, this would be an argument for standard modems, to keep the playing field even. On the other hand, I don't know if it would be fair to force people with cable modems to use their phone lines just for a console. you also have to take into account that by the time the Dolphin comes out high-bandwidth connections like DSL and cable will be much more prevalent than they are now. I'm also very very biased because by next year I'll be in college and enjoying some T1 line goodness ;-). BTW, Dave, phone lines can carry much more than 56k, for instance DSL is run over normal phone lines but has something like a 400kbps transfer rate (don't quote me on that, the number could be significantly off). However, the FCC has regulations on the amount of power travelling over normal residential phone lines, and that limits the transfer speed to 53kbps. It's not really significant because unless you live next door to the local phone switching center you are not going to get 56k because of line deterioration anyway. >What I'd rally like to know is what kind (if anything at all) of modem will >the Dolphin have. Sure Network support on the Dreamcast is next to nothing, >but I'm sure that will grow. Will the Dolphin have a 56K modem like the >Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it >true that pone lines can't carry info that fast anyway?) or will the Dolphin >have a bring your own connection like as is said to be with the PlayStation >2? The way Sony is handling it with the PSX 2 is not really to my liking that >much. I really lthink things would work better if everybody had the same >standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any >opinions? > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] rent (not the movie) Date: 24 Oct 1999 16:34:18 -0700 Eddy Wu wrote: > I never thought of that.. you could be right. Or it could be that the N64 > has many more party games, worth rentals for when friends come over but not > as a keeper. True. > > > -----Original Message----- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 24, 1999 5:38 PM > Subject: Re: [N64] rent (not the movie) > > >In a message dated 99-10-24 17:23:52 EDT, you write: > > > >> Hehehe...not that I want to start this up again...BUT, it again could be > >> argued that Nintendo games are usually at the top of the rental market > >> becuase of the lackof good ones to rent...hence the few good ones get > >rented > >> all the time. > >> > >> Stryder > > > >Or one could twist it to say the reason Nintendo is dominating the rental > >market is because N64 games aren't worth buying. ;) But I know the real > >reason. > > > >I'll share it. > > > >Many people rent games. Many people are under the mindset that since it's a > >rental they don't have to take proper care of it. (I've thrown my share of > >rented cart games across the room) CDs (and GDs) scratch easily. Ever look > at > >a rental PSX or Dreamcast game? Scratch city, guarenteed not to work, or > >skip like hell. The real reason why N64 games are on the top of the rental > >charts is because people know they have a much better chance of working > >properly when they get home. That's why I don't rent PSX, Saturn, or > >Dreamcast games. When I want to buy a CD (GD) game and I'm not sure how > great > >it is i'll buy it at a store with a libreal return policy over renting it. > > > >Dave > > > >(working without a spell checker) > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Winback or JFG Date: 24 Oct 1999 19:38:21 -0400 (EDT) Haven't played Winback but I have put in a half hour's worth of JFG. It seems to be alot of exploration involved. On Sun, 24 Oct 1999, Dexter Sy wrote: > WinBack could be Koei's biggest hit. > > I'm a big koei fan from their strategy games, so I'd like to say that we > should support them. :) > > Dex > > Bastion007@aol.com wrote: > > > Do you own a PlayStation? Have you played MGS? If you can answer yes to > > either, get Jet Force Gemini, no doubt. If you can answer no to either or > > both, get Jet Force Gemini anyway. The game is just excellent. > > > > ~Matt > > > > <> > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 19:41:34 -0400 (EDT) They don't get any money from rentals On Sun, 24 Oct 1999, Eddy Wu wrote: > Actually, they have done a better job. Their games sell a lot, they make out > like bandits on cart royalties, and they dominate the rental market. > > Skurge wrote: > > Yeah and Nintendo is in it for the satisfaction of makeing people happy. > >Whatever Nintendo is just as greedy as anyone else(especially Sony) They > >have not done as good a job at being greedy as Sony. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 20:09:27 -0400 Lloyd Millard Mccoy Jr. wrote: > They don't get any money from rentals Um, technically they do, considering all the rental places have to buy numerous copies of the game to rent it out. Naturally, the buying would earn Nintendo & Sony money. Wes > > > On Sun, 24 Oct 1999, Eddy Wu wrote: > > > Actually, they have done a better job. Their games sell a lot, they make out > > like bandits on cart royalties, and they dominate the rental market. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] Dolphin Modems Date: 24 Oct 1999 20:22:53 EDT In a message dated 10/24/99 5:29:40 PM Eastern Daylight Time, TreyTable@aol.com writes: << What I'd rally like to know is what kind (if anything at all) of modem will the Dolphin have. Sure Network support on the Dreamcast is next to nothing, but I'm sure that will grow. Will the Dolphin have a 56K modem like the Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it true that pone lines can't carry info that fast anyway?) or will the Dolphin have a bring your own connection like as is said to be with the PlayStation 2? The way Sony is handling it with the PSX 2 is not really to my liking that much. I really lthink things would work better if everybody had the same standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any opinions? >> I would hope Nintendo went with a 56K modem out of the box, but with the option to upgrade to cable or something else sometime down the road. And yes, I do believe it is true that the FCC has restrictions on dowload speed (I think it is 53 kbps). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 18:13:18 -0700 Wez wrote: > Lloyd Millard Mccoy Jr. wrote: > > > They don't get any money from rentals > > Um, technically they do, considering all the rental places have to buy numerous > copies of the game to rent it out. Naturally, the buying would earn Nintendo & > Sony money. Compared to the money generation by these rental places, one copy bought by blockbuster could generate as much as twice or three times that amount within the first few weeks. Its money nintendo don't see, and is pure profit for rental chains. Nintendo understands the importance of word of mouth, and after initially wanting to shut down videogame rentals, it has become one of its most avid supporters. The trend will continue. Dex > > > Wes > > > > > > > On Sun, 24 Oct 1999, Eddy Wu wrote: > > > > > Actually, they have done a better job. Their games sell a lot, they make out > > > like bandits on cart royalties, and they dominate the rental market. > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] JFG: Lupus's Boss Date: 24 Oct 1999 21:10:39 EDT How the HELL do you beat these guys? I can get their arms off with my pistol, and I manage to blow off their tails with my heat seeking missile launcher and rocket launcher. But by the time I get to the bodies spitting out flaming rocks, my health is so low that I die!!! Any tips? ~Matt PS: My little 8 year old bro. is also playing as Floyd. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] I love AOL Date: 24 Oct 1999 21:40:00 EDT In a message dated 10/21/1999 7:12:53 PM Pacific Daylight Time, averyc@io.com writes: << On Thu, 21 Oct 1999, Eddy Wu wrote: > Can you people at least understand why AOLers is generally considered to be > mentally challenged? I know it's unfair to stereotype all AOLers as the > same, but people who use AOL who are actually intelligent seem to be the > exception rather than the rule. > I was tempted to kick every aol address from my mailing lists. But they would be stupid. I would say overall they are far more smart aolers than there are stupid ones. I know. That is hard to believe. I'm trying to figure why TigerJk420 decided to insult me. Oh well. >> I'm using AOL, and despite this I agree with you guys in that there is a lot of stupid AOL members. But I agree with Eddy even more in that there are more smart ones than stupid ones. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mario Lemieux" Subject: Re: [N64] JFG: Lupus's Boss Date: 24 Oct 1999 20:45:17 CDT Not from me. I just got there today, and man are they hard. All I could suggest is maybe playing 2 player co-op and have your bro be floyd and you dodge the shots while he shoots. That might be what your doing, but if you can dodge all those missiles, then its a piece of cake. Reply-To: n64@lists.xmission.com How the HELL do you beat these guys? I can get their arms off with my pistol, and I manage to blow off their tails with my heat seeking missile launcher and rocket launcher. But by the time I get to the bodies spitting out flaming rocks, my health is so low that I die!!! Any tips? ~Matt PS: My little 8 year old bro. is also playing as Floyd. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] I love AOL Date: 24 Oct 1999 21:46:24 EDT In a message dated 10/24/99 9:40:34 PM Eastern Daylight Time, JRB62307@aol.com writes: << > Can you people at least understand why AOLers is generally considered to be > mentally challenged? I know it's unfair to stereotype all AOLers as the > same, but people who use AOL who are actually intelligent seem to be the > exception rather than the rule. > I was tempted to kick every aol address from my mailing lists. But they would be stupid. I would say overall they are far more smart aolers than there are stupid ones. I know. That is hard to believe. I'm trying to figure why TigerJk420 decided to insult me. Oh well. >> I'm using AOL, and despite this I agree with you guys in that there is a lot of stupid AOL members. But I agree with Eddy even more in that there are more smart ones than stupid ones. >> Whether you kicked everyone on AOL from the list is irrelevant, cause then you would have to kick everyone from hotmail and the millions of free e-mail address you can get. This message will self-destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] PSX vs N64 fights... Date: 24 Oct 1999 21:45:41 EDT In a message dated 10/21/1999 10:40:11 PM Pacific Daylight Time, thraxen@ipa.net writes: << You just said it yourself. The reason that those N64 games are on there is becuase there was nothing else to buy...hence, a lot of people with N64s bought them. Stryder >> Is that a cheap shot Stryder? I mean, don't get me wrong, but the average 64 fan, as far as I know, probably doesn't know jack about games. Same with the PSX. So, with all this "mainstream" buyers, every system is going to have those who buy bad games, or games that people don't consider good. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 21:49:32 EDT In a message dated 10/24/1999 2:23:52 PM Pacific Daylight Time, thraxen@ipa.net writes: << Hehehe...not that I want to start this up again...BUT, it again could be argued that Nintendo games are usually at the top of the rental market becuase of the lackof good ones to rent...hence the few good ones get rented all the time. Stryder >> Or it could be that we just don't wan't to fork over the cash to buy the cart. Look at it from my view. I love my 64 to death, but the games aren't as cheap as the PSX's. Besides, if I know I can beat a game in 10 hours I'm not going to buy it. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] JFG: Lupus's Boss Date: 24 Oct 1999 21:54:19 EDT Ign64 wrote: Nintendo and Rare Sweep British Awards Legend of Zelda and Rare take home five of 15 BAFTA awards. Full story inside. October 22, 1999 The British Academy of Film and Television Arts (BAFTA) Wednesday announced the winners of its Interactive Entertainment Awards in London. Nintendo and Rare won five of the 15 awards, which are voted upon by members of the interactive entertainment industry. Nintendo's The Legend of Zelda: Ocarina of Time won four different awards: Innovative Game Award The Games Award The Interactivity Award The Computer Programming Award Rare, the makers of Banjo-Kazooie and GoldenEye, took home the award for Best UK Developer. The winners were announced at a star-studded ceremony held at the Royal Lancaster Hotel, Hyde Park, London on Wednesday 20 October 1999. Congratulations to Rare and Nintendo from the whole IGN.com team. >> This is one thing that I have noticed and that a lot of you little PSX lovers can't say anything against: Nintendo and its 2nd parties can make better games than anyone around. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] JFG: Lupus's Boss Date: 24 Oct 1999 21:55:52 -0400 I don't know exactly what you are doing wrong, so here's some general suggestions: -When they shoot missiles at you, hide behind the rocks, then strafe out and hit the guy with homing missiles. The rocks are your friend.. you'll be hiding behind them for a lot of this battle. -On the final stage of the battle, after you hit one of them with a missile, go hide in the rocks on the opposite side from where the other creature is. For instance, you hit the center one with a missile. If the other guy is on the left side, go hide behind the rocks on the right side. Comprendes? Rinse and repeat until dead. If I'm not being helpful at all, sorry. If you can be a little more specific as to where you are taking most of your damage maybe I can help more. -----Original Message----- >How the HELL do you beat these guys? I can get their arms off with my pistol, >and I manage to blow off their tails with my heat seeking missile launcher >and rocket launcher. But by the time I get to the bodies spitting out flaming >rocks, my health is so low that I die!!! Any tips? > >~Matt > >PS: My little 8 year old bro. is also playing as Floyd. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 22:03:01 -0400 Really? I wasn't aware of this.. so it's actually a different system than movies, which cost the rental places hundreds of bucks a copy to buy? >> > They don't get any money from rentals >> >> Um, technically they do, considering all the rental places have to buy numerous >> copies of the game to rent it out. Naturally, the buying would earn Nintendo & >> Sony money. > >Compared to the money generation by these rental places, one copy bought by >blockbuster could generate as much as twice or three times that amount within the >first few weeks. Its money nintendo don't see, and is pure profit for rental >chains. > >Nintendo understands the importance of word of mouth, and after initially wanting to >shut down videogame rentals, it has become one of its most avid supporters. >The trend will continue. > >Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] awards Date: 24 Oct 1999 22:05:08 EDT In a message dated 99-10-24 21:54:50 EDT, you write: > This is one thing that I have noticed and that a lot of you little PSX > lovers can't say anything against: Nintendo and its 2nd parties can make > better games than anyone around. > > Jeremiah > I could say a lot against it. Like they can also make worse games than anybody around. Yoshi's Story or Metroid 2 maybe? I don't know what you're trying to accomplish with "little PSX lovers" anyway. So Nintendo & RARE won some awards, good for them. One thing BAFTA forgot. Most Delays. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] I love AOL Date: 24 Oct 1999 22:04:02 -0400 No, because signing up for a hotmail account would require more intelligence than these AOLers seem to possess. -----Original Message----- >Whether you kicked everyone on AOL from the list is irrelevant, cause then >you would have to kick everyone from hotmail and the millions of free e-mail >address you can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] rent Date: 24 Oct 1999 22:06:50 EDT In a message dated 99-10-24 22:05:02 EDT, you write: > Really? I wasn't aware of this.. so it's actually a different system than > movies, which cost the rental places hundreds of bucks a copy to buy? Not all movies cost hundreds of dollars though. Also most places where I rent games buy them at Toys R Us or Software ETC. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] awards Date: 24 Oct 1999 22:06:22 -0400 Awards in the gaming industry don't really mean very much. It's not like the Oscars or the Grammies or anything, it's more like the People's Choice awards, that no one cares about. -----Original Message----- >In a message dated 99-10-24 21:54:50 EDT, you write: > >> This is one thing that I have noticed and that a lot of you little PSX >> lovers can't say anything against: Nintendo and its 2nd parties can make >> better games than anyone around. >> >> Jeremiah >> > >I could say a lot against it. Like they can also make worse games than >anybody around. Yoshi's Story or Metroid 2 maybe? > >I don't know what you're trying to accomplish with "little PSX lovers" >anyway. > >So Nintendo & RARE won some awards, good for them. One thing BAFTA forgot. >Most Delays. > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Thraxen" Subject: Re: [N64] the list and aol losers Date: 24 Oct 1999 21:27:55 -0500 -----Original Message----- > >Really? I wasn't aware of this.. so it's actually a different system than >movies, which cost the rental places hundreds of bucks a copy to buy? > I actually saw something on Blockbuster this weekend on CNN or so other similar channel. Blockbuster actually does not pay hundreds of dollars for rental copies anymore. They only pay like $4 but they give a percentage of the rental fees to the studio. I know that really does not relate directly....just kind of FYI. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Dolphin Modems Date: 24 Oct 1999 19:56:59 PDT Yeah, that's pretty much the way I'm looking at the next genration. I think Sony is really trying to cover all the bases but I'm not so sure it will work. Since time has progressed from the initial announcement about the PSX2 and Dolphin, my interest in the extras has wained. I'd love to be able to have a box that can/will do all the PSX2 is claimed to be able to do, but do I really need all of that? I'm just playing games. I also think that's a question a lot of consumers will ask themselves. I'd be happy with a 56k modem. I'd use higher bandwidth connections on my PC where I really do most of my surfing. The more I think about it, I'd wish Sony would drop some of the features of the PSX2 and add others. I think NIntendo has the right idea. And after seeing what Rare can do with the N64 in JFG, I can't wait to see their stuff on Dolphin. Elliot ----Original Message Follows---- It was all the "Nintendo rulez, Sony suckz" stuff. I really don't care either way if the Dolphin can or can't play DVD movies. It's not that I have anything aginst DVD movies, or want to get on the soapbox and make speeches about how the Dolphin should just be a game player. Nothing like that really. I just don't care either way. What I'd rally like to know is what kind (if anything at all) of modem will the Dolphin have. Sure Network support on the Dreamcast is next to nothing, but I'm sure that will grow. Will the Dolphin have a 56K modem like the Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it true that pone lines can't carry info that fast anyway?) or will the Dolphin have a bring your own connection like as is said to be with the PlayStation 2? The way Sony is handling it with the PSX 2 is not really to my liking that much. I really lthink things would work better if everybody had the same standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any opinions? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Zelda Gaiden Date: 24 Oct 1999 20:21:38 -0700 (PDT) On Mon, 18 Oct 1999, Dexter Sy wrote: > Zelda: Ocarina of Time's immersion faction is still unmatched. Its really a > wonderful experience walking around the hyrule plains and watching the sun set. > it feels like your actually in the game Actually, i just got really bored and frustrated with it. The game is sitting around somewhere unfinished almost a year after i got it =) Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Big Changes for the N64 List Date: 25 Oct 1999 00:04:40 EDT In a message dated 10/24/99 2:17:58 PM Pacific Daylight Time, TreyTable@aol.com writes: << Perfect Dark will most likely satisfy my N64 fix next year, at least for April through June anyway. Darn it all, I'm still waiting for Conker's Quest, from a promotional video I got like two years ago it looked pretty good, anybody know what has happened to Conker? But anyway, I'm in the mood for a game where I can blow stuff up real good. I was thinking aboiut checking out Battletanx: Global Assault, is it worth buying? Renting? But with Perfect Dark and Zelda: Gaiden coming out in 2000 I think my N64 will at leat get some use out of it. But for some reason I bet Zelda: Gaiden will be magically delayed for X-Mas 2000. >> I'm also looking forward to games like Super Mario Adventure and Kirby 64 (or just about any game previewed at Spaceworld). All look like they'll be a lot of fun. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 00:15:40 EDT In a message dated 10/24/99 2:29:40 PM Pacific Daylight Time, TreyTable@aol.com writes: << I really lthink things would work better if everybody had the same standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any opinions? >> Nintendo definitely should pack a modem. The PSX2 has a few things that I find questionable. One being 2 control ports, the other being no modem. Add-ons seem to be system killers, in a way. I don't really remember a successful add-on. Sega CD and 32X both failed. If Nintendo makes the modem part of their system, they would rule the on-line gaming community (or at least compete with Sega). -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Winback or JFG Date: 25 Oct 1999 00:26:30 EDT In a message dated 10/24/99 2:33:33 PM Pacific Daylight Time, thraxen@ipa.net writes: << I think I have decided to buy another N64 game....so should I get Winback or JFG (I may get the other later down the road)? I have heard some bad things but largely good things about both. Fell free to throw out any opinions about either one. >> Well, I can't say anything about Winback since I haven't played it yet, but I can say that I'm very happy with JFG. I don't know what these people were on when reviewing the game, because I haven't noticed any slowdown yet. Also, the controls were pretty easy for me to pick up. If you're not sure, rent it first. But I assure you, it's incredible. RARE is definitely one of the greatest. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] JFG: Lupus's Boss Date: 25 Oct 1999 00:36:50 EDT In a message dated 10/24/99 6:11:37 PM Pacific Daylight Time, Bastion007@aol.com writes: << How the HELL do you beat these guys? I can get their arms off with my pistol, and I manage to blow off their tails with my heat seeking missile launcher and rocket launcher. But by the time I get to the bodies spitting out flaming rocks, my health is so low that I die!!! Any tips? >> It took me a long time to beat them. What I suggest is not shooting at every chance you get. Wait til one goes in the middle to shoot, and when he's at the side, concentrate on avoiding attacks. The Tri-rockets work very well if you haven't tried them. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] awards Date: 25 Oct 1999 00:43:06 EDT In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, TreyTable@aol.com writes: << I could say a lot against it. Like they can also make worse games than anybody around. Yoshi's Story or Metroid 2 maybe? >> A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I can't explain it too well, but I had fun with this game. Maybe it's just because Yoshi is my second favorite Nintendo character (Pikachu being my favorite). -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Yoshi's Story Date: 24 Oct 1999 22:25:48 -0700 > > A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I > can't explain it too well, but I had fun with this game. Maybe it's just > because Yoshi is my second favorite Nintendo character (Pikachu being my > favorite). > -Eric- I own it. Its not the best sidescroller there is, but the artwork in the game is something rarely seen (even on a CD game). The non-linear nature of the game makes this title extremely enjoyable. Actually, i don't really own the game, it belongs to my sister who (not surprising) loves the game because its so easy to get into. BTW, i just want to eat some of the stuff in the game. they look so fluffy :-) Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Zelda Gaiden Date: 24 Oct 1999 22:27:02 -0700 > > Actually, i just got really bored and frustrated with it. The game is > sitting around somewhere unfinished almost a year after i got it =) Really? Well, i guess you really can't please everyone. Geoff, if you're going to continue with the game, start from scatch. it won't make much sense to continue where you art. Dex > > > -------------------------------------------------------------- > Pounding in your temples > A surge of adrenaline > Every muscle tense > To fence the enemy within > --Rush > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Modems Date: 24 Oct 1999 22:34:18 -0700 Elliot Jefferson wrote: > Yeah, that's pretty much the way I'm looking at the next genration. > I think Sony is really trying to cover all the bases but I'm not so sure it > will work. Since time has progressed from the initial announcement about > the PSX2 and Dolphin, my interest in the extras has wained. I was talking to someone at NOA who shall remain anonymous and he practically compared the ps2's multi-purpose use to 3D0. I can't say for myself if there's much credence to it, but I can see why. Its the old notion of doing too much and doing it all half-assed. A dedicated DVD player, or a dedicated web set-top box for dling movies, at the same price as the PS2 can probably get things done a lot better. Its fascinating to hear sony boast what the Ps2 can do, but simple economics tells us that if one thing have ten features vs. another with five features and they both sell for the same price, chances are the one with five features will not only be higher quality, but the 5 features it does have will be very well thought out. That's why I don't buy boom boxes that sell for "low low prices" with all these features i don't need. The plethora of features not only degrades its user friendliness, it also has a tendency to break a lot more easily than another product who only covers a few things and do them well. > I'd love to be > able to have a box that can/will do all the PSX2 is claimed to be able to > do, but do I really need all of that? I'm just playing games. I also think > that's a question a lot of consumers will ask themselves. I'd be happy with > a 56k modem. I'd use higher bandwidth connections on my PC where I really > do most of my surfing. The more I think about it, I'd wish Sony would drop > some of the features of the PSX2 and add others. I think NIntendo has the > right idea. And after seeing what Rare can do with the N64 in JFG, I can't > wait to see their stuff on Dolphin. That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps if Sony drops out and it goes back to good old Sega vs. Nintendo :) Heheheh Dexter > > > Elliot > ----Original Message Follows---- > From: TreyTable@aol.com > Subject: Re: [N64] Dolphin Modems > > It was all the "Nintendo rulez, Sony suckz" stuff. > > I really don't care either way if the Dolphin can or can't play DVD movies. > It's not that I have anything aginst DVD movies, or want to get on the > soapbox and make speeches about how the Dolphin should just be a game > player. > Nothing like that really. I just don't care either way. > > What I'd rally like to know is what kind (if anything at all) of modem will > the Dolphin have. Sure Network support on the Dreamcast is next to nothing, > but I'm sure that will grow. Will the Dolphin have a 56K modem like the > Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it > true that pone lines can't carry info that fast anyway?) or will the Dolphin > have a bring your own connection like as is said to be with the PlayStation > 2? The way Sony is handling it with the PSX 2 is not really to my liking > that > much. I really lthink things would work better if everybody had the same > standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any > opinions? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] awards Date: 24 Oct 1999 22:35:27 -0700 Eddy Wu wrote: > Awards in the gaming industry don't really mean very much. It's not like the > Oscars or the Grammies or anything, it's more like the People's Choice > awards, that no one cares about. Nope. It doesn't mean very much because videogames is not quite mainstream yet and they don't televise E3 awards on TV. But the voters in the academy of interactive entertainment have to work in it, not just any odd fan. Dex > > > -----Original Message----- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 24, 1999 10:05 PM > Subject: Re: [N64] awards > > >In a message dated 99-10-24 21:54:50 EDT, you write: > > > >> This is one thing that I have noticed and that a lot of you little PSX > >> lovers can't say anything against: Nintendo and its 2nd parties can > make > >> better games than anyone around. > >> > >> Jeremiah > >> > > > >I could say a lot against it. Like they can also make worse games than > >anybody around. Yoshi's Story or Metroid 2 maybe? > > > >I don't know what you're trying to accomplish with "little PSX lovers" > >anyway. > > > >So Nintendo & RARE won some awards, good for them. One thing BAFTA forgot. > >Most Delays. > > > >Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] I love AOL Date: 24 Oct 1999 22:35:55 -0700 Eddy Wu wrote: > No, because signing up for a hotmail account would require more intelligence > than these AOLers seem to possess. Can we stop this? i know a lot of aol people who are very intelligent > > > -----Original Message----- > From: ChiefQuimby@aol.com > To: n64@lists.xmission.com > Date: Sunday, October 24, 1999 9:46 PM > Subject: Re: [N64] I love AOL > > >Whether you kicked everyone on AOL from the list is irrelevant, cause then > >you would have to kick everyone from hotmail and the millions of free > e-mail > >address you can get. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 02:30:46 -0400 (EDT) Amen. I also have that wild prediction..that Sony possibly 2 generations from now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think it could happen On Sun, 24 Oct 1999, Dexter Sy wrote: > > > Elliot Jefferson wrote: > > > Yeah, that's pretty much the way I'm looking at the next genration. > > I think Sony is really trying to cover all the bases but I'm not so sure it > > will work. Since time has progressed from the initial announcement about > > the PSX2 and Dolphin, my interest in the extras has wained. > > I was talking to someone at NOA who shall remain anonymous and he practically > compared the ps2's multi-purpose use to 3D0. I can't say for myself if there's > much credence to it, but I can see why. Its the old notion of doing too much > and doing it all half-assed. A dedicated DVD player, or a dedicated web set-top > box for dling movies, at the same price as the PS2 can probably get things done > a lot better. Its fascinating to hear sony boast what the Ps2 can do, but > simple economics tells us that if one thing have ten features vs. another with > five features and they both sell for the same price, chances are the one with > five features will not only be higher quality, but the 5 features it does have > will be very well thought out. That's why I don't buy boom boxes that sell for > "low low prices" with all these features i don't need. The plethora of features > not only degrades its user friendliness, it also has a tendency to break a lot > more easily than another product who only covers a few things and do them well. > > > I'd love to be > > able to have a box that can/will do all the PSX2 is claimed to be able to > > do, but do I really need all of that? I'm just playing games. I also think > > that's a question a lot of consumers will ask themselves. I'd be happy with > > a 56k modem. I'd use higher bandwidth connections on my PC where I really > > do most of my surfing. The more I think about it, I'd wish Sony would drop > > some of the features of the PSX2 and add others. I think NIntendo has the > > right idea. And after seeing what Rare can do with the N64 in JFG, I can't > > wait to see their stuff on Dolphin. > > That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > > Heheheh > > Dexter > > > > > > > Elliot > > ----Original Message Follows---- > > From: TreyTable@aol.com > > Subject: Re: [N64] Dolphin Modems > > > > It was all the "Nintendo rulez, Sony suckz" stuff. > > > > I really don't care either way if the Dolphin can or can't play DVD movies. > > It's not that I have anything aginst DVD movies, or want to get on the > > soapbox and make speeches about how the Dolphin should just be a game > > player. > > Nothing like that really. I just don't care either way. > > > > What I'd rally like to know is what kind (if anything at all) of modem will > > the Dolphin have. Sure Network support on the Dreamcast is next to nothing, > > but I'm sure that will grow. Will the Dolphin have a 56K modem like the > > Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it > > true that pone lines can't carry info that fast anyway?) or will the Dolphin > > have a bring your own connection like as is said to be with the PlayStation > > 2? The way Sony is handling it with the PSX 2 is not really to my liking > > that > > much. I really lthink things would work better if everybody had the same > > standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any > > opinions? > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] the list and aol losers Date: 25 Oct 1999 02:36:08 -0400 (EDT) That's gotta suck. The money Nintendo earns from Blockbuster and the like is merely pocket change meanwhile the rental chains are reaping massive profits. I understand how the word of mouth theory could work with the use of rental chains BUT there have been many a game that I haven't bought b/c I beat it as a rental. But I'm sure the word of mouth process overrides any money Nintendo might lose. On Sun, 24 Oct 1999, Eddy Wu wrote: > > Really? I wasn't aware of this.. so it's actually a different system than > movies, which cost the rental places hundreds of bucks a copy to buy? > > >> > They don't get any money from rentals > >> > >> Um, technically they do, considering all the rental places have to buy > numerous > >> copies of the game to rent it out. Naturally, the buying would earn > Nintendo & > >> Sony money. > > > >Compared to the money generation by these rental places, one copy bought by > >blockbuster could generate as much as twice or three times that amount > within the > >first few weeks. Its money nintendo don't see, and is pure profit for > rental > >chains. > > > >Nintendo understands the importance of word of mouth, and after initially > wanting to > >shut down videogame rentals, it has become one of its most avid supporters. > >The trend will continue. > > > >Dex > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] Banjo-Kazooie Date: 25 Oct 1999 20:14:34 +1000 At 16:17 24-10-99 -0500, you wrote: > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Saturday, October 23, 1999 9:49 PM >Subject: Re: [N64] How do you really feel about the 64? > > >>Instinct but which game has more depth? In many ways Banjo is dumbed down, >>instead of using the control stick to make the character run, you use a >>button combination. > >Thatis not true...you just don't think Banjo runs fast enough. Both banjo >and kazooie are analog...the fact that you have to hold down a button to use >Kazooie is irrelevant. Both can walk and both can run....they just have >different levels of speed. In fact, the fact that neither run as fast as >Mario is not a control issue. Sonic runs faster that Mario...does that mean >Sonic has better control? No. > >Obviously if you did not enjoy Banjo as much Mario...then there is nothing I >can say to convince you otherwise. But, to me (being a huge fan of >platformers), I see so little difference in how the 2 play that I still >can't grasp how someone can think one is great and one is so-so. > >Stryder > Yes they have varying speeds. Banjo has slow and slower, Kazooie has slow and fast. The implementation of varying speeds is better in Mario because it is not complicated by a button. All that is neccessary to control Mario is the analogue stick. This gives the player a heightened sense of control. Also because Mario runs so fast it gives the impression that if you lost control he would easily fly off a cliff. Your Sonic analogy is flawed because although Sonic can run fast, he has a slow accelleration. Often in Sonic you will travel very fast from one section to another, but the actual gameplay in that section/room is slugish. Although, I haven't had a chance to play Dreamcast Sonic. It seems to me when Miyamoto designed Mario64 he wanted to make a game where the player had perfect control of Mario and could him run around in 3d and him do various stunts. When Rare made Banjo they looked at Mario64 and tried to immitate it. They copied the features of the game and tried to improve them ie. making multiple themed worlds, making bigger levels, having a marketable character who could fly and swim plus shoot eggs, better graphics, better sound, more items to collect etc. Yet they failed to see the main ideas behind Mario which made it fun. A similar thing occured with the level design. On the surface it may seem that Mario64's levels are non-linear and random in design but actually there are definte beginnings and ends to most of the levels. Mario's levels are actually very logically set out. When they made Banjo they just made it non-linear, confused and just randomly put everything where it fit. Rare tried to copy Mario64 but they only looked at things superficialy. Another example, while both games have levels with different themes, the difference between Banjo's levels is primarily graphical. Mario's levels are based around different ideas, like Little Big world where you need to switch between sizes to solve puzzles, or the water city where you must change the water level using switches. The forest level in Banjo is a little bit different to the rest, it is semi-linear like a Mario64 level and it has the idea of changing seasons. That is clearly the best level in that game. That basically is why I like Mario64 better. Banjo is just a dopleganger. A superficial immitation. Mario64 was revolutionary. There are other asthetic reasons why I like Mario64 more. The art design had more thought put into it while Banjo's was generic. I also liked the music composition better. Obviously the quality was not as good, but the tunes were nicer than Rare's generic nursary rhyme kitch. Rare also over-used the interactive midis, another example where they've copied something without understanding the premise behind it. I'm not neccessarily trying to change your mind, just trying to articulate my point that MArio64 is a superior game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 20:22:09 +1000 At 17:28 24-10-99 EDT, you wrote: >What I'd rally like to know is what kind (if anything at all) of modem will >the Dolphin have. Sure Network support on the Dreamcast is next to nothing, >but I'm sure that will grow. Will the Dolphin have a 56K modem like the >Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it >true that pone lines can't carry info that fast anyway?) or will the Dolphin >have a bring your own connection like as is said to be with the PlayStation >2? The way Sony is handling it with the PSX 2 is not really to my liking that >much. I really lthink things would work better if everybody had the same >standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any >opinions? > >Dave > Definately modems should be built in, not modular or add-ons. Modem compatibility problems are extremely annoying, to the point of infuriation. If possible 3rd parties should be banned from the production of modems. Modem incompatibility is evil. However I don't think there will be a modem for the Dolphin due to the state of telecommunications in Japan. Maybe since the international Dolphin will not play DVDs, they we will get modems with our machines? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 20:37:39 +1000 At 22:25 24-10-99 -0700, you wrote: >> >> A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >> can't explain it too well, but I had fun with this game. Maybe it's just >> because Yoshi is my second favorite Nintendo character (Pikachu being my >> favorite). >> -Eric- > >I own it. Its not the best sidescroller there is, but the artwork in the game is >something rarely seen (even on a CD game). The non-linear nature of the game >makes this title extremely enjoyable. Actually, i don't really own the game, it >belongs to my sister who (not surprising) loves the game because its so easy to >get into. > >BTW, i just want to eat some of the stuff in the game. they look so fluffy :-) > >Dex What makes this game so terrible (and a huge disspointment after Yoshi's Island) is that if you eat fruit indescriminately and just try to beat the game, it's way too easy. If you try to get all 30 melons in each level it's way too tedious. The levels can be upwards of 30minutes long. It wouldn't as bad if it wasn't so easy to miss a chance at a melon. Those mini-games are very annoying. Another thing, Yoshi's tongue is glitchy and can often lick-up the wrong fruit. There should have been an option to spit out unwanted fruit. The game is too unforgiving to those who actually want to put time in and get all the melons. Though I admit, the colours are very pretty. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 06:54:12 -0400 Lloyd Millard Mccoy Jr. wrote: > Amen. > > I also have that wild prediction..that Sony possibly 2 generations from > now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think > it could happen > You may have a some good guesses....but believe you me, Dex knows. Slowly we're getting more out of him too. ;) Wes > On Sun, 24 Oct 1999, Dexter Sy wrote: > > > > > > > Elliot Jefferson wrote: > > > > > Yeah, that's pretty much the way I'm looking at the next genration. > > > I think Sony is really trying to cover all the bases but I'm not so sure it > > > will work. Since time has progressed from the initial announcement about > > > the PSX2 and Dolphin, my interest in the extras has wained. > > > > I was talking to someone at NOA who shall remain anonymous and he practically > > compared the ps2's multi-purpose use to 3D0. I can't say for myself if there's > > much credence to it, but I can see why. Its the old notion of doing too much > > and doing it all half-assed. A dedicated DVD player, or a dedicated web set-top > > box for dling movies, at the same price as the PS2 can probably get things done > > a lot better. Its fascinating to hear sony boast what the Ps2 can do, but > > simple economics tells us that if one thing have ten features vs. another with > > five features and they both sell for the same price, chances are the one with > > five features will not only be higher quality, but the 5 features it does have > > will be very well thought out. That's why I don't buy boom boxes that sell for > > "low low prices" with all these features i don't need. The plethora of features > > not only degrades its user friendliness, it also has a tendency to break a lot > > more easily than another product who only covers a few things and do them well. > > > > > I'd love to be > > > able to have a box that can/will do all the PSX2 is claimed to be able to > > > do, but do I really need all of that? I'm just playing games. I also think > > > that's a question a lot of consumers will ask themselves. I'd be happy with > > > a 56k modem. I'd use higher bandwidth connections on my PC where I really > > > do most of my surfing. The more I think about it, I'd wish Sony would drop > > > some of the features of the PSX2 and add others. I think NIntendo has the > > > right idea. And after seeing what Rare can do with the N64 in JFG, I can't > > > wait to see their stuff on Dolphin. > > > > That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps > > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > > > > Heheheh > > > > Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] sucessful add-ons Date: 25 Oct 1999 09:23:04 EDT In a message dated 99-10-25 00:16:53 EDT, you write: > I don't really remember a > successful add-on. Sega CD and 32X both failed. Nobody rememvers the PC Enginge CD-ROM it seems. :( Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] awards Date: 25 Oct 1999 09:24:31 EDT In a message dated 99-10-25 00:43:31 EDT, you write: > A lot of people on this list seem to enjoy bashing Yoshi's Story to death. > I > can't explain it too well, but I had fun with this game. Maybe it's just > because Yoshi is my second favorite Nintendo character (Pikachu being my > favorite). > -Eric- > It was a huge disapointment after the phenominal Super Mario World 2: Yoshi's Island. Dave still working without a spell checker [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 09:26:38 EDT In a message dated 99-10-25 01:28:22 EDT, you write: > That is what Nintendo and Sega is betting on. By God, I'd give you ten > sheeps > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > > Heheheh > > Dexter Vs. NEC vs. SNK vs. Atari? Oh, wait, there is no Atari anyore. Dvae [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 09:28:21 EDT In a message dated 99-10-25 02:31:28 EDT, you write: > Amen. > > > I also have that wild prediction..that Sony possibly 2 generations from > now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think > it could happen > Sony buying SEGA, now that would be interesting. Well, I guess it would be better than Hasbro owning SEGA. But I'd rather see Nintendo owning SEGA. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 09:33:24 EDT In a message dated 99-10-25 06:55:49 EDT, you write: > You may have a some good guesses....but believe you me, Dex knows. Slowly > we're > getting more out of him too. > > ;) > Wes If we have to carve it out with a spoon we'll make him talk. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 10:02:05 PDT I think Sony's a little too 'arrogant' to just up and leave because of failure. Despite what happens with the PSX2, they've made plans for the successor to the PSX2. There's money to be made in the market, and even if they don't have the top spot, it's too profitable for them to just give up. That's why Microsoft's working on something. They know thay can't possibly reach the installed base of the PSX or Nintendo products, but becasue the industry is growing so much and there's money to be made, they want a piece of the pie. The only question mark is whether or not the industry can support four, independant products. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Amen. I also have that wild prediction..that Sony possibly 2 generations from now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think it could happen On Sun, 24 Oct 1999, Dexter Sy wrote: > > > Elliot Jefferson wrote: > > > Yeah, that's pretty much the way I'm looking at the next genration. > > I think Sony is really trying to cover all the bases but I'm not so sure it > > will work. Since time has progressed from the initial announcement about > > the PSX2 and Dolphin, my interest in the extras has wained. > > I was talking to someone at NOA who shall remain anonymous and he practically > compared the ps2's multi-purpose use to 3D0. I can't say for myself if there's > much credence to it, but I can see why. Its the old notion of doing too much > and doing it all half-assed. A dedicated DVD player, or a dedicated web set-top > box for dling movies, at the same price as the PS2 can probably get things done > a lot better. Its fascinating to hear sony boast what the Ps2 can do, but > simple economics tells us that if one thing have ten features vs. another with > five features and they both sell for the same price, chances are the one with > five features will not only be higher quality, but the 5 features it does have > will be very well thought out. That's why I don't buy boom boxes that sell for > "low low prices" with all these features i don't need. The plethora of features > not only degrades its user friendliness, it also has a tendency to break a lot > more easily than another product who only covers a few things and do them well. > > > I'd love to be > > able to have a box that can/will do all the PSX2 is claimed to be able to > > do, but do I really need all of that? I'm just playing games. I also think > > that's a question a lot of consumers will ask themselves. I'd be happy with > > a 56k modem. I'd use higher bandwidth connections on my PC where I really > > do most of my surfing. The more I think about it, I'd wish Sony would drop > > some of the features of the PSX2 and add others. I think NIntendo has the > > right idea. And after seeing what Rare can do with the N64 in JFG, I can't > > wait to see their stuff on Dolphin. > > That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > > Heheheh > > Dexter > > > > > > > Elliot > > ----Original Message Follows---- > > From: TreyTable@aol.com > > Subject: Re: [N64] Dolphin Modems > > > > It was all the "Nintendo rulez, Sony suckz" stuff. > > > > I really don't care either way if the Dolphin can or can't play DVD movies. > > It's not that I have anything aginst DVD movies, or want to get on the > > soapbox and make speeches about how the Dolphin should just be a game > > player. > > Nothing like that really. I just don't care either way. > > > > What I'd rally like to know is what kind (if anything at all) of modem will > > the Dolphin have. Sure Network support on the Dreamcast is next to nothing, > > but I'm sure that will grow. Will the Dolphin have a 56K modem like the > > Dreamcast. (Frankly I don't really get the deal with 56K bps since isn't it > > true that pone lines can't carry info that fast anyway?) or will the Dolphin > > have a bring your own connection like as is said to be with the PlayStation > > 2? The way Sony is handling it with the PSX 2 is not really to my liking > > that > > much. I really lthink things would work better if everybody had the same > > standard like the Dreamcast 56K. I hope Nintendo chooses that route. Any > > opinions? > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 12:18:21 -0700 (PDT) On Wed, 20 Oct 1999, Eddy Wu wrote: > Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds > of shareware versions for the PC? Personally I think Namco Arcade is a > stupid idea, but hopefully the horrible sales will not scare Namco off from > Nintendo permanently. And why would this be a good thing? All these collections of old games are a little strange, but Namco also makes some good RPGs, and the Dolphin is going to need all the help from RPG companies it can get. Wilderness of mirrors World of polished steel Gears and iron chains Turn the grinding wheel I run between the shadows Some are phantoms, some are real --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] How do you really feel about the 64? Date: 25 Oct 1999 12:35:09 -0700 (PDT) On Thu, 21 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/20/99 9:27:23 PM Eastern Daylight Time, averyc@io.com > writes: > > > Nintendo > > needs Square, Namco, etc., to develop for Dolphin. Nintendo also need to > > make sure they have plenty of games. Not any of that Quality verus > > Quantity bs. > > Heck, it'd be nice to have Enix back. Well technically nintendo _does_ have Enix. Enix just reopened their american branch to publish, among other games, Dragon Warrior I and II for Gameboy Color. Given that they're already working with Nintendo on one system, it's probably much more likely they'd work with Nintendo on a new system that could handle RPGs, which the Dolphin most defiantly should be able to do. Things crawl in the darkness That imagination spins Needles at your nerve ends Crawl like spiders on your skin --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 17:12:41 -0400 (EDT) I'm not talking about Sony leaving if PSX2 fails, I'm talking about Sony leaving after PSX3's generation. Around 2010. I don't see Microsoft as a major player they'll probably snatch 5% tops. Dreamcast will come in third at around 10-15%. While Nintendo and Sony dominate with 40-45% each. I think the upcoming generation will mirror the Genesis vs SNES battle. Sony will win but Nintendo will make a stronger showing this time around. Fine with me. On Mon, 25 Oct 1999, Elliot Jefferson wrote: > I think Sony's a little too 'arrogant' to just up and leave because of > failure. Despite what happens with the PSX2, they've made plans for the > successor to the PSX2. > > There's money to be made in the market, and even if they don't have the top > spot, it's too profitable for them to just give up. That's why Microsoft's > working on something. They know thay can't possibly reach the installed > base of the PSX or Nintendo products, but becasue the industry is growing so > much and there's money to be made, they want a piece of the pie. The only > question mark is whether or not the industry can support four, independant > products. > > Elliot > > > ----Original Message Follows---- > From: "Lloyd Millard Mccoy Jr." > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > Subject: Re: [N64] Dolphin Modems Hmmmmmm... > Date: Mon, 25 Oct 1999 02:30:46 -0400 (EDT) > > > > Amen. > > > I also have that wild prediction..that Sony possibly 2 generations from > now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think > it could happen > > > On Sun, 24 Oct 1999, Dexter Sy wrote: > > > > > > > Elliot Jefferson wrote: > > > > > Yeah, that's pretty much the way I'm looking at the next genration. > > > I think Sony is really trying to cover all the bases but I'm not so > sure it > > > will work. Since time has progressed from the initial announcement > about > > > the PSX2 and Dolphin, my interest in the extras has wained. > > > > I was talking to someone at NOA who shall remain anonymous and he > practically > > compared the ps2's multi-purpose use to 3D0. I can't say for myself if > there's > > much credence to it, but I can see why. Its the old notion of doing too > much > > and doing it all half-assed. A dedicated DVD player, or a dedicated web > set-top > > box for dling movies, at the same price as the PS2 can probably get > things done > > a lot better. Its fascinating to hear sony boast what the Ps2 can do, > but > > simple economics tells us that if one thing have ten features vs. another > with > > five features and they both sell for the same price, chances are the one > with > > five features will not only be higher quality, but the 5 features it does > have > > will be very well thought out. That's why I don't buy boom boxes that > sell for > > "low low prices" with all these features i don't need. The plethora of > features > > not only degrades its user friendliness, it also has a tendency to break > a lot > > more easily than another product who only covers a few things and do them > well. > > > > > I'd love to be > > > able to have a box that can/will do all the PSX2 is claimed to be able > to > > > do, but do I really need all of that? I'm just playing games. I also > think > > > that's a question a lot of consumers will ask themselves. I'd be happy > with > > > a 56k modem. I'd use higher bandwidth connections on my PC where I > really > > > do most of my surfing. The more I think about it, I'd wish Sony would > drop > > > some of the features of the PSX2 and add others. I think NIntendo has > the > > > right idea. And after seeing what Rare can do with the N64 in JFG, I > can't > > > wait to see their stuff on Dolphin. > > > > That is what Nintendo and Sega is betting on. By God, I'd give you ten > sheeps > > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > > > > Heheheh > > > > Dexter > > > > > > > > > > > Elliot > > > ----Original Message Follows---- > > > From: TreyTable@aol.com > > > Subject: Re: [N64] Dolphin Modems > > > > > > It was all the "Nintendo rulez, Sony suckz" stuff. > > > > > > I really don't care either way if the Dolphin can or can't play DVD > movies. > > > It's not that I have anything aginst DVD movies, or want to get on the > > > soapbox and make speeches about how the Dolphin should just be a game > > > player. > > > Nothing like that really. I just don't care either way. > > > > > > What I'd rally like to know is what kind (if anything at all) of modem > will > > > the Dolphin have. Sure Network support on the Dreamcast is next to > nothing, > > > but I'm sure that will grow. Will the Dolphin have a 56K modem like the > > > Dreamcast. (Frankly I don't really get the deal with 56K bps since > isn't it > > > true that pone lines can't carry info that fast anyway?) or will the > Dolphin > > > have a bring your own connection like as is said to be with the > PlayStation > > > 2? The way Sony is handling it with the PSX 2 is not really to my > liking > > > that > > > much. I really lthink things would work better if everybody had the > same > > > standard like the Dreamcast 56K. I hope Nintendo chooses that route. > Any > > > opinions? > > > > > > Dave > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > ______________________________________________________ > > > Get Your Private, Free Email at http://www.hotmail.com > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 14:22:04 -0700 > > What makes this game so terrible (and a huge disspointment after Yoshi's > Island) is that if you eat fruit indescriminately and just try to beat the > game, it's way too easy. If you try to get all 30 melons in each level it's > way too tedious. The levels can be upwards of 30minutes long. It wouldn't as > bad if it wasn't so easy to miss a chance at a melon. Those mini-games are > very annoying. Another thing, Yoshi's tongue is glitchy and can often > lick-up the wrong fruit. There should have been an option to spit out > unwanted fruit. The game is too unforgiving to those who actually want to > put time in and get all the melons. You can eat fruit indescriminately, but to get high scores, you have to eat the same fruit in a series one after another. Dexter > > > Though I admit, the colours are very pretty. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Enix Date: 25 Oct 1999 17:18:08 EDT In a message dated 99-10-25 15:35:53 EDT, you write: > Well technically nintendo _does_ have Enix. Enix just reopened their > american branch to publish, among other games, Dragon Warrior I and II for > Gameboy Color. > That's great news, now if that goes well I hope they release their great NES games (Dragon Warrior (Dragon Quest) 3 & 4) on the Game Boy Color > Given that they're already working with Nintendo on one system, it's > probably much more likely they'd work with Nintendo on a new system that > could handle RPGs, which the Dolphin most defiantly should be able to do. > Yeah, but they've been working on Dragon Quest 7 for the PSX for a long time. And I'm still miffed, well not that much anymore, that Dragon Quest 5 & 6 never came stateside. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 17:22:54 EDT In a message dated 99-10-25 17:13:21 EDT, you write: > I > think the upcoming generation will mirror the Genesis vs SNES battle. Sony > will win but Nintendo will make a stronger showing this time around. Fine > with me. > Hmm. So who is Sony then? Will Sony be the Genesis or SNES? Because in the 16-Bit days there was no clear winner between the Genesis & Super NES. I'm not going to make any predictions until one of two things happen. Either when Shenmue is spinning in my Dreamcast or when the PlayStation 2 and Dolphin take their rightful places where my PlayStation & N64 sit right now. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:24:02 EDT In a message dated 99-10-25 17:15:53 EDT, you write: > You can eat fruit indescriminately, but to get high scores, you have to eat > the same > fruit in a series one after another. > > Dexter High scores? Like in Asteroids? I don't think I ever saw a display displaying points. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] How do you really feel about the 64? Date: 25 Oct 1999 14:33:17 -0700 > > Well technically nintendo _does_ have Enix. Enix just reopened their > american branch to publish, among other games, Dragon Warrior I and II for > Gameboy Color. > > Given that they're already working with Nintendo on one system, it's > probably much more likely they'd work with Nintendo on a new system that > could handle RPGs, which the Dolphin most defiantly should be able to do. They've always been with Nintendo. They even published 2 games on the N64. Its just that they are rooted in Japan and the N64 simply wasn'y viable for them. Unlike square who went ahead and published their handheld games on WonderSwan, not GameBoy, Enix released its biggest hit in years (Dragon Quest Monsters) on Game Boy and Eidos is suppose to be bringing that out here. With the mainstreaming of RPGs. Enix has chose to return to North America, and set up its offices surprisingly, not in California where it would be close to Sony, but in Seattle, closer to Nintendo. But of course, location alone might not mean anything, however, its a fact that a lot of Nintendo developers are housed in and around the Seattle area. And when Square split with Nintendo, they shut down their seattle offices and move to Los Angeles. Dex > > > -------------------------------------------------------------- > Things crawl in the darkness > That imagination spins > Needles at your nerve ends > Crawl like spiders on your skin > --Rush > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 14:35:21 -0700 TreyTable@aol.com wrote: > In a message dated 99-10-25 17:15:53 EDT, you write: > > > You can eat fruit indescriminately, but to get high scores, you have to eat > > the same > > fruit in a series one after another. > > > > Dexter > > High scores? Like in Asteroids? I don't think I ever saw a display displaying > points. Well kind of. but the interesting thing is, in order to get as many similar fruits as possible all in a row it forces gamers to explore more than they normally would if they were just charging through eating everything in sight. its a much more gratifying experience than asteroids. Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Off topic. FFV Date: 25 Oct 1999 17:31:36 EDT I really need some help in Final Fantasy 5. If you're anti PSX you can pretend I'm talking about the Super FamiCom version. ;) So anyway, I'm at the Dragon Mountain (i forget the real name) in the second world that's just north of the Werewolf town. I get as far as I (or as high as I) can go and there's a cave with a sealed door and in the same cave there's a switch but the switch is one level below where I stand. I've looked all over the mountain and have found now way in to the other part of the cave. I haven't played for about a week cos of this. (Tony Hawk helps pass the time) Any suggestions? Besides going to Game Faqs and reading a poorly put together walkthrough. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:14:11 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:14:11 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Nintendo's American Teams Date: 25 Oct 1999 14:48:51 -0700 Eddy Wu wrote: > A little miscommunication here. My point was that Namco makes good games > (but I was thinking fighting games, not RPGs??), but they have so far been a > no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license > and is not being made by Namco, the Arcade compiliation is the first game > for Nintendo from Namco since the SNES. However, I don't think Namco Arcade > will sell very well, since it's a bunch of old games, so it would have to be > under $20 for people to buy it, and I don't think the price will go down > that low. Namco might look at the poor sales of Namco arcade, and conclude > that Nintendo is not a viable platform for them, and become Sony-exculsive. One interesting point is that the game is being made by Nintendo Software Technologies, or NTS. The company consist of the cream of the crop graduates from the Digipen Institute which was operational in Vancouver Canada for several years and recently moved down to a much bigger former Nintendo warehouse in Redmond. I've been to Digipen vancouver for a summer couse and I've seen some of their graduate projects. My instructor, a one man team, built a simple Descent type game that looks as good as Forsaken, albeit not as complicated, for his final project. There are games that look like Resident Evil built entirely out of polygons. Amazing stuff. I have high expectations for the NTS guys. Given time, they could be Nintendo's EAD in the west. Dexter > > > -----Original Message----- > From: Geoff Finger > To: n64@lists.xmission.com > Date: Monday, October 25, 1999 3:18 PM > Subject: Re: [N64] Videogame commercials > > >On Wed, 20 Oct 1999, Eddy Wu wrote: > > > >> Oh, and Dave? Why would you buy any game for Pac-man when there are > hundreds > >> of shareware versions for the PC? Personally I think Namco Arcade is a > >> stupid idea, but hopefully the horrible sales will not scare Namco off > from > >> Nintendo permanently. > > > >And why would this be a good thing? All these collections of old games are > >a little strange, but Namco also makes some good RPGs, and the Dolphin is > >going to need all the help from RPG companies it can get. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 15:46:19 -0600 I thought for sure the SNES won. I mean, I thought the Genesis was crushed when DK came out... well there were other factors: Nintendo mascot-type games, Final Fantasy (and other Square games), RPG's... the only thing that Genesis did really well was sports games but I've never really cared for them. TreyTable@aol.com wrote: > > In a message dated 99-10-25 17:13:21 EDT, you write: > > > I > > think the upcoming generation will mirror the Genesis vs SNES battle. Sony > > will win but Nintendo will make a stronger showing this time around. Fine > > with me. > > > > Hmm. So who is Sony then? Will Sony be the Genesis or SNES? Because in the > 16-Bit days there was no clear winner between the Genesis & Super NES. I'm > not going to make any predictions until one of two things happen. Either when > Shenmue is spinning in my Dreamcast or when the PlayStation 2 and Dolphin > take their rightful places where my PlayStation & N64 sit right now. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:14:11 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:14:11 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 14:56:44 -0700 D Fentie wrote: > I thought for sure the SNES won. I mean, I thought the Genesis was > crushed when DK came out... well there were other factors: Nintendo > mascot-type games, Final Fantasy (and other Square games), RPG's... the > only thing that Genesis did really well was sports games but I've never > really cared for them. The SNES won. Really. Dex > > > TreyTable@aol.com wrote: > > > > In a message dated 99-10-25 17:13:21 EDT, you write: > > > > > I > > > think the upcoming generation will mirror the Genesis vs SNES battle. Sony > > > will win but Nintendo will make a stronger showing this time around. Fine > > > with me. > > > > > > > Hmm. So who is Sony then? Will Sony be the Genesis or SNES? Because in the > > 16-Bit days there was no clear winner between the Genesis & Super NES. I'm > > not going to make any predictions until one of two things happen. Either when > > Shenmue is spinning in my Dreamcast or when the PlayStation 2 and Dolphin > > take their rightful places where my PlayStation & N64 sit right now. > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:14:11 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:14:11 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:17:10 -0400 I had some fun with it, but for like 10 minutes. Considering it was the sequel to one of the greatest platformers of all time, it was pretty disappointing. It's kind of like the feeling I would get if Dolphin's Zelda turns out like FF7 ;-) -----Original Message----- >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, >TreyTable@aol.com writes: > ><< I could say a lot against it. Like they can also make worse games than > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >can't explain it too well, but I had fun with this game. Maybe it's just >because Yoshi is my second favorite Nintendo character (Pikachu being my >favorite). >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:17:10 -0400 I had some fun with it, but for like 10 minutes. Considering it was the sequel to one of the greatest platformers of all time, it was pretty disappointing. It's kind of like the feeling I would get if Dolphin's Zelda turns out like FF7 ;-) -----Original Message----- >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, >TreyTable@aol.com writes: > ><< I could say a lot against it. Like they can also make worse games than > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >can't explain it too well, but I had fun with this game. Maybe it's just >because Yoshi is my second favorite Nintendo character (Pikachu being my >favorite). >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:17:10 -0400 I had some fun with it, but for like 10 minutes. Considering it was the sequel to one of the greatest platformers of all time, it was pretty disappointing. It's kind of like the feeling I would get if Dolphin's Zelda turns out like FF7 ;-) -----Original Message----- >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, >TreyTable@aol.com writes: > ><< I could say a lot against it. Like they can also make worse games than > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >can't explain it too well, but I had fun with this game. Maybe it's just >because Yoshi is my second favorite Nintendo character (Pikachu being my >favorite). >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:59:00 EDT In a message dated 10/25/99 2:15:53 PM Pacific Daylight Time, karens@smartt.com writes: << > What makes this game so terrible (and a huge disspointment after Yoshi's > Island) is that if you eat fruit indescriminately and just try to beat the > game, it's way too easy. If you try to get all 30 melons in each level it's > way too tedious. The levels can be upwards of 30minutes long. It wouldn't as > bad if it wasn't so easy to miss a chance at a melon. Those mini-games are > very annoying. Another thing, Yoshi's tongue is glitchy and can often > lick-up the wrong fruit. There should have been an option to spit out > unwanted fruit. The game is too unforgiving to those who actually want to > put time in and get all the melons. >> A disappointment is one thing, but saying that it was terrible is way different. It was a bit disappointing in that I was expecting a game even better than Yoshi's Island (awesome game), but overall, I'm glad I bought it. If you ask me, the only thing that was really bad about it was that there was only one save file. But, it's still fun. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 15:07:35 -0700 Eddy Wu wrote: > I had some fun with it, but for like 10 minutes. Considering it was the > sequel to one of the greatest platformers of all time, it was pretty > disappointing. It's kind of like the feeling I would get if Dolphin's Zelda > turns out like FF7 ;-) Heheh, it could happen. Link might suddenly grow a beard and fight in the land of Hy-tech, Hyrule's technologically advanced manisfestation. He will have a robot companion called R3-T3 and will meet a girl with balloon size breasts that bounce in real time, conforming to the real physics of the gravitational pull. The game will feature layers of clothing so that characters are not simply polygon models with textures plasted on them. They can take off their clothes and still have a layer of bare skin underneath... The title, The Legend of Zelda: Link's erotic adventure Only for Dolphin. (or whatever Nintendo decides to call it) Dexter > > > -----Original Message----- > From: Nutz4n64@aol.com > To: n64@lists.xmission.com > Date: Monday, October 25, 1999 12:43 AM > Subject: Re: [N64] awards > > >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, > >TreyTable@aol.com writes: > > > ><< I could say a lot against it. Like they can also make worse games than > > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > > > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. > I > >can't explain it too well, but I had fun with this game. Maybe it's just > >because Yoshi is my second favorite Nintendo character (Pikachu being my > >favorite). > >-Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 18:04:04 EDT In a message dated 10/25/99 2:24:28 PM Pacific Daylight Time, TreyTable@aol.com writes: << High scores? Like in Asteroids? I don't think I ever saw a display displaying points. Dave >> What's the point of this post? There is a high scores record screen. I think that it's actually fun to rack up the points in this one, since it's playing through a game with neat levels and great characters. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Namco Date: 25 Oct 1999 18:21:45 EDT In a message dated 99-10-25 17:37:50 EDT, you write: > I don't think Namco Arcade > will sell very well, since it's a bunch of old games, so it would have to be > under $20 for people to buy it, and I don't think the price will go down > that low. Namco might look at the poor sales of Namco arcade, and conclude > that Nintendo is not a viable platform for them, and become Sony-exculsive. > It better be $20, that's how much the PSX ones are now. Namco can't be a Sony exclusive, what about Soul Calibur. Althought it is disappointing that SC will probably be the only Namco DC game. Sad though, the DC controller is perfect for Tekken TTT. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 18:30:16 EDT In a message dated 99-10-25 17:43:40 EDT, you write: > I thought for sure the SNES won. I mean, I thought the Genesis was > crushed when DK came out... well there were other factors: Nintendo > mascot-type games, Final Fantasy (and other Square games), RPG's... the > only thing that Genesis did really well was sports games but I've never > really cared for them. Maybe, but it was a close run in the end. The Genesis was on the decine when DKC came out, but Sonic & Knuckles did do quite well. But the Genesis was out since 1989 and the SNES didn't come about until 1991. So what you have to do is not figure out what year the SNES took to the lead but how many unit were sold in their respective lifetimes. I'm sure it was a really close race. Besides, the Saturn came out in 1994 in Japan, same year as DKC came out. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 18:31:27 EDT In a message dated 99-10-25 17:44:54 EDT, you write: > A little miscommunication here. My point was that Namc Okay, we get the point Eddy. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 18:32:13 EDT In a message dated 99-10-25 17:49:16 EDT, you write: > A little miscommunication here. My point was that Namc How many more times will you treat me this way? We get your point. Daze [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 18:33:13 EDT In a message dated 99-10-25 17:50:45 EDT, you write: > The SNES won. Really. > > Dex Would you care to back that up with proof? Just show us the numbers. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 18:33:51 EDT In a message dated 99-10-25 17:56:02 EDT, you write: > A little miscommunication here. My point was that Namc WE GOT THE POINT! Geeze. Dazed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dex's secret (The Legend of Zelda: Link's erotic Date: 25 Oct 1999 18:37:09 EDT In a message dated 99-10-25 18:01:40 EDT, you write: > Heheh, it could happen. Link might suddenly grow a beard and fight in the > land > of Hy-tech, Hyrule's technologically advanced manisfestation. He will have > a > robot companion called R3-T3 and will meet a girl with balloon size breasts > that bounce in real time, conforming to the real physics of the > gravitational > pull. The game will feature layers of clothing so that characters are not > simply polygon models with textures plasted on them. They can take off > their > clothes and still have a layer of bare skin underneath... > > The title, The Legend of Zelda: Link's erotic adventure Only for Dolphin. ( > or > whatever Nintendo decides to call it) > > Dexter > Is this your big secret that you've been keeping from us all this time Dex? That's quite a whopper. Now I just wonder how mature is the new Super Mario really gonna be? ;) Dazed And [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 18:37:48 EDT In a message dated 99-10-25 18:04:26 EDT, you write: > What's the point of this post? There is a high scores record screen. I > think that it's actually fun to rack up the points in this one, since it's > playing through a game with neat levels and great characters. > -Eric- Looked like a question to me. Dazed And Con [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Videogame commercials Date: 25 Oct 1999 17:45:09 -0400 A little miscommunication here. My point was that Namco makes good games (but I was thinking fighting games, not RPGs??), but they have so far been a no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license and is not being made by Namco, the Arcade compiliation is the first game for Nintendo from Namco since the SNES. However, I don't think Namco Arcade will sell very well, since it's a bunch of old games, so it would have to be under $20 for people to buy it, and I don't think the price will go down that low. Namco might look at the poor sales of Namco arcade, and conclude that Nintendo is not a viable platform for them, and become Sony-exculsive. -----Original Message----- >On Wed, 20 Oct 1999, Eddy Wu wrote: > >> Oh, and Dave? Why would you buy any game for Pac-man when there are hundreds >> of shareware versions for the PC? Personally I think Namco Arcade is a >> stupid idea, but hopefully the horrible sales will not scare Namco off from >> Nintendo permanently. > >And why would this be a good thing? All these collections of old games are >a little strange, but Namco also makes some good RPGs, and the Dolphin is >going to need all the help from RPG companies it can get. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 17:19:59 -0400 I highly doubt that Nintendo, even if they decide to have modular modems, would leave it completely up to third-parties to make them. If they do make it modeular, I'd think we'd see several different modems, all licensed by Nintendo though. What do you mean the state of telecommunications in Japan? You do realize that Nintendo actually has a network set up there already, right? They've had it since the SNES. -----Original Message----- >Definately modems should be built in, not modular or add-ons. Modem >compatibility problems are extremely annoying, to the point of infuriation. >If possible 3rd parties should be banned from the production of modems. >Modem incompatibility is evil. > >However I don't think there will be a modem for the Dolphin due to the state >of telecommunications in Japan. Maybe since the international Dolphin will >not play DVDs, they we will get modems with our machines? > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:17:10 -0400 I had some fun with it, but for like 10 minutes. Considering it was the sequel to one of the greatest platformers of all time, it was pretty disappointing. It's kind of like the feeling I would get if Dolphin's Zelda turns out like FF7 ;-) -----Original Message----- >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, >TreyTable@aol.com writes: > ><< I could say a lot against it. Like they can also make worse games than > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >can't explain it too well, but I had fun with this game. Maybe it's just >because Yoshi is my second favorite Nintendo character (Pikachu being my >favorite). >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Sorry Date: 25 Oct 1999 19:05:37 -0400 Sorry for the repeated posts, my mail server was screwy. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Namco Date: 25 Oct 1999 19:10:21 -0400 Well, they did one DC game, and it looks like they won't be doing any more, so if they don't do Nintendo games then by the process of elimination, they are Sony-exclusive. -----Original Message----- >In a message dated 99-10-25 17:37:50 EDT, you write: > >> I don't think Namco Arcade >> will sell very well, since it's a bunch of old games, so it would have to >be >> under $20 for people to buy it, and I don't think the price will go down >> that low. Namco might look at the poor sales of Namco arcade, and conclude >> that Nintendo is not a viable platform for them, and become Sony-exculsive. >> > >It better be $20, that's how much the PSX ones are now. > >Namco can't be a Sony exclusive, what about Soul Calibur. Althought it is >disappointing that SC will probably be the only Namco DC game. Sad though, >the DC controller is perfect for Tekken TTT. > >Dave > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 19:13:03 -0400 Ah, but as Eurocom has proved, good technical skills do not always translate into good game design. We'll see, though. >One interesting point is that the game (Ridge Racer 64) is being made by Nintendo Software >Technologies, or NTS. The company consist of the cream of the crop graduates >from the Digipen Institute which was operational in Vancouver Canada for several >years and recently moved down to a much bigger former Nintendo warehouse in >Redmond. I've been to Digipen vancouver for a summer couse and I've seen some >of their graduate projects. My instructor, a one man team, built a simple >Descent type game that looks as good as Forsaken, albeit not as complicated, >for his final project. There are games that look like Resident Evil built >entirely out of polygons. > >Amazing stuff. I have high expectations for the NTS guys. Given time, they >could be Nintendo's EAD in the west. > >Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dex's secret (The Legend of Zelda: Link's eroticadventure) Date: 25 Oct 1999 19:16:18 -0400 Yeah, maybe then I wouldn't have such a problem with the constant and endless FMV ;-) >> Heheh, it could happen. Link might suddenly grow a beard and fight in the >> land >> of Hy-tech, Hyrule's technologically advanced manisfestation. He will >have >> a >> robot companion called R3-T3 and will meet a girl with balloon size breasts >> that bounce in real time, conforming to the real physics of the >> gravitational >> pull. The game will feature layers of clothing so that characters are not >> simply polygon models with textures plasted on them. They can take off >> their >> clothes and still have a layer of bare skin underneath... >> >> The title, The Legend of Zelda: Link's erotic adventure Only for >Dolphin. ( >> or >> whatever Nintendo decides to call it) >> >> Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Any games on the N64 similar to GE007? Date: 25 Oct 1999 19:28 EDT Comrades,- Are there any current games on the N64 that closely resemble the gameplay/feel of the N64 Goldeneye? Besides possibly Mission Impossible, which I know alot of folks on the list did not like. How about Winback? I have never played it & do not know much about it? Thanks! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheBump@aol.com Subject: Re: [N64] Namco Date: 25 Oct 1999 20:32:18 EDT Regarding Namco and the N64, they are working on a second N64 game. Excerpted from the reporting of The Nintendo Project, to be posted later tonight at http://tnp.itgo.com/: Namco secretly has a second Nintendo 64 title in development. "Ms. Pacman Maze Madness" was rated "E" for Everyone by the ESRB last week, prompting us to contact Namco for their official line. After finally reaching them today, a spokesperson refused to confirm the games' existance. ...No release date is available. It's also coming to the PSX. Looks like Namco is supporting the N64 long-term, after all. --Brian Stelter Editor In Chief, The Nintendo Project http://tnp.itgo.com/ TheBump@aol.com -- email 877-607-5488 (toll-free) -- voice 909-498-8218 -- fax << Well, they did one DC game, and it looks like they won't be doing any more, so if they don't do Nintendo games then by the process of elimination, they are Sony-exclusive. >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 20:40:09 EDT Would that even be legal? It would give Segony (Sega+Sony) such a large market share throuhg merger that I'm sure the government would get involved. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 20:43:25 EDT Actually, I have doubts about the X-Box. Has there ever been an American-made console embraced by the Japanese companies, without a Japanese console alternative? If the X-Box gets that same lackluster support PC games currently get, I see it going to way of the CD-i ... ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 20:53:35 EDT In a message dated 10/25/99 8:44:01 PM Eastern Daylight Time, Bastion007@aol.com writes: > Actually, I have doubts about the X-Box. Has there ever been an American-made > > console embraced by the Japanese companies, without a Japanese console > alternative? If the X-Box gets that same lackluster support PC games > currently get, I see it going to way of the CD-i ... > > ~Matt That's what the X-Box is trying to expand on (supposedly): the PC games. Everyone knows that console games are over all much more fun and long lasting as a whole than PC games. What the X-Box is trying to do is it's trying to make a standard for developers to work with, something tangible without having to generalize for the 500 different video boards available. The X-Box will not compete directly with the current line of consoles unless the developers decide to go X-Box. And if they do, god save us all! Nuff. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 18:28:16 -0700 TreyTable@aol.com wrote: > In a message dated 99-10-25 17:43:40 EDT, you write: > > > I thought for sure the SNES won. I mean, I thought the Genesis was > > crushed when DK came out... well there were other factors: Nintendo > > mascot-type games, Final Fantasy (and other Square games), RPG's... the > > only thing that Genesis did really well was sports games but I've never > > really cared for them. > > Maybe, but it was a close run in the end. The Genesis was on the decine when > DKC came out, but Sonic & Knuckles did do quite well. But the Genesis was out > since 1989 and the SNES didn't come about until 1991. So what you have to do > is not figure out what year the SNES took to the lead but how many unit were > sold in their respective lifetimes. I'm sure it was a really close race. > Besides, the Saturn came out in 1994 in Japan, same year as DKC came out. In terms of sales, the SNES sold more than the Genny. It was a 55/45 split Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 18:29:39 -0700 Eddy Wu wrote: > Ah, but as Eurocom has proved, good technical skills do not always translate > into good game design. We'll see, though. You forgot that NTS can tap in the vast testing resources at NOA to make sure their games are good. Dex > > > >One interesting point is that the game (Ridge Racer 64) is being made by > Nintendo Software > >Technologies, or NTS. The company consist of the cream of the crop > graduates > >from the Digipen Institute which was operational in Vancouver Canada for > several > >years and recently moved down to a much bigger former Nintendo warehouse in > >Redmond. I've been to Digipen vancouver for a summer couse and I've seen > some > >of their graduate projects. My instructor, a one man team, built a simple > >Descent type game that looks as good as Forsaken, albeit not as > complicated, > >for his final project. There are games that look like Resident Evil built > >entirely out of polygons. > > > >Amazing stuff. I have high expectations for the NTS guys. Given time, > they > >could be Nintendo's EAD in the west. > > > >Dexter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 11:32:23 +1000 At 14:22 25-10-99 -0700, you wrote: >> >> What makes this game so terrible (and a huge disspointment after Yoshi's >> Island) is that if you eat fruit indescriminately and just try to beat the >> game, it's way too easy. If you try to get all 30 melons in each level it's >> way too tedious. The levels can be upwards of 30minutes long. It wouldn't as >> bad if it wasn't so easy to miss a chance at a melon. Those mini-games are >> very annoying. Another thing, Yoshi's tongue is glitchy and can often >> lick-up the wrong fruit. There should have been an option to spit out >> unwanted fruit. The game is too unforgiving to those who actually want to >> put time in and get all the melons. > >You can eat fruit indescriminately, but to get high scores, you have to eat the same >fruit in a series one after another. > >Dexter > Yeah but if you want the highest score you need to eat 30 melons in a row. The levels are too big to want to better your score. Imagine playing a racing game where one race was thirty minutes long, would you go back and try to improve your time? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 11:37:40 +1000 At 17:24 25-10-99 EDT, you wrote: >In a message dated 99-10-25 17:15:53 EDT, you write: > >> You can eat fruit indescriminately, but to get high scores, you have to eat >> the same >> fruit in a series one after another. >> >> Dexter > >High scores? Like in Asteroids? I don't think I ever saw a display displaying >points. > >Dave > The points are tallied after you complete the level. During the game, when Yoshi scores he shoots out little bubbles of love. Yes I intended that to be sexually slanted. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 11:46:11 +1000 At 14:35 25-10-99 -0700, you wrote: > >Well kind of. but the interesting thing is, in order to get as many similar >fruits as possible all in a row it forces gamers to explore more than they >normally would if they were just charging through eating everything in sight. >its a much more gratifying experience than asteroids. > >Dex > Not much exploration is required to find melons, often they are right in front of you. What's hard is licking the melons. It's almost as if someone or something doesn't think the player is good enough to lick the melons. It's too easy to miss your chance at licking melons, which is very dissapointing. You are then forced to try the level all over again. I find Asteroids much more gratifying, it's one of the most phallic games ever made. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 11:54:34 +1000 At 17:59 25-10-99 EDT, you wrote: >In a message dated 10/25/99 2:15:53 PM Pacific Daylight Time, >karens@smartt.com writes: > ><< > What makes this game so terrible (and a huge disspointment after Yoshi's > > Island) is that if you eat fruit indescriminately and just try to beat the > > game, it's way too easy. If you try to get all 30 melons in each level it's > > way too tedious. The levels can be upwards of 30minutes long. It wouldn't >as > > bad if it wasn't so easy to miss a chance at a melon. Those mini-games are > > very annoying. Another thing, Yoshi's tongue is glitchy and can often > > lick-up the wrong fruit. There should have been an option to spit out > > unwanted fruit. The game is too unforgiving to those who actually want to > > put time in and get all the melons. >> > > >A disappointment is one thing, but saying that it was terrible is way >different. It was a bit disappointing in that I was expecting a game even >better than Yoshi's Island (awesome game), but overall, I'm glad I bought it. > If you ask me, the only thing that was really bad about it was that there >was only one save file. But, it's still fun. >-Eric- Let me clarify. I was disapointed because the game is terrible. There are many, many better 2d platformers in existence. Maybe if Nintendo had more time they could have made a better game. The melon licking idea might have worked if it were better executed. If I remember correctly Yoshi's Story was rushed for a christmas '97 release in Japan. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 11:58:07 +1000 At 15:07 25-10-99 -0700, you wrote: > > >Heheh, it could happen. Link might suddenly grow a beard and fight in the land >of Hy-tech, Hyrule's technologically advanced manisfestation. He will have a >robot companion called R3-T3 and will meet a girl with balloon size breasts >that bounce in real time, conforming to the real physics of the gravitational >pull. The game will feature layers of clothing so that characters are not >simply polygon models with textures plasted on them. They can take off their >clothes and still have a layer of bare skin underneath... > >The title, The Legend of Zelda: Link's erotic adventure Only for Dolphin. (or >whatever Nintendo decides to call it) > >Dexter You failed to include a reference to Link's MAGIC ROD item from Link's Awakening. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 12:04:35 +1000 At 17:19 25-10-99 -0400, you wrote: >I highly doubt that Nintendo, even if they decide to have modular modems, >would leave it completely up to third-parties to make them. If they do make >it modeular, I'd think we'd see several different modems, all licensed by >Nintendo though. > >What do you mean the state of telecommunications in Japan? You do realize >that Nintendo actually has a network set up there already, right? They've >had it since the SNES. > Yeah the stellaview, but that is for distributing games via satellite, not multiplayer gaming. Modem gaming is not popular in Japan because local calls are expensive there (pay by minute). Nintendo wouldn't leave it up to third parties, but if the modem is replacable like it is with the DC what is to stop third parties releasing modems? And when they do, it'll be like a PC, there will be incompatibility problems, and annoyance will ensure. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 19:07:29 -0700 > > > Yeah the stellaview, but that is for distributing games via satellite, not > multiplayer gaming. Modem gaming is not popular in Japan because local calls > are expensive there (pay by minute). The problem could be solved by braodcast frequences (konami is trying this) or cell phone signals. Dex > > > Nintendo wouldn't leave it up to third parties, but if the modem is > replacable like it is with the DC what is to stop third parties releasing > modems? And when they do, it'll be like a PC, there will be incompatibility > problems, and annoyance will ensure. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:03:51 EDT I dunno. I'm sure there will be 3 Nintendo made modems: cheap, medium, and expensive. All 1st and 2nd party games I'm sure will be tested with these. Compatibility problems aren't Nintendo's concern, just as faulty 3rd party memory packs isn't Nintendo's concern. ~Matt <>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 12:15:32 +1000 At 19:07 25-10-99 -0700, you wrote: >> Yeah the stellaview, but that is for distributing games via satellite, not >> multiplayer gaming. Modem gaming is not popular in Japan because local calls >> are expensive there (pay by minute). > >The problem could be solved by braodcast frequences (konami is trying this) or >cell phone signals. > >Dex Broadcast frequencies are one way. I imagine mobile phones would be more expensive than the immobile variety. I read in a Miyamoto interview that he doesn't really think the industry (the Japanese industry) is ready for modem gaming. Most console games probably wouldn't work well over a modem, so developers would have to specifically design lag friendly games. The number of people using modems in Japan probably wouldn't be big enough to warrent this. How many DC modem games are there? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 12:22:16 +1000 At 22:03 25-10-99 EDT, you wrote: >I dunno. I'm sure there will be 3 Nintendo made modems: cheap, medium, and >expensive. All 1st and 2nd party games I'm sure will be tested with these. >Compatibility problems aren't Nintendo's concern, just as faulty 3rd party >memory packs isn't Nintendo's concern. > >~Matt > This is much more evil than faulty memory packs. For modem gaming to work both parties must have modems which are compatible with each other. Otherwise you must both fiddle with the settings, this is complicated by the fact that you and your friend are in different locations. Modem compatibilty should definately be Nintendo's concern. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:18:44 -0400 Right now? None. >How many DC modem >games are there? > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:19:36 -0400 Well, they make third-party controller paks too, but only idiots buy them. >At 17:19 25-10-99 -0400, you wrote: >>I highly doubt that Nintendo, even if they decide to have modular modems, >>would leave it completely up to third-parties to make them. If they do make >>it modeular, I'd think we'd see several different modems, all licensed by >>Nintendo though. >Nintendo wouldn't leave it up to third parties, but if the modem is >replacable like it is with the DC what is to stop third parties releasing >modems? And when they do, it'll be like a PC, there will be incompatibility >problems, and annoyance will ensure. > > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 22:20:25 -0400 Yoshi's Story had those same resources. 'Nuff said. -----Original Message----- >Eddy Wu wrote: > >> Ah, but as Eurocom has proved, good technical skills do not always translate >> into good game design. We'll see, though. > >You forgot that NTS can tap in the vast testing resources at NOA to make sure >their games are good. > >Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] awards Date: 25 Oct 1999 22:23:07 EDT In a message dated 10/24/1999 7:05:37 PM Pacific Daylight Time, TreyTable@aol.com writes: << I could say a lot against it. Like they can also make worse games than anybody around. Yoshi's Story or Metroid 2 maybe? I don't know what you're trying to accomplish with "little PSX lovers" anyway. So Nintendo & RARE won some awards, good for them. One thing BAFTA forgot. Most Delays. Dave >> Delays aren't so bad. Better late than never if it is indeed better. Anyways, a lot of this is opinion based. While Nintendo may not make the most mature games as in Yoshi's story, they still are the best games around. And who sais Metroid 2 is bad. I thought it was good. Not perfect, and sure other game companies have made better, but I was just saying that Nintendo can make great game play experiences and this is showed by such merits as awards. Don't take me wrong on this, but I would seriosly take a Nintendo 1st part or 2nd party game anyday over any other game if I had to choose blindly. Oh yeah, and the PSX lover comment showed that I was aiming mainly at the slightly more Playstation biast people on this list. Don't take any offense to this. The tone of what I said wasn't too harsh, so don't treat it like it was. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 22:21:56 -0400 Um, what are you on? I like consoles fine, but the games are in no way as long-lasting as PC games. Online gaming alone extends the play time of a PC game by at least 6 months, if not more. >Everyone knows that console games are over all much more fun and long lasting >as a whole than PC games. > >Eric [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 25 Oct 1999 22:24:29 -0400 I'm not a corporate lawyer, but I don't think the antitrust laws apply to video games. Even if they do, Nintendo will most likely still have a significant market share. Think about it.. before Sony, there was only Sega and Nintendo, and the gov't had no problem with that. If Sony buys Sega, then there will be two companies again. -----Original Message----- >Would that even be legal? It would give Segony (Sega+Sony) such a large >market share throuhg merger that I'm sure the government would get involved. > >~Matt > ><better than Hasbro owning SEGA. But I'd rather see Nintendo owning SEGA. > >Dave>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:26:28 -0400 Hm...I may be wrong but I swear Sega Rally 2 is probably being played online right this minute in Japan. -=Wes [LD] Eddy Wu wrote: > Right now? None. > > >How many DC modem > >games are there? > > > >alexh@ivanhoe.starway.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Namco Date: 25 Oct 1999 22:25:57 -0400 Perhaps you're missing the point of my posts. I don't want Pacman. I don't want a collection of old arcade games. I don't want a Ridge Racer game. I WANT TEKKEN AND/OR SOUL CALIBUR. >Regarding Namco and the N64, they are working on a second N64 game. Excerpted >from the reporting of The Nintendo Project, to be posted later tonight at >http://tnp.itgo.com/: > >Namco secretly has a second Nintendo 64 title in development. "Ms. Pacman >Maze Madness" was rated "E" for Everyone by the ESRB last week, prompting us >to contact Namco for their official line. After finally reaching them today, >a spokesperson refused to confirm the games' existance. > >...No release date is available. It's also coming to the PSX. Looks like >Namco is supporting the N64 long-term, after all. > >--Brian Stelter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 12:33:25 +1000 At 22:19 25-10-99 -0400, you wrote: > >Well, they make third-party controller paks too, but only idiots buy them. Obviously these third party products sell well, or there wouldn't be so many of their products wouldn't be on the market. There are lots of unimformed people out there. When you are playing against people over a modem, chances are some of them will be idiots. That's what multiplayer gaming is all about. Bringing idiots and non-idiots together. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 19:35:30 -0700 Alex wrote: > At 19:07 25-10-99 -0700, you wrote: > > >> Yeah the stellaview, but that is for distributing games via satellite, not > >> multiplayer gaming. Modem gaming is not popular in Japan because local calls > >> are expensive there (pay by minute). > > > >The problem could be solved by braodcast frequences (konami is trying this) or > >cell phone signals. > > > >Dex > > Broadcast frequencies are one way. I imagine mobile phones would be more > expensive than the immobile variety. > > I read in a Miyamoto interview that he doesn't really think the industry > (the Japanese industry) is ready for modem gaming. Most console games > probably wouldn't work well over a modem, so developers would have to > specifically design lag friendly games. The number of people using modems in > Japan probably wouldn't be big enough to warrent this. How many DC modem > games are there? True, but there's a lot of alternatives to networking. The 64DD is another example. seems like very reasonable on-line packages for its users. Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 19:36:09 -0700 Eddy Wu wrote: > Yoshi's Story had those same resources. 'Nuff said. So did Zelda and Mario what's your point? Dex > > > -----Original Message----- > From: Dexter Sy > To: n64@lists.xmission.com > Date: Monday, October 25, 1999 9:23 PM > Subject: Re: [N64] Nintendo's American Teams > > >Eddy Wu wrote: > > > >> Ah, but as Eurocom has proved, good technical skills do not always > translate > >> into good game design. We'll see, though. > > > >You forgot that NTS can tap in the vast testing resources at NOA to make > sure > >their games are good. > > > >Dex > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:27:59 -0400 Is it? Might be. I was referring to the US. I don't think the Sega Network is even ready here in the states. >Hm...I may be wrong but I swear Sega Rally 2 is probably being played >online right this minute in Japan. > >-=Wes [LD] > >Eddy Wu wrote: > >> Right now? None. >> >> >How many DC modem >> >games are there? >> > >> >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 22:29:54 EDT In a message dated 10/25/99 6:33:45 PM Eastern Daylight Time, TreyTable@aol.com writes: << > The SNES won. Really. > > Dex Would you care to back that up with proof? Just show us the numbers. Dave >> I read it in an an NGO from a few months ago. The final numbers had SNES win by not much, but it did sell more units. Maybe it was because it was still being sold up until today? I don't know, but if I find the numbers, I'll post them. This message will self-destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:31:00 -0400 Um, I don't think so. As long as your modem can connect to the Nintendo (or Sony or Sega or ISP) server you won't have problems, no matter what modem you have. I don't think they are planning to include the capability to dial-up to other consoles directly, as that is a huge pain in the ass (I've been playing games online for several years now, and sometimes I still can't get direct connections to work), as you have said, and Nintendo at least is still aiming for the mass market. >This is much more evil than faulty memory packs. For modem gaming to work >both parties must have modems which are compatible with each other. >Otherwise you must both fiddle with the settings, this is complicated by the >fact that you and your friend are in different locations. Modem compatibilty >should definately be Nintendo's concern. > >alexh@ivanhoe.starway.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 22:33:41 -0400 (EDT) Yeah I was comparing Sony to SNES success and Dolphin to Sega Genesis' success. SNES won, but Genesis was close. I think the next generation will be that close, it won't happen within the first year of Dolphins release(PSX2's 2nd) but Dolphin will seriously start encroaching on Sony's market share in it's 2nd year. My prediction. On Mon, 25 Oct 1999, Dexter Sy wrote: > > > D Fentie wrote: > > > I thought for sure the SNES won. I mean, I thought the Genesis was > > crushed when DK came out... well there were other factors: Nintendo > > mascot-type games, Final Fantasy (and other Square games), RPG's... the > > only thing that Genesis did really well was sports games but I've never > > really cared for them. > > The SNES won. Really. > > Dex > > > > > > > TreyTable@aol.com wrote: > > > > > > In a message dated 99-10-25 17:13:21 EDT, you write: > > > > > > > I > > > > think the upcoming generation will mirror the Genesis vs SNES battle. Sony > > > > will win but Nintendo will make a stronger showing this time around. Fine > > > > with me. > > > > > > > > > > Hmm. So who is Sony then? Will Sony be the Genesis or SNES? Because in the > > > 16-Bit days there was no clear winner between the Genesis & Super NES. I'm > > > not going to make any predictions until one of two things happen. Either when > > > Shenmue is spinning in my Dreamcast or when the PlayStation 2 and Dolphin > > > take their rightful places where my PlayStation & N64 sit right now. > > > > > > Dave > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] I love AOL Date: 25 Oct 1999 22:33:36 EDT In a message dated 10/24/1999 7:06:06 PM Pacific Daylight Time, glacion@earthlink.net writes: << No, because signing up for a hotmail account would require more intelligence than these AOLers seem to possess. >> Look at it from my perspective. This is an analogy and for some it may not be comprehendable, but it is better memory wise and easier to use IE since it is already loaded into memory as part of the Windows shell. Now this says that we "AOLers" should be using IE since it is easier and requires less intelligence to run on account that it is on every Windows machine right out of the box. But this isn't so. We have managed to get smart enough to get other browsers such as AOL's (even though AOL uses IE it is treated differently in memory) and in some cases Netscape (which is what AOL should use) or even other browsers. So really, all of us AOL members have shown a little bit of intelligence by exploring or options as far as browsers go. Then again, since I'm an AOL member I shouldn't know this right. I also shouldn't know how to turn on my computer. I guess dumb people learn something new everyday(:)~~~~ Jeremiah P.S. I guess that I'm not so smart after all since for all memory efficiency purposes I should use Internet Explorer. Too bad it's Microsoft. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Dolphin Modems Date: 25 Oct 1999 22:33:15 -0400 Yes, Sega seems to have not been ready for online gaming at launch in the US, and will not be for a while. Unfortunately SR2 for the US coming out in November won't feature online gaming here in the States, but Sega promises that by Q3 2000 (before July) there will be like 5 or some odd number of online games out here. Including a perfect port of Half Life, which I would be interested in seeing the online multiplayer of. But in Japan, there are numerous games out to be played online, I believe. -=Wes [LD] Eddy Wu wrote: > Is it? Might be. I was referring to the US. I don't think the Sega Network > is even ready here in the states. > > >Hm...I may be wrong but I swear Sega Rally 2 is probably being played > >online right this minute in Japan. > > > >-=Wes [LD] > > > >Eddy Wu wrote: > > > >> Right now? None. > >> > >> >How many DC modem > >> >games are there? > >> > > >> >alexh@ivanhoe.starway.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Videogame commercials - Btanx 2 Date: 25 Oct 1999 22:35:04 -0400 (EDT) Did anybody see the Battletanx 2 commercial? It was hilarious. Seeing the little bear sprinting down the field had me rolling with laughter. On Mon, 25 Oct 1999, Eddy Wu wrote: > A little miscommunication here. My point was that Namco makes good games > (but I was thinking fighting games, not RPGs??), but they have so far been a > no-show for Nintendo. Besides Ridge Racer 64, which is just Namco's license > and is not being made by Namco, the Arcade compiliation is the first game > for Nintendo from Namco since the SNES. However, I don't think Namco Arcade > will sell very well, since it's a bunch of old games, so it would have to be > under $20 for people to buy it, and I don't think the price will go down > that low. Namco might look at the poor sales of Namco arcade, and conclude > that Nintendo is not a viable platform for them, and become Sony-exculsive. > > -----Original Message----- > From: Geoff Finger > To: n64@lists.xmission.com > Date: Monday, October 25, 1999 3:18 PM > Subject: Re: [N64] Videogame commercials > > > >On Wed, 20 Oct 1999, Eddy Wu wrote: > > > >> Oh, and Dave? Why would you buy any game for Pac-man when there are > hundreds > >> of shareware versions for the PC? Personally I think Namco Arcade is a > >> stupid idea, but hopefully the horrible sales will not scare Namco off > from > >> Nintendo permanently. > > > >And why would this be a good thing? All these collections of old games are > >a little strange, but Namco also makes some good RPGs, and the Dolphin is > >going to need all the help from RPG companies it can get. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 22:34:41 -0400 My point is that just because they are good at getting smooth framerates and pretty graphics and have access to the best testing resources in the world does not guarantee great games, as illustrated by Yoshi's Story. Don't get me wrong, I fully expect the games they make to be good, but until I see some product I will remain skeptical. >Eddy Wu wrote: > >> Yoshi's Story had those same resources. 'Nuff said. > >So did Zelda and Mario what's your point? > >Dex >> >Eddy Wu wrote: >> > >> >> Ah, but as Eurocom has proved, good technical skills do not always >> translate >> >> into good game design. We'll see, though. >> > >> >You forgot that NTS can tap in the vast testing resources at NOA to make >> sure >> >their games are good. >> > >> >Dex > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Any games on the N64 similar to GE007? Date: 25 Oct 1999 22:36:46 -0400 (EDT) Best bet is to wait for Perfect Dark. It's coming in 6 months. On Mon, 25 Oct 1999, Kevin Mapp wrote: > Comrades,- > > Are there any current games on the N64 that closely > resemble the gameplay/feel of the N64 Goldeneye? > > Besides possibly Mission Impossible, which I know > alot of folks on the list did not like. How about > Winback? I have never played it & do not know much > about it? > > Thanks! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 22:38:43 EDT In a message dated 10/25/1999 2:43:40 PM Pacific Daylight Time, d.fentie@home.com writes: << I thought for sure the SNES won. I mean, I thought the Genesis was crushed when DK came out... well there were other factors: Nintendo mascot-type games, Final Fantasy (and other Square games), RPG's... the only thing that Genesis did really well was sports games but I've never really cared for them. TreyTable@aol.com wrote: > > In a message dated 99-10-25 17:13:21 EDT, you write: > > > I > > think the upcoming generation will mirror the Genesis vs SNES battle. Sony > > will win but Nintendo will make a stronger showing this time around. Fine > > with me. > > > > Hmm. So who is Sony then? Will Sony be the Genesis or SNES? Because in the > 16-Bit days there was no clear winner between the Genesis & Super NES. I'm > not going to make any predictions until one of two things happen. Either when > Shenmue is spinning in my Dreamcast or when the PlayStation 2 and Dolphin > take their rightful places where my PlayStation & N64 sit right now. > > Dave >> Yeah, I agree with D.Fentie. Donkey Kong did through it over the top for Nintendo. SEGA got to greedy and didn't cover it's bases by making too many Genesis periphials and the Saturn. I do think that SEGA did have plenty of good games though. Just some problems with decision making made them bad at the time in my eyes. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] I love AOL Date: 25 Oct 1999 22:38:24 -0400 OK, I wasn't going to respond, but this is the second person who has misinterpreted this. I didn't say ALL AOLers were stupid, if you had read my previous posts. When I referred to "these AOLers" I was referring to the ones who had been banned from the list for making one-line posts and generally being idiots. I DO NOT THINK ALL AOLERS ARE DUMB. Note this. Also, I'm trying to restrain myself from getting into a browser war, which oddly enough happens about once a year on this list, even though it has nothing to do with computers ;-). Go figure. Let me just say that from my experiences with designing websites, IE is just more compatible and easy to code for. >In a message dated 10/24/1999 7:06:06 PM Pacific Daylight Time, >glacion@earthlink.net writes: > ><< No, because signing up for a hotmail account would require more >intelligence > than these AOLers seem to possess. >> > > Look at it from my perspective. This is an analogy and for some it may >not be comprehendable, but it is better memory wise and easier to use IE >since it is already loaded into memory as part of the Windows shell. Now >this says that we "AOLers" should be using IE since it is easier and requires >less intelligence to run on account that it is on every Windows machine right >out of the box. But this isn't so. We have managed to get smart enough to >get other browsers such as AOL's (even though AOL uses IE it is treated >differently in memory) and in some cases Netscape (which is what AOL should >use) or even other browsers. So really, all of us AOL members have shown a >little bit of intelligence by exploring or options as far as browsers go. >Then again, since I'm an AOL member I shouldn't know this right. I also >shouldn't know how to turn on my computer. I guess dumb people learn >something new everyday(:)~~~~ > >Jeremiah >P.S. I guess that I'm not so smart after all since for all memory efficiency >purposes I should use Internet Explorer. Too bad it's Microsoft. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] the 128-Bit Generation Date: 25 Oct 1999 22:40:11 EDT In a message dated 10/25/1999 3:33:45 PM Pacific Daylight Time, TreyTable@aol.com writes: << Would you care to back that up with proof? Just show us the numbers. Dave >> Just have a little faith. You don't like Nintendo much do you Dave? Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 19:51:49 -0700 Eddy Wu wrote: > My point is that just because they are good at getting smooth framerates and > pretty graphics and have access to the best testing resources in the world > does not guarantee great games, as illustrated by Yoshi's Story. Agreed > > > Don't get me wrong, I fully expect the games they make to be good, but until > I see some product I will remain skeptical. Yep. Also, they'd be tapping into different groups. NTS would probably tap Tree House and NOA's game counsellers which i, w/ a second and third opinion likely coming from Mario Club and Miyamoto's EAD in Japan. Dex > > > >Eddy Wu wrote: > > > >> Yoshi's Story had those same resources. 'Nuff said. > > > >So did Zelda and Mario what's your point? > > > >Dex > > >> >Eddy Wu wrote: > >> > > >> >> Ah, but as Eurocom has proved, good technical skills do not always > >> translate > >> >> into good game design. We'll see, though. > >> > > >> >You forgot that NTS can tap in the vast testing resources at NOA to make > >> sure > >> >their games are good. > >> > > >> >Dex > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 13:02:17 +1000 At 19:51 25-10-99 -0700, you wrote: > >> >> Don't get me wrong, I fully expect the games they make to be good, but until >> I see some product I will remain skeptical. > >Yep. Also, they'd be tapping into different groups. NTS would probably tap >Tree House and NOA's game counsellers which i, w/ a second and third opinion >likely coming from Mario Club and Miyamoto's EAD in Japan. > >Dex > I often get the impression NOA are run by a bunch of halfwits. Hesitating to bring out Smash Bros, then changing the sound effects. Making Perfect Dark less bloody. The Rap in DK64. Trying to change the music in Tetrisphere. Rare took a swipe at them in on their web site saying the Klobb is named after Ken Lobb because it's loud and inaccurate. NOA seem much more concerned with preserving a family (kiddy) image than NCL. To me NTS plus NOA means tech heads plus marketing guys. Not really indicative of good gameplay. Of course when they actually release some games my opinion may change. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 23:17:34 -0400 I don't get that impression at all. The final decision on games comes down from NCL, and they are the ones most concerned about preserving Nintendo's kiddy image. NOA can't be doing such a bad job, considering how much more successful the N64 is in America than in Japan. Also, the head of NOA is.. um.. his name escapes me at the moment but it is a Japanese guy. Was NOA responsible for the DK Rap? I always thought it was a symptom of Rare's British dementia ;-) >I often get the impression NOA are run by a bunch of halfwits. Hesitating to >bring out Smash Bros, then changing the sound effects. Making Perfect Dark >less bloody. The Rap in DK64. Trying to change the music in Tetrisphere. >Rare took a swipe at them in on their web site saying the Klobb is named >after Ken Lobb because it's loud and inaccurate. NOA seem much more >concerned with preserving a family (kiddy) image than NCL. > >To me NTS plus NOA means tech heads plus marketing guys. Not really >indicative of good gameplay. Of course when they actually release some games >my opinion may change. > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 20:44:54 -0700 > > I often get the impression NOA are run by a bunch of halfwits. You maybe right, but i disagree. it's the more progressive of the two nintendos. And as for changing the hum of the lightsabre, its probably something they want to avoid with lucas, who they court for new star wars games. > Hesitating to > bring out Smash Bros, then changing the sound effects. Making Perfect Dark > less bloody. They may have saved themelseves from lawsuits by doing so. Don't think a bloodier game is any more mature. the maturing is in the theme. > The Rap in DK64. Trying to change the music in Tetrisphere. > Rare took a swipe at them in on their web site saying the Klobb is named > after Ken Lobb because it's loud and inaccurate. Ummm, yeah... but i've spoken to Klobb and its nothing more than a joke. you read too much into things. Besides, loud and inaccurate could be an inside joke about something else. its not a personal attack. > NOA seem much more > concerned with preserving a family (kiddy) image than NCL. reead above. > > > To me NTS plus NOA means tech heads plus marketing guys. Not really > indicative of good gameplay. Of course when they actually release some games > my opinion may change. Oh course, you forget that Rare created perfect dark and Goldene Eye under Ken's guidance. Sounds like a lot of bitterness that should be aimed elsewhere. Dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 20:45:51 -0700 Eddy Wu wrote: > I don't get that impression at all. The final decision on games comes down > from NCL, and they are the ones most concerned about preserving Nintendo's > kiddy image. NOA can't be doing such a bad job, considering how much more > successful the N64 is in America than in Japan. Also, the head of NOA is.. > um.. his name escapes me at the moment but it is a Japanese guy. Minoru Arakawa. Very much a western minded Japanese. if he does succeed Yamauchi, it could mean big changes for nintendo. less conservative would be a start. Dex > > > Was NOA responsible for the DK Rap? I always thought it was a symptom of > Rare's British dementia ;-) > > >I often get the impression NOA are run by a bunch of halfwits. Hesitating > to > >bring out Smash Bros, then changing the sound effects. Making Perfect Dark > >less bloody. The Rap in DK64. Trying to change the music in Tetrisphere. > >Rare took a swipe at them in on their web site saying the Klobb is named > >after Ken Lobb because it's loud and inaccurate. NOA seem much more > >concerned with preserving a family (kiddy) image than NCL. > > > >To me NTS plus NOA means tech heads plus marketing guys. Not really > >indicative of good gameplay. Of course when they actually release some > games > >my opinion may change. > > > >alexh@ivanhoe.starway.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 13:56:53 +1000 At 23:17 25-10-99 -0400, you wrote: > >I don't get that impression at all. The final decision on games comes down >from NCL, and they are the ones most concerned about preserving Nintendo's >kiddy image. NOA can't be doing such a bad job, considering how much more >successful the N64 is in America than in Japan. Also, the head of NOA is.. >um.. his name escapes me at the moment but it is a Japanese guy. > >Was NOA responsible for the DK Rap? I always thought it was a symptom of >Rare's British dementia ;-) > NOA may be good at some things, but design input on games is probably not one of them. I'm not saying that Japanese are smarter than Americans or anything. Both NCL and NOA have good business men working there but NCL has Miyamoto, EAD and their other development teams. NOA is just the American agent of NCL. All the input they seem to have on games is related to marketing. They have the treehouse but is that probably more to do with bug fixing than game design. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Videogame commercials - Btanx 2 Date: 26 Oct 1999 00:10:06 EDT In a message dated 10/25/99 7:35:29 PM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << Did anybody see the Battletanx 2 commercial? It was hilarious. Seeing the little bear sprinting down the field had me rolling with laughter. >> I downloaded it and laughed my @$$ off. This one takes over Jet Moto 2 for funniest commercial award. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 14:27:51 +1000 At 20:44 25-10-99 -0700, you wrote: >> >> I often get the impression NOA are run by a bunch of halfwits. >> >> Hesitating to >> bring out Smash Bros, then changing the sound effects. Making Perfect Dark >> less bloody. > >You maybe right, but i disagree. it's the more progressive of the two nintendos. >And as for changing the hum of the lightsabre, its probably something they want to >avoid with lucas, who they court for new star wars games. I was thinking more of the bowling sounds. The Light sabre change is certainly forgivable. > >They may have saved themelseves from lawsuits by doing so. Don't think a bloodier >game is any more mature. the maturing is in the theme. > I'm inclined to believe the the makers of great games like Perfect Dark make decisions more for artistic purposes than marketing purposes. The designers felt that having blood appear on the walls behind foes was consistent with the theme. NOA shouldn't be intimidated by these unfounded law-suits. >> The Rap in DK64. Trying to change the music in Tetrisphere. >> Rare took a swipe at them in on their web site saying the Klobb is named >> after Ken Lobb because it's loud and inaccurate. > >Ummm, yeah... but i've spoken to Klobb and its nothing more than a joke. you read >too much into things. Besides, loud and inaccurate could be an inside joke about >something else. its not a personal attack. > Not a personal attack but it could indicate some resentment at Rare. Rare is self-publishing games now, perhaps they want more autonomy. In another interview a NOA boy was saying that they went to NCL and Miyamoto about the Perfect Dark delay. If NOA had faith in the developers that gave them Goldeneye they wouldn't have needed to go to NCL. If Rare asked for more time NOA should have said sure straight away. So if it wasn't for NCL, we'd likely have a medicore Perfect Dark. >> NOA seem much more >> concerned with preserving a family (kiddy) image than NCL. > >reead above. > Where you say NOA is more progressive? NCL is comming out with revolutionary games while NOA does things like "Rare, we want you to make a Mario Kart clone (DKR)" >> >> >> To me NTS plus NOA means tech heads plus marketing guys. Not really >> indicative of good gameplay. Of course when they actually release some games >> my opinion may change. > >Oh course, you forget that Rare created perfect dark and Goldene Eye under Ken's >guidance. > Neither of us really knows how much input he had. I feel he was more analogous to an exectutive producer of the film industry. >Sounds like a lot of bitterness that should be aimed elsewhere. > >Dex > Hmm, are you reading too much into things? :) alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 21:43:11 -0700 > > NOA may be good at some things, but design input on games is probably not > one of them. I'm not saying that Japanese are smarter than Americans or > anything. Both NCL and NOA have good business men working there but NCL has > Miyamoto, EAD and their other development teams. They haven't proven themselves enough time for anyone of us to make an accurate judgement. but they do have a solid infrastructure in place for that potential. Besides, NOA is often given less credit than is due when it comes to some of the input on hit rare titles. > NOA is just the American > agent of NCL. All the input they seem to have on games is related to > marketing. They have the treehouse but is that probably more to do with bug > fixing than game design. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 21:55:34 -0700 > > I was thinking more of the bowling sounds. The Light sabre change is > certainly forgivable. Heheh. True. > > > I'm inclined to believe the the makers of great games like Perfect Dark make > decisions more for artistic purposes than marketing purposes. The designers > felt that having blood appear on the walls behind foes was consistent with > the theme. NOA shouldn't be intimidated by these unfounded law-suits. They shouldn't be, but its good business. Furthmore more, don't clong to the notion of so called artistic freedom. There isn't any. Art is produced as a reflection of society. And Perfect Dark can sell to more people and be less threatening to lawmakers and parents by having less blood (believe me, a lot of american parents are still upset over the sniping in GoldenEye and the game was actually featured in Time magaine after the recent school shooters) Anyways, everybody, including RARE, can understand the language called money. Keeping violence to what is needed without pouring buckets of blood is a win win for everyone. Final Fantasy 8 is a purely mature game, and i've yet to see blood in it. Besides, blood, gore, or the artistic freedom to give as much of these as a developer want doesn't equal to mature game. like i said before, its the theme. > > > Not a personal attack but it could indicate some resentment at Rare. Yes, it could also mean Ken spoke loudy and inaccurately while he was drunk. Both theories have the same chance of being the right reason. > Rare is > self-publishing games now, perhaps they want more autonomy. They were an antonomous third party developer before Nintendo invested in them. So yes, self published titles mean they are not under Nintendo's leash all the time and I'd venture to guess Nintendo welcome's this. It allows them to step back and say "hey, its not our game, its from RARE." hence the bouncing boobs in Jet Force Gemini :) > In another > interview a NOA boy was saying that they went to NCL and Miyamoto about the > Perfect Dark delay. NCL is still the business hub of the company, and Miyamoto happens to be the most well respected man in the industry. Its like having a direct line to yoda and choosing not to use it. If you're someone who looks up to yoda, you'd send a message and ask him for advice, even if it makes conspiracy theories likely. you'd be a fool not to. > If NOA had faith in the developers that gave them > Goldeneye they wouldn't have needed to go to NCL. Rare wanted to delay the game themselves. they probably wanted to ask Nintendo exces and see if they would allow them to delay it. looks like they got what they wanted. > If Rare asked for more > time NOA should have said sure straight away. Noa is not in that kind of business position, but that's not quite related to the fact that NCL have given noa quite a bit of software decisions, including co-ordinating the north maerican 2nd parties, acting as a liason w/ RARE, and working with their own internal teams. You'd be appalled at NOA only five years ago. they couldn't take a shit without asking permission. > So if it wasn't for NCL, we'd > likely have a medicore Perfect Dark. > > Where you say NOA is more progressive? NCL is comming out with revolutionary > games while NOA does things like "Rare, we want you to make a Mario Kart > clone (DKR)" RARE games do well in NOA's sphere of influence, they don't do that well in Japan. Given that NOA gives direct input to RARE i'd say they are progressive. > > > > Neither of us really knows how much input he had. I feel he was more > analogous to an exectutive producer of the film industry. That would be Hiroshi Yamauchi whose NCL funded the project. He would be someone in the director's position, but probably sharing the same position with chaps over at RARE. > > > > Hmm, are you reading too much into things? :) Heh dex > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 15:57:58 +1000 At 21:55 25-10-99 -0700, you wrote: >> >> I'm inclined to believe the the makers of great games like Perfect Dark make >> decisions more for artistic purposes than marketing purposes. The designers >> felt that having blood appear on the walls behind foes was consistent with >> the theme. NOA shouldn't be intimidated by these unfounded law-suits. > >They shouldn't be, but its good business. Furthmore more, don't clong to the notion >of so called artistic freedom. There isn't any. Art is produced as a reflection of >society. And Perfect Dark can sell to more people and be less threatening to >lawmakers and parents by having less blood (believe me, a lot of american parents >are still upset over the sniping in GoldenEye and the game was actually featured in >Time magaine after the recent school shooters) > >Anyways, everybody, including RARE, can understand the language called money. >Keeping violence to what is needed without pouring buckets of blood is a win win >for everyone. Final Fantasy 8 is a purely mature game, and i've yet to see blood >in it. Besides, blood, gore, or the artistic freedom to give as much of these as a >developer want doesn't equal to mature game. like i said before, its the theme. > Game design should be more about making a game that the designer wants to make and not a game that the designer thinks most people will want to buy. I agree that gore is not neccessary for a mature game. Often gore is used to sell the game, a la Mortal Kombat. The same happens with cuteness as well, like in Banjo-Kazooie. But occasionally game elements are so designed because that's the way the developer wanted them, not because of how test groups responded. Goldeneye had the red spots that appeared on enemies, which was consistent with it's camp Bond movie theme. With Perfect Dark they are trying to do something more sci-fi and grittier. That's why they made it gorier. Blood appearing behind opponents is not excessive. At the end of the day though, we play games for how they play and not for peripheral things like blood. So in this case NOA probably made the right decision. Like you say, it will make the game available to a wider audience. However this is just an example of how NOA's input seems to be limited to marketing; suporting my argument that their association with NTS will not neccessarily result in good games. >> Not a personal attack but it could indicate some resentment at Rare. > >Yes, it could also mean Ken spoke loudy and inaccurately while he was drunk. Both >theories have the same chance of being the right reason. > The comment seemed it was more about his general character than a reference to specific occasion where he was drunk. It would be interesting to know what really goes on behind the scenes... >> If Rare asked for more >> time NOA should have said sure straight away. > >Noa is not in that kind of business position, but that's not quite related to the >fact that NCL have given noa quite a bit of software decisions, including >co-ordinating the north maerican 2nd parties, acting as a liason w/ RARE, and >working with their own internal teams. You'd be appalled at NOA only five years >ago. they couldn't take a shit without asking permission. Perfect Dark is not a big game to NCL. First Person Shooters do not sell well in Japan. NOA is the liason with Rare. If NOA refused Rare's request to delay Perfect Dark, NCL probably would have went with it. Now that NOA can decide when they get to use the bathroom, it makes sense that they'd like even more control over decisions in the west. I think they only went to NCL about Perfect Dark because Rare insisted. Or maybe Rare went to NCL themselves. >> So if it wasn't for NCL, we'd >> likely have a medicore Perfect Dark. >> >> Where you say NOA is more progressive? NCL is comming out with revolutionary >> games while NOA does things like "Rare, we want you to make a Mario Kart >> clone (DKR)" > >RARE games do well in NOA's sphere of influence, they don't do that well in Japan. >Given that NOA gives direct input to RARE i'd say they are progressive. The Donkey Kong Country trilogy each sold over a million in Japan. NOA has influence over Rare, but we cannot really determine if that is positive or negative influence. Actually, NCL probably has more influence over Rare considering the similarity of some of their games. NCL are more progressive, they are trying to foster new development of their own with Marigul, and they are trying new genres like the Pokemon games. Initially NOA did not want pokemon in the west, remember? Remember the story about NOA hating the original Donkey Kong? There are lots of examples of NOA having poor appreciation of good product. >> Neither of us really knows how much input he had. I feel he was more >> analogous to an exectutive producer of the film industry. > >That would be Hiroshi Yamauchi whose NCL funded the project. He would be someone >in the director's position, but probably sharing the same position with chaps over >at RARE. Let's face it, NOA are not game designers, their job is to make sure the money being spent on Rare is not going to waste. Like the way the producers of Holywood sit in and look after the studio's money. Yamauchi is often credited as the "Executive Producer" out of respect to the owner of the company, I doubt he provides any input on the games. >dex alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Nintendo's American Teams Date: 25 Oct 1999 23:26:28 -0700 > > Game design should be more about making a game that the designer wants to > make and not a game that the designer thinks most people will want to buy. I > agree that gore is not neccessary for a mature game. Often gore is used to > sell the game, a la Mortal Kombat. The same happens with cuteness as well, > like in Banjo-Kazooie. But occasionally game elements are so designed > because that's the way the developer wanted them, not because of how test > groups responded. Test groups generally respond to content of gameplay, not content in terms of intellectual meterial. you seem to have the two mixed up. But Nintendo's own censors are more stringent with the way the work with things. That's why I'm pretty sure Nintendo wanted RARE to go it alone and do some titles on their own with some assistance from Nintendo. This removes Nintendo from the hotseat and RARE can do things like bouncing boobs. > > > Goldeneye had the red spots that appeared on enemies, which was consistent > with it's camp Bond movie theme. With Perfect Dark they are trying to do > something more sci-fi and grittier. That's why they made it gorier. Blood > appearing behind opponents is not excessive. At the end of the day though, > we play games for how they play and not for peripheral things like blood. So > in this case NOA probably made the right decision. Like you say, it will > make the game available to a wider audience. If PD is the successor to GoldenEye, i see no reason why it should sudden have a lot more blood than Golden Eye. Blood didn't make the original GoldenEye great, but i agree with you that if left to their own vices, RARE might have ended up with a gorier product. > > > However this is just an example of how NOA's input seems to be limited to > marketing; suporting my argument that their association with NTS will not > neccessarily result in good games. NOA has teremdous input in GoldenEye and various RARE projects. They aren't bad at all. What do you mean by this statement? > The comment seemed it was more about his general character than a reference > to specific occasion where he was drunk. It would be interesting to know > what really goes on behind the scenes... You'll have to give me the link for me to judge for myself. Tone of voice and sarcasm are notoriously difficult to carry over text based communication like webpages and e-mail. I've been sarcastic many times and have people accuse me of various things, thinking i was being serious. > > Perfect Dark is not a big game to NCL. First Person Shooters do not sell > well in Japan. It is important to their Bottom line. don't forget, NCL still owns NOA. if NOA does well, they do well also. > NOA is the liason with Rare. If NOA refused Rare's request to > delay Perfect Dark, NCL probably would have went with it. I think its a simply question of Miyamoto's philosphy that games worked on by Nintendo should only be released once the people working on it is satisfied. Nintendo is being fair here. They gave Miyamoto leeway when he makes games, they give it to RARE as well. They are no hypocrites. Besides, when you have Miyamoto saying he sees RARE as internal competition, its a big pat on the back for RARE, and shows their status within NOA and NCL and being own of Nintendo's own. > Now that NOA can > decide when they get to use the bathroom, it makes sense that they'd like > even more control over decisions in the west. I think they only went to NCL > about Perfect Dark because Rare insisted. Or maybe Rare went to NCL themselves. Or maybe its procedure. > > The Donkey Kong Country trilogy each sold over a million in Japan. NOA has > influence over Rare, but we cannot really determine if that is positive or > negative influence. Actually, NCL probably has more influence over Rare > considering the similarity of some of their games. NCL are more progressive, > they are trying to foster new development of their own with Marigul, and > they are trying new genres like the Pokemon games. Initially NOA did not > want pokemon in the west, remember? NOA did not have a development team because NCL forbade it. All development from Nintendo were centered around Kyoto at one time. During the 16-bit days, Nintendo saw how they simply cannot have their bases covered depending on Kyoto games and they made some effort to create an internal evaluation team not only to rate all the games being released, but to act as kind of an in-house consulting group for NOA/NCL's projects with partner developers in the west. One of these partners happened to be RARE. When DKC blew all records, Nintendo quickly turned around and bought into the company. NTS is the obvious next step. The infrastructure is there and NOA's going forward with games which will probably cater more directly to western tastes. Nintendo made sports franchises may not be far off, especially with Nintendo's investment in left field, a company who's doing amazing work with Excite Bike 64. As for Pokemon, NOA was hesistant, as most people were, that its simply too Japanese. But the pokemon launch was handled with an all or nothing mindset. When it launch last year, it start with continus buzz built up in Nintendo power and other magazines. It then shifted to a the launch of the television cartoons in early September '98, followed by a sizable marketing blitz for the game boy games. After doing that, Nintendo had created a Tsunami and simply role the Pokemon tidal wave. I thought their marketing was flawless and quite the opposite of reserved. Besides, NOA knows when a product wont sell. NCL was accused of shoving down Virtual Boy into America and it didn't sell. NOA immediately pulled it out as fast as they could to take" the least hits" as VP of Markerting Peter Main recalls in Game Over (buy the book, its good) > > Remember the story about NOA hating the original Donkey Kong? There are lots > of examples of NOA having poor appreciation of good product. That was a NOA that barely existed. Besides, NOA didn't hate donkey kong. One of the guys working for NOA did, he has since moved out of the company. > > > Let's face it, NOA are not game designers, their job is to make sure the > money being spent on Rare is not going to waste. Like the way the producers > of Holywood sit in and look after the studio's money. Yamauchi is often > credited as the "Executive Producer" out of respect to the owner of the > company, I doubt he provides any input on the games. Well, that will change pretty soon. NOA's success in retaining a sizable market for the N64 in the west have gained it not only respect but also credebility in the minds of the executives in Japan who use to see NOA as a "kid brother" of NCL. NOA has matured, like it or not. It was behind Nintend's engineed Sega style play it loud come back at the end of the 16-bit era, it has done some great work for Nintendo and will continue to do so. Dexter > > > >dex > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] monopoly Date: 26 Oct 1999 05:29:50 EDT In a message dated 99-10-25 20:40:38 EDT, you write: > Would that even be legal? It would give Segony (Sega+Sony) such a large > market share throuhg merger that I'm sure the government would get involved. > > ~Matt > As long as there were other companies.. Wait a minute. I don't think the American government could say much against a Japanese monopoly. But with Nintendo not in the same boat it still wouldn't be. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 26 Oct 1999 05:30:30 EDT In a message dated 99-10-25 20:44:01 EDT, you write: > as there ever been an American-made > console embraced by the Japanese companies, Yes, the Atari 2600 & Colecovision. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 05:32:54 EDT In a message dated 99-10-25 21:28:06 EDT, you write: > Imagine playing a > racing game where one race was thirty minutes long, would you go back and > try to improve your time? > > alexh@ivanhoe.starway.net.au Depends on the track. Those all nighters in Gran Turismo were too compact for my taste, but say if was an 80 lap race like in Daytona USA on the Saturn, I've done a few of those for better times. It all depends on the track. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Console Modems Date: 26 Oct 1999 05:35:33 EDT In a message dated 99-10-25 22:11:13 EDT, you write: > How many DC modem > games are there? > > alexh@ivanhoe.starway.net.au For Multi-Player? I think one, Sega Rally 2. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Long lasting flavour Date: 26 Oct 1999 05:39:23 EDT In a message dated 99-10-25 22:24:35 EDT, you write: > Um, what are you on? I like consoles fine, but the games are in no way as > long-lasting as PC games. Online gaming alone extends the play time of a PC > game by at least 6 months, if not more. Maybe he means in terms of hardware. I become bored with most PC games after five minutes, even before someone will configure the internet settings. It must be the control scheme. I just can't stand using a controller from 1800 (Keyboard) and 1970 (Mouse). Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 05:40:13 EDT In a message dated 99-10-25 22:27:45 EDT, you write: > Hm...I may be wrong but I swear Sega Rally 2 is probably being played > online right this minute in Japan. > > -=Wes [LD] > No, you're right about that. On 33.6K Modems even. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Namco Date: 26 Oct 1999 05:40:51 EDT In a message dated 99-10-25 22:28:01 EDT, you write: > Perhaps you're missing the point of my posts. I don't want Pacman. I don't > want a collection of old arcade games. I don't want a Ridge Racer game. I > WANT TEKKEN AND/OR SOUL CALIBUR. You need a PlayStation & a Dreamcast. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Yoshi's resources Date: 26 Oct 1999 05:43:12 EDT In a message dated 99-10-25 22:29:53 EDT, you write: > So did Zelda and Mario what's your point? > > Dex Mario & Zelda had one thing Yoshi's Story didn't. A competent director. I think we all know who He is. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 05:43:52 EDT In a message dated 99-10-25 22:30:02 EDT, you write: > Is it? Might be. I was referring to the US. I don't think the Sega Network > is even ready here in the states. Hey, we do have those nifty Sonic Adventure downloads. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dolphin Modems Date: 26 Oct 1999 05:45:11 EDT In a message dated 99-10-25 22:33:46 EDT, you write: > I don't think they are planning to include the capability to > dial-up to other consoles directly, as that is a huge pain in the pooper Oh, did you have Saturn Netlink too? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] I love AOL Date: 26 Oct 1999 05:48:12 EDT In a message dated 99-10-25 22:34:20 EDT, you write: > Look at it from my perspective. This is an analogy and for some it may > not be comprehendable, but it is better memory wise and easier to use IE > since it is already loaded into memory as part of the Windows shell. It is? I'm still looking for it then. My PC didn't come with IE. I use the one that's built in to AOL. My PC came with a 2400 bps modem & Prodigy. Woo-hoo! Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the 32-Bit Generation Date: 26 Oct 1999 05:51:04 EDT In a message dated 99-10-25 22:39:15 EDT, you write: > SEGA got to greedy and didn't cover it's bases by making too many > Genesis periphials and the Saturn. The Saturn wasn't just greed, it was evolution past the Genesis. The Saturn was to be Sega's ace in the hole since nobody took Sony seriously. I didn't, what was there to expect after playing those dreadful Sony Imagesoft SNES titles? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the 16-Bit Generation Date: 26 Oct 1999 05:53:04 EDT In a message dated 99-10-25 22:41:06 EDT, you write: > Just have a little faith. You don't like Nintendo much do you Dave? > > Jeremiah > I love Nintendo. I want to marry Princess Toadstool. (I like cake). But I just like hard data, is that very wrong? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 05:53:54 EDT In a message dated 99-10-25 22:45:44 EDT, you write: > nd third opinion > likely coming from Mario Club And what is the Super Mario Club anyway? I always wondered that. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 05:55:45 EDT In a message dated 99-10-25 23:19:49 EDT, you write: > Also, the head of NOA is.. > um.. his name escapes me at the moment but it is a Japanese guy. I thought Peter Main was the haed of NOA. Where have I been? Does Bernie Stolar still run SOA? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RARE Date: 26 Oct 1999 06:01:20 EDT In a message dated 99-10-26 00:23:28 EDT, you write: > Not a personal attack but it could indicate some resentment at Rare. Rare is > self-publishing games now, perhaps they want more autonomy. In another > interview a NOA boy was saying that they went to NCL and Miyamoto about the > Perfect Dark delay. If NOA had faith in the developers that gave them > Goldeneye they wouldn't have needed to go to NCL. If Rare asked for more > time NOA should have said sure straight away. So if it wasn't for NCL, we'd > likely have a medicore Perfect Dark. Whay would RARE have to get permission from NCL about Perfect Dark. Sure Nintendo has an interest in RARE, but it's not a controlling interest, RARE is still under Stamper control, or am I wrong? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 06:02:52 EDT In a message dated 99-10-26 00:49:37 EDT, you write: > (believe me, a lot of american parents > are still upset over the sniping in GoldenEye and the game was actually > featured in > Time magaine after the recent school shooters) > Yes, but Time magazine is the magazine of the masses, the fools. Educated people read Newsweek. And Next Gen. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 06:05:31 EDT In a message dated 99-10-26 00:49:37 EDT, you write: > You'd be appalled at NOA only five years > ago. they couldn't take a (poop) without asking permission. > Is the profanity really necessary? This isn't Blue Stinger now. If I was the LD I'd be saying... But I'm not. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: [N64] List Overflow Date: 26 Oct 1999 03:50:51 -0700 (PDT) On Fri, 22 Oct 1999, Chris Avery wrote: > I don't know how long this list has been around. It doesn't seem to have > been around that long. The name of my list was SNES-L. It is now > just called nintendo. There are still around 100 total people on the > nintendo list. It is very low traffic. So, nintendo list is dead, er, low traffic ;) and n64 is overflowing with people recently, a fair amount of them we don't really want. (No offense intended to those who have weathered the weeding out process =) So why is the n64 list on Nintendojo, but not the nintendo list? =) Sigh, i go to an job interview for two days last week, and i'm _still_ trying to catch up on the backlog. Don't want to think about what happens when i (hopefully) get an offer and have to spend a week moving with little or no computer access =) The world weighs on my shoulders But what am I to do? You sometimes drive me crazy But I worry about you --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] PSX vs N64 fights... Date: 26 Oct 1999 04:04:39 -0700 (PDT) On Fri, 22 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/22/99 6:38:40 AM Eastern Daylight Time, wesday@saa.net > writes: > > > I subscribed in July of 1997. And I am like 15th on the list of oldest > > members. That was over two years ago. I subscribed when messing around on > > Nintendojo I found a N64 Mailing List signup page. > > > > Wes > > I really can't remember when it was when I subscribed, but it was around the > time that there was a lot of Final Fantasy Tactics talk on SNES-l. Tactics didn't come out till later that fall (or even later perhaps?) I was in Japan that summer from mid june to mid july, and was very happy that i was able pick up a copy of Final Fantasy Tactics when it was released there. okay, i only got halfway though it before getting stuck, and had to buy the american version too, but i still consider it money well spent, i plan to go back and play it again someday if i ever improve my japanese enough =) I believe Siggraph was a little earlier in the summer, and i remember Trey(?) thinking i was making stuff up when i said Square had started working on FF8 =) Don't remember if that waws on SNES-l or this list though. Hold the flame til the dream ignites A spirit with a vision is a dream with a mission --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Yoshi's Story Date: 26 Oct 1999 21:13:56 +1000 At 05:32 26-10-99 EDT, you wrote: >In a message dated 99-10-25 21:28:06 EDT, you write: > >> Imagine playing a >> racing game where one race was thirty minutes long, would you go back and >> try to improve your time? >> >> alexh@ivanhoe.starway.net.au > >Depends on the track. Those all nighters in Gran Turismo were too compact for >my taste, but say if was an 80 lap race like in Daytona USA on the Saturn, >I've done a few of those for better times. It all depends on the track. > >Dave Okay... imagine a 30 minute long track with a couple of really hard corners near that end which could easily ruin your chances at making a best time. Or you could just imagine playing Yoshi's Story. Either way it's not a pretty thought. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] RARE Date: 26 Oct 1999 21:20:49 +1000 At 06:01 26-10-99 EDT, you wrote: >In a message dated 99-10-26 00:23:28 EDT, you write: > >> Not a personal attack but it could indicate some resentment at Rare. Rare is >> self-publishing games now, perhaps they want more autonomy. In another >> interview a NOA boy was saying that they went to NCL and Miyamoto about the >> Perfect Dark delay. If NOA had faith in the developers that gave them >> Goldeneye they wouldn't have needed to go to NCL. If Rare asked for more >> time NOA should have said sure straight away. So if it wasn't for NCL, we'd >> likely have a medicore Perfect Dark. > >Whay would RARE have to get permission from NCL about Perfect Dark. Sure >Nintendo has an interest in RARE, but it's not a controlling interest, RARE >is still under Stamper control, or am I wrong? > >Dave > I believe the controlling majority of Rare is still owned by the Stamper brothers but Nintendo produces/publishers/distributes/markets most of Rare's games. If you read Rare's web site leading up to the announcement of the PD delay they were saying things like "It might be delayed, wait and see." If they were the ones who made the decision you'd think they could afford to be a little less vague. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 21:22:24 +1000 At 23:26 25-10-99 -0700, you wrote: >> >> Game design should be more about making a game that the designer wants to >> make and not a game that the designer thinks most people will want to buy. I >> agree that gore is not neccessary for a mature game. Often gore is used to >> sell the game, a la Mortal Kombat. The same happens with cuteness as well, >> like in Banjo-Kazooie. But occasionally game elements are so designed >> because that's the way the developer wanted them, not because of how test >> groups responded. > >Test groups generally respond to content of gameplay, not content in terms of >intellectual meterial. you seem to have the two mixed up. But Nintendo's own >censors are more stringent with the way the work with things. That's why I'm pretty >sure Nintendo wanted RARE to go it alone and do some titles on their own with some >assistance from Nintendo. This removes Nintendo from the hotseat and RARE can do >things like bouncing boobs. > By test groups I don't mean bug testing I mean samples of the market population. Like what is done with films. Secretive Nintendo probably don't do this with their games, but do you get my point that developers should make the games they want, not what they think the public wants? Nintendo had no problem with Orchid's disrobe fatality move in Killer Instinct. Wasn't DKR self-published? I didn't see anything controversial in that game. If there were bouncing boobs to be found please point me in the appropriate direction. Did Nintendo want Rare to self-publish so they could make boobs bounce. Or did Rare want to make boobs bounce so they had to self-publish? I think if it were up to Nintendo they would be publishing everything since they'd make more money that way. >If PD is the successor to GoldenEye, i see no reason why it should sudden have a lot >more blood than Golden Eye. Blood didn't make the original GoldenEye great, but i >agree with you that if left to their own vices, RARE might have ended up with a >gorier product. > Clearly Rare want to make something a bit different to goldeneye or else they would have bought another Bond license. Having a gorier game wouldn't neccessarily be better, but it would be more consistent with the new theme they are going for. >> However this is just an example of how NOA's input seems to be limited to >> marketing; suporting my argument that their association with NTS will not >> neccessarily result in good games. > >NOA has teremdous input in GoldenEye and various RARE projects. They aren't bad at >all. What do you mean by this statement? > Rare was a fine company before Nintendo had any control. You could argue that the games they made during the NES era were better than the games they are making now. When I say marketing I mean things like taking the blood out of PD so as to make the game more marketable. Changing games to suit the perceived market. Actually NOAs accociation with NTS may make their games worse. Some of the people from digipen presumably have some game ideas they'd like to work on. The suits at NOA could be telling them "You don't know how to make good games, we know how to make good games, now hurry up and make us a mascot racer." >You'll have to give me the link for me to judge for myself. Tone of voice and >sarcasm are notoriously difficult to carry over text based communication like >webpages and e-mail. I've been sarcastic many times and have people accuse me of >various things, thinking i was being serious. > Obviously it's a joke, but perhaps it touchs on a certain truth. This is from the Snippet section of the most recent Scribes. What's wrong with Ken Lobb? What's he done to make your Goldeneye team feel the need to forever immortalize him as what is widely acknowledged as the worst gun in the game? Poor guy. Sponge Sponge - "Loud and inaccurate", I believe Mr. Lobb's own theory went. Maybe someone should write in and ask how much input NOA actually provides. >I think its a simply question of Miyamoto's philosphy that games worked on by >Nintendo should only be released once the people working on it is satisfied. >Nintendo is being fair here. They gave Miyamoto leeway when he makes games, they >give it to RARE as well. They are no hypocrites. Besides, when you have Miyamoto >saying he sees RARE as internal competition, its a big pat on the back for RARE, and >shows their status within NOA and NCL and being own of Nintendo's own. > I'm saying Rare wanted more time for Perfect Dark perfection. NOA didn't want to delay. NCL was called in and they decided (rightly) that the game should be delayed. If NCL were not involved in the decision, PD would have been rushed and released this year. >> Now that NOA can >> decide when they get to use the bathroom, it makes sense that they'd like >> even more control over decisions in the west. I think they only went to NCL >> about Perfect Dark because Rare insisted. Or maybe Rare went to NCL themselves. > >Or maybe its procedure. > Is it procedure to ask NCL before they make every decision? If NOA told NCL, "this is what we think we should do", NCL would likely have gone with it since FPS and the western market are not their forte. That is why I think Rare had to go to NCL to get what they wanted. >NOA did not have a development team because NCL forbade it. All development from >Nintendo were centered around Kyoto at one time. During the 16-bit days, Nintendo >saw how they simply cannot have their bases covered depending on Kyoto games and >they made some effort to create an internal evaluation team not only to rate all the >games being released, but to act as kind of an in-house consulting group for >NOA/NCL's projects with partner developers in the west. One of these partners >happened to be RARE. When DKC blew all records, Nintendo quickly turned around and >bought into the company. NTS is the obvious next step. The infrastructure is >there and NOA's going forward with games which will probably cater more directly to >western tastes. Nintendo made sports franchises may not be far off, especially with >Nintendo's investment in left field, a company who's doing amazing work with Excite >Bike 64. > We don't know if the infrastructure is there. Left Field and Rare are companies Nintendo bought into. NTS is different. Like you say until now NOA has not done development. Just because they are a subsidary of the best developers of the world doesn't mean they themselves will be any good. I don't like the idea of NOA catering to "western tastes". >As for Pokemon, NOA was hesistant, as most people were, that its simply too >Japanese. But the pokemon launch was handled with an all or nothing mindset. When >it launch last year, it start with continus buzz built up in Nintendo power and >other magazines. It then shifted to a the launch of the television cartoons in early >September '98, followed by a sizable marketing blitz for the game boy games. After >doing that, Nintendo had created a Tsunami and simply role the Pokemon tidal wave. I >thought their marketing was flawless and quite the opposite of reserved. Besides, >NOA knows when a product wont sell. NCL was accused of shoving down Virtual Boy into >America and it didn't sell. NOA immediately pulled it out as fast as they could to >take" the least hits" as VP of Markerting Peter Main recalls in Game Over (buy the >book, its good) > Yes, Pokemon was well marketed. NOA was given the games, the TV show, the movies, and the toys. Even so, juding by the popularity of pokemon I'll assume they coordinated things well (I'm not living in the USA). I'm not saying NOA are completely useless, just that they will not neccessarily design good games. >Well, that will change pretty soon. NOA's success in retaining a sizable market for >the N64 in the west have gained it not only respect but also credebility in the >minds of the executives in Japan who use to see NOA as a "kid brother" of NCL. NOA >has matured, like it or not. It was behind Nintend's engineed Sega style play it >loud come back at the end of the 16-bit era, it has done some great work for >Nintendo and will continue to do so. I think Nintendo's major concern is getting back the marketshare of their homeland. NCL may respect NOA but NCL will never never yeild to NOA in terms of game production. If they did we'd have Metroid 64. >Dexter > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Greatest Videogames Page ever Date: 26 Oct 1999 14:34:36 EDT Although it's early, this page will consume all of Nintendojo's readership, I'm certain of it. http://members.aol.com/Urbanldiot/dave.html Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] stop mailing me!!!!! Date: 26 Oct 1999 11:58:40 -0700 (PDT) On Fri, 22 Oct 1999 CapFalcon1@aol.com wrote: > In a message dated 10/22/99 5:24:50 PM Central Daylight Time, wesday@saa.net > writes: > > << Man, although this isn't appropriate in the first place, could you stand > using > corrent spelling and capitalization occasionally? It's too much work trying > to > decipher your messages. >> > > hek no man. this iz my style (yes, it iz a style) and i'm gonna type like > this. nobody's ever complained. so in tha words of bizkit (who rawk cuz > they spell "bizkit" tha right way) stick it up your....! :-) jp. but ayway > i gonna keep typin like this. ciao homes. Well, he just comlained. And hey, i'll complain too =) P3op1e who talkz n hack3rz c0d3 r jst 5o c00l! not. If you want to look like someone who was incapable of learning rudimentary english, go ahead, but it certainly does not impress the rest of us. If we need too much attention Not content with being cool We must throw ourselves wide open And start acting like a fool If we need too much approval Then the cuts can seem too cruel --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Question Date: 26 Oct 1999 12:05:18 -0700 (PDT) On Fri, 22 Oct 1999 Urbanldiot@aol.com wrote: > In a message dated 10/22/99 10:15:16 PM Eastern Daylight Time, > SillyMrMan@aol.com writes: > > > I am going to buy the Dolphin the first day I can reserve myself a box. I > > believe that the system will one-up the PSX-2 once it gets out to > developers > > > > as the games and system will be cheaper and the name "Nintendo" will adorn > > them. > > I doubt it will be cheaper, unless they remove the DVD drive. It will be at least $20 chepaer since htey don't have to pay the licensing fees for playing movies won't it? I think the Dolphin will do somewhere in the good to great range _if_ they can actually release a decent number of games for it. With eh backwards compatibility of the PS2, Nintnedo _really_ needs to make sure there are a lot of choices at and immediatly after launch. If we need too much attention Not content with being cool We must throw ourselves wide open And start acting like a fool If we need too much approval Then the cuts can seem too cruel --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] I agree Date: 26 Oct 1999 15:32:10 -0400 (EDT) 2001 is going to mark a change for Nintendo. A major one. Under Arakawa's leadership Nintendo is going to become less conservative..u just watch. I'm sure he's making some deals right now that will change how Nintendo is perceived by gamers everywhere. I think you'll see more mature games for Nintendo. This was going to happen anyway but we will see especially in Dolphin's 3rd year or so some major 1st party games that are mature. Who thinks Arakawa's ascent to the throne is a good one? On Mon, 25 Oct 1999, Dexter Sy wrote: Also, the head of NOA is.. > > um.. his name escapes me at the moment but it is a Japanese guy. > > Minoru Arakawa. Very much a western minded Japanese. if he does succeed > Yamauchi, it could mean big changes for nintendo. less conservative would be a > start. > > Dex > > > > > > > Was NOA responsible for the DK Rap? I always thought it was a symptom of > > Rare's British dementia ;-) > > > > >I often get the impression NOA are run by a bunch of halfwits. Hesitating > > to > > >bring out Smash Bros, then changing the sound effects. Making Perfect Dark > > >less bloody. The Rap in DK64. Trying to change the music in Tetrisphere. > > >Rare took a swipe at them in on their web site saying the Klobb is named > > >after Ken Lobb because it's loud and inaccurate. NOA seem much more > > >concerned with preserving a family (kiddy) image than NCL. > > > > > >To me NTS plus NOA means tech heads plus marketing guys. Not really > > >indicative of good gameplay. Of course when they actually release some > > games > > >my opinion may change. > > > > > >alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Tendo City (was Re: [N64] The list) Date: 26 Oct 1999 12:37:49 -0700 (PDT) On Sat, 23 Oct 1999, Dexter Sy wrote: > The Tendo City message board is functioning extremely well becausr there's a > genuine sense of comminity. People talk about dolphin, they discuss the latest > announcements and weigh in their 2 cents, ignorant or not. There's no antagonism > over tiny issues which have led to angry debates in which I was guilty of as > well. So, would it be disloyal to ask where this message board is? =) All of us get lost in the darkness Dreamers learn to steer by the stars All of us do time in the gutter Dreamers turn to look at the cars --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Big Changes for the N64 List Date: 26 Oct 1999 13:06:05 -0700 (PDT) On Sun, 24 Oct 1999 Bastion007@aol.com wrote: > Well, now that we can post some good messages, what all does everyone think > of the future of the N64? I mean, next year has some good games lined up, > sure, but will Perfect Dark and Banjo-Tooie be enough to keep us all > satisfied? I know that the PS2 will suck me in when I see some photorealistic > graphics in realtime. Do you guys see the N64 as a key player in the industry > a year from now, or more as a tired old system that only a few will buy games > for? I'm not really sure what Nintendo should be trying to do. When the Dolphin comes out, the N64 is going to die of course, best we can hope for is a few more last minute cool games that very few will pay attention to (Harvest Moon, Tetris Attack) The question is what they should do with the system between when the PS2 comes out and when the Dolphin comes out. Do they get more advantage putting out the best N64 games ever seen in a (probably futile) attempt to distract people from the PS2, or at least keep the Nintendo name in mind? Or should they minimize production of N64 games and shift everyone over to Dolphin for the year ahead of time so thye can have a giant Dolphin library at release? The problem with the second method is that reducing the number of N64 games even further might be the final burn in a long series of disapointments, and people might just decide to steer clear of the Dolphin. Personally i have more than enough games on both PSX and N64 to occupy me at the momment, and i'd prefer Nintendo to scale back production of N64 games now, and really blow us away with teh Dolphin releases. We all figure that our homes are set above Other people than the ones we know and love In every place with a name They play the same territorial game Hiding behind lines Sending up warning signs --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Greatest Videogames Page ever Date: 26 Oct 1999 16:07:10 -0400 What's that thing attached to the top of your N64, with a 3.5" floppy drive? -----Original Message----- >Although it's early, this page will consume all of Nintendojo's readership, >I'm certain of it. > >http://members.aol.com/Urbanldiot/dave.html > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo's American Teams Date: 26 Oct 1999 16:08:06 -0400 This thread seems to be fairly unproductive, considering it is based entirely on conjecture and hearsay. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Winback or JFG Date: 26 Oct 1999 13:17:56 -0700 (PDT) On Sun, 24 Oct 1999, Dexter Sy wrote: > WinBack could be Koei's biggest hit. > > I'm a big koei fan from their strategy games, so I'd like to say that we > should support them. :) I agree =) The Second half of Uncharted Waters (forget what distracted me from that) and Uncharted Waters 2 are still on my game to do list =) However i seem to have missed out on what exactly WinBack is somehow. Must have forgot to check websites or soemthing the day they announced it. So what genre is WinBack and what is it about? Where would you rather be? Anywhere but here When will the time be right? Anytime but now The doubt and the fear I know would all disappear Anywhere but here --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Greatest Videogames Page ever Date: 26 Oct 1999 16:27:20 -0400 That would be a Mr Backup Z64, with a zip drive. Last I knew it costed $415 (with shipping, but that was back in June 98). You put a game in on one side, and can back it up in less than a minute onto the zip disk. Each disk can hold approximently 5-10 games, and what you can do next is load a game off the disk, and have any cart in the slot. The N64 will think it's the loaded game and play it off of the disk. Commonly this is known as a "copying device", considering how it can backup rented games and allow you to play it after you give back the game. Also, downloading games from the net and using PC zip drives have eliminated the entire renting process. -=Wes [LD] Eddy Wu wrote: > What's that thing attached to the top of your N64, with a 3.5" floppy drive? > > -----Original Message----- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Date: Tuesday, October 26, 1999 2:35 PM > Subject: [N64] Greatest Videogames Page ever > > >Although it's early, this page will consume all of Nintendojo's readership, > >I'm certain of it. > > > >http://members.aol.com/Urbanldiot/dave.html > > > >Dave > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] rent Date: 26 Oct 1999 13:37:49 -0700 (PDT) On Sun, 24 Oct 1999 TreyTable@aol.com wrote: > In a message dated 99-10-24 22:05:02 EDT, you write: > > > Really? I wasn't aware of this.. so it's actually a different system than > > movies, which cost the rental places hundreds of bucks a copy to buy? > > Not all movies cost hundreds of dollars though. Also most places where I rent > games buy them at Toys R Us or Software ETC. I find this hard to believe. As several people have pointed out, Nintendo _is_ in it for the money. If rental palces _are_ buying games at normal stores just like the rest of us, then Nintendo's lawyers really need to wake up and get Nintendo the same deal that movie/video companies get with rental places. I'm old enough not to care too much About what you think of me But I'm young enough to remember the future And the way things ought to be --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Zelda Gaiden Date: 26 Oct 1999 13:47:46 -0700 (PDT) On Sun, 24 Oct 1999, Dexter Sy wrote: > > > > Actually, i just got really bored and frustrated with it. The game is > > sitting around somewhere unfinished almost a year after i got it =) > > Really? Well, i guess you really can't please everyone. Geoff, if > you're going to continue with the game, start from scatch. it won't > make much sense to continue where you art. Yeah, i've been trying to decide if i should continue or restart. When i just continue on with a game in situations like this it often takes me quite awhile to get straightened out about whats going on. However given that the reason i quit is because i got bored with it, i'm not sure if restarting and doing those same bits over again will help any. I think a lot of the problem is just the style of the game. I've defiantly got the patience to sit and work my way through a RPG =) And although i'm not very good at dexterity based games (i'm _still_ trying to beat einhander and i'm still stuck on expert level of F-zero X) they're usually enjoyable enough that i'll want to play them and get fairly far in them even if i don't always finish them. However somehow the combination of patience based RPG and dexterity based action just kills my interest. If i've had the patience to work through the puzzles and such i don't really want to get screwed up and have to do everything over because i mess up in combat or something like that. All of us get lost in the darkness Dreamers learn to steer by the stars All of us do time in the gutter Dreamers turn to look at the cars --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] stop mailing me!!!!! Date: 26 Oct 1999 16:57:04 EDT In a message dated 99-10-26 15:00:10 EDT, you write: > P3op1e who talkz n hack3rz c0d3 r jst 5o c00l! > > not. > > If you want to look like someone who was incapable of learning rudimentary > english, go ahead, but it certainly does not impress the rest of us. > > > -------------------------------------------------------------- > If we need too much attention > Not content with being cool > We must throw ourselves wide open > And start acting like a fool > If we need too much approval > Then the cuts can seem too cruel > --Rush Do hackers really talk like that? Wouldn't it be nice if somebody (Ziff Davis, better yet, Imagine) publihed a weekly American Console videogames magazine? I think it's about time. Would give me something else besides Newsweek to read. Once a month just doesn't cut it anymore. Heck, in UK I know they get weekly comic books, in Japan there's Weekly Famitsu. (Is Nekky still on the cover?) Dave Right to the heart of the matter Right to the beautiful part Illusions are painfully shattered Right where discovery starts In the secret well of emotions Buried deep in our hearts --Neil Peart [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Sony's future (was Re: [N64] Dolphin Modems Hmmmmmm...) Date: 26 Oct 1999 13:59:05 -0700 (PDT) On Mon, 25 Oct 1999, Lloyd Millard Mccoy Jr. wrote: > On Sun, 24 Oct 1999, Dexter Sy wrote: > > > > > That is what Nintendo and Sega is betting on. By God, I'd give you ten sheeps > > if Sony drops out and it goes back to good old Sega vs. Nintendo :) > I also have that wild prediction..that Sony possibly 2 generations from > now will either buy Sega or get this DROP OUT OF THE RACE. Anybody think > it could happen > No bloody likely. Video gaming is just making the transition from a niche market to a mainstream industry. Well, it might have happened five years ago, might happen five years from now, historians can argue about it thirty years down the line, but in any event, everyone can see where the industry has gone/is going. Sony got in at just the right point to cash in on this, and now that they've seen the kind of money they make, i doubt they'll give up easily. Sony is a huge industry, and they have a lot of backing. Like Nintendo and unlike Sega, i think that even if they do make mistakes with the PS2, they can get by just based on their marketing power and make a better system for the generation after that. Things crawl in the darkness That imagination spins Needles at your nerve ends Crawl like spiders on your skin --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] I alone Date: 26 Oct 1999 16:58:49 EDT In a message dated 99-10-26 15:33:27 EDT, you write: > 2001 is going to mark a change for Nintendo. A major one. Under Arakawa's > leadership Nintendo is going to become less conservative..u just watch. > I'm sure he's making some deals right now that will change how Nintendo is > perceived by gamers everywhere. I think you'll see more mature games for > Nintendo. This was going to happen anyway but we will see especially in > Dolphin's 3rd year or so some major 1st party games that are mature. If 2001 will be Dolphin's third year then where the heck is it? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: Tendo City (was Re: [N64] The list) Date: 26 Oct 1999 17:01:52 EDT In a message dated 99-10-26 15:38:55 EDT, you write: > So, would it be disloyal to ask where this message board is? =) > > -------------------------------------------------------------- > All of us get lost in the darkness > Dreamers learn to steer by the stars > All of us do time in the gutter > Dreamers turn to look at the cars > --Rush My guess would be Nintendojo. Dave No hero in your tragedy No daring in your escape No salutes for your surrender Nothing noble in your fate .. Christ what have you done? --Neil Peart (Rush) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Big Changes for the N64 List Date: 26 Oct 1999 17:05:32 EDT In a message dated 99-10-26 16:06:38 EDT, you write: > I'm not really sure what Nintendo should be trying to do. When the Dolphin > comes out, the N64 is going to die of course, best we can hope for is a > few more last minute cool games that very few will pay attention to > (Harvest Moon, Tetris Attack) No, the N64 will become a bargain system. But when the N64 came out the SNES still got two great games for 4th Quarter 1996 Season. Super Mario RPG and Street Fighter Alpha 2. Sure SFA2 was crap compared to the Saturn & PSX version, but it was a testament to how viable the SNES still was. I still can't understand why SFA2 never came to the N64 though. Heck RE2 is coming to the N64, why not SFA2? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] How do you really feel about the 64? Date: 26 Oct 1999 14:09:01 -0700 (PDT) On Mon, 25 Oct 1999, Dexter Sy wrote: > They've always been with Nintendo. They even published 2 games on the N64. Its > just that they are rooted in Japan and the N64 simply wasn'y viable for them. > Unlike square who went ahead and published their handheld games on WonderSwan, not > GameBoy, Enix released its biggest hit in years (Dragon Quest Monsters) on Game > Boy and Eidos is suppose to be bringing that out here. With the mainstreaming of > RPGs. Enix has chose to return to North America, and set up its offices > surprisingly, not in California where it would be close to Sony, but in Seattle, > closer to Nintendo. But of course, location alone might not mean anything, > however, its a fact that a lot of Nintendo developers are housed in and around the > Seattle area. And when Square split with Nintendo, they shut down their seattle > offices and move to Los Angeles. They're moving to Redmond?? Damn, didn't know that. I really need to convince my girlfriend that Seattle is a nice place to live. Unfortunatly she insists she wants to be in southern california, which just does _not_ have that many game companies interested in hiring people wioth almsot no experience =P Things crawl in the darkness That imagination spins Needles at your nerve ends Crawl like spiders on your skin --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Big Changes for the N64 List Date: 26 Oct 1999 17:12:52 EDT In a message dated 99-10-26 16:06:38 EDT, you write: > Personally i have more than enough games on both PSX and N64 to occupy me > at the momment, and i'd prefer Nintendo to scale back production of N64 > games now, and really blow us away with teh Dolphin releases. > -------------------------------------------------------------- > We all figure that our homes are set above > Other people than the ones we know and love > In every place with a name > They play the same territorial game > Hiding behind lines > Sending up warning signs > --Rush You want less N64 games? Ah the good old days of 1996, when one release a month was big news. Dave They shoot without shame In the name of a piece of dirt For a change of accent Or the colour of your shirt Better the pride that resides In a citizen of the world Than the pride that divides When a colourful rag is unfurled --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Greatest Videogames Page ever Date: 26 Oct 1999 17:18:01 EDT In a message dated 99-10-26 16:09:09 EDT, you write: > What's that thing attached to the top of your N64, with a 3.5" floppy drive? That's not my N64, I did have one of those, but it's not a 3.5 Floppy Drive it's a Zip Drive. Z64, Nice toy. But I sold it when I became disillusioned with the N64 and bought a PlayStation. I should have kept it, I could of had a lot more than seven N64 games. Dave Shapes and forms Against the norms -- Against the run of the mill Swimming against the stream Life in two dimensions Is a mass production scheme --Neil Peart (Rush) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Greatest Videogames Page ever Date: 26 Oct 1999 17:22:32 EDT In a message dated 99-10-26 16:34:21 EDT, you write: > Commonly this is known as a "copying device", considering how it can backup > rented games and allow you to play it after you give back the game. Also, > downloading games from the net and using PC zip drives have eliminated the > entire renting process. > > -=Wes Yeah, like when that guy (who was it?) had the Turok 2 demo for download, now who was that? Dave They say there are strangers, who threaten us In our immigrants and infidels They say there is strangeness, too dangerous In our theatres and bookstore shelves That those who know what's best for us --- Must rise and save us from ourselves --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Big Changes for the N64 List Date: 26 Oct 1999 14:23:20 -0700 (PDT) On Tue, 26 Oct 1999 TreyTable@aol.com wrote: > In a message dated 99-10-26 16:06:38 EDT, you write: > > > Personally i have more than enough games on both PSX and N64 to occupy me > > at the momment, and i'd prefer Nintendo to scale back production of N64 > > games now, and really blow us away with teh Dolphin releases. > > You want less N64 games? Ah the good old days of 1996, when one release a > month was big news. Thats not quite what i said =) I don't _want_ less games now, but given the choice between a lot of games now, and a lot of games for the Dolphin on release, I'd rather have a big selection for the Solphin. That might also be the best strategy for the company (as opposed to my own desires =) but i'm not as sure of that. Obviosuly lots of games all the time for both systems would be great, but i was contemplating an either/or situation. Pounding in your temples A surge of adrenaline Every muscle tense To fence the enemy within --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheBump@aol.com Subject: Re: Tendo City (was Re: [N64] The list) Date: 26 Oct 1999 17:24:37 EDT The URL for the message board is http://nurb.com/cgi-bin2/forumdisplay.cgi?action=topics&forum=Tendo+City&number=1 It's not just 'Dojo's :) --Brian Stelter Editor In Chief, The Nintendo Project http://tnp.itgo.com/ << > So, would it be disloyal to ask where this message board is? =) > > -------------------------------------------------------------- > All of us get lost in the darkness > Dreamers learn to steer by the stars > All of us do time in the gutter > Dreamers turn to look at the cars > --Rush My guess would be Nintendojo. Dave >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] rent Date: 26 Oct 1999 17:29:13 EDT In a message dated 99-10-26 16:38:20 EDT, you write: > I find this hard to believe. As several people have pointed out, Nintendo > _is_ in it for the money. If rental palces _are_ buying games at normal > stores just like the rest of us, then Nintendo's lawyers really need to > wake up and get Nintendo the same deal that movie/video companies get with > rental places. > Believe it, it's true. Why would I make something up like that? Sure i have no proof to back up my statement, but the two places that I usually rent from (Reel Entertainment Video and The Movie Stop) buy their games at TRU & ETC. Now those are small companies. I'm not sure about Reel, but I know TMS is a local (Erie, PA) company. A Mom & Pop with a few locations if you will. I'm sure that big chains like Hollywood Video & Blockbuster (see: rip off rental outlets) get them straight from distibutors. Dave Art as expression --- Not as market campaigns Will still capture our imaginations Given the same State of integrity It will surely help us along --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Einhander Date: 26 Oct 1999 17:41:50 EDT In a message dated 99-10-26 16:48:15 EDT, you write: > (i'm _still_ trying to beat > einhander Let me give you a hint for Einhander. This came in handy in the disorienting final boss fight. CHEAT. It's more fun than dying ever 2 seconds. Dave stay out of the sun it only burns my skin sky full of poison and the atmosphere's too thin bless the sun, the rain no more river running like an open sore black wind falling to the ocean floor and the red tide washes ashore --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 26 Oct 1999 17:44:38 EDT In a message dated 10/25/99 10:24:35 PM Eastern Daylight Time, glacion@earthlink.net writes: > Um, what are you on? I like consoles fine, but the games are in no way as > long-lasting as PC games. Online gaming alone extends the play time of a PC > game by at least 6 months, if not more. What computer games do you play, just out of curiosity. I played Quake 2, Unreal, and Duke Nukem over the internet after beating them and quickly tired of them. Sure, I'll log on a couple of times and tool around but not for six months: endless fragging does get tedious and borring. Does anyone know of any good online games (like Worms 2 / Armageddon) that don't require you to pay $30 a month to play? (Diablo one was okay but it got repetetive and stupid because of the hack cheat that let everyone max out their character at start). Nuff said 8-) * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] I love AOL Date: 26 Oct 1999 17:51:14 EDT Personally, I can't stand the AOL browser; couldn't from the start. The picture quality is lurid while it has an earie tendency to freeze on simple sights. It is also the most base design you could ask for with little to no options. I think you might have done better to say that we AOLers are smart because we *don't* use the AOL browser and *do* use Internet Exploder and Netscrape 8-). Then again, this is all opinion based, isn't it? Nuff told. * Eric * In a message dated 10/25/99 10:34:20 PM Eastern Daylight Time, JRB62307@aol.com writes: > << No, because signing up for a hotmail account would require more > intelligence > than these AOLers seem to possess. >> > > Look at it from my perspective. This is an analogy and for some it may > not be comprehendable, but it is better memory wise and easier to use IE > since it is already loaded into memory as part of the Windows shell. Now > this says that we "AOLers" should be using IE since it is easier and > requires > less intelligence to run on account that it is on every Windows machine > right > out of the box. But this isn't so. We have managed to get smart enough to > get other browsers such as AOL's (even though AOL uses IE it is treated > differently in memory) and in some cases Netscape (which is what AOL should > use) or even other browsers. So really, all of us AOL members have shown a > little bit of intelligence by exploring or options as far as browsers go. > Then again, since I'm an AOL member I shouldn't know this right. I also > shouldn't know how to turn on my computer. I guess dumb people learn > something new everyday(:)~~~~ > > Jeremiah > P.S. I guess that I'm not so smart after all since for all memory > efficiency > purposes I should use Internet Explorer. Too bad it's Microsoft. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Greatest Videogames Page ever Date: 26 Oct 1999 20:16:23 -0400 TreyTable@aol.com wrote: > In a message dated 99-10-26 16:34:21 EDT, you write: > > > Commonly this is known as a "copying device", considering how it can backup > > rented games and allow you to play it after you give back the game. Also, > > downloading games from the net and using PC zip drives have eliminated the > > entire renting process. > > > > -=Wes > > Yeah, like when that guy (who was it?) had the Turok 2 demo for download, now > who was that? > > Dave > Heh, I don't put the games up for download. I just get em though...lately they've been released somewhat early, like JFG was out in mid September, and I've been playing near final Star Craft 64 for a while. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] I love AOL Date: 26 Oct 1999 20:43:01 EDT In a message dated 10/26/1999 2:48:43 AM Pacific Daylight Time, TreyTable@aol.com writes: << It is? I'm still looking for it then. My PC didn't come with IE. I use the one that's built in to AOL. My PC came with a 2400 bps modem & Prodigy. Woo-hoo! Dave >> Thats a slow modem you got there Dave. Anyway, what version of Windows do you have. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Star Craft 64 Date: 26 Oct 1999 21:19:14 EDT In a message dated 99-10-26 20:25:20 EDT, you write: > and I've > been playing near final Star Craft 64 for a while. > So how is Star Craft 64? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] I love AOL Date: 26 Oct 1999 21:21:38 EDT In a message dated 99-10-26 20:43:34 EDT, you write: > Thats a slow modem you got there Dave. Anyway, what version of Windows do > you have. Win 3.1. Actually now I have a 33.6K Modem. Also a 56K, but that's virtually useless since it connected to the Dreamcast. Why SEGA didn't use Internet Explorer is beyond me. Planet Web, what a joke. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: Tendo City (was Re: [N64] The list) Date: 26 Oct 1999 18:59:33 -0700 --------------B07135CFCCB124958D81DCAC Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Its practically ours :) Dex TheBump@aol.com wrote: > The URL for the message board is > > http://nurb.com/cgi-bin2/forumdisplay.cgi?action=topics&forum=Tendo+City&number=1 > It's not just 'Dojo's :) > > --Brian Stelter > Editor In Chief, The Nintendo Project > http://tnp.itgo.com/ > > << > > So, would it be disloyal to ask where this message board is? =) > > > > -------------------------------------------------------------- > > All of us get lost in the darkness > > Dreamers learn to steer by the stars > > All of us do time in the gutter > > Dreamers turn to look at the cars > > --Rush > > My guess would be Nintendojo. > > Dave > >> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] --------------B07135CFCCB124958D81DCAC Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Its practically ours :)

Dex

TheBump@aol.com wrote:

The URL for the message board is

http://nurb.com/cgi-bin2/forumdisplay.cgi?action=topics&forum=Tendo+City&number=1
It's not just 'Dojo's :)

--Brian Stelter
Editor In Chief, The Nintendo Project
http://tnp.itgo.com/

<<
 > So, would it be disloyal to ask where this message board is? =)
 >
 >  --------------------------------------------------------------
 >  All of us get lost in the darkness
 >  Dreamers learn to steer by the stars
 >  All of us do time in the gutter
 >  Dreamers turn to look at the cars
 >  --Rush

 My guess would be Nintendojo.

 Dave
  >>

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

--------------B07135CFCCB124958D81DCAC-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: Tendo City (was Re: [N64] The list) Date: 26 Oct 1999 19:00:20 -0700 TreyTable@aol.com wrote: > In a message dated 99-10-26 15:38:55 EDT, you write: > > > So, would it be disloyal to ask where this message board is? =) www.nintendojo.com/links/tendocity.htm Dexter > > > > > -------------------------------------------------------------- > > All of us get lost in the darkness > > Dreamers learn to steer by the stars > > All of us do time in the gutter > > Dreamers turn to look at the cars > > --Rush > > My guess would be Nintendojo. > > Dave > > No hero in your tragedy > No daring in your escape > No salutes for your surrender > Nothing noble in your fate > .. > Christ what have you done? > --Neil Peart (Rush) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Re: Tendo City Date: 26 Oct 1999 19:06:57 -0700 > > www.nintendojo.com/links/tendocity.htm Have fun at tendo city :) > > > > Dexter > > > > > > > > > -------------------------------------------------------------- > > > All of us get lost in the darkness > > > Dreamers learn to steer by the stars > > > All of us do time in the gutter > > > Dreamers turn to look at the cars > > > --Rush > > > > My guess would be Nintendojo. > > > > Dave > > > > No hero in your tragedy > > No daring in your escape > > No salutes for your surrender > > Nothing noble in your fate > > .. > > Christ what have you done? > > --Neil Peart (Rush) > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [N64] I've found everything I have been looking for!!! Date: 27 Oct 1999 14:13:40 -0400 (EDT) "the truth young Arwen is what you make of it" "Bilbo knows it" http://www.geocities.com/CapeCanaveral/Station/5411/lilmac.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 27 Oct 1999 15:00:46 -0400 I don't play FPS online, because I suck at them since my computer can't run the newer ones (basically anything past Quake 1, I have a P166). I guess my primary example would be Starcraft. The single-player game took me about a month to beat, and then there is battle.net. I bought SC in April 98. From then until about January 99, I played a (conserative) average of 1 game online a day. The average length of a game is 30-40 minutes. That's almost 200 hours of gameplay. I challenge you to show me a console game which I would play for 200 hours. In addition to SC, PC games are on average much more indepth and strategic than console games, just because so much more can be done with a mouse and keyboard and heavy processing power. For instance, games like Sim City and Civilization were both incredibly deep PC titles that were later ported to consoles. Even if we talk about FPS, the PC still beats out consoles. Like it or not, without PCs the whole FPS genre would not exist, and they have continued to evolve. While you and I might not like online fragging, it's very popular, even spawning a professional gaming league. Besides the graphical glitz of Unreal and the Quakes, there are lots of truly innovative FPS's like Half-Life with it's involved storyline, Team Fortress with it's cooperative gameplay, and Rainbow 6. I know someone is going to take issue with this, so let me just say first that I love my N64, I like console gaming, and I game more on my console than on my PC. However, the guy made a statement that PC games don't last as long and aren't as high quality as console games, and that's just wrong. -----Original Message----- >In a message dated 10/25/99 10:24:35 PM Eastern Daylight Time, >glacion@earthlink.net writes: > >> Um, what are you on? I like consoles fine, but the games are in no way as >> long-lasting as PC games. Online gaming alone extends the play time of a PC >> game by at least 6 months, if not more. > >What computer games do you play, just out of curiosity. I played Quake 2, >Unreal, and Duke Nukem over the internet after beating them and quickly tired >of them. Sure, I'll log on a couple of times and tool around but not for six >months: endless fragging does get tedious and borring. Does anyone know of >any good online games (like Worms 2 / Armageddon) that don't require you to >pay $30 a month to play? (Diablo one was okay but it got repetetive and >stupid because of the hack cheat that let everyone max out their character at >start). Nuff said 8-) > >* Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Zelda Gaiden Date: 27 Oct 1999 15:53:20 -0400 Someone who doesn't like Zelda? . Must be one of those biased PSXers! Ban him from the list! ;-) J/K. I am a little curious, though. I'm very averse to repeating levels in games, but I never found Zelda tedious. The diffuculty level of the battles and other "dexterity-related" elements was not that high.. Even if you got hurt, regenerating hearts were everywhere. I can't remember a time when failing to defeat an enemy or boss made me redo something I found tedious, but I also can't remember not beating a boss. The early bosses are pretty easy, and even though they get a little trickier later in the game a solid stock of fairies gives you a significant advantage. The part of your post I really don't understand is how you can have the patience for countless numbers of repetitious turn-based battles in traditional RPGs, but not like the wider variety and higher excitement level of Zelda battles. I guess you're entitled to your own opinion, though, and I don't want to turn this into that BK thread where I try vainly to persuade you that Zelda is a good game ;-) >I think a lot of the problem is just the style of the game. I've defiantly >got the patience to sit and work my way through a RPG =) And although i'm >not very good at dexterity based games (i'm _still_ trying to beat >einhander and i'm still stuck on expert level of F-zero X) they're usually >enjoyable enough that i'll want to play them and get fairly far in them >even if i don't always finish them. > >However somehow the combination of patience based RPG and dexterity based >action just kills my interest. If i've had the patience to work through >the puzzles and such i don't really want to get screwed up and have >to do everything over because i mess up in combat or something like that. >Geoff [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Test, Please Ignore Date: 27 Oct 1999 09:11:02 -0600 I said "please." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Calibur75@aol.com Subject: [N64] new to the mailing list. Date: 27 Oct 1999 16:04:41 EDT Hey people. I just thought I would introduce myself. I am new to the mailing list. I just got my N64. I had a dreamcast. Yes, I HAD a dreamcast, but with all the delays, bad support, etc, etc... I traded it in and got a N64 with a lot of stuff. Just thought I would write in and introduce myself. So hi to everyone who cares, and to all those who don't.....Hi! =). p.s.- Zelda 64 is the best game ever. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] new to the mailing list. Date: 27 Oct 1999 16:10:13 -0400 Hey there. Welcome to the list. We hope your stay here will be comfortable, or something ;-). -----Original Message----- >Hey people. I just thought I would introduce myself. I am new to the mailing >list. I just got my N64. I had a dreamcast. Yes, I HAD a dreamcast, but with >all the delays, bad support, etc, etc... I traded it in and got a N64 with a >lot of stuff. Just thought I would write in and introduce myself. So hi to >everyone who cares, and to all those who don't.....Hi! =). >p.s.- Zelda 64 is the best game ever. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 27 Oct 1999 16:23:03 EDT In a message dated 10/27/99 3:03:21 PM Eastern Daylight Time, glacion@earthlink.net writes: > The average length of a game is 30-40 minutes. That's almost > 200 hours of gameplay. I challenge you to show me a console game which I > would play for 200 hours. I don't know about you but I played a heck of a lot of Goldeneye 007 for more than a year straight! It wasn't until everyone I played cheated that I stopped playing it 8-). Enuff said. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Nintendo 64 Date: 27 Oct 1999 23:10:50 +1000 (EST) COOLNEWS NINTENDO 64: Gamedate October 23, 1999 The newsletter of nintendo64.hotgames.com! PIKA PIKA PIKA With the first Pokemon movie just about to hit cinema screens all over the place, you would have to be some kind of bizarre hermit to not know about the Pokemon phenomenon! By owning a Nintendo 64 though, you're already well on your way to becoming a complete Pokemon addict. There's plenty of cool Pokemon titles for you and your friends to enjoy, and they're all featured on nintendo64.hotgames.com! Ed. FEATURE REVIEW - WINBACK Jealous of your PlayStation-owning friends who keep going on about how amazingly brilliant Metal Gear Solid is? Well now you can get into the whole stealth- based covert action gameplay with WinBack, which emulates the style of Konami's 32-bit masterpiece - but how well? Find out by sneaking up on our review! http://nintendo64.hotgames.com/games/winbac/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Lego Racers: http://nintendo64.hotgames.com/games/legora/review.htm Army Men: Sarge's Heroes: http://nintendo64.hotgames.com/games/armyme/review.htm Knockout Kings 2000: http://nintendo64.hotgames.com/games/knocko/review.htm Jet Force Gemini: http://nintendo64.hotgames.com/games/jetfor/review.htm BattleTanx Global Assault: http://nintendo64.hotgames.com/games/battle1/review.htm FEATURE EDITORIAL - THE PROBLEM WITH SEQUELS... Sequels may look like a good idea on the surface but, as our in-depth feature goes on to prove, not all is right in the world of follow-ups and re-releases! Read this before you rush out to buy the sequel to your favorite game on the promise that it will be twice as good as the original! http://nintendo64.hotgames.com/features.htm CHEAT OF THE WEEK - JET FORCE GEMINI Rainbow Blood - Collect 100 ant heads to unlock the "Rainbow Blood" option on the cheat menu. Pika Pikachu! Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-64-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor - hotgames Subject: [N64] Hotgames.com - Nintendo 64 Date: 27 Oct 1999 23:10:50 +1000 (EST) COOLNEWS NINTENDO 64: Gamedate October 23, 1999 The newsletter of nintendo64.hotgames.com! PIKA PIKA PIKA With the first Pokemon movie just about to hit cinema screens all over the place, you would have to be some kind of bizarre hermit to not know about the Pokemon phenomenon! By owning a Nintendo 64 though, you're already well on your way to becoming a complete Pokemon addict. There's plenty of cool Pokemon titles for you and your friends to enjoy, and they're all featured on nintendo64.hotgames.com! Ed. FEATURE REVIEW - WINBACK Jealous of your PlayStation-owning friends who keep going on about how amazingly brilliant Metal Gear Solid is? Well now you can get into the whole stealth- based covert action gameplay with WinBack, which emulates the style of Konami's 32-bit masterpiece - but how well? Find out by sneaking up on our review! http://nintendo64.hotgames.com/games/winbac/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Lego Racers: http://nintendo64.hotgames.com/games/legora/review.htm Army Men: Sarge's Heroes: http://nintendo64.hotgames.com/games/armyme/review.htm Knockout Kings 2000: http://nintendo64.hotgames.com/games/knocko/review.htm Jet Force Gemini: http://nintendo64.hotgames.com/games/jetfor/review.htm BattleTanx Global Assault: http://nintendo64.hotgames.com/games/battle1/review.htm FEATURE EDITORIAL - THE PROBLEM WITH SEQUELS... Sequels may look like a good idea on the surface but, as our in-depth feature goes on to prove, not all is right in the world of follow-ups and re-releases! Read this before you rush out to buy the sequel to your favorite game on the promise that it will be twice as good as the original! http://nintendo64.hotgames.com/features.htm CHEAT OF THE WEEK - JET FORCE GEMINI Rainbow Blood - Collect 100 ant heads to unlock the "Rainbow Blood" option on the cheat menu. Pika Pikachu! Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-64-request@hotgames.com with the word 'unsubscribe' in the subject field. Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Yoshi's Story Date: 27 Oct 1999 17:44:58 EDT << Okay... imagine a 30 minute long track with a couple of really hard corners near that end which could easily ruin your chances at making a best time. Or you could just imagine playing Yoshi's Story. Either way it's not a pretty thought. >> Man, now that's a pretty big overstatement. I don't know how to explain it to you guys, but I just enjoy playing Yoshi's Story. I'm not saying it was an incredibly good game, just fun to play. I also think that racing games in general are pretty boring. Unless, of course, they have extras, like the weapons of Mario Kart, the Adventure of DKR, or the dead on control of F-Zero X. Yoshi's Story involves a little more exploration, so it's not exactly as repetative as a racer. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] new to the mailing list. Date: 27 Oct 1999 18:07:44 EDT In a message dated 99-10-27 16:05:05 EDT, you write: > Hey people. I just thought I would introduce myself. I am new to the mailing > > list. I just got my N64. I had a dreamcast. Yes, I HAD a dreamcast, but with > > all the delays, bad support, etc, etc... I traded it in and got a N64 with a > > lot of stuff. What really has been severly delayed? I'm sure everybody with a Dreamcast is bummed about Code Veronica. But the thing's only been out a little more than a month. Sure Marvel Vs. Capcom & Alpha 3 have been delayed, but until a reasonable controller for fighing games comes out (where is the Dual Shock adapter?) I'll hold on those. Oh well. Zelda 64 is the best game ever though. Well, best adventure game. But Zelda 64 really doesn't cut it as a racer or FPS shooter though. ;) Dave If there's a fire it's asleep in my bed I must leave it to burn till it burns itself out Catch as you can I'm not staying here long I'll be coming back early or never at all --Genesis [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] new to the mailing list. Date: 27 Oct 1999 18:09:14 EDT In a message dated 10/27/99 1:05:05 PM Pacific Daylight Time, Calibur75@aol.com writes: << Hey people. I just thought I would introduce myself. I am new to the mailing list. I just got my N64. I had a dreamcast. Yes, I HAD a dreamcast, but with all the delays, bad support, etc, etc... I traded it in and got a N64 with a lot of stuff. Just thought I would write in and introduce myself. So hi to everyone who cares, and to all those who don't.....Hi! =). p.s.- Zelda 64 is the best game ever. >> Welcome to the list. And yes it is. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Goldeneye Date: 27 Oct 1999 18:30:57 EDT In a message dated 99-10-27 16:23:53 EDT, you write: > I don't know about you but I played a heck of a lot of Goldeneye 007 for > more > than a year straight! It wasn't until everyone I played cheated that I > stopped playing it 8-). Enuff said. > > * Eric * He's got a point. Although I don't play it as frequently anymore, hell, it's been out for two bloodly years, in the past I had played Goldeneye at least onece a day, even after I beat it entirely. A good 20 minute romp through the facility level still finds my way into my free time once a week. Although aside from new (to me) games there really arent that many games I play everyday after having for so long. Most recently I've been playing Tony Hawk's Pro Skater (when this comes to the N64 you all better get it, unless you have a PSX then what are you waiting for?), and Final Fantasy 5. But I've just about given up onn FF5. I'm stuck and the bland story just doesn't cut it for me, Job System and all. But FF6 so far (about 2 hours in) have been interesting. Still not Chrono Trigger, but hey, what can ya do? But the thing with Goldeneye is I'd play a lot of it, never getting bored with it, okay, that's exzzgerating (sp) it, but I still play it after so long, but that's mostly in single player mode. I really haven't played too much multi player on the N64. but play quite a bit on the PSX. I'm noit saying PSX multi player is better than N64, but it's hard to get ppl around to my N64 and the fact that just about everybody I know has a PSX. Not to mention location, I live just south of BFE. If you don't know what BFE is, well, we can see the stars at night. It's much eaiser to put a multi-tap & two controllers & a CD in a backpack then carting around a N64, four controllers, wires, and carts. Oh well. Dave Rabid victim martyr stranded Level headed boy, ya better bend Soon your luscious honey sugar Mellifluous life is gonna end --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] new to the mailing list. Date: 27 Oct 1999 18:54:45 EDT In a message dated 10/27/99 6:08:36 PM Eastern Daylight Time, TreyTable@aol.com writes: > Sure Marvel Vs. Capcom & Alpha 3 have been delayed, but until a > reasonable controller for fighing games comes out (where is the Dual Shock > adapter?) I'll hold on those. Uhhh, Marvel Vs. Capcom is out. In fact it has been out for probably two to three weeks now. It's a horrible game without the fightinst sticks though, so I guess it doesn't really matter until a good stick comes out. Enough said. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 27 Oct 1999 19:51:50 -0400 (EDT) I agree. Even without online gaming I find PC games to be larger and more indepth than console games. Now with the inclusion of online gaming that particular PC games life was extended dramatically. This is based on my experience. Sure I pick up MarioKart and Smash Bros every now and then but I play Diablo,Starcraft,etc more even though I've played them for over a year. Those were just a couple there are many more. On Wed, 27 Oct 1999, Eddy Wu wrote: > I don't play FPS online, because I suck at them since my computer can't run > the newer ones (basically anything past Quake 1, I have a P166). I guess my > primary example would be Starcraft. The single-player game took me about a > month to beat, and then there is battle.net. I bought SC in April 98. From > then until about January 99, I played a (conserative) average of 1 game > online a day. The average length of a game is 30-40 minutes. That's almost > 200 hours of gameplay. I challenge you to show me a console game which I > would play for 200 hours. > > In addition to SC, PC games are on average much more indepth and strategic > than console games, just because so much more can be done with a mouse and > keyboard and heavy processing power. For instance, games like Sim City and > Civilization were both incredibly deep PC titles that were later ported to > consoles. > > Even if we talk about FPS, the PC still beats out consoles. Like it or not, > without PCs the whole FPS genre would not exist, and they have continued to > evolve. While you and I might not like online fragging, it's very popular, > even spawning a professional gaming league. Besides the graphical glitz of > Unreal and the Quakes, there are lots of truly innovative FPS's like > Half-Life with it's involved storyline, Team Fortress with it's cooperative > gameplay, and Rainbow 6. > > I know someone is going to take issue with this, so let me just say first > that I love my N64, I like console gaming, and I game more on my console > than on my PC. However, the guy made a statement that PC games don't last as > long and aren't as high quality as console games, and that's just wrong. > > -----Original Message----- > From: SillyMrMan@aol.com > To: n64@lists.xmission.com > Date: Tuesday, October 26, 1999 5:44 PM > Subject: Re: [N64] Dolphin Modems Hmmmmmm... > > > >In a message dated 10/25/99 10:24:35 PM Eastern Daylight Time, > >glacion@earthlink.net writes: > > > >> Um, what are you on? I like consoles fine, but the games are in no way as > >> long-lasting as PC games. Online gaming alone extends the play time of a > PC > >> game by at least 6 months, if not more. > > > >What computer games do you play, just out of curiosity. I played Quake 2, > >Unreal, and Duke Nukem over the internet after beating them and quickly > tired > >of them. Sure, I'll log on a couple of times and tool around but not for > six > >months: endless fragging does get tedious and borring. Does anyone know of > >any good online games (like Worms 2 / Armageddon) that don't require you to > >pay $30 a month to play? (Diablo one was okay but it got repetetive and > >stupid because of the hack cheat that let everyone max out their character > at > >start). Nuff said 8-) > > > >* Eric * > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 27 Oct 1999 17:07:49 -0700 "Lloyd Millard Mccoy Jr." wrote: > I agree. Even without online gaming I find PC games to be larger and more > indepth than console games. Now with the inclusion of online gaming that > particular PC games life was extended dramatically. This is based on my > experience. Sure I pick up MarioKart and Smash Bros every now and then but > I play Diablo,Starcraft,etc more even though I've played them for over a > year. Those were just a couple there are many more. Can't vouch for that. PC games are really only good for strategy, simulation and first person shooters. the other stuff are mostly the same stuff on consoles, except for the occasional break out hit like Bulder's Gate > > > On Wed, 27 Oct 1999, Eddy Wu wrote: > > > I don't play FPS online, because I suck at them since my computer can't run > > the newer ones (basically anything past Quake 1, I have a P166). I guess my > > primary example would be Starcraft. The single-player game took me about a > > month to beat, and then there is battle.net. I bought SC in April 98. From > > then until about January 99, I played a (conserative) average of 1 game > > online a day. The average length of a game is 30-40 minutes. That's almost > > 200 hours of gameplay. I challenge you to show me a console game which I > > would play for 200 hours. > > > > In addition to SC, PC games are on average much more indepth and strategic > > than console games, just because so much more can be done with a mouse and > > keyboard and heavy processing power. For instance, games like Sim City and > > Civilization were both incredibly deep PC titles that were later ported to > > consoles. > > > > Even if we talk about FPS, the PC still beats out consoles. Like it or not, > > without PCs the whole FPS genre would not exist, and they have continued to > > evolve. While you and I might not like online fragging, it's very popular, > > even spawning a professional gaming league. Besides the graphical glitz of > > Unreal and the Quakes, there are lots of truly innovative FPS's like > > Half-Life with it's involved storyline, Team Fortress with it's cooperative > > gameplay, and Rainbow 6. > > > > I know someone is going to take issue with this, so let me just say first > > that I love my N64, I like console gaming, and I game more on my console > > than on my PC. However, the guy made a statement that PC games don't last as > > long and aren't as high quality as console games, and that's just wrong. > > > > -----Original Message----- > > From: SillyMrMan@aol.com > > To: n64@lists.xmission.com > > Date: Tuesday, October 26, 1999 5:44 PM > > Subject: Re: [N64] Dolphin Modems Hmmmmmm... > > > > > > >In a message dated 10/25/99 10:24:35 PM Eastern Daylight Time, > > >glacion@earthlink.net writes: > > > > > >> Um, what are you on? I like consoles fine, but the games are in no way as > > >> long-lasting as PC games. Online gaming alone extends the play time of a > > PC > > >> game by at least 6 months, if not more. > > > > > >What computer games do you play, just out of curiosity. I played Quake 2, > > >Unreal, and Duke Nukem over the internet after beating them and quickly > > tired > > >of them. Sure, I'll log on a couple of times and tool around but not for > > six > > >months: endless fragging does get tedious and borring. Does anyone know of > > >any good online games (like Worms 2 / Armageddon) that don't require you to > > >pay $30 a month to play? (Diablo one was okay but it got repetetive and > > >stupid because of the hack cheat that let everyone max out their character > > at > > >start). Nuff said 8-) > > > > > >* Eric * > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] I love AOL Date: 27 Oct 1999 20:55:08 EDT In a message dated 10/26/1999 6:22:17 PM Pacific Daylight Time, TreyTable@aol.com writes: << Win 3.1. Actually now I have a 33.6K Modem. Also a 56K, but that's virtually useless since it connected to the Dreamcast. Why SEGA didn't use Internet Explorer is beyond me. Planet Web, what a joke. Dave >> I would have partnered with AOL and got Netscape personally if I were SEGA. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 28 Oct 1999 17:20:10 +1000 At 15:00 27-10-99 -0400, you wrote: >I don't play FPS online, because I suck at them since my computer can't run >the newer ones (basically anything past Quake 1, I have a P166). I guess my >primary example would be Starcraft. The single-player game took me about a >month to beat, and then there is battle.net. I bought SC in April 98. From >then until about January 99, I played a (conserative) average of 1 game >online a day. The average length of a game is 30-40 minutes. That's almost >200 hours of gameplay. I challenge you to show me a console game which I >would play for 200 hours. > >In addition to SC, PC games are on average much more indepth and strategic >than console games, just because so much more can be done with a mouse and >keyboard and heavy processing power. For instance, games like Sim City and >Civilization were both incredibly deep PC titles that were later ported to >consoles. > >Even if we talk about FPS, the PC still beats out consoles. Like it or not, >without PCs the whole FPS genre would not exist, and they have continued to >evolve. While you and I might not like online fragging, it's very popular, >even spawning a professional gaming league. Besides the graphical glitz of >Unreal and the Quakes, there are lots of truly innovative FPS's like >Half-Life with it's involved storyline, Team Fortress with it's cooperative >gameplay, and Rainbow 6. > >I know someone is going to take issue with this, so let me just say first >that I love my N64, I like console gaming, and I game more on my console >than on my PC. However, the guy made a statement that PC games don't last as >long and aren't as high quality as console games, and that's just wrong. > New types of games can be created on PCs since the hardware isn't geared in any specific direction, and because it's an open platform. However PC games don't really evolve all that much. Before Goldeneye the FPS genre was pretty much stagnant. All you had were glorified Wolfenstien clones. The PC userbase isn't big enough for companies to spend the time, money and resources to really push a genre. BTW there are lots of console games I've played for over 200 hours. Street Fighter 2 for example. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] new to the mailing list. Date: 28 Oct 1999 16:33:20 EDT In a message dated 99-10-27 18:55:32 EDT, you write: > Uhhh, Marvel Vs. Capcom is out. In fact it has been out for probably two to > > three weeks now. It's a horrible game without the fightinst sticks though, > so I guess it doesn't really matter until a good stick comes out. Enough > said. > > * Eric * > Yes, but it was originally a launch game. It had been delayed. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] I love AOL Date: 28 Oct 1999 16:35:40 EDT In a message dated 99-10-27 20:59:41 EDT, you write: > I would have partnered with AOL and got Netscape personally if I were > SEGA. That's just cos you have AOL. I'd hate to be playing Rally 2 (an example) only to get cut off do to inactivity. The ISP isn't the problem since you're not confined only to use AT&T Worldnet, it's the browser. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Winback Date: 28 Oct 1999 16:41:10 EDT So what do you guys think? Winback or new floormats & and gloves? I was at Wal Mart today and I just couldn't decide. Oh, does anybody else find the "Blitz" moves in Final Fantasy 6 to be, oh say, retarded? I get to the part where you have to use Sabin's Blitz move. The screen says all you have to di is hit left, right, left, X. Sounds simple. But of course, like that copy of FF3 I rented years ago, the game accused me of lying. I did excatly what I was asked to do but it said I did it wrong. Final Fantasy 6 has got to be the worst game I have ever played. Yoshi's Story is a gem compared to the crap laden FF6. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SHSJunior2001@aol.com Subject: Re: [N64] Winback Date: 28 Oct 1999 17:36:53 EDT In a message dated 10/28/1999 4:42:09 PM Eastern Daylight Time, TreyTable@aol.com writes: << Oh, does anybody else find the "Blitz" moves in Final Fantasy 6 to be, oh say, retarded? I get to the part where you have to use Sabin's Blitz move. The screen says all you have to di is hit left, right, left, X. Sounds simple. But of course, like that copy of FF3 I rented years ago, the game accused me of lying. I did excatly what I was asked to do but it said I did it wrong. Final Fantasy 6 has got to be the worst game I have ever played. Yoshi's Story is a gem compared to the crap laden FF6. >> I strongly dissagree, i think FF6(3) was the best in the series, it was my 2nd RPG ever (after Chrono trigger) and FF3 was the one that hooked me, About Sabin's blitz moves, no it's not a bad idea, although it is tricky at times, The only thinng is to take your time, it's really easy if your battle system is set on "Wait" I Really enjoyed the distinctions between the Characters, that each character had a move that no one else could use (except Gogo), Celes : Rune Cyan : Sword Tech Edgar : Tools Gau : Rage (leap) Gogo : Mimic Locke : steal, Mog : Dance Relm : Sketch Sabin : Blitz Setzter : Slots Shadow : throw Strago : Lore Terra : Morph, Peace Out C\SSgt Jason A Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SHSJunior2001@aol.com Subject: Re: [N64] Winback Date: 28 Oct 1999 19:08:08 EDT In a message dated 10/28/1999 4:42:09 PM Eastern Daylight Time, TreyTable@aol.com writes: << Oh, does anybody else find the "Blitz" moves in Final Fantasy 6 to be, oh say, retarded? I get to the part where you have to use Sabin's Blitz move. The screen says all you have to di is hit left, right, left, X. Sounds simple. But of course, like that copy of FF3 I rented years ago, the game accused me of lying. I did excatly what I was asked to do but it said I did it wrong. Final Fantasy 6 has got to be the worst game I have ever played. Yoshi's Story is a gem compared to the crap laden FF6. >> I strongly dissagree, i think FF6(3) was the best in the series, it was my 2nd RPG ever (after Chrono trigger) and FF3 was the one that hooked me, About Sabin's blitz moves, no it's not a bad idea, although it is tricky at times, The only thinng is to take your time, it's really easy if your battle system is set on "Wait" I Really enjoyed the distinctions between the Characters, that each character had a move that no one else could use (except Gogo), Celes : Rune Cyan : Sword Tech Edgar : Tools Gau : Rage (leap) Gogo : Mimic Locke : steal, Mog : Dance Relm : Sketch Sabin : Blitz Setzter : Slots Shadow : throw Strago : Lore Terra : Morph, Peace Out C\SSgt Jason A Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ChiefQuimby@aol.com Subject: Re: [N64] I love AOL Date: 28 Oct 1999 19:42:50 EDT In a message dated 10/28/99 5:50:47 PM Eastern Daylight Time, TreyTable@aol.com writes: << > I would have partnered with AOL and got Netscape personally if I were > SEGA. That's just cos you have AOL. I'd hate to be playing Rally 2 (an example) only to get cut off do to inactivity. The ISP isn't the problem since you're not confined only to use AT&T Worldnet, it's the browser. >> You don't get cut off due to inactivity if your are active. And if you are playing a game, you are active. Not to mention that AOL has 20 million+ subscribers, making it another prime choice for people. Of course, there are those people (i.e. me and half this list) that hate AOL and would rather use something else, but not much to do now. This message will self-destruct in 3 seconds. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] I love AOL Date: 28 Oct 1999 19:48:05 EDT In a message dated 10/28/99 4:43:32 PM Pacific Daylight Time, ChiefQuimby@aol.com writes: << You don't get cut off due to inactivity if your are active. And if you are playing a game, you are active. Not to mention that AOL has 20 million+ subscribers, making it another prime choice for people. Of course, there are those people (i.e. me and half this list) that hate AOL and would rather use something else, but not much to do now. >> Of course, since it has so many people are on, how slow do you expect it to be. And even if you're active, AOL can still disconnect you at will. I don't know if other people have this problem, but my connection is lost waaaaay too often. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SHSJunior2001@aol.com Subject: Re: [N64] I love AOL Date: 28 Oct 1999 20:20:43 EDT In a message dated 10/28/1999 7:52:58 PM Eastern Daylight Time, Nutz4n64@aol.com writes: << Of course, since it has so many people are on, how slow do you expect it to be. And even if you're active, AOL can still disconnect you at will. I don't know if other people have this problem, but my connection is lost waaaaay too often. >> My Connection's fine, although i have a pentium III and a Fiber-optic modem, but hey! it works, Anyways, lets get off this It's now time for Nostalgia, There's a nice local store called the Myrtle Beach Game Exchange that buys, sells, ad trades video games (very nice) and i decided to squander my paycheck of $870.68 at the game store and buy only one game, Star Wars: Shadows of the Empire (for 24.95 w\box & Manual) Very Very nice game, i really enjoy it, and it follows along the book very well, honestly, i enjoyed this version better then the PC version What do ya'll think?/ Peace Out C\SSgt Jason Frye P.S. "Ya'll", you can tell i'm from the south [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] new to the mailing list. Date: 28 Oct 1999 17:56:00 PDT Welcome aboard... :) Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com In a message dated 10/27/99 1:05:05 PM Pacific Daylight Time, Calibur75@aol.com writes: << Hey people. I just thought I would introduce myself. I am new to the mailing list. I just got my N64. I had a dreamcast. Yes, I HAD a dreamcast, but with all the delays, bad support, etc, etc... I traded it in and got a N64 with a lot of stuff. Just thought I would write in and introduce myself. So hi to everyone who cares, and to all those who don't.....Hi! =). p.s.- Zelda 64 is the best game ever. >> Welcome to the list. And yes it is. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] I love AOL Date: 28 Oct 1999 22:14:27 EDT In a message dated 10/28/1999 2:50:47 PM Pacific Daylight Time, TreyTable@aol.com writes: << That's just cos you have AOL. I'd hate to be playing Rally 2 (an example) only to get cut off do to inactivity. The ISP isn't the problem since you're not confined only to use AT&T Worldnet, it's the browser. Dave >> Dave, Dave, Dave. No. AOL the corporation owns Netscape. Yet, for some dumb reason, they use Internet Explorer. Personally I think that Netscape is better, and the only reason I like AOL is probably because they give us the best line speed with out going to T1, T3, and the like. Jeremiah [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic //\\//) Subject: [N64] Date: 28 Oct 1999 19:15:21 -0700 (PDT) From Gamefan.com Ever wonder what you're going to do with all those old NES carts you have laying around like a lazy college roomate? Hooking the NES up to modern televisions is such a pain, so these classics often languish in shoeboxes. Wouldn't it be fun, though, to take these things on the go? Enter the Game Axe Color. Portable NES systems have been in existance for some time, but most have been shoddy pieces of hardware that don't play certain games or have terrible screens that render some titles absolutely unplayable. Nintendo, naturally, has frowned on these systems in the past, and it remains to be seen how they will react to this latest portable hardware. A release date for the Game Axe Color is still unknown. According to the web site touting the system, it'll retail for 14,800 yen ($140.83 US). http://www.gamefan.com/newspics/axe/axe.jpg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic //\\//) Subject: Re: [N64]Portable NES Date: 28 Oct 1999 19:33:02 -0700 (PDT) --WebTV-Mail-4764-554 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit --WebTV-Mail-4764-554 Content-Description: signature Content-Disposition: Inline Content-Type: Text/HTML; Charset=US-ASCII Content-Transfer-Encoding: 7Bit
alt.tv.reboot
&rate;

--WebTV-Mail-4764-554-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic //\\//) Subject: Re: [N64]Portable NES Date: 28 Oct 1999 19:35:44 -0700 (PDT) --WebTV-Mail-16196-644 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Forgot to include a subject. --WebTV-Mail-16196-644 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102-1.bryant.webtv.net (209.240.198.98) by storefull-106.iap.bryant.webtv.net with WTV-SMTP; Thu, 28 Oct 1999 19:16:15 -0700 (PDT) Received: by mailsorter-102-1.bryant.webtv.net (WebTV_Postfix) id 7611B8AC; Thu, 28 Oct 1999 19:16:15 -0700 (PDT) Delivered-To: goko@webtv.net Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102-1.bryant.webtv.net (WebTV_Postfix) with ESMTP id 4E12299D for ; Thu, 28 Oct 1999 19:16:15 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.12 #2) id 11h1Zd-00009N-00 for n64-goout@lists.xmission.com; Thu, 28 Oct 1999 20:15:25 -0600 Received: from [209.240.198.118] (helo=mailsorter-105-2.iap.bryant.webtv.net) by lists.xmission.com with esmtp (Exim 2.12 #2) id 11h1Zb-00008j-00 for n64@lists.xmission.com; Thu, 28 Oct 1999 20:15:23 -0600 Received: from storefull-106.iap.bryant.webtv.net (storefull-106.iap.bryant.webtv.net [209.240.198.81]) by mailsorter-105-2.iap.bryant.webtv.net (WebTV_Postfix) with ESMTP id 51F533B7 for ; Thu, 28 Oct 1999 19:15:22 -0700 (PDT) Received: (from production@localhost) by storefull-106.iap.bryant.webtv.net (8.8.8-wtv-d/mt.gso.26Feb98) id TAA17655; Thu, 28 Oct 1999 19:15:22 -0700 (PDT) X-WebTV-Signature: 1 ETAuAhUAuTbUDdgfcLZYKPCgj0JRfyHL5PkCFQCqrDZikZNIZchpOK+0HKa0cMu6yA== Message-ID: <361-38190339-374@storefull-106.iap.bryant.webtv.net> In-Reply-To: Dexter Sy 's message of Mon, 06 Sep 1999 18:24:01 -0700 Content-Disposition: Inline Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com From Gamefan.com Ever wonder what you're going to do with all those old NES carts you have laying around like a lazy college roomate? Hooking the NES up to modern televisions is such a pain, so these classics often languish in shoeboxes. Wouldn't it be fun, though, to take these things on the go? Enter the Game Axe Color. Portable NES systems have been in existance for some time, but most have been shoddy pieces of hardware that don't play certain games or have terrible screens that render some titles absolutely unplayable. Nintendo, naturally, has frowned on these systems in the past, and it remains to be seen how they will react to this latest portable hardware. A release date for the Game Axe Color is still unknown. According to the web site touting the system, it'll retail for 14,800 yen ($140.83 US). http://www.gamefan.com/newspics/axe/axe.jpg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-16196-644-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Einhander Date: 28 Oct 1999 20:17:16 -0700 (PDT) On Tue, 26 Oct 1999 TreyTable@aol.com wrote: > In a message dated 99-10-26 16:48:15 EDT, you write: > > > (i'm _still_ trying to beat > > einhander > > Let me give you a hint for Einhander. This came in handy in the disorienting > final boss fight. CHEAT. It's more fun than dying ever 2 seconds. So does this cheating involve one of those multitudinous game shark type thigns that i don't have? =) My problem is i keep trying to get the second secret ship, on the theory that if i can get that beating the game would be much easier. I might be able to beat the game with teh first secret ship, but i havne't really tried yet. I'm old enough not to care too much About what you think of me But I'm young enough to remember the future And the way things ought to be --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Dolphin Modems Hmmmmmm... Date: 28 Oct 1999 20:31:02 -0700 (PDT) On Tue, 26 Oct 1999 SillyMrMan@aol.com wrote: > In a message dated 10/25/99 10:24:35 PM Eastern Daylight Time, > glacion@earthlink.net writes: > > > Um, what are you on? I like consoles fine, but the games are in no way as > > long-lasting as PC games. Online gaming alone extends the play time of a PC > > game by at least 6 months, if not more. > > What computer games do you play, just out of curiosity. I played Quake 2, > Unreal, and Duke Nukem over the internet after beating them and quickly tired > of them. Sure, I'll log on a couple of times and tool around but not for six > months: endless fragging does get tedious and borring. Does anyone know of > any good online games (like Worms 2 / Armageddon) that don't require you to > pay $30 a month to play? (Diablo one was okay but it got repetetive and > stupid because of the hack cheat that let everyone max out their character at > start). Nuff said 8-) Depends on what type of games you're interested in. Go to zone.msn.com, and it has free servers for a lot of games. I particularly liked Civ 2, but i'm sure theres something there you'd like. When i was looking for someplace to place Master of Orion 2 online, someone told me about a server that required a one time fee and was then free after that i believe, but i don't remember the name. Anyone have any ideas? Of course there's always Myth, which is great multiplayer fun, and the server is maintained free by bungie for anyone who buys the game and registers. We sometimes catch a window -- a glimpse of what's beyond Was it just imagination -- stringing us along? More things than are dreamed about -- unseen and unexplained We suspend our disbelief And we are entertained --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Star Wars: Shadows of the Empire Date: 28 Oct 1999 23:43:37 EDT In a message dated 99-10-28 20:21:24 EDT, you write: > It's now time for Nostalgia, There's a nice local store called the Myrtle > Beach Game Exchange that buys, sells, ad trades video games (very nice) and > i > decided to squander my paycheck of $870.68 at the game store and buy only > one > game, Star Wars: Shadows of the Empire (for 24.95 w\box & Manual) > Very Very nice game, i really enjoy it, and it follows along the book > very well, honestly, i enjoyed this version better then the PC version > > What do ya'll think?/ > > Peace Out > C\SSgt Jason Frye How is buying only one game squandering? I really liked SotE. When I first got my N64 the first three games I bought were Super Mario 64, Mario Kart 64 and Shadows of the Empire. The control in SotE was dead on. (I don't have the game anymore, I think I traded it for a PlayStation game I don't have anymore) Some ppl thought it was horrible after the Snow Speeder level but I have to disagree. SotE is still my favorite 3-D platfomer (in a The Adventures of Bayou Billy way) for many reasons, but one stands out. The excelent camera. The top down view really helped a ton with jumping, I wish more games would include that option. Playing as a Stormtrooper or Wampa was neat too. Or when a Stormtrooper screamed as they fell to their deaths, the jet pack levels, and my personal favorite, the train. Man, I really want this game again. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] I love AOL Date: 28 Oct 1999 23:45:49 EDT In a message dated 99-10-28 22:15:19 EDT, you write: > Dave, Dave, Dave. No. AOL the corporation owns Netscape. Yet, for some > dumb reason, they use Internet Explorer. Personally I think that Netscape > is > better, and the only reason I like AOL is probably because they give us the > best line speed with out going to T1, T3, and the like. > > Jeremiah > Well excuuuuuuse me! Ah, smart ass replies, such a nice touch. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] NES Date: 28 Oct 1999 23:48:33 EDT In a message dated 99-10-28 22:15:47 EDT, you write: > Nintendo, naturally, has frowned on these systems in the past, and it > remains to be seen how they will react to this latest portable hardware. > A release date for the Game Axe Color is still unknown. According to the > web site touting the system, it'll retail for 14,800 yen ($140.83 US). Wow only $140 dollars for a device that plays NES games? What a bargain! ;) To think that I could buy seven used NES' for that much. I'm still waiting for that device that plugs into the N64 that plays SNES & NES games. But after reading about their MP3 Station I'm wary. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Einhander Date: 28 Oct 1999 23:49:54 EDT In a message dated 99-10-28 23:17:44 EDT, you write: > So does this cheating involve one of those multitudinous game shark type > thigns that i don't have? =) > > My problem is i keep trying to get the second secret ship, on the theory > that if i can get that beating the game would be much easier. I might be > able to beat the game with teh first secret ship, but i havne't really > tried yet. > I'm not sure what that word means, but yes, you'd need a Gameshark. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Geoff Finger Subject: Re: [N64] Zelda Gaiden Date: 28 Oct 1999 20:57:37 -0700 (PDT) On Wed, 27 Oct 1999, Eddy Wu wrote: > Someone who doesn't like Zelda? . Must be one of those biased PSXers! > Ban him from the list! ;-) J/K. > > I am a little curious, though. I'm very averse to repeating levels in games, > but I never found Zelda tedious. The diffuculty level of the battles and > other "dexterity-related" elements was not that high.. Even if you got hurt, > regenerating hearts were everywhere. I can't remember a time when failing > to defeat an enemy or boss made me redo something I found tedious, but I > also can't remember not beating a boss. The early bosses are pretty easy, > and even though they get a little trickier later in the game a solid stock > of fairies gives you a significant advantage. > > The part of your post I really don't understand is how you can have the > patience for countless numbers of repetitious turn-based battles in > traditional RPGs, but not like the wider variety and higher excitement level > of Zelda battles. I guess you're entitled to your own opinion, though, and I > don't want to turn this into that BK thread where I try vainly to persuade > you that Zelda is a good game ;-) That's teh best explanation i can come up with i guess. All i can really say definatly is that hte game didn't really appeal to me. Myabe part of it is that i don't like 3D a whole lot. One odf these days i'm going to go back and finish zelda. Of course, one of these days i'm going to also finish Tales of Destiny, F-zero X, Pokemon Snap, Pokemon Red, Azure Dreams, Legend of Legaia, Shadow Madness, and Lunar =) I'm old enough not to care too much About what you think of me But I'm young enough to remember the future And the way things ought to be --Rush [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] JFG: SS Anubis -- Hallway -- Tribals Date: 29 Oct 1999 09:41:06 EDT *SPOILERS* This blasted sub-section of SS Anubis is giving me a headache. They're 8 Tribals, but I can only find the at the very end. I've flipped through the JFG guide and it's pointed that there are 2 in the hallway right around the electric gate area. However, I have yet to find the platform these two Tribals are on. Help, anyone? Aldo Merino -Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic //\\//) Subject: Re: [N64] JFG: SS Anubis -- Hallway -- Tribals Date: 29 Oct 1999 07:58:27 -0700 (PDT) --WebTV-Mail-2370-331 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit There's a blue door that open's when you're near it, it's to the right of the electric gate area. --WebTV-Mail-2370-331 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.bryant.webtv.net (209.240.198.96) by storefull-103.bryant.webtv.net with WTV-SMTP; Fri, 29 Oct 1999 06:42:12 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.bryant.webtv.net (8.8.8-wtv-d/ms.dwm.v7+dul2) with ESMTP id GAA09295 for ; Fri, 29 Oct 1999 06:42:11 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.12 #2) id 11hCHO-0001ta-00 for n64-goout@lists.xmission.com; Fri, 29 Oct 1999 07:41:18 -0600 Received: from [198.81.17.10] (helo=imo20.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.12 #2) id 11hCHL-0001tP-00 for n64@lists.xmission.com; Fri, 29 Oct 1999 07:41:15 -0600 Received: from Devil929@aol.com by imo20.mx.aol.com (mail_out_v23.6.) id fGAa014300 (4223) for ; Fri, 29 Oct 1999 09:41:07 -0400 (EDT) Message-ID: <0.7c50a4ba.254afdf2@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 26 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com *SPOILERS* This blasted sub-section of SS Anubis is giving me a headache. They're 8 Tribals, but I can only find the at the very end. I've flipped through the JFG guide and it's pointed that there are 2 in the hallway right around the electric gate area. However, I have yet to find the platform these two Tribals are on. Help, anyone? Aldo Merino -Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-2370-331-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 11:23:54 EDT Bravo (almost). That was almost an A+ report but not really. It lost most of its flavor when the facts when away in favor of opinions. " Much of that momentum carried into 1999. A vast majority of software projects Nintendo and its third parties started during the earlier years have now been completed. Software is pouring in by the truckload, and with titles like Jet Force Gemini, Donkey Kong 64, Resident Evil 2 and Armorines: Project S.W.A.R.M, gamers will quite literally drown in a sea of quality game relases this fall." The momemtum dragged to a halt in Februray after everybody finished Zelda and realized there was nothing special lined up until Perfect Dark (this is from a Feb 1999 perspective) would come out in later months. Software on the N64 will never pour in by the truckload, unless it's unsold carts being delivered to Big Lots (liquidation chain). This is just more of the world famous N64 fan-boy rhetoric. (the following is sarcasm, read it in a prissy voice) I see four big games in the upcoming months. I don't know what to to. gosh. I'm quite sure that all these four games will appeal to all N64 owners, even those who own a PlayStation and have played Resident Evil 2 to death. oh gosh yes. Four games, how could I ever decide? (sarcasm off) Well, gotta run. Grandia just came out Stateside now I must mull over which to get Grandia or Suikoden 2, or Winback. PSX games are weekly decisions whereas N64 and Dreamcast games are monthly decisons. That's not fan boy bias talking, that's just the way it is. Fell free to start singing Bruce Hornsby now. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 13:02:46 EDT 1. Winback blows. 2. So does most of the PSX 'weekly' software. Don't believe me? Play 'em. Aldo Merino -Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Calibur75@aol.com Subject: [N64] wrestlemania 2000 Date: 29 Oct 1999 13:05:24 EDT Hey guys, I was just wondering if I can get everyones opinions and their take on wrestlemania 2000, which should be out soon for the n64. Take it easy everyone!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bacon Von Raschke Subject: Re: [N64] wrestlemania 2000 Date: 29 Oct 1999 12:39:16 -0500 (CDT) > Hey guys, I was just wondering if I can get everyones opinions and their take > on wrestlemania 2000, which should be out soon for the n64. Take it easy > everyone!! hey, I for one am gonna beat a path to the store to pick it up. It's by the same folks who did WCW Revenge and IMO the greatest wrestling game to hit the N64, VPW - and it uses the same engine. I've seen screen shots and they look really nice. I have a feeling this game is gonna make WWF Attitude look pale by comparison, and judging from what I've heard on Attitude, I understand that won't be a particularly hard feat to pull off ;) -jacques :) ____/^/________________//______________________________________________ / / / //\ "Women are like cigarattes: you don't get / /___ __ ___ | // | ____ very far by lighting their butts on / . / /. | / __/|// |/ / fire." /_____/ /_|_||___/ //__//_/_/ --Smilin' Sam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bacon Von Raschke Subject: Re: [N64] Star Wars: Shadows of the Empire Date: 29 Oct 1999 12:43:15 -0500 (CDT) right on, Treytable. I still have this game and go back to it once in a while when i need to get my star wars fix. the whole tatooine fighting along the cliffs scene (stage after the train) rocks. You really feel like you're way up there and that wrong move will send you falling to your death. and another thing: the sounds are dead-on, from the blaster bolts to the music playing in the background. On a related note: is Rogue Squadron any good? -jacques :) ____/^/________________//______________________________________________ / / / //\ "Women are like cigarattes: you don't get / /___ __ ___ | // | ____ very far by lighting their butts on / . / /. | / __/|// |/ / fire." /_____/ /_|_||___/ //__//_/_/ --Smilin' Sam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 14:30:29 -0400 That's nice. You realize, of course, that you are just countering Dex's opinion with your own? While I wouldn't exactly say a "sea of quality titles," there are plenty of good ones around. Maybe you have the resources to spend $120 a month on games (one $30 PSX game a week), but for those of us with other things to spend on the one quality title a month on the N64 is good enough. -----Original Message----- >Bravo (almost). That was almost an A+ report but not really. It lost most of >its flavor when the facts when away in favor of opinions. > >" Much of that momentum carried into 1999. A vast majority of software >projects Nintendo and its third parties started during the earlier years >have now been completed. Software is pouring in by the truckload, and >with titles like Jet Force Gemini, Donkey Kong 64, Resident Evil 2 and >Armorines: Project S.W.A.R.M, gamers will quite literally drown in a sea >of quality game relases this fall." > >The momemtum dragged to a halt in Februray after everybody finished Zelda and >realized there was nothing special lined up until Perfect Dark (this is from >a Feb 1999 perspective) would come out in later months. Software on the N64 >will never pour in by the truckload, unless it's unsold carts being delivered >to Big Lots (liquidation chain). This is just more of the world famous N64 >fan-boy rhetoric. (the following is sarcasm, read it in a prissy voice) I see >four big games in the upcoming months. I don't know what to to. gosh. I'm >quite sure that all these four games will appeal to all N64 owners, even >those who own a PlayStation and have played Resident Evil 2 to death. oh gosh >yes. Four games, how could I ever decide? (sarcasm off) > >Well, gotta run. Grandia just came out Stateside now I must mull over which >to get Grandia or Suikoden 2, or Winback. > >PSX games are weekly decisions whereas N64 and Dreamcast games are monthly >decisons. That's not fan boy bias talking, that's just the way it is. > >Fell free to start singing Bruce Hornsby now. > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 14:05:57 -0500 Obviously you've never played Suikoden. I can't imagine anyone who suffered through even an hour of that absolute dog wanting the sequel. I must agree with Aldo's comment about the "weekly" PSX games - this is a case of quantity over quality. JG -----Original Message----- Sent: Friday, October 29, 1999 10:24 AM Well, gotta run. Grandia just came out Stateside now I must mull over which to get Grandia or Suikoden 2, or Winback. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] Winback & PSX Date: 29 Oct 1999 15:52:18 -0400 Devil929@aol.com wrote: > 1. Winback blows. Ouch. This is the only N64 game for a looong time to hold my attention. Especially now, Winback has replaced my playtime for NFL 2K and R2R. > 2. So does most of the PSX 'weekly' software. > > Don't believe me? Play 'em. > > Aldo Merino > -Nintendojo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 16:00:18 EDT In a message dated 10/29/99 12:44:49 PM Pacific Daylight Time, glacion@earthlink.net writes: << That's nice. You realize, of course, that you are just countering Dex's opinion with your own? While I wouldn't exactly say a "sea of quality titles," there are plenty of good ones around. Maybe you have the resources to spend $120 a month on games (one $30 PSX game a week), but for those of us with other things to spend on the one quality title a month on the N64 is good enough. >> Amen. My parents are always on my case about saving my money (they really got pissed off at me for buying that Pokemon Yellow/GBC package), and I do have a lot in the future to spend it on. If I had a PSX, I would have nothing. There is, in my mind, such a thing as having too many games. And seeing as how I don't have as much free time any more, just finding time to play all these games seems like a huge task in itself. I can barely find time to play JFG now. Think what it'd be like for me with a game like FF8. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SHSJunior2001@aol.com Subject: Re: [N64] Star Wars: Shadows of the Empire Date: 29 Oct 1999 16:46:43 EDT In a message dated 10/29/1999 4:41:00 PM Eastern Daylight Time, bacon@waste.org writes: << Rogue Squadron any good? >> Excellent, i think it's the best flight sim on the N64, and right up there as my personal fav ever Although it looks pretty bad without the expantion pac...withn just the jumper, it looks like pieces of cardboard flying around BTW, has anyone figuered out the code for the naboo fighter?? i have =) Peace Out C\SSgt Jason Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SKURGE@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 17:05:24 EDT In a message dated 10/29/99 2:16:41 PM Central Daylight Time, johng@engberganderson.com writes: << Obviously you've never played Suikoden. I can't imagine anyone who suffered through even an hour of that absolute dog wanting the sequel. I must agree with Aldo's comment about the "weekly" PSX games - this is a case of quantity over quality. JG >> I have played Suikoden and I think it was a great game. I have been waiting patiently for the sequel and have been rewarded. Definitely a high quality RPG IMHO. I personally think Nintendo has not had all that many "quality" games come out, especially for as long as it has been out.Yeah you can quote all the Mario 64 and Goldeneye and Zelda you want but really I rather dissappointed with total squander of a great system. I hope Nintendo does a hell of a lot better job with the Dolphin. SKURGE Skurge I'm not saying, I'm just saying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] sequels Date: 29 Oct 1999 17:33:31 EDT In a message dated 99-10-29 15:16:41 EDT, you write: > Obviously you've never played Suikoden. I can't imagine anyone who suffered > through even an hour of that absolute dog wanting the sequel. > > I must agree with Aldo's comment about the "weekly" PSX games - this is a > case of quantity over quality. > > JG I have played Suikoden, yes it wasn't all that great. I became bored with it within an hour. But I also didn't care for Castlevania, but I absolutly loved Castlevania 2. Just becasue the original was bad doesn't mean the sequel has to be as well. But I didn't get either, you're looking at the proud owner of new floormats. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 17:36:21 EDT In a message dated 99-10-29 15:44:49 EDT, you write: > That's nice. You realize, of course, that you are just countering Dex's > opinion with your own? While I wouldn't exactly say a "sea of quality > titles," there are plenty of good ones around. Maybe you have the resources > to spend $120 a month on games (one $30 PSX game a week), but for those of > us with other things to spend on the one quality title a month on the N64 is > good enough. I usually buy like two games a month, sometimes three. Yes, I did counter with an opinion; fire with gasoline yeah. But what I was getting at also that mixing opinion with facts without any clue as to that he was doing so is bad journalism IMHO. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 29 Oct 1999 17:40:41 EDT In a message dated 99-10-29 16:01:15 EDT, you write: > There is, in my mind, such a thing as having too many games. There's no such thing as too many games. Although maybe you're not interested in building a (game) library. To each his own, I guess. Did I mention that those floormats are really nice? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Star Wars: Rogue Squadron Date: 29 Oct 1999 17:46:14 EDT In a message dated 99-10-29 16:41:00 EDT, you write: > On a related note: is Rogue Squadron any good? > > -jacques :) It's alright, but it's mission based, not a shooter. You can't blow up everything. That's what I really didn't like about it. Also there involves a lot of "escort" missions and ones where you have to be on defense and not offense. It's a mixed bag. The sound, graphics, and control are dead on, especially if you have the Expansion Pak. (It actually improves framerates as well as N64 Hi-Res Mode) I just really didn't care for the babysitter missions. No multi-player either, at least none that I remember. (I traded mine for Darkstalkers 3 and N2O) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Winback & PSX Date: 29 Oct 1999 17:52:25 EDT In a message dated 99-10-29 16:09:14 EDT, you write: > > 1. Winback blows. > > > > 2. So does most of the PSX 'weekly' software. > > > > Don't believe me? Play 'em. > > > > Aldo Merino And so does most of the N64 monthly software. Heck, I'm pretty sure there's a bunch of GBC titles that "blow" too. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Winback & PSX Date: 29 Oct 1999 18:44:55 EDT In a message dated 10/29/99 4:53:32 PM Central Daylight Time, TreyTable@aol.com writes: << And so does most of the N64 monthly software. Heck, I'm pretty sure there's a bunch of GBC titles that "blow" too. >> Exactly. The point is good games don't come out every week...on any console. Aldo Merino -Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SillyMrMan@aol.com Subject: Re: [N64] NES Date: 29 Oct 1999 20:05:40 EDT In a message dated 10/28/99 11:48:59 PM Eastern Daylight Time, TreyTable@aol.com writes: > I'm still waiting > for that device that plugs into the N64 that plays SNES & NES games. But > after reading about their MP3 Station I'm wary. > > Dave The Tristar 64: retailed for around $70 last I checked plays N64 games, SNES games, and NES games (plugs into an N64). Looks promising especially considering it has a 98% compatability rate with games of SNES and NES or something like that. www.tristar64.com for more information. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Winback & PSX Date: 29 Oct 1999 21:54:05 EDT In a message dated 99-10-29 20:59:47 EDT, you write: > Exactly. The point is good games don't come out every week...on any console. > > > Aldo Merino Well, I guess this past month was an exception on the PlayStation. In the first week there was Tony Hawk's Pro Skater, then in the second week there was Final Fantasy Anthology, the third week saw Pac Man World, and the fourth week saw Crash Team Racing, Metal Gear Solid: VR Missions, and Grandia. If only the selection on the N64 was this deep. If it was I wouldn't also have a PlayStation. Although for every good game there's usually three that "blow". Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BANKSB@uwplatt.edu Subject: Re: [N64] wrestlemania 2000 Date: 30 Oct 1999 00:33:28 -0500 (CDT) I think Wrestlemania 2000 should be great. The same company as the people who made WCW vs. Nwo world tour and Revenge. To me Aki had the best game control of any wrestling game I have ever played. Overall I think it will be the greatest game to date and should be considered one of the top choices for people who have to decide which game to get. B [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Christopher Morris" Subject: Re: [N64] Winback Date: 30 Oct 1999 05:26:32 EDT what up you from strasburg if you are that is pretty cool cuz i am from Woodstock va >From: SHSJunior2001@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] Winback >Date: Thu, 28 Oct 1999 19:08:08 EDT > >In a message dated 10/28/1999 4:42:09 PM Eastern Daylight Time, >TreyTable@aol.com writes: > ><< Oh, does anybody else find the "Blitz" moves in Final Fantasy 6 to be, >oh > say, retarded? > > I get to the part where you have to use Sabin's Blitz move. The screen >says > all you have to di is hit left, right, left, X. Sounds simple. But of >course, > like that copy of FF3 I rented years ago, the game accused me of lying. I >did > excatly what I was asked to do but it said I did it wrong. Final Fantasy >6 > has got to be the worst game I have ever played. Yoshi's Story is a gem > compared to the crap laden FF6. >> > I strongly dissagree, i think FF6(3) was the best in the series, it >was >my 2nd RPG ever (after Chrono trigger) and FF3 was the one that hooked me, > About Sabin's blitz moves, no it's not a bad idea, although it is >tricky >at times, The only thinng is to take your time, it's really easy if your >battle system is set on "Wait" > I Really enjoyed the distinctions between the Characters, that each >character had a move that no one else could use (except Gogo), >Celes : Rune >Cyan : Sword Tech >Edgar : Tools >Gau : Rage (leap) >Gogo : Mimic >Locke : steal, >Mog : Dance >Relm : Sketch >Sabin : Blitz >Setzter : Slots >Shadow : throw >Strago : Lore >Terra : Morph, > >Peace Out >C\SSgt Jason A Frye > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SKURGE@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo Date: 30 Oct 1999 05:33:08 EDT In a message dated 10/30/99 1:14:23 AM Central Daylight Time, Devil929@aol.com writes: << 1. Winback blows. 2. So does most of the PSX 'weekly' software. Don't believe me? Play 'em. Aldo Merino -Nintendojo >> Great take... errrr Try again. While you are at it lets talk about all the great one good game a year policy Nintendo has. Way to be Aldo. Skurge I'm not saying, I'm just saying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Star Wars:Rogue Squadron Date: 30 Oct 1999 08:27:24 EDT In a message dated 99-10-30 03:36:58 EDT, you write: > BTW, has anyone figuered out the code for the naboo fighter?? i have =) > > Peace Out So has IGN64, and Lucas Arts. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Yoshi's Story Date: 25 Oct 1999 17:17:10 -0400 I had some fun with it, but for like 10 minutes. Considering it was the sequel to one of the greatest platformers of all time, it was pretty disappointing. It's kind of like the feeling I would get if Dolphin's Zelda turns out like FF7 ;-) -----Original Message----- >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, >TreyTable@aol.com writes: > ><< I could say a lot against it. Like they can also make worse games than > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >can't explain it too well, but I had fun with this game. Maybe it's just >because Yoshi is my second favorite Nintendo character (Pikachu being my >favorite). >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: CJM09EP@aol.com Subject: Re: [N64] Star Wars:Rogue Squadron Date: 30 Oct 1999 19:04:14 EDT I know it. Its HALIFAX? and right after enter !YNGWIE!. When you enter them it will make the sound that means the code is wrong but it isn't [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] JFG: Lupus' Chasm Date: 30 Oct 1999 21:59:17 EDT Okay, I beat Lupus' boss, those 2 praying mantis / grasshopper cyborg amalgams. Now, I can beat all of Lupus' final level EXCEPT that damn Chasm. Why do they have to put such an impossibly long jump right before Mizar?! ARGH!!! I've tried many times to make that jump, but I just can't. Methinks I need the jetpacks Juno and Vela get later to make it, but I know that's not possible. Now please, how the HELL do you make that damn jump?!?! ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] JFG: Lupus' Chasm Date: 31 Oct 1999 08:08:52 EST In a message dated 10/30/99 7:59:56 PM Central Standard Time, Bastion007@aol.com writes: << Okay, I beat Lupus' boss, those 2 praying mantis / grasshopper cyborg amalgams. Now, I can beat all of Lupus' final level EXCEPT that damn Chasm. Why do they have to put such an impossibly long jump right before Mizar?! ARGH!!! I've tried many times to make that jump, but I just can't. Methinks I need the jetpacks Juno and Vela get later to make it, but I know that's not possible. Now please, how the HELL do you make that damn jump?!?! ~Matt >> Go right up to the edge and hold the C-up while sitting still. This will make him leap higher (straight up, don't try moving forward yet). At the peak of the jump, hit the jet boost and move forward onto the ledge. You MUST make sure that Lupus is at the very highest he can get before attempting to cross the chasm. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JRB62307@aol.com Subject: Re: [N64] I love AOL Date: 31 Oct 1999 21:23:40 EST In a message dated 10/28/1999 7:46:22 PM Pacific Standard Time, TreyTable@aol.com writes: << Well excuuuuuuse me! Ah, smart ass replies, such a nice touch. Dave >> No need to be spiteful. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] List alive? Date: 31 Oct 1999 21:27:05 EST Where is this list? Everyone trick or treating? :-) Okay, is it me or are the character upgrades in JFG really lame? I mean, Juno looks okay, Vela still has nothing on, and Lupus is a damn tank. Maybe they grow on you, but right now the characters look very lame. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ]